Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.17 @ 21:36:26

Player: porthos3

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (98)      490
Value Destroyed (3723)     3723
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8193

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     22/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Neutrino Core
     Micro Fission Core
   Armored Medium Treads
  Advanced Heat Sink
           Coolant Injector
           Triangulator
  Advanced Sensor Array
  Advanced Sensor Array
           Kinecellerator
  Improved Weapon Shielding
  Improved Medium Armor Plating
  Improved Shield Generator
     Heavy Laser
           Gatling Laser
           Wave Gun
  Advanced Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
                Triangulator
       Improved Light Armor Plating
       Improved Recalibrator
>               --- WEAPON -----------
         Cooled Plasma Rifle
                KE Penetrator
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Micro Fission Core
        Armored Medium Treads
       Advanced Heat Sink
                Coolant Injector
                Triangulator
       Advanced Sensor Array
       Advanced Sensor Array
                Kinecellerator
       Improved Weapon Shielding
       Improved Shield Generator
          Heavy Laser
                Gatling Laser
       Advanced Plasma Cannon
       Advanced Assault Cannon
[Rating: 83]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    2    | .   .   .   .   2   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             114  | 11  13  15  7   20  18  7   23  
  Power                    20   | 2   2   2   2   1   5   2   4   
    Engine                 15   | 2   2   2   2   1   2   1   3   
    Core                   5    | .   .   .   .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 4   4   6   2   9   4   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    16   | .   .   .   .   5   4   1   6   
    Wheel                  15   | 4   2   6   2   1   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   
    Flight                 3    | .   2   .   .   1   .   .   .   
  Utility                  30   | 2   3   2   1   7   6   1   8   
    Device                 19   | 1   1   2   .   5   4   1   5   
    Storage                4    | 1   1   .   .   1   .   .   1   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 3   4   5   2   3   3   3   5   
    Energy Gun             11   | .   2   3   1   2   1   1   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          10   | 2   2   2   1   .   2   .   1   
    Ballistic Cannon       4    | .   .   .   .   1   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   2   .   1   
Parts Lost                 38   | 4   1   4   3   2   5   .   19  
  Power                    11   | 1   .   1   1   .   2   .   6   
  Propulsion               14   | 2   .   1   1   1   2   .   7   
  Utility                  5    | .   .   .   .   .   1   .   4   
  Weapon                   8    | 1   1   2   1   1   .   .   2   
  Highest Loss Streak      5    | 4   1   4   3   1   4   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  63  51  80  95  94  86  
  Engine                   11   | .   14  8   9   15  11  13  10  
  Core                     4    | .   .   .   .   .   9   6   4   
  Leg                      23   | .   .   .   .   17  29  32  30  
  Wheel                    4    | .   21  26  17  3   .   .   .   
  Device                   11   | .   2   7   .   13  12  15  12  
  Storage                  5    | .   16  .   .   2   7   6   5   
  Protection               1    | .   .   .   6   .   .   .   3   
  Energy Gun               6    | .   2   11  9   13  7   5   4   
  Ballistic Gun            8    | .   22  6   7   .   14  9   3   
  Ballistic Cannon         2    | .   .   .   .   3   .   3   5   
Naked Turns                33   | .   .   31  2   .   .   .   .   
Heaviest Build             146  | 11  14  14  16  46  61  73  146 
  Greatest Support         103  | 32  20  52  24  46  58  76  103 
  Greatest Overweight (x)  28   | 1   1   .   .   8   2   1   28  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   5   5   15  15  15  25  
  Average Capacity         14   | 5   7   5   5   7   15  15  20  
  Most Carried             18   | 5   7   5   5   6   15  15  18  
  Average Carried          9    | 1   3   4   .   4   13  14  13  
  Final Capacity           25   | 8   5   5   5   15  15  15  25  
  Final Carried            16   | 5   4   5   .   6   15  12  16  

 Class Distribution 
--------------------
 29% | Mutant
 20% | Tank
 14% | Generator-Tank
 14% | Scavenger-Tank
 12% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -8/Materials
           Tank | -7/Factory
 Generator-Tank | -6/Factory
 Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2704 | 382  201  44   127  378  617  30   925  
  Remotely                 655  | .    .    .    .    .    .    .    655  
Salvage Created            3945 | 229  305  189  127  476  1189 92   1338 
  Parts                    194  | 21   25   8    4    22   58   6    50   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  81   | .   9   4   3   15  23  2   25  
  Melee                    1    | .   1   .   .   .   .   .   .   
  Guns                     65   | .   8   4   3   7   23  2   18  
  Cannons                  13   | .   .   .   .   6   .   .   7   
Classes Destroyed          14   | 3   2   .   1   2   3   .   3   
  Worker                   3    | 2   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   .   2   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  18   | .   3   .   .   6   6   1   2   
  Grunt                    35   | .   6   4   2   4   11  .   8   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   1   .   .   
  Sentry                   10   | .   .   .   .   4   2   1   3   
  Hunter                   5    | .   .   .   .   1   .   .   4   
  Programmer               10   | .   .   .   .   .   3   .   7   
Best Kill Streak           6    | 4   6   3   3   3   5   2   6   
  Combat Bots Only         6    | .   6   3   3   3   4   2   5   
Max Kills in Single Turn   2    | 1   2   1   1   1   2   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Damage Taken               7597 | 346  369  929  180  491  1010 175  4097 
  Core                     1748 | 77   56   368  .    124  102  10   1011 
  Absorbed by Shields      708  | .    .    .    .    160  335  69   144  
  Redirected to Shielding  53   | .    .    .    .    .    53   .    .    
Core Remaining (%)         63   | 69   46   .    8    77   85   98   .    
Volleys Fired              284  | 28   29   12   13   45   53   4    100  
  Largest                  3    | 2    2    2    2    2    3    3    3    
  Hottest                  192  | 100  80   76   60   130  118  108  192  
Shots Fired                608  | 38   46   24   20   90   159  12   219  
  Gun                      478  | 19   46   24   20   70   159  12   128  
  Cannon                   111  | .    .    .    .    20   .    .    91   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  19   | 19   .    .    .    .    .    .    .    
  Kinetic                  331  | 19   41   12   7    20   106  8    118  
  Thermal                  245  | 19   5    12   13   70   25   .    101  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    .    .    28   4    .    
  Robot Hit Streak         41   | 10   15   15   14   34   16   8    41   
  Robot Miss Streak        7    | 1    3    1    1    4    7    4    6    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        8    | .    1    .    .    .    6    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    
Shots Hit Robots           461  | 14   39   18   18   68   122  8    174  
  Core Hits                216  | 9    19   6    8    25   55   3    91   
  Critical Kills           5    | .    .    .    .    .    2    .    3    
  Critical Parts Destroyed 7    | .    1    .    .    .    2    .    4    
  Critical Strikes         26   | .    1    2    .    3    7    .    13   
    Burn                   5    | .    .    2    .    3    .    .    .    
    Destroy                12   | .    1    .    .    .    4    .    7    
    Blast                  6    | .    .    .    .    .    .    .    6    
    Corrupt                3    | .    .    .    .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9099 | 213  519  253  156  1143 2466 116  4233 
  Guns                     7079 | 173  481  253  156  847  2464 116  2589 
  Cannons                  1940 | .    .    .    .    296  .    .    1644 
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  80   | 40   38   .    .    .    2    .    .    
  Kinetic                  4933 | 173  459  92   35   296  1872 83   1923 
  Thermal                  3686 | .    22   161  121  847  225  .    2310 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          400  | .    .    .    .    .    367  33   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         16   | 8    12   .    .    .    .    .    16   
  Average Corruption       9    | 8    10   .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  76   | 4    21   .    .    .    .    .    51   
    Message Errors         18   | 1    6    .    .    .    .    .    11   
    Matter Fused           16   | .    2    .    .    .    .    .    14   
    Heat Flow Errors       14   | 1    4    .    .    .    .    .    9    
    Energy Discharges      4    | .    .    .    .    .    .    .    4    
    Parts Rejected         3    | .    1    .    .    .    .    .    2    
    Data Loss (minor)      4    | 1    1    .    .    .    .    .    2    
    Data Loss (major)      5    | .    2    .    .    .    .    .    3    
    Misfires               1    | 1    .    .    .    .    .    .    .    
    Alerts                 2    | .    1    .    .    .    .    .    1    
    Misdirections          2    | .    1    .    .    .    .    .    1    
    Weapon Failures        7    | .    3    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    .    .    18   
  Projectiles              18   | .    .    .    .    .    .    .    18   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 23   | .    .    .    .    4    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    4    .    .    17   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      35   | 18   17   .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   22   | 12   10   .    .    .    .    .    .    
Targets Rammed             23   | 12   10   .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        623  | 206  242  124  65   523  421  16   623  
  Average Temperature      146  | 81   84   55   35   184  78   7    186  
  Received Heat Transfer   2727 | .    201  708  24   234  328  8    1224 
  Effects                  55   | .    .    .    .    10   1    .    44   
    Shutdowns              24   | .    .    .    .    5    1    .    18   
    Energy Bleed           6    | .    .    .    .    1    .    .    5    
    Interference           5    | .    .    .    .    .    .    .    5    
    Matter Decay           6    | .    .    .    .    2    .    .    4    
    Short Circuit          5    | .    .    .    .    1    .    .    4    
    Damage (minor)         2    | .    .    .    .    1    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    
  Parts Melted             12   | .    .    1    .    4    .    .    7    
  Heat Transferred         8367 | .    50   506  275  2257 555  .    4724 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Peak Influence             403  | 30  265 111 73  346 403 150 287 
  Initial                  131  | .   5   23  33  24  131 85  63  
  Average                  157  | 15  140 78  39  202 219 130 131 
Maximum Alert Level        2    | .   1   .   .   1   2   .   1   
  Low Security (%)         64   | 100 68  100 100 34  35  100 85  
  Level 1                  34   | .   31  .   .   65  61  .   14  
  Level 2                  .    | .   .   .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   2   .   1   4   .   7   
  Investigation            3    | .   1   1   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   2   .   3   
  Reinforcement            7    | .   .   1   .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   1   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   .   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              122  | .   13  6   3   24  32  5   39  
  Peak Tracking Total      8    | .   6   4   3   6   6   5   8   
  Tactical Retreats        10   | .   2   .   .   2   4   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            6    | .   1   1   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          1    | .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   1   .   .   
  Successful               1    | .   .   .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               5088 | 259  409  257  94   670  1510 220  1669 
Spaces Moved               2452 | 129  324  104  50   404  645  149  647  
  Core                     30   | 21   .    2    3    1    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1666 | .    .    .    .    228  645  149  644  
  Wheels                   523  | 108  257  73   47   38   .    .    .    
  Hover                    137  | .    .    .    .    137  .    .    .    
  Flight                   96   | .    67   29   .    .    .    .    .    
  Fastest Speed            37   | 50   37   37   50   60   120  122  121  
  Average Speed            139  | 82   71   75   87   111  182  128  176  
  Slowest Speed            1450 | 100  95   92   90   450  260  192  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | 1    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 4    45   14   17   37   22   4    21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 2    | 2    .    .    .    .    .    .    .    
Terrain Destroyed          30   | 5    .    .    .    2    2    .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               30   | 5    .    .    .    2    2    .    21   
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Total                      3547 | 204 456 262 81  533 862 171 978 
  Wait                     511  | 12  61  111 10  42  106 3   166 
  Move                     2445 | 128 323 103 49  403 644 148 647 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  95   | 13  9   3   2   16  25  2   25  
  Fast Attach              21   | 2   .   6   .   5   3   2   3   
  Attach                   79   | 8   12  7   7   10  13  3   19  
  Detach                   16   | .   4   8   .   1   2   .   1   
  Swap                     14   | 1   1   2   .   5   2   2   1   
  Drop                     59   | .   7   10  .   6   13  7   16  
  Fire                     284  | 28  29  12  13  45  53  4   100 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      22   | 12  10  .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  165 | -11/Scrapyard | Crushed by falling debris
  196 | -11/Scrapyard | Lost 4 parts (1p2n1w)
  260 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 6)
  303 | -10/Materials | Build established: Scavenger-Mutant
  393 | -10/Materials | System corruption reached 10%
  574 | -10/Materials | Core integrity fell below 50%
  668 | -10/Materials | Discovered new exit (range 4)
  669 | -10/Materials | Entered another Materials area
  669 | -9/Materials  | Evolved 2 slots: Propulsion x2
  780 | -9/Materials  | Discovered new exit (range 6)
  874 | -9/Materials  | Core integrity fell below 50%
  902 | -9/Materials  | Lost 4 parts (1p1n2w)
  916 | -9/Materials  | Core integrity fell below 20%
  926 | -9/Materials  | Entered Mines
  946 | -9/Mines      | Met a Derelict bent on vengeance
  958 | -9/Mines      | Build established: Mutant
  980 | -9/Mines      | Discovered new exit (range 7)
 1020 | -9/Mines      | Entered Materials
 1020 | -8/Materials  | Evolved 2 slots: Power x2
 1033 | -8/Materials  | Lost 3 parts (1p1n1w)
 1678 | -8/Materials  | Discovered new exit (range 12)
 1690 | -8/Materials  | Entered Factory
 1690 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2081 | -7/Factory    | Build established: Tank
 2125 | -7/Factory    | Fabricated Thermic Laser (x2)
 2856 | -7/Factory    | Lost 4 parts (1p2n1u)
 3120 | -7/Factory    | Discovered new exit (range 15)
 3200 | -7/Factory    | Entered another Factory area
 3200 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3336 | -6/Factory    | Discovered new exit (range 5)
 3420 | -6/Factory    | Entered another Factory area
 3420 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3449 | -5/Factory    | Build established: Generator-Tank
 3866 | -5/Factory    | Lost 3 parts (2n1u)
 3986 | -5/Factory    | Lost 5 parts (2p1n1u1w)
 4034 | -5/Factory    | Lost 3 parts (1p1n1w)
 4538 | -5/Factory    | Build established: Scavenger-Tank
 4540 | -5/Factory    | Discovered new exit (range 3)
 4711 | -5/Factory    | System corruption reached 10%
 5061 | -5/Factory    | Core integrity fell below 50%
 5078 | -5/Factory    | Core integrity fell below 20%
 5087 | -5/Factory    | Lost 5 parts (1p3n1u)
 5089 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05036_ Flexi-carbon Leg destroyed.
05037_ Dropped Carbon-fiber Leg. <x2>
05037_ R-10 Processor collects Carbon-fiber Leg.
05038_ Dropped Carbon-fiber Leg.
05038_ Critical hit (Burn: +37).
05038_ Dropped Lgt. Fission Core.
05038_ Broken Flexi-carbon Leg destroyed.
05039_ Dropped Adv. Heat Sink.
05048_ Dropped KE Penetrator.
05049_ Dropped Adv. Plasma Cannon.
05051_ Critical hit (Burn: +37).
05056_ Imp. Light Armor Plating destroyed.
05056_ R-10 Processor collects Lgt. Fission Core.
05058_ System corrupted: Matter fused (-10).
05064_ Dropped Triangulator.
05064_ Dropped Imp. Recalibrator.
05067_ Critical hit (Burn: +37). <x3>
05077_ K-01 Serf collects debris.
05080_ G-50 Soldier destroyed.
05081_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          44
Energy Capacity            570
Matter Stores              380
Matter Capacity            400
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Thermic Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Fist Fight
Just What I Needed
System Compromised
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              RocketSupersonicNetwork
  Manual?         0
Play Time         01:18:59
  Cumulative      22.7 hours
  Start           2022.07.17 @ 20:03:27
  End             2022.07.17 @ 21:36:26
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          23
  Rogue           19
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e8c9ecc-2999-4c17-9305-3c0e7dd88c39