Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 11:43:59 Player: Dumalacath Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2415) 2415 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 7050 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 431 Met Imprinter 300 Was Imprinted 300 Friendly Fire -529 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 80/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Improved Cooling System Experimental Targeting Computer Phase Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Makeshift Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Experimental Targeting Computer Utility Shielding Sensor Drone Bay > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Light Antimatter Reactor Improved Cooling System Experimental Targeting Computer Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Phasing AFG Field Laser Plasma Rifle Heavy Machine Gun Advanced Assault Cannon Tiamat Missile Launcher Hammer [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 126 | 6 6 10 25 3 8 7 61 Power 19 | 1 . 2 4 . 1 1 10 Engine 9 | 1 . 1 4 . . . 3 Core 7 | . . 1 . . 1 1 4 Reactor 3 | . . . . . . . 3 Propulsion 29 | 2 2 2 10 . 1 1 11 Treads 1 | . . . 1 . . . . Leg 19 | 2 1 1 3 . 1 1 10 Wheel 5 | . 1 1 3 . . . . Hover 1 | . . . . . . . 1 Flight 3 | . . . 3 . . . . Utility 26 | 1 2 2 3 1 5 . 12 Device 11 | . . 1 1 . 4 . 5 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . 1 . . . 1 Hackware . | . . . . . . . . Protection 10 | . . 1 1 1 1 . 6 Artifact . | . . . . . . . . Weapon 52 | 2 2 4 8 2 1 5 28 Energy Gun 20 | 1 2 1 2 1 . 2 11 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | 1 . . . . . 1 4 Ballistic Cannon 9 | . . . 5 . . 1 3 Launcher 10 | . . 2 1 1 . . 6 Special Weapon 1 | . . 1 . . . . . Impact Weapon 5 | . . . . . 1 1 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 . 1 . 2 . 5 Parts Lost 38 | . . 8 2 . . . 28 Power 8 | . . 1 1 . . . 6 Propulsion 12 | . . 3 1 . . . 8 Utility 11 | . . 1 . . . . 10 Weapon 7 | . . 3 . . . . 4 Highest Loss Streak 19 | . . 8 1 . . . 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 92 78 94 100 100 100 97 Engine 7 | . 14 7 11 11 9 . 6 Core 4 | . . 6 . . 1 11 5 Leg 27 | . 22 9 7 33 33 33 31 Wheel 2 | . 5 9 14 . . . . Device 11 | . . 3 1 11 11 11 18 Storage 9 | . 14 14 11 11 11 11 5 Processor 2 | . 8 4 8 . . . 2 Protection 9 | . . . 10 11 11 11 11 Energy Gun 10 | . 26 13 4 17 13 10 5 Ballistic Gun 2 | . . . . . . 5 4 Ballistic Cannon 2 | . . . 12 . . 4 . Launcher 1 | . . 5 3 4 . . . Impact Weapon 1 | . . . . . 8 . . Naked Turns 1 | . . . . . . . 1 Heaviest Build 83 | 13 31 32 40 40 41 48 83 Greatest Support 80 | 20 20 16 39 39 46 48 80 Greatest Overweight (x) 9 | . 1 9 9 1 . . 7 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 14 Most Carried 15 | 3 11 15 15 15 15 15 15 Average Carried 13 | 1 7 12 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 11 10 15 15 15 15 3 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2088 | 224 91 32 643 146 80 40 832 Remotely . | . . . . . . . . Salvage Created 2734 | . 415 181 428 55 . . 1655 Parts 143 | . 21 11 34 9 . . 68 Haulers Intercepted 5 | . 1 . 1 . . . 3 Recyclers Shooed 4 | . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 1 16 . Prevented 8 | . . . . . . 8 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 61 | . 2 11 19 4 . . 25 Guns 19 | . 2 2 . 2 . . 13 Cannons 19 | . . . 16 . . . 3 AOE 21 | . . 9 3 2 . . 7 Classes Destroyed 15 | . 6 2 3 . . . 4 Worker 6 | . 2 . 1 . . . 3 Builder 5 | . 2 1 . 1 . . 1 Hauler 5 | . 1 . 1 . . . 3 Recycler 3 | . 1 . . . . . 2 Operator 1 | . . . 1 . . . . Drone 1 | . . . . . . . 1 Watcher 5 | . 3 . 1 . . . 1 Swarmer 13 | . . 1 8 4 . . . Grunt 25 | . 2 3 4 . . . 16 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 8 | . . . 6 . . . 2 Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . . . . 4 Assembled 8 | . . 8 . . . . . Best Kill Streak 9 | . 4 9 5 3 . . 7 Combat Bots Only 8 | . 2 8 5 2 . . 5 Max Kills in Single Turn 4 | . 2 3 1 2 . . 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 6868 | . 118 935 1106 122 . . 4587 Core 1309 | . 18 201 230 8 . . 852 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 22 | . . . . . . . 22 Regen/Repaired (Parts) 162 | . . . 88 . . . 74 Core Remaining (%) 50 | 100 . 12 . . . 40 . Volleys Fired 202 | . 13 11 64 6 . . 108 Largest 2 | . 2 2 2 2 . . 2 Hottest 145 | . 90 90 121 121 . . 145 Shots Fired 314 | . 26 15 94 9 . . 170 Gun 182 | . 26 10 13 7 . . 126 Cannon 112 | . . . 78 . . . 34 Launcher 20 | . . 5 3 2 . . 10 Special . | . . . . . . . . Kinetic 146 | . . . 78 . . . 68 Thermal 96 | . . . 13 7 . . 76 Explosive 17 | . . 4 3 2 . . 8 Electromagnetic 55 | . 26 11 . . . . 18 Robot Hit Streak 26 | . 14 8 8 5 . . 26 Robot Miss Streak 15 | . 3 4 15 5 . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 234 | . 20 9 69 5 . . 131 Core Hits 218 | . 16 29 65 10 . . 98 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 7 | . . . . . . . 7 Burn 3 | . . . . . . . 3 Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . . . 2 Melee Attacks 8 | . . . . . 1 3 4 Impact 8 | . . . . . 1 3 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8216 | . 516 811 1682 281 . . 4926 Guns 3084 | . 430 97 145 46 . . 2366 Cannons 1888 | . . . 1165 . . . 723 Explosions 3140 | . 84 712 319 235 . . 1790 Melee 21 | . . . . . . . 21 Ramming 83 | . 2 2 53 . . . 26 Kinetic 2302 | . . . 1165 . . . 1137 Thermal 2355 | . 84 137 145 46 . . 1943 Explosive 2553 | . . 558 319 235 . . 1441 Electromagnetic 902 | . 430 114 . . . . 358 Impact 21 | . . . . . . . 21 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . 2 . . . . 31 Average Corruption 3 | . . 2 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . 4 . . . . 23 Message Errors 3 | . . 1 . . . . 2 Matter Fused 7 | . . 1 . . . . 6 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 7 | . . 2 . . . . 5 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 164 | . . 12 22 . . . 130 Projectiles 20 | . . . 1 . . . 19 Explosions 137 | . . 12 14 . . . 111 Melee 7 | . . . 7 . . . . Knockbacks 33 | . . . 29 . . . 4 Impact 1 | . . . 1 . . . . Kinetic 30 | . . . 27 . . . 3 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 250 | . 52 37 39 20 . . 102 Shots 10 | . 2 2 1 1 . . 4 Rammed 4 | . . 1 3 . . . . Targets Rammed 12 | . 1 1 5 . . . 5 Kicked 8 | . 1 . 2 . . . 5 Crushed . | . . . . . . . . Highest Temperature 290 | . 186 81 153 81 . . 290 Average Temperature 57 | . 57 38 39 37 . . 81 Received Heat Transfer 1546 | . 36 27 399 . . . 1084 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 8 | . . 1 . . . . 7 Heat Transferred 3878 | . 150 200 275 77 . . 3176 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 528 | . 170 146 528 304 . . 451 Initial 151 | . . 7 . 151 . . 2 Average 118 | . 74 71 240 172 . . 86 Maximum Alert Level 2 | . . . 2 1 . . 2 Low Security (%) 81 | 100 100 100 48 67 . . 87 Level 1 11 | . . . 30 32 . . 4 Level 2 7 | . . . 21 . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . . . . 9 Investigation 1 | . . . . . . . 1 Extermination 6 | . . . . . . . 6 Reinforcement 1 | . . . . . . . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . . . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 7 23 31 4 . 8 43 Peak Tracking Total 11 | . 3 11 6 3 . 3 10 Tactical Retreats 4 | . 1 1 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . . 1 . . . 7 Max in Single Turn 3 | . . . 1 . . . 3 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 19 | . 5 1 5 2 . 1 5 Terminals 11 | . 5 1 3 1 . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 2 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 48 | . 17 3 17 2 . 1 8 Successful 32 | . 10 2 11 2 . 1 6 Failed 16 | . 7 1 6 . . . 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 25 | . 14 1 5 . . . 5 Terminals 33 | . 17 3 11 1 . 1 . Fabricators 3 | . . . . . . . 3 Repair Stations 8 | . . . 5 . . . 3 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 12 | . 5 1 3 2 . 1 . Record 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 5 | . 2 1 1 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . 4 . . . 2 Scan Component 3 | . . . 2 . . . 1 Repair 3 | . . . 2 . . . 1 Recycling Unit Hacks 2 | . . . 1 . . . 1 Report Inventory 2 | . . . 1 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 9 | . 5 1 3 . . . . Terminals 9 | . 5 1 3 . . . . Assimilate 1 | . 1 . . . . . . Botnet 8 | . 4 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 1 3 1 . 1 2 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 169 | . . . . . . . 169 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 3 | . . . 2 . . . 1 Time 89 | . . . 70 . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 15 | . 1 3 . 1 9 . 1 Largest Group 9 | . 1 4 . 1 9 9 7 Highest-Rated Group 287 | . 10 50 . 31 287 287 220 Highest-Rated Ally 51 | . 10 16 . 31 51 51 40 Zionite Dispatches 1 | . . . . . . . 1 Demo 1 | . . . . . . . 1 Total Orders 6 | . . . . . . . 6 EXPLORE 4 | . . . . . . . 4 RETURN 2 | . . . . . . . 2 Ally Attacks 76 | . . 14 . 3 . 40 19 Total Damage 1957 | . . 173 . 40 . 1204 540 Kills 22 | . . 4 . 1 . 11 6 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 2 3 . Drone Launches 11 | . . . . . . . 11 Drone Recoveries 7 | . . . . . . . 7 Zionite Intel Received 1 | . . . . . . . 1 Guard Positions 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 9096 | 69 487 748 911 895 1475 1514 2997 Spaces Moved 5204 | 50 325 429 497 622 1177 1110 994 Core 62 | 3 . 50 5 . . . 4 Treads . | . . . . . . . . Legs 4258 | 47 172 . 140 622 1177 1110 990 Wheels 851 | . 153 379 319 . . . . Hover . | . . . . . . . . Flight 33 | . . . 33 . . . . Fastest Speed 50 | 50 115 115 99 120 120 126 50 Average Speed 129 | 115 126 159 116 139 120 126 134 Slowest Speed 500 | 120 190 500 500 190 126 126 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 3 47 74 56 92 90 98 28 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 10 | . . 2 . 2 3 3 . Spaces Dug 2 | . . . . . . 1 1 Terrain Destroyed 145 | . 8 27 23 19 . 1 67 Melee 2 | . . . . . . 1 1 Projectile 3 | . . . . . . . 3 AOE 140 | . 8 27 23 19 . . 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 7193 | 58 377 474 733 639 1229 1220 2463 Wait 1521 | . 12 17 112 4 32 90 1254 Move 5197 | 49 324 428 496 621 1176 1109 994 Hop . | . . . . . . . . Pick Up 67 | 3 12 5 16 2 4 4 21 Fast Attach 25 | 6 2 . 10 . 1 1 5 Attach 34 | . 1 4 5 . 1 . 23 Detach 4 | . 2 . 1 . 1 . . Swap 67 | . 3 6 10 3 6 6 33 Drop 53 | . 7 2 14 3 5 6 16 Fire 202 | . 13 11 64 6 . . 108 Melee 8 | . . . . . 1 3 4 Ram 4 | . . 1 3 . . . . Kick 8 | . 1 . 2 . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 2 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 18) 517 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Entered Mines 557 | -10/Mines | Accompanied by 1 ally 562 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 760 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 900 | -10/Mines | Discovered new exit (range 13) 939 | -10/Mines | Learned location of 1 exit from Materials 1003 | -10/Mines | Assembled infested the area 1038 | -10/Mines | Destroyed 8 combat bots 1043 | -10/Mines | Core integrity fell below 50% 1049 | -10/Mines | Core integrity fell below 20% 1081 | -10/Mines | Lost 8 parts (1p3n1u3w) 1305 | -10/Mines | Entered Materials 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Identified exit to Materials 1435 | -9/Materials | Repaired Imp. Heat Sink 1468 | -9/Materials | Repaired EMP Blaster 1787 | -9/Materials | Core integrity fell below 50% 1824 | -9/Materials | Discovered new exit (range 10) 1890 | -9/Materials | Identified exit to Mines 2216 | -9/Materials | Entered Mines 2226 | -9/Mines | Met a Derelict bent on vengeance 2241 | -9/Mines | Received a Mining Laser from a helpful Derelict 2420 | -9/Mines | Found the Drone Emporium 2429 | -9/Mines | Found Prototype Device 2736 | -9/Mines | Discovered exit to Materials (range 16) 2742 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2876 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2901 | -9/Mines | Discovered exit to Materials (range 10) 2903 | -9/Mines | Learned location of 1 exit from Materials 3111 | -9/Mines | Entered Zion 3224 | -7/Zion | Learned location of Quarantine (-3) 3236 | -7/Zion | Learned location of Recycling (-7) 3378 | -7/Zion | Learned location of 1 exit from Factory 3669 | -7/Zion | Gained Derelict followers 3863 | -7/Zion | Given the Hacking Drone Bay 3874 | -7/Zion | Identified Sensor Drone Bay 3900 | -7/Zion | Learned location of Data Miner (-6) 4013 | -7/Zion | Found Prototype Device 4014 | -7/Zion | Identified Phasing AFG 4118 | -7/Zion | Imprinted 4120 | -7/Zion | Declared Zion's savior 4418 | -7/Zion | Given A8's code to call for help 4548 | -7/Zion | Discovered new exit (range 7) 4586 | -7/Zion | Entered Proximity Caves 4586 | -6/Proximity Caves | Accompanied by 9 allies 4646 | -6/Proximity Caves | Build established: Scavenger-Mutant 4695 | -6/Proximity Caves | Learned Factory trap positions 5440 | -6/Proximity Caves | Learned 12 Factory zone layouts 5955 | -6/Proximity Caves | Discovered new exit (range 9) 6100 | -6/Proximity Caves | Entered Factory 6100 | -6/Factory | Accompanied by 7 allies 6100 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6101 | -6/Factory | Identified exit to Factory 6103 | -6/Factory | Loaded intel: 83 trap records 6372 | -6/Factory | Repaired Carbon-fiber Leg 6732 | -6/Factory | Zion Demo squad teleported in 6806 | -6/Factory | Retrieved Zion intel report: Guard Positions 7150 | -6/Factory | Build established: Mutant 7552 | -6/Factory | Terminal network hard line cut 7763 | -6/Factory | Fabricated Tiamat Missile Launcher? 8002 | -6/Factory | Found Prototype Processor 8018 | -6/Factory | Identified Exp. Targeting Computer 8022 | -6/Factory | Found Exp. Targeting Computer 8900 | -6/Factory | First assault squad dispatched 9039 | -6/Factory | Core integrity fell below 50% 9060 | -6/Factory | System corruption reached 10% 9082 | -6/Factory | Core integrity fell below 20% 9092 | -6/Factory | System corruption reached 30% 9097 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09060_ Arm. Leg destroyed. 09060_ System corrupted by crushing effect (+5). 09061_ Lgt. Antimatter Reactor destroyed. 09061_ Lrg. Storage Unit destroyed. 09061_ System corrupted by crushing effect (+1). 09061_ System corrupted by crushing effect (+2). 09063_ B-48 Gladiator destroyed. 09065_ Coolant Injector destroyed. 09071_ G-50 Soldier destroyed. 09071_ Arm. Leg destroyed. 09078_ Gatling Laser destroyed. 09078_ Adv. Assault Cannon destroyed. 09078_ System corrupted by crushing effect (+3). 09078_ System corrupted by crushing effect (+5). 09080_ Acquired 52 matter. 09086_ System corrupted: Heat flow error (+147). 09086_ Lightning Gun destroyed. 09091_ Phasing AFG destroyed. 09091_ System corrupted by crushing effect (+5). 09092_ Acquired Hammer. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????^ | | ????????????????????????????????????^ | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????#?????????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ??????????###/##########????????????? | | ??????????# *g= #????????????? | | ??????????#b@[=/g #????????????? | | ??????????# !""""" #????????????? | | ??????????#=""""" #????????????? | | ??????????#="""""" #????????????? | | ??????????#["""""" #????????????? | | ??????????#!!%= = #????????????? | | ??????????#%""""""% #????????????? | | ??????????# """"""| #????????????? | | ??????????# """"""[ #????????????? | | ??????????# """"""%! #????????????? | | ??????????# = #????#####+### | | ??????????#+###/############# | | ??????????# | | ??????????# % | | ??????????# | | ??????????+ | | ??????????# | | ??????????# """""" | | ??????????# ! """""" | | ??????????#######/###### """""" | | ??????????????# ## """""" | | ??????????????# """"" ## """""" | | ??????????????# ""T"" ## """""" | | ??????????????# ## """""" | | ??????????????# + """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Plasma Flamer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Tiamat Missile Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionSiegeShield Manual? 0 Play Time 01:45:45 Cumulative 42.9 hours Start 2023.01.29 @ 13:29:16 End 2023.01.30 @ 11:43:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 070a7ca5-ee11-4a4d-bef4-19bcd48282a2