Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 23:44:25 Player: surprisinglarge Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1512) 1512 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4017 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 148/150 System Corruption 7% Temperature Cool (1) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Coolant Injector Large Storage Unit Advanced Weight Redist. System Target Analyzer Improved Light Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Gatling Laser Minigun Minigun > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Coolant Injector Large Storage Unit Advanced Weight Redist. System Target Analyzer Improved Light Armor Plating Heavy Laser Gatling Laser Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Minigun Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 42 | 6 6 3 4 23 Power 7 | 1 1 . 1 4 Engine 3 | 1 1 . . 1 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 14 | 2 3 1 . 8 Treads . | . . . . . Leg 14 | 2 3 1 . 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 1 2 4 Device 2 | . . . 1 1 Storage 2 | 1 . . . 1 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 2 1 1 7 Energy Gun 8 | 1 1 1 1 4 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 29 | . 6 . 5 18 Power 6 | . 1 . 1 4 Propulsion 11 | . 3 . 2 6 Utility 3 | . . . . 3 Weapon 9 | . 2 . 2 5 Highest Loss Streak 8 | . 5 . 4 8 To Critical Strikes . | . . . . . Average Backups 4 | . . 2 4 6 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 3 4 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Unused Backups 7 | . . . . 7 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 75 | . 71 74 78 75 Engine 7 | . 9 11 6 6 Core 2 | . . . 1 4 Leg 20 | . 24 24 22 17 Device 2 | . . . 6 3 Storage 9 | . 14 11 9 7 Processor 12 | . . 5 16 16 Energy Gun 8 | . 11 11 9 6 Ballistic Gun 4 | . 3 . . 7 Ballistic Cannon 3 | . 7 11 7 . Peak Build Rating 40 | 6 6 10 18 40 Average Rating 19 | 4 5 7 14 27 On Entrance 6 | . 6 6 10 12 Naked Turns . | . . . . . Heaviest Build 40 | 12 14 16 17 40 Greatest Support 58 | 20 20 30 30 58 Greatest Overweight (x) 6 | . 1 . 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 9 Most Carried 10 | 4 3 4 6 10 Average Carried 4 | . . 2 4 6 Final Capacity 10 | 8 8 8 8 10 Final Carried 7 | . 2 3 5 7 Class Distribution -------------------- 55% | Mutant 20% | Scavenger-Mutant 17% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 945 | 223 150 . 129 443 Remotely . | . . . . . Salvage Created 1618 | . 229 91 356 942 Parts 71 | . 14 6 8 43 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 6 2 5 17 Guns 19 | . 4 1 1 13 Cannons 6 | . 2 1 3 . AOE 4 | . . . . 4 Classes Destroyed 7 | . 2 . 2 3 Tunneler 1 | . . . . 1 Recycler 3 | . . . 1 2 Watcher 3 | . 1 1 1 . Grunt 17 | . 6 2 2 7 Sentry 7 | . . . 3 4 Hunter 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 4 | . 2 3 2 4 Combat Bots Only 4 | . 2 2 1 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 469 | . 99 16 50 304 Missed 155 | . 26 7 16 106 Hits 314 | . 73 9 34 198 Projectile 314 | . 73 9 34 198 Critical Strikes 13 | . 1 . 3 9 Damage Taken 4014 | . 899 95 519 2501 Core 1016 | . 200 42 71 703 Absorbed by Shields . | . . . . . Ignored by Resistances 45 | . . . . 45 Core Remaining (%) 74 | 100 20 89 87 . Volleys Fired 126 | . 37 8 29 52 Largest 3 | . 2 2 2 3 Hottest 149 | . 70 86 112 149 Shots Fired 225 | . 56 16 49 104 Gun 175 | . 41 8 33 93 Cannon 39 | . 15 8 16 . Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 108 | . 25 8 16 59 Thermal 106 | . 31 8 33 34 Explosive 11 | . . . . 11 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 5 10 15 18 Robot Miss Streak 4 | . 4 2 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 155 | . 31 9 38 77 Core Hits 88 | . 15 3 15 55 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 . 4 2 Burn 6 | . 1 . 3 2 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2928 | . 422 192 617 1697 Guns 2049 | . 300 73 379 1297 Cannons 458 | . 110 119 229 . Explosions 392 | . . . . 392 Melee . | . . . . . Ramming 29 | . 12 . 9 8 Kinetic 1176 | . 177 119 229 651 Thermal 1331 | . 233 73 379 646 Explosive 392 | . . . . 392 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 3 1 3 . Impact 2 | . 1 . 1 . Kinetic 5 | . 2 1 2 . Secondary . | . . . . . Self-Inflicted Damage 152 | . . . . 152 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 10 | . 5 . 2 3 Kicked 10 | . 5 . 2 3 Crushed . | . . . . . Highest Temperature 332 | . 129 105 42 332 Average Temperature 72 | . 55 42 17 96 Received Heat Transfer 1527 | . 525 54 270 678 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . 3 . 2 4 Heat Transferred 3579 | . 729 185 1184 1481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 131 | . 48 38 32 131 Initial 7 | . . . 7 . Average 36 | . 14 11 12 55 Influence Increases 921 | . 173 48 157 543 Destroy 0b10 Robot/C 600 | . 120 40 100 340 Destroy 0b10 Robot/NC 35 | . 5 5 10 15 Destroy Leader 176 | . 32 2 32 110 Disable Machine 15 | . 15 . . . Destroy Structure 50 | . 1 1 . 48 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 870 | . 173 30 173 494 Entered New Map 13 | . . . 11 2 Time Decay 607 | . 123 30 122 332 Lost Part 250 | . 50 . 40 160 Squads Dispatched 11 | . 1 1 . 9 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 10 7 10 26 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1413 | . . . 286 1127 Optics 1413 | . . . 286 1127 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2035 | 42 388 149 329 1127 Spaces Moved 1171 | 30 221 98 199 623 Core 31 | 8 . . . 23 Treads . | . . . . . Legs 1140 | 22 221 98 199 600 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 136 | 101 122 120 120 150 Slowest Speed 350 | 120 190 120 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 37 15 25 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . . . 55 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . . . 55 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1403 | 41 282 113 238 729 Wait . | . . . . . Move 1167 | 29 220 97 198 623 Hop . | . . . . . Pick Up 50 | 6 11 4 5 24 Fast Attach 1 | . . . . 1 Attach 42 | 6 9 2 3 22 Detach . | . . . . . Swap 3 | . . 1 1 1 Drop 4 | . . 1 . 3 Fire 126 | . 37 8 29 52 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 5 . 2 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Core integrity fell below 50% 208 | -10/Materials | Lost 5 parts (1p2n2w) 307 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Discovered new exit (range 7) 580 | -9/Materials | Entered another Materials area 580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 580 | -8/Materials | Discovered new exit (range 8) 893 | -8/Materials | Discovered new exit (range 15) 898 | -8/Materials | Lost 4 parts (1p1n2w) 909 | -8/Materials | Entered Factory 909 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1196 | -7/Factory | Lost 3 parts (1n1u1w) 1569 | -7/Factory | Garrison activated, responded to threat 1890 | -7/Factory | Build established: Scavenger-Gunner 1998 | -7/Factory | Core integrity fell below 50% 2018 | -7/Factory | Core integrity fell below 20% 2033 | -7/Factory | Lost 8 parts (2p3n3w) 2036 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Plating. K-01 Serf collects debris. P-60 Hacker suffers critical hit (Burn). Remote Datajack melted. P-60 Hacker destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Acquired 51 matter. K-01 Serf collects debris. System corrupted: Hvy. Laser rejected. K-01 Serf collects debris. K-01 Serf cleans the Terminal. K-01 Serf collects debris. Acquired Carbon-fiber Leg. K-01 Serf cleans the Terminal. Kicked K-01 Serf. K-01 Serf collects debris. K-01 Serf cleans the Terminal. K-01 Serf destroyed. K-01 Serf collects debris. 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""??????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlRemoteBlade Manual? 0 Play Time 00:20:47 Cumulative 9.7 hours Start 2025.08.08 @ 23:24:08 End 2025.08.08 @ 23:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7ec1a87-9a57-4fb8-9d4b-7e141ef205be