Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.10 @ 01:20:01 Player: g-man Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3339) 3339 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 8693 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/1150 Matter 92/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Micro Fission Core Medium Storage Unit Large Matter Pod (0) Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced Myomer Leg > --- UTILITY ---------- Huge Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Precision Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Proton Cannon Advanced Plasma Cannon Railgun > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Advanced VSS Leg Advanced Cooling System Medium Storage Unit Large Storage Unit Large Matter Pod Improved Terrain Scanner Improved Medium Armor Plating Heavy Proton Cannon Heavy Gauss Cannon Heavy Missile Launcher [Rating: 116] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . 1 1 1 1 . Utility 5 | . . . . 1 1 1 . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 117 | 6 6 7 4 28 8 6 21 31 Power 13 | 1 1 1 . 2 . 1 2 5 Engine 6 | 1 1 . . 1 . 1 1 1 Core 7 | . . 1 . 1 . . 1 4 Reactor . | . . . . . . . . . Propulsion 36 | 2 1 3 . 11 1 1 5 12 Treads 4 | . . . . 4 . . . . Leg 22 | 2 1 3 . 4 . . . 12 Wheel . | . . . . . . . . . Hover 10 | . . . . 3 1 1 5 . Flight . | . . . . . . . . . Utility 31 | 1 2 . 1 6 4 2 9 6 Device 15 | . 1 . 1 3 2 2 4 2 Storage 7 | 1 1 . . 2 . . 1 2 Processor 5 | . . . . 1 1 . 3 . Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 . 1 2 Artifact . | . . . . . . . . . Weapon 37 | 2 2 3 3 9 3 2 5 8 Energy Gun 11 | . 1 2 . 4 . 1 . 3 Energy Cannon 10 | . 1 1 1 3 . . 2 2 Ballistic Gun 7 | 2 . . 1 . 2 . 1 1 Ballistic Cannon 3 | . . . . . 1 1 . 1 Launcher 6 | . . . 1 2 . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . 2 2 Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 44 | . . 6 . 7 . . 13 18 Power 5 | . . . . . . . 2 3 Propulsion 19 | . . 2 . 3 . . 6 8 Utility 7 | . . . . 2 . . 3 2 Weapon 13 | . . 4 . 2 . . 2 5 Highest Loss Streak 9 | . . 3 . 3 . . 7 9 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 93 | . 97 98 88 91 98 99 89 82 Engine 5 | . 14 5 . 3 . 3 5 2 Core 4 | . . 5 11 5 7 2 4 5 Leg 16 | . 28 22 22 14 . . . 27 Hover 9 | . . . . 5 29 32 32 1 Device 9 | . 11 11 11 13 6 12 7 4 Storage 9 | . 14 11 11 9 7 6 4 8 Processor 6 | . . . . 3 14 13 13 17 Energy Gun 10 | . 12 24 11 7 12 6 4 4 Energy Cannon 7 | . 12 17 5 12 . . 1 5 Ballistic Gun 3 | . 2 . 5 3 5 6 4 1 Ballistic Cannon 1 | . . . . . 3 6 1 1 Launcher 4 | . . . 10 10 7 6 3 . Naked Turns 42 | . . . . . . . . 42 Heaviest Build 141 | 11 33 42 39 50 55 57 75 141 Greatest Support 140 | 20 20 20 20 40 36 54 64 140 Greatest Overweight (x) 10 | 3 1 3 1 10 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 25 Average Capacity 15 | 7 13 15 15 15 15 15 14 23 Most Carried 17 | 2 13 15 15 15 15 15 15 17 Average Carried 12 | 1 9 12 14 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 13 14 15 15 15 15 10 5 Class Distribution -------------------- 48% | Mutant 22% | Skirmisher 14% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 2521 | 180 434 123 79 323 228 38 345 771 Remotely . | . . . . . . . . . Salvage Created 3495 | . 532 527 25 996 256 61 227 871 Parts 210 | . 30 28 6 54 19 7 14 52 Haulers Intercepted 8 | . 2 1 . 2 2 . . 1 Recyclers Shooed 5 | . . . . . 1 . 1 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 69 | . 11 10 4 19 5 4 5 11 Guns 25 | . 4 7 . 3 4 . 2 5 Cannons 18 | . 7 3 . 4 1 . . 3 AOE 24 | . . . 4 12 . 4 3 1 Classes Destroyed 15 | . 5 4 . 3 . . 1 2 Worker 6 | . 1 1 . . . 2 1 1 Builder 1 | . . . . 1 . . . . Tunneler 2 | . . . . . . . . 2 Hauler 8 | . 2 1 . 2 2 . . 1 Recycler 3 | . . 1 . 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 7 | . 2 2 . 2 . . 1 . Swarmer 14 | . 3 . 4 3 . 4 . . Cutter 3 | . . . . . . . 3 . Grunt 37 | . 8 8 . 12 2 . 1 6 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 4 | . . . . 2 1 . 1 . Hunter 5 | . . . . 1 2 . . 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 7 | . 4 5 4 6 3 5 3 7 Combat Bots Only 6 | . 3 3 4 5 2 4 3 6 Max Kills in Single Turn 3 | . 1 2 3 3 2 3 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 2 . 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 7821 | . 267 717 22 964 389 65 1283 4114 Core 1908 | . 95 172 . 278 58 15 134 1156 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 345 | . . . . . . . 345 . Core Remaining (%) 77 | 100 62 . 57 49 91 98 86 . Volleys Fired 188 | 1 40 21 2 46 19 4 14 41 Largest 4 | 2 2 4 2 4 3 4 3 4 Hottest 296 | 40 121 242 95 204 194 184 181 296 Shots Fired 477 | 2 80 75 3 132 56 10 25 94 Gun 240 | 2 50 48 1 39 40 6 17 37 Cannon 209 | . 30 27 . 78 16 2 4 52 Launcher 28 | . . . 2 15 . 2 4 5 Special . | . . . . . . . . . Kinetic 99 | 2 20 . . 16 31 4 7 19 Thermal 253 | . 30 48 1 101 25 4 10 34 Explosive 28 | . . . 2 15 . 2 4 5 Electromagnetic 97 | . 30 27 . . . . 4 36 Robot Hit Streak 12 | 1 8 7 2 9 6 5 5 12 Robot Miss Streak 8 | 1 5 8 2 5 5 3 3 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 293 | 1 53 54 2 74 33 5 16 55 Core Hits 225 | . 39 49 5 54 20 8 17 33 Critical Kills 5 | . . . . . . . 2 3 Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 16 | . . 2 . 1 4 . 4 5 Burn 6 | . . 1 . 1 3 . 1 . Meltdown 1 | . . . . . . . . 1 Destroy 5 | . . . . . . . 3 2 Blast 3 | . . . . . 1 . . 2 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9331 | 7 861 999 292 2373 700 515 998 2586 Guns 2754 | 7 475 483 13 353 439 80 256 648 Cannons 3132 | . 386 432 . 984 261 . 128 941 Explosions 3427 | . . 84 279 1036 . 417 614 997 Melee . | . . . . . . . . . Ramming 18 | . . . . . . 18 . . Kinetic 1321 | 7 147 . . 146 454 20 145 402 Thermal 3155 | . 328 567 13 1191 246 60 149 601 Explosive 3280 | . . . 279 1036 . 417 551 997 Electromagnetic 1557 | . 386 432 . . . . 153 586 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . . 1 2 1 10 10 Average Corruption 2 | . 1 . . 1 2 1 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 2 . . 3 6 2 7 10 Message Errors 8 | . 1 . . . 2 2 3 . Matter Fused 9 | . . . . 1 1 . 3 4 Heat Flow Errors 3 | . . . . 1 1 . . 1 Energy Discharges 3 | . . . . . 1 . 1 1 Data Loss (minor) 4 | . 1 . . 1 . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 180 | . . 16 . 78 . 37 4 45 Projectiles 24 | . . 10 . 14 . . . . Explosions 156 | . . 6 . 64 . 37 4 45 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 4 . . 2 Impact . | . . . . . . . . . Kinetic 6 | . . . . . 4 . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 330 | . . 67 7 24 . 9 223 . Shots 9 | . . 2 1 1 . . 5 . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 704 | . 180 621 . 704 431 116 255 604 Average Temperature 151 | . 56 206 . 176 145 55 87 220 Received Heat Transfer 1245 | . 99 303 . 315 108 . 87 333 Effects 59 | . . 15 . 20 2 . . 22 Shutdowns 7 | . . 1 . 2 1 . . 3 Energy Bleed 8 | . . 1 . 3 1 . . 3 Interference 6 | . . 2 . 1 . . . 3 Matter Decay 7 | . . 3 . . . . . 4 Short Circuit 3 | . . 1 . 1 . . . 1 Damage (minor) 3 | . . 1 . 1 . . . 1 Damage (major) 23 | . . 6 . 10 . . . 7 Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . 1 5 . . . . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 10 | . . . . 5 4 . . 1 Heat Transferred 5483 | . 405 973 15 2175 703 111 309 792 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 643 | . 197 261 199 643 446 288 326 451 Initial 291 | . . 24 90 . 291 144 140 115 Average 194 | . 69 92 82 459 333 236 192 189 Maximum Alert Level 2 | . . 1 . 2 2 1 1 2 Low Security (%) 62 | 100 100 88 100 15 . 28 55 64 Level 1 26 | . . 11 . 14 91 71 44 28 Level 2 11 | . . . . 70 8 . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . . 2 3 1 2 5 Investigation 2 | . . . . . 2 . . . Extermination 3 | . . . . . 1 . 1 1 Reinforcement 9 | . 2 . . 1 . 1 1 4 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 3 | . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 18 19 4 24 8 7 19 32 Peak Tracking Total 13 | . 3 5 4 4 2 4 5 13 Tactical Retreats 11 | . 2 . . . . . 5 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 9 | . 1 . . 1 3 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 4 | . . . 4 4 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 14 | . . . . 6 . . 2 6 Max in Single Turn 5 | . . . . 1 . . 1 5 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 22 | . 7 2 1 2 3 2 5 . Terminals 18 | . 6 1 1 2 3 1 4 . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 9 4 2 2 8 3 9 . Successful 19 | . 6 1 1 2 2 1 6 . Failed 18 | . 3 3 1 . 6 2 3 . Catastrophic 3 | . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 24 | . 10 3 1 2 5 . 3 . Terminals 31 | . 8 3 2 2 8 1 7 . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . . 1 1 2 . Record 2 | . . . . . . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 5 . 1 2 1 . 2 . Terminals 11 | . 5 . 1 2 1 . 2 . Botnet 11 | . 5 . 1 2 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 1 1 . 3 1 2 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 1 . . . 4 Machine Destruction 1 | . . . . 1 . . . . Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5518 | 63 1109 646 643 768 549 354 636 750 Spaces Moved 3340 | 40 542 261 327 306 419 281 764 400 Core 98 | 12 . . . 1 . . . 85 Treads 51 | . . . . 51 . . . . Legs 1560 | 28 542 261 327 151 . . . 251 Wheels . | . . . . . . . . . Hover 1631 | . . . . 103 419 281 764 64 Flight . | . . . . . . . . . Fastest Speed 40 | 50 120 190 190 112 108 44 40 45 Average Speed 130 | 125 171 203 190 179 108 87 63 122 Slowest Speed 550 | 200 190 330 190 550 112 108 105 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 84 22 76 32 17 9 28 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 320 | . . 12 26 146 1 15 31 89 Melee . | . . . . . . . . . Projectile 18 | . . . . . 1 2 3 12 AOE 302 | . . 12 26 146 . 13 28 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Total 4116 | 48 643 326 346 426 471 382 893 581 Wait 301 | . 36 34 6 14 . 57 65 89 Move 3332 | 39 541 260 326 305 418 280 763 400 Hop . | . . . . . . . . . Pick Up 67 | 2 14 4 5 7 5 3 16 11 Fast Attach 58 | 6 1 . 2 20 4 3 8 14 Attach 30 | . . 5 1 1 1 1 8 13 Detach 11 | . . . . 3 1 . 3 4 Swap 30 | . 5 2 1 7 3 2 5 5 Drop 59 | . 6 . 3 23 7 5 11 4 Fire 188 | 1 40 21 2 46 19 4 14 41 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 39 | . . . . . 13 26 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 3) 648 | -10/Materials | Discovered new exit (range 5) 681 | -10/Materials | Discovered new exit (range 16) 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Weapon x2 1461 | -9/Materials | Build established: Gunner 1790 | -9/Materials | Discovered new exit (range 15) 1819 | -9/Materials | Entered Mines 1842 | -9/Mines | Lost 3 parts (1n2w) 1975 | -9/Mines | Found a hidden stash of uninstalled traps 2083 | -9/Mines | Learned 2 Materials zone layouts 2086 | -9/Mines | Build established: Mutant 2097 | -9/Mines | Learned location of Storage (-9) 2287 | -9/Mines | Discovered new exit (range 12) 2430 | -9/Mines | Build established: Skirmisher 2462 | -9/Mines | Entered Materials 2462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2992 | -8/Materials | Core integrity fell below 50% 3040 | -8/Materials | Lost 3 parts (1n2w) 3129 | -8/Materials | Discovered new exit (range 15) 3144 | -8/Materials | Identified exit to Factory 3230 | -8/Materials | Entered Factory 3230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3753 | -7/Factory | Discovered new exit (range 8) 3761 | -7/Factory | Identified exit to Factory 3779 | -7/Factory | Entered another Factory area 3779 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3913 | -6/Factory | Discovered new exit (range 15) 3940 | -6/Factory | Identified exit to Factory 4133 | -6/Factory | Entered another Factory area 4133 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4556 | -5/Factory | Spotted B-75 Beast 4575 | -5/Factory | Lost 3 parts (2n1u) 4645 | -5/Factory | Repaired Lrg. Storage Unit 4711 | -5/Factory | Lost 7 parts (1p3n1u2w) 4750 | -5/Factory | System corruption reached 10% 4765 | -5/Factory | Discovered new exit (range 9) 4769 | -5/Factory | Identified exit to Factory 4769 | -5/Factory | Entered another Factory area 4769 | -4/Factory | Evolved 2 slots: Utility x2 4847 | -4/Factory | Build established: Mutant 5374 | -4/Factory | Lost 5 parts (2n1u2w) 5461 | -4/Factory | Lost 9 parts (2p4n3w) 5477 | -4/Factory | Released all parts (14) 5497 | -4/Factory | Core integrity fell below 50% 5497 | -4/Factory | System corruption reached 10% 5507 | -4/Factory | Lost 3 parts (2n1u) 5508 | -4/Factory | Spotted B-86 Titan 5514 | -4/Factory | Spotted B-86 Titan 5517 | -4/Factory | Core integrity fell below 20% 5519 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 05477_ Released Myomer Leg. 05477_ Released Gamma Rifle. 05479_ System corrupted: Energy discharge (-37). 05479_ Penetrated by Slug. 05482_ M-36 Artificer repairs R-10 Processor. 05482_ R-10 Processor collects Imp. Phase Shifter. 05482_ Slug penetrates Wall. 05487_ Slug penetrates R-10 Processor. 05487_ Penetrated by Slug. 05490_ Acquired 2 matter. 05511_ Penetrated by Slug. 05514_ K-01 Serf cleans the Nuclear Reactor. 05516_ Nuclear Reactor explodes. 05516_ Penetrated by Slug. 05516_ Nuclear Reactor explodes. 05516_ K-01 Serf destroyed. 05518_ K-01 Serf cleans the Fabricator. 05519_ K-01 Serf collects debris. 05519_ Fabricator disabled. 05519_ Penetrated by Slug. 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""" ??????????????? | | ????? #######+# ##+####?????????????? | | ???? ???????? ??????????????????? | | ??? #####??????? # ?????????????????? | | ??# ???????????? # ????????????????? | | ??##?????????????? # ????????????????? | | ????????????????? # ????????????????? | | ?????????????????? # ??????????????????? | | ?????????????????? #? ????????????????????? | | ?????????????????? #????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemBottomlessSubcomponent Manual? 0 Play Time 01:25:01 Cumulative 27.5 hours Start 2024.02.09 @ 20:45:15 End 2024.02.10 @ 01:20:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 10 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 155cde42-7449-4818-aafb-be56bf23edb3