Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 18:36:32 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (114) 570 Value Destroyed (4852) 4852 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (6833) 6833 TOTAL SCORE: 20815 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 60 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 590 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 499/1600 Matter 54/300 Energy 952/970 System Corruption 7% Temperature Cool (12) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Energy Well Active Sensor Suite Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Centrium Light Armor Plating > --- WEAPON (4) ------- Heavy Linear Accelerator > --- INVENTORY (10) --- Improved Hacking Suite Improved System Shield Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Energy Well Advanced Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating EM Disruption Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Active Sensor Suite Improved Hacking Suite Improved System Shield Enhanced Nova Cannon Heavy Linear Accelerator [Rating: 190] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Constructs Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Constructs Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Armored Scrap Engine Storage Experimental Energy Well Processor Improved Targeting Computer Hackware System Shield Protection Centrium Light Armor Plating Weapon Enhanced Nova Cannon Energy Gun Constructs Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 4 . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . 1 . . 1 . . . . . 1 . Utility 10 | . . 1 . 2 2 . . 1 . . 1 . . . . . 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 231 | 6 3 7 4 13 35 8 2 5 2 5 2 4 1 26 4 33 38 33 Power 30 | 1 . 2 . 1 2 1 . . . . . . . 3 . 9 5 6 Engine 6 | 1 . 2 . 1 1 . . . . . . . . . . . 1 . Core 4 | . . . . . 1 1 . . . . . . . . . 2 . . Reactor 20 | . . . . . . . . . . . . . . 3 . 7 4 6 Propulsion 65 | 2 . 2 1 3 12 2 . . . . . . . 8 1 12 14 8 Treads . | . . . . . . . . . . . . . . . . . . . Leg 34 | 2 . 2 1 3 2 . . . . . . . . 8 1 . 7 8 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . 8 . . . . . . . . . . 1 7 . Flight 15 | . . . . . 2 2 . . . . . . . . . 11 . . Utility 95 | 1 2 2 . 6 13 3 2 5 2 4 2 1 . 10 3 10 12 17 Device 45 | . . . . 2 4 . 2 3 . 2 . 1 . 5 . 5 8 13 Storage 7 | 1 . . . 2 . . . . . . . . . 1 1 . 1 1 Processor 23 | . 2 1 . 1 6 2 . 2 1 1 . . . 2 1 1 1 2 Hackware 3 | . . . . . . . . . . 1 2 . . . . . . . Protection 17 | . . 1 . 1 3 1 . . 1 . . . . 2 1 4 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 1 1 3 3 8 2 . . . 1 . 3 1 5 . 2 7 2 Energy Gun 11 | 1 . . . 1 1 . . . . . . . 1 4 . . 3 . Energy Cannon 7 | . . . . . . . . . . . . . . 1 . 1 4 1 Ballistic Gun 6 | 1 1 . . 1 2 . . . . . . . . . . 1 . . Ballistic Cannon 4 | . . 1 1 1 . . . . . . . . . . . . . 1 Launcher 5 | . . . 2 . 3 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . 3 . . . . . . Unidentified Prototypes 18 | . . 1 . . 5 . . . . 1 . . . 4 . 3 3 1 Corrupted Parts 4 | . . . . . . . . . . . . . . 3 1 . . . System Corruption 23 | . . . . . . . . . . . . . . 13 10 . . . Parts Lost 97 | . . . 1 14 8 2 2 . . 16 2 . 1 9 16 17 1 8 Power 16 | . . . . 1 1 1 . . . 2 1 . . 3 2 3 . 2 Propulsion 28 | . . . . 5 2 . . . . 3 . . . 1 5 8 1 3 Utility 37 | . . . 1 4 4 1 2 . . 6 . . 1 3 6 6 . 3 Weapon 16 | . . . . 4 1 . . . . 5 1 . . 2 3 . . . Highest Loss Streak 13 | . . . 1 10 7 2 2 . . 5 2 . 1 5 13 9 5 3 To Critical Strikes 2 | . . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 68 | . 92 92 84 85 78 83 58 54 62 50 23 29 33 54 89 52 74 91 Engine 3 | . 14 11 11 8 4 4 . . 1 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 9 3 6 11 Leg 12 | . 28 28 33 25 4 . . . . . . . . 4 24 . 11 23 Hover 3 | . . . . . 14 . 5 2 . 1 5 5 5 3 . . 13 . Flight 1 | . . . . . . 22 1 2 5 2 . . . . . 11 . . Device 10 | . . . . 9 12 7 13 18 18 11 5 8 10 12 15 9 11 20 Storage 4 | . 14 11 11 8 . . . . . . . . . 2 6 4 7 8 Processor 11 | . 7 12 11 10 23 25 28 17 19 16 . . . 2 14 13 8 9 Hackware 1 | . . . . . . . . . . . 7 10 10 8 . . . . Protection 3 | . . 8 7 6 3 4 . . . . . . . . 4 3 4 6 Energy Gun 2 | . 3 . . 1 2 . . . . 3 3 . 1 8 11 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 1 7 11 Ballistic Gun 2 | . 24 18 . . 1 . . 4 11 3 1 . . . . . . . Ballistic Cannon 1 | . . 1 6 6 . . . . . 1 . . . . . . . 1 Launcher 1 | . . . 4 7 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 4 14 9 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 14 14 20 20 34 26 15 8 23 23 32 32 5 9 68 58 49 125 138 Greatest Support 160 | 20 20 30 30 36 27 18 18 24 24 28 15 15 22 126 121 39 143 160 Greatest Overweight (x) 12 | . . . . 2 1 . 2 1 . 2 2 . . 1 1 12 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 6 8 8 8 14 5 5 5 5 5 5 5 5 5 5 5 5 9 10 Most Carried 10 | . 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Carried 5 | . 3 7 7 5 4 3 3 4 4 4 4 4 5 4 4 3 8 7 Final Capacity 10 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Final Carried 10 | . 8 5 8 5 5 5 3 5 5 5 4 5 5 5 5 4 10 3 Scrap Engine Consumption 149 | . . . . . . . 6 25 23 52 17 2 6 18 . . . . Constructs Created 18 | . . . . . . . 1 3 . 7 4 . 1 2 . . . . Constructs Modified 31 | . . . . . . . . 5 . 16 2 1 2 5 . . . . Class Distribution -------------------- 45% | Mutant 12% | Hacker-Mutant 11% | Scavenger-Tank 7% | Construct 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Construct | -5/Waste Construct | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Construct | -4/Warlord Scavenger-Tank | -3/Proximity Caves Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3447 | 207 136 163 169 338 331 136 10 114 20 330 55 40 15 228 70 173 465 447 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6056 | . 111 253 98 370 685 180 . 327 . 799 71 . 339 256 180 227 363 1797 Parts 306 | . 11 13 6 21 55 7 . 10 . 39 4 . 6 8 12 7 15 92 Haulers Intercepted 6 | . 1 2 . . 2 . . 1 . . . . . . . . . . Recyclers Shooed 6 | . . 2 . 1 . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . 2 . 10 . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 83 | . . 3 10 13 9 3 . 3 . 6 1 . . 4 3 2 3 23 Melee 10 | . . . . . 8 2 . . . . . . . . . . . . Guns 18 | . . 3 . 1 1 . . 3 . 5 1 . . 2 2 . . . Cannons 30 | . . . 2 6 . . . . . 1 . . . . . . 2 19 AOE 17 | . . . 8 5 . . . . . . . . . 2 . . . 2 Classes Destroyed 21 | . 3 2 1 4 2 . . 2 . 2 . . 1 . 2 . 1 1 Worker 3 | . 1 . . . 1 . . . . 1 . . . . . . . . Builder 6 | . . . . . 4 . . . . 1 . . . . . . . 1 Tunneler 2 | . . . . . . . . . . 1 . . . . . 1 . . Hauler 6 | . 1 2 . . 2 . . 1 . . . . . . . . . . Recycler 6 | . . . . 1 1 . . . . 3 . . . . . . 1 . Mechanic 3 | . . . . . . . . 1 . 1 . . . . . . . 1 Operator 4 | . . . . 1 1 . . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . . . 2 . . . Watcher 9 | . 2 . . 1 2 . . 2 . 2 . . . . . . . . Swarmer 14 | . . . . 7 7 . . . . . . . . . . . . . Grunt 24 | . . 1 2 . 1 1 . 2 . 2 1 . . 3 . . 2 9 Duelist 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 9 | . . 2 . 3 . 1 . . . . . . . . . 2 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . Specialist 3 | . . . . 3 . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . 1 . . . 1 . . . 1 Programmer 16 | . . . . . 1 1 . . . 3 . . . . . . . 11 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . . . . . . 1 . 1 . . . Assembled 8 | . . . 8 . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 3 2 4 6 1 . 2 . 7 1 . . 4 2 1 2 5 Combat Bots Only 5 | . . 1 2 4 4 1 . 2 . 2 1 . . 4 2 1 2 5 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 . 1 . 1 1 . 1 2 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . . . . . . 2 . . . 2 Melee 1 | . . . . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 17084 | . 11 234 98 1493 1410 448 85 151 25 3310 638 43 167 1754 1417 2149 84 3567 Core 4205 | . . 57 . 394 275 168 22 74 . 873 121 22 16 289 317 476 . 1101 Absorbed by Shields 135 | . . . . . . . . . . . . . . 91 . 44 . . Redirected to Shielding 233 | . . . . 50 . . . . . . . . . . 42 141 . . Regen/Repaired (Parts) 909 | . . . . . 5 . . . 19 569 116 124 . 76 . . . . Core Remaining (%) 57 | 100 100 . 85 28 . . 33 . . 5 . . . . 33 63 100 31 Volleys Fired 305 | . 11 15 16 54 11 . . 16 . 46 2 . 15 12 13 13 7 74 Largest 4 | . 2 2 1 2 2 . . 1 . 3 3 . 1 1 3 1 4 4 Hottest 480 | . 40 40 39 88 94 . . 38 . 164 198 . 97 97 219 81 425 480 Shots Fired 532 | . 22 30 16 63 14 . . 16 . 103 5 . 15 12 31 13 17 175 Gun 239 | . 22 30 . 17 14 . . 15 . 76 5 . 15 12 31 . 2 . Cannon 274 | . . . 6 37 . . . 1 . 27 . . . . . 13 15 175 Launcher 19 | . . . 10 9 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 230 | . 22 30 6 41 3 . . 16 . 83 2 . 4 . . . . 23 Thermal 241 | . . . . 13 11 . . . . 2 1 . 11 3 31 . 17 152 Explosive 19 | . . . 10 9 . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . . 18 2 . . . . 13 . . Entropic 9 | . . . . . . . . . . . . . . 9 . . . . Robot Hit Streak 16 | . 5 13 6 16 5 . . 16 . 14 5 . 12 4 12 15 4 12 Robot Miss Streak 5 | . 2 1 2 3 2 . . 5 . 5 . . 1 4 5 2 2 4 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . 13 . . Shots Hit Robots 403 | . 16 27 10 46 34 15 . 17 . 63 5 . 40 4 26 9 7 84 Core Hits 246 | . 6 11 17 35 19 3 . 28 . 42 3 . 15 11 10 3 5 38 Critical Kills 3 | . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . 1 . . . . Critical Strikes 24 | . . 1 . 1 2 2 . 5 . 2 . . 1 1 4 . 1 4 Burn 5 | . . . . . . . . . . . . . 1 . 4 . . . Meltdown 3 | . . . . . . . . . . . . . . . . . 1 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . Blast 10 | . . . . 1 . . . 5 . 2 . . . . . . . 2 Sever 4 | . . . . . 2 2 . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . 1 . . . . Melee Attacks 110 | . . . . . 55 21 5 2 . . . . 27 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . 55 21 5 2 . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . . 27 . . . . . Sneak Attacks 38 | . . . . . 9 1 . 1 . . . . 27 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 14881 | . 210 344 594 1401 2010 610 . 574 . 2011 223 . 368 692 587 340 330 4587 Guns 4298 | . 210 344 . 346 171 . . 422 . 1501 117 . 254 314 587 . 32 . Cannons 6025 | . . . 86 565 . . . 26 . 396 . . . . . 334 298 4320 Explosions 1849 | . . . 508 490 . . . . . 111 97 . . 378 . . . 265 Melee 2680 | . . . . . 1830 610 . 126 . . . . 114 . . . . . Ramming 29 | . . . . . 9 . . . . 3 9 . . . . 6 . 2 Kinetic 4455 | . 210 344 86 646 37 . . 448 . 1559 55 . 66 . . . . 1004 Thermal 5352 | . . . . 265 134 . . . . 29 125 . 188 378 587 . 330 3316 Explosive 1374 | . . . 508 490 . . . . . 111 . . . . . . . 265 Electromagnetic 677 | . . . . . . . . . . 309 34 . . . . 334 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2566 | . . . . . 1830 610 . 126 . . . . . . . . . . Piercing 114 | . . . . . . . . . . . . . 114 . . . . . Entropic 314 | . . . . . . . . . . . . . . 314 . . . . Highest Corruption 27 | . . . . . 18 18 20 . . 6 . . . 15 27 10 . 7 Average Corruption 9 | . . . . . 5 18 18 . . 5 . . . 5 24 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . 12 . Effects 103 | . . . . . 6 14 6 . . 22 . . . 3 24 6 . 22 Message Errors 28 | . . . . . 3 4 . . . 3 . . . 1 6 2 . 9 Matter Fused 21 | . . . . . 2 4 . . . 6 . . . . 6 1 . 2 Heat Flow Errors 11 | . . . . . . . 1 . . 3 . . . 2 3 1 . 1 Energy Discharges 13 | . . . . . . 3 3 . . 3 . . . . 1 2 . 1 Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . 1 . . . 3 . . . . 4 . . 2 Data Loss (major) 5 | . . . . . . . . . . 2 . . . . 1 . . 2 Alerts 2 | . . . . . . . . . . 1 . . . . . . . 1 Misdirections 5 | . . . . . 1 2 . . . . . . . . 2 . . . Weapon Failures 5 | . . . . . . . . . . 1 . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 997 | . . . 22 63 351 61 . 38 . 7 22 . 6 . . 37 . 390 Projectiles 455 | . . . . 21 . . . . . 7 . . . . . 37 . 390 Explosions 86 | . . . 22 42 . . . . . . 22 . . . . . . . Melee 456 | . . . . . 351 61 . 38 . . . . 6 . . . . . Knockbacks 19 | . . . 1 11 . . . 1 . 4 . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . 1 9 . . . 1 . 4 . . . . . . . 2 Secondary 2 | . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . 26 64 4 . . . . 1 62 . . . . 3 . . Shots 5 | . . . 1 3 . . . . . . 1 . . . . . . . Rammed 7 | . . . . . 2 . . . . 1 2 . . . . 2 . . Targets Rammed 8 | . . . . . 2 . . . . 1 2 . . . . 2 . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 692 | . . . 15 148 13 12 140 7 . 374 75 . 14 145 189 382 570 692 Average Temperature 160 | . . . 8 50 13 8 79 7 . 123 38 . 10 41 62 114 206 246 Received Heat Transfer 2049 | . 6 87 33 333 72 147 . 72 . 360 123 . 48 252 99 111 9 297 Effects 70 | . . . . . . . . . . 1 . . . . . 2 3 64 Shutdowns 25 | . . . . . . . . . . . . . . . . 1 2 22 Energy Bleed 5 | . . . . . . . . . . . . . . . . . 1 4 Interference 14 | . . . . . . . . . . . . . . . . . . 14 Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 Short Circuit 7 | . . . . . . . . . . . . . . . . . . 7 Damage (minor) 3 | . . . . . . . . . . 1 . . . . . 1 . 1 Damage (major) 10 | . . . . . . . . . . . . . . . . . . 10 Damage (core) 4 | . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . Parts Fried 6 | . . . . . . . . . . . . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . . . . . . . 1 . 1 2 Combat Hostiles 5 | . . . . 1 . . . . . . . . . . 1 . 1 2 Parts Melted 18 | . . . . 1 . . . . . . . . . 5 . . 1 11 Heat Transferred 5977 | . . . . 335 259 . . . . 37 50 . 407 250 1605 . 296 2738 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 653 | . 41 140 61 413 390 356 146 194 99 400 191 . . . . 410 385 653 Initial 219 | . . 16 . . 69 133 144 53 17 . 176 . . . . 150 219 74 Average 177 | . 17 65 22 215 145 194 139 88 27 183 160 . . . . 238 249 396 Maximum Alert Level 2 | . . . . 2 1 1 . . . 2 . . . . . 2 1 2 Low Security (%) 62 | 100 100 100 100 33 72 68 100 100 100 49 100 . . . . 38 40 8 Level 1 28 | . . . . 55 27 31 . . . 46 . . . . . 61 59 38 Level 2 9 | . . . . 10 . . . . . 4 . . . . . . . 53 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . 4 5 2 . 1 . 5 2 . . . . 3 2 11 Investigation 6 | . . . . . 1 . . . . 1 . . . . . . 1 3 Extermination 8 | . . . . . 1 . . 1 . 1 1 . . . . . . 4 Reinforcement 18 | . . . . 4 3 2 . . . 3 1 . . . . 2 1 2 Assault 3 | . . . . . . . . . . . . . . . . 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . . . . 1 . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 14 | . . . 1 . 2 1 . . . 1 . . . . . 1 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 292 | . 5 5 9 25 30 11 . 11 8 39 7 3 4 35 9 37 15 39 Peak Tracking Total 19 | . 2 2 2 9 7 10 . 4 5 10 5 3 4 12 7 19 7 7 Tactical Retreats 35 | . . . . . 5 4 . 2 1 10 . . . . . 6 4 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 11 | . . . . . . . . 3 . 5 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . 3 . . . . . Triggered 13 | . . . . . . . . . . 1 . . 1 11 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 20 | . . . . 4 1 . . . . 6 1 . . 2 . . . 6 Max in Single Turn 3 | . . . . 2 1 . . . . 3 . . . 1 . . . 2 Garrison Access 4 | . . . . . . . . . . 1 1 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 20 | . 2 2 . . 5 2 . . . 2 1 1 . 1 . 1 1 2 Terminals 10 | . 2 2 . . 2 1 . . . . . . . . . 1 . 2 Fabricators 3 | . . . . . 2 . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . Total Hacks 36 | . 7 3 . . 9 4 . . . 2 1 1 . 1 . 2 3 3 Successful 17 | . 3 . . . 5 3 . . . 1 1 1 . 1 . 1 . 1 Failed 19 | . 4 3 . . 4 1 . . . 1 . . . . . 1 3 2 Catastrophic 5 | . . 1 . . 2 . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 10 | . 6 1 . . 2 1 . . . . . . . . . . . . Terminals 20 | . 7 3 . . 4 1 . . . . . . . . . 2 . 3 Fabricators 4 | . . . . . 3 . . . . 1 . . . . . . . . Repair Stations 8 | . . . . . 2 3 . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . Terminal Hacks 8 | . 1 . . . 2 1 . . . . . 1 . 1 . 1 . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . 1 . 1 . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . . . . . 1 1 . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Detections 13 | . 1 2 . . 5 1 . . . 1 . . . . . 1 1 1 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 1 1 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total Allies 20 | . . . . . . . . . 19 . 1 . . . . . . . Largest Group 19 | . . . . . . . . . 19 . 1 . . . . . . . Highest-Rated Group 702 | . . . . . . . . . 702 . 49 . . . . . . . Highest-Rated Ally 50 | . . . . . . . . . 50 . 49 . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 110 | . . . . . . . . . 105 . 5 . . . . . . . Total Damage 3618 | . . . . . . . . . 3465 . 153 . . . . . . . Kills 7 | . . . . . . . . . 7 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . 4 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 12156 | 65 354 464 1391 539 1231 307 184 534 127 1139 475 307 831 716 490 655 874 1473 Spaces Moved 10200 | 51 195 268 610 274 1507 225 330 788 214 1217 335 319 408 531 376 966 755 831 Core 94 | 6 . . . 20 11 . 3 . . . . . . . 12 35 7 . Treads . | . . . . . . . . . . . . . . . . . . . Legs 3204 | 45 195 268 610 254 249 . . . . . . . . 76 364 . 312 831 Wheels 286 | . . . . . . . . . . 286 . . . . . . . . Hover 4248 | . . . . . 1131 . 325 411 . 422 335 319 408 396 . 65 436 . Flight 2368 | . . . . . 116 225 2 377 214 509 . . . 59 . 866 . . Fastest Speed 26 | 50 120 120 120 50 35 29 29 35 35 35 56 56 56 61 50 31 26 112 Average Speed 76 | 111 120 120 120 117 59 29 36 37 35 67 83 56 65 114 114 42 98 117 Slowest Speed 650 | 120 120 120 120 190 120 35 150 117 35 229 220 56 109 162 117 650 190 188 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . 2 . . 19 . 3 . . . . . 32 . . Cave-ins Triggered 4 | . . . . . 3 . 1 . . . . . . . . . . . Exploration Rate (%) 42 | 4 30 31 98 24 35 37 83 21 85 38 6 48 63 62 68 37 20 21 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . . . . . 1 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 2 . . . . . . . . 2 2 . 2 . . . Spaces Dug 43 | . . . . . 19 2 5 . . . . . . . . . . 17 Terrain Destroyed 320 | . . . 91 65 19 2 5 . . 53 5 . . 5 . . 7 68 Melee 26 | . . . . . 19 2 5 . . . . . . . . . . . Projectile 90 | . . . . 3 . . . . . 13 . . . 1 . . 7 66 AOE 204 | . . . 91 62 . . . . . 40 5 . . 4 . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total 13881 | 56 293 387 1254 426 1731 437 389 987 267 1448 528 445 969 623 406 1177 868 1190 Wait 2705 | . 75 67 618 77 79 176 47 180 45 132 159 120 515 39 11 126 24 215 Move 10083 | 50 194 267 609 273 1502 224 329 755 213 1211 335 318 407 530 375 907 754 830 Hop 46 | . . . . . 2 . . 14 . 3 . . . . . 27 . . Pick Up 112 | . 8 11 4 4 18 7 . 7 2 4 1 2 . 3 1 10 20 10 Fast Attach 145 | 6 2 7 . 7 21 3 2 5 1 4 1 3 1 23 2 22 27 8 Attach 63 | . 1 . 1 6 10 5 . . 1 . 1 1 . 2 2 10 7 16 Detach 9 | . 1 . 1 . . . . . 1 1 . . . 1 1 1 2 . Swap 24 | . . . 3 . 4 . . . . 1 . . . 1 . 1 5 9 Drop 170 | . 1 20 2 5 27 4 6 8 4 10 4 1 1 12 . 16 22 27 Fire 305 | . 11 15 16 54 11 . . 16 . 46 2 . 15 12 13 13 7 74 Melee 107 | . . . . . 55 18 5 2 . . . . 27 . . . . . Ram 5 | . . . . . 2 . . . . . 1 . . . 1 1 . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 79 | . . . . . . . . . . 36 . . . . . 43 . . Rewire 24 | . . . . . . . . . . . 24 . . . . . . . Trap 3 | . . . . . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Discovered new exit (range 15) 884 | -9/Materials | Entered Mines 968 | -9/Mines | Assembled infested the area 1633 | -9/Mines | Learned 2 Materials zone layouts 1967 | -9/Mines | Discovered new exit (range 9) 1971 | -9/Mines | Learned location of 1 exit from Materials 2275 | -9/Mines | Entered Materials 2275 | -8/Materials | Evolved 2 slots: Utility x2 2276 | -8/Materials | Identified exit to Factory 2729 | -8/Materials | Lost 4 parts (1n1u2w) 2803 | -8/Materials | Core integrity fell below 50% 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Utility x2 2836 | -7/Factory | Lost 10 parts (1p4n3u2w) 2892 | -7/Factory | Discovered new exit (range 9) 3232 | -7/Factory | Fabricated Gravmag System (x2) 3310 | -7/Factory | Found Prototype Launcher 3310 | -7/Factory | Identified Rocket Array 3403 | -7/Factory | Repaired Imp. Sensor Array 3843 | -7/Factory | Identified exit to Storage 3843 | -7/Factory | Identified exit to Lower Caves 3938 | -7/Factory | Crushed by falling debris 3940 | -7/Factory | Crushed by falling debris 3940 | -7/Factory | System corruption reached 10% 3950 | -7/Factory | Crushed by falling debris 3974 | -7/Factory | Discovered new exit (range 6) 4005 | -7/Factory | Lost 7 parts (1p2n3u1w) 4045 | -7/Factory | Entered Storage 4269 | -7/Storage | Learned location of Armory (-4) 4280 | -7/Storage | Found Rocket Array 4283 | -7/Storage | Found Rocket Array 4287 | -7/Storage | Found Rocket Array 4303 | -7/Storage | Core integrity fell below 50% 4351 | -7/Storage | Used back door to open Recycling access 4351 | -7/Storage | Discovered new exit (range 5) 4352 | -7/Storage | Entered Recycling 4353 | -7/Recycling | Found Scrap Engine 4494 | -7/Recycling | Crushed by falling debris 4531 | -7/Recycling | Discovered new exit (range 15) 4536 | -7/Recycling | Entered Factory 4536 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4839 | -5/Factory | Spotted B-75 Beast 5070 | -5/Factory | Sucked down chute 5070 | -5/Factory | Entered Waste 5073 | -5/Waste | Spotted C-40 Crusher 5075 | -5/Waste | Spotted C-40 Crusher 5076 | -5/Waste | Spotted C-40 Crusher 5087 | -5/Waste | Spotted C-40 Crusher 5089 | -5/Waste | Spotted C-40 Crusher 5092 | -5/Waste | Spotted C-40 Crusher 5094 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5103 | -5/Waste | Warlord forces began an assault 5113 | -5/Waste | Allies destroyed C-40 Crusher 5193 | -5/Waste | Discovered new exit (range 13) 5197 | -5/Waste | Identified exit to Factory 5197 | -5/Waste | Entered Factory 5335 | -5/Factory | Build established: Construct 5929 | -5/Factory | Lost 5 parts (2u3w) 6146 | -5/Factory | Core integrity fell below 50% 6257 | -5/Factory | Build established: Mutant 6331 | -5/Factory | Discovered new exit (range 8) 6334 | -5/Factory | Core integrity fell below 20% 6336 | -5/Factory | Entered another Factory area 6336 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6403 | -4/Factory | Found Quantum Capacitor 6441 | -4/Factory | Discovered new exit (range 11) 6811 | -4/Factory | Entered Upper Caves 6964 | -4/Upper Caves | Learned location of Quarantine (-3) 7101 | -4/Upper Caves | Build established: Hacker-Mutant 7110 | -4/Upper Caves | Discovered new exit (range 15) 7117 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7118 | -4/Upper Caves | Entered another Upper Caves area 7122 | -4/Upper Caves | Discovered new exit (range 6) 7940 | -4/Upper Caves | Discovered new exit (range 9) 7942 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7949 | -4/Upper Caves | Entered Warlord 8123 | -4/Warlord | Visited the Vortex Lab 8135 | -4/Warlord | Found Prototype Energy Cannon 8135 | -4/Warlord | Identified Vortex Cannon 8138 | -4/Warlord | Warlord's base attacked by MAIN.C 8270 | -4/Warlord | Met Warlord 8327 | -4/Warlord | Found Prototype Processor 8327 | -4/Warlord | Identified Exp. Core Analyzer 8488 | -4/Warlord | Warlord forces counterattacked 8501 | -4/Warlord | Build established: Hacker-Construct 8504 | -4/Warlord | Spotted Striker 8568 | -4/Warlord | Spotted Executioner 8571 | -4/Warlord | Lost 5 parts (2p1u2w) 8629 | -4/Warlord | Lost 3 parts (1p2u) 8638 | -4/Warlord | Spotted Executioner 8638 | -4/Warlord | Spotted Executioner 8645 | -4/Warlord | System corruption reached 10% 8653 | -4/Warlord | Discovered new exit (range 12) 8665 | -4/Warlord | Entered Proximity Caves 8668 | -3/Proximity Caves | Spotter reported a threat 8855 | -3/Proximity Caves | Build established: Scavenger-Tank 8909 | -3/Proximity Caves | Spotted B-86 Titan 8953 | -3/Proximity Caves | Lost 3 parts (2u1w) 8965 | -3/Proximity Caves | Destroyed B-86 Titan 9106 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9143 | -3/Proximity Caves | Discovered new exit (range 15) 9144 | -3/Proximity Caves | Core integrity fell below 50% 9155 | -3/Proximity Caves | Entered Research 9155 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9180 | -3/Research | Lost 13 parts (2p5n4u2w) 9730 | -3/Research | Spotted B-86 Titan 9791 | -3/Research | Lost 9 parts (2p3n4u) 9807 | -3/Research | System corruption reached 10% 9807 | -3/Research | Discovered new exit (range 7) 9810 | -3/Research | Entered another Research area 9810 | -2/Research | Warlord forces began assault on 0b10 9810 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9854 | -2/Research | Lost 5 parts (1p4n) 9885 | -2/Research | Build established: Mutant 9920 | -2/Research | Research machine network offline 10042 | -2/Research | Met up with Warlord 10043 | -2/Research | Discovered new exit (range 15) 10046 | -2/Research | Discovered new exit (range 10) 10150 | -2/Research | Borebot progress halted 10343 | -2/Research | Build established: Scavenger-Mutant 10422 | -2/Research | Borebot progress halted 10661 | -2/Research | Spotted Striker 10684 | -2/Research | Entered Access 10684 | -1/Access | Evolved 2 slots: Utility x2 10829 | -1/Access | Core integrity fell below 50% 11191 | -1/Access | Found Exp. Core Analyzer 11231 | -1/Access | Build established: Scavenger-Tank 11410 | -1/Access | Found Prototype Device 11482 | -1/Access | First assault squad dispatched 11589 | -1/Access | Spotted B-99 Colossus 11689 | -1/Access | Discovered new exit (range 7) 11739 | -1/Access | Lost 3 parts (2n1u) 11747 | -1/Access | Identified Active Sensor Suite 11962 | -1/Access | Identified exit to Surface 12036 | -1/Access | Build established: Scavenger-Skirmisher 12149 | -1/Access | Spotted B-99 Colossus 12157 | *** | Escaped! Last Messages --------------- 11973_ U-05 Engineer suffers critical hit (Blast). 11973_ Destroyed Wheel. 11973_ U-05 Engineer destroyed. 11984_ ALERT: Significant disruption in Zone 4Q, assault force dispatched. 12036_ System corrupted: Hvy. Linear Accelerator jammed. 12039_ P-80 Master destroyed. 12041_ Destroyed Imp. Antigrav System. 12041_ P-80 Master knocked back. 12044_ Destroyed Adv. Remote Datajack. 12044_ P-80 Master suffers critical hit (Blast). 12044_ Destroyed Adv. Heat Sink. 12046_ P-80 Master destroyed. 12049_ Destroyed Gamma Rifle. 12051_ System corrupted: Matter fused (-6). 12051_ Destroyed Gamma Rifle. 12069_ System corrupted: IFF burst signal emitted. 12084_ System corrupted: Heat flow error (+268). 12139_ Slug penetrates Sealed Heavy Doors. 12156_ Slug penetrates Terminal. 12157_ B-99 Colossus activates siege mode. 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" | | ???????# #??? | | ???????# #??? | | ???????# #???? | | ???????# #????##### | | ???????# #????????? | | ???????##################+############ #????????? | | ???????????????????????? ?????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 83 Energy Capacity 1195 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 6 Armor Coverage 825 Resistance: KI 25 Resistance: EM 25 Power Shielding 66 Utility Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 18 Target Analysis 8 Core Analysis 8 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostInsulationWings Manual? 0 Play Time 01:43:10 Cumulative 392.7 hours Start 2023.03.05 @ 12:50:41 End 2023.03.05 @ 18:36:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 698 Rogue 543 Adventurer 148 Explorer 7 Win Type 0 Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb5d9527-f478-4142-bd6e-1b8b6096a755