Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 10:36:51 Player: Compilatron Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2478) 2478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6263 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Target Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Proton Cannon Heavy Machine Gun Proton Missile Launcher > --- INVENTORY -------- Improved Cooling System Improved Target Analyzer Launcher Loader Gauss Rifle [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 4 | . . 1 1 2 . . . Utility 2 | . . 1 . . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 79 | 6 5 10 12 15 3 16 12 Power 6 | 1 . 2 . 1 . 1 1 Engine 4 | 1 . . . 1 . 1 1 Core 2 | . . 2 . . . . . Reactor . | . . . . . . . . Propulsion 29 | 2 . 6 6 7 1 6 1 Treads 16 | . . 3 4 4 . 4 1 Leg 13 | 2 . 3 2 3 1 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 2 2 1 . 4 6 Device 5 | . 1 . . 1 . . 3 Storage 4 | 1 1 . 2 . . . . Processor 5 | . . 2 . . . 2 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 26 | 2 3 . 4 6 2 5 4 Energy Gun 5 | 1 . . 2 1 . 1 . Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 13 | 1 3 . 2 1 . 3 3 Ballistic Cannon 2 | . . . . 2 . . . Launcher 3 | . . . . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 34 | . . 4 2 9 7 . 12 Power 5 | . . 2 . 1 1 . 1 Propulsion 15 | . . 1 1 6 3 . 4 Utility 4 | . . 1 . . 1 . 2 Weapon 10 | . . . 1 2 2 . 5 Highest Loss Streak 12 | . . 1 1 4 7 . 12 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 88 | . 88 88 96 96 26 72 90 Engine 4 | . 14 . . 1 1 6 5 Core 4 | . . 8 9 5 . . . Treads 19 | . . 10 16 38 3 21 24 Leg 14 | . 28 22 18 4 6 8 12 Device 3 | . 2 5 . 5 1 . 3 Storage 6 | . 14 11 9 7 1 . . Processor 9 | . . 7 18 8 3 9 12 Protection 1 | . . . . . . 6 4 Energy Gun 4 | . 3 . 11 6 . 4 5 Energy Cannon 2 | . . . . 7 3 . 4 Ballistic Gun 12 | . 24 22 13 3 . 7 7 Ballistic Cannon 1 | . . . . 4 1 . . Launcher 1 | . . . . . 1 3 5 Naked Turns 74 | . . . . . 40 10 24 Heaviest Build 95 | 13 32 32 95 68 68 44 52 Greatest Support 123 | 20 20 69 80 123 42 112 114 Greatest Overweight (x) 3 | . 1 1 2 1 2 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 20 20 5 5 Average Capacity 13 | 7 8 15 21 20 9 5 5 Most Carried 25 | 6 11 15 25 15 12 5 5 Average Carried 9 | 3 5 10 17 12 6 4 4 Final Capacity 20 | 8 15 15 20 20 5 5 5 Final Carried 16 | 4 9 14 16 13 5 5 2 Class Distribution -------------------- 32% | Mutant 18% | Scavenger-Gunner 15% | Gunner 14% | Scavenger-Skirmisher 10% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1907 | 237 156 430 252 485 . 163 184 Remotely . | . . . . . . . . Salvage Created 2624 | . 284 537 480 753 . 274 296 Parts 148 | . 17 45 22 29 . 15 20 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 61 | . 7 14 9 16 . 8 7 Guns 48 | . 7 14 9 5 . 7 6 Cannons 12 | . . . . 11 . . 1 AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 4 2 . 3 . 1 2 Worker 1 | . . . . . . . 1 Builder 2 | . . 1 . 1 . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . . . 2 . . . Watcher 2 | . 1 1 . . . . . Swarmer 21 | . 3 6 . 6 . 4 2 Grunt 22 | . 4 4 7 5 . 2 . Duelist 1 | . . . . 1 . . . Sentry 10 | . . 4 2 3 . . 1 Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . . . . 4 Best Kill Streak 5 | . 4 4 3 5 . 4 2 Combat Bots Only 4 | . 3 4 3 3 . 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 805 | . 40 65 32 318 7 34 309 Missed 252 | . 12 14 12 101 . 9 104 Damage Taken 7430 | . 312 667 330 2603 332 488 2698 Core 1621 | . 51 78 105 178 244 109 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 79 80 80 . . 24 . Volleys Fired 199 | . 28 42 23 58 8 17 23 Largest 4 | . 2 2 3 3 3 3 4 Hottest 200 | . 60 46 142 200 200 122 160 Shots Fired 411 | . 55 83 62 117 11 29 54 Gun 318 | . 55 83 62 51 . 28 39 Cannon 90 | . . . . 66 10 . 14 Launcher 3 | . . . . . 1 1 1 Special . | . . . . . . . . Kinetic 282 | . 44 83 58 56 2 17 22 Thermal 91 | . 11 . 2 43 7 11 17 Explosive . | . . . . . . . . Electromagnetic 38 | . . . 2 18 2 1 15 Robot Hit Streak 17 | . 4 8 6 17 4 7 14 Robot Miss Streak 4 | . 3 3 3 4 3 4 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . 1 5 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 245 | . 28 51 36 75 7 14 34 Core Hits 121 | . 16 23 21 31 2 12 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 4 | . . . . . . 1 3 Burn 1 | . . . . . . . 1 Destroy 2 | . . . . . . 1 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5262 | . 369 820 624 1566 209 679 995 Guns 3369 | . 368 813 624 664 . 299 601 Cannons 1227 | . . . . 883 204 . 140 Explosions 551 | . . . . . 5 380 166 Melee . | . . . . . . . . Ramming 115 | . 1 7 . 19 . . 88 Kinetic 2992 | . 300 813 590 689 28 196 376 Thermal 1239 | . 68 . 19 649 175 103 225 Explosive 514 | . . . . . . 348 166 Electromagnetic 402 | . . . 15 209 6 32 140 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 5 . . 2 3 8 Average Corruption 2 | . . 4 . . 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . 17 . . 2 6 8 Message Errors 8 | . . 3 . . 2 2 1 Matter Fused 10 | . . 6 . . . 2 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 5 | . . 3 . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . 1 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . 1 . . . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . . . 3 Projectiles . | . . . . . . . . Explosions 3 | . . . . . . . 3 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . . . . . . 83 49 Shots 3 | . . . . . . 2 1 Rammed 24 | . . . . . . . 24 Targets Rammed 28 | . 1 2 . 1 . . 24 Kicked 3 | . 1 2 . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 492 | . 6 45 87 492 104 366 315 Average Temperature 90 | . 2 11 34 145 69 127 84 Received Heat Transfer 1677 | . 108 261 171 627 . 81 429 Effects 6 | . . . . 6 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . . . . 4 Heat Transferred 2111 | . 150 . 37 1036 259 185 444 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 282 | . 211 282 190 191 78 212 213 Initial 103 | . . 32 30 20 63 16 103 Average 104 | . 101 151 99 95 39 89 100 Maximum Alert Level 1 | . 1 1 . . . 1 1 Low Security (%) 92 | 100 91 82 100 100 100 89 86 Level 1 7 | . 8 17 . . . 10 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 1 2 . 2 3 Investigation . | . . . . . . . . Extermination 3 | . . . . 1 . . 2 Reinforcement 5 | . . . 1 1 . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 11 17 12 18 6 9 32 Peak Tracking Total 18 | . 3 5 3 4 6 3 18 Tactical Retreats 3 | . 1 . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 1 3 . 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 8 | . 1 1 . . . 2 4 Max in Single Turn 4 | . 1 1 . . . 2 4 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 12 | . 1 3 2 2 . 2 2 Terminals 4 | . . 3 1 . . . . Fabricators 4 | . . . . 1 . 1 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 24 | . 3 5 3 5 . 3 5 Successful 8 | . 1 3 1 2 . 1 . Failed 16 | . 2 2 2 3 . 2 5 Catastrophic 3 | . 2 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . . . 1 . Terminals 6 | . . 5 1 . . . . Fabricators 7 | . . . . 1 . 1 5 Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 2 4 . . . Terminal Hacks 3 | . . 3 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 2 | . 1 . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Reject 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 2 1 . 2 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4940 | 90 634 908 665 1155 116 557 815 Spaces Moved 2554 | 63 399 435 265 508 123 334 427 Core 144 | 5 . . . . 113 18 8 Treads 1368 | . . 85 139 508 . 217 419 Legs 1042 | 58 399 350 126 . 10 99 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 165 50 50 50 Average Speed 157 | 114 124 174 210 175 74 142 158 Slowest Speed 260 | 120 190 190 260 243 193 160 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 50 54 30 13 75 8 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . . . . 1 . 55 24 Melee . | . . . . . . . . Projectile 2 | . . . . 1 . . 1 AOE 78 | . . . . . . 55 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3130 | 81 489 517 332 666 135 387 523 Wait 148 | 3 32 10 2 73 1 5 22 Move 2548 | 62 398 434 264 508 122 333 427 Hop . | . . . . . . . . Pick Up 89 | 10 15 15 20 9 . 12 8 Fast Attach 9 | . . . 1 . 2 4 2 Attach 44 | 6 1 6 3 9 1 10 8 Detach . | . . . . . . . . Swap 26 | . 4 4 8 6 . 2 2 Drop 39 | . 10 4 11 2 1 4 7 Fire 199 | . 28 42 23 58 8 17 23 Melee . | . . . . . . . . Ram 21 | . . . . . . . 21 Kick 3 | . 1 2 . . . . . Crush 4 | . . . . 1 . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 7) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -9/Materials | Discovered new exit (range 14) 1595 | -9/Materials | Build established: Scavenger-Mutant 1616 | -9/Materials | Discovered new exit (range 8) 1625 | -9/Materials | Identified exit to Materials 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2184 | -8/Materials | Build established: Scavenger-Skirmisher 2289 | -8/Materials | Discovered new exit (range 3) 2296 | -8/Materials | Identified exit to Factory 2298 | -8/Materials | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Propulsion x2 2814 | -7/Factory | Lost 4 parts (3n1w) 2957 | -7/Factory | Fabricated Disruptor Cannon (x1) 3136 | -7/Factory | Build established: Scavenger-Gunner 3453 | -7/Factory | Sucked down chute 3453 | -7/Factory | Entered Waste 3469 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3482 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3485 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3488 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3490 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | Spotted C-40 Crusher 3500 | -7/Waste | Spotted C-40 Crusher 3501 | -7/Waste | Spotted C-40 Crusher 3501 | -7/Waste | Crushed by Compactor (1 part destroyed) 3504 | -7/Waste | Core integrity fell below 50% 3524 | -7/Waste | Found Prototype Launcher 3524 | -7/Waste | Identified Tesla Bomb Launcher 3532 | -7/Waste | Lost 7 parts (1p4n1u1w) 3543 | -7/Waste | Crushed by Compactor (1 part destroyed) 3545 | -7/Waste | Spotted C-40 Crusher 3552 | -7/Waste | Discovered new exit (range 11) 3569 | -7/Waste | Entered Factory 3673 | -7/Factory | Discovered new exit (range 14) 4008 | -7/Factory | Build established: Tank 4126 | -7/Factory | Entered another Factory area 4126 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4202 | -6/Factory | Found Unknown Device 4207 | -6/Factory | Identified Launcher Loader 4438 | -6/Factory | Build established: Gunner 4653 | -6/Factory | Spotted B-75 Beast 4878 | -6/Factory | Cargo convoy interrupted 4917 | -6/Factory | Released all parts (3) 4921 | -6/Factory | Core integrity fell below 50% 4933 | -6/Factory | Core integrity fell below 20% 4941 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04910_ Penetrated by Slug. 04913_ Gauss Rifle destroyed. 04916_ Critical hit (Burn: +37). 04917_ M-28 Smith repairs X-62 Marksman. 04917_ Released Launcher Loader. 04917_ Released Core Analyzer. 04917_ Released Adv. Visual Processing Unit. 04917_ Slammed into P-60 Hacker. 04919_ Penetrated by Slug. 04919_ Slammed into P-60 Hacker. 04920_ Destabilizing: System corrupted (+2). 04921_ Slammed into P-60 Hacker. 04922_ System corrupted: Matter fused (-6). 04922_ Slammed into P-60 Hacker. 04931_ P-60 Hacker knocked back. 04932_ Slammed into P-60 Hacker. 04933_ Destabilizing: Core damaged (-25). 04934_ Slammed into P-60 Hacker. 04937_ W-25 Informer sends out distress signal. 04938_ Slammed into S-27 Virus. 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H #?????????????????? | | ################# k #?????????????????? | | ????????????????# w #?????????????????? | | ????????????????####/### #?????????????????? | | ??????????????????? ?# #?????????????????? | | ?????????????????? ?# #?????????????????? | | ????????????????? # #?????????????????? | | ????????????????? # #?????????????????? | | ???????????????? # #?????????????????? | | ??????????????? # #?????????????????? | | ??????????????? # #?????????????????? | | ???????????????? # ??????????????????? | | ????????????????? + ?????????????????????? | | ???????????????????#####?#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexSiegeDerivative Manual? 0 Play Time 00:45:09 Cumulative 25.2 hours Start 2024.04.05 @ 09:42:51 End 2024.04.05 @ 10:36:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 6 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143e5ce8-0299-4de0-89ba-496cfedd0f20