Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 17:03:25 Player: Ev Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1546) 1546 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4516 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 95/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Recoil Stabilizer Matter Filter Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Armor Integrity Analyzer Recalibrator > --- WEAPON ----------- Ion Cannon Gauss Rifle Rocket Array > --- INVENTORY -------- Micro Fission Core Advanced Treads Recalibrator Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 1 2 2 . . Weapon 1 | . . 1 . . . . Parts Attached 54 | 6 1 7 5 5 2 28 Power 7 | 1 . . 3 . . 3 Engine 4 | 1 . . 3 . . . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 9 | 2 . 1 . 1 2 3 Treads . | . . . . . . . Leg 9 | 2 . 1 . 1 2 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 2 2 3 . 9 Device 7 | . . 2 . 2 . 3 Storage 2 | 1 1 . . . . . Processor 7 | . . . 2 1 . 4 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 . 4 . 1 . 13 Energy Gun 11 | 2 . 4 . 1 . 4 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 26 | . . 1 . . 5 20 Power 3 | . . . . . 1 2 Propulsion 6 | . . . . . 2 4 Utility 5 | . . 1 . . . 4 Weapon 12 | . . . . . 2 10 Highest Loss Streak 6 | . . 1 . . 5 6 To Critical Strikes 1 | . . . . . 1 . Average Backups 5 | 1 5 6 7 6 6 3 Power . | . . 1 1 1 1 . Propulsion 1 | . 2 3 2 2 1 . Utility 1 | . . . 1 1 1 1 Weapon . | . 1 . 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 14 | . 2 . 3 . 3 6 Power 1 | . . . . . 1 . Propulsion 4 | . 1 . 2 . . 1 Utility 7 | . . . 1 . 2 4 Weapon 1 | . 1 . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 95 98 99 99 79 83 Engine 4 | . 14 11 9 7 4 . Core 3 | . . . . . . 6 Leg 15 | . 28 22 18 15 13 11 Device 9 | . . 14 18 22 16 4 Storage 6 | . 23 16 9 7 4 . Processor 24 | . . . 17 23 23 37 Protection 1 | . . . . . . 2 Energy Gun 16 | . 28 33 27 23 15 5 Energy Cannon 1 | . . . . . . 2 Ballistic Gun 2 | . . . . . . 4 Ballistic Cannon 1 | . . . . . . 2 Peak Build Rating 45 | 6 7 19 27 38 39 45 Average Rating 27 | 4 6 17 24 35 29 35 On Entrance 15 | . 6 7 19 26 38 11 Naked Turns . | . . . . . . . Heaviest Build 29 | 12 15 20 18 19 19 29 Greatest Support 33 | 20 20 20 20 30 30 33 Greatest Overweight (x) 4 | 1 . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 8 7 5 Most Carried 8 | 3 8 7 8 7 8 5 Average Carried 5 | 1 5 6 7 6 6 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 2 8 7 8 6 3 4 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Skirmisher 21% | Scavenger-Gunner 8% | Gunner 7% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 910 | 252 18 70 50 43 . 477 Remotely . | . . . . . . . Salvage Created 1798 | . 334 500 370 135 . 459 Parts 83 | . 17 21 12 6 . 27 Haulers Intercepted 5 | . 1 1 2 . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 33 | . 6 9 4 2 . 12 Guns 25 | . 6 8 4 2 . 5 Cannons 7 | . . . . . . 7 Classes Destroyed 8 | . 2 2 . 2 . 2 Hauler 5 | . 1 1 2 . . 1 Mechanic 1 | . . . . 1 . . Watcher 3 | . . 1 2 . . . Swarmer 4 | . . . . . . 4 Grunt 14 | . 6 5 1 . . 2 Sentry 9 | . . 4 3 1 . 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . 1 . 4 Best Kill Streak 5 | . 5 3 4 2 . 5 Combat Bots Only 5 | . 4 3 2 1 . 5 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 372 | . 33 34 9 31 4 261 Missed 107 | . 11 6 4 13 . 73 Hits 265 | . 22 28 5 18 4 188 Melee 4 | . . . . . 4 . Projectile 261 | . 22 28 5 18 . 188 Critical Strikes 11 | . . 1 . . 2 8 Damage Taken 3653 | . 269 365 73 165 199 2582 Core 856 | . 52 89 . 36 92 587 Absorbed by Shields 37 | . . . . . . 37 Core Remaining (%) 89 | 100 79 77 100 . . . Volleys Fired 149 | . 21 21 16 7 . 84 Largest 3 | . 2 3 3 3 . 3 Hottest 183 | . 80 183 183 183 . 181 Shots Fired 295 | . 42 63 48 21 . 121 Gun 256 | . 42 63 48 21 . 82 Cannon 39 | . . . . . . 39 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 48 | . . . . . . 48 Thermal 215 | . 42 63 48 21 . 41 Explosive . | . . . . . . . Electromagnetic 32 | . . . . . . 32 Robot Hit Streak 42 | . 7 33 42 5 . 7 Robot Miss Streak 5 | . 1 2 1 1 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 210 | . 30 47 40 12 . 81 Core Hits 82 | . 15 15 16 6 . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 16 | . . 4 3 1 . 8 Burn 9 | . . 4 3 1 . 1 Destroy 1 | . . . . . . 1 Blast 5 | . . . . . . 5 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3763 | . 332 836 677 216 . 1702 Guns 2875 | . 332 836 677 216 . 814 Cannons 832 | . . . . . . 832 Explosions 42 | . . . . . . 42 Melee . | . . . . . . . Ramming 14 | . . . . . . 14 Kinetic 906 | . . . . . . 906 Thermal 2762 | . 332 836 677 216 . 701 Explosive . | . . . . . . . Electromagnetic 81 | . . . . . . 81 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . . . . 2 15 27 Average Corruption 16 | . . . . 1 9 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 101 | . . . . . 4 97 Message Errors 26 | . . . . . 1 25 Matter Fused 24 | . . . . . . 24 Heat Flow Errors 7 | . . . . . 3 4 Energy Discharges 13 | . . . . . . 13 Parts Fused 3 | . . . . . . 3 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 3 | . . . . . . 3 Misfires 5 | . . . . . . 5 Alerts 3 | . . . . . . 3 Misdirections 4 | . . . . . . 4 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 76 | . . . . . . 76 Projectiles 34 | . . . . . . 34 Explosions 42 | . . . . . . 42 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact 1 | . . . . . . 1 Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . . . . . 58 Shots 1 | . . . . . . 1 Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 435 | . 290 435 273 256 234 411 Average Temperature 116 | . 134 152 96 103 96 101 Received Heat Transfer 636 | . 144 147 27 30 . 288 Effects 2 | . . 1 . . . 1 Shutdowns 2 | . . 1 . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 13 | . 1 6 3 2 . 1 Heat Transferred 6433 | . 750 2109 1702 518 . 1354 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 121 | . 95 121 50 30 9 94 Initial 35 | . . 26 35 9 9 . Average 21 | . 24 60 17 3 1 20 Influence Increases 1049 | . 172 245 151 78 . 403 Destroy 0b10 Robot/C 660 | . 120 180 80 40 . 240 Destroy 0b10 Robot/NC 45 | . 5 10 20 5 . 5 Destroy Leader 226 | . 32 54 38 20 . 82 Successful Hack 37 | . . . 13 12 . 12 Disable Machine 45 | . . . . . . 45 Destroy Structure 6 | . . 1 . 1 . 4 Lose Combat Pursuer 30 | . 15 . . . . 15 Influence Decreases 1023 | . 108 224 214 74 26 377 Entered New Map 118 | . . 38 50 13 17 . Time Decay 746 | . 108 176 164 61 9 228 Lost Part 159 | . . 10 . . . 149 Squads Dispatched 11 | . 2 . 1 1 . 7 Investigation 4 | . 1 . 1 . . 2 Extermination 5 | . . . . 1 . 4 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 10 15 8 2 6 25 Peak Tracking Total 6 | . 6 5 3 1 6 5 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 9 | . . 1 2 2 . 4 Terminals 5 | . . 1 2 1 . 1 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . . 4 8 3 . 8 Successful 11 | . . 3 6 1 . 1 Failed 12 | . . 1 2 2 . 7 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 10 | . . 3 6 . . 1 Terminals 15 | . . 4 8 1 . 2 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . . 2 . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 3 . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 1 . 1 Scan Component 2 | . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . 2 3 . . . Terminals 5 | . . 2 3 . . . Track 3 | . . 1 2 . . . Operators 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 1 2 2 . 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 2932 | . . 141 536 309 152 1794 Optics 2791 | . . . 536 309 152 1794 Sensors 1089 | . . 141 536 309 103 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3647 | 82 409 365 536 309 152 1794 Spaces Moved 1816 | 56 263 191 319 201 119 667 Core 31 | 9 . . . . . 22 Treads . | . . . . . . . Legs 1785 | 47 263 191 319 201 119 645 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 128 | 113 120 120 120 123 123 140 Slowest Speed 250 | 120 120 120 120 125 125 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 37 21 35 8 96 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 2 | . . . . . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2883 | 74 315 279 438 247 124 1406 Wait 760 | 5 20 53 83 30 . 569 Move 1811 | 55 262 190 318 201 118 667 Hop . | . . . . . . . Pick Up 65 | 8 9 5 9 2 3 29 Fast Attach 7 | . . . 1 . . 6 Attach 38 | 6 1 3 3 2 2 21 Detach . | . . . . . . . Swap 15 | . . 4 1 3 . 7 Drop 28 | . 2 3 7 2 1 13 Fire 149 | . 21 21 16 7 . 84 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 850 | -9/Materials | Discovered new exit (range 8) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Utility x2 1161 | -8/Materials | Discovered new exit (range 18) 1196 | -8/Materials | Build established: Scavenger-Skirmisher 1220 | -8/Materials | Identified exit to Factory 1291 | -8/Materials | Discovered exit to Factory (range 17) 1393 | -8/Materials | Entered Factory 1393 | -7/Factory | Evolved 2 slots: Utility x2 1702 | -7/Factory | Sucked down chute 1702 | -7/Factory | Entered Waste 1717 | -7/Waste | EMP discharged 1753 | -7/Waste | Spotted C-40 Crusher 1758 | -7/Waste | Spotted C-40 Crusher 1761 | -7/Waste | Spotted C-40 Crusher 1767 | -7/Waste | Spotted C-40 Crusher 1792 | -7/Waste | Spotted C-40 Crusher 1802 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1805 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1810 | -7/Waste | Spotted C-40 Crusher 1817 | -7/Waste | EMP discharged 1817 | -7/Waste | System corruption reached 10% 1818 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1843 | -7/Waste | Discovered new exit (range 10) 1852 | -7/Waste | Lost 5 parts (1p2n2w) 1853 | -7/Waste | Identified exit to Factory 1854 | -7/Waste | Entered Factory 2082 | -7/Factory | Build established: Mutant 2366 | -7/Factory | Found Prototype Launcher 2448 | -7/Factory | Identified Rocket Array 2479 | -7/Factory | Lost 3 parts (1n1u1w) 3256 | -7/Factory | Build established: Scavenger-Gunner 3552 | -7/Factory | Core integrity fell below 50% 3591 | -7/Factory | Lost 6 parts (2n1u3w) 3644 | -7/Factory | Core integrity fell below 20% 3648 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03631_ Acquired Autogun. 03633_ Slug penetrates Wall. 03634_ Destroyed Gravmag System. 03635_ System corrupted: Matter fused (-10). 03636_ Slug penetrates Wall. 03636_ System corrupted: Autogun jammed. 03639_ Slug penetrates Wall. 03639_ Autogun destroyed. 03641_ Slammed into H-55 Commando. 03642_ Penetrated by Slug. 03642_ Acquired 29 matter. 03643_ Critical hit (Burn: +37). 03643_ Slammed into G-47 Trooper. 03643_ Destabilizing: Core damaged (-14). 03644_ Acquired Shock Rifle. 03645_ Penetrated by Slug. 03646_ System corrupted: Shock Rifle failed to cycle. 03646_ Targeting Computer destroyed. 03647_ Shock Rifle destroyed. 03648_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????""?????????????????????????? | | ??????????????????????""?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????#########+####?????????????????????? | | ??????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????????k% ??????????????????????? | | ???????????????####?# ##########?????????????? | | ???????????????? # # #?????????????? | | ??????????????????" # gg# """ #?????????????? | | ????????????????????# g # """ #?????????????? | | ????????????????????# %@# """ #?????????????? | | ????????????????????+ !h/ " #?????????????? | | ????????????????????# #p "" #?????????????? | | ????????????????????# % # #?????????????? | | ????????????????????# # ^#?????????????? | | ????????????????????# # #?????????????? | | ##################### ##########?????????????? | | # # #??????????????????????? | | # + #??????????????????????? | | # ! # #??????????????????????? | | # # #??????????????????????? | | ??# """""" """""" # #??????????????????????? | | ???# """""" """""" # ?????????????????????? | | ???# """""" """""" # ???????????????????? | | #### """""" """""" # ?????????????????? | | + # ????????????????? | | #########+########### #???????????????? | | #???????# #?????????####+### #???????????????? | | #???????# #????????????????? #???????????????? | | #???????# #????????????????? ??????????????? | | #???????# #?????????????????? ??????????????? | | #####???# #??????????????????? ???????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | ##############???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 5 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerBiocellDesublimator Manual? 0 Play Time 00:36:21 Cumulative 46.3 hours Start 2025.05.13 @ 16:26:44 End 2025.05.13 @ 17:03:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0168bffb-330d-4932-a80c-57d09c744484