Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 13:59:04 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (4411) 4411 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 9343 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 141 Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (140) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Armored Exoskeleton > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Enhanced Coil Gun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (10) --- Neutron Cannon Matter Neutralizer Heavy Neutron Cannon Advanced KE Penetrator Heavy Gauss Cannon Rocket Launcher CR-A16's Pointy Stick Plasma Lance Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Biometal Medium Treads Myomer Leg > --- UTILITY ---------- Experimental Optical Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Neutron Cannon Advanced KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Rocket Launcher Great Maul CR-A16's Pointy Stick Plasma Lance [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Protection Power Shielding Weapon Great Maul Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 3 | . . 2 . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 26 | . 2 4 4 1 1 2 8 . . 4 Power 2 | . . . . . . . 2 . . . Engine 1 | . . . . . . . 1 . . . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 4 | . . . . 1 . . 3 . . . Treads 2 | . . . . . . . 2 . . . Leg 1 | . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight . | . . . . . . . . . . . Utility 8 | . 2 . 2 . 1 2 1 . . . Device 4 | . 1 . 1 . 1 1 . . . . Storage . | . . . . . . . . . . . Processor 4 | . 1 . 1 . . 1 1 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | . . 4 2 . . . 2 . . 4 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 4 | . . 1 1 . . . . . . 2 Ballistic Cannon 2 | . . 1 . . . . 1 . . . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 35 | . . 9 2 3 1 1 8 1 . 10 Power 6 | . . 1 . 1 . . 2 . . 2 Propulsion 14 | . . 4 1 2 1 . 2 1 . 3 Utility 9 | . . 1 . . . 1 4 . . 3 Weapon 6 | . . 3 1 . . . . . . 2 Highest Loss Streak 6 | . . 4 1 1 1 1 4 1 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | . 1 2 3 6 8 8 5 3 3 6 Power . | . . . . 1 2 2 . . . . Propulsion . | . . . . . . 1 1 . . . Utility . | . . . . . 2 1 . . . . Weapon 3 | . 1 2 3 4 4 3 3 3 3 6 Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . . . . 3 Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 3 | . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 58 | . 74 35 59 52 55 54 65 76 73 47 Engine 3 | . 12 . 3 7 1 . 2 6 6 2 Core 3 | . . . . . 4 6 7 6 6 2 Treads 7 | . . 2 14 8 . . 5 13 13 5 Leg 2 | . . . . . . . 2 6 6 4 Hover 4 | . . 2 . . 12 14 11 4 . . Device 4 | . 10 . 8 9 14 12 5 . . . Processor 13 | . 12 11 15 18 13 12 15 13 13 11 Energy Cannon 1 | . . . . . . . 2 6 6 2 Ballistic Gun 4 | . . 7 10 . . . . . . 11 Ballistic Cannon 2 | . . 3 4 . . . 2 6 6 2 Impact Weapon 3 | . 12 3 3 6 9 6 . 1 6 1 Piercing Weapon 1 | . . . . . . . 6 4 . . Peak Build Rating 68 | . 9 11 27 24 44 57 62 63 56 68 Average Rating 39 | . 8 6 19 19 38 47 53 61 56 50 On Entrance 30 | . . 9 8 21 21 43 56 62 56 56 Naked Turns 3 | . 3 . . . . . . . . . Heaviest Build 52 | . 6 9 18 16 16 20 49 51 51 52 Greatest Support 63 | 3 8 23 51 51 17 26 63 63 63 63 Greatest Overweight (x) 5 | . . . . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 2 4 5 9 10 10 9 3 4 9 Average Carried 5 | . 1 2 3 6 8 8 5 3 3 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 9 | . 2 3 4 8 9 7 3 3 4 8 Scrap Engine Consumption 6 | . . . . . 2 4 . . . . Constructs Created 1 | . . . . . 1 . . . . . Class Distribution -------------------- 83% | Mutant 14% | Gunner Dominant Class ---------------- Sprinter | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1807 | . 135 308 598 56 21 10 103 68 . 508 Remotely . | . . . . . . . . . . . Salvage Created 4221 | . 127 523 779 221 411 198 394 262 . 1306 Parts . | . . . . . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 93 | . 2 14 16 9 5 3 10 10 . 24 Melee 24 | . 2 1 3 4 . 1 8 1 . 4 Guns 25 | . . 7 9 . . . . . . 9 Cannons 15 | . . 4 3 . . . . 4 . 4 AOE 15 | . . 1 . 3 . . 2 5 . 4 Classes Destroyed 18 | . 4 5 2 . 1 1 1 1 . 3 Worker 2 | . . . 2 . . . . . . . Builder 2 | . 1 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 5 | . 1 . 2 1 1 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 2 | . . 1 . . . 1 . . . . Swarmer 25 | . 2 . 2 6 . . 8 3 . 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 31 | . . 10 9 2 . . . 2 . 8 Brawler 4 | . . . . . . . . 1 . 3 Duelist 7 | . . 1 . . . . . 2 . 4 Protector 1 | . . . . . . . . . . 1 Sentry 15 | . . 3 5 1 2 1 . 2 . 1 Demolisher 4 | . . . . . . . . . . 4 Hunter 4 | . . . . . . 2 2 . . . Scrapper 3 | . . . . . 3 . . . . . Decomposer 1 | . . . . . . . 1 . . . Samaritan 2 | . . . . . . . 2 . . . Best Kill Streak 13 | . 5 9 6 5 2 2 4 7 . 13 Combat Bots Only 13 | . 2 6 6 5 2 2 4 7 . 13 Max Kills in Single Turn 4 | . 1 3 1 2 1 1 2 4 . 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . 2 . . 2 4 . 2 Melee 1 | . 1 1 1 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 500 | . 22 72 98 43 27 29 53 38 . 118 Missed 161 | . 10 26 32 16 3 18 15 10 . 31 Hits 339 | . 12 46 66 27 24 11 38 28 . 87 Melee 5 | . . 3 . . . . . 1 . 1 Projectile 334 | . 12 43 66 27 24 11 38 27 . 86 AOE 14 | . . . . . . . . . . 14 Critical Strikes 10 | . . 1 2 2 1 1 . 2 . 1 Damage Taken 6495 | . 105 880 983 313 503 139 567 467 . 2538 Core 1806 | . 73 369 200 156 152 6 119 79 . 652 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . 46 . 4 Core Remaining (%) 46 | 100 70 7 . . 7 . . . . . Volleys Fired 175 | . . 49 65 2 . . 1 13 . 45 Largest 3 | . . 2 2 1 . . 1 3 . 3 Hottest 177 | . . 63 61 36 . . 36 177 . 141 Shots Fired 332 | . . 78 107 2 . . 1 24 . 120 Gun 230 | . . 60 71 . . . . . . 99 Cannon 87 | . . 13 36 . . . . 20 . 18 Launcher 15 | . . 5 . 2 . . 1 4 . 3 Special . | . . . . . . . . . . . Kinetic 284 | . . 59 107 . . . . 10 . 108 Thermal 19 | . . . . . . . . 10 . 9 Explosive 15 | . . 5 . 2 . . 1 4 . 3 Electromagnetic 14 | . . 14 . . . . . . . . Robot Hit Streak 12 | . . 11 7 4 . . . 12 . 8 Robot Miss Streak 7 | . . 2 6 1 . . . 1 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 297 | . 7 60 81 16 9 7 20 20 . 77 Core Hits 174 | . 3 29 56 4 1 2 12 21 . 46 Critical Kills 11 | . . . 2 . . . . 1 . 8 Critical Parts Destroyed 24 | . 1 2 2 2 6 2 . . . 9 Critical Strikes 37 | . 1 2 4 2 6 2 1 1 . 18 Destroy 15 | . . . 2 . . . . . . 13 Blast 1 | . . . . . . . . . . 1 Smash 20 | . 1 2 2 2 6 2 . 1 . 4 Impale 1 | . . . . . . . 1 . . . Melee Attacks 178 | . 16 21 12 27 31 17 33 2 . 19 Impact 134 | . 16 21 12 27 31 13 . 1 . 13 Slashing . | . . . . . . . . . . . Piercing 44 | . . . . . . 4 33 1 . 6 Sneak Attacks 16 | . 4 1 2 1 2 2 4 . . . Combat Hostiles 3 | . . . . . 1 2 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10812 | . 435 1379 1680 926 454 339 1313 1240 . 3046 Guns 2967 | . . 627 891 . . . . . . 1449 Cannons 1526 | . . 155 372 . . . . 597 . 402 Explosions 1858 | . . 321 . 231 . . 183 600 . 523 Melee 4455 | . 435 276 411 695 454 339 1130 43 . 672 Ramming 6 | . . . 6 . . . . . . . Kinetic 3774 | . . 621 1263 . . . . 300 . 1590 Thermal 753 | . . 63 . . . . . 297 . 393 Explosive 1663 | . . 258 . 231 . . 183 600 . 391 Electromagnetic 161 | . . 161 . . . . . . . . Impact 2986 | . 435 276 411 695 454 200 . 43 . 472 Slashing . | . . . . . . . . . . . Piercing 1469 | . . . . . . 139 1130 . . 200 Highest Corruption 3 | . . . . 2 3 . . . . . Average Corruption 2 | . . . . 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . Message Errors 1 | . . . . . 1 . . . . . Matter Fused 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1703 | . 135 127 213 277 313 168 202 83 . 185 Projectiles 38 | . . . . . . . . 38 . . Explosions 195 | . . 60 . 56 . . 13 45 . 21 Melee 1470 | . 135 67 213 221 313 168 189 . . 164 Knockbacks 10 | . . 3 1 1 . 1 . 1 . 3 Impact 6 | . . 1 . 1 . 1 . . . 3 Kinetic 4 | . . 2 1 . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 312 | . . 238 . . . . . . . 74 Shots 6 | . . 4 . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 265 | . . . 16 6 15 . . 255 . 265 Average Temperature 91 | . . . 6 6 6 . . 108 . 110 Received Heat Transfer 1705 | . 12 249 495 126 310 24 9 147 . 333 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 16 | . . 1 1 3 5 3 . . . 3 Combat Hostiles 14 | . . 1 1 2 5 2 . . . 3 Parts Fried . | . . . . . . . . . . . Impact Corruptions 38 | . 4 2 8 7 7 5 . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . 100 . . . . . . . 50 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Maximum Alert Level 2 | . . 2 1 1 1 2 . . . . Low Security (%) 34 | . 100 48 16 12 91 . . . . . Level 1 57 | . . 50 83 87 8 20 . . . . Level 2 8 | . . 1 . . . 79 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 689 | . 131 400 399 311 244 689 . . . . Initial 352 | . . 50 160 165 121 352 . . . . Average 245 | . 61 230 256 230 145 468 . . . . Influence Increases 3692 | . 161 590 553 346 263 687 260 239 . 593 Destroy 0b10 Robot/C 1840 | . 40 280 320 180 40 60 200 220 . 500 Destroy 0b10 Robot/NC 85 | . 15 15 30 5 5 5 . . . 10 Destroy Leader 306 | . 10 82 82 40 . 22 30 10 . 30 Allied During Kill 32 | . . . . . . . . 9 . 23 Successful Hack 56 | . 35 4 . 13 4 . . . . . Disable Machine 705 | . 60 135 105 75 210 120 . . . . Anti-Garrison Action 200 | . . . . . . 200 . . . . Destroy Structure 113 | . 1 74 16 18 4 . . . . . Advance Influence 250 | . . . . . . 250 . . . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 90 | . . . . . . 30 30 . . 30 Influence Decreases 3511 | . 40 331 542 426 330 252 610 375 193 412 Entered New Map 1357 | . . 71 220 226 190 142 252 63 193 . Time Decay 1744 | . 40 170 302 170 130 100 278 262 . 292 Lost Part 330 | . . 90 20 30 10 10 80 10 . 80 Lost Ally 80 | . . . . . . . . 40 . 40 Squads Dispatched 15 | . 1 4 4 2 . 2 . 1 . 1 Investigation 7 | . 1 2 1 1 . 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 2 1 1 . . . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 16 | . 1 2 3 1 . . . . . 9 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 9 20 19 12 5 2 13 11 . 33 Peak Tracking Total 9 | . 6 4 4 5 5 3 4 7 . 9 Tactical Retreats 4 | . . . . . . 1 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 50 | . 4 9 7 5 14 8 1 1 . 1 Max in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 19 | . 2 2 1 2 6 2 2 2 . . Terminals 12 | . 2 2 . 2 5 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 57 | . 6 8 2 6 17 5 5 8 . . Successful 31 | . 4 5 . 3 5 1 5 8 . . Failed 26 | . 2 3 2 3 12 4 . . . . Catastrophic 6 | . . . 2 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 4 3 . 6 11 5 . . . . Terminals 38 | . 6 8 . 6 15 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 2 . . 2 . . . . Terminal Hacks 24 | . 1 4 . 2 4 . 5 8 . . Record 11 | . . . . . . . 4 7 . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . Locate Traps 3 | . 1 2 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 . 1 1 1 . . . . Terminals 6 | . 3 1 . 1 1 . . . . . Botnet 3 | . 2 . . . 1 . . . . . Skim 1 | . 1 . . . . . . . . . Sabotage 2 | . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 1 2 5 2 . . . . Full Trace Events 9 | . 1 1 1 . 5 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 6 | . . . . . . . . 4 . 2 Largest Group 2 | . . . . . . . . 2 2 2 Highest-Rated Group 79 | . . . . . . . . 62 62 79 Highest-Rated Ally 49 | . . . . . . . . 32 32 49 Total Orders 1 | . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . 1 Ally Attacks 43 | . . . . . . . . 12 . 31 Total Damage 1114 | . . . . . . . . 209 . 905 Kills 4 | . . . . . . . . 1 . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Active Infowar (turns) 1723 | . 73 8 487 354 189 202 64 . . 346 Optics 346 | . . . . . . . . . . 346 Sensors 1377 | . 73 8 487 354 189 202 64 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 4011 | . 82 354 671 354 267 202 619 571 181 710 Spaces Moved 2734 | 1 117 222 281 187 264 222 684 339 119 298 Core 199 | 1 5 152 . . . . 6 . . 35 Treads 1265 | . . 38 281 146 . . 184 339 119 158 Legs 105 | . . . . . . . . . . 105 Wheels . | . . . . . . . . . . . Hover 1033 | . . 12 . 41 264 222 494 . . . Flight 132 | . 112 20 . . . . . . . . Fastest Speed 32 | 50 32 32 160 50 50 45 45 152 152 50 Average Speed 103 | 50 32 67 160 135 59 50 76 152 152 154 Slowest Speed 300 | 50 50 160 160 160 110 51 152 152 152 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 34 21 29 34 49 8 74 58 11 54 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 6 | . 1 . . . 4 . 1 . . . Terrain Destroyed 218 | . 1 97 13 17 4 . 12 21 . 53 Melee 6 | . 1 . . . 4 . 1 . . . Projectile 38 | . . . 13 . . . . 6 . 19 AOE 174 | . . 97 . 17 . . 11 15 . 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total 3278 | . 135 318 368 231 312 282 734 365 119 414 Wait 97 | . . 15 1 9 12 36 3 6 . 15 Move 2724 | . 116 221 280 186 263 221 683 338 118 298 Hop . | . . . . . . . . . . . Pick Up 1 | . . . . . . . . . 1 . Fast Attach 6 | . 2 . 2 . 1 . . . . 1 Attach 21 | . . 5 1 2 . 2 9 . . 2 Detach 23 | . 1 5 1 4 2 2 5 . . 3 Swap 16 | . . 1 5 1 1 . . 2 . 6 Drop 7 | . . 1 . . 2 4 . . . . Fire 175 | . . 49 65 2 . . 1 13 . 45 Melee 178 | . 16 21 12 27 31 17 33 2 . 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 29 | . . . . . . . . 4 . 25 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 13) 83 | -10/Materials | Identified exit to Materials 83 | -10/Materials | Entered another Materials area 83 | -9/Materials | Evolved 2 slots: Utility x2 122 | -9/Materials | Lost 4 parts (1p2n1u) 193 | -9/Materials | Core integrity fell below 50% 269 | -9/Materials | Discovered new exit (range 5) 331 | -9/Materials | Core integrity fell below 20% 376 | -9/Materials | Build established: Mutant 388 | -9/Materials | Lost 3 parts (1n2w) 435 | -9/Materials | Identified exit to Materials 437 | -9/Materials | Entered another Materials area 437 | -8/Materials | Evolved 2 slots: Propulsion x2 911 | -8/Materials | Discovered new exit (range 13) 922 | -8/Materials | Garrison activated, responded to threat 995 | -8/Materials | Identified exit to Storage 1108 | -8/Materials | Entered Storage 1336 | -8/Storage | Identified exit to Recycling 1392 | -8/Storage | Core integrity fell below 50% 1461 | -8/Storage | Used back door to open Recycling access 1462 | -8/Storage | Entered Recycling 1463 | -8/Recycling | Met a Zionite searching for Scraptown 1485 | -8/Recycling | Scanned before Scraplab entrance 1492 | -8/Recycling | Entered Scraplab 1493 | -8/Recycling | Angered Scraplab inhabitants 1494 | -8/Recycling | Found Prototype Device 1494 | -8/Recycling | Identified Scrap Engine 1508 | -8/Recycling | Core integrity fell below 20% 1698 | -8/Recycling | Discovered new exit (range 16) 1729 | -8/Recycling | Identified exit to Factory 1729 | -8/Recycling | Entered Factory 1729 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1846 | -6/Factory | Discovered new exit (range 16) 1873 | -6/Factory | Identified exit to Lower Caves 1931 | -6/Factory | Entered Lower Caves 1964 | -6/Lower Caves | Entered an active Warlord outpost 1968 | -6/Lower Caves | Learned 8 Factory zone layouts 1968 | -6/Lower Caves | Learned Extension stockpile data 2048 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2284 | -6/Lower Caves | Lost 4 parts (1p1n2u) 2514 | -6/Lower Caves | Encountered a Warlord checkpoint 2538 | -6/Lower Caves | Discovered new exit (range 10) 2548 | -6/Lower Caves | Identified exit to Lower Caves 2550 | -6/Lower Caves | Entered another Lower Caves area 2601 | -6/Lower Caves | A Commander dispatched an escort 2614 | -6/Lower Caves | Learned location of Armory (-4) 2614 | -6/Lower Caves | Learned 8 Factory zone layouts 2614 | -6/Lower Caves | Learned Armory trap positions 2614 | -6/Lower Caves | Learned Extension emergency access door positions 2614 | -6/Lower Caves | Learned Factory security intel 2614 | -6/Lower Caves | Learned Extension terminal intel 2614 | -6/Lower Caves | Learned Research garrison access intel 2728 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2987 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3024 | -6/Lower Caves | Destroyed 7 combat bots 3069 | -6/Lower Caves | Discovered new exit (range 5) 3077 | -6/Lower Caves | Identified exit to Zion 3121 | -6/Lower Caves | Entered Zion 3121 | -6/Zion | Accompanied by 2 allies 3176 | -6/Zion | Given A8's code to call for help 3266 | -6/Zion | Found CR-A16's Pointy Stick 3287 | -6/Zion | Discovered new exit (range 10) 3299 | -6/Zion | Identified exit to Proximity Caves 3302 | -6/Zion | Entered Proximity Caves 3302 | -5/Proximity Caves | Accompanied by 2 allies 3551 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3623 | -5/Proximity Caves | Core integrity fell below 50% 3653 | -5/Proximity Caves | Core integrity fell below 20% 3662 | -5/Proximity Caves | Lost 6 parts (2p3n1w) 3700 | -5/Proximity Caves | Destroyed 13 combat bots 3898 | -5/Proximity Caves | Lost 3 allies 3929 | -5/Proximity Caves | Spotted B-75 Beast 3944 | -5/Proximity Caves | Build established: Gunner 3999 | -5/Proximity Caves | Lost 3 allies 4012 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03905_ Acquired 69 matter. 03923_ Slug penetrates Reinforced Barrier. 03934_ Slug penetrates I-47 Archangel. 03951_ Slug penetrates B-75 Beast. 03952_ Dispatcher launches Target Drone into the air. 03954_ Sentinel 6a destroyed. 03962_ Slug penetrates D-63 Destroyer. 03962_ Slug penetrates I-47 Archangel. 03964_ Imp. Signal Interpreter destroyed. 03965_ Slug penetrates D-63 Destroyer. 03968_ Target Drone destroyed. 03968_ Slug penetrates D-63 Destroyer. 03975_ D-63 Destroyer suffers critical hit (Destroy). 03975_ Destroyed Imp. Launcher Guidance Computer. 03978_ Slug penetrates D-63 Destroyer. 03981_ D-63 Destroyer suffers critical hit (Destroy). 03981_ D-63 Destroyer destroyed. 03982_ Dispatcher launches Target Drone into the air. 04007_ Test Aggregator disabled. 04007_ Slug penetrates Test Aggregator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????"""""""??????????????????????? | | ????????????????????" """ "?????????? ???????????? | | ????????????????# ?#" """ "#???????? Y???????????? | | ????????????????# ?#""" """#?????? #??????????? | | ????????????????# ?#""" """#??? ??????????? | | ????????????????# #"" " #?? ??????????? | | ????????????????# #" "#? C?????????? | | ????????????????# ??" %"?? C?????????? | | ???????########## ####+#### C#????????? | | ??????? " % " C#????????? | | ?????? i @ C#????????? | | ?????? % #??????????? | | ?????? #??????????? | | ?????? #??????????? | | ??? #??????????? | | ### #??????????? | | # #??????????? | | # #??????????? | | # ???????????? | | # ???????????? | | # % ####????????????? | | # #???????????????? | | # #???????????????? | | # #???????????????? | | # #???????????????? | | " #???????????????? | | % #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | ######??????????? | | #??????????? | | #??????????? | | #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Power Shielding 33 Phase Shifting 10 Evasion (%) 78 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (51) ------------------------ Flail (629) VTOL Module (1049) VTOL Module (1049) Lgt. Ion Engine (599) Lgt. Cannon (659) Imp. Assault Rifle (699) Imp. Grenade Launcher (1199) VTOL Module (1313) EM Pulse Gun (Loot Box) Gravmag System (Loot Box) Component Analysis Suite (Loot Box) Rocket Launcher (Loot Box) Imp. Treads (887) Flak Gun (Loot Box) Great Maul (377) Imp. System Restoration Module (Loot Box) Med. Treads (1064) KE Penetrator (Loot Box) Hvy. Ion Engine (766) Lgt. Fission Core (Loot Box) Imp. Treads (1086) Core Analyzer (449) Core Analyzer (449) Core Analyzer (449) Lgt. Fission Core (Loot Box) Imp. Airjet (Loot Box) Hvy. Deuterium Engine (441) Hvy. Deuterium Engine (441) Airjet (987) Airjet (1270) Med. Treads (604) Hvy. Disruptor Cannon (Loot Box) Adv. Reaction Control System (Loot Box) Myomer Leg (Loot Box) Imp. Airjet (1250) Hrd. Light Armor Plating (718) Plasma Lance (Loot Box) Imp. Phase Shifter (Loot Box) Neutron Cannon (Loot Box) Hvy. Gauss Cannon (Loot Box) Biometal Medium Treads (Loot Box) Neutrino Core (770) Power Shielding (724) Exp. Optical Array (1068) Adv. KE Penetrator (1052) Adv. KE Penetrator (1087) Hvy. Neutron Cannon (Loot Box) Adv. KE Penetrator (621) Enh. Coil Gun (569) Med. Armored Exoskeleton (1024) Matter Neutralizer (Loot Box) Game ------ Seed CatalystAlphaStatue Manual? 0 Play Time 00:35:29 Cumulative 1111.6 hours Start 2025.06.16 @ 13:19:34 End 2025.06.16 @ 13:59:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 1368 Rogue 1084 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4d6cbe4-b53a-4a5b-809c-d8a19ce138c1