Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 20:34:40 Player: Wesmed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1488) 1488 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3376 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 1/550 Matter 103/300 Energy 377/680 System Corruption 0% Temperature Warm (102) Movement Walking (360) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Huge Storage Unit High-capacity Battery Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Wheel Wheel Compact Wheel Heat Sink Heat Sink Improved Heat Sink Small Matter Pod (50) Improved Terrain Scanner ECM Suite ECM Suite Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Shotgun Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Wheel Wheel Compact Wheel Heat Sink Heat Sink Improved Heat Sink Small Matter Pod Improved Terrain Scanner ECM Suite ECM Suite Medium Armor Plating Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 58 | 7 10 16 25 Power 10 | 1 1 4 4 Engine 8 | 1 1 4 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 2 3 4 Treads 2 | . . 2 . Leg 4 | . . . 4 Wheel 5 | 2 2 1 . Hover . | . . . . Flight . | . . . . Utility 14 | 2 4 3 5 Device 7 | 2 2 2 1 Storage 3 | . 1 1 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 23 | 2 3 6 12 Energy Gun 2 | 1 1 . . Energy Cannon 8 | . 1 3 4 Ballistic Gun 11 | 1 1 3 6 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 8 | . . 2 6 Power 4 | . . . 4 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 89 93 Engine 12 | . 14 20 2 Core 4 | . . . 11 Treads 9 | . . 19 2 Leg 8 | . . . 22 Wheel 8 | . 28 5 . Device 6 | . 11 3 6 Storage 12 | . 3 11 18 Protection 6 | . 12 7 1 Energy Cannon 10 | . 11 11 9 Ballistic Gun 11 | . 14 10 10 Ballistic Cannon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 123 | 8 22 98 123 Greatest Support 42 | 20 32 42 40 Greatest Overweight (x) 4 | . 1 2 4 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 5 10 25 25 Average Capacity 17 | 5 6 18 25 Most Carried 25 | 5 10 25 25 Average Carried 14 | 3 5 12 23 Final Capacity 25 | 5 10 25 25 Final Carried 25 | 5 10 25 23 Class Distribution -------------------- 37% | Mutant 27% | Scavenger-Mutant 26% | Gunner 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1020 | 278 78 303 361 Remotely . | . . . . Salvage Created 1520 | 112 47 708 653 Parts 95 | 8 4 46 37 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | 1 1 17 14 Guns 13 | 1 1 6 5 Cannons 19 | . . 11 8 Classes Destroyed 10 | 3 1 3 3 Worker 1 | 1 . . . Builder 1 | . . . 1 Tunneler 3 | 3 . . . Watcher 6 | . 1 4 1 Swarmer 4 | . . 4 . Grunt 18 | 1 1 11 5 Brawler 1 | . . 1 . Duelist 2 | . . . 2 Sentry 6 | . . 1 5 Hunter 2 | . . . 2 Best Kill Streak 6 | 3 2 6 3 Combat Bots Only 6 | 1 1 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 200 | 1 6 92 101 Missed 36 | . 3 18 15 Damage Taken 2240 | 9 71 640 1520 Core 701 | . 20 132 549 Absorbed by Shields . | . . . . Ignored by Resistances 545 | 3 21 199 322 Core Remaining (%) 86 | 100 92 67 . Volleys Fired 137 | 8 12 63 54 Largest 3 | 2 2 2 3 Hottest 184 | 70 80 116 184 Shots Fired 290 | 14 24 114 138 Gun 155 | 14 20 62 59 Cannon 134 | . 4 52 78 Launcher 1 | . . . 1 Special . | . . . . Kinetic 164 | 8 12 62 82 Thermal 119 | 6 12 46 55 Explosive 1 | . . . 1 Electromagnetic 6 | . . 6 . Robot Hit Streak 14 | 5 11 10 14 Robot Miss Streak 4 | 1 3 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 205 | 9 19 82 95 Core Hits 104 | 7 6 35 56 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3438 | 97 199 1174 1968 Guns 1101 | 97 159 327 518 Cannons 2314 | . 34 830 1450 Explosions . | . . . . Melee . | . . . . Ramming 23 | . 6 17 . Kinetic 1362 | 22 86 327 927 Thermal 1950 | 75 107 727 1041 Explosive . | . . . . Electromagnetic 103 | . . 103 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . . 14 10 Projectiles 24 | . . 14 10 Explosions . | . . . . Melee . | . . . . Knockbacks 19 | . . . 19 Impact . | . . . . Kinetic 19 | . . . 19 Secondary . | . . . . Self-Inflicted Damage 44 | . 3 . 41 Shots 1 | . . . 1 Rammed 3 | . 1 2 . Targets Rammed 3 | . 1 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 976 | 60 168 432 976 Average Temperature 251 | 26 73 197 342 Received Heat Transfer 996 | 6 18 333 639 Effects 66 | . . 14 52 Shutdowns 10 | . . 2 8 Energy Bleed 10 | . . 4 6 Interference 11 | . . 3 8 Matter Decay 6 | . . 1 5 Short Circuit 10 | . . 3 7 Damage (minor) 8 | . . 1 7 Damage (major) 6 | . . . 6 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . 1 2 Heat Transferred 3515 | 222 370 1406 1517 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 430 | 40 89 430 276 Initial 70 | . 22 5 70 Average 132 | 18 52 212 100 Maximum Alert Level 2 | . . 2 1 Low Security (%) 76 | 100 100 54 85 Level 1 22 | . . 42 14 Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | 1 4 31 22 Peak Tracking Total 7 | 1 1 7 6 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 3 5 . Successful 6 | . 1 5 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Record 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Security Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2765 | 136 538 1115 976 Spaces Moved 1329 | 122 554 415 238 Core 24 | 24 . . . Treads 374 | . . 338 36 Legs 202 | . . . 202 Wheels 729 | 98 554 77 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 93 270 Average Speed 165 | 74 84 213 319 Slowest Speed 450 | 80 100 320 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 76 33 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 17 | . . . 17 Melee . | . . . . Projectile 8 | . . . 8 AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1654 | 156 603 543 352 Wait 6 | . 4 2 . Move 1326 | 121 553 414 238 Hop . | . . . . Pick Up 82 | 16 14 32 20 Fast Attach . | . . . . Attach 32 | 7 2 7 16 Detach 3 | . . . 3 Swap 26 | . 8 9 9 Drop 39 | 4 9 14 12 Fire 137 | 8 12 63 54 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Met 8R-AWN 310 | -10/Materials | Discovered new exit (range 8) 390 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1373 | -9/Materials | Discovered new exit (range 16) 1381 | -9/Materials | Build established: Scavenger-Mutant 1790 | -9/Materials | Entered another Materials area 1790 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1971 | -8/Materials | Lost 3 parts (2p1n) 2229 | -8/Materials | Build established: Gunner 2586 | -8/Materials | Garrison activated, responded to threat 2707 | -8/Materials | Core integrity fell below 50% 2718 | -8/Materials | Core integrity fell below 20% 2733 | -8/Materials | Lost 3 parts (2p1w) 2766 | -8/Materials | Self-destructed Last Messages --------------- 02731_ Overheating: Energy bleed (-31). 02732_ G-47 Trooper destroyed. 02732_ U-05 Engineer builds a Wall. 02733_ Overheating: System interference. 02733_ Hvy. Assault Rifle temporarily disabled. 02734_ Overheating: Energy bleed (-31). 02736_ Acquired Hvy. Assault Rifle. 02737_ Overheating: Energy bleed (-19). 02738_ Overheating: Hvy. Assault Rifle damaged (-56). 02739_ Overheating: Matter decay (-2). 02744_ Overheating: Med. Armor Plating damaged (-6). 02744_ Overheating: Hvy. Ion Cannon damaged (-21). 02744_ Overheating: VSS Leg damaged (-14). 02745_ Acquired Imp. Ion Engine. 02747_ Acquired 45 matter. 02751_ Power failure, Imp. Ion Engine shutdown. 02751_ Overheating: Hvy. Assault Rifle damaged (-46). 02752_ Acquired 60 matter. 02752_ R-06 Scavenger collects Lgt. Armor Plating. 02755_ R-06 Scavenger collects Beam Rifle. 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""" ?????? | | ????????????????????????????????? ? ????? | | ????????????????????????????????? ? ??????? | | ????????????????????????????????? ? ?????? | | ????????????????????????????????? ??? ??????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ###??????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed SalvageEfficiencyFilter Manual? 0 Play Time 00:45:44 Cumulative 2.2 hours Start 2024.03.31 @ 19:39:13 End 2024.03.31 @ 20:34:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0aca621-7529-4bb7-b705-a058d0b70a39