Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 15:46:32 Player: naoky Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3106) 3106 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 8695 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 52 Cogmind --------- Core Integrity 0/1150 Matter 184/300 Energy 159/160 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Compact Ion Cannon Neutron Cannon Falx Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine Neutrino Core > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Maneuvering Thrusters Cloaking Device Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Proton Cannon Neutron Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Advanced Signal Interpreter Focal Shield [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Gravity Neutralizing Apparatus Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . 1 . 1 . . Propulsion 3 | . . 1 . . 1 . 1 . Utility 6 | . . 1 . . 1 1 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 173 | 6 16 18 23 33 28 18 14 17 Power 36 | 1 2 2 4 8 5 7 3 4 Engine 26 | 1 2 2 4 4 5 6 2 . Core 8 | . . . . 4 . 1 1 2 Reactor 2 | . . . . . . . . 2 Propulsion 41 | 2 5 6 7 2 8 3 3 5 Treads . | . . . . . . . . . Leg 4 | 2 1 . . . . . 1 . Wheel . | . . . . . . . . . Hover 10 | . 4 4 . . . . . 2 Flight 27 | . . 2 7 2 8 3 2 3 Utility 21 | 1 2 2 4 2 3 2 4 1 Device 11 | . 1 . 2 1 2 2 2 1 Storage 4 | 1 1 . 2 . . . . . Processor 2 | . . 2 . . . . . . Hackware 2 | . . . . 1 . . 1 . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 75 | 2 7 8 8 21 12 6 4 7 Energy Gun 20 | 1 2 4 1 5 3 2 . 2 Energy Cannon 10 | . . 1 . 2 1 . 4 2 Ballistic Gun 27 | 1 3 2 6 11 2 2 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 15 | . 2 1 1 3 5 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 1 3 1 4 1 1 1 Parts Lost 62 | . 2 7 7 2 16 5 13 10 Power 13 | . 1 . 1 1 2 2 3 3 Propulsion 21 | . . 5 3 . 6 . 4 3 Utility 11 | . . . 1 1 3 . 4 2 Weapon 17 | . 1 2 2 . 5 3 2 2 Highest Loss Streak 12 | . 2 3 3 2 12 5 9 7 Average Slot Usage (%) 77 | . 95 87 83 94 85 43 51 15 Engine 8 | . 13 10 10 7 2 6 6 . Core 2 | . . . . 7 11 3 3 1 Leg 4 | . 16 . . . . . . . Hover 5 | . 11 22 . . . . . 1 Flight 12 | . . 3 20 27 27 15 13 2 Device 6 | . 2 11 8 8 5 6 14 3 Storage 10 | . 23 9 5 9 7 6 3 . Processor 4 | . . 11 16 6 . . . . Hackware 1 | . . . . 2 6 . . 3 Energy Gun 4 | . 8 8 . 4 7 . . . Ballistic Gun 11 | . 14 9 19 18 7 1 . . Launcher 1 | . 5 . . . . . . . Naked Turns 41 | . . . . . . . 8 33 Heaviest Build 52 | 12 25 24 21 31 41 37 52 29 Greatest Support 52 | 20 20 24 30 30 37 38 52 25 Greatest Overweight (x) 7 | 3 7 2 2 1 1 . 4 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 4 Average Capacity 7 | 5 8 7 6 8 8 8 6 4 Most Carried 10 | . 10 8 8 8 8 8 6 4 Average Carried 5 | . 4 5 5 7 6 5 4 1 Final Capacity 8 | 6 8 4 8 8 8 8 4 4 Final Carried 8 | . 7 4 8 8 8 2 3 4 Class Distribution -------------------- 57% | Mutant 33% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 3032 | 209 409 283 569 632 271 335 193 131 Remotely . | . . . . . . . . . Salvage Created 3538 | . 419 311 1144 768 365 38 395 98 Parts 193 | . 22 22 62 52 18 3 8 6 Haulers Intercepted 4 | . 1 . 1 2 . . . . Recyclers Shooed 5 | . . 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 76 | . 10 10 22 15 7 3 4 5 Melee 2 | . . . . . . . 2 . Guns 33 | . 4 7 15 5 2 . . . Cannons 5 | . . 2 . 1 . . 1 1 AOE 35 | . 6 1 7 9 5 3 . 4 Classes Destroyed 12 | . 5 2 . 3 2 . . . Worker 8 | . . 1 1 1 4 . . 1 Builder 3 | . . . . 1 2 . . . Tunneler 1 | . . . . 1 . . . . Hauler 4 | . 1 . 1 2 . . . . Recycler 9 | . 2 . 4 1 1 . 1 . Operator 1 | . . . . 1 . . . . Watcher 8 | . 2 1 2 3 . . . . Swarmer 26 | . 6 3 5 7 . 3 . 2 Grunt 31 | . 4 5 12 4 2 . 4 . Sentry 15 | . . 2 5 4 3 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . 1 . . 2 Best Kill Streak 10 | . 6 6 10 8 6 3 1 4 Combat Bots Only 7 | . 5 5 7 7 2 3 1 3 Max Kills in Single Turn 6 | . 2 2 4 4 6 3 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 1 2 3 2 3 . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 7984 | . 435 631 844 535 1666 542 1451 1880 Core 2598 | . 74 120 250 58 335 107 501 1153 Absorbed by Shields 11 | . . . . . 11 . . . Core Remaining (%) 64 | 100 70 . 7 89 52 87 49 . Volleys Fired 221 | . 29 27 62 50 32 1 6 14 Largest 3 | . 2 2 2 3 3 3 2 2 Hottest 171 | . 73 91 88 116 147 165 171 130 Shots Fired 461 | . 53 54 115 135 73 3 12 16 Gun 377 | . 40 48 110 118 54 2 . 5 Cannon 36 | . . 4 . 6 9 . 12 5 Launcher 48 | . 13 2 5 11 10 1 . 6 Special . | . . . . . . . . . Kinetic 287 | . 24 29 106 93 35 . . . Thermal 120 | . 16 23 4 31 28 2 6 10 Explosive 48 | . 13 2 5 11 10 1 . 6 Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 32 | . 8 15 18 32 27 . 4 5 Robot Miss Streak 6 | . 6 2 4 3 2 3 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 321 | . 23 42 84 88 53 . 23 8 Core Hits 179 | . 23 21 47 41 25 4 6 12 Critical Hits 1 | . . . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 22 | . . . . . . 3 19 . Impact . | . . . . . . . . . Slashing 22 | . . . . . . 3 19 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9481 | . 840 921 1748 1549 2353 233 1014 823 Guns 3934 | . 291 526 1233 1033 802 . . 49 Cannons 649 | . . 82 . 47 121 . 345 54 Explosions 4229 | . 549 313 515 469 1430 233 . 720 Melee 669 | . . . . . . . 669 . Ramming . | . . . . . . . . . Kinetic 2905 | . 163 360 1172 791 419 . . . Thermal 2593 | . 128 248 61 289 1578 . 186 103 Explosive 3155 | . 549 313 515 469 356 233 . 720 Electromagnetic 159 | . . . . . . . 159 . Impact . | . . . . . . . . . Slashing 669 | . . . . . . . 669 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 2 . 1 5 Average Corruption 2 | . . . . . 1 . 1 4 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . 3 . . 10 Message Errors 5 | . . . . . . . . 5 Matter Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 3 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 367 | . 5 24 43 . 207 60 20 8 Projectiles 19 | . . . . . . . 19 . Explosions 347 | . 5 24 43 . 207 60 . 8 Melee 1 | . . . . . . . 1 . Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 866 | . 154 61 20 32 336 160 . 103 Shots 23 | . 6 2 2 1 7 2 . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 596 | . 75 165 72 342 427 60 596 50 Average Temperature 112 | . 26 64 24 115 111 36 187 18 Received Heat Transfer 1701 | . 144 243 243 189 117 99 564 102 Effects 36 | . . . . 1 16 . 19 . Shutdowns 7 | . . . . . 3 . 4 . Energy Bleed 6 | . . . . 1 2 . 3 . Interference 14 | . . . . . 10 . 4 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . . Heat Transferred 3548 | . 335 629 70 666 1575 . 125 148 Parts Sabotaged 3 | . . . . . . 3 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 1005 | . 134 241 439 492 1005 463 168 238 Average Influence 170 | . 11 132 137 158 531 367 68 141 Maximum Alert Level 3 | . . 1 2 2 3 2 . 1 Low Security (%) 63 | 100 100 57 77 58 . . 100 73 Level 1 21 | . . 42 19 36 20 62 . 26 Level 2 12 | . . . 2 4 66 37 . . Level 3 1 | . . . . . 13 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 2 2 8 2 9 2 2 2 Investigation 5 | . 2 . . . 3 . . . Extermination 3 | . . . . . 1 1 1 . Reinforcement 12 | . . 2 3 2 2 . 1 2 Assault 3 | . . . 2 . . 1 . . Garrison 6 | . . . 3 . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 8 | . . 1 1 3 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 227 | . 13 20 41 41 27 33 18 34 Peak Tracking Total 18 | . 4 5 6 11 10 12 6 18 Tactical Retreats 31 | . . 3 2 5 5 7 4 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 11 | . 1 2 . 2 3 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 25 | . 1 1 . 4 15 3 . 1 Max in Single Turn 8 | . 1 1 . 2 8 2 . 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 46 | . 8 1 10 7 8 5 5 2 Terminals 24 | . 5 1 7 3 3 3 1 1 Fabricators 4 | . . . . . 2 1 . 1 Repair Stations 8 | . 1 . 2 1 3 . 1 . Recycling Units 6 | . 2 . 1 1 . 1 1 . Scanalyzers 3 | . . . . 2 . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 120 | . 20 2 27 23 21 12 12 3 Successful 72 | . 14 . 11 18 11 8 9 1 Failed 48 | . 6 2 16 5 10 4 3 2 Catastrophic 16 | . 2 1 5 2 3 1 1 1 Database Lockouts . | . . . . . . . . . Manual 39 | . 5 2 16 7 4 5 . . Terminals 58 | . 10 2 19 8 8 7 2 2 Fabricators 10 | . . . . . 5 4 . 1 Repair Stations 28 | . 6 . 7 2 8 . 5 . Recycling Units 9 | . 4 . 1 2 . 1 1 . Scanalyzers 14 | . . . . 11 . . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 25 | . 4 . 7 4 4 4 2 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . 3 . . . . . Level Access Points 4 | . . . 1 . 1 1 1 . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . Repair Station Index 3 | . . . 1 1 1 . . . Recycling Unit Index 1 | . . . . . . 1 . . Unreport Threat 9 | . 2 . 2 2 1 1 1 . Fabricator Hacks 8 | . . . . . 4 3 . 1 Network Status 1 | . . . . . . 1 . . Load Schematic 3 | . . . . . 2 1 . . Build 4 | . . . . . 2 1 . 1 Repair Station Hacks 18 | . 6 . 3 2 3 . 4 . Scan Component 9 | . 3 . 1 1 2 . 2 . Repair 8 | . 3 . 1 1 1 . 2 . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 8 | . 4 . 1 2 . 1 . . Report Inventory 4 | . 2 . 1 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 3 | . 2 . . 1 . . . . Scanalyzer 12 | . . . . 10 . . 2 . Insert Component 6 | . . . . 5 . . 1 . Analyze 6 | . . . . 5 . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 5 1 6 6 6 5 3 1 Full Trace Events 4 | . 1 . . . 3 . . . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter 351 | . . . . . . . . 351 Time 187 | . . . . . . . . 187 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . . 1 . Parts Built 1 | . . . . . . 1 . . Matter 332 | . . . . . 146 186 . . Time 172 | . . . . . 73 99 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 8 | . 3 . 1 1 1 . 2 . Time 385 | . 90 . 26 38 100 . 131 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . 11 . . 1 . . . . Parts Scanalyzed 6 | . . . . 5 . . 1 . Part Schematics Acquired 6 | . . . . 5 . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . 20 . . . . . Total Damage 385 | . . . 385 . . . . . Kills 5 | . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 5678 | 72 1416 593 988 612 683 539 400 375 Spaces Moved 6410 | 49 919 546 682 854 1147 1299 430 484 Core 195 | 6 2 . . . . . 61 126 Treads . | . . . . . . . . . Legs 616 | 43 539 . . . . . 34 . Wheels . | . . . . . . . . . Hover 997 | . 378 466 . . . . . 153 Flight 4602 | . . 80 682 854 1147 1299 335 205 Fastest Speed 26 | 50 116 52 29 29 26 28 28 37 Average Speed 55 | 130 127 72 69 29 28 31 43 55 Slowest Speed 400 | 200 400 197 200 99 99 34 250 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 50 | . . . 6 2 13 22 1 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 92 29 86 64 34 24 16 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . 4 . . . 7 3 . . Terrain Destroyed 404 | . 68 6 22 58 149 24 1 76 Melee 3 | . . . . . . 3 . . Projectile 5 | . . . . 1 1 . 1 2 AOE 396 | . 68 6 22 57 148 21 . 74 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 8015 | 54 1108 686 1077 1099 1433 1397 594 567 Wait 1060 | . 115 82 287 142 180 88 115 51 Move 6306 | 48 918 545 669 849 1124 1254 427 472 Hop 46 | . . . 6 2 9 22 1 6 Pick Up 62 | . 16 6 13 7 12 4 3 1 Fast Attach 82 | 6 7 7 15 16 5 7 8 11 Attach 69 | . 5 9 6 11 17 9 6 6 Detach 37 | . 3 1 4 6 9 3 5 6 Swap 22 | . 4 2 2 6 6 2 . . Drop 54 | . 11 7 13 10 5 4 4 . Fire 221 | . 29 27 62 50 32 1 6 14 Melee 22 | . . . . . . 3 19 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . 34 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / [*Low] / [*Ext]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 566 | -10/Materials | Discovered new exit (range 11) 796 | -10/Materials | Discovered new exit (range 9) 1321 | -10/Materials | Repaired Imp. Hover Unit 1348 | -10/Materials | Repaired Med. Laser 1382 | -10/Materials | Repaired Imp. Hover Unit 1489 | -10/Materials | Entered another Materials area 1489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -9/Materials | Discovered new exit (range 10) 1518 | -9/Materials | Identified exit to Storage 1632 | -9/Materials | Lost 3 parts (2n1w) 1674 | -9/Materials | Discovered new exit (range 14) 1688 | -9/Materials | Identified exit to Mines 1715 | -9/Materials | Discovered new exit (range 10) 1984 | -9/Materials | Identified exit to Materials 2082 | -9/Materials | Entered Storage 2158 | -9/Storage | Build established: Scavenger-Mutant 2437 | -9/Storage | Core integrity fell below 50% 2471 | -9/Storage | Lost 3 parts (1p1n1u) 2540 | -9/Storage | Repaired Grenade Launcher 2798 | -9/Storage | Build established: Mutant 2861 | -9/Storage | Garrison activated, responded to threat 2886 | -9/Storage | Destroyed 7 combat bots 2934 | -9/Storage | Core integrity fell below 20% 3003 | -9/Storage | Met a pair of Derelict thieves 3070 | -9/Storage | Entered Materials 3070 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3377 | -8/Materials | Discovered new exit (range 8) 3447 | -8/Materials | Build established: Sprinter 3529 | -8/Materials | Discovered new exit (range 3) 3577 | -8/Materials | Discovered new exit (range 13) 3643 | -8/Materials | Destroyed 7 combat bots 3669 | -8/Materials | Repaired Electrolaser 3682 | -8/Materials | Entered Factory 3682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3778 | -7/Factory | Garrison activated, responded to threat 3844 | -7/Factory | Identified exit to Lower Caves 4182 | -7/Factory | Repaired Broken Gravity Neutralizing Apparatus? 4248 | -7/Factory | Lost 12 parts (2p4n2u4w) 4275 | -7/Factory | Local fabrication network quarantined 4278 | -7/Factory | Discovered new exit (range 16) 4298 | -7/Factory | Identified exit to Factory 4315 | -7/Factory | Hacking Suite fried by hacking feedback 4365 | -7/Factory | Entered another Factory area 4365 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4419 | -6/Factory | Spotted B-75 Beast 4491 | -6/Factory | Identified exit to Factory 4618 | -6/Factory | Discovered new exit (range 5) 4715 | -6/Factory | First assault squad dispatched 4721 | -6/Factory | Lost 5 parts (2p3w) 4796 | -6/Factory | Discovered new exit (range 14) 4899 | -6/Factory | Fabricated Imp. Flight Unit? 4904 | -6/Factory | Entered another Factory area 4904 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4920 | -5/Factory | Identified exit to Factory 5091 | -5/Factory | Repaired F-cell Engine 5144 | -5/Factory | Repaired Imp. Flight Unit 5223 | -5/Factory | Lost 9 parts (2p3n3u1w) 5281 | -5/Factory | Discovered new exit (range 10) 5298 | -5/Factory | Core integrity fell below 50% 5304 | -5/Factory | Entered another Factory area 5304 | -4/Factory | Evolved 2 slots: Utility x2 5305 | -4/Factory | Discovered new exit (range 16) 5321 | -4/Factory | Lost 4 parts (1p1n1u1w) 5393 | -4/Factory | Build established: Mutant 5567 | -4/Factory | Core integrity fell below 50% 5597 | -4/Factory | Lost 7 parts (1p2n2u2w) 5613 | -4/Factory | Core integrity fell below 20% 5679 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05616_ K-01 Serf collects debris. 05617_ U-05 Engineer builds a Wall. 05619_ K-01 Serf collects debris. 05620_ Acquired Lgt. Nuclear Core. 05621_ K-01 Serf collects debris. 05626_ E,F:PAHJMOPSL&63CLUK 05626_ K-01 Serf collects debris. 05626_ Acquired 23 matter. 05629_ K-01 Serf collects debris. 05630_ Acquired VTOL Module. 05632_ K-01 Serf cleans the Matter Pump. 05642_ O=QY>IA3I1 FCJDK6,Z64KH%H0W%STPS=PR %HYR 05643_ Slug penetrates Wall. 05646_ K-01 Serf cleans the Matter Pump. 05646_ Acquired Falx. 05654_ Matter Pump disabled. 05661_ Acquired Imp. Gyrokinetic Inverter. 05675_ Slug penetrates Wall. 05678_ System corrupted: Substantial component data lost. 05679_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# " " " " " #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????+##########l#/####?????########## | | ????????????????# @ g#???????? | | ?????????????????+######## gg#???????? | | ?????????????????????????# g#???????? | | ?????????????????????????# #???????# ^ | | ?????????????????????????# #???????# ?? | | ?????????????????????????# h#???????# #???? | | ?????????????????????????# ######### ^ #???? | | ?????????????????????????# h #???? | | ?????????????????????????# #???? | | ???????????????????????+ #???? | | ???????????????????????### """ """ """ #???? | | ?????????????????????????# %"" """ """ #???? | | ?????????????????????????# """ """ """ #???? | | ?????????????????????????# [[ #???? | | ???????????????????????? || """ """ [[ #???? | | ???????????????????????? || """ """ [[ #???? | | ??????????????????????? | """ """ #???? | | ??????????????????????? #???? | | ?????????????????????? #???? | | ?????????????????????????#?+#############/#####??? | | ????????????????????????????????????# ! #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# """ """ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 46 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 70 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Maneuvering Thrusters | -8/Materials | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Deadly Force Party Time Power Corrupts Remodeling Challenges ------------ None Game ------ Seed MeleeAntimissileConverter Manual? 0 Play Time 03:25:45 Cumulative 16.9 hours Start 2020.08.13 @ 02:42:30 End 2020.08.13 @ 15:46:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b979e3c6-d1d6-4788-afb6-7b9c5f10d63d