Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.27 @ 11:08:56

Player: mu

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (162)     810
Value Destroyed (6297)     6297
Prototype IDs (61)         1220
Alien Tech Used (1)        200
Bonus (4795)               4795
              TOTAL SCORE: 20922

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      2052
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       134
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -356

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (10) -----
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
  Reinforced Fission Core
             Centrium Medium Armor Plating
             System Purifier
    Improved KE Penetrator

 Peak State 
------------
>            --- POWER ------------
             Vortex Chain Reactor
>            --- PROPULSION -------
    Enhanced Armored Leg
             Myomer Leg
    Enhanced Biometal Leg
             Potential Leg
>            --- UTILITY ----------
       Large Storage Unit
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Microactuators
    Improved Actuator Array
    Improved Phase Shifter
             Centrium Medium Armor Plating
             System Mapper
>            --- WEAPON -----------
             Powered Hammer
   Makeshift Hammer
             Chainsword
             Ripper
>            --- INVENTORY --------
  Reinforced Fission Core
     Armored Leg
    Enhanced Biometal Leg
  Long-range Terrain Scanner
             Microactuators
    Improved Medium Armor Plating
             Centrium Medium Armor Plating
             System Purifier
             Vortex Shotgun
    Improved KE Penetrator
[Rating: 125]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Potential Leg
  Treads                   Centrium Heavy Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Arc Thrower
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             203  | 6   9   12  5   3   3   21  12  11  11  5   3   .   9   18  12  16  1   2   6   2   9   22  5   
  Power                    28   | 1   3   3   1   .   1   5   2   3   1   1   .   .   1   2   2   .   .   .   1   .   .   1   .   
    Engine                 14   | 1   3   3   1   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   1   3   .   1   1   1   .   .   1   2   2   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               41   | 2   2   1   2   3   .   2   1   2   1   .   .   .   1   2   3   4   1   1   1   .   3   7   2   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    32   | .   .   .   2   3   .   2   1   2   1   .   .   .   1   2   3   3   1   1   1   .   3   6   .   
    Wheel                  5    | 2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  79   | 1   3   5   1   .   2   5   4   4   4   3   1   .   5   5   7   5   .   .   3   2   5   11  3   
    Device                 40   | .   1   1   1   .   1   1   1   3   2   2   .   .   5   3   2   3   .   .   .   2   4   6   2   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
    Processor              10   | .   1   .   .   .   1   2   .   1   1   1   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Protection             20   | .   .   4   .   .   .   2   2   .   1   .   1   .   .   1   3   1   .   .   .   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   1   3   1   .   .   9   5   2   5   1   2   .   2   9   .   7   .   1   1   .   1   3   .   
    Energy Gun             13   | .   1   .   .   .   .   2   2   .   3   1   .   .   .   2   .   1   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   3   .   .   .   2   1   2   1   .   1   .   2   1   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   2   .   
    Slashing Weapon        7    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   2   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   6   1   .   1   .   1   7   .   
Parts Lost                 52   | .   1   5   6   .   .   4   4   .   .   .   .   .   1   .   3   1   .   .   .   .   3   8   16  
  Power                    3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   4   6   
  Utility                  19   | .   .   2   2   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   3   6   
  Weapon                   13   | .   .   2   1   .   .   1   2   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   3   
  Highest Loss Streak      8    | .   1   2   6   .   .   3   3   .   .   .   .   .   1   .   3   1   .   .   .   .   1   6   8   
Average Slot Usage (%)     96   | .   97  97  83  88  95  91  99  99  100 100 98  93  96  97  93  99  100 100 98  100 99  95  60  
  Engine                   3    | .   14  11  9   11  10  3   11  10  6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     7    | .   .   .   .   .   .   8   6   3   6   10  12  12  12  11  11  11  11  11  8   5   5   3   .   
  Leg                      19   | .   .   .   17  22  22  17  18  23  20  20  19  18  21  21  22  22  22  22  20  20  20  19  12  
  Wheel                    1    | .   26  21  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   11  18  20  22  21  14  9   7   13  17  12  12  12  18  20  21  22  22  20  20  19  18  8   
  Storage                  6    | .   14  11  11  11  11  9   9   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   3   
  Processor                13   | .   2   .   .   .   7   11  13  13  13  13  19  18  18  16  17  16  16  16  15  15  15  15  15  
  Hackware                 2    | .   .   .   .   .   .   .   4   7   6   1   .   .   .   .   .   .   .   .   3   5   5   5   3   
  Protection               6    | .   .   13  .   .   .   8   9   7   6   6   6   6   6   8   5   5   5   5   5   5   5   4   2   
  Energy Gun               2    | .   1   7   .   .   .   6   8   .   5   6   6   6   2   2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   26  14  12  11  11  3   .   8   13  13  12  12  15  6   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   10  7   
  Slashing Weapon          3    | .   .   .   9   11  11  2   .   .   .   .   .   .   .   2   5   4   5   5   10  10  10  9   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 12  24  35  28  28  28  43  45  51  60  64  60  60  60  72  84  78  78  78  81  79  85  88  90  
  Greatest Support         106  | 32  32  32  20  40  40  45  45  65  70  70  70  70  90  90  86  86  98  106 106 94  95  105 96  
  Greatest Overweight (x)  3    | 1   .   2   2   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   
  Most Carried             10   | 4   9   10  8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  6   
  Average Carried          9    | 2   6   8   7   7   8   9   9   9   9   9   9   10  9   9   9   9   10  9   9   10  9   9   5   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 4   9   8   7   9   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   4   

 Class Distribution 
--------------------
 37% | Skirmisher
 20% | Scavenger-Assassin
 10% | Mutant
  7% | Gladiator
  7% | Scavenger-Mutant
  6% | Commander-Skirmisher
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
   Scavenger-Assassin | -8/Mines
               Mutant | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
 Commander-Skirmisher | -6/Lower Caves
 Commander-Skirmisher | -6/Data Miner
           Skirmisher | -5/Proximity Caves
           Skirmisher | -5/Factory
  Scavenger-Gladiator | -5/Extension
   Scavenger-Assassin | -5/Cetus
   Scavenger-Assassin | -5/Archives
   Scavenger-Assassin | -5/Hub_04(d)
   Scavenger-Assassin | -4/Factory
   Scavenger-Assassin | -4/Upper Caves
   Scavenger-Assassin | -4/Upper Caves
   Scavenger-Assassin | -4/Warlord
      Hacker-Assassin | -3/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Matter Collected           3861 | 185 278 375 82  .   69  443 459 210 240 198 10  .   321 280 125 165 10  20  40  40  106 195 10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            6577 | .   369 876 194 .   125 644 613 74  383 140 .   .   260 687 752 185 .   295 201 111 377 27  264 
  Parts                    371  | .   21  60  10  .   9   59  35  6   20  8   .   .   13  52  32  6   .   10  5   5   10  .   10  
Haulers Intercepted        6    | .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      103  | .   .   .   .   .   .   .   .   .   .   5   3   .   15  .   .   .   .   .   .   5   6   63  6   
  Prevented                20   | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   2   10  2   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Combat Hostiles Destroyed  131  | .   7   24  7   .   3   20  15  1   6   2   .   .   4   10  11  3   .   2   2   2   5   1   6   
  Melee                    42   | .   .   .   5   .   3   2   .   .   .   .   .   .   .   6   10  3   .   2   2   2   3   .   4   
  Guns                     60   | .   7   24  2   .   .   6   5   .   6   2   .   .   4   4   .   .   .   .   .   .   .   .   .   
  Cannons                  17   | .   .   .   .   .   .   10  6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   3   4   .   .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   1   .   .   .   3   2   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Swarmer                  37   | .   .   8   4   .   2   11  7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Grunt                    42   | .   7   12  2   .   1   3   3   .   1   .   .   .   1   1   4   .   .   2   .   .   3   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   21   | .   .   3   .   .   .   6   4   .   3   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   1   .   .   .   .   .   2   .   .   
  Programmer               14   | .   .   .   .   .   .   .   .   1   2   .   .   .   .   7   .   .   .   .   2   2   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   7   8   .   2   9   8   1   2   1   .   .   1   2   4   3   .   3   2   2   3   1   4   
  Combat Bots Only         9    | .   3   6   7   .   2   9   7   1   2   1   .   .   1   2   4   3   .   2   2   2   3   1   4   
Max Kills in Single Turn   2    | .   1   2   1   .   1   1   2   1   1   1   .   .   1   1   1   1   .   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   1   1   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  
Damage Taken               12266 | .    301  671  404  .    143  917  1107 59   276  311  .    .    605  371  697  42   .    193  362  245  769  2459 2334 
  Core                     2013  | .    75   82   119  .    15   100  243  12   19   33   .    .    28   63   37   .    .    28   31   34   57   421  616  
  Absorbed by Shields      319   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    279  40   .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  70   .    .    .    46   .    37   98   .    .    .    .    90   .    .    .    .    87   .    .    .    .    .    
Volleys Fired              344   | .    40   61   8    .    3    80   65   15   20   16   .    .    21   15   .    .    .    .    .    .    .    .    .    
  Largest                  3     | .    2    2    2    .    1    2    2    2    3    3    .    .    3    3    .    .    .    .    .    .    .    .    .    
  Hottest                  144   | .    40   63   43   .    23   104  89   67   127  128  .    .    128  144  .    .    .    .    .    .    .    .    .    
Shots Fired                713   | .    80   122  14   .    3    147  112  25   59   47   .    .    59   45   .    .    .    .    .    .    .    .    .    
  Gun                      591   | .    80   122  14   .    3    95   47   20   59   47   .    .    59   45   .    .    .    .    .    .    .    .    .    
  Cannon                   122   | .    .    .    .    .    .    52   65   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  535   | .    80   84   14   .    3    105  73   25   40   32   .    .    49   30   .    .    .    .    .    .    .    .    .    
  Thermal                  46    | .    .    .    .    .    .    16   .    .    15   .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    .    38   .    .    .    26   39   .    4    15   .    .    10   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    23   17   15   .    1    16   19   7    18   17   .    .    12   7    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6     | .    3    3    .    .    2    4    6    3    4    2    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           716   | .    60   89   24   .    11   110  77   10   41   28   .    .    52   45   56   7    .    11   25   18   33   4    15   
  Core Hits                290   | .    24   39   9    .    5    56   39   3    18   13   .    .    18   19   17   5    .    5    4    3    7    .    6    
  Critical Hits            9     | .    .    3    .    .    .    .    .    1    .    1    .    .    .    2    1    .    .    .    1    .    .    .    .    
  Critical Kills           3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    .    .    .    .    .    1    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    
Melee Attacks              294   | .    .    .    10   .    10   7    .    .    3    .    1    .    .    29   62   21   .    22   42   24   41   4    18   
  Impact                   125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    14   11   .    13   23   15   25   4    14   
  Slashing                 143   | .    .    .    10   .    10   7    .    .    .    .    .    .    .    20   48   8    .    4    13   7    12   .    4    
  Piercing                 26    | .    .    .    .    .    .    .    .    .    3    .    1    .    .    3    .    2    .    5    6    2    4    .    .    
  Sneak Attacks            10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   2    .    3    11   6    14   2    6    
Damage Inflicted           17760 | .    548  1223 509  .    428  1820 2063 244  860  425  .    .    767  1578 3182 315  .    633  859  593  1094 108  511  
  Guns                     6522  | .    548  1223 194  .    44   827  845  149  860  425  .    .    767  640  .    .    .    .    .    .    .    .    .    
  Cannons                  1588  | .    .    .    .    .    .    763  730  95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               884   | .    .    .    .    .    .    136  488  .    .    .    .    .    .    .    .    .    .    260  .    .    .    .    .    
  Melee                    8766  | .    .    .    315  .    384  94   .    .    .    .    .    .    .    938  3182 315  .    373  859  593  1094 108  511  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5552  | .    548  793  194  .    44   1066 861  244  515  280  .    .    688  319  .    .    .    .    .    .    .    .    .    
  Thermal                  1182  | .    .    .    .    .    .    332  222  .    307  .    .    .    .    321  .    .    .    .    .    .    .    .    .    
  Explosive                266   | .    .    .    .    .    .    .    266  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1994  | .    .    430  .    .    .    328  714  .    38   145  .    .    79   .    .    .    .    260  .    .    .    .    .    
  Impact                   2911  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   489  36   .    273  538  401  629  108  366  
  Slashing                 5491  | .    .    .    315  .    384  94   .    .    .    .    .    .    .    789  2693 279  .    40   230  168  354  .    145  
  Piercing                 364   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    .    .    60   91   24   111  .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    3    2    3    3    3    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    2    3    2    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Effects                  53    | .    .    .    .    .    .    .    .    .    1    7    5    1    2    .    6    2    .    .    6    9    11   3    .    
    Message Errors         24    | .    .    .    .    .    .    .    .    .    .    3    4    1    .    .    1    2    .    .    2    6    4    1    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    1    1    3    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    3    .    .    .    1    .    .    1    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            893   | .    .    .    45   .    13   20   57   6    .    .    .    .    .    103  376  .    .    29   95   40   59   .    50   
  Projectiles              69    | .    .    .    .    .    .    20   43   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    810   | .    .    .    45   .    13   .    .    .    .    .    .    .    .    103  376  .    .    29   95   40   59   .    50   
Knockbacks                 25    | .    .    .    .    .    .    4    4    1    .    .    .    .    .    .    1    .    .    2    5    4    3    1    .    
  Impact                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    5    4    3    1    .    
  Kinetic                  9     | .    .    .    .    .    .    4    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      180   | .    .    .    .    .    .    44   49   .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318   | .    18   .    .    .    .    54   255  45   72   283  .    .    318  207  1    .    .    14   .    182  238  21   12   
  Average Temperature      73    | .    9    .    .    .    .    17   80   20   19   84   .    .    133  79   1    .    .    6    .    96   111  9    5    
  Received Heat Transfer   2699  | .    222  231  90   .    54   270  243  .    72   .    .    .    51   63   137  .    .    48   12   42   102  543  519  
  Effects                  6     | .    .    .    .    .    .    .    1    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              21    | .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    6    .    5    .    3    
  Impact Corruptions       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    1    8    2    3    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1644  | .    .    .    .    .    .    345  300  .    555  .    .    .    .    444  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Peak Influence             660  | .   239 519 271 .   95  660 280 102 108 .   .   .   .   141 404 445 200 401 251 .   .   .   .   
  Average Influence        121  | .   130 227 226 .   67  234 100 42  41  .   .   .   .   39  199 273 175 111 140 .   .   .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   2   1   .   .   .   .   .   .   .   2   2   1   2   1   .   .   .   .   
  Low Security (%)         80   | 100 65  42  36  .   100 46  95  100 100 .   .   .   .   100 56  46  32  89  93  .   .   .   .   
  Level 1                  15   | .   34  50  63  .   .   33  4   .   .   .   .   .   .   .   41  26  67  5   6   .   .   .   .   
  Level 2                  4    | .   .   7   .   .   .   20  .   .   .   .   .   .   .   .   2   27  .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   4   .   .   .   .   1   2   3   .   .   .   .   8   4   .   .   2   1   .   .   .   .   
  Investigation            6    | .   2   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   .   1   2   .   .   .   .   5   .   .   .   1   1   .   .   .   .   
  Reinforcement            11   | .   .   3   .   .   .   .   .   1   .   .   .   .   .   3   3   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Distress Signals           11   | .   2   3   .   .   .   2   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              331  | .   14  47  7   .   8   37  30  5   11  3   .   .   8   20  34  19  3   8   8   6   6   37  20  
  Peak Tracking Total      21   | .   3   7   4   .   3   8   5   3   2   2   .   .   3   3   5   5   2   5   3   4   3   21  11  
  Tactical Retreats        31   | .   1   4   1   .   1   3   8   .   .   .   .   .   .   .   1   .   .   .   .   .   1   6   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Traps Triggered            6    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   3   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                27   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Machines Disabled          20   | .   .   1   .   .   .   .   8   .   2   2   .   .   .   1   1   1   2   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   .   .   2   .   2   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Machines Accessed          94   | .   5   3   .   4   .   9   15  8   5   1   .   4   .   8   9   5   1   1   4   .   .   12  .   
  Terminals                63   | .   5   3   .   .   .   8   14  5   5   .   .   .   .   5   9   5   .   1   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                367  | .   22  10  .   48  .   47  53  18  15  1   .   27  .   19  26  15  25  2   17  .   .   22  .   
  Successful               262  | .   11  6   .   48  .   29  40  9   6   1   .   27  .   11  13  8   25  .   6   .   .   22  .   
  Failed                   104  | .   10  4   .   .   .   18  13  9   9   .   .   .   .   8   13  7   .   2   11  .   .   .   .   
    Catastrophic           9    | .   .   1   .   .   .   2   1   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   10  6   .   1   .   15  35  10  7   1   .   .   .   5   25  8   5   1   9   .   .   2   .   
  Terminals                220  | .   22  10  .   .   .   44  51  11  15  .   .   .   .   12  26  15  .   2   12  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   .   .   3   2   2   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             245  | .   11  6   .   48  .   26  37  5   6   1   .   27  .   6   13  8   25  .   4   .   .   22  .   
  Record                   110  | .   .   .   .   48  .   2   .   .   3   .   .   11  .   2   .   5   25  .   2   .   .   12  .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        30   | .   5   .   .   .   .   1   11  1   .   .   .   3   .   1   .   .   .   .   .   .   .   8   .   
  Open Door                10   | .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  9    | .   .   2   .   .   .   3   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             23   | .   3   2   .   .   .   5   5   1   .   .   .   .   .   1   4   1   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              17   | .   1   1   .   .   .   4   7   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   3   1   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   .   .   4   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   5   3   .   .   .   9   14  7   5   .   .   .   .   6   9   5   .   1   4   .   .   .   .   
  Full Trace Events        5    | .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     99   | .   .   .   .   .   .   32  .   17  .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  
Total Allies               27   | .    .    .    .    .    .    .    1    .    .    4    .    .    1    .    16   5    .    .    .    .    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    .    1    .    .    4    4    4    5    .    12   12   5    3    .    .    .    .    .    
  Highest-Rated Group      676  | .    .    .    .    .    .    .    10   .    .    127  127  122  216  .    439  676  508  277  .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    10   .    .    34   34   34   94   .    156  143  137  94   .    .    .    .    .    
Total Orders               20   | .    .    .    .    .    .    .    11   .    .    .    .    .    3    .    .    5    .    .    .    1    .    .    .    
  GOTO                     10   | .    .    .    .    .    .    .    7    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  FOLLOW                   8    | .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               320  | .    .    .    .    .    .    .    .    .    .    .    5    .    34   .    98   119  38   26   .    .    .    .    .    
  Total Damage             9881 | .    .    .    .    .    .    .    .    .    .    .    80   .    813  .    2612 3638 1486 1252 .    .    .    .    .    
  Kills                    56   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    21   22   4    5    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  
Turns Passed               20409 | 55   604  677  201  619  405  1323 1419 1299 1521 1274 947  140  1584 2312 1138 800  155  338  711  712  649  1053 473  
Spaces Moved               13576 | 38   453  397  99   440  324  835  863  945  1035 832  629  104  1073 1388 679  554  127  145  444  452  391  900  429  
  Core                     178   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12501 | .    .    .    97   440  324  835  863  945  1035 832  629  104  1073 1388 679  554  127  145  444  452  391  900  244  
  Wheels                   887   | 35   453  397  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Fastest Speed            50    | 50   100  100  100  105  105  70   105  110  85   113  113  113  113  112  90   90   112  112  112  90   112  77   50   
  Average Speed            110   | 98   100  105  148  139  105  105  105  111  112  113  113  113  114  112  108  110  112  112  112  110  112  110  89   
  Slowest Speed            290   | 100  100  120  150  150  105  140  105  113  113  113  113  113  115  115  112  143  112  112  112  112  112  140  290  
  Overloaded Moves         236   | .    .    .    .    .    .    12   .    .    9    .    .    .    .    .    120  29   .    .    .    23   .    43   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    71   35   22   92   46   61   87   24   19   66   73   75   90   42   73   94   94   23   11   75   51   97   68   
  Regions Visited          23
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        16    | .    .    .    .    .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    1    .    .    .    .    1    1    .    3    .    .    .    .    .    .    2    3    .    .    
Spaces Dug                 32    | .    .    .    .    .    .    4    8    .    1    .    1    .    .    7    1    .    .    2    5    .    3    .    .    
Terrain Destroyed          291   | .    .    .    .    .    .    14   44   1    39   6    1    .    2    11   1    .    .    164  5    .    3    .    .    
  Melee                    23    | .    .    .    .    .    .    3    .    .    1    .    1    .    .    7    1    .    .    2    5    .    3    .    .    
  Projectile               33    | .    .    .    .    .    .    2    14   1    4    6    .    .    2    4    .    .    .    .    .    .    .    .    .    
  AOE                      235   | .    .    .    .    .    .    9    30   .    34   .    .    .    .    .    .    .    .    162  .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  
Total                      18107 | 52   533  532  123  444  373  1125 1265 1165 1339 1130 863  126  1386 2086 1035 732  140  313  643  653  586  957  506  
  Wait                     3491  | 5    21   50   .    .    25   156  306  166  258  236  226  23   278  620  261  132  10   150  167  183  154  6    58   
  Move                     13553 | 37   452  396  98   439  323  834  862  944  1034 831  628  103  1072 1387 678  553  126  144  443  451  390  899  429  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84    | 4    4    6    2    .    4    10   8    9    4    2    1    .    2    7    5    3    1    1    1    .    4    6    .    
  Fast Attach              107   | 6    4    3    2    2    .    13   7    8    6    3    1    .    1    8    5    12   1    2    2    2    1    16   2    
  Attach                   48    | .    .    6    3    .    3    2    4    2    2    1    1    .    1    5    2    2    .    .    3    .    4    4    3    
  Detach                   27    | .    2    1    .    2    1    2    2    .    1    1    1    .    .    4    1    1    .    .    2    .    1    4    1    
  Swap                     49    | .    5    3    .    1    .    6    1    1    3    1    2    .    7    5    5    2    .    .    1    .    4    2    .    
  Drop                     139   | .    5    6    .    .    4    15   10   15   8    4    1    .    4    13   9    14   2    3    1    2    4    18   1    
  Fire                     344   | .    40   61   8    .    3    80   65   15   20   16   .    .    21   15   .    .    .    .    .    .    .    .    .    
  Melee                    203   | .    .    .    10   .    10   7    .    .    3    .    1    .    .    22   48   13   .    13   23   15   24   2    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rewire                   55    | .    .    .    .    .    .    .    .    .    .    35   1    .    .    .    19   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    56 | -11/Scrapyard      | Entered Materials
    72 | -10/Materials      | Identified exit to Mines
   328 | -10/Materials      | Build established: Mutant
   336 | -10/Materials      | Central database locked down
   578 | -10/Materials      | Discovered new exit (range 6)
   660 | -10/Materials      | Entered another Materials area
   660 | -9/Materials       | Evolved 2 slots: Utility x2
  1054 | -9/Materials       | Build established: Scavenger-Mutant
  1228 | -9/Materials       | Discovered new exit (range 14)
  1337 | -9/Materials       | Entered Mines
  1358 | -9/Mines           | Destroyed 7 combat bots
  1394 | -9/Mines           | Lost 6 parts (1p2n2u1w)
  1417 | -9/Mines           | Core integrity fell below 50%
  1532 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1532 | -9/Mines           | Discovered new exit (range 5)
  1538 | -9/Mines           | Entered Exiles
  1559 | -9/Exiles          | Discovered new exit (range 15)
  1603 | -9/Exiles          | Met 8R-AWN
  1636 | -9/Exiles          | Met EX-HEX
  1709 | -9/Exiles          | Met EX-DEC
  1736 | -9/Exiles          | Visited The Gauntlet
  1918 | -9/Exiles          | Learned location of Zion (-7)
  1955 | -9/Exiles          | Met EX-BIN
  1979 | -9/Exiles          | Aligned with FarCom system
  1981 | -9/Exiles          | Given EX-Vault access code
  2041 | -9/Exiles          | Opened EX-Vault
  2048 | -9/Exiles          | Found Prototype Leg
  2048 | -9/Exiles          | Identified Potential Leg
  2051 | -9/Exiles          | Found Potential Leg
  2076 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2148 | -9/Exiles          | Discovered new exit (range 11)
  2157 | -9/Exiles          | Left Exiles lab with Potential Leg
  2157 | -9/Exiles          | Entered Mines
  2324 | -8/Mines           | Discovered new exit (range 10)
  2536 | -8/Mines           | Discovered new exit (range 19)
  2557 | -8/Mines           | Build established: Scavenger-Assassin
  2562 | -8/Mines           | Entered Materials
  2562 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  2967 | -8/Materials       | Discovered new exit (range 12)
  3219 | -8/Materials       | Identified exit to Storage
  3270 | -8/Materials       | Build established: Skirmisher
  3376 | -8/Materials       | Destroyed 9 combat bots
  3377 | -8/Materials       | Lost 3 parts (2u1w)
  3611 | -8/Materials       | Discovered new exit (range 7)
  3616 | -8/Materials       | Identified exit to Factory
  3636 | -8/Materials       | Build established: Mutant
  3786 | -8/Materials       | Repaired Imp. Light Cannon
  3885 | -8/Materials       | Entered Storage
  4307 | -8/Storage         | Discovered new exit (range 17)
  4358 | -8/Storage         | Crushed by falling debris
  4616 | -8/Storage         | Build established: Skirmisher
  4618 | -8/Storage         | Core integrity fell below 50%
  5206 | -8/Storage         | Discovered exit to Factory (range 16)
  5303 | -8/Storage         | Destroyed 7 combat bots
  5304 | -8/Storage         | Entered Factory
  5304 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5306 | -7/Factory         | Lost 3 parts (1n1u1w)
  5854 | -7/Factory         | Repaired Cld. Ion Engine
  6222 | -7/Factory         | Discovered new exit (range 23)
  6561 | -7/Factory         | Identified exit to Lower Caves
  6603 | -7/Factory         | Entered another Factory area
  6603 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6661 | -6/Factory         | Discovered new exit (range 19)
  6839 | -6/Factory         | Identified exit to Lower Caves
  7833 | -6/Factory         | Discovered new exit (range 17)
  8124 | -6/Factory         | Entered Lower Caves
  8915 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9223 | -6/Lower Caves     | Discovered new exit (range 21)
  9282 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9358 | -6/Lower Caves     | Identified exit to Lower Caves
  9398 | -6/Lower Caves     | Entered another Lower Caves area
  9398 | -6/Lower Caves     | Accompanied by 4 allies
  9452 | -6/Lower Caves     | Discovered new exit (range 20)
  9550 | -6/Lower Caves     | Identified exit to Factory
  9640 | -6/Lower Caves     | Build established: Commander-Skirmisher
 10095 | -6/Lower Caves     | Discovered new exit (range 13)
 10105 | -6/Lower Caves     | Identified exit to Data Miner
 10201 | -6/Lower Caves     | Found Alien Artifact
 10201 | -6/Lower Caves     | Identified Core Expander
 10201 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 10345 | -6/Lower Caves     | Entered Data Miner
 10345 | -6/Data Miner      | Accompanied by 4 allies
 10345 | -6/Data Miner      | Discovered new exit (range 6)
 10350 | -6/Data Miner      | Identified exit to Proximity Caves
 10360 | -6/Data Miner      | Met Data Miner
 10391 | -6/Data Miner      | Learned location of Section 7 (-2)
 10400 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10413 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10485 | -6/Data Miner      | Entered Proximity Caves
 10485 | -5/Proximity Caves | Accompanied by 4 allies
 10588 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10894 | -5/Proximity Caves | Discovered exit to Factory (range 17)
 10927 | -5/Proximity Caves | Build established: Skirmisher
 11109 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11589 | -5/Proximity Caves | Learned location of Warlord (-4)
 12069 | -5/Proximity Caves | Entered Factory
 12069 | -5/Factory         | Evolved 2 slots: Utility x2
 12359 | -5/Factory         | Build established: Scavenger-Skirmisher
 12662 | -5/Factory         | Build established: Skirmisher
 13316 | -5/Factory         | Discovered new exit (range 14)
 13334 | -5/Factory         | Identified exit to Factory
 13704 | -5/Factory         | Identified exit to Upper Caves
 13704 | -5/Factory         | Identified exit to Extension
 13706 | -5/Factory         | Build established: Gladiator
 13794 | -5/Factory         | Discovered exit to Factory (range 24)
 14218 | -5/Factory         | Repaired Flexi-carbon Leg
 14381 | -5/Factory         | Entered Extension
 14413 | -5/Extension       | Rescued a captive Derelict
 14424 | -5/Extension       | Rescued a captive Derelict
 14424 | -5/Extension       | Identified exit to Cetus
 14504 | -5/Extension       | Rescued a captive Derelict
 14578 | -5/Extension       | Rescued A7
 14726 | -5/Extension       | Rescued a captive Derelict
 14995 | -5/Extension       | Spotted B-75 Beast
 15004 | -5/Extension       | Spotted B-75 Beast
 15034 | -5/Extension       | Allies destroyed B-75 Beast
 15054 | -5/Extension       | Allies destroyed B-75 Beast
 15081 | -5/Extension       | Lost 3 parts (1n2u)
 15097 | -5/Extension       | Rescued a captive Derelict
 15098 | -5/Extension       | Rescued a captive Derelict
 15111 | -5/Extension       | Rescued a captive Derelict
 15112 | -5/Extension       | Rescued a captive Derelict
 15159 | -5/Extension       | Incoming investigation squad redirected
 15217 | -5/Extension       | Build established: Scavenger-Gladiator
 15242 | -5/Extension       | Rescued a captive Derelict
 15243 | -5/Extension       | Rescued a captive Derelict
 15328 | -5/Extension       | Rescued a captive Derelict
 15420 | -5/Extension       | Rescued a captive Derelict
 15519 | -5/Extension       | Entered Cetus
 15519 | -5/Cetus           | Accompanied by 12 allies
 15524 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 15532 | -5/Cetus           | Spotted Cetus Guard
 15532 | -5/Cetus           | Spotted Cetus Guard
 15532 | -5/Cetus           | Spotted Cetus Guard
 15532 | -5/Cetus           | Spotted Cetus Guard
 15551 | -5/Cetus           | Destroyed Cetus Guard
 15555 | -5/Cetus           | Destroyed Cetus Guard
 15556 | -5/Cetus           | Allies destroyed Cetus Guard
 15557 | -5/Cetus           | Destroyed Cetus Guard
 15678 | -5/Cetus           | Started Cetus Manufacturing Module
 15691 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 15699 | -5/Cetus           | Discovered new exit (range 21)
 15703 | -5/Cetus           | Manufactured an Enhanced Grunt
 15728 | -5/Cetus           | Manufactured an Enhanced Grunt
 15753 | -5/Cetus           | Manufactured an Enhanced Grunt
 15778 | -5/Cetus           | Manufactured an Enhanced Grunt
 15783 | -5/Cetus           | Found a strange terminal
 15803 | -5/Cetus           | Manufactured an Enhanced Grunt
 15833 | -5/Cetus           | Identified exit to Archives
 15971 | -5/Cetus           | Discovered exit to Factory (range 23)
 16074 | -5/Cetus           | Spotted Cetus Guard
 16074 | -5/Cetus           | Spotted Cetus Guard
 16074 | -5/Cetus           | Spotted Cetus Guard
 16074 | -5/Cetus           | Spotted Cetus Guard
 16076 | -5/Cetus           | Discovered exit to Factory (range 21)
 16080 | -5/Cetus           | Build established: Commander-Assassin
 16096 | -5/Cetus           | Allies destroyed Cetus Guard
 16099 | -5/Cetus           | Allies destroyed Cetus Guard
 16100 | -5/Cetus           | Allies destroyed Cetus Guard
 16103 | -5/Cetus           | Allies destroyed Cetus Guard
 16118 | -5/Cetus           | Met Revision 17
 16128 | -5/Cetus           | Found Prototype Device
 16128 | -5/Cetus           | Identified Exp. Thermal Shield
 16319 | -5/Cetus           | Entered Archives
 16319 | -5/Archives        | Accompanied by 5 allies
 16324 | -5/Archives        | Received a hacking code to weaken MAIN.C
 16354 | -5/Archives        | Unable to access archive contents
 16360 | -5/Archives        | Discovered new exit (range 21)
 16360 | -5/Archives        | Discovered exit to Factory (range 16)
 16368 | -5/Archives        | Unable to access archive contents
 16369 | -5/Archives        | Discovered new exit (range 24)
 16392 | -5/Archives        | Unable to access archive contents
 16404 | -5/Archives        | Unable to access archive contents
 16407 | -5/Archives        | Build established: Scavenger-Assassin
 16424 | -5/Archives        | Identified exit to Hub_04(d)
 16474 | -5/Archives        | Entered Hub_04(d)
 16474 | -5/Hub_04(d)       | Accompanied by 3 allies
 16666 | -5/Hub_04(d)       | Discovered exit to Factory (range 11)
 16792 | -5/Hub_04(d)       | Network Hub disabled
 16812 | -5/Hub_04(d)       | Entered Factory
 16812 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 17130 | -4/Factory         | Discovered new exit (range 10)
 17137 | -4/Factory         | Identified exit to Upper Caves
 17523 | -4/Factory         | Entered Upper Caves
 18087 | -4/Upper Caves     | Discovered new exit (range 58)
 18234 | -4/Upper Caves     | Identified exit to Upper Caves
 18235 | -4/Upper Caves     | Entered another Upper Caves area
 18572 | -4/Upper Caves     | Learned location of Testing (-2)
 18758 | -4/Upper Caves     | Spotted B-86 Titan
 18777 | -4/Upper Caves     | Discovered new exit (range 24)
 18859 | -4/Upper Caves     | Identified exit to Warlord
 18884 | -4/Upper Caves     | Entered Warlord
 18925 | -4/Warlord         | Discovered new exit (range 22)
 18948 | -4/Warlord         | Identified exit to Proximity Caves
 19054 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19308 | -4/Warlord         | Visited the Vortex Lab
 19322 | -4/Warlord         | Found Prototype Energy Gun
 19322 | -4/Warlord         | Identified Vortex Shotgun
 19324 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19624 | -4/Warlord         | Met Warlord
 19636 | -4/Warlord         | Opened Warlord's prototype stash
 19641 | -4/Warlord         | Found System Purifier
 19655 | -4/Warlord         | Found Prototype Hackware
 19655 | -4/Warlord         | Identified System Mapper
 19674 | -4/Warlord         | Warlord forces counterattacked
 19689 | -4/Warlord         | Found Prototype Reactor
 19689 | -4/Warlord         | Identified Vortex Chain Reactor
 19825 | -4/Warlord         | Lost 6 parts (2n3u1w)
 19857 | -4/Warlord         | Opened side exit
 19937 | -4/Warlord         | Entered Proximity Caves
 20118 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20135 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 20162 | -3/Proximity Caves | Core integrity fell below 50%
 20232 | -3/Proximity Caves | Lost 7 parts (2n4u1w)
 20312 | -3/Proximity Caves | Core integrity fell below 20%
 20341 | -3/Proximity Caves | Lost 8 parts (1p4n2u1w)
 20356 | -3/Proximity Caves | Spotted B-86 Titan
 20410 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
20316_ G-67 Veteran system terminally corrupted.
20316_ Adv. Heat Sink fried.
20316_ Plasma Rifle fried.
20382_ C-30 ARC bursts open, deploying its payload.
20382_ H-77 Assassin unfolds itself. <x2>
20382_ Penetrated by Slug.
20382_ Slug penetrates Wall. <x4>
20401_ Powered Hammer destroyed.
20401_ Slug penetrates Wall.
20401_ Penetrated by Slug. <x3>
20403_ Slug penetrates Wall.
20405_ Slug penetrates G-67 Veteran.
20405_ Slug penetrates Wall.
20409_ Penetrated by Slug.
20409_ Slug penetrates Wall. <x2>
[Achievement: 10k Club]
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ####?##?#?####?####?#?##?###? ??????            #? |
| ##############???###?###??  ??? ??????          #? |
| #####?####?#########?#???#   ??????????#        ?? |
| #######?##?###########???   ???????????#       #?? |
| ######?###?######?###??#?   ???????????#       ### |
| ###??#?###?#?#?######????   ??????????##           |
| #?####?#?#######?###???#    #?????????#            |
| ####?##??######?#?###????   #??????????#       ### |
| ##########?###????##?????#  #?????????##           |
| ??#########?##????????#??#   ?????????#            |
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| ?#?##?#?????#????????????#  #?????????#  #???####? |
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| ?????????????????????????#  #????????#   #???????? |
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| ???????????????????????###  ###??????# #?????????? |
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| ???????????????????????#    h  ###  ####????????## |
| ???????????????????????# @         g#????????????? |
| ???????????????????????##   hg####  ##???????????? |
| ????????????????????????##    ###    #???????????? |
| ?????????????????????????###  ##   #  #??????????? |
| ???????????????????????????#  #       #??????????? |
| ???????????????????????????#    # # ###??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          55
Energy Capacity            1125
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          40
Phase Shifting             10
Evasion (%)                52
Armor Integrity Analysis   50
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
10k Club
20k Club
A New Friend
A Powerful Ally?
Achiever
Backstab
Charge!!!
Hunted
I'm Back, Baby!
Just Browsing
Knowing Is Half The Battle
Main Advantage
Prison Break
Project G-00
Reappropriation
Remodeling
Revising The Future
Slippery One
The Oracle
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ResetMatterStripper
  Manual?         0
Play Time         05:47:37
  Cumulative      24.3 hours
  Start           2019.11.22 @ 22:41:18
  End             2019.11.27 @ 11:08:56
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           6
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             30
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e22d0c9-5af9-419a-8129-d073dbf34b81