Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.01 @ 17:41:56 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (5096) 5096 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 10339 Bonus ------- Follower Combat Kills 68 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 68/420 System Corruption 7% Temperature Critical (670) Movement Hovering (333) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Enhanced Nuclear Core Light Fission Core > --- PROPULSION (4) --- Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Heat Sink Humpback Experimental Power Shielding Experimental Power Shielding Improved System Shield > --- WEAPON (3) ------- Variable Charge Gun Enhanced Autogun Flak Gun > --- INVENTORY (35) --- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod (0) Advanced Sensor Array Improved Terrain Scanner Improved Transmission Jammer Improved Reaction Control System Phase Shifter Medium Reflective Plating Improved Powered Armor Hardlight Generator Hardlight Generator Improved Force Field Point Defense System Improved Component Analysis Suite High-powered Shock Rifle Tesla Rifle Variable Charge Gun Disruptor Cannon Gauss Rifle Gauss Rifle Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Humpback Precision Matter Filter Improved Powered Armor Improved Shock Absorption System Improved System Shield > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod Advanced Sensor Array Improved Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Improved Reaction Control System Phase Shifter Experimental Power Shielding Experimental Power Shielding Medium Reflective Plating Hardlight Generator Hardlight Generator Hardlight Generator Improved Force Field Point Defense System Improved Component Analysis Suite High-powered Shock Rifle Tesla Rifle Variable Charge Gun Disruptor Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Improved Remote Datajack [Rating: 97] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Experimental Power Shielding Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . 1 2 . . 1 . Weapon 1 | . . . . . . . . . 1 Parts Attached 231 | 4 8 18 9 31 6 17 34 35 69 Power 30 | 1 1 3 . 5 . . 7 8 5 Engine 11 | 1 1 3 . 1 . . 2 2 1 Core 18 | . . . . 4 . . 5 6 3 Reactor 1 | . . . . . . . . . 1 Propulsion 49 | 2 2 6 3 2 2 5 6 6 15 Treads 9 | . . 1 . . 1 3 4 . . Leg 30 | . 2 5 3 2 1 2 2 5 8 Wheel 3 | 2 . . . . . . . 1 . Hover 7 | . . . . . . . . . 7 Flight . | . . . . . . . . . . Utility 81 | 1 2 2 3 10 4 6 14 12 27 Device 48 | . . 1 1 4 4 3 6 10 19 Storage 8 | 1 1 . . 1 . 1 2 . 2 Processor 4 | . . 1 . 1 . . 1 . 1 Hackware 1 | . . . . . . . . . 1 Protection 20 | . 1 . 2 4 . 2 5 2 4 Artifact . | . . . . . . . . . . Weapon 71 | . 3 7 3 14 . 6 7 9 22 Energy Gun 16 | . 3 2 1 2 . . . 3 5 Energy Cannon 11 | . . 1 . 3 . . . 4 3 Ballistic Gun 17 | . . 3 1 2 . 3 . . 8 Ballistic Cannon 20 | . . 1 1 6 . 3 4 1 4 Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . 1 . . . 1 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 . . 2 4 . Parts Lost 22 | . . 1 . 1 . 1 6 2 11 Power 3 | . . . . . . . 2 . 1 Propulsion 7 | . . 1 . . . 1 1 2 2 Utility 9 | . . . . 1 . . 3 . 5 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 3 | . . 1 . 1 . 1 3 1 3 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 95 | . 94 96 100 99 100 99 90 95 94 Engine 4 | . 14 11 11 9 . . 1 2 3 Core 9 | . . . . 8 15 15 12 10 9 Treads 6 | . . 3 . . . 5 15 13 . Leg 14 | . 16 26 33 27 23 16 3 5 14 Wheel 1 | . 11 . . . . . . 3 2 Hover 1 | . . . . . . . . . 5 Device 21 | . . 11 11 13 30 29 17 28 22 Storage 7 | . 14 11 11 9 7 7 7 6 5 Processor 1 | . . 8 . 3 . . 2 . 1 Protection 8 | . 13 2 11 9 7 7 11 9 4 Energy Gun 3 | . 23 5 3 4 . . . 2 4 Energy Cannon 1 | . . 2 . 2 . . . 4 2 Ballistic Gun 3 | . . 10 11 6 7 4 . . 4 Ballistic Cannon 6 | . . 3 7 4 7 10 10 4 3 Naked Turns . | . . . . . . . . . . Heaviest Build 264 | 8 32 35 38 123 120 120 128 137 264 Greatest Support 90 | 32 32 30 30 36 36 90 70 70 70 Greatest Overweight (x) 11 | . 1 1 1 4 3 3 2 10 11 Average Overweight (x) 1 | . . 1 1 1 3 2 . 3 3 Largest Inventory Capacity 35 | 8 15 15 15 25 25 25 25 25 35 Average Capacity 23 | 7 10 15 15 21 25 25 19 25 29 Most Carried 35 | 6 8 15 15 25 25 25 25 25 35 Average Carried 21 | 3 6 12 14 17 24 23 17 24 26 Final Capacity 35 | 8 15 15 15 25 25 25 25 25 35 Final Carried 29 | 6 7 15 15 25 25 22 25 25 29 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Generator-Tank 4% | Scavenger-Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 3813 | 207 113 330 184 439 . 594 586 365 995 Remotely . | . . . . . . . . . . Salvage Created 4870 | . 120 591 206 664 . 554 512 503 1720 Parts 249 | . 9 41 12 35 . 24 27 23 78 Haulers Intercepted 4 | . . 1 . 1 . . 1 . 1 Recyclers Shooed 8 | . . 1 1 . . 1 . 2 3 Parts Field Recycled 5 | . . . . . . . . 5 . Retrieved Matter 165 | . . . . . . . . 165 . Parts Self-Destructed 49 | . . . . . . 23 26 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 97 | . 3 10 5 14 . 17 14 11 23 Melee 5 | . . . . . . . 5 . . Guns 47 | . 3 8 5 4 . 12 . . 15 Cannons 43 | . . 2 . 10 . 5 9 10 7 Classes Destroyed 14 | . 1 6 2 . . 1 2 . 2 Worker 3 | . . . 1 1 . . . . 1 Builder 2 | . . 1 . . . . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 4 | . . 1 . 1 . . 1 . 1 Recycler 3 | . . 1 . . . . . . 2 Operator 2 | . . 1 . . . . . 1 . Watcher 7 | . . 2 . 1 . . . 1 3 Swarmer 13 | . . . . . . 7 3 3 . Grunt 57 | . 3 6 4 12 . 10 9 5 8 Brawler 1 | . . . 1 . . . . . . Sentry 7 | . . 4 . 2 . . . 1 . Hunter 4 | . . . . . . . . . 4 Programmer 14 | . . . . . . . 1 2 11 Packrat 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 2 4 2 6 . 6 5 4 4 Combat Bots Only 6 | . 2 4 2 6 . 6 5 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 7353 | . 163 316 239 780 . 668 1379 594 3214 Core 1544 | . 38 18 44 119 . 46 176 52 1051 Absorbed by Shields 540 | . . . . . . 259 . . 281 Redirected to Shielding 315 | . . . . . . . 41 35 239 Core Remaining (%) 84 | 100 84 . 84 78 . . 68 93 . Volleys Fired 359 | . 8 37 19 41 . 39 26 69 120 Largest 3 | . 2 2 2 2 . 2 2 2 3 Hottest 278 | . 105 91 79 107 . 83 92 160 278 Shots Fired 700 | . 16 70 38 75 . 78 52 99 272 Gun 374 | . 16 55 36 31 . 48 . 9 179 Cannon 298 | . . 15 2 40 . 30 52 78 81 Launcher . | . . . . . . . . . . Special 28 | . . . . 4 . . . 12 12 Kinetic 412 | . . 41 21 53 . 78 52 29 138 Thermal 230 | . 16 29 17 13 . . . 58 97 Explosive . | . . . . . . . . . . Electromagnetic 34 | . . . . 9 . . . . 25 Robot Hit Streak 22 | . 8 20 13 15 . 13 18 22 19 Robot Miss Streak 7 | . 1 2 1 7 . 5 3 2 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . . 3 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . Shots Hit Robots 429 | . 14 44 29 55 . 54 42 53 138 Core Hits 315 | . 8 30 11 58 . 73 27 28 80 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . . 3 . 1 . . 2 1 10 Burn 4 | . . 1 . . . . . . 3 Meltdown 1 | . . . . . . . . 1 . Destroy 3 | . . 1 . . . . . . 2 Blast 7 | . . 1 . . . . 1 . 5 Corrupt 1 | . . . . 1 . . . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 9 | . . . . . . . 9 . . Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . 9 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10234 | . 171 831 473 1138 . 1294 1237 1389 3701 Guns 5268 | . 171 645 454 390 . 908 . 255 2445 Cannons 4472 | . . 186 19 748 . 386 871 1134 1128 Explosions 128 | . . . . . . . . . 128 Melee 366 | . . . . . . . 366 . . Ramming . | . . . . . . . . . . Kinetic 6297 | . . 494 269 806 . 1294 871 346 2217 Thermal 3178 | . 171 337 204 120 . . . 1043 1303 Explosive . | . . . . . . . . . . Electromagnetic 393 | . . . . 212 . . . . 181 Impact . | . . . . . . . . . . Slashing 366 | . . . . . . . 366 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 . 7 Average Corruption 3 | . . . . . . . 5 . 2 Corruption Purged 10 | . . . . . . . 6 . 4 Corruption Blocked 2 | . . . . . . . . . 2 Effects 103 | . . . . . . . 53 . 50 Message Errors 30 | . . . . . . . 11 . 19 Matter Fused 21 | . . . . . . . 15 . 6 Heat Flow Errors 15 | . . . . . . . 7 . 8 Energy Discharges 10 | . . . . . . . 4 . 6 Data Loss (minor) 14 | . . . . . . . 11 . 3 Data Loss (major) 6 | . . . . . . . 5 . 1 Misfires 4 | . . . . . . . . . 4 Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots 21 | . . . . . . . . . 21 Overflow Damage 118 | . . . . . . . 5 76 37 Projectiles 41 | . . . . . . . 5 7 29 Explosions 77 | . . . . . . . . 69 8 Melee . | . . . . . . . . . . Knockbacks 28 | . . 1 . 7 . 2 11 2 5 Impact . | . . . . . . . . . . Kinetic 26 | . . 1 . 6 . 2 10 2 5 Secondary 2 | . . . . 1 . . 1 . . Self-Inflicted Damage 201 | . . . . . . . . 73 128 Shots 3 | . . . . . . . . 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1153 | . 297 3 3 325 . 10 247 477 1153 Average Temperature 135 | . 126 3 3 105 . 3 60 104 182 Received Heat Transfer 2348 | . 117 168 120 387 . 246 743 210 357 Effects 61 | . . . . 3 . . . 6 52 Shutdowns 22 | . . . . . . . . 2 20 Energy Bleed 9 | . . . . 1 . . . . 8 Interference 16 | . . . . 2 . . . 4 10 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 8 | . . . 1 . . . 1 1 5 Heat Transferred 5604 | . 434 925 518 176 . . . 1120 2431 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 343 | . 104 302 228 343 133 . . 122 285 Initial 133 | . . 37 64 9 133 . . . 25 Average 73 | . 53 169 128 74 133 . . 49 60 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 92 | 100 100 59 67 91 100 . . 100 97 Level 1 7 | . . 40 32 8 . . . . 2 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 2 1 5 . . . 3 9 Investigation 8 | . 1 1 1 3 . . . . 2 Extermination 7 | . . . . . . . . 2 5 Reinforcement 4 | . . 1 . . . . . 1 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 7 | . . 3 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 7 14 6 22 . 17 14 13 33 Peak Tracking Total 6 | . 2 4 3 3 . 6 5 4 4 Tactical Retreats 5 | . . . 1 . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 2 | . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 24 | . . 1 1 1 . . 1 5 15 Max in Single Turn 3 | . . 1 1 1 . . 1 2 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 17 | . 1 2 1 6 . . 2 1 4 Terminals 11 | . 1 1 1 5 . . . 1 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 4 5 3 19 . . 6 3 13 Successful 28 | . 3 3 2 8 . . 6 2 4 Failed 25 | . 1 2 1 11 . . . 1 9 Catastrophic 6 | . . . 1 3 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 35 | . 4 3 3 15 . . . 3 7 Fabricators 5 | . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . 2 . 4 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 3 2 2 6 . . 6 2 3 Record 11 | . . 2 2 1 . . 5 . 1 Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 3 | . 1 . . 2 . . . . . Open Door 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . 1 . Locate Traps 2 | . . . . 2 . . . . . Surveillance Status 1 | . . . . . . . . . 1 Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 2 . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 2 1 5 . . . . 4 Full Trace Events 8 | . 1 1 1 3 . . . . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 2 4 Non-combat 6 | . . . . . . . . 2 4 Combat . | . . . . . . . . . . Robot Hacks Applied 18 | . . . . . . . . 9 9 parse_system 5 | . . . . . . . . 3 2 no_distress 6 | . . . . . . . . 2 4 find_fabricator 4 | . . . . . . . . 2 2 find_dsf 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . find_station 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders 4 | . . . 4 . . . . . . ROAM 1 | . . . 1 . . . . . . FOLLOW 3 | . . . 3 . . . . . . Ally Attacks 26 | . . . . 26 . . . . . Total Damage 262 | . . . . 262 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 3 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 12074 | 66 221 493 657 1175 180 1708 2415 1798 3361 Spaces Moved 4082 | 55 131 172 269 371 51 543 1056 578 856 Core 2 | 2 . . . . . . . . . Treads 1652 | . . 12 . . . 193 1056 391 . Legs 2006 | . 70 160 269 371 51 350 . 54 681 Wheels 248 | 53 61 . . . . . . 133 1 Hover 174 | . . . . . . . . . 174 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 190 190 190 330 240 160 225 190 Average Speed 248 | 98 132 193 190 252 330 281 205 254 325 Slowest Speed 681 | 100 190 240 190 400 330 330 325 330 681 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 32 | 4 24 21 59 38 1 65 81 13 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug 37 | . . . . 4 . . . 26 7 Terrain Destroyed 186 | . . . . 4 . 3 5 79 95 Melee . | . . . . . . . . . . Projectile 73 | . . . . 4 . 3 5 32 29 AOE 113 | . . . . . . . . 47 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 5401 | 64 162 263 379 536 66 642 1244 818 1227 Wait 444 | . 8 9 73 43 . 27 67 88 129 Move 4073 | 54 130 171 268 370 50 542 1055 577 856 Hop . | . . . . . . . . . . Pick Up 134 | 6 4 15 3 27 4 5 27 19 24 Fast Attach 43 | 4 1 3 . 3 2 1 11 7 11 Attach 40 | . 2 1 1 4 2 . 7 8 15 Detach 6 | . . 1 . 1 1 . . 3 . Swap 148 | . 5 14 8 24 2 16 16 20 43 Drop 145 | . 4 12 7 23 5 12 26 27 29 Fire 359 | . 8 37 19 41 . 39 26 69 120 Melee 9 | . . . . . . . 9 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 711 | -9/Materials | Discovered new exit (range 17) 781 | -9/Materials | Entered Mines 1072 | -9/Mines | Build established: Scavenger-Mutant 1135 | -9/Mines | Discovered new exit (range 11) 1209 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1265 | -9/Mines | Learned Materials terminal intel 1438 | -9/Mines | Entered Materials 1438 | -8/Materials | Accompanied by 3 allies 1438 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1439 | -8/Materials | Loaded intel: 12 terminal locations 2346 | -8/Materials | Garrison activated, responded to threat 2355 | -8/Materials | Discovered new exit (range 15) 2405 | -8/Materials | Build established: Mutant 2483 | -8/Materials | Crushed by falling debris 2525 | -8/Materials | Garrison activated, responded to threat 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Utility x2 2659 | -7/Factory | Discovered new exit (range 8) 2793 | -7/Factory | Entered Lower Caves 2983 | -7/Lower Caves | Learned Factory interactive machine intel 3016 | -7/Lower Caves | Learned Factory garrison access intel 4116 | -7/Lower Caves | Identified exit to Lower Caves 4501 | -7/Lower Caves | Entered another Lower Caves area 4708 | -7/Lower Caves | Lost 3 parts (1p2u) 5177 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5756 | -7/Lower Caves | Build established: Scavenger-Mutant 5800 | -7/Lower Caves | Learned location of 1 exit from Factory 5800 | -7/Lower Caves | Learned Factory stockpile data 5800 | -7/Lower Caves | Learned Research garrison access intel 6067 | -7/Lower Caves | Build established: Mutant 6377 | -7/Lower Caves | Found Imp. Powered Armor 6577 | -7/Lower Caves | Learned location of Zion (-7) 6851 | -7/Lower Caves | Discovered new exit (range 7) 6916 | -7/Lower Caves | Entered Factory 6916 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6917 | -6/Factory | Identified exit to Lower Caves 6919 | -6/Factory | Loaded intel: 52 interactive machine locations 6920 | -6/Factory | Loaded intel: 4 garrison access locations 8704 | -6/Factory | Discovered new exit (range 5) 8714 | -6/Factory | Entered another Factory area 8714 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9718 | -5/Factory | Cargo convoy interrupted 9952 | -5/Factory | Build established: Generator-Tank 10199 | -5/Factory | Lost 3 parts (1p2w) 10476 | -5/Factory | Build established: Scavenger-Tank 11846 | -5/Factory | Build established: Hauler-Mutant 12065 | -5/Factory | Core integrity fell below 50% 12073 | -5/Factory | Core integrity fell below 20% 12076 | -5/Factory | Core destroyed Last Messages --------------- 12062_ Overheating: System interference. 12062_ Variable Charge Gun temporarily disabled. 12063_ Power failure, Lgt. Nuclear Core shutdown. 12063_ Overheating: Energy bleed (-12). 12064_ Power failure, Enh. Nuclear Core shutdown. 12064_ Overheating: System interference. 12064_ Enh. Autogun temporarily disabled. 12065_ Overheating: Core damaged (-170). 12066_ Overheating: System interference. 12066_ Flak Gun temporarily disabled. 12068_ U-05 Engineer builds a Wall. 12069_ System corrupted: Matter fused (-3). 12069_ Dropped Broken Adv. Heat Sink. 12070_ Power failure, Lgt. Fission Core shutdown. 12070_ Power failure, Enh. Nuclear Core shutdown. 12071_ Power failure, Lgt. Nuclear Core shutdown. 12073_ Overheating: Core damaged (-200). 12075_ Overheating: Enh. Autogun damaged (-27). 12075_ Overheating: Antigrav System damaged (-1). 12076_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ??????????????????????????????????### ###??????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ??????????????????????????????????### ###??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ????????????????+ ????????????????# #??????? | | ????????????????# ???????????????# #??????? | | ????????????????# ??????????????# #??????? | | ????????????????# ?????????????# #??????? | | ????????????????# ????#+#?????# #??????? | | ???????????????## ##### #?????## ##??????? | | ??????????????? #??????# #####+#?? | | ?????????????? #??????# #?? | | ??????????????? #??????# ##### #?? | | ??????????????? #??????# #???????? | | ??????????????????? ######## #???????? | | ?????????????######+####+## #???????? | | ?????????????# # ##########+###???????? | | ??????????????? "T" # #??# ?????????? | | ???????????????? # #??# ??????????? | | ?????????????? """"""""" #%#??# ???????????? | | ?????????????# !#*#??# """"" "?????????? | | ??????????????! """"""""" #%#### """"" """???????? | | ?????????????# @#= + """ """ ?????? | | ?????????????? """"""""" ###### #???? | | ????????????????? #????# """"" """"??????? | | ?????????????????"""""""" #????# """"" """???????? | | ????????????????? ?????# """ "?????????? | | ??????????????????! ! ?????? ?????????? | | ?????????????????########;??????#######??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 46 Energy Capacity 570 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 625 Resistance: KI 45 Resistance: TH 35 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Evasion (%) 55 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Force Lance | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityGammaScanner Manual? 0 Play Time 01:43:46 Cumulative 223.2 hours Start 2023.01.01 @ 14:27:11 End 2023.01.01 @ 17:41:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 0 Adventurer 92 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81f856af-ac6f-4cb6-a71b-7e313071433c