Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:20:52 Player: Razor Feather Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2159) 2159 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 6524 Bonus ------- Follower Combat Kills 315 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 82/100 System Corruption 9% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine Humpback Compact Battery (200) Compact Battery (200) Compact Battery (200) Compact Battery (200) Improved Weapon Cycler Improved Focal Shield Improved Thermal Shield Advanced Shield Generator Makeshift Hacking Suite Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Compact Ion Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Component Analysis Suite Flak Gun Greatsword [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . 1 . 1 2 . . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 128 | 7 3 21 9 29 13 24 8 14 Power 24 | 1 . 6 3 4 . 4 2 4 Engine 16 | 1 . 6 3 2 . 2 1 1 Core 8 | . . . . 2 . 2 1 3 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 5 2 3 1 2 2 2 Treads 1 | . . . . . . 1 . . Leg 12 | 2 . 3 2 2 . . 2 1 Wheel 6 | . . 2 . 1 1 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 1 2 4 1 13 8 8 1 4 Device 26 | 1 2 3 . 7 5 5 1 2 Storage 2 | . . . . 1 . . . 1 Processor 6 | . . 1 1 1 1 1 . 1 Hackware . | . . . . . . . . . Protection 8 | . . . . 4 2 2 . . Artifact . | . . . . . . . . . Weapon 43 | 3 1 6 3 9 4 10 3 4 Energy Gun 21 | 1 . 1 3 8 1 4 1 2 Energy Cannon 5 | . . 2 . . 1 1 1 . Ballistic Gun 11 | 2 . 2 . 1 2 2 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 57 | . . 1 7 15 8 3 3 20 Power 11 | . . . 1 4 . 1 1 4 Propulsion 11 | . . . 2 3 1 . 2 3 Utility 15 | . . . 1 3 2 2 . 7 Weapon 20 | . . 1 3 5 5 . . 6 Highest Loss Streak 12 | . . 1 6 12 3 2 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 93 98 87 90 77 77 86 81 Engine 11 | . 14 21 18 14 7 8 12 7 Core 1 | . . . . . . 2 . 4 Leg 8 | . 28 20 10 13 . . 9 5 Wheel 4 | . . 1 7 . 7 7 2 5 Device 14 | . 21 29 13 12 14 9 13 12 Storage 5 | . . . . 8 7 6 6 6 Processor 12 | . . 3 16 6 13 13 13 18 Protection 4 | . . . . 7 5 8 6 . Energy Gun 11 | . 14 6 18 24 7 5 15 5 Energy Cannon 3 | . . 8 1 . 4 3 3 5 Ballistic Gun 3 | . 1 . . . 5 5 1 7 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 8 10 24 23 47 45 54 59 79 Greatest Support 38 | 20 20 24 24 28 28 38 38 25 Greatest Overweight (x) 18 | . . 1 6 7 1 1 18 13 Average Overweight (x) 1 | . . . . 1 . . 1 2 Largest Inventory Capacity 20 | 5 5 5 5 10 10 10 10 20 Average Capacity 10 | 5 5 5 5 9 10 10 10 16 Most Carried 20 | 5 5 5 5 10 10 10 10 20 Average Carried 8 | 2 4 4 3 7 9 8 9 14 Final Capacity 20 | 5 5 5 5 10 10 10 10 20 Final Carried 15 | 2 5 5 5 9 8 10 9 15 Class Distribution -------------------- 40% | Mutant 34% | Gunner 9% | Scavenger-Mutant 9% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Matter Collected 1810 | 270 . 237 135 231 228 245 187 277 Remotely . | . . . . . . . . . Salvage Created 2469 | 59 . 390 156 736 296 302 281 249 Parts 128 | 5 . 25 11 34 20 16 12 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 11 6 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 46 | 1 . 8 5 11 6 4 7 4 Melee 7 | . . . . . 1 4 2 . Guns 20 | . . 1 1 10 2 . 4 2 Cannons 8 | . . 4 . . 2 . 1 1 AOE 9 | 1 . 3 4 . 1 . . . Classes Destroyed 16 | 2 . 3 2 3 1 3 . 2 Worker 3 | 1 . . . 1 1 . . . Builder 1 | . . . . . . 1 . . Tunneler 2 | . . . . . . 2 . . Recycler 3 | . . . . 3 . . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . 1 1 . 2 . . . Swarmer 10 | . . . 4 . 2 . 4 . Grunt 20 | 1 . 4 . 8 1 2 2 2 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . . . 2 Sentry 7 | . . 4 1 1 . 1 . . Hunter 3 | . . . . 1 2 . . . Programmer 2 | . . . . . 1 . 1 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 6 | 1 . 2 6 5 2 3 4 3 Combat Bots Only 5 | 1 . 2 5 3 1 3 4 3 Max Kills in Single Turn 3 | 1 . 2 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | 1 . 1 3 . 1 . . . Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Hostile Shots Fired 621 | 1 3 36 79 139 126 66 59 112 Missed 162 | . 2 12 20 33 44 21 13 17 Damage Taken 8102 | 12 13 341 676 2178 1470 601 777 2034 Core 1784 | . . 71 159 376 312 101 122 643 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 123 | . . . . . . 123 . . Regen/Repaired (Parts) 107 | . . . . . 107 . . . Core Remaining (%) 65 | 100 100 . 42 31 55 . . . Volleys Fired 143 | 3 . 25 14 44 16 4 17 20 Largest 4 | 1 . 2 2 3 3 4 4 4 Hottest 323 | 40 . 101 101 189 147 275 275 323 Shots Fired 320 | 3 . 36 28 98 41 14 53 47 Gun 255 | 3 . 10 25 98 28 10 44 37 Cannon 58 | . . 19 3 . 13 4 9 10 Launcher 7 | . . 7 . . . . . . Special . | . . . . . . . . . Kinetic 56 | . . 3 . 2 15 4 11 21 Thermal 190 | . . . 3 96 13 10 42 26 Explosive 7 | . . 7 . . . . . . Electromagnetic 67 | 3 . 26 25 . 13 . . . Robot Hit Streak 24 | 2 . 7 9 24 5 7 7 10 Robot Miss Streak 5 | 1 . 4 2 5 4 1 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 236 | 2 . 20 21 71 30 20 36 36 Core Hits 122 | 2 . 15 7 25 24 8 12 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 17 | . . 1 . 4 . 3 7 2 Burn 11 | . . . . 4 . 2 4 1 Destroy 1 | . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . Sever 4 | . . . . . . 1 3 . Melee Attacks 22 | . . . . . . 12 10 . Impact . | . . . . . . . . . Slashing 22 | . . . . . . 12 10 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5722 | 117 . 627 571 1271 703 713 953 767 Guns 3173 | 28 . 41 257 1268 325 193 512 549 Cannons 964 | . . 272 66 . 241 53 143 189 Explosions 751 | 89 . 314 248 . 100 . . . Melee 756 | . . . . . . 467 289 . Ramming 78 | . . . . 3 37 . 9 29 Kinetic 737 | . . . . 31 183 85 100 338 Thermal 2882 | 89 . . 298 1237 142 161 555 400 Explosive 414 | . . 314 . . 100 . . . Electromagnetic 855 | 28 . 313 273 . 241 . . . Impact . | . . . . . . . . . Slashing 756 | . . . . . . 467 289 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 5 5 5 9 Average Corruption 4 | . . . . . 1 5 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . . 6 6 28 23 Message Errors 17 | . . . . . 4 2 8 3 Matter Fused 18 | . . . . . 1 2 8 7 Heat Flow Errors 7 | . . . . . 1 . 3 3 Energy Discharges 8 | . . . . . . 2 3 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Alerts 3 | . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . . 33 . 6 . . . Projectiles . | . . . . . . . . . Explosions 39 | . . . 33 . 6 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . . . . 1 132 . 4 13 Shots 2 | . . . . . 2 . . . Rammed 26 | . . . . 1 15 . 1 9 Targets Rammed 27 | . . . 1 1 15 . 1 9 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 712 | . . 90 39 540 250 378 522 712 Average Temperature 177 | . . 25 13 201 56 146 178 296 Received Heat Transfer 2550 | 6 9 186 177 819 48 165 186 954 Effects 33 | . . . . 14 . 2 6 11 Shutdowns 6 | . . . . 4 . 1 1 . Energy Bleed 4 | . . . . 3 . . . 1 Interference 6 | . . . . 5 . 1 . . Matter Decay 2 | . . . . 1 . . . 1 Short Circuit 3 | . . . . 1 . . 1 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 9 | . . . . . . . 4 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . 1 . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Melted 15 | . . . . 5 1 2 1 6 Heat Transferred 6992 | 100 . . 411 3071 296 574 1685 855 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 2 . . 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Peak Influence 586 | 25 16 318 586 309 204 204 . . Initial 247 | . 16 6 67 247 54 89 . . Average 154 | 6 16 195 323 204 77 102 . . Maximum Alert Level 2 | . . 1 2 1 1 1 . . Low Security (%) 68 | 100 100 44 32 39 99 94 . . Level 1 27 | . . 55 33 60 . 5 . . Level 2 4 | . . . 34 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 2 3 2 1 . . . Investigation 3 | . 1 . . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 2 2 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | 1 2 13 17 17 15 6 13 10 Peak Tracking Total 8 | 1 2 2 8 4 4 4 4 4 Tactical Retreats 10 | . . . 1 . 3 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Traps Triggered 10 | . . 1 . . 4 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 5 | . . . . . . . . 5 Triggered 2 | . . . . . . . . 2 Most Traps Carried 4 | . . . . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Machines Disabled 4 | . . . 1 1 2 . . . Max in Single Turn 2 | . . . 1 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Machines Accessed 14 | . . 2 4 1 4 2 . 1 Terminals 10 | . . 1 4 1 3 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . . 5 6 1 9 3 . 1 Successful 17 | . . 4 5 1 4 2 . 1 Failed 8 | . . 1 1 . 5 1 . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . 3 6 1 6 2 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 3 5 1 2 1 . 1 Record 3 | . . 2 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 2 | . . . 1 . . . . 1 Open DSF 1 | . . . . . 1 . . . Alert Level 3 | . . . 1 . 1 1 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 4 . 2 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 6 . . . . Highest-Rated Group 88 | . . . 88 56 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders 4 | . . . . 4 . . . . EXPLORE 4 | . . . . 4 . . . . Ally Attacks 79 | . . . 55 24 . . . . Total Damage 841 | . . . 618 223 . . . . Kills 13 | . . . 12 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches 12 | . . . . 12 . . . . Drone Recoveries 7 | . . . . 7 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Turns Passed 4674 | 81 92 445 340 625 708 516 1091 776 Spaces Moved 2737 | 76 71 244 236 220 515 346 591 438 Core 75 | 43 . . 13 2 . . 1 16 Treads . | . . . . . . . . . Legs 1049 | 33 71 217 125 185 . . 417 1 Wheels 1613 | . . 27 98 33 515 346 173 421 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 100 100 100 105 130 Average Speed 139 | 80 120 139 115 198 114 109 166 150 Slowest Speed 950 | 120 120 190 350 400 115 115 950 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 6 15 24 48 34 17 8 74 59 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 88 | . . 35 9 . 43 . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 87 | . . 35 9 . 43 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Total 3295 | 92 77 314 276 319 600 454 644 519 Wait 34 | . . . 4 . 10 7 7 6 Move 2730 | 75 70 243 235 220 514 345 590 438 Hop . | . . . . . . . . . Pick Up 106 | 7 3 10 9 20 14 18 6 19 Fast Attach 15 | 1 1 5 . 2 . 5 1 . Attach 65 | 5 . 3 7 14 9 13 5 9 Detach 4 | . . . . 1 1 1 1 . Swap 48 | 1 2 13 2 13 4 6 2 5 Drop 54 | . 1 15 3 5 7 11 4 8 Fire 143 | 3 . 25 14 44 16 4 17 20 Melee 22 | . . . . . . 12 10 . Ram 25 | . . . . . 15 . 1 9 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . 8 32 . . Rewire 3 | . . . 1 . 2 . . . Trap 5 | . . . . . . . . 5 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 9) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 304 | -9/Materials | Build established: Mutant 589 | -9/Materials | Discovered new exit (range 14) 619 | -9/Materials | Entered Storage 741 | -9/Storage | Lost 6 parts (1p1n1u3w) 754 | -9/Storage | Core integrity fell below 50% 765 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 893 | -9/Storage | Garrison activated, responded to threat 926 | -9/Storage | Lost 3 allies 944 | -9/Storage | Discovered new exit (range 8) 959 | -9/Storage | Entered Materials 959 | -8/Materials | Accompanied by 6 allies 959 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1058 | -8/Materials | Lost 7 allies 1443 | -8/Materials | Build established: Scavenger-Gunner 1488 | -8/Materials | Core integrity fell below 50% 1547 | -8/Materials | Lost 12 parts (4p2n3u3w) 1548 | -8/Materials | Discovered new exit (range 8) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Accompanied by 1 ally 1584 | -7/Factory | Evolved 2 slots: Utility x2 1676 | -7/Factory | Repaired Hrd. Light Armor Plating 1956 | -7/Factory | Build established: Gunner 2190 | -7/Factory | Lost 3 parts (3w) 2276 | -7/Factory | Discovered new exit (range 15) 2292 | -7/Factory | Entered another Factory area 2292 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2796 | -6/Factory | Discovered new exit (range 10) 2808 | -6/Factory | Entered Lower Caves 3316 | -6/Lower Caves | Build established: Mutant 3414 | -6/Lower Caves | Spotted B-75 Beast 3737 | -6/Lower Caves | Encountered a Warlord checkpoint 3860 | -6/Lower Caves | Build established: Gunner 3870 | -6/Lower Caves | Discovered new exit (range 16) 3899 | -6/Lower Caves | Entered another Lower Caves area 3917 | -6/Lower Caves | Core integrity fell below 50% 3956 | -6/Lower Caves | Lost 3 parts (1n2u) 4403 | -6/Lower Caves | Lost 7 parts (2p1u4w) 4640 | -6/Lower Caves | Build established: Mutant 4650 | -6/Lower Caves | Core integrity fell below 20% 4675 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- IB: XTCQO J2X1,UL0LMCX Com. Wheel destroyed. System corrupted: Component data lost. Lgt. Nuclear Core destroyed. Lgt. Angular Momentum Engine destroyed. Slammed into G-50 Soldier. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+4). Slammed into G-50 Soldier. Broken Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Imp. Signal Interpreter destroyed. Dropped Fire Trap. Installed Fire Trap. Imp. Cryofiber Web destroyed. Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????# " " ####??#####??????????????????????? | | ??????????# #?## #??????????????????????? | | ??????????# ### #?????###??????????????? | | ??????????## ### #????? ??????????????? | | ???????????# ### ##???? ???????????????? | | ???????????# ## #??? #???????????????? | | ???????????# ^ #??? #???????????????? | | ???????????## ### ##?? #???????????????? | | ????????????## #### ### #????####???????? | | ????????????# #?# #???## #???????? | | ????????????# #?# #?### ##??????? | | ????????????# ######?## #### ##?????? | | ????????????# #??###### ## ###?# ####??? | | ????????????# #### ## ## #????# ##?? | | ????????????#^ ## ## ###### #?? | | ????????????# #### ### ## #### | | ????????????# #??########## ## ####### | | ????????????# #??????????# ## #????# | | ????????????# #??????????# ## ##???# | | ???????????? ??????????## ##### | | ????????????# ######### | | ????????????# %% ## # | | ????????????## ########%% | | ?????????????? ???????##gg | | ?????????????? ?????##^ ### #### | | ?????????????? #?????# @ #?# ##??## "" | | ??????????????####?????## ### #????## ##" | | ????????????????????????#####?# ????###### | | ??????????????????????????????# ??????### | | ??????????????????????????????# ?????# ## | | ?????????????????????????????? ????# | | ?????????????????????????????? ????? ????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Reaction Control System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Fist Fight I Spy It's Just You Made in Tau Ceti IV Risk Taker Safety First Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed BeamLinkedStorm Manual? 0 Play Time 01:33:42 Cumulative 3.0 hours Start 2024.04.02 @ 15:37:27 End 2024.04.02 @ 19:20:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80d11a23-7836-469f-a1ac-48b6375463db