Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 22:24:19 Player: Kulivox Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1114) 1114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3044 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 10/400 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Cooling System Beam Cannon Improved Assault Rifle Enhanced Autogun Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Cooling System Beam Cannon Improved Assault Rifle Enhanced Autogun Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 8 23 3 9 . Power 8 | 1 1 2 1 3 . Engine 6 | 1 . 2 1 2 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 1 6 . 4 . Treads . | . . . . . . Leg 13 | 2 1 6 . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 4 2 . . Device 4 | . . 4 . . . Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 4 11 . 2 . Energy Gun 3 | . 2 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 9 | 2 . 5 . 2 . Ballistic Cannon 4 | . 2 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 13 | . . 5 . 8 . Power 4 | . . 1 . 3 . Propulsion 4 | . . 2 . 2 . Utility 1 | . . . . 1 . Weapon 4 | . . 2 . 2 . Highest Loss Streak 8 | . . 3 . 8 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 84 92 100 87 22 Engine 7 | . 6 8 11 6 . Core 3 | . 7 2 . 2 . Leg 29 | . 27 30 33 30 11 Device 5 | . . 7 11 8 . Storage 12 | . 14 11 11 11 11 Energy Gun 4 | . 7 5 . . . Ballistic Gun 15 | . 3 16 33 27 . Ballistic Cannon 6 | . 17 2 . . . Special Melee Weapon 1 | . . 4 . . . Peak Build Rating 28 | 6 9 19 19 28 5 Average Rating 12 | 3 7 12 18 20 5 On Entrance 9 | . 6 8 19 18 5 Naked Turns . | . . . . . . Heaviest Build 23 | 12 16 23 22 20 5 Greatest Support 42 | 20 20 30 30 42 15 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 25 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 7 Average Carried 6 | 3 5 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 8 7 7 7 Class Distribution -------------------- 57% | Mutant 35% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 1257 | 62 394 338 68 395 . Remotely . | . . . . . . Salvage Created 1451 | . 351 589 104 407 . Parts 79 | . 22 32 5 20 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 30 | . 8 12 2 8 . Guns 15 | . 1 4 2 8 . Cannons 13 | . 7 6 . . . AOE 2 | . . 2 . . . Classes Destroyed 10 | . 5 2 . 3 . Worker 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Recycler 3 | . 1 2 . . . Watcher 2 | . . 2 . . . Swarmer 6 | . 3 3 . . . Grunt 16 | . 5 8 1 2 . Duelist 1 | . . . . 1 . Sentry 3 | . . 1 1 1 . Specialist 2 | . . . . 2 . Hunter 2 | . . . . 2 . Best Kill Streak 9 | . 7 9 2 3 . Combat Bots Only 4 | . 4 3 2 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 277 | . 20 54 13 190 . Missed 81 | . 6 13 3 59 . Damage Taken 2240 | . 147 618 140 1335 . Core 401 | . 11 89 31 270 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 26 | . 26 . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 100 | . 18 37 7 38 . Largest 3 | . 2 3 3 3 . Hottest 130 | . 80 130 71 73 . Shots Fired 242 | . 36 91 21 94 . Gun 179 | . 6 58 21 94 . Cannon 63 | . 30 33 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 202 | . 30 57 21 94 . Thermal 15 | . . 15 . . . Explosive . | . . . . . . Electromagnetic 25 | . 6 19 . . . Robot Hit Streak 12 | . 3 11 7 12 . Robot Miss Streak 4 | . 4 3 1 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 156 | . 14 59 15 68 . Core Hits 58 | . 13 24 4 17 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 5 | . 1 2 . 2 . Destroy 3 | . . 1 . 2 . Blast 1 | . 1 . . . . Corrupt 1 | . . 1 . . . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2383 | . 291 1012 253 827 . Guns 1654 | . 37 538 252 827 . Cannons 641 | . 254 387 . . . Explosions 87 | . . 87 . . . Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 1885 | . 254 552 252 827 . Thermal 300 | . . 300 . . . Explosive . | . . . . . . Electromagnetic 197 | . 37 160 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Message Errors 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . 1 2 . . . Impact . | . . . . . . Kinetic 3 | . 1 2 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 266 | . 243 266 117 99 . Average Temperature 68 | . 40 128 57 38 . Received Heat Transfer 390 | . 51 126 54 159 . Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 594 | . . 594 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Peak Influence 378 | . 266 378 134 327 133 Initial 133 | . . 52 74 87 133 Average 157 | . 138 186 78 198 133 Maximum Alert Level 1 | . 1 1 . 1 . Low Security (%) 64 | 100 64 66 100 39 100 Level 1 35 | . 35 33 . 60 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . 1 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 11 15 5 23 . Peak Tracking Total 13 | . 3 4 2 13 . Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 6 | . 4 . 2 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . 11 . 6 . . Successful 14 | . 9 . 5 . . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 7 . . . . Record 4 | . 4 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 66 | . . . 66 . . Retrieved Matter 66 | . . . 66 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 1600 | 50 528 534 131 341 16 Spaces Moved 966 | 37 344 290 82 200 13 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 957 | 28 344 290 82 200 13 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 120 Average Speed 117 | 102 120 120 120 110 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 44 20 21 34 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 1244 | 47 423 399 100 262 13 Wait 71 | . 36 19 6 10 . Move 961 | 36 343 289 81 199 13 Hop . | . . . . . . Pick Up 37 | 5 12 16 1 3 . Fast Attach 6 | 3 . 1 . 2 . Attach 17 | 3 2 10 . 2 . Detach 3 | . 1 2 . . . Swap 26 | . 6 12 3 5 . Drop 21 | . 5 12 1 3 . Fire 100 | . 18 37 7 38 . Melee 1 | . . 1 . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 379 | -10/Materials | Repaired Aluminum Leg 532 | -10/Materials | Discovered new exit (range 14) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 583 | -9/Materials | Discovered new exit (range 12) 714 | -9/Materials | Lost 3 parts (1p1n1w) 1113 | -9/Materials | Entered Storage 1192 | -9/Storage | Build established: Scavenger-Gunner 1218 | -9/Storage | Identified exit to Garrison 1231 | -9/Storage | Garrison activated, responded to threat 1244 | -9/Storage | Entered Garrison 1270 | -9/Garrison | Triggered checkpoint 1314 | -9/Garrison | Triggered checkpoint 1314 | -9/Garrison | Garrison Relay disabled 1370 | -9/Garrison | Core integrity fell below 50% 1542 | -9/Garrison | Triggered checkpoint 1542 | -9/Garrison | Triggered checkpoint 1547 | -9/Garrison | Core integrity fell below 20% 1569 | -9/Garrison | Discovered new exit (range 15) 1585 | -9/Garrison | Entered Recycling 1586 | -9/Recycling | Met a Zionite searching for Scraptown 1601 | -9/Recycling | Self-destructed Last Messages --------------- S-10 Pest destroyed. VSS Leg destroyed. Enh. Autogun destroyed. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. HX-MYA(z): "You there! You wouldn't happen to know where Scraptown is, do you?" HX-MYA(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." HX-MYA(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." Connecting with Recycling Unit... Current location identified: Recycling Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ +???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ???????????????????########### #???????????????? | | ???????????????????# + #???????????????? | | ?????????????????### """ """ # #???????????????? | | ?????????????????#"" """ """ # #???????????????? | | ?????????????????#"T """ """ + +???????????????? | | ?????????????????#"" # #???????????????? | | ??????????????????## # #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# @ # #???????????????? | | ???????????????????#####"Y"### #???????????????? | | ???????????????????????#"""#?#####???????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineShadingAxe Manual? 0 Play Time 00:34:01 Cumulative 4.7 hours Start 2024.12.21 @ 21:48:42 End 2024.12.21 @ 22:24:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7fa70579-4c0f-4cf5-97e2-22cebe4871d0