Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 22:16:35 Player: Singularius Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (755) 755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 2985 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Transport Network Coupler Kinecellerator Power Shielding Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Transport Network Coupler Power Shielding [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Power Shielding Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 57 | 5 20 28 2 2 Power 6 | 1 1 2 1 1 Engine 6 | 1 1 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 10 6 . 1 Treads 1 | . 1 . . . Leg 10 | 2 6 1 . 1 Wheel 1 | . 1 . . . Hover . | . . . . . Flight 7 | . 2 5 . . Utility 10 | . 4 5 1 . Device 2 | . . 2 . . Storage 2 | . 2 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 22 | 2 5 15 . . Energy Gun 3 | 1 2 . . . Energy Cannon 11 | . 1 10 . . Ballistic Gun 5 | 1 1 3 . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 2 8 . 8 Power 4 | . . 1 . 3 Propulsion 4 | . . 2 . 2 Utility 2 | . . 1 . 1 Weapon 8 | . 2 4 . 2 Highest Loss Streak 7 | . 1 4 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 90 88 81 61 Engine 12 | . 13 10 18 12 Leg 17 | . 27 6 . 1 Flight 6 | . . 14 18 11 Device 2 | . . 5 9 6 Storage 2 | . 4 . . . Processor 7 | . 1 14 18 18 Protection 11 | . 13 12 . . Energy Gun 3 | . 4 1 . . Energy Cannon 8 | . 6 12 9 6 Ballistic Gun 5 | . 6 4 9 6 Launcher 6 | . 10 3 . . Impact Weapon 1 | . . 3 . . Peak Build Rating 22 | 5 7 21 22 22 Average Rating 10 | 2 6 14 20 17 On Entrance 11 | . 5 7 21 22 Naked Turns . | . . . . . Heaviest Build 92 | 6 92 24 19 19 Greatest Support 29 | 20 20 29 19 19 Greatest Overweight (x) 4 | . 4 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 Average Capacity 5 | 5 6 5 5 5 Most Carried 8 | 5 8 5 5 5 Average Carried 4 | 2 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 841 | 251 173 341 . 76 Remotely . | . . . . . Salvage Created 769 | . 371 398 . . Parts 42 | . 18 24 . . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 27 | . 13 14 . . Melee 1 | . . 1 . . Guns 1 | . 1 . . . Cannons 9 | . 3 6 . . AOE 16 | . 9 7 . . Classes Destroyed 5 | . 3 2 . . Builder 1 | . 1 . . . Hauler 1 | . . 1 . . Swarmer 11 | . 3 8 . . Grunt 14 | . 10 4 . . Sentry 2 | . . 2 . . Best Kill Streak 8 | . 3 8 . . Combat Bots Only 7 | . 3 7 . . Max Kills in Single Turn 3 | . 2 3 . . Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 316 | 4 50 158 . 104 Missed 105 | . 14 63 . 28 Damage Taken 2980 | 44 514 1335 . 1087 Core 1057 | 10 100 394 . 553 Absorbed by Shields . | . . . . . Redirected to Shielding 40 | . 11 29 . . Regen/Repaired (Parts) 12 | . 12 . . . Core Remaining (%) 51 | 96 56 1 . . Volleys Fired 45 | 1 23 21 . . Largest 3 | 2 2 3 . . Hottest 180 | 60 90 180 . . Shots Fired 88 | 2 44 42 . . Gun 27 | 2 19 6 . . Cannon 44 | . 12 32 . . Launcher 17 | . 13 4 . . Special . | . . . . . Kinetic 25 | 1 18 6 . . Thermal 44 | . 12 32 . . Explosive 17 | . 13 4 . . Electromagnetic 2 | 1 1 . . . Robot Hit Streak 9 | 1 9 4 . . Robot Miss Streak 4 | 1 4 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 53 | 1 26 26 . . Core Hits 54 | 1 27 17 . 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 3 | . . 3 . . Impact 3 | . . 3 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2000 | 13 982 939 . 66 Guns 107 | 6 69 32 . . Cannons 548 | . 157 391 . . Explosions 1193 | . 756 437 . . Melee 74 | . . 74 . . Ramming 78 | 7 . 5 . 66 Kinetic 107 | 6 69 32 . . Thermal 548 | . 157 391 . . Explosive 1193 | . 756 437 . . Electromagnetic . | . . . . . Impact 74 | . . 74 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 24 | . 2 22 . . Projectiles 2 | . . 2 . . Explosions 22 | . 2 20 . . Melee . | . . . . . Knockbacks 2 | . . 1 . 1 Impact 2 | . . 1 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 110 | . 80 2 . 28 Shots 7 | . 7 . . . Rammed 23 | . . 1 . 22 Targets Rammed 25 | 2 . 1 . 22 Kicked 2 | 2 . . . . Crushed . | . . . . . Highest Temperature 318 | 20 240 318 . 15 Average Temperature 92 | 15 65 113 . 13 Received Heat Transfer 1074 | 24 216 546 . 288 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 962 | . 333 629 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1020 | . 210 1020 430 404 Initial 430 | . . 52 430 279 Average 219 | . 114 384 430 323 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 62 | 100 87 37 . . Level 1 21 | . 12 15 . 97 Level 2 12 | . . 36 100 2 Level 3 3 | . . 11 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 5 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . . 5 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | 1 23 69 . 25 Peak Tracking Total 14 | 1 4 14 . 14 Tactical Retreats 17 | . . 15 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 8 3 1 . Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 35 9 1 . Successful 26 | . 18 7 1 . Failed 18 | . 16 2 . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 1 | . 1 . . . Terminals 33 | . 26 7 . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 8 | . 6 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 18 | . 12 6 . . Record 10 | . 8 2 . . Terminal Index 1 | . 1 . . . Alert Level 2 | . 1 1 . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 4 1 . . Process 1 | . 1 . . . Report Inventory 3 | . 2 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 7 2 1 . Full Trace Events 8 | . 7 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 3 | . 3 . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1957 | 99 1014 646 10 188 Spaces Moved 1863 | 62 679 896 17 209 Core 80 | 22 . 45 . 13 Treads . | . . . . . Legs 852 | 40 671 118 . 23 Wheels . | . . . . . Hover . | . . . . . Flight 931 | . 8 733 17 173 Fastest Speed 37 | 50 120 37 37 37 Average Speed 79 | 95 122 53 37 50 Slowest Speed 400 | 120 400 190 37 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 10 | . . 9 . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 95 67 2 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . 54 43 . . Melee . | . . . . . Projectile 5 | . . 5 . . AOE 92 | . 54 38 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2242 | 100 824 1012 20 286 Wait 129 | 23 60 33 . 13 Move 1841 | 62 678 878 16 207 Hop 9 | . . 8 . 1 Pick Up 59 | 8 25 21 1 4 Fast Attach . | . . . . . Attach 34 | 5 8 18 1 2 Detach 9 | . 1 7 1 . Swap 23 | . 12 10 1 . Drop 30 | . 17 12 . 1 Fire 45 | 1 23 21 . . Melee 3 | . . 3 . . Ram 23 | . . 1 . 22 Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis 36 | . . . . 36 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 6) 441 | -10/Materials | Central database locked down 528 | -10/Materials | Discovered new exit (range 12) 694 | -10/Materials | Repaired Lgt. Ion Engine? 1005 | -10/Materials | Discovered new exit (range 8) 1013 | -10/Materials | Identified exit to Mines 1091 | -10/Materials | Discovered new exit (range 8) 1099 | -10/Materials | Identified exit to Materials 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1356 | -9/Materials | Discovered new exit (range 9) 1483 | -9/Materials | Core integrity fell below 50% 1565 | -9/Materials | Core integrity fell below 20% 1595 | -9/Materials | Lost 4 parts (1p1u2w) 1753 | -9/Materials | Discovered new exit (range 13) 1757 | -9/Materials | Identified exit to Materials 1758 | -9/Materials | Destroyed 7 combat bots 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1770 | -8/Materials | Identified exit to Garrison 1770 | -8/Materials | Entered Garrison 1830 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Triggered checkpoint 1860 | -8/Garrison | Triggered checkpoint 1864 | -8/Garrison | Triggered checkpoint 1911 | -8/Garrison | Core integrity fell below 50% 1921 | -8/Garrison | Core integrity fell below 20% 1937 | -8/Garrison | Lost 7 parts (2p2n1u2w) 1954 | -8/Garrison | Triggered checkpoint 1958 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Slammed into G-50 Soldier. Destabilizing: Core damaged (-16). Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into G-50 Soldier. G-50 Soldier knocked back. Slammed into G-50 Soldier. Penetrated by Slug. G-50 Soldier destroyed. Acquired 38 matter. Dropped Ion Engine. Acquired Lgt. Angular Momentum Engine. Acquired Carbon-fiber Leg. Acquired 20 matter. Acquired Adv. Heat Sink. Beams of light sweep through the air. An alarm sounds. Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????#"T"# | | ????????????????????????#" | | ????????????????????????############### ## #? | | ????????????????????????????????????### ## ## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ??????????????????????????????##????### ## ## | | ????????????????????????########## ### ## #? | | ???????????????????????## | | ???????????????????????#T | | ??########??????????????# | | ??#""""""#??????????????# #### ########""""## | | ??#" "#??????????????# #??# #???????????????? | | ??#" "#??????????????# #??# #???????????????? | | ??#### ###??????????????# #??# #???????????????? | | ?????# #????????????????# #??# #???????????????? | | ?????# ################## #### #???????????????? | | ?????# = [% * #???????????????? | | ?????#"###### ########### ######???????????????? | | ?????# #????# #?????????# #????????????????????? | | ?????# #????# #?????????# #????????????????????? | | ?????# #????# #?????????# #????????????????????? | | ?#####=#????# #????##???# ###??????????????????? | | ?#!! # #### #????#"T"##@ #??????????????????? | | ?# *%= + #????#" g#??????????????????? | | ?#!!!###### #????###### g#??????????????????? | | ?#####????### #?????????# ###??????????????????? | | ????????????# #?????????# #????????????????????? | | ????????????# #?????????# #????????????????????? | | ????????????# #?????????# #????????????????????? | | ??????????### #?????????#Y #????????????????????? | | ??????????# #????????? #????????????????????? | | ??????????# #????????? #????????????????????? | | ??????????# #?????????# #????????????????????? | | ??????????### #?????????# #????????????????????? | | ????????????# #?????????#l #????????????????????? | | ????????????# #?????????# #????????????????????? | | ????????????#"#?????????# Y#????????????????????? | | ????????????#%#?????????? l+????????????????????? | | ??????????? "#?????????? ?????????????????????? | | ??????????# #?????????? ?????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????### #??????????????????????????????????? | | ???????????##+##?????????????????????????????????? | | ???????????#! !#?????????????????????????????????? | | ???????????#! !#?????????????????????????????????? | | ???????????#!!!#?????????????????????????????????? | | ???????????#####?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed GodUtilityWheel Manual? 0 Play Time 02:00:33 Cumulative 2.0 hours Start 2025.03.17 @ 15:12:15 End 2025.03.18 @ 22:16:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05603ba7-4b52-4075-ae2a-b0c04844625d