Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 23:19:03 Player: Nikolayag Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (1404) 7020 Value Destroyed (82530) 82530 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (68019) 68019 TOTAL SCORE: 166589 Bonus ------- Triggered High Security 500 High Alert Combat Kills 66658 Follower Combat Kills 273 Met Imprinter 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -512 Cogmind --------- Core Integrity 843/1600 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Location -1/Access Parts ------- Power (2) Light Quantum Reactor Light Quantum Reactor Propulsion (6) Improved Heavy Siege Treads Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Utility (14) Advanced Heat Sink Medium Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Matter Filter SHELL Armor Advanced Hacking Suite High-powered Tractor Beam Advanced Field Recycling Unit Phasing AFG Weapon (3) Hypervelocity Railgun Hypervelocity Railgun Nanosword Inventory (8) Antigrav Array Experimental Energy Well (1000) Experimental Actuator Array System Restoration Module Micro-nuke Launcher Nanosword Nanosword Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Propulsion Improved Heavy Siege Treads Advanced Heavy Siege Treads Combat Linear Gravjet Combat Linear Gravjet Utility Advanced Heat Sink Medium Storage Unit Experimental Energy Well Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Experimental Actuator Array SHELL Armor Advanced Hacking Suite Advanced System Shield System Restoration Module Weapon Nanosword Nanosword Nanosword Inventory High-powered Tractor Beam Advanced Field Recycling Unit Phasing AFG Hypervelocity Railgun Hypervelocity Railgun Micro-nuke Launcher [Rating: 200] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Improved Heavy Siege Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection SHELL Armor Weapon Hypervelocity Railgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . 1 . . . 1 Utility 12 | . . 2 1 1 . . . . 1 2 . . . . 1 1 2 . 1 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Attached 374 | 6 10 22 32 25 13 10 6 17 51 11 1 . 4 2 51 3 28 15 67 Power 34 | 1 3 1 2 1 1 . . 2 2 1 . . . . 3 . 2 7 8 Engine 11 | 1 3 1 2 1 . . . 1 . 1 . . . . 1 . . . . Core 7 | . . . . . 1 . . 1 2 . . . . . 2 . . . 1 Reactor 16 | . . . . . . . . . . . . . . . . . 2 7 7 Propulsion 112 | 2 . 3 6 9 1 1 1 2 14 3 . . . . 21 1 9 3 36 Treads 40 | 1 . 1 5 3 . 1 1 2 11 . . . . . 2 1 . 1 11 Leg 2 | . . . . . . . . . 1 1 . . . . . . . . . Wheel 10 | 1 . 2 1 5 1 . . . . . . . . . . . . . . Hover 60 | . . . . 1 . . . . 2 2 . . . . 19 . 9 2 25 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 5 6 15 7 7 2 5 2 14 4 1 . 4 2 11 1 12 5 13 Device 52 | . . 1 4 5 5 1 5 . 5 . 1 . 3 1 4 . 4 1 12 Storage 15 | 1 5 3 2 . . . . . . . . . 1 . . . 2 1 . Processor 13 | . . 1 1 . . . . . 4 1 . . . 1 . 1 2 2 . Hackware 9 | . . . . . . . . . 1 2 . . . . 2 . 3 . 1 Protection 28 | . . 1 8 2 2 1 . 2 4 1 . . . . 5 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 2 12 9 8 4 7 . 11 21 3 . . . . 16 1 5 . 10 Energy Gun 12 | 1 1 2 . . . . . 2 . . . . . . 4 . 2 . . Energy Cannon 10 | . . . 2 2 2 . . . 2 . . . . . 2 . . . . Ballistic Gun 36 | 1 1 4 5 4 . 1 . 4 9 . . . . . 4 . . . 3 Ballistic Cannon 11 | . . 2 . . 1 1 . 2 1 2 . . . . 2 . . . . Launcher 15 | . . 4 2 2 1 2 . . 2 . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . 3 . 3 7 1 . . . . 2 . 2 . 7 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 . . 1 . 2 . . . 3 . 1 . 1 5 1 Parts Lost 116 | . 2 7 6 4 2 1 . 4 17 3 . . . . 37 6 5 8 14 Power 19 | . . . 1 1 . . . 1 2 1 . . . . 4 . . 4 5 Propulsion 46 | . . 3 2 2 1 1 . 1 9 . . . . . 14 1 4 1 7 Utility 21 | . . . 2 . . . . 1 2 . . . . . 8 4 . 2 2 Weapon 30 | . 2 4 1 1 1 . . 1 4 2 . . . . 11 1 1 1 . Highest Loss Streak 15 | . 1 2 3 2 1 1 . 4 10 3 . . . . 15 4 2 6 6 Average Slot Usage (%) 89 | . 99 98 99 99 93 91 91 92 96 87 88 88 88 87 88 25 64 81 87 Engine 1 | . 14 11 8 6 3 . . . . . 5 5 5 5 2 . . . . Core 1 | . . . . . 3 7 7 6 4 4 . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 5 7 7 Treads 6 | . 14 11 18 14 15 14 15 16 22 4 . . . . . 1 . . 4 Wheel 1 | . 14 10 9 15 8 7 7 6 . . . . . . . . . . . Hover 11 | . . . . . . . . . . 6 11 11 11 11 17 . 17 12 15 Device 16 | . . 8 3 4 6 6 6 4 5 4 4 5 5 4 4 . 8 5 23 Storage 11 | . 27 23 27 30 30 30 30 30 26 19 17 17 17 17 13 2 3 8 4 Processor 11 | . . 8 9 7 7 7 7 7 11 14 17 17 17 17 15 11 7 11 12 Hackware 4 | . . . . . . . . . . 9 11 11 11 11 14 8 10 17 4 Protection 3 | . . 2 4 2 . . . 2 . . . . . . 1 . . 4 4 Ballistic Gun 7 | . 12 9 13 13 . 3 7 6 13 10 . . . . 5 . . . 7 Slashing Weapon 4 | . . . . . . 2 7 2 4 4 5 5 5 5 3 . . 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 10 42 84 129 132 142 158 153 144 145 133 107 107 107 107 108 40 89 102 127 Greatest Support 213 | 20 20 20 64 40 40 28 28 93 101 56 56 56 56 56 86 70 104 104 213 Greatest Overweight (x) 45 | 2 2 5 6 12 5 5 45 5 6 3 1 1 1 1 13 . 7 2 2 Average Overweight (x) 2 | . 1 4 3 4 3 4 6 4 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 34 | 6 16 20 34 34 34 34 34 34 34 34 26 26 26 26 26 12 12 12 12 Average Capacity 15 | 5 11 17 28 34 34 34 34 34 34 29 26 26 26 26 23 8 7 12 8 Most Carried 34 | 6 16 20 33 34 34 34 34 34 34 34 24 26 26 26 26 10 12 12 12 Average Carried 14 | 3 10 15 27 33 33 33 34 33 31 28 23 25 26 26 22 6 6 11 8 Final Capacity 34 | 6 16 20 34 34 34 34 34 34 34 26 26 26 26 26 12 4 12 12 8 Final Carried 34 | 6 16 20 33 34 34 34 34 32 34 23 24 26 26 26 12 4 12 10 8 Class Distribution -------------------- 54% | Scavenger-Assassin 21% | Hauler-Mutant 4% | Hacker-Mutant 3% | Hauler-Assassin 3% | Assassin 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Zhirov Hauler-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 49032 | 144 531 420 1332 537 188 192 70 291 1446 123 163 90 . 75 695 . 347 196 42192 Remotely 41622 | . . . . . . . . . . . . . . . . . . . 41622 Salvage Created 118605 | 55 598 685 1741 922 137 238 . 393 1035 50 . 56 . 80 791 97 1052 1260 109415 Parts 4453 | 3 45 38 91 61 7 9 . 18 59 5 . . . 1 46 1 37 48 3984 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 3 1 1 3 . . . . . . . . . . 1 . . 1 1 Parts Field Recycled 513 | . . . . . . . . . . . . . . . . . . . 513 Retrieved Matter 8008 | . . . . . . . . . . . . . . . . . . . 8008 Parts Self-Destructed 32 | . . . . . 6 4 . 21 . . . . . 1 . . . . . Prevented 10 | . . . . . 3 2 . 5 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 1137 | . 10 19 31 11 6 7 . 6 17 . . . . 1 15 4 7 12 991 Melee 62 | . . . . . . . . . . . . . . . 1 . 6 12 43 Guns 1021 | . 10 9 25 7 . . . 5 10 . . . . . 7 . . . 948 Cannons 21 | . . 4 3 1 3 2 . 1 2 . . . . 1 4 . . . . AOE 32 | . . 6 3 3 3 5 . . 5 . . . . . 3 4 . . . Classes Destroyed 24 | 1 6 4 3 1 . 1 . 1 . . . . . . 1 . . 2 4 Worker 20 | . . 1 3 4 . . . . 8 1 . . . . 1 1 1 . . Builder 11 | . 3 . . 4 . . . . 2 1 . . . . . . . . 1 Tunneler 4 | . . . 1 . . . . . 1 . . . . . . . 1 . 1 Hauler 3 | . 2 . 1 . . . . . . . . . . . . . . . . Recycler 16 | 1 1 1 2 5 . . . . 1 . . . . . . . 3 1 1 Carrier 163 | . . . . . . . . . . . . . . . . . . . 163 Mechanic 35 | . . . 1 . . . . . . . . . . . . . . . 34 Operator 4 | . 1 . 2 . . . . . 1 . . . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . . . . . . . . . Swarmer 35 | . 3 6 3 4 3 1 . . 6 . . . . . 5 . . . 4 Saboteur 45 | . . . . . . . . . . . . . . . 2 . . . 43 Grunt 694 | . 7 7 14 . 2 1 . 1 5 . . . . . 4 3 4 4 642 Brawler 126 | . . 1 2 . . . . . . . . . . . . 1 1 . 121 Duelist 103 | . . 1 2 . . . . 2 . . . . . . . . . . 98 Protector 35 | . . . . . . . . . . . . . . . . . . . 35 Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . Sentry 28 | . . 4 8 5 . 1 . 1 2 . . . . 1 1 . 1 1 3 Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . Hunter 15 | . . . 2 . 1 . . 2 . . . . . . . . . 3 7 Programmer 42 | . . . . 2 . . . . 4 . . . . . 5 . 1 1 29 Q-Series 8 | . . . . . . . . . . . . . . . . . . . 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . . . . Wasp 3 | . . . . . . 3 . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . Fireman 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 19 | 1 4 4 4 9 3 4 . 2 6 1 . . . 1 4 5 2 4 19 Combat Bots Only 18 | . 4 4 4 4 3 4 . 2 5 . . . . 1 4 4 2 3 18 Max Kills in Single Turn 6 | 1 1 2 2 6 2 2 . 1 2 1 . 1 . 1 3 3 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 2 2 2 . . 2 . . . . . 3 3 . . . Melee 1 | . . . . . . . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Damage Taken 32074 | . 395 687 1816 913 379 699 . 1160 2998 530 95 . . 176 4596 1489 912 3836 11393 Core 4200 | . 27 94 355 78 37 86 . 87 201 37 . . . 50 933 1164 85 209 757 Absorbed by Shields 3507 | . . . . . . . . . . . . . . . . . 686 1803 1018 Reduced by Siege Mode 648 | . . . . . . . . . . . . . . . 58 . . . 590 Core Remaining (%) 63 | 100 89 76 35 . . . . 58 76 . . . . 91 18 10 . 79 . Volleys Fired 6830 | 2 54 71 110 36 18 13 . 32 62 2 . . . 3 65 8 23 . 6331 Largest 3 | 2 2 2 2 2 2 2 . 2 3 3 . . . 2 3 1 2 . 2 Hottest 240 | 70 90 85 115 145 160 124 . 94 131 134 . . . 106 240 43 130 . 80 Shots Fired 13234 | 4 108 134 212 68 31 21 . 57 154 6 . . . 6 104 8 35 . 12286 Gun 13012 | 4 108 105 157 60 . 1 . 41 137 3 . . . . 75 . 35 . 12286 Cannon 180 | . . 22 51 4 26 15 . 16 12 3 . . . 6 25 . . . . Launcher 39 | . . 7 4 4 5 5 . . 5 . . . . . 1 8 . . . Special 3 | . . . . . . . . . . . . . . . 3 . . . . Kinetic 12935 | 2 48 77 191 60 3 8 . 47 143 6 . . . 6 58 . . . 12286 Thermal 162 | 2 33 33 17 4 23 8 . . . . . . . . 42 . . . . Explosive 39 | . . 7 4 4 5 5 . . 5 . . . . . 1 8 . . . Electromagnetic 98 | . 27 17 . . . . . 10 6 . . . . . 3 . 35 . . Robot Hit Streak 99 | 4 15 10 24 21 3 8 . 11 17 8 . . . 7 24 6 10 . 99 Robot Miss Streak 6 | . 5 6 5 2 2 1 . 2 4 1 . . . . 6 1 2 . 3 Penetration Max 2 | . . . 1 1 . . . . 1 . . . . . 1 . . . 2 Secondary Targets 6 | . 1 1 3 . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . . . . . . . . . Shots Hit Robots 11824 | 4 65 81 149 51 15 18 . 46 120 9 . 2 . 6 68 7 63 75 11045 Core Hits 3956 | 2 33 40 67 36 13 16 . 28 58 4 . 1 . 3 35 16 27 27 3550 Critical Hits 3174 | . . . 2 . 1 1 . 2 6 . . . . 1 13 . 3 5 3140 Critical Kills 1043 | . . . . . 1 1 . . 2 . . . . . 7 . . 2 1030 Critical Parts Destroyed 1844 | . . . 2 . . . . 1 3 . . . . . 6 . 2 3 1827 Melee Attacks 641 | . . . . . . 9 . 16 47 10 1 8 . 18 11 . 46 128 347 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 544 | . . . . . . 9 . 16 47 10 1 8 . 18 11 . 10 67 347 Piercing 97 | . . . . . . . . . . . . . . . . . 36 61 . Sneak Attacks 46 | . . . . . . 3 . . 13 3 . 1 . . 4 . 3 5 14 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . 2 . 9 Follow-up Attacks 103 | . . . . . . . . . . . . . . . . . 7 17 79 Damage Inflicted 92938 | 41 800 1629 3096 1766 709 1149 . 982 4415 467 . 162 . 241 1904 1079 2141 3991 68366 Guns 63883 | 41 794 834 2316 1045 . . . 726 1722 65 . . . . 429 . 457 . 55454 Cannons 2853 | . . 218 616 81 341 296 . 191 273 29 . . . 153 655 . . . . Explosions 4433 | . . 577 164 640 368 532 . . 835 . . . . . 211 1076 30 . . Melee 21632 | . . . . . . 321 . 65 1578 373 . 162 . 88 501 . 1654 3991 12899 Ramming 115 | . 6 . . . . . . . 7 . . . . . 86 3 . . 13 Kinetic 63376 | 16 218 598 2651 1045 49 117 . 755 1876 94 . . . 153 350 . . . 55454 Thermal 2237 | 25 313 349 281 81 292 179 . . . . . . . . 687 . 30 . . Explosive 4191 | . . 503 164 640 368 532 . . 697 . . . . . 211 1076 . . . Electromagnetic 1387 | . 263 179 . . . . . 162 257 . . . . . 69 . 457 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 19095 | . . . . . . 321 . 65 1578 373 . 162 . 88 501 . 506 2602 12899 Piercing 2537 | . . . . . . . . . . . . . . . . . 1148 1389 . Highest Corruption 27 | . 3 . . 1 1 1 1 1 9 . . . . . 19 . 5 10 27 Average Corruption 7 | . 2 . . 1 1 1 1 1 5 . . . . . 10 . 4 6 14 Corruption Purged 36 | . . . . . . . . . 8 . . . . . . . . . 28 Effects 295 | . 2 . . 2 3 4 1 1 56 . . . . . 34 . 5 25 162 Message Errors 59 | . 1 . . 1 3 2 1 1 15 . . . . . 2 . 1 2 30 Matter Fused 40 | . . . . . . . . . 8 . . . . . 2 . 1 7 22 Heat Flow Errors 15 | . . . . . . . . . 3 . . . . . 4 . . . 8 Energy Discharges 36 | . . . . . . . . . 8 . . . . . 5 . . 4 19 Parts Rejected 4 | . . . . . . . . . 1 . . . . . 1 . . 1 1 Data Loss (minor) 28 | . 1 . . . . 2 . . 5 . . . . . 3 . . 2 15 Data Loss (major) 13 | . . . . . . . . . 6 . . . . . . . 1 2 4 Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Misdirections 30 | . . . . . . . . . . . . . . . 6 . . . 24 Targeting Errors 63 | . . . . 1 . . . . 8 . . . . . 6 . 2 7 39 Weapon Failures 6 | . . . . . . . . . 2 . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2463 | . . 59 37 41 16 101 . 11 480 147 . 114 . . 75 32 . 420 930 Projectiles 60 | . . . 32 . . 6 . 11 . . . . . . 11 . . . . Explosions 191 | . . 59 5 41 16 . . . 38 . . . . . . 32 . . . Melee 2212 | . . . . . . 95 . . 442 147 . 114 . . 64 . . 420 930 Knockbacks 8 | . . 3 1 . 1 . . . 1 1 . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . Kinetic 7 | . . 3 1 . 1 . . . 1 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . 3 56 . . . 25 . . 57 . . . . . 97 178 32 . . Shots 12 | . . 2 . . . 1 . . 2 . . . . . 1 5 1 . . Rammed 10 | . 1 . . . . . . . 2 . . . . . 4 1 . . 2 Targets Rammed 10 | . 1 . . . . . . . 2 . . . . . 4 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | 40 150 98 237 15 180 282 . 161 153 108 . . . 45 392 . 314 7 289 Average Temperature 66 | 20 45 27 40 8 45 116 . 68 44 55 . . . 23 95 . 168 4 60 Received Heat Transfer 4354 | . 192 204 711 162 108 186 . 177 687 255 18 . . 18 453 93 153 244 693 Effects 3 | . . . . . . . . . . . . . . . 1 . 2 . . Interference 3 | . . . . . . . . . . . . . . . 1 . 2 . . Siege Activations 7 | . . . . . . . . . . . . . . . 1 . . . 6 Total Turns 27033 | . . . . . . . . . . . . . . . 39 . . . 26994 Longest Duration 21282 | . . . . . . . . . . . . . . . 39 . . . 21282 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fried 14 | . 2 . . . . . . 3 . . . . . . 1 . 8 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . 1 . . . . . . . . . 3 . . . . Heat Transferred 4605 | 74 925 914 550 124 472 350 . . . . . . . . 1146 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 28025 | 5 267 335 713 470 . . . . 311 175 . . . . 173 127 187 789 28025 Average Influence 8872 | 2 85 245 413 341 . . . . 85 115 . . . . 57 59 78 219 11949 Maximum Alert Level 5 | . 1 1 3 2 . . . . 1 . . . . . . . . 3 5 Low Security (%) 17 | . . . . . . . . . . . . . . . . . . . . Level 1 5 | . . . . . . . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . . . . . . Level 3 10 | . . . . . . . . . . . . . . . . . . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . Level 5 5 | . . . . . . . . . . . . . . . . . . . . High Security 53 | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 901 | . 1 2 3 1 . . . 1 9 . . . . . 10 1 2 7 864 Investigation 9 | . . 1 . . . . . . 1 . . . . . 4 . . 1 2 Extermination 30 | . . . . 1 . . . . 5 . . . . . 4 . 1 2 17 Reinforcement 17 | . 1 1 2 . . . . . 3 . . . . . . 1 1 4 4 Assault 843 | . . . 1 . . . . 1 . . . . . . . . . . 841 Garrison 2 | . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . . . . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 36 | . 2 3 5 2 . . . . . . . . . . . 2 . 3 19 Communications Jammed 7 | . . . . . . . . . . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . . . . . . . . . . 7 . . Times Spotted 497 | . 27 28 54 18 8 7 . 17 34 6 1 2 . 4 38 18 16 46 173 Peak Tracking Total 89 | . 6 4 8 5 4 4 . 5 9 5 1 3 . 5 12 11 4 16 89 Tactical Retreats 275 | . 2 1 4 1 3 . . 2 8 . 1 1 . . 6 1 3 3 239 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 13 | . 2 1 2 . . . . . 1 . . . . . 1 . 1 2 3 Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 6 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 21 | . 2 4 5 . . . . . 9 . . . . . . . . . 1 Max in Single Turn 4 | . 1 2 1 . . . . . 4 . . . . . . . . . 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 40 | . 1 1 5 4 2 . . . 5 1 . . 4 . 6 . 4 2 5 Terminals 23 | . 1 1 5 3 1 . . . 3 1 . . . . 3 . 2 1 2 Fabricators 5 | . . . . . . . . . . . . . . . 2 . . 1 2 Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . . . . 1 . 2 . 1 Total Hacks 131 | . 2 2 17 8 5 . . . 14 6 . . 17 . 30 . 7 10 13 Successful 71 | . 2 2 7 3 5 . . . 2 4 . . 17 . 14 . 4 4 7 Failed 60 | . . . 10 5 . . . . 12 2 . . . . 16 . 3 6 6 Catastrophic 13 | . . . 1 2 . . . . 6 . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 64 | . 2 1 12 4 3 . 1 . 11 6 . . . . 14 . 3 7 . Terminals 79 | . 2 2 17 6 4 . . . 11 6 . . . . 19 . 5 2 5 Fabricators 23 | . . . . . . . . . . . . . . . 10 . . 8 5 Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 3 . . . . . 1 . 2 . 3 Terminal Hacks 44 | . 1 1 5 . 5 . . . . 2 . . 17 . 8 . 1 1 3 Record 9 | . . . . . 1 . . . . . . . 5 . 2 . . . 1 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . . . 1 . . . . 1 . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . 1 . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 1 3 . 1 . . . . . . . . . 1 . . . 1 Fabricator Hacks 9 | . . . . . . . . . . . . . . . 4 . . 2 3 Load Schematic 5 | . . . . . . . . . . . . . . . 2 . . 1 2 Build 4 | . . . . . . . . . . . . . . . 2 . . 1 1 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 . . . . . 1 . 2 . 1 Seal Access 5 | . . . . . . . . . 1 . . . . . 1 . 2 . 1 Unauthorized Hacks 31 | . 2 2 5 3 . . . . 3 5 . . . . 2 . 3 6 . Terminals 10 | . 1 1 2 1 . . . . 1 2 . . . . 1 . 1 . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . Botnet 9 | . 1 1 2 1 . . . . 1 1 . . . . 1 . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . 1 5 3 . . . . 4 1 . . . . 5 . 2 . 5 Full Trace Events 6 | . . . 2 . . . . . . . . . . . 3 . . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . . . . 4 . . . 2 Matter 1140 | . . . . . . . . . . . . . . . 570 . . 285 285 Time 354 | . . . . . . . . . . . . . . . 152 . . 152 50 Total Robot Build Rating 30 | . . . . . . . . . . . . . . . 20 . . . 10 Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 18 | . . 1 . . . . 10 . . 1 . . . . 4 . . . 2 Largest Group 10 | . . 1 . . . . 10 10 . 1 . . . . 2 . . . . Highest-Rated Group 240 | . . 8 . . . . 240 240 . 10 . . . . 28 . . . . Highest-Rated Ally 31 | . . 8 . . . . 31 31 . 10 . . . . 14 . . . . Total Orders 2 | . . . . . . . . . . 1 . . . . 1 . . . . GOTO 2 | . . . . . . . . . . 1 . . . . 1 . . . . Ally Attacks 54 | . . 8 . . . . . 41 . . . . . . 5 . . . . Total Damage 841 | . . 92 . . . . . 749 . . . . . . . . . . . Kills 8 | . . 1 . . . . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . 2 2 1 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 46310 | 94 955 821 1484 1212 1087 877 2335 609 2382 583 162 228 179 873 1318 141 685 773 29512 Spaces Moved 9680 | 50 612 420 592 590 430 473 821 294 891 365 149 167 159 331 732 159 728 511 1206 Core 245 | 7 . . . . . . 53 . . . . . . . 4 126 55 . . Treads 1813 | 40 27 1 324 99 165 . . 19 891 95 . . . . 12 33 . 25 82 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 3547 | 3 585 419 268 491 265 473 768 275 . . . . . . . . . . . Hover 4075 | . . . . . . . . . . 270 149 167 159 331 716 . 673 486 1124 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 100 120 130 135 140 140 140 140 180 106 106 106 106 106 38 50 40 52 36 Average Speed 128 | 147 114 127 167 161 175 145 279 145 191 135 106 106 106 106 81 72 53 58 49 Slowest Speed 2300 | 160 160 200 270 280 225 150 2300 183 280 220 106 106 106 106 700 160 400 180 260 Overloaded Moves 35 | . . . . . . . . . . . . . . . 35 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 91 37 68 15 67 71 77 44 26 12 39 50 63 56 23 9 24 55 27 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . 2 . . . . . 3 . . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . . 1 1 . . Scrap Searched 19 | . . . . . 7 3 2 1 . . 2 2 . 2 . . . . . Spaces Dug 228 | . . 4 12 15 . 4 . 13 29 6 1 6 . 17 19 . 4 26 72 Terrain Destroyed 433 | . . 23 40 46 26 40 . 13 65 8 1 6 . 18 20 24 5 26 72 Melee 181 | . . . . . . 4 . 13 29 6 1 6 . 17 3 . 4 26 72 Projectile 17 | . . . 6 3 1 1 . . 2 2 . . . 1 1 . . . . AOE 235 | . . 23 34 43 25 35 . . 34 . . . . . 16 24 1 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 29607 | 64 771 586 908 787 728 628 864 391 1389 438 151 206 169 818 1326 175 920 830 17458 Wait 11865 | 1 74 38 110 111 257 117 25 25 282 34 . 28 . 465 446 . 89 185 9578 Move 9657 | 49 611 419 591 589 429 472 820 293 890 364 148 166 158 326 731 158 727 510 1206 Hop 2 | . . . . . . . . . . . . . . 2 . . . . . Pick Up 177 | 6 14 19 38 11 4 3 3 4 28 6 1 3 1 . 9 2 7 6 12 Fast Attach 132 | 6 2 1 3 6 4 1 6 2 12 . . . 5 2 12 . 25 11 34 Attach 107 | . 4 11 7 4 2 1 . 5 18 9 . . . . 23 3 2 3 15 Detach 35 | . . 2 1 2 1 . . . 8 1 . . . 1 5 . 3 2 9 Swap 137 | . 4 10 22 15 7 8 1 10 21 2 1 . . . 16 . 1 1 18 Drop 167 | . 7 10 26 13 6 4 9 4 19 10 . 1 5 1 5 3 4 11 29 Fire 6830 | 2 54 71 110 36 18 13 . 32 62 2 . . . 3 65 8 23 . 6331 Melee 480 | . . . . . . 9 . 16 47 10 1 8 . 18 10 . 39 98 224 Ram 6 | . 1 . . . . . . . . . . . . . 4 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . 2 . . . . . . . . . 2 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . 3 . Rewire 5 | . . 5 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 609 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Discovered new exit (range 17) 998 | -10/Materials | Discovered new exit (range 10) 1050 | -10/Materials | Entered another Materials area 1050 | -9/Materials | Evolved 2 slots: Utility x2 1655 | -9/Materials | Discovered new exit (range 3) 1857 | -9/Materials | Discovered new exit (range 4) 1860 | -9/Materials | Identified exit to Materials 1871 | -9/Materials | Entered another Materials area 1871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2007 | -8/Materials | Build established: Hauler-Mutant 2283 | -8/Materials | Discovered new exit (range 7) 2423 | -8/Materials | Core integrity fell below 50% 3071 | -8/Materials | First assault squad dispatched 3073 | -8/Materials | Lost 3 parts (1p1n1u) 3308 | -8/Materials | Discovered new exit (range 15) 3353 | -8/Materials | Identified exit to Factory 3355 | -8/Materials | Entered Factory 3355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3821 | -7/Factory | Repaired Adv. Sensor Array 4434 | -7/Factory | Discovered new exit (range 16) 4564 | -7/Factory | Identified exit to Lower Caves 4567 | -7/Factory | Entered Lower Caves 4683 | -7/Lower Caves | Learned Factory trap positions 4699 | -7/Lower Caves | Identified exit to Lower Caves 5251 | -7/Lower Caves | Encountered a Warlord checkpoint 5654 | -7/Lower Caves | Entered another Lower Caves area 5733 | -7/Lower Caves | Encountered a Warlord checkpoint 5734 | -7/Lower Caves | Discovered new exit (range 5) 5767 | -7/Lower Caves | Identified exit to Factory 5811 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6062 | -7/Lower Caves | Learned Factory stockpile data 6092 | -7/Lower Caves | Ambushed by wild Derelicts 6191 | -7/Lower Caves | Learned Factory terminal intel 6520 | -7/Lower Caves | Discovered new exit (range 9) 6530 | -7/Lower Caves | Identified exit to Zion 6531 | -7/Lower Caves | Entered Zion 6561 | -7/Zion | Given A8's code to call for help 6617 | -7/Zion | Gained Derelict followers 6639 | -7/Zion | System corruption cleaned by Quarantine Array 6683 | -7/Zion | Learned location of Extension (-5) 6742 | -7/Zion | Found Prototype Device 6742 | -7/Zion | Identified Phasing AFG 6880 | -7/Zion | Found Relay Coupler [Programmer] 6907 | -7/Zion | Gained Derelict followers 7177 | -7/Zion | Received a hallucinogenic algorithm 8813 | -7/Zion | Discovered new exit (range 16) 8839 | -7/Zion | Identified exit to Proximity Caves 8866 | -7/Zion | Entered Proximity Caves 8866 | -6/Proximity Caves | Accompanied by 10 allies 8868 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9260 | -6/Proximity Caves | Learned Factory stockpile data 9391 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9456 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 9459 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9475 | -6/Proximity Caves | Entered Factory 9475 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9476 | -6/Factory | Loaded intel: 92 trap records 9478 | -6/Factory | Loaded intel: 20 terminal locations 9873 | -6/Factory | Lost 10 parts (1p4n2u3w) 10073 | -6/Factory | Found Prototype Processor 10073 | -6/Factory | Identified Exp. Signal Interpreter 11453 | -6/Factory | Lost 4 parts (4n) 11847 | -6/Factory | Discovered new exit (range 5) 11854 | -6/Factory | Identified exit to Factory 11857 | -6/Factory | Entered another Factory area 11857 | -5/Factory | Evolved 2 slots: Utility x2 12182 | -5/Factory | Discovered new exit (range 21) 12217 | -5/Factory | Identified exit to Factory 12424 | -5/Factory | Discovered new exit (range 15) 12432 | -5/Factory | Lost 3 parts (1p2w) 12439 | -5/Factory | Identified exit to Upper Caves 12440 | -5/Factory | Entered Upper Caves 12442 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12596 | -5/Upper Caves | Discovered new exit (range 5) 12601 | -5/Upper Caves | Identified exit to Upper Caves 12602 | -5/Upper Caves | Entered another Upper Caves area 12611 | -5/Upper Caves | Discovered exit to Factory (range 2) 12635 | -5/Upper Caves | Learned Factory stockpile data 12769 | -5/Upper Caves | Build established: Hauler-Assassin 12814 | -5/Upper Caves | Spotted B-75 Beast 12819 | -5/Upper Caves | Discovered new exit (range 5) 12822 | -5/Upper Caves | Identified exit to Zhirov 12830 | -5/Upper Caves | Entered Zhirov 12830 | -5/Zhirov | Discovered new exit (range 3) 12850 | -5/Zhirov | Met Zhirov 12886 | -5/Zhirov | Learned location of Quarantine (-3) 12886 | -5/Zhirov | Learned location of Testing (-2) 12886 | -5/Zhirov | Learned location of Command (-1) 12893 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12911 | -5/Zhirov | Found Alien Artifact 12911 | -5/Zhirov | Identified Integrated Reactor 12911 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13008 | -5/Zhirov | Identified exit to Proximity Caves 13009 | -5/Zhirov | Entered Proximity Caves 13277 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13880 | -4/Proximity Caves | Discovered exit to Factory (range 2) 13882 | -4/Proximity Caves | Entered Factory 13882 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13935 | -4/Factory | Identified exit to Upper Caves 14215 | -4/Factory | Build established: Hacker-Assassin 14405 | -4/Factory | Identified exit to Research 14429 | -4/Factory | Fabricated E-15 Imp? 14586 | -4/Factory | Fabricated E-15 Imp? 14658 | -4/Factory | Lost 3 parts (1p1n1w) 14702 | -4/Factory | Garrison activated, responded to threat 14760 | -4/Factory | System corruption reached 10% 14793 | -4/Factory | Lost 10 parts (2p2n2u4w) 14876 | -4/Factory | Hacking Suite fried by hacking feedback 15105 | -4/Factory | Lost 7 parts (3n1u3w) 15179 | -4/Factory | Core integrity fell below 50% 15200 | -4/Factory | Core integrity fell below 20% 15200 | -4/Factory | Entered Research 15200 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15221 | -3/Research | Lost 15 parts (1p7n4u3w) 15266 | -3/Research | Spotted B-86 Titan 15294 | -3/Research | Core integrity fell below 50% 15317 | -3/Research | Lost 4 parts (1n2u1w) 15333 | -3/Research | Discovered new exit (range 16) 15338 | -3/Research | Core integrity fell below 20% 15341 | -3/Research | Entered another Research area 15341 | -2/Research | Evolved 2 slots: Utility x2 15563 | -2/Research | Spotted B-90 Cyclops 15670 | -2/Research | Build established: Hacker-Mutant 15945 | -2/Research | Found Prototype Slashing Weapon 15945 | -2/Research | Identified Nanosword 15947 | -2/Research | Found Nanosword 15979 | -2/Research | Discovered new exit (range 6) 16026 | -2/Research | Entered Testing 16051 | -2/Testing | Found Prototype Protection 16051 | -2/Testing | Identified SHELL Armor 16223 | -2/Testing | Found Prototype Processor 16223 | -2/Testing | Identified Spectral Analyzer 16238 | -2/Testing | Found Nanosword 16309 | -2/Testing | Found Exp. Signal Interpreter 16488 | -2/Testing | Scanned by Researcher 16734 | -2/Testing | Local fabrication network quarantined 16774 | -2/Testing | Found Prototype Device 16786 | -2/Testing | Discovered new exit (range 5) 16791 | -2/Testing | System corruption reached 10% 16798 | -2/Testing | Identified exit to Access 16799 | -2/Testing | Entered Access 16799 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16824 | -1/Access | Lost 6 parts (2p1n2u1w) 16837 | -1/Access | Identified Exp. Actuator Array 16989 | -1/Access | Fabricated E-15 Imp (x2) 17011 | -1/Access | System corruption reached 10% 17069 | -1/Access | Lost 6 parts (3p3n) 17082 | -1/Access | First assault squad dispatched 17356 | -1/Access | Spotted B-99 Colossus 17411 | -1/Access | Destroyed B-99 Colossus 17444 | -1/Access | Lost 4 parts (2p1n1u) 18003 | -1/Access | Build established: Hacker-Assassin 18402 | -1/Access | Spotted B-99 Colossus 18736 | -1/Access | Build established: Assassin 19456 | -1/Access | Build established: Scout 20456 | -1/Access | Build established: Scavenger-Assassin 24983 | -1/Access | High security lockdown imminent 25063 | -1/Access | High security lockdown engaged 27308 | -1/Access | Destroyed 10 combat bots 27500 | -1/Access | Destroyed 13 combat bots 27734 | -1/Access | Destroyed 7 combat bots 28743 | -1/Access | Destroyed 18 combat bots 29034 | -1/Access | Destroyed 11 combat bots 29184 | -1/Access | Destroyed 17 combat bots 29508 | -1/Access | Destroyed 7 combat bots 29787 | -1/Access | Destroyed 7 combat bots 30282 | -1/Access | Destroyed 10 combat bots 30601 | -1/Access | Destroyed 7 combat bots 30793 | -1/Access | Destroyed 7 combat bots 31472 | -1/Access | Destroyed 11 combat bots 31925 | -1/Access | Build established: Assassin 32825 | -1/Access | Build established: Scavenger-Assassin 32956 | -1/Access | Destroyed 9 combat bots 33869 | -1/Access | Destroyed 8 combat bots 34702 | -1/Access | Destroyed 18 combat bots 34836 | -1/Access | Destroyed 7 combat bots 35750 | -1/Access | Destroyed 7 combat bots 39381 | -1/Access | Destroyed 7 combat bots 40562 | -1/Access | Destroyed 10 combat bots 40622 | -1/Access | Destroyed 8 combat bots 40838 | -1/Access | Destroyed 11 combat bots 40925 | -1/Access | Destroyed 7 combat bots 41790 | -1/Access | Destroyed 8 combat bots 41946 | -1/Access | Destroyed 15 combat bots 42237 | -1/Access | Destroyed 11 combat bots 42573 | -1/Access | Destroyed 15 combat bots 42756 | -1/Access | Destroyed 8 combat bots 43227 | -1/Access | Destroyed 7 combat bots 46024 | -1/Access | Destroyed 8 combat bots 46311 | -1/Access | Self-destructed Last Messages --------------- Unknown Leg ripped apart by quantum tension. 1 Matter ripped apart by quantum tension. Unknown Slashing Weapon ripped apart by quantum tension. 1 Matter ripped apart by quantum tension. Unknown Wheel ripped apart by quantum tension. 46293_ HV Slug penetrates Wall. 46294_ Acquired 8 matter. Unknown Leg ripped apart by quantum tension. 1 Matter ripped apart by quantum tension. 46299_ HV Slug penetrates Wall. Imp. Core Shielding ripped apart by quantum tension. 46301_ Acquired 2 matter. Unknown Leg ripped apart by quantum tension. 46302_ HV Slug penetrates Wall. 46303_ Acquired 8 matter. 1 Matter ripped apart by quantum tension. 46305_ HV Slug penetrates Wall. Unknown Storage ripped apart by quantum tension. [Achievement: Punisher] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | " / #???????????? | | ######## "" #???????????? | | ????????????# """ #???????????? | | ????????????# R" #???????????? | | ????????????#! """ #???????????? | | ????????????# "" #???????????? | | ????????????# #???????????? | | ????????????# ] #???????????? | | ????????????######"#####?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ????????????## ##????????? | | ????????????## g ##????????? | | ????????????## g ##????????? | | ????????????## ##????????? | | ????????????## ##????????? | | ????###+###?## g g ##????????? | | ????# ########+######????????? | | ?#### "" g # #?????????? | | ?+ "T * l ####?????????? | | ?#### gg g ##??#######??? | | ????# g##########"#### #??? | | ????### ### ! # #??? | | ??????# #?# # ##?? | | ??????#l#?# [ || #= ##?? | | ??????# #?# | #@/u ##?? | | ??????# #?# ###u####?? | | ?????## ### e #%#Q#????? | | ##### #########+########m#????? | | !![ e %CCC!#????? | | ### ##! g###### #######????? | | ??# ######????# #??????????? | | ###+########### #??????????? | | # [[[ !# ##+########???? | | # [[[ # # #???? | | # [[ + # #???? | | " # #### l """ #???? | | # = #g#??# ""T"" #???? | | # # #??# "" "" !#???? | | ############### #??# #???? | | #?????????????# #??# #???? | | #????????????? ??+ = #???? | | #?????????????###??###########???? | | #????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 59 Energy Capacity 1440 Matter Stores 300 Matter Capacity 450 Sight Range 24 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 10 Evasion (%) 57 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 30 Offensive Hacking 24 Defensive Hacking 28 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ E-15 Imp | x2 | -4/Factory E-15 Imp | x2 | -4/Factory E-15 Imp | x2 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Punisher Rambo Challenges ------------ None Game ------ Seed ReactiveIonBarrier Manual? 0 Play Time 04:51:32 Cumulative 177.3 hours Start 2019.11.03 @ 23:19:59 End 2019.11.04 @ 23:19:03 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 268f03a0-eff2-4814-ad3b-4670620f1d64