Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.04 @ 20:18:02 Player: Ms. V3-11A Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (166) 830 Value Destroyed (6868) 6868 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 16207 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 197 Aligned with FarCom 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/1300 Matter 32/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor YOLO Cannon Railgun Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Phase Shifter Improved Medium Armor Plating Layered Heavy Armor Plating Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Particle Reactor High-capacity Storage Unit Medium Matter Pod Hacking Suite Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Beamcaster Phase Cannon Nova Cannon Nova Cannon Railgun Linear Accelerator Gamma Bomb Array Precision Grenade Launcher [Rating: 139] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Phase Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 2 1 Utility 9 | . . . 1 . . . 1 2 2 . . . . 2 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 138 | . 1 5 6 . 1 8 10 1 11 8 7 9 5 10 2 . 14 40 Power 20 | . . 1 . . . 1 2 . 2 . . 1 1 2 . . 1 9 Engine 3 | . . 1 . . . . . . . . . 1 1 . . . . . Core 10 | . . . . . . 1 2 . 2 . . . . 2 . . 1 2 Reactor 7 | . . . . . . . . . . . . . . . . . . 7 Propulsion 15 | . . 2 2 . . 2 1 . 2 1 . 1 . 2 . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 15 | . . 2 2 . . 2 1 . 2 1 . 1 . 2 . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 47 | . 1 1 1 . . 3 3 1 5 1 2 6 1 6 . . 8 8 Device 28 | . . . 1 . . 2 3 . 3 . 1 6 1 1 . . 6 4 Storage 1 | . . 1 . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . . 1 . . 1 . . 2 . . 1 1 Hackware 3 | . . . . . . . . . . . . . . 2 . . . 1 Protection 9 | . 1 . . . . 1 . . 2 1 . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | . . 1 3 . 1 2 4 . 2 6 5 1 3 . 2 . 5 21 Energy Gun 12 | . . . 1 . . . 2 . 2 . 2 . . . . . 1 4 Energy Cannon 20 | . . 1 . . 1 . 1 . . 2 1 . 2 . 1 . 2 9 Ballistic Gun 12 | . . . 2 . . 2 1 . . . . . . . . . 2 5 Ballistic Cannon 5 | . . . . . . . . . . 1 1 1 1 . . . . 1 Launcher 7 | . . . . . . . . . . 3 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 . . 1 . 2 . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . . . . 9 Parts Lost 35 | . . . . . . 5 . . 2 1 2 . 1 1 . . 5 18 Power 9 | . . . . . . 1 . . 1 . . . 1 . . . 1 5 Propulsion 5 | . . . . . . 2 . . . 1 . . . 1 . . . 1 Utility 19 | . . . . . . 2 . . 1 . 2 . . . . . 3 11 Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 6 | . . . . . . 3 . . 1 1 2 . 1 1 . . 5 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 92 100 100 100 93 98 99 92 92 94 92 92 92 85 82 82 71 68 Engine 3 | . 14 14 11 11 11 6 . . . . . 2 6 3 . . . . Core 7 | . . . . . . 4 18 15 12 13 13 9 6 7 11 11 9 3 Leg 19 | . 28 28 33 33 33 32 26 23 20 19 20 20 20 9 5 5 5 8 Device 18 | . . . 11 11 11 15 27 23 24 26 25 25 26 20 17 17 11 11 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 5 4 Processor 5 | . . . . . . . . 7 6 1 1 6 6 7 11 11 13 13 Hackware 2 | . . . . . . . . . . . . . . 10 11 11 8 4 Protection 7 | . 7 14 11 11 11 6 . . 8 13 11 6 6 5 5 5 5 5 Energy Gun 1 | . 14 8 . . . . 4 . 5 . 1 5 . . . . . . Energy Cannon 4 | . . 5 1 . 6 . 2 7 6 5 6 6 5 5 5 5 4 3 Ballistic Gun 5 | . 14 14 20 22 9 20 11 7 . . . . . . . . 2 2 Ballistic Cannon 1 | . . . . . . . . . . 3 . . 6 5 5 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 11 14 57 58 57 69 69 64 64 78 95 99 107 107 120 120 120 120 122 Greatest Support 116 | 20 20 20 35 35 35 35 35 35 45 40 40 50 50 55 50 50 66 116 Greatest Overweight (x) 25 | . . 2 1 1 1 2 1 1 2 2 2 2 2 2 2 2 2 25 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 2 1 1 1 2 2 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 5 16 18 18 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 4 10 16 18 19 19 19 19 18 19 19 19 19 19 19 20 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 5 15 18 18 20 20 20 19 20 20 18 19 19 20 20 20 19 5 Class Distribution -------------------- 64% | Scavenger-Mutant 25% | Hacker-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 2957 | 200 5 182 83 14 . 332 70 . 197 154 159 127 127 385 165 6 145 606 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7203 | . 103 421 457 50 . 629 216 . 471 215 69 . 367 1113 336 77 595 2084 Parts 346 | . 10 20 24 4 . 26 12 . 20 13 . . 19 53 13 4 28 100 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . . . . . . 1 Recyclers Shooed 10 | . . 1 1 . . . . . 1 . . . . 3 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . 11 . . 24 . 13 4 . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 131 | . 3 8 9 3 . 13 3 . 5 9 3 . 10 16 8 1 7 33 Guns 38 | . 3 4 7 3 . 10 3 . 2 . . . . . . . 1 5 Cannons 58 | . . 4 2 . . 1 . . 3 2 1 . 9 14 6 1 2 13 AOE 26 | . . . . . . 1 . . . 7 2 . . . 2 . 3 11 Classes Destroyed 15 | . 2 2 2 . . 2 2 . 1 1 . . 1 1 . . . 1 Worker 6 | . . . . . . 3 . . . . . . . . . . 2 1 Builder 8 | . . . . . . 1 . . . . . . . . . . 1 6 Tunneler 2 | . . . 1 . . . . . . . . . . . . . 1 . Hauler 4 | . 1 . 2 . . . . . . . . . . . . . . 1 Recycler 8 | . . . 1 . . 1 1 . 1 . . . . 3 . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 4 | . . . . . . . 1 . 1 . . . . 1 . . . 1 Watcher 2 | . . . . . . . . . . . . . . . . . . 2 Swarmer 39 | . 3 . 6 3 . 4 . . . 4 1 . 6 5 2 . . 5 Grunt 51 | . . 7 1 . . 9 2 . 2 3 1 . 1 4 3 . 2 16 Brawler 2 | . . . . . . . . . . 1 . . . . . . . 1 Sentry 12 | . . 1 2 . . . . . 1 . 1 . 1 . 1 1 2 2 Hunter 13 | . . . . . . . 1 . 1 . . . 1 3 1 . . 6 Programmer 11 | . . . . . . . . . 1 1 . . . 4 1 . 2 2 Behemoth 3 | . . . . . . . . . . . . . 1 . . . 1 1 Best Kill Streak 9 | . 3 2 4 7 . 7 3 . 2 4 3 . 5 5 3 1 7 9 Combat Bots Only 5 | . 3 2 4 3 . 3 2 . 2 4 3 . 5 5 3 1 3 5 Max Kills in Single Turn 5 | . 1 1 2 1 . 4 1 . 1 2 1 . 1 2 2 1 5 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . 2 1 . . . 2 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Hostile Shots Fired 1143 | . 6 32 45 9 . 70 11 . 70 36 45 . 59 86 75 4 94 501 Missed 385 | . 2 11 15 2 . 27 5 . 25 13 23 . 17 35 19 . 32 159 Damage Taken 10313 | . 21 233 228 42 . 563 76 . 480 385 157 . 535 609 447 37 997 5503 Core 1706 | . 11 9 41 . . 59 13 . 76 17 12 . 31 52 20 . 65 1300 Absorbed by Shields 1240 | . . . . . . . . . . . . . . 136 394 38 261 411 Redirected to Shielding 50 | . . . . . . . . . 13 29 8 . . . . . . . Ignored by Resistances 3261 | . 8 69 71 14 . 153 22 . 138 112 51 . 153 207 238 20 345 1660 Regen/Repaired (Parts) 590 | . . . . . . . 76 . . . . 28 . 486 . . . . Core Remaining (%) 91 | 100 . 92 . . . 75 97 100 . . . . 84 . . 92 94 . Volleys Fired 359 | . 6 24 22 4 . 38 9 2 25 17 7 1 16 37 19 1 25 106 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 1 2 2 2 2 2 2 2 Hottest 226 | . 60 83 83 46 . 100 88 100 138 128 90 171 143 143 143 143 143 226 Shots Fired 660 | . 12 48 44 8 . 72 18 4 49 22 7 2 30 74 35 2 50 183 Gun 306 | . 12 41 36 8 . 68 18 2 24 . . 1 . . . . 25 71 Cannon 325 | . . 7 8 . . 4 . 2 25 14 1 1 30 74 34 2 25 98 Launcher 29 | . . . . . . . . . . 8 6 . . . 1 . . 14 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 316 | . 6 24 35 8 . 68 13 2 . 9 . . 14 37 16 1 24 59 Thermal 275 | . . . . . . 4 5 2 48 5 1 2 16 37 18 1 26 110 Explosive 29 | . . . . . . . . . . 8 6 . . . 1 . . 14 Electromagnetic 40 | . 6 24 9 . . . . . 1 . . . . . . . . . Robot Hit Streak 38 | . 3 17 19 7 . 22 10 14 10 9 12 . 18 21 9 11 11 38 Robot Miss Streak 5 | . 1 1 1 1 . 2 1 . 2 4 . . 2 1 2 . 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 5 | . . 2 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 513 | . 7 38 38 7 . 61 14 4 36 13 3 . 23 55 25 2 40 147 Core Hits 287 | . 6 18 21 3 . 28 9 . 16 17 8 . 12 28 13 2 20 86 Critical Kills 9 | . . . . . . 1 . . . . . . 1 2 . . 1 4 Critical Parts Destroyed 5 | . . . 1 . . 1 . 1 . . . . . . . . 1 1 Critical Strikes 23 | . 1 . 1 . . 2 . 1 3 . . . 1 4 2 . 3 5 Burn 3 | . . . . . . . . . 3 . . . . . . . . . Meltdown 9 | . . . . . . 1 . . . . . . 1 2 . . 1 4 Destroy 6 | . . . 1 . . 1 . 1 . . . . . . . . 2 1 Blast 4 | . . . . . . . . . . . . . . 2 2 . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19793 | . 87 510 640 101 . 1680 220 90 949 1022 325 . 855 2050 1003 71 2015 8175 Guns 4447 | . 78 333 415 101 . 879 220 34 382 . . . . . . . 617 1388 Cannons 9683 | . . 177 176 . . 225 . 56 567 200 33 . 855 2050 852 71 732 3689 Explosions 5610 | . . . 49 . . 541 . . . 822 292 . . . 151 . 657 3098 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 53 | . 9 . . . . 35 . . . . . . . . . . 9 . Kinetic 5355 | . 32 138 400 101 . 879 134 34 . 133 . . 349 810 506 35 611 1193 Thermal 10896 | . . . 49 . . 766 86 56 949 67 33 . 506 1240 346 36 1395 5367 Explosive 2829 | . . . . . . . . . . 822 292 . . . 151 . . 1564 Electromagnetic 660 | . 46 372 191 . . . . . . . . . . . . . . 51 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 1 1 1 1 . 1 1 1 1 19 Average Corruption 2 | . . . . . . . . . 1 1 1 1 . 1 1 1 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . . . . . . 2 7 6 1 . 9 8 . 3 35 Message Errors 18 | . . . . . . . . . . . 1 1 . . 2 . . 14 Matter Fused 15 | . . . . . . . . . 1 1 1 . . 4 3 . 1 4 Heat Flow Errors 9 | . . . . . . . . . . 1 . . . . 2 . . 6 Energy Discharges 10 | . . . . . . . . . . 2 2 . . 3 1 . 1 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 7 | . . . . . . . . . 1 3 2 . . 1 . . . . Misfires 3 | . . . . . . . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 595 | . . . . . . 145 . 3 . 5 13 . 44 108 1 . 45 231 Projectiles 427 | . . . . . . 89 . 3 . . . . 44 108 1 . 16 166 Explosions 168 | . . . . . . 56 . . . 5 13 . . . . . 29 65 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 2 . . 2 6 . . 2 . Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 11 | . . . . . . . . . . 2 . . 2 6 . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . . . . . . . . . . 103 . . . . . . . 90 Shots 8 | . . . . . . . . . . 5 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 1 . . . . 8 . . . . . . . . . . 1 . Kicked 10 | . 1 . . . . 8 . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 472 | . 26 179 32 . . 18 3 26 234 180 . . . 168 231 24 260 472 Average Temperature 99 | . 14 76 15 . . 5 3 19 104 101 . . . 64 78 16 70 133 Received Heat Transfer 2510 | . . 174 60 . . 387 27 . 216 36 72 . 60 108 111 8 420 831 Effects 6 | . . . . . . . . . . . . . . . . . . 6 Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 3 2 . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . 1 . . . . . . 1 2 . . 1 4 Combat Hostiles 9 | . . . . . . 1 . . . . . . 1 2 . . 1 4 Parts Melted 26 | . . 1 . . . 1 1 . 3 . . . 1 6 . . 2 11 Heat Transferred 11895 | . . . 50 . . 880 185 74 1628 74 37 . 487 1258 370 37 1313 5502 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Peak Influence 621 | . 160 157 216 128 . 177 114 44 136 . . . . 138 . . 276 621 Initial 58 | . . 52 46 58 . . . 44 18 . . . . . . . 38 35 Average 97 | . 65 92 71 121 . 55 82 44 54 . . . . 54 . . 65 307 Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . . 1 2 Low Security (%) 90 | 100 100 100 92 100 . 100 100 100 100 . . . . 100 . . 89 42 Level 1 3 | . . . 7 . . . . . . . . . . . . . 10 12 Level 2 6 | . . . . . . . . . . . . . . . . . . 44 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 1 . . . 1 . 2 . . . . 5 . . 3 7 Investigation 4 | . 1 1 . . . . . . . . . . . 2 . . . . Extermination 6 | . . . . . . . . . 1 . . . . 2 . . 1 2 Reinforcement 9 | . . . 1 . . . 1 . 1 . . . . 1 . . 2 3 Assault 2 | . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 12 | . 2 . 3 . . . 1 . . . . . . 1 . . . 5 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 Times Spotted 203 | . 6 12 19 3 . 14 7 1 8 10 3 . 16 20 8 1 15 60 Peak Tracking Total 15 | . 5 3 5 3 . 4 4 . 4 4 3 . 7 5 3 1 5 15 Tactical Retreats 6 | . 1 1 . . . 1 . . 1 1 . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 2 | . 1 . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 11 | . . . 1 . . . 1 . 1 . . . . 2 . . 4 2 Max in Single Turn 2 | . . . . . . . 1 . 1 . . . . 1 . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 24 | . 6 1 1 . 1 . 3 . . 4 1 1 . 3 . . 3 . Terminals 12 | . 5 . 1 . . . 2 . . . . . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 53 | . 11 1 2 . 1 . 9 . . 11 1 6 . 7 . . 4 . Successful 42 | . 6 1 2 . 1 . 5 . . 11 1 6 . 5 . . 4 . Failed 11 | . 5 . . . . . 4 . . . . . . 2 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 18 | . 7 . 1 . 1 . 3 . . . . . . 3 . . 3 . Terminals 25 | . 10 . 2 . . . 6 . . . . . . 4 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 3 . . . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 30 | . 4 1 2 . 1 . 1 . . 11 1 6 . 1 . . 2 . Record 8 | . . . . . . . . . . 8 . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . 3 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . 1 . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . . . . 3 . . . . Scan Component 3 | . . . . . . . 1 . . . . . . 2 . . . . Repair 2 | . . . . . . . 1 . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . . . . . 2 . . . . . . 1 . . 1 . Terminals 5 | . 1 . . . . . 2 . . . . . . 1 . . 1 . Botnet 5 | . 1 . . . . . 2 . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . . . . . 3 . . . . . . 3 . . 2 . Full Trace Events 2 | . . . . . . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . . 20 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . . . . Time 82 | . . . . . . . 26 . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 6 | . . 2 . . . . . . . . . 4 . . . . . . Largest Group 4 | . . 2 2 . . . . . . . . 4 4 . . . . . Highest-Rated Group 127 | . . 40 40 . . . . . . . . 127 127 . . . . . Highest-Rated Ally 51 | . . 31 31 . . . . . . . . 51 51 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . 8 24 . . . . . . . . . 14 . . . . . Total Damage 711 | . . 168 296 . . . . . . . . . 247 . . . . . Kills 9 | . . 1 3 . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . 2 1 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 217 | . . . . . . . . . . . . . . 31 . . 80 106 Traps 17 | . . . . . . . . . . . . . . . . . 14 3 Emergency Access 4 | . . . . . . . . . . . . . . . . . . 4 Items 189 | . . . . . . . . . . . . . . 30 . . 65 94 Machines 3 | . . . . . . . . . . . . . . . . . . 3 Garrisons 2 | . . . . . . . . . . . . . . 1 . . 1 . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 14885 | 2 306 723 981 87 555 1642 348 64 655 1243 742 2089 808 1433 1146 104 850 1107 Spaces Moved 5623 | 1 222 323 350 40 290 737 138 31 267 473 276 886 269 409 302 29 228 352 Core 1 | . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . Legs 5622 | 1 222 323 350 40 290 737 138 31 267 473 276 886 269 409 302 29 228 351 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 190 190 190 190 190 190 190 190 260 193 193 193 360 360 250 140 Average Speed 229 | 120 120 196 190 190 190 191 190 190 204 251 260 231 262 291 360 360 324 184 Slowest Speed 1300 | 120 120 260 190 190 190 260 190 190 260 260 260 263 263 360 360 360 360 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 36 67 33 14 61 87 17 1 9 72 57 80 44 11 61 6 9 14 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 14 | . . 2 . . . 1 . . . 3 1 4 1 . 1 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 327 | . . . . . . 40 . . 5 65 19 . 9 12 13 . 46 118 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 56 | . . . . . . 2 . . 5 3 . . 6 12 9 . 3 16 AOE 271 | . . . . . . 38 . . . 62 19 . 3 . 4 . 43 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 6930 | 4 250 367 625 43 295 887 206 33 327 504 294 926 339 585 328 29 288 600 Wait 639 | . 17 5 237 . . 86 43 . 8 . . 11 47 107 . . 5 73 Move 5603 | . 221 322 349 39 289 736 137 30 266 470 275 885 268 408 301 28 227 352 Hop 1 | . . . . . . . . . . 1 . . . . . . . . Pick Up 81 | . 4 9 7 . 3 7 3 . 9 3 2 8 . 9 3 . 4 10 Fast Attach 31 | . . . 1 . . 1 2 . 4 1 . 1 2 3 . . 7 9 Attach 52 | . 1 . 3 . 1 6 2 1 4 1 2 2 2 5 . . 5 17 Detach 17 | . . . . . . . . . . . . 2 1 1 . . 3 10 Swap 55 | . . 5 2 . . 1 6 . 3 6 5 6 1 2 2 . 2 14 Drop 82 | 4 . 2 4 . 2 4 4 . 8 5 3 10 2 13 3 . 9 9 Fire 359 | . 6 24 22 4 . 38 9 2 25 17 7 1 16 37 19 1 25 106 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 10 | . 1 . . . . 8 . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 451 | -10/Mines | Discovered new exit (range 14) 452 | -10/Mines | Learned location of Storage (-8) 474 | -10/Mines | Met a Derelict shopkeep closing up shop 1032 | -10/Mines | Entered Materials 1032 | -9/Materials | Accompanied by 2 allies 1032 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1328 | -9/Materials | Build established: Scavenger-Mutant 1828 | -9/Materials | Identified exit to Mines 2013 | -9/Materials | Entered Mines 2092 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2092 | -9/Mines | Discovered new exit (range 5) 2100 | -9/Mines | Entered Exiles 2148 | -9/Exiles | Met 8R-AWN 2182 | -9/Exiles | Met EX-HEX 2245 | -9/Exiles | Met EX-BIN 2266 | -9/Exiles | Aligned with FarCom system 2268 | -9/Exiles | Given EX-Vault access code 2311 | -9/Exiles | Opened EX-Vault 2332 | -9/Exiles | Found YOLO Cannon 2377 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2563 | -9/Exiles | Met EX-DEC 2630 | -9/Exiles | Discovered new exit (range 14) 2655 | -9/Exiles | Left Exiles lab with YOLO Cannon 2655 | -9/Exiles | Entered Mines 3658 | -8/Mines | Lost 3 parts (1p1n1u) 4278 | -8/Mines | Discovered new exit (range 6) 4297 | -8/Mines | Entered Materials 4297 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4298 | -8/Materials | Identified exit to Storage 4541 | -8/Materials | Discovered new exit (range 8) 4591 | -8/Materials | Repaired Aluminum Leg 4645 | -8/Materials | Entered Factory 4645 | -7/Factory | Evolved 2 slots: Utility x2 4677 | -7/Factory | Discovered new exit (range 6) 4709 | -7/Factory | Entered another Factory area 4709 | -6/Factory | Evolved 2 slots: Utility x2 5340 | -6/Factory | Discovered new exit (range 5) 5364 | -6/Factory | Entered Lower Caves 5432 | -6/Lower Caves | Encountered a Warlord checkpoint 5628 | -6/Lower Caves | Learned Factory emergency access door positions 6372 | -6/Lower Caves | Learned 8 Factory zone layouts 6372 | -6/Lower Caves | Learned Armory emergency access door positions 6372 | -6/Lower Caves | Learned Research stockpile data 6372 | -6/Lower Caves | Learned Armory stockpile data 6372 | -6/Lower Caves | Learned Extension security intel 6545 | -6/Lower Caves | Discovered new exit (range 10) 6607 | -6/Lower Caves | Entered another Lower Caves area 6756 | -6/Lower Caves | Learned Factory emergency access door positions 7162 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7220 | -6/Lower Caves | Encountered a Warlord checkpoint 7331 | -6/Lower Caves | Discovered new exit (range 6) 7349 | -6/Lower Caves | Entered Zion 7537 | -6/Zion | System corruption cleaned by Quarantine Array 7651 | -6/Zion | Discovered new exit (range 11) 7799 | -6/Zion | Given the Hacking Drone Bay 7815 | -6/Zion | Found Prototype Device 7920 | -6/Zion | Found Prototype Device 7920 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7922 | -6/Zion | Identified Hacking Drone Bay 8052 | -6/Zion | Given A8's code to call for help 8287 | -6/Zion | Received a hallucinogenic algorithm 8333 | -6/Zion | Learned Factory trap positions 8531 | -6/Zion | Learned 8 Factory zone layouts 9131 | -6/Zion | Gained Derelict followers 9438 | -6/Zion | Entered Proximity Caves 9438 | -5/Proximity Caves | Accompanied by 4 allies 9691 | -5/Proximity Caves | Lost 3 allies 9694 | -5/Proximity Caves | Learned 4 Factory zone layouts 9705 | -5/Proximity Caves | Spotted B-75 Beast 9712 | -5/Proximity Caves | Destroyed B-75 Beast 10017 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10238 | -5/Proximity Caves | Discovered new exit (range 3) 10246 | -5/Proximity Caves | Entered Factory 10246 | -5/Factory | Evolved 2 slots: Utility x2 10247 | -5/Factory | Identified exit to Factory 10247 | -5/Factory | Identified exit to Upper Caves 10248 | -5/Factory | Loaded intel: 90 trap records 10530 | -5/Factory | Repaired Lyr. Heavy Armor Plating 10590 | -5/Factory | Build established: Hacker-Mutant 11679 | -5/Factory | Entered Upper Caves 11842 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12789 | -5/Upper Caves | Discovered new exit (range 10) 12825 | -5/Upper Caves | Entered another Upper Caves area 12856 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12879 | -5/Upper Caves | Discovered exit to Factory (range 10) 12929 | -5/Upper Caves | Entered Factory 12929 | -4/Factory | Evolved 2 slots: Propulsion x2 13027 | -4/Factory | Found Prototype Processor 13027 | -4/Factory | Identified Exp. Signal Interpreter 13614 | -4/Factory | Identified exit to Research 13660 | -4/Factory | Spotted B-86 Titan 13705 | -4/Factory | Destroyed B-86 Titan 13757 | -4/Factory | Lost 5 parts (1p3u1w) 13779 | -4/Factory | Entered Research 13779 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13996 | -3/Research | Found Gamma Bomb Array 14004 | -3/Research | Discovered new exit (range 10) 14030 | -3/Research | Identified exit to Testing 14070 | -3/Research | Build established: Derelict-Mutant 14365 | -3/Research | System corruption reached 10% 14754 | -3/Research | Spotted B-86 Titan 14760 | -3/Research | Lost 3 parts (3u) 14805 | -3/Research | Destroyed B-86 Titan 14811 | -3/Research | First assault squad dispatched 14832 | -3/Research | Lost 4 parts (1p1n1u1w) 14878 | -3/Research | Core integrity fell below 50% 14883 | -3/Research | Core integrity fell below 20% 14886 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14869_ Particle Reactor destroyed. 14869_ P-80 Master resets S-43 Plague, system corruption cleaned. 14871_ Adv. Heat Sink destroyed. 14871_ Particle Reactor destroyed. 14871_ R-10 Processor collects Adv. Cooling System. 14874_ U-05 Engineer builds a Wall. 14874_ Imp. Hacking Suite destroyed. 14875_ R-10 Processor collects Rnf. Fission Core. 14878_ C-30 ARC bursts open, deploying its payload. 14878_ G-73 Enforcer unfolds itself. 14878_ G-67 Veteran unfolds itself. 14878_ I-47 Archangel unfolds itself. 14878_ Critical hit (Burn: +37). 14880_ P-80 Master resets S-43 Plague, system corruption cleaned. 14880_ 0b10 Decoder Chip [Generic] destroyed. 14882_ S-43 Plague destroyed. 14883_ System corrupted: Heat flow error (+136). 14885_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# ## ????????? | | ??????????????????????###### "" = "????????? | | ??????????????????????# ""????!=?? | | ???!??????????????????# # "????]=?? | | ??????????????????????# / F"??!?]=?? | | ??????????????????????# """ # """??????? | | ??????????+???????????# ""T" # ?????=? | | ??????????????????????# "" " # ???????## | | ??????????????????????# #######????# | | ??????????????????????# ??? | | ??????????????????????# #??????????# | | ?????????????????????## #??????????# | | ?????????????##+####### #??????????# | | ????????????? " " #??????????+ | | ???????????? " %%% ##?????????# | | ??????????????? " T#?????????# | | ???????????????+####### ##????????# | | ????????????? ???????# ############ | | ????????????? ????### | | ??????????????? ??+ | | ???????????????"" ?# ^ ### | | ????????????????? # ######## | | ??????????????????! ; ^ [igg+ # | | ????????????????????# ]!!]%g# + | | ????????????????????# [!!]g # # #########+ | | ????????*?Y???!?????+ !^*@%* # # ##""??# | | ???+???????????###### ^=%s* # ! # %# ????# | | ???????????????# ][s[ ######## #??? ?# | | ???????????????# ]p s #???? # # | | ???????????????# *ps #??? /? # | | ???????????????# * p ###?? # ]# | | ??????????+ R t ^ ########## | | ???]??????### ##### = / | | ??????!?????#?????# ### | | ??????????????????# ^ # [ | | ???!??????????????#+#####+######## ??# # | | ????????????????? ??????????????? ??# # | | ???????????????? ????????????????? ???# # | | ??????????????? ??????!!??????????????????# | | ??????????????+ ???!???!!??????????????????# | | ??????????????# ????????????????????????????###### | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????!??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 16 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 5 Particle Charging 20 Kinecelleration 40 Offensive Hacking 33 Item Schematics ----------------- Enh. Optical Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMassDerivative Manual? 0 Play Time 01:44:28 Cumulative 238.3 hours Start 2024.03.21 @ 19:37:58 End 2024.08.04 @ 20:18:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 178 Rogue 63 Adventurer 89 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 71 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x42 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 10aaba4d-4950-4745-9b98-9d1f307c21c6