Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 22:04:18 Player: Florist Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (4471) 4471 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (559) 559 TOTAL SCORE: 10630 Bonus ------- Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -241 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Heat Sink Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Weapon Cycler Gun Armor Peak State ------------ > --- POWER ------------ Dark-DM Reactor > --- PROPULSION ------- Hovering Glidesys-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Hvy. Ballistic Battle Construct/C > --- INVENTORY -------- Zionite Light DM Reactor Carbon-fiber Leg Zionite Glidesys I Zionite Glidesys I Advanced Heat Sink Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Weapon Cycler Makeshift Transmission Jammer Zionite Light Carapace Zionite Light Carapace Gun Armor Makeshift System Restoration Module Cobbler Unit Precision Shock Rifle [Rating: 89] Favorites ----------- Power Constructs Engine Light Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Constructs Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 4 . . 4 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . 1 . . 3 . . . . . Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 80 | 7 4 11 13 11 1 6 3 1 3 18 2 Power 6 | 1 2 . 1 1 . . . . . 1 . Engine 5 | 1 2 . 1 1 . . . . . . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 17 | 2 . 5 4 6 . . . . . . . Treads 11 | 2 . 2 2 5 . . . . . . . Leg 2 | . . . 2 . . . . . . . . Wheel 4 | . . 3 . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 1 2 1 1 1 5 3 1 1 17 2 Device 15 | 1 . 1 . . 1 1 2 . 1 7 1 Storage 3 | 1 1 . . . . . . . . 1 . Processor 3 | . . . . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 16 | . . 1 1 1 . 2 1 1 . 9 . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 1 4 7 3 . 1 . . 2 . . Energy Gun 7 | 2 1 1 . 1 . 1 . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | . . . 3 . . . . . . . . Ballistic Cannon 8 | . . 3 3 2 . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 1 1 . 1 . 6 . Parts Lost 43 | . 2 9 4 3 . 1 . . . 16 8 Power 5 | . 1 1 . 1 . . . . . 1 1 Propulsion 12 | . . 5 1 2 . . . . . 1 3 Utility 17 | . . 1 . . . 1 . . . 11 4 Weapon 9 | . 1 2 3 . . . . . . 3 . Highest Loss Streak 5 | . 2 4 2 1 . 1 . . . 5 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 3 16 17 16 16 11 16 17 18 18 16 3 Power . | . . . . . . . 1 1 . . . Propulsion 2 | 1 2 . 1 3 2 3 1 2 2 3 . Utility 7 | . 6 8 9 6 6 6 7 8 10 11 3 Weapon 5 | . 7 8 5 7 3 6 6 6 4 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 57 | . 2 1 2 1 12 5 4 3 5 21 1 Power 2 | . . . . . . . . . 1 1 . Propulsion 21 | . 1 . . . 6 3 3 . . 8 . Utility 16 | . . . 2 1 1 . 1 . . 10 1 Weapon 18 | . 1 1 . . 5 2 . 3 4 2 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 98 95 81 96 61 50 53 51 50 52 37 Engine 7 | . 13 12 4 8 8 6 6 6 6 . . Treads 10 | . 28 13 9 30 12 . 4 6 6 1 . Leg 1 | . . . 7 1 5 . . . . . . Wheel 2 | . . 11 9 2 1 6 1 . . . . Device 12 | . 14 8 9 9 9 11 13 12 12 20 22 Storage 8 | . 14 14 9 9 9 6 6 6 6 5 . Processor 2 | . . . . . . 5 6 6 6 1 4 Protection 4 | . . 5 7 9 1 6 5 6 6 5 . Energy Gun 3 | . 27 7 . . . . . . . . . Ballistic Cannon 8 | . . 20 16 17 12 6 4 5 . 3 . Peak Build Rating 89 | 7 10 18 28 28 45 58 69 69 82 89 62 Average Rating 45 | 6 9 13 22 25 38 52 63 65 70 80 56 On Entrance 37 | . 7 10 16 28 26 41 54 65 67 82 53 Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 15 50 56 68 70 70 65 62 72 84 84 15 Greatest Support 156 | 40 40 40 20 80 80 55 156 156 156 156 67 Greatest Overweight (x) 6 | . 1 3 6 6 1 1 1 . . . 1 Average Overweight (x) . | . . 2 2 1 . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 5 Average Carried 17 | 3 16 18 19 19 13 18 19 19 19 16 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 5 20 20 20 20 12 20 20 19 20 5 3 Scrap Engine Consumption 109 | . . . . . 37 23 12 5 9 23 . Constructs Created 4 | . . . . . 3 . . . . 1 . Constructs Modified 48 | . . . . . 14 11 7 3 5 8 . Class Distribution -------------------- 57% | Construct 31% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Matter Collected 3595 | 270 25 390 454 637 303 330 112 75 232 748 19 Remotely . | . . . . . . . . . . . . Salvage Created 5526 | 219 778 267 539 494 281 931 392 238 445 942 . Parts 301 | 17 41 18 28 33 16 47 14 5 31 51 . Haulers Intercepted 5 | . 2 . . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . 7 . . . . 5 2 . . . Prevented 12 | . . . . . . . 10 2 . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 99 | . 11 11 14 13 5 13 6 3 6 17 . Guns 19 | . 7 2 4 5 1 . . . . . . Cannons 60 | . . 8 8 8 4 13 4 1 2 12 . AOE 16 | . 4 . 2 . . . 1 2 4 3 . Classes Destroyed 24 | 2 6 2 5 . 2 1 1 . 2 3 . Worker 1 | . . . 1 . . . . . . . . Builder 6 | . 1 . 1 2 1 1 . . . . . Tunneler 7 | 7 . . . . . . . . . . . Hauler 5 | . 2 . . 1 . 2 . . . . . Recycler 3 | 1 1 . . . 1 . . . . . . Mechanic 2 | . . . 1 . . 1 . . . . . Operator 3 | . 2 . . 1 . . . . . . . Watcher 5 | . 3 . 1 . . 1 . . . . . Swarmer 16 | . 3 4 2 3 . 4 . . . . . Grunt 29 | . 8 . 4 6 . 5 4 2 . . . Brawler 2 | . . . . . 1 . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 13 | . . . 6 4 1 1 . 1 . . . Hunter 2 | . . . 1 . . 1 . . . . . Programmer 2 | . . . . . . 2 . . . . . Behemoth 1 | . . . . . . . 1 . . . . Cobbler 1 | . . 1 . . . . . . . . . Subdweller 9 | . . 7 . . 2 . . . . . . Zionite 12 | . . . . . . . . . 12 . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 9 | . . . . . . . . . . 9 . Packrat 1 | . . . . . . . . 1 . . . Assembled 6 | . . . . . . . . . . 6 . Golem 2 | . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . 5 . . Best Kill Streak 5 | 3 5 4 5 4 3 3 3 2 5 5 . Combat Bots Only 5 | . 4 4 4 3 2 3 3 2 5 5 . Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 1 2 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . 1 1 2 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-6/Zion) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Hostile Shots Fired 777 | . 42 82 80 91 2 80 29 29 29 192 121 Missed 242 | . 7 27 18 30 . 25 11 8 11 66 39 Hits 535 | . 35 55 62 61 2 55 18 21 18 126 82 Melee 19 | . . . 2 . 1 . . . . 16 . Projectile 516 | . 35 55 60 61 1 55 18 21 18 110 82 AOE 1 | . . 1 . . . . . . . . . Critical Strikes 13 | . . 1 4 3 1 2 . 1 . 1 . Damage Taken 9911 | 34 470 980 945 812 40 769 453 422 308 3404 1274 Core 1209 | . 67 174 43 58 . 99 83 . . 176 509 Absorbed by Shields 3 | . . . . . . 3 . . . . . Regen/Repaired (Parts) 2029 | . . . . . . 332 303 326 34 1034 . Core Remaining (%) 61 | 100 . 3 . . 81 . . . . . . Volleys Fired 419 | 21 46 56 39 40 10 55 24 15 25 88 . Largest 3 | 2 2 2 3 3 3 1 1 1 1 2 . Hottest 160 | 80 80 80 103 103 136 116 67 67 117 160 . Shots Fired 693 | 42 88 105 112 112 25 55 24 15 25 90 . Gun 248 | 42 88 23 53 36 6 . . . . . . Cannon 433 | . . 82 58 76 19 55 24 15 17 87 . Launcher 12 | . . . 1 . . . . . 8 3 . Special . | . . . . . . . . . . . . Kinetic 492 | . . 82 111 112 25 53 18 15 17 59 . Thermal . | . . . . . . . . . . . . Explosive 12 | . . . 1 . . . . . 8 3 . Electromagnetic 189 | 42 88 23 . . . 2 6 . . 28 . Robot Hit Streak 17 | 4 5 17 10 14 6 14 11 5 14 17 . Robot Miss Streak 5 | 2 3 3 2 5 2 5 1 1 3 2 . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 454 | 27 51 67 74 55 10 49 22 12 22 65 . Core Hits 244 | 9 28 22 30 26 5 37 4 4 32 41 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . 1 2 3 5 . . . 1 . . . Blast 10 | . . 1 3 5 . . . 1 . . . Corrupt 2 | . 1 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13860 | 466 1073 1091 1515 1376 293 2070 1384 892 1840 1794 66 Guns 2312 | 376 757 223 547 374 35 . . . . . . Cannons 8910 | . . 868 876 1002 258 2070 1292 689 521 1334 . Explosions 2572 | 90 316 . 92 . . . 92 203 1319 460 . Melee . | . . . . . . . . . . . . Ramming 66 | . . . . . . . . . . . 66 Kinetic 8997 | . . 868 1423 1376 293 1955 1047 689 521 825 . Thermal 912 | 90 316 . . . . . 92 203 52 159 . Explosive 1660 | . . . 92 . . . . . 1267 301 . Electromagnetic 2225 | 376 757 223 . . . 115 245 . . 509 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 3 3 . . . . Average Corruption 1 | . . . . . 1 2 2 . . . . Corruption Purged 3 | . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . 13 2 1 . . . . Message Errors 6 | . . . . . 4 2 . . . . . Matter Fused 4 | . . . . . 4 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . 2 . 1 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 390 | 6 . . . . 39 23 171 89 17 45 . Projectiles 365 | . . . . . 39 23 171 89 . 43 . Explosions 25 | 6 . . . . . . . . 17 2 . Melee . | . . . . . . . . . . . . Knockbacks 80 | . . 15 4 8 1 19 10 8 6 9 . Impact . | . . . . . . . . . . . . Kinetic 79 | . . 15 4 8 1 19 9 8 6 9 . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 503 | 35 68 . . . . . 40 123 42 168 27 Shots 10 | 1 2 . . . . . 1 2 1 3 . Rammed 36 | . . . . . . . . . . . 36 Targets Rammed 36 | . . . . . . . . . . . 36 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 616 | 126 138 . 159 400 255 342 202 344 245 616 . Average Temperature 88 | 48 42 . 51 111 50 99 83 134 77 188 . Received Heat Transfer 2389 | . 153 174 387 369 6 204 108 132 9 847 . Effects 15 | . . . . 1 . . . . . 14 . Energy Bleed 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . 2 . Damage (major) 11 | . . . . . . . . . . 11 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . . 1 . . 2 . Combat Hostiles 4 | . . 1 . . . . 1 . . 2 . Parts Fried 10 | 3 1 3 . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . Heat Transferred 1050 | 150 400 . . . . . 50 150 50 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | 2 4 . . . . . 1 2 1 2 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . . . 1 . 1 . . . . . Low Security (%) 89 | 100 100 . 100 63 100 58 . . . . . Level 1 10 | . . . . 36 . 41 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 285 | 10 91 . 188 242 69 285 . . . . . Initial 208 | . . . 13 72 69 208 . . . . . Average 61 | 1 21 . 52 170 9 194 . . . . . Influence Increases 2608 | 40 401 140 420 463 148 616 170 165 . . 45 Destroy 0b10 Robot/C 1320 | . 220 80 280 260 40 260 120 60 . . . Destroy 0b10 Robot/NC 165 | 40 45 . 20 20 15 25 . . . . . Destroy Leader 310 | . 60 . 92 72 . 66 20 . . . . Successful Hack 40 | . 15 . 16 . 9 . . . . . . Select Force Hacks 60 | . . . . . 60 . . . . . . Disable Machine 105 | . 45 . . 30 15 15 . . . . . Destroy Structure 93 | . 16 . 12 36 9 20 . . . . . Advance Influence 200 | . . . . . . 200 . . . . . Lose Combat Pursuer 315 | . . 60 . 45 . 30 30 105 . . 45 Influence Decreases 2608 | 40 401 114 274 456 307 454 344 173 . . 45 Entered New Map 305 | . . . 13 100 110 12 68 2 . . . Time Decay 2137 | 40 385 94 211 326 197 422 276 171 . . 15 Lost Part 146 | . 16 20 40 30 . 10 . . . . 30 Lost Ally 20 | . . . 10 . . 10 . . . . . Squads Dispatched 12 | . 2 . 4 1 . 5 . . . . . Investigation 1 | . . . 1 . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 7 | . 2 . 1 1 . 3 . . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Distress Signals 7 | . 1 . 3 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 21 16 19 17 3 19 8 10 14 32 7 Peak Tracking Total 27 | . 5 6 5 5 1 4 3 3 7 27 4 Tactical Retreats 19 | . . 2 . 2 . 1 1 7 . 4 2 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Traps Triggered 2 | . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Machines Disabled 9 | . 3 1 . 2 1 1 . . . 1 . Max in Single Turn 1 | . 1 1 . 1 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Machines Accessed 23 | . 7 1 2 1 10 . 1 1 . . . Terminals 15 | . 6 . 2 1 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . 13 1 3 1 32 . 1 1 . . . Successful 35 | . 10 1 2 1 19 . 1 1 . . . Failed 17 | . 3 . 1 . 13 . . . . . . Catastrophic 3 | . 2 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 12 . 2 2 17 . . . 4 . . Terminals 36 | . 12 . 3 1 20 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . 1 . . . 10 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . 1 1 1 4 . 1 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . . . 1 . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 23 | . 9 . 1 . 13 . . . . . . Terminals 21 | . 9 . 1 . 11 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 10 | . 4 . . . 6 . . . . . . Skim 10 | . 5 . . . 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Tunnel 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 4 . 1 . 8 . . . . . . Full Trace Events 2 | . . . . . 2 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Total Allies 2 | . . . 1 . 1 . . . . . . Largest Group 1 | . . . 1 . 1 1 . . . . . Highest-Rated Group 26 | . . . 26 . 24 24 . . . . . Highest-Rated Ally 26 | . . . 26 . 24 24 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Active Infowar (turns) 12185 | 132 1810 1602 561 725 341 997 2113 1394 1753 366 391 Sensors 6369 | . . . . . . 743 2113 1394 1753 366 . Seismic 5171 | 132 1810 1602 561 725 341 . . . . . . Machine Analysis 255 | . . . . . . 255 . . . . . Jamming 391 | . . . . . . . . . . . 391 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 2 2 3 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Turns Passed 17421 | 252 1810 2563 561 725 2412 1021 2113 1394 1753 2263 554 Spaces Moved 8747 | 112 699 1444 218 255 958 427 1045 909 1078 1333 269 Core 10 | 4 . . . . . . . . . . 6 Treads 4456 | 108 699 137 . 198 263 . 780 909 1078 284 . Legs 439 | . . . 2 . 437 . . . . . . Wheels 2530 | . . 1307 216 57 258 427 265 . . . . Hover 1312 | . . . . . . . . . . 1049 263 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 140 160 168 145 145 145 85 50 Average Speed 159 | 156 232 151 137 178 194 181 180 145 145 111 129 Slowest Speed 540 | 160 240 360 540 240 243 259 259 145 145 145 131 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 6 94 63 22 29 99 11 95 97 87 86 37 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 11 | . 2 2 . . 2 . 1 1 3 . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . 1 . Scrap Searched 19 | . . 10 . . . . 3 3 3 . . Spaces Dug 3 | . . . . . 2 . . 1 . . . Terrain Destroyed 155 | 8 13 . 11 32 10 15 10 18 12 26 . Melee . | . . . . . . . . . . . . Projectile 65 | . . . 3 32 10 15 1 3 . 1 . AOE 90 | 8 13 . 8 . . . 9 15 12 25 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Pro Total 11584 | 144 801 1714 390 438 1498 622 1256 971 1244 2033 473 Wait 2062 | . 31 194 109 124 479 101 164 36 124 533 167 Move 8736 | 111 698 1443 217 254 957 426 1044 908 1077 1332 269 Hop . | . . . . . . . . . . . . Pick Up 112 | 5 18 6 6 2 16 20 9 4 6 20 . Fast Attach 50 | 7 1 2 8 7 1 4 2 2 2 14 . Attach 30 | . 1 8 4 1 . 3 1 1 1 8 2 Detach 6 | . . . . . 1 . . . 1 4 . Swap 14 | . 2 1 2 4 . . 1 . 1 3 . Drop 117 | . 4 3 5 6 32 13 11 5 7 31 . Fire 419 | 21 46 56 39 40 10 55 24 15 25 88 . Melee . | . . . . . . . . . . . . Ram 35 | . . . . . . . . . . . 35 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Low x2 / *Ext) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Discovered new exit (range 15) 863 | -10/Materials | Discovered new exit (range 13) 1472 | -10/Materials | Discovered new exit (range 6) 1474 | -10/Materials | Discovered new exit (range 8) 1500 | -10/Materials | Learned location of 1 exit from Recycling 1534 | -10/Materials | Learned location of Storage (-8) 1558 | -10/Materials | Learned location of 1 exit from Recycling 1571 | -10/Materials | Learned Storage emergency access door positions 1596 | -10/Materials | Learned location of Mines (-10) 1632 | -10/Materials | Identified exit to Materials 2063 | -10/Materials | Entered Subcaves 2066 | -10/Subcaves | Learned location of Zion (-6) 2227 | -10/Subcaves | Disturbed a concealed Subdweller 2304 | -10/Subcaves | Disturbed a concealed Subdweller 3156 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3163 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3412 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3518 | -10/Subcaves | A Subdweller sparked back to life 3518 | -10/Subcaves | A Subdweller sparked back to life 3546 | -10/Subcaves | Core integrity fell below 50% 3581 | -10/Subcaves | Found Prototype Leg 3590 | -10/Subcaves | Lost 4 parts (2n1u1w) 3803 | -10/Subcaves | Discovered new exit (range 10) 4209 | -10/Subcaves | Visited 4L-MR0's lab 4214 | -10/Subcaves | Identified Arachnoskeleton 4227 | -10/Subcaves | Found Gun Armor 4359 | -10/Subcaves | Core integrity fell below 20% 4588 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4591 | -10/Subcaves | Discovered new exit (range 10) 4626 | -10/Subcaves | Entered Materials 4626 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4627 | -8/Materials | Identified exit to Storage 5034 | -8/Materials | Garrison activated, responded to threat 5036 | -8/Materials | Build established: Tank 5187 | -8/Materials | Entered Storage 5626 | -8/Storage | Build established: Scavenger-Tank 5722 | -8/Storage | Used back door to open Recycling access 5722 | -8/Storage | Discovered new exit (range 5) 5912 | -8/Storage | Entered Recycling 5913 | -8/Recycling | Identified exit to Factory 6255 | -8/Recycling | Found Prototype Device 6255 | -8/Recycling | Identified Scrap Engine 6823 | -8/Recycling | Build established: Construct 8324 | -8/Recycling | Entered Factory 8324 | -6/Factory | Accompanied by 1 ally 8324 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 8609 | -6/Factory | Discovered new exit (range 6) 8620 | -6/Factory | Identified exit to Lower Caves 8869 | -6/Factory | Discovered new exit (range 6) 8876 | -6/Factory | Identified exit to Extension 9132 | -6/Factory | Discovered exit to Lower Caves (range 7) 9345 | -6/Factory | Entered Lower Caves 9715 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9727 | -6/Lower Caves | Identified exit to Zion 9863 | -6/Lower Caves | Spotted B-75 Beast 9878 | -6/Lower Caves | Destroyed B-75 Beast 10002 | -6/Lower Caves | Learned Factory trap positions 11127 | -6/Lower Caves | Discovered new exit (range 8) 11135 | -6/Lower Caves | Identified exit to Lower Caves 11458 | -6/Lower Caves | Entered another Lower Caves area 11525 | -6/Lower Caves | Discovered new exit (range 13) 11547 | -6/Lower Caves | Identified exit to Factory 11994 | -6/Lower Caves | Learned Factory trap positions 12355 | -6/Lower Caves | Found Alien Artifact 12355 | -6/Lower Caves | Identified Core Expander 12355 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12394 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12564 | -6/Lower Caves | Discovered exit to Zion (range 3) 12852 | -6/Lower Caves | Entered Zion 12973 | -6/Zion | Discovered new exit (range 12) 13130 | -6/Zion | Learned location of Extension (-6) 13301 | -6/Zion | Identified exit to Deep Caves 13413 | -6/Zion | Learned location of Quarantine (-3) 13480 | -6/Zion | Met Imprinter 13729 | -6/Zion | Learned location of 1 exit from Lower Caves 14336 | -6/Zion | Attacked by Zionites 14344 | -6/Zion | Destroyed Imprinter 14348 | -6/Zion | Extracted access codes from Imprinter's data core 14579 | -6/Zion | Opened final containment barrier to the Deep Caves 14602 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14605 | -6/Zion | Entered Deep Caves 14934 | -6/Deep Caves | Z-Facility disabled 15002 | -6/Deep Caves | Lost 3 parts (1p2u) 15339 | -6/Deep Caves | Found Prototype Protection 15339 | -6/Deep Caves | Identified Zio. Heavy Carapace 15447 | -6/Deep Caves | Found Zio. Heavy Carapace 15849 | -6/Deep Caves | Discovered new exit (range 7) 15910 | -6/Deep Caves | Spotted AG-50078 15973 | -6/Deep Caves | Lost 3 parts (3u) 16050 | -6/Deep Caves | Destroyed AG-50078 16475 | -6/Deep Caves | Found Prototype Protection 16475 | -6/Deep Caves | Identified Zio. Weapon Casing 16497 | -6/Deep Caves | Found Zio. Weapon Casing 16757 | -6/Deep Caves | Build established: Scavenger-Construct 16789 | -6/Deep Caves | Triggered Deep Caves wall 16865 | -6/Deep Caves | Lost 5 parts (1n3u1w) 16868 | -6/Deep Caves | Entered Proximity Caves 17111 | -5/Proximity Caves | Build established: Mutant 17266 | -5/Proximity Caves | Learned Factory trap positions 17366 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 17373 | -5/Proximity Caves | Core integrity fell below 50% 17394 | -5/Proximity Caves | Core integrity fell below 20% 17422 | -5/Proximity Caves | Core destroyed Last Messages --------------- 17386_ Mak. Transmission Jammer broken. 17386_ Destabilizing: Short circuit. 17387_ Slammed into S-27 Virus. 17387_ Destabilizing: System interference. 17387_ Imp. Target Analyzer temporarily disabled. 17389_ Slammed into S-27 Virus. 17392_ Imp. Target Analyzer broken. 17392_ Destabilizing: Short circuit. 17393_ Slammed into S-27 Virus. 17400_ Scrap Engine destroyed. 17400_ Slammed into S-27 Virus. 17406_ Broken Mak. Transmission Jammer destroyed. 17406_ Slammed into S-27 Virus. 17413_ Destabilizing: System interference. 17413_ Exp. Heat Sink temporarily disabled. 17414_ Slammed into S-27 Virus. 17414_ Exp. Heat Sink broken. 17414_ Destabilizing: Short circuit. 17415_ Slammed into S-27 Virus. 17422_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ??###???????## ####?????????????????????????????? | | ??# ##??????# ##????????????????????????????? | | ### ##?????# #????????????????????????????? | | #????# ?????????????????????????????? | | ##??# ????######???????????????????? | | ## ### ## ???##% #???????????????????? | | ?# #?# ???#% % #???????????????????? | | ?# ## #?# ####s@s #???????????????????? | | ?# ## ##?# ## %%% ##??????????????????? | | ## ### # #??# %%%%s%% #??????????????????? | | # #?## #??# ##%%%s% #??????????????????? | | # #??# #???? ######% #??????????????????? | | ?# #??# ###??? #????# #??????????????????? | | ?# #??# #????? #????# #??????????????????? | | ?# #??# ####?? #???## ##??????????????????? | | ?# #??# # ##? #???# ##???????????????????? | | ?# ???# ## #???# ####????????????????????? | | ?# ???#### #???# #???????????????????????? | | ?# ??????## #???# #???????????????????????? | | ???????????## ##?### ###?????????????????????? | | ????????????# ##?## #?????????????????????? | | ???????????## ##?## #?????????????????????? | | ???????????# #??# ##?????????????????????? | | ???????????## #### ## ##??????????????????????? | | ????????????# #####???????????????????????? | | ???????????# ##???????????????????????????? | | ??????????# ######????????????????????????????? | | ??????? ##?????????????????????????????????? | | ???? #???????????????????????????????????? | | ???? #### ????????????????????????????????????? | | ????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 27 Energy Capacity 441 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1425 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Flak Gun | -8/Recycling | Hacked Wave Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Antigrav System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed LargeGrenadeDeconstructor Manual? 0 Play Time 01:25:04 Cumulative 216.7 hours Start 2025.07.26 @ 19:39:24 End 2025.07.26 @ 22:04:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/4/2/0/0/0/0/0/0 Lore% 76 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 634a092f-34c7-4ae4-9d17-2936edf247c5