Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 20:18:05 Player: diglidot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (492) 492 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1497 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Improved Hover Unit Flight Unit Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Light Armor Plating Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 35 | 4 21 10 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover 1 | . . 1 Flight 4 | . 3 1 Utility 11 | . 8 3 Device 2 | . 2 . Storage 1 | . . 1 Processor 5 | . 3 2 Hackware . | . . . Protection 3 | . 3 . Artifact . | . . . Weapon 11 | 1 7 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 1 3 1 Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 4 | . 2 2 Unidentified Prototypes . | . . . Parts Lost 13 | . 3 10 Power 2 | . . 2 Propulsion 5 | . 1 4 Utility 1 | . 1 . Weapon 5 | . 1 4 Highest Loss Streak 10 | . 3 10 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 95 95 Engine 12 | . 14 10 Leg 9 | . 14 . Flight 15 | . 12 19 Device 2 | . 3 . Storage 3 | . . 11 Processor 12 | . 9 18 Protection 9 | . 12 3 Ballistic Gun 17 | . 22 7 Ballistic Cannon 8 | . 2 20 Special Melee Weapon 2 | . 2 3 Peak Build Rating 15 | 4 7 15 Average Rating 8 | 3 6 12 On Entrance 3 | . 4 7 Naked Turns . | . . . Heaviest Build 37 | 4 14 37 Greatest Support 20 | 20 20 8 Greatest Overweight (x) 8 | 1 3 8 Average Overweight (x) 1 | . . 4 Largest Inventory Capacity 15 | 5 5 15 Average Capacity 8 | 5 5 14 Most Carried 9 | 3 5 9 Average Carried 4 | . 4 6 Final Capacity 15 | 5 5 15 Final Carried 5 | 3 5 4 Class Distribution -------------------- 52% | Scavenger-Mutant 27% | Mutant 20% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 608 | 251 309 48 Remotely . | . . . Salvage Created 664 | 80 378 206 Parts 47 | 5 29 13 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | 1 10 4 Guns 11 | 1 10 . Cannons 4 | . . 4 Classes Destroyed 7 | 2 3 2 Worker 1 | 1 . . Hauler 1 | . . 1 Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 5 | . 5 . Grunt 8 | 1 5 2 Sentry 2 | . . 2 Best Kill Streak 4 | 1 4 1 Combat Bots Only 4 | 1 4 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 274 | 3 76 195 Missed 80 | 2 15 63 Damage Taken 1839 | 12 634 1193 Core 569 | . 162 407 Absorbed by Shields . | . . . Redirected to Shielding 17 | . 17 . Regen/Repaired (Parts) 41 | . 41 . Core Remaining (%) 67 | 100 35 . Volleys Fired 90 | 11 68 11 Largest 3 | 1 2 3 Hottest 93 | 20 70 93 Shots Fired 142 | 11 102 29 Gun 119 | 11 98 10 Cannon 23 | . 4 19 Launcher . | . . . Special . | . . . Kinetic 142 | 11 102 29 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 5 9 3 Robot Miss Streak 7 | 2 7 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 83 | 8 62 13 Core Hits 39 | 4 29 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 2 | . 1 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 865 | 69 571 225 Guns 697 | 69 552 76 Cannons 168 | . 19 149 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 865 | 69 571 225 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 71 | 6 33 71 Average Temperature 14 | 6 8 22 Received Heat Transfer 360 | 6 231 123 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 191 | 25 191 103 Initial 16 | . 16 . Average 39 | 3 41 44 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | 1 18 10 Peak Tracking Total 5 | 1 4 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 13 | . 10 3 Terminals 10 | . 7 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 61 | . 50 11 Successful 38 | . 31 7 Failed 23 | . 19 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 44 | . 33 11 Fabricators . | . . . Repair Stations 9 | . 9 . Recycling Units 8 | . 8 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 27 | . 20 7 Record 12 | . 8 4 Alert Level 3 | . 2 1 Locate Traps 5 | . 3 2 Dispatch Records 2 | . 2 . Maintenance Status 2 | . 2 . Hauler Manifests 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 5 | . 5 . Repair 1 | . 1 . Recycling Unit Hacks 5 | . 5 . Process 1 | . 1 . Report Inventory 2 | . 2 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 11 | . 8 3 Full Trace Events 6 | . 6 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter 25 | . 25 . Retrieved Matter 25 | . 25 . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 1 1 Non-combat . | . . . Combat 2 | . 1 1 Robot Hacks Applied 2 | . 1 1 parse_system 2 | . 1 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2028 | 141 1234 653 Spaces Moved 1091 | 109 824 158 Core 93 | 51 42 . Treads . | . . . Legs 380 | 58 322 . Wheels . | . . . Hover 8 | . . 8 Flight 610 | . 460 150 Fastest Speed 50 | 50 117 300 Average Speed 154 | 101 122 358 Slowest Speed 680 | 120 200 680 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 7 99 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1318 | 130 966 222 Wait 52 | . 20 32 Move 1089 | 108 823 158 Hop . | . . . Pick Up 33 | 7 19 7 Fast Attach 2 | . 2 . Attach 22 | 4 10 8 Detach 3 | . 1 2 Swap 11 | . 9 2 Drop 14 | . 13 1 Fire 90 | 11 68 11 Melee 2 | . 1 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 116 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Lost 3 parts (1n1u1w) 420 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Build established: Scavenger-Mutant 611 | -10/Materials | Discovered new exit (range 5) 618 | -10/Materials | Identified exit to Materials 901 | -10/Materials | Discovered exit to Materials (range 15) 1010 | -10/Materials | Discovered new exit (range 5) 1091 | -10/Materials | Discovered new exit (range 12) 1251 | -10/Materials | Repaired Assault Rifle? 1277 | -10/Materials | Discovered exit to Materials (range 8) 1376 | -10/Materials | Entered another Materials area 1376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1866 | -9/Materials | Build established: Gunner 2011 | -9/Materials | Core integrity fell below 50% 2025 | -9/Materials | Core integrity fell below 20% 2029 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- M-13 Machinist repairs Lgt. Ion Engine. Lgt. Cannon destroyed. A-02 Transporter destroyed. [Achievement: Loot Pinata] Ion Engine destroyed. Imp. Hover Unit destroyed. Hvy. Assault Rifle destroyed. Lgt. Cannon destroyed. Jacked S-10 Pest... >>parse_system Reading system data... Flight Unit destroyed. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. Datajack destroyed. Critical hit (Burn: +37). S-10 Pest destroyed. 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