Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 20:53:29 Player: JackZewap Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (5742) 5742 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 10370 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 40 Friendly Fire -187 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 222/300 System Corruption 6% Temperature Critical (632) Movement Treading (480) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Improved Utility Shielding Makeshift Light Armor Plating Reflective Plating > --- WEAPON (3) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (25) --- Heavy Deuterium Engine Micro Nuclear Core Armored Treads Advanced Treads Large Matter Pod (150) Weapon Cycler Improved Shield Generator Hacking Suite Makeshift System Shield Component Analysis Suite System Restoration Module Recalibrator Heavy Laser Gatling Laser Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Matter Filter Hardened Medium Armor Plating Reflective Plating System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Enhanced Nuclear Core Micro Nuclear Core Improved Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Large Matter Pod Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Hacking Suite Component Analysis Suite System Restoration Module Recalibrator Improved Field Recycling Unit Gauss Rifle Advanced Assault Cannon Heavy Rocket Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 151 | 6 16 3 49 1 28 21 10 17 Power 18 | 1 1 1 6 1 3 3 . 2 Engine 12 | 1 1 1 4 1 3 1 . . Core 6 | . . . 2 . . 2 . 2 Reactor . | . . . . . . . . . Propulsion 36 | 2 4 . 19 . 5 3 1 2 Treads 20 | . . . 9 . 5 3 1 2 Leg . | . . . . . . . . . Wheel 16 | 2 4 . 10 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 3 . 6 . 6 8 6 3 Device 10 | . . . 2 . 1 4 2 1 Storage 4 | 1 2 . 1 . . . . . Processor 5 | . . . 1 . 3 . 1 . Hackware 3 | . 1 . . . 2 . . . Protection 11 | . . . 2 . . 4 3 2 Artifact . | . . . . . . . . . Weapon 64 | 2 8 2 18 . 14 7 3 10 Energy Gun 13 | 1 3 . 2 . 3 1 2 1 Energy Cannon 4 | . . . 4 . . . . . Ballistic Gun 23 | 1 2 . 9 . 11 . . . Ballistic Cannon 9 | . 2 . . . . 3 . 4 Launcher 13 | . 1 2 3 . . 3 . 4 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 35 | . 3 2 8 . 1 10 2 9 Power 3 | . 1 1 1 . . . . . Propulsion 12 | . 2 . 4 . . 3 . 3 Utility 14 | . . . 3 . . 6 2 3 Weapon 6 | . . 1 . . 1 1 . 3 Highest Loss Streak 4 | . 2 2 2 . 1 4 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 92 95 98 100 99 99 75 95 Engine 7 | . 11 10 6 5 9 5 7 6 Core 1 | . . . 4 5 . 1 . . Treads 20 | . . . 17 33 27 22 20 21 Wheel 5 | . 25 28 14 . . . . . Device 4 | . . . 3 . . 12 4 . Storage 8 | . 14 14 11 11 9 7 7 7 Processor 4 | . . . 4 . 15 . 5 7 Hackware 5 | . 12 14 5 . 10 9 1 . Protection 13 | . . . 8 22 1 15 19 28 Energy Gun 4 | . 8 24 . . 1 7 2 11 Energy Cannon 1 | . . . 6 . . . . . Ballistic Gun 7 | . 5 . 12 22 24 . . . Ballistic Cannon 3 | . 13 . . . . 13 . 1 Impact Weapon 1 | . . . . . . . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 13 51 49 101 103 106 126 125 133 Greatest Support 69 | 26 32 32 69 66 66 65 67 67 Greatest Overweight (x) 5 | . 1 1 5 1 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 Average Capacity 23 | 6 14 20 24 25 25 25 25 25 Most Carried 25 | . 19 20 25 25 25 25 25 25 Average Carried 22 | . 10 18 22 25 24 24 23 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 Final Carried 25 | . 18 20 25 25 24 24 25 19 Class Distribution -------------------- 59% | Mutant 18% | Tank 7% | Gunner 4% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 4217 | 197 327 101 1238 194 816 657 475 212 Remotely . | . . . . . . . . . Salvage Created 6628 | . 279 137 2366 338 1234 1113 429 732 Parts 366 | . 35 9 141 30 75 54 1 21 Haulers Intercepted 12 | . 2 . 5 . 4 1 . . Recyclers Shooed 2 | . . . . 1 1 . . . Parts Field Recycled 3 | . . . . . . . 3 . Retrieved Matter 5 | . . . . . . . 5 . Parts Self-Destructed 12 | . . . . . . . 2 10 Prevented 6 | . . . . . . . 1 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 138 | . 11 7 46 14 16 22 3 19 Melee 2 | . . . . . . . 2 . Guns 71 | . 3 7 24 14 16 7 . . Cannons 34 | . 3 . 14 . . 13 . 4 AOE 28 | . 5 . 7 . . 1 . 15 Classes Destroyed 17 | . 7 . 5 . . 2 1 2 Worker 5 | . 1 . 1 . 1 2 . . Builder 3 | . 1 . 1 . . 1 . . Hauler 12 | . 2 . 5 . 4 1 . . Recycler 5 | . . . 3 . 1 1 . . Minesweeper 1 | . . . . . . . 1 . Mechanic 3 | . . . 2 . . 1 . . Operator 7 | . 2 . 3 . 1 1 . . Watcher 13 | . 3 . 4 . 3 3 . . Swarmer 39 | . 9 3 11 10 . 1 3 2 Grunt 55 | . 2 4 22 3 9 7 . 8 Brawler 7 | . . . 4 . . . . 3 Duelist 5 | . . . 1 1 1 . . 2 Protector 1 | . . . . . . . . 1 Sentry 21 | . . . 8 . 6 5 . 2 Hunter 3 | . . . . . . 3 . . Programmer 6 | . . . . . . 6 . . Behemoth 1 | . . . . . . . . 1 Packrat 2 | . . . . . . . 2 . Savage 1 | . . . . . . 1 . . Best Kill Streak 8 | . 5 5 7 8 4 4 3 8 Combat Bots Only 8 | . 5 5 7 8 4 3 3 8 Max Kills in Single Turn 5 | . 3 2 3 2 1 3 1 5 Gunslinging 1 | . . 1 1 1 . . . . Exploded 5 | . 3 . 3 . . 1 . 5 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 766 | . 37 33 196 57 51 250 36 106 Missed 234 | . 11 7 61 10 15 95 7 28 Damage Taken 8203 | . 357 332 1695 449 616 2252 412 2090 Core 1349 | . 59 86 301 32 112 299 54 406 Absorbed by Shields 190 | . . . . . . 105 . 85 Redirected to Shielding 11 | . . . . . . . . 11 Ignored by Resistances 194 | . . . . . . 128 . 66 Regen/Repaired (Parts) 505 | . 423 . 82 . . . . . Core Remaining (%) 59 | 100 . 42 . 16 79 . . . Volleys Fired 355 | . 35 13 132 28 57 70 . 20 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 219 | . 130 130 136 46 107 183 . 219 Shots Fired 817 | . 65 26 246 56 168 210 . 46 Gun 492 | . 32 26 144 56 168 63 . 3 Cannon 298 | . 28 . 96 . . 145 . 29 Launcher 27 | . 5 . 6 . . 2 . 14 Special . | . . . . . . . . . Kinetic 580 | . 58 . 130 56 158 149 . 29 Thermal 209 | . 2 26 110 . 10 59 . 2 Explosive 18 | . 5 . 4 . . 2 . 7 Electromagnetic 10 | . . . 2 . . . . 8 Robot Hit Streak 34 | . 7 12 27 34 16 18 . 10 Robot Miss Streak 7 | . 7 7 4 3 3 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 2 3 4 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . Shots Hit Robots 548 | . 33 24 172 42 121 115 10 31 Core Hits 330 | . 28 31 100 18 54 56 2 41 Critical Kills 4 | . . . 1 . 2 . 1 . Critical Parts Destroyed 8 | . . . . 1 4 . 3 . Critical Strikes 29 | . 2 . 2 1 7 13 4 . Burn 9 | . . . . . 1 8 . . Meltdown 1 | . . . 1 . . . . . Destroy 8 | . . . 1 1 6 . . . Blast 7 | . 2 . . . . 5 . . Smash 4 | . . . . . . . 4 . Melee Attacks 16 | . . . . . . . 11 5 Impact 16 | . . . . . . . 11 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14262 | . 688 343 3559 702 1937 3836 732 2465 Guns 5813 | . 147 343 1749 693 1937 882 . 62 Cannons 4064 | . 318 . 1252 . . 1888 . 606 Explosions 3600 | . 223 . 554 . . 1026 . 1797 Melee 732 | . . . . . . . 732 . Ramming 53 | . . . 4 9 . 40 . . Kinetic 7013 | . 453 . 1558 693 1770 1933 . 606 Thermal 3606 | . 12 343 1443 . 167 1431 . 210 Explosive 2101 | . 223 . 434 . . 432 . 1012 Electromagnetic 757 | . . . 120 . . . . 637 Impact 732 | . . . . . . . 732 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 5 5 . . . 6 Average Corruption 4 | . . . 4 5 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . 8 10 . . . 7 Message Errors 7 | . . . 1 5 . . . 1 Matter Fused 9 | . . . 2 3 . . . 4 Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . 1 Parts Fused 2 | . . . . 2 . . . . Data Loss (minor) 5 | . . . 4 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 581 | . 3 . 15 . . 86 445 32 Projectiles 38 | . . . 1 . . 37 . . Explosions 98 | . 3 . 14 . . 49 . 32 Melee 445 | . . . . . . . 445 . Knockbacks 24 | . 1 . . . . 20 2 1 Impact 2 | . . . . . . . 2 . Kinetic 22 | . 1 . . . . 20 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 445 | . 62 . . . . 245 . 138 Shots 10 | . 3 . . . . 3 . 4 Rammed 6 | . . . 2 1 . 3 . . Targets Rammed 6 | . . . 2 1 . 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 699 | . 54 313 180 195 438 289 . 699 Average Temperature 89 | . 13 138 46 58 79 86 . 259 Received Heat Transfer 2015 | . 12 107 585 105 270 543 . 393 Effects 24 | . . 3 . . 2 . . 19 Shutdowns 3 | . . . . . 1 . . 2 Energy Bleed 4 | . . 1 . . . . . 3 Interference 2 | . . 2 . . . . . . Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 5 | . . . . . . . . 5 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions 15 | . . . . . . . 15 . Robots Melted 2 | . . . 1 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Melted 17 | . . 1 7 . . 9 . . Heat Transferred 6302 | . 15 430 2470 . 444 2731 . 212 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 943 | . 313 213 943 634 286 649 . . Initial 354 | . . 48 82 354 194 98 . . Average 255 | . 178 142 480 530 136 110 . . Maximum Alert Level 3 | . 1 1 3 2 1 2 . . Low Security (%) 58 | 100 58 77 24 . 79 86 . . Level 1 15 | . 41 22 13 3 20 6 . . Level 2 16 | . . . 29 96 . 6 . . Level 3 9 | . . . 32 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 8 . . 10 . 1 Investigation 3 | . 1 . 1 . . 1 . . Extermination 4 | . . . . . . 4 . . Reinforcement 4 | . . . 3 . . 1 . . Assault 7 | . . . 4 . . 2 . 1 Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 7 | . 1 . 3 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 213 | . 20 21 69 15 25 41 3 19 Peak Tracking Total 14 | . 5 14 7 4 6 7 3 7 Tactical Retreats 7 | . 1 . 3 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 7 | . 4 . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . 1 . Triggered 1 | . . . 1 . . . . . Most Traps Carried 2 | . . . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 16 | . 1 . 5 . . 9 . 1 Max in Single Turn 4 | . 1 . 2 . . 4 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 32 | . 10 . 10 . 5 5 2 . Terminals 20 | . 7 . 7 . 5 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . 1 . . Recycling Units 6 | . 2 . 2 . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 104 | . 32 . 37 . 14 13 8 . Successful 62 | . 21 . 18 . 10 5 8 . Failed 41 | . 11 . 19 . 3 8 . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts 1 | . . . . . 1 . . . Manual 50 | . 16 . 22 . 10 2 . . Terminals 72 | . 26 . 30 . 14 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 8 | . 2 . 2 . . 4 . . Recycling Units 14 | . 4 . 5 . . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 12 . 7 . 6 1 8 . Record 7 | . . . . . . . 7 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 4 | . 2 . 1 . 1 . . . Prototype ID Bank 9 | . 3 . 3 . 3 . . . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . 3 . . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . . 1 . . Scan Component 3 | . 1 . 1 . . 1 . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 10 | . 4 . 3 . . 3 . . Report Inventory 5 | . 2 . 1 . . 2 . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 4 | . 2 . 1 . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 3 . 5 . 4 . . . Terminals 11 | . 3 . 4 . 4 . . . Botnet 11 | . 3 . 4 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 2 . . . 1 . . . Used 1 | . 1 . . . . . . . Hacking Detections 22 | . 6 . 7 . 5 4 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 77 | . 26 . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 5 | . . . 5 . . . . . Retrieved Components 30 | . 12 . 9 . . 9 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 8 | . . . . . . 8 . . Largest Group 6 | . . . . . . 6 . . Highest-Rated Group 113 | . . . . . . 113 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . Total Damage 164 | . . . . . . 164 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 4 | . 2 . 1 . 1 . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 14792 | 37 1131 180 2824 595 2256 2883 3536 1350 Spaces Moved 6192 | 33 905 93 1315 212 802 913 1401 518 Core 1 | 1 . . . . . . . . Treads 4337 | . . . 491 212 802 913 1401 518 Legs . | . . . . . . . . . Wheels 1854 | 32 905 93 824 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 115 100 240 240 238 230 230 Average Speed 210 | 87 102 115 164 240 248 282 248 238 Slowest Speed 480 | 90 115 115 480 240 330 330 312 312 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 53 | 3 99 23 82 48 60 22 91 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 4 | . . . . 1 . . 1 2 Spaces Dug 12 | . 7 . . . . . . 5 Terrain Destroyed 211 | . 26 . 21 . . 78 . 86 Melee 5 | . . . . . . . . 5 Projectile 31 | . . . . . . 29 . 2 AOE 175 | . 26 . 21 . . 49 . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 7297 | 38 1048 140 1764 242 972 1070 1440 583 Wait 308 | . 49 28 169 . 33 13 3 13 Move 6183 | 32 904 92 1314 211 801 912 1400 517 Hop . | . . . . . . . . . Pick Up 129 | . 27 1 45 . 19 26 8 3 Fast Attach 44 | 6 7 . 10 1 9 7 3 1 Attach 48 | . 1 1 14 . 6 10 7 9 Detach 19 | . 2 2 3 . 4 2 3 3 Swap 59 | . 8 2 25 . 13 4 . 7 Drop 128 | . 15 1 50 1 30 23 4 4 Fire 355 | . 35 13 132 28 57 70 . 20 Melee 16 | . . . . . . . 11 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . 2 1 . 3 . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap 1 | . . . . . . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 14) 192 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 910 | -10/Materials | Repaired Huge Storage Unit 1026 | -10/Materials | Discovered new exit (range 12) 1169 | -10/Materials | Entered Mines 1189 | -10/Mines | Discovered exit to Materials (range 8) 1222 | -10/Mines | Discovered exit to Materials (range 9) 1316 | -10/Mines | Assembled infested the area 1318 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1327 | -10/Mines | Core integrity fell below 50% 1349 | -10/Mines | Entered Materials 1349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -9/Materials | Discovered new exit (range 16) 2197 | -9/Materials | Discovered new exit (range 12) 2336 | -9/Materials | Core integrity fell below 50% 2524 | -9/Materials | Repaired Adv. Beam Cannon 2949 | -9/Materials | First assault squad dispatched 3240 | -9/Materials | Discovered new exit (range 13) 3859 | -9/Materials | Destroyed 7 combat bots 4173 | -9/Materials | Entered Mines 4178 | -9/Mines | Core integrity fell below 20% 4302 | -9/Mines | Destroyed 8 combat bots 4410 | -9/Mines | Learned location of Storage (-7) 4505 | -9/Mines | Learned Materials terminal intel 4754 | -9/Mines | Discovered new exit (range 6) 4768 | -9/Mines | Entered Materials 4768 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4769 | -8/Materials | Loaded intel: 12 terminal locations 5288 | -8/Materials | Build established: Scavenger-Gunner 5583 | -8/Materials | Central database locked down 5659 | -8/Materials | Build established: Gunner 6019 | -8/Materials | Discovered new exit (range 16) 6881 | -8/Materials | Discovered new exit (range 14) 6990 | -8/Materials | Build established: Hacker-Gunner 7024 | -8/Materials | Entered Factory 7024 | -7/Factory | Evolved 2 slots: Utility x2 7312 | -7/Factory | Build established: Hacker-Tank 8039 | -7/Factory | Build established: Tank 9612 | -7/Factory | Garrison activated, responded to threat 9824 | -7/Factory | First assault squad dispatched 9847 | -7/Factory | Discovered new exit (range 16) 9907 | -7/Factory | Entered Lower Caves 9934 | -7/Lower Caves | Lost 4 parts (1n2u1w) 10151 | -7/Lower Caves | Build established: Mutant 10510 | -7/Lower Caves | Encountered a Warlord checkpoint 10767 | -7/Lower Caves | Core integrity fell below 50% 10876 | -7/Lower Caves | Identified exit to Lower Caves 10935 | -7/Lower Caves | Learned 8 Factory zone layouts 10935 | -7/Lower Caves | Learned Factory stockpile data 10935 | -7/Lower Caves | Learned Factory security intel 13443 | -7/Lower Caves | Entered another Lower Caves area 13772 | -7/Lower Caves | Spotted B-75 Beast 14138 | -7/Lower Caves | Identified exit to Factory 14268 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14295 | -7/Lower Caves | Build established: Tank 14427 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14463 | -7/Lower Caves | Destroyed 8 combat bots 14468 | -7/Lower Caves | Lost 3 parts (1n1u1w) 14677 | -7/Lower Caves | Crushed by falling debris 14777 | -7/Lower Caves | Destroyed B-75 Beast 14779 | -7/Lower Caves | Core integrity fell below 20% 14794 | -7/Lower Caves | Core destroyed Last Messages --------------- 14780_ Arm. Treads broken. 14780_ Overheating: Short circuit. 14781_ Overheating: Energy bleed (-71). 14782_ Overheating: Hrd. Medium Armor Plating damaged (-11). 14783_ Overheating: Imp. Utility Shielding damaged (-27). 14783_ G-47 Trooper destroyed. 14784_ Overheating: Mak. Light Armor Plating damaged (-46). 14784_ Overheating: Reflective Plating damaged (-8). 14788_ Overheating: Imp. Utility Shielding damaged (-18). 14788_ Overheating: Hrd. Medium Armor Plating damaged (-1). 14789_ Overheating: Adv. Assault Cannon damaged (-22). 14790_ Overheating: Enh. Nuclear Core damaged (-30). 14790_ Particle Gun fries itself beyond repair. 14790_ Aluminum Leg fries itself beyond repair. 14790_ Hrd. Medium Armor Plating destroyed. 14791_ Overheating: Energy bleed (-47). 14793_ Overheating: Enh. Nuclear Core damaged (-12). 14793_ Aluminum Leg fries itself beyond repair. 14793_ G-47 Trooper knocked back. 14794_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #######?????????####????????????????????????????? | | ## ####?????## ##?###???????????????????????? | | # ##???## ## ####????????????????????? | | ##??# ##???????????????????? | | ### #??# #???????????????????? | | #?# #??# #???????????????????? | | ??# ##?# ## ?????????????????? | | ??# ### ??????????????? | | ??#### ## ## ??????????? | | ?????## ## ??????????? | | ??????# ##??? #??????????? | | #??#### ####??????? #??????????? | | #??# ##????????????? #??????????? | | #??# #??????????????? #??????????< | | ???# ## #?????????????? % #????????????? | | ???# ## #### #???????????# %% #????????????? | | ##?# ####??## #????##### ; % #????????????? | | #?# #??????# #???## @;; ; % ##???????????? | | ### #?????## ##???# ;;; #???????????? | | ##????# ##??## #; #???????????? | | #????# #### % %% % % #???????????? | | #????## %g* ????? | | ##### ######## %% % ????? | | ????# ?????? | | ????## ?????? | | ?????############# ## ??????? | | ?????????????????# #### ### #??? ??????? | | ???????########### #??## ##?? #???????????? | | ???????# ##??###;;;#????# #??????????? | | ???????# ##########"##???#####????? #?????????? | | ????#### #????????## ####??????????? ?????????? | | ????# #?????????## ##???????????? ????????? | | ????# ####??????????#####???????????? ??????????? | | ##### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelLargeMicroactuators Manual? 0 Play Time 01:13:05 Cumulative 63.9 hours Start 2024.05.25 @ 19:50:19 End 2024.05.26 @ 20:53:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 65 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de6d91aa-917f-4dc2-b51c-0c1dc2cd89db