Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 10:36:51

Player: Compilatron

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2478)     2478
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6263

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     261/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
  Improved Target Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Medium Treads
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Visual Processing Unit
           Core Analyzer
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
           Proton Cannon
     Heavy Machine Gun
           Proton Missile Launcher
>          --- INVENTORY --------
  Improved Cooling System
  Improved Target Analyzer
           Launcher Loader
           Gauss Rifle
[Rating: 65]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   2   .   .   .   
  Utility                  2    | .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             79   | 6   5   10  12  15  3   16  12  
  Power                    6    | 1   .   2   .   1   .   1   1   
    Engine                 4    | 1   .   .   .   1   .   1   1   
    Core                   2    | .   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   6   6   7   1   6   1   
    Treads                 16   | .   .   3   4   4   .   4   1   
    Leg                    13   | 2   .   3   2   3   1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   2   2   1   .   4   6   
    Device                 5    | .   1   .   .   1   .   .   3   
    Storage                4    | 1   1   .   2   .   .   .   .   
    Processor              5    | .   .   2   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   .   4   6   2   5   4   
    Energy Gun             5    | 1   .   .   2   1   .   1   .   
    Energy Cannon          3    | .   .   .   .   2   .   .   1   
    Ballistic Gun          13   | 1   3   .   2   1   .   3   3   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   
Parts Lost                 34   | .   .   4   2   9   7   .   12  
  Power                    5    | .   .   2   .   1   1   .   1   
  Propulsion               15   | .   .   1   1   6   3   .   4   
  Utility                  4    | .   .   1   .   .   1   .   2   
  Weapon                   10   | .   .   .   1   2   2   .   5   
  Highest Loss Streak      12   | .   .   1   1   4   7   .   12  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   88  88  96  96  26  72  90  
  Engine                   4    | .   14  .   .   1   1   6   5   
  Core                     4    | .   .   8   9   5   .   .   .   
  Treads                   19   | .   .   10  16  38  3   21  24  
  Leg                      14   | .   28  22  18  4   6   8   12  
  Device                   3    | .   2   5   .   5   1   .   3   
  Storage                  6    | .   14  11  9   7   1   .   .   
  Processor                9    | .   .   7   18  8   3   9   12  
  Protection               1    | .   .   .   .   .   .   6   4   
  Energy Gun               4    | .   3   .   11  6   .   4   5   
  Energy Cannon            2    | .   .   .   .   7   3   .   4   
  Ballistic Gun            12   | .   24  22  13  3   .   7   7   
  Ballistic Cannon         1    | .   .   .   .   4   1   .   .   
  Launcher                 1    | .   .   .   .   .   1   3   5   
Naked Turns                74   | .   .   .   .   .   40  10  24  
Heaviest Build             95   | 13  32  32  95  68  68  44  52  
  Greatest Support         123  | 20  20  69  80  123 42  112 114 
  Greatest Overweight (x)  3    | .   1   1   2   1   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  20  20  5   5   
  Average Capacity         13   | 7   8   15  21  20  9   5   5   
  Most Carried             25   | 6   11  15  25  15  12  5   5   
  Average Carried          9    | 3   5   10  17  12  6   4   4   
  Final Capacity           20   | 8   15  15  20  20  5   5   5   
  Final Carried            16   | 4   9   14  16  13  5   5   2   

 Class Distribution 
--------------------
 32% | Mutant
 18% | Scavenger-Gunner
 15% | Gunner
 14% | Scavenger-Skirmisher
 10% | Scavenger-Mutant
  8% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
               Mutant | -7/Waste
                 Tank | -7/Factory
               Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Matter Collected           1907 | 237 156 430 252 485 .   163 184 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2624 | .   284 537 480 753 .   274 296 
  Parts                    148  | .   17  45  22  29  .   15  20  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  61   | .   7   14  9   16  .   8   7   
  Guns                     48   | .   7   14  9   5   .   7   6   
  Cannons                  12   | .   .   .   .   11  .   .   1   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          12   | .   4   2   .   3   .   1   2   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   1   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  21   | .   3   6   .   6   .   4   2   
  Grunt                    22   | .   4   4   7   5   .   2   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   4   2   3   .   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   
Best Kill Streak           5    | .   4   4   3   5   .   4   2   
  Combat Bots Only         4    | .   3   4   3   3   .   4   2   
Max Kills in Single Turn   2    | .   1   2   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        805  | .    40   65   32   318  7    34   309  
  Missed                   252  | .    12   14   12   101  .    9    104  
Damage Taken               7430 | .    312  667  330  2603 332  488  2698 
  Core                     1621 | .    51   78   105  178  244  109  856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  79   80   80   .    .    24   .    
Volleys Fired              199  | .    28   42   23   58   8    17   23   
  Largest                  4    | .    2    2    3    3    3    3    4    
  Hottest                  200  | .    60   46   142  200  200  122  160  
Shots Fired                411  | .    55   83   62   117  11   29   54   
  Gun                      318  | .    55   83   62   51   .    28   39   
  Cannon                   90   | .    .    .    .    66   10   .    14   
  Launcher                 3    | .    .    .    .    .    1    1    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  282  | .    44   83   58   56   2    17   22   
  Thermal                  91   | .    11   .    2    43   7    11   17   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          38   | .    .    .    2    18   2    1    15   
  Robot Hit Streak         17   | .    4    8    6    17   4    7    14   
  Robot Miss Streak        4    | .    3    3    3    4    3    4    3    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        7    | .    1    5    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    
Shots Hit Robots           245  | .    28   51   36   75   7    14   34   
  Core Hits                121  | .    16   23   21   31   2    12   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    
  Critical Strikes         4    | .    .    .    .    .    .    1    3    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    .    1    1    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5262 | .    369  820  624  1566 209  679  995  
  Guns                     3369 | .    368  813  624  664  .    299  601  
  Cannons                  1227 | .    .    .    .    883  204  .    140  
  Explosions               551  | .    .    .    .    .    5    380  166  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  115  | .    1    7    .    19   .    .    88   
  Kinetic                  2992 | .    300  813  590  689  28   196  376  
  Thermal                  1239 | .    68   .    19   649  175  103  225  
  Explosive                514  | .    .    .    .    .    .    348  166  
  Electromagnetic          402  | .    .    .    15   209  6    32   140  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    5    .    .    2    3    8    
  Average Corruption       2    | .    .    4    .    .    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    17   .    .    2    6    8    
    Message Errors         8    | .    .    3    .    .    2    2    1    
    Matter Fused           10   | .    .    6    .    .    .    2    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    
    Energy Discharges      5    | .    .    3    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    2    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    .    .    .    83   49   
  Shots                    3    | .    .    .    .    .    .    2    1    
  Rammed                   24   | .    .    .    .    .    .    .    24   
Targets Rammed             28   | .    1    2    .    1    .    .    24   
  Kicked                   3    | .    1    2    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    
Highest Temperature        492  | .    6    45   87   492  104  366  315  
  Average Temperature      90   | .    2    11   34   145  69   127  84   
  Received Heat Transfer   1677 | .    108  261  171  627  .    81   429  
  Effects                  6    | .    .    .    .    6    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    .    .    4    
  Heat Transferred         2111 | .    150  .    37   1036 259  185  444  
Parts Sabotaged            2    | .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Peak Influence             282  | .   211 282 190 191 78  212 213 
  Initial                  103  | .   .   32  30  20  63  16  103 
  Average                  104  | .   101 151 99  95  39  89  100 
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   
  Low Security (%)         92   | 100 91  82  100 100 100 89  86  
  Level 1                  7    | .   8   17  .   .   .   10  13  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   2   .   2   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   2   
  Reinforcement            5    | .   .   .   1   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Distress Signals           4    | .   .   2   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              105  | .   11  17  12  18  6   9   32  
  Peak Tracking Total      18   | .   3   5   3   4   6   3   18  
  Tactical Retreats        3    | .   1   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Traps Triggered            8    | .   1   3   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Machines Disabled          8    | .   1   1   .   .   .   2   4   
  Max in Single Turn       4    | .   1   1   .   .   .   2   4   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Machines Accessed          12   | .   1   3   2   2   .   2   2   
  Terminals                4    | .   .   3   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Total Hacks                24   | .   3   5   3   5   .   3   5   
  Successful               8    | .   1   3   1   2   .   1   .   
  Failed                   16   | .   2   2   2   3   .   2   5   
    Catastrophic           3    | .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   .   1   .   
  Terminals                6    | .   .   5   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   1   .   1   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   2   4   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   
    Reject                 2    | .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   2   2   1   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   53  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  
Turns Passed               4940 | 90   634  908  665  1155 116  557  815  
Spaces Moved               2554 | 63   399  435  265  508  123  334  427  
  Core                     144  | 5    .    .    .    .    113  18   8    
  Treads                   1368 | .    .    85   139  508  .    217  419  
  Legs                     1042 | 58   399  350  126  .    10   99   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  165  50   50   50   
  Average Speed            157  | 114  124  174  210  175  74   142  158  
  Slowest Speed            260  | 120  190  190  260  243  193  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    50   54   30   13   75   8    19   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    .    1    .    55   24   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    .    .    1    
  AOE                      78   | .    .    .    .    .    .    55   23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Total                      3130 | 81  489 517 332 666 135 387 523 
  Wait                     148  | 3   32  10  2   73  1   5   22  
  Move                     2548 | 62  398 434 264 508 122 333 427 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  89   | 10  15  15  20  9   .   12  8   
  Fast Attach              9    | .   .   .   1   .   2   4   2   
  Attach                   44   | 6   1   6   3   9   1   10  8   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     26   | .   4   4   8   6   .   2   2   
  Drop                     39   | .   10  4   11  2   1   4   7   
  Fire                     199  | .   28  42  23  58  8   17  23  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      21   | .   .   .   .   .   .   .   21  
  Kick                     3    | .   1   2   .   .   .   .   .   
  Crush                    4    | .   .   .   .   1   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  631 | -10/Materials | Discovered new exit (range 7)
  725 | -10/Materials | Entered another Materials area
  725 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1082 | -9/Materials  | Discovered new exit (range 14)
 1595 | -9/Materials  | Build established: Scavenger-Mutant
 1616 | -9/Materials  | Discovered new exit (range 8)
 1625 | -9/Materials  | Identified exit to Materials
 1633 | -9/Materials  | Entered another Materials area
 1633 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2184 | -8/Materials  | Build established: Scavenger-Skirmisher
 2289 | -8/Materials  | Discovered new exit (range 3)
 2296 | -8/Materials  | Identified exit to Factory
 2298 | -8/Materials  | Entered Factory
 2298 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2814 | -7/Factory    | Lost 4 parts (3n1w)
 2957 | -7/Factory    | Fabricated Disruptor Cannon (x1)
 3136 | -7/Factory    | Build established: Scavenger-Gunner
 3453 | -7/Factory    | Sucked down chute
 3453 | -7/Factory    | Entered Waste
 3469 | -7/Waste      | Spotted C-40 Crusher
 3479 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3482 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3485 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3488 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3490 | -7/Waste      | Spotted C-40 Crusher
 3494 | -7/Waste      | Spotted C-40 Crusher
 3500 | -7/Waste      | Spotted C-40 Crusher
 3501 | -7/Waste      | Spotted C-40 Crusher
 3501 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3504 | -7/Waste      | Core integrity fell below 50%
 3524 | -7/Waste      | Found Prototype Launcher
 3524 | -7/Waste      | Identified Tesla Bomb Launcher
 3532 | -7/Waste      | Lost 7 parts (1p4n1u1w)
 3543 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3545 | -7/Waste      | Spotted C-40 Crusher
 3552 | -7/Waste      | Discovered new exit (range 11)
 3569 | -7/Waste      | Entered Factory
 3673 | -7/Factory    | Discovered new exit (range 14)
 4008 | -7/Factory    | Build established: Tank
 4126 | -7/Factory    | Entered another Factory area
 4126 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4202 | -6/Factory    | Found Unknown Device
 4207 | -6/Factory    | Identified Launcher Loader
 4438 | -6/Factory    | Build established: Gunner
 4653 | -6/Factory    | Spotted B-75 Beast
 4878 | -6/Factory    | Cargo convoy interrupted
 4917 | -6/Factory    | Released all parts (3)
 4921 | -6/Factory    | Core integrity fell below 50%
 4933 | -6/Factory    | Core integrity fell below 20%
 4941 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04910_ Penetrated by Slug.
04913_ Gauss Rifle destroyed.
04916_ Critical hit (Burn: +37).
04917_ M-28 Smith repairs X-62 Marksman.
04917_ Released Launcher Loader.
04917_ Released Core Analyzer.
04917_ Released Adv. Visual Processing Unit.
04917_ Slammed into P-60 Hacker. <x2>
04919_ Penetrated by Slug.
04919_ Slammed into P-60 Hacker. <x2>
04920_ Destabilizing: System corrupted (+2).
04921_ Slammed into P-60 Hacker.
04922_ System corrupted: Matter fused (-6).
04922_ Slammed into P-60 Hacker. <x*>
04931_ P-60 Hacker knocked back.
04932_ Slammed into P-60 Hacker. <x2>
04933_ Destabilizing: Core damaged (-25).
04934_ Slammed into P-60 Hacker.
04937_ W-25 Informer sends out distress signal.
04938_ Slammed into S-27 Virus. <x3>

 Map 
-----
+----------------------------------------------------+
|  " " "      "" !          ???????????????????????? |
|  " " "      ""            "??????????????????????? |
|  " " "                     ??????????????????????? |
|  " " "                     ??????????????????????? |
|  " " "   #### #########    ??????????????????????? |
|  " " "   #??? #??????????????????????????????????? |
|          #??? #??????????????????????????????????? |
|  " " "   #??? #??????????????????????????????????? |
|  " " "   ####+#########??????????????????????????? |
|  " " "   #            #??????????????????????????? |
|  " " "   #            #?    ?????????????????????? |
|  " " "   #            #?      ???????????????????? |
|  " " "   #            #?       #?????????????????? |
|  " " "   #            ##       #?????????????????? |
|  " " "   #            ##       #?????????????????? |
|  " " " = +            ##       #?????????????????? |
|          #            ##       #?????????????????? |
|          #            ##       #?????????????????? |
| #####+##+#            ##       #?????????????????? |
| # *      #            ##       #?????????????????? |
| #   """  #            #        #?????????????????? |
| #   """  ##############T       #?????????????????? |
| #   """  #?????????????#s      #?????????????????? |
| # *      #?????????????#       #?????????????????? |
| #   """  #?????????????#  s    #?????????????????? |
| #   """  #?????????????# @     #?????????????????? |
| #   """  #??????######## s     #?????????????????? |
| #        #??????#       s      #?????????????????? |
| #################              #?????????????????? |
| = !           H                #?????????????????? |
| #################   k          #?????????????????? |
| ????????????????#   w          #?????????????????? |
| ????????????????####/###       #?????????????????? |
| ???????????????????   ?#       #?????????????????? |
| ??????????????????    ?#       #?????????????????? |
| ?????????????????      #       #?????????????????? |
| ?????????????????      #       #?????????????????? |
| ????????????????       #       #?????????????????? |
| ???????????????        #       #?????????????????? |
| ???????????????        #       #?????????????????? |
| ????????????????       #       ??????????????????? |
| ?????????????????      +    ?????????????????????? |
| ???????????????????#####?#???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Core Analysis              6
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Disruptor Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexSiegeDerivative
  Manual?         0
Play Time         00:45:09
  Cumulative      25.2 hours
  Start           2024.04.05 @ 09:42:51
  End             2024.04.05 @ 10:36:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           6
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 143e5ce8-0299-4de0-89ba-496cfedd0f20