Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 23:50:07 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (389) 1945 Value Destroyed (16609) 16609 Prototype IDs (224) 4480 Alien Tech Used (8) 1600 Bonus (35506) 35506 TOTAL SCORE: 71440 Bonus ------- High Alert Combat Kills 1715 Follower Combat Kills 444 Entered Garrisons 800 Used RIF Installer 2500 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -53 Cogmind --------- Core Integrity 1347/1600 Matter 300/300 Energy 472/490 System Corruption 10% Temperature Cool (13) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (5) --- Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Salvage Targeting Computer Experimental Target Analyzer Core Analyzer Experimental Core Analyzer Advanced Kinecellerator Experimental Transmission Jammer Experimental Focal Shield Experimental Hardlight Generator > --- WEAPON (7) ------- Heavy Machine Gun Enhanced Coil Gun Railgun Railgun Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY (20) --- Quantum Reactor Improved Quantum Reactor Enhanced Armored Medium Treads Armored Heavy Treads Biometal Heavy Treads Experimental Cooling System Experimental Energy Well (600) Experimental Matter Compressor (500) Advanced Thermal Shield Advanced Shield Generator Force Field Antimissile System Long-range Tractor Beam Enhanced Nova Cannon Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Advanced Salvage Targeting Computer Experimental Target Analyzer Core Analyzer Experimental Core Analyzer Advanced Kinecellerator Advanced Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Improved Potential Cannon Heavy Machine Gun Enhanced Coil Gun Railgun Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Enhanced Armored Medium Treads Armored Heavy Treads Biometal Heavy Treads Experimental Cooling System Experimental Matter Compressor Experimental Transmission Jammer Experimental Focal Shield Experimental Hardlight Generator Force Field Antimissile System Long-range Tractor Beam Enhanced Nova Cannon Heavy Machine Gun Railgun Compact Linear Accelerator Tiamat Missile Launcher [Rating: 221] Favorites ----------- Power Improved Quantum Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Wheel Treads Armored Treads Leg Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Utility Shielding Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . 2 . . . 2 . . . . 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 . . . 1 . . . 2 . . . . 1 . . . 1 . . . . 2 . . . . . 1 . . . Weapon 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 . Parts Attached 825 | 7 8 1 34 10 1 . 31 17 68 29 27 3 7 11 20 17 27 12 16 74 3 28 1 19 72 60 8 29 20 25 16 61 16 47 Power 25 | 1 . . 2 1 . . . . 3 . 2 . . . 2 1 . . . 7 . 1 . . 1 . . 1 . . 1 . 1 1 Engine 12 | 1 . . 2 1 . . . . 1 . 2 . . . 1 . . . . 4 . . . . . . . . . . . . . . Core 7 | . . . . . . . . . 2 . . . . . 1 1 . . . 2 . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 . 1 1 Propulsion 110 | 2 2 . 5 3 . . 4 . 12 4 1 . 2 1 3 5 6 . 4 18 . 3 . 2 10 9 . 3 3 . . 6 1 1 Treads 35 | . 1 . 2 1 . . 2 . 4 2 . . . . . 3 4 . 2 5 . . . . 1 . . . . . . 6 1 1 Leg 40 | . . . . . . . . . . . . . . . 3 . . . . 9 . 2 . 2 9 9 . 3 3 . . . . . Wheel 35 | 2 1 . 3 2 . . 2 . 8 2 1 . 2 1 . 2 2 . 2 4 . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 440 | 2 6 1 12 3 1 . 19 12 35 10 17 2 . 6 9 8 8 10 7 25 2 14 1 8 42 33 4 18 10 15 12 45 11 32 Device 330 | 1 3 1 8 2 . . 13 9 24 5 11 2 . 4 4 2 4 5 4 18 2 9 . 8 39 28 4 17 9 14 8 34 10 28 Storage 16 | 1 2 . . . 1 . . . . . . . . . 1 1 . . . 2 . 1 . . . 1 . 1 . 1 . . 1 3 Processor 23 | . 1 . 1 1 . . . . . . 2 . . . . . . 1 . 2 . 1 . . 2 2 . . 1 . 2 6 . 1 Hackware 8 | . . . . . . . . . . 1 . . . . . 2 . 1 . 1 . . . . 1 1 . . . . 1 . . . Protection 63 | . . . 3 . . . 6 3 11 4 4 . . 2 4 3 4 3 3 2 . 3 1 . . 1 . . . . 1 5 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 250 | 2 . . 15 3 . . 8 5 18 15 7 1 5 4 6 3 13 2 5 24 1 10 . 9 19 18 4 7 7 10 3 10 3 13 Energy Gun 39 | 1 . . 6 1 . . . 1 5 2 4 . 1 2 2 . 4 . . 7 . . . 1 . . . . . . 2 . . . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 4 Ballistic Gun 106 | 1 . . 5 1 . . 6 3 8 5 . 1 . . 2 1 4 . . 10 . 5 . 7 15 12 2 3 3 4 . 2 2 4 Ballistic Cannon 21 | . . . . . . . . . . . 1 . . . . . 1 . 1 4 1 4 . 1 . . . . . . . 4 . 4 Launcher 30 | . . . 1 1 . . 1 1 1 7 . . 2 2 1 . 3 1 2 . . . . . . . . 1 1 2 . 2 . 1 Special Weapon 4 | . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 3 2 3 . 1 . . Slashing Weapon 25 | . . . . . . . 1 . 4 1 2 . 2 . 1 2 1 1 2 2 . 1 . . 4 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 . . . . . 1 . . . . . . 2 . . . 1 . . 1 . . 1 4 . 2 2 1 4 1 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . System Corruption 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . Parts Lost 104 | . . . 1 2 . . 2 . 7 7 1 . 1 2 5 . 3 . 2 35 . 7 . . 4 3 . 2 . 6 . 10 . 4 Power 9 | . . . . . . . . . . . . . . . 1 . . . . 6 . 1 . . 1 . . . . . . . . . Propulsion 33 | . . . . 1 . . . . 2 2 . . 1 2 2 . 1 . 2 12 . 5 . . . . . . . . . 3 . . Utility 25 | . . . 1 . . . . . 1 1 . . . . . . . . . 9 . 1 . . 3 2 . 1 . 3 . 2 . 1 Weapon 37 | . . . . 1 . . 2 . 4 4 1 . . . 2 . 2 . . 8 . . . . . 1 . 1 . 3 . 5 . 3 Highest Loss Streak 14 | . . . 1 2 . . 1 . 3 3 1 . 1 2 4 . 2 . 1 14 . 6 . . 3 1 . 1 . 6 . 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 98 100 100 99 100 99 94 100 100 100 94 92 100 97 93 91 85 83 77 66 92 99 99 98 99 99 99 90 89 88 89 Engine 2 | . 14 14 11 11 11 11 9 9 2 . 3 7 7 7 2 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 6 9 3 . . . 4 6 6 6 6 2 5 5 5 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 5 5 4 4 4 4 4 8 8 Treads 7 | . 2 . 11 11 11 11 10 9 9 9 7 7 7 3 . 10 21 26 14 7 11 6 . . . . . . . . . 10 12 12 Leg 6 | . . . . . . . . . . . . . . . 13 3 . . . 5 . 3 11 17 21 20 21 23 22 23 21 3 . . Wheel 7 | . 25 28 22 21 22 22 16 18 17 17 15 15 15 14 3 11 4 . 10 7 11 4 . . . . . . . . . . . . Device 13 | . 11 14 18 11 11 11 14 9 15 5 13 14 15 11 11 12 7 9 2 9 11 11 11 11 19 18 19 18 19 18 16 12 12 14 Storage 6 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 6 6 6 6 6 5 5 4 5 5 5 5 5 4 4 4 4 4 4 7 Processor 18 | . 2 . 1 10 11 11 9 9 9 9 22 23 23 23 23 20 20 20 20 20 17 18 23 23 25 26 26 23 23 23 23 22 24 20 Protection 2 | . . . 1 . . . 3 9 2 12 1 . . 3 2 5 11 4 10 1 . . 2 5 1 . . . . . . 2 . . Energy Gun 4 | . 14 14 10 10 11 11 9 9 5 5 9 15 15 10 9 6 6 . . 2 . . . . . . . . . . 2 3 . . Ballistic Gun 11 | . 14 14 10 10 11 11 16 15 20 8 6 6 1 . 10 9 3 . . 7 8 10 . 19 19 18 16 19 18 18 8 3 11 14 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 2 6 6 2 3 2 . . . . . . . . . 6 4 5 Slashing Weapon 1 | . . . . . . . . . . 2 5 . 5 7 1 3 3 5 2 1 5 3 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 12 27 28 40 37 57 57 63 64 67 87 67 63 63 74 78 79 85 88 93 101 79 91 59 86 89 93 83 97 99 112 110 119 143 145 Greatest Support 190 | 20 20 20 26 26 26 26 26 28 26 22 26 26 32 26 60 60 88 88 88 81 32 35 35 85 100 100 93 116 130 130 130 190 190 190 Greatest Overweight (x) 9 | . 1 1 1 1 2 2 3 2 3 4 2 2 2 4 6 3 6 . 4 5 2 9 1 2 . 1 . . . . . . . . Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 3 2 2 1 2 . 2 1 . 3 2 2 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 15 15 15 15 20 20 20 20 20 20 20 20 20 18 20 20 20 20 19 20 18 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 12 15 15 15 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 9 13 14 14 15 16 19 19 19 17 17 20 19 19 16 19 19 19 19 15 19 16 19 18 19 19 19 19 19 19 18 19 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 12 15 15 15 16 16 20 20 20 14 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 20 20 20 20 18 20 20 20 17 Class Distribution -------------------- 29% | Scavenger-Assassin 23% | Scavenger-Skirmisher 11% | Mutant 9% | Scavenger-Tank 8% | Scavenger-Executioner 5% | Scavenger-Gunner 4% | Assassin 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Mutant | -6/Garrison Assassin | -6/Factory Tank | -6/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -4/Armory Scavenger-Assassin | -4/Lab Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Assassin | -3/Section 7 Scavenger-Assassin | -2/Research Scavenger-Assassin | -2/Testing Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 18844 | 278 94 17 376 268 . . 593 172 1520 392 401 149 180 27 574 141 561 220 475 1925 150 706 . 451 2114 1348 . 1159 319 573 252 1341 678 1390 Remotely 6093 | . . . . . . . . . 86 114 . . . . . . . . 236 370 . 184 . . 1622 612 . 754 . 261 . 578 490 786 Salvage Created 19711 | 95 99 19 565 234 . . 568 172 1610 372 251 87 153 158 192 73 781 261 272 2166 49 516 . 237 2247 1439 . 2066 411 780 280 788 581 2189 Parts 919 | 7 4 2 40 12 . . 26 8 99 21 15 6 13 4 17 6 37 10 21 114 . 22 . 11 111 78 . 70 7 37 11 38 15 57 Haulers Intercepted 6 | . . . 2 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Recyclers Shooed 19 | . . . 2 . . . . . 1 . . . . . . 1 . . . 4 . . . . 6 . . 1 . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . . . 6 . 13 . . . . . . 20 . 9 . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 281 | . 2 . 11 6 . . 12 5 23 12 3 . 4 4 5 . 21 4 22 30 1 13 . 3 24 17 . 19 3 11 1 12 2 11 Melee 6 | . . . . . . . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . Guns 159 | . 2 . 8 2 . . 11 2 21 2 3 . . . 3 . 13 . . 13 . 5 . 3 24 16 . 15 . 8 1 3 2 2 Cannons 42 | . . . . . . . . . . . . . . . . . 2 2 8 13 1 8 . . . . . . . 1 . 6 . 1 AOE 70 | . . . 3 4 . . 1 3 . 9 . . 4 4 2 . 6 2 14 . . . . . . . . 4 3 2 . 3 . 6 Classes Destroyed 26 | 2 1 1 5 1 . . . 1 . 2 . 1 1 . 1 . 1 . . 4 . 1 . . . . . . . . . 3 . 1 Worker 21 | . . . 2 . . . . . 4 . . . . . . 2 . 3 . 1 . . . . 2 . . 3 . 1 . . 1 2 Builder 18 | . . 1 . . . . . . 3 . . . . . . . . 1 . 2 . . . . 1 . . 2 . 2 3 3 . . Tunneler 7 | 2 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 . Hauler 6 | . . . 2 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Recycler 31 | 1 . . . 2 . . . . 1 . 1 . . . . . . 1 . 4 . . . . 4 . . 5 3 1 1 2 3 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 21 | . . . 3 . . . . . 4 . . . . . . 1 . . . 3 . . . . 2 1 . 2 . . . 1 1 3 Swarmer 86 | . . . 3 4 . . 3 . 3 5 . . 4 . . . 7 2 17 4 . 5 . . 9 . . 10 3 3 . 4 . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 86 | . 2 . 5 1 . . 5 2 13 3 1 . . . . . 7 . 3 12 . 7 . 2 5 4 . 5 . 3 . 2 . 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . 1 . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 40 | . . . 3 . . . 4 1 6 2 2 . . . . . 3 2 2 1 1 . . . 4 3 . 3 . 1 1 . . 1 Demolisher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 5 . . . . . . . . Hunter 16 | . . . . . . . . 2 . . . . . . 3 . 2 . . 2 . . . 1 6 . . . . . . . . . Programmer 15 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 . 1 . 2 . 2 1 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 5 | . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 2 1 5 5 . . 3 2 10 5 2 . 5 5 2 1 10 2 9 7 1 5 . 1 11 8 . 16 3 6 3 6 5 4 Combat Bots Only 10 | . 2 . 3 4 . . 3 2 9 5 2 . 4 4 2 . 10 2 9 7 1 5 . 1 8 7 . 7 3 4 1 4 1 4 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 2 2 2 3 1 1 2 1 2 1 2 1 3 3 1 2 . 1 2 1 . 3 2 1 1 3 2 2 Gunslinging 2 | . . . . . . . 1 . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Exploded 3 | . . . 1 2 . . 1 2 . 3 . . 2 1 2 . 2 1 3 . . . . . . . . 2 2 1 . 2 . 2 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Hostile Shots Fired 2497 | . 14 1 63 21 . . 74 20 131 101 111 . 4 11 63 9 115 73 89 418 6 75 . 6 281 199 . 101 18 141 29 157 3 163 Missed 688 | . 3 1 14 3 . . 20 8 38 21 54 . 1 5 18 3 38 24 38 104 1 12 . 5 78 53 . 27 13 32 13 31 . 30 Intercepted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Damage Taken 25525 | . 167 . 652 275 . . 682 174 1451 1267 453 . 43 259 636 45 941 502 646 4657 126 1063 . 12 1766 1248 . 936 61 1695 183 2797 136 2652 Core 3103 | . 17 . 98 31 . . 77 30 251 177 95 . . 37 132 11 83 29 32 694 . 143 . . 247 191 . 99 16 71 55 234 . 253 Absorbed by Shields 5001 | . . . . . . . . 17 . 13 . . . . . . 20 . . 223 . . . 4 1290 799 . 432 24 232 78 784 68 1017 Reduced by Siege Mode 622 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 17 380 Redirected to Shielding 483 | . . . . . . . . . . . 15 . . 29 20 . 41 13 11 100 . . . . 150 . . . . . 4 100 . . Ignored by Resistances 4853 | . . . . . . . 20 16 7 153 7 . . 10 93 6 65 . . 738 . 83 . . 973 477 . 388 24 353 95 576 69 700 Regen/Repaired (Parts) 1705 | . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . 455 . 1236 . . Core Remaining (%) 66 | 100 . 93 . . . 67 . . . 2 . . . . 62 . . . 81 . . . . 16 . . 83 . . 79 . 65 . 84 Volleys Fired 827 | 8 9 1 52 10 . . 39 17 82 25 8 5 3 6 11 6 27 14 30 97 4 27 . 13 74 46 . 42 4 29 4 60 18 56 Largest 7 | 2 2 2 2 2 . . 3 3 3 3 3 3 3 2 3 3 3 1 1 4 2 3 . 4 4 4 . 5 4 4 4 5 5 7 Hottest 435 | 70 70 70 100 79 . . 121 154 107 128 207 161 161 78 163 117 229 83 83 213 108 161 . 121 133 135 . 162 132 200 256 410 240 435 Shots Fired 2262 | 16 18 2 91 16 . . 108 34 240 37 24 15 5 12 31 17 69 14 31 220 9 54 . 41 296 174 . 171 10 96 14 178 41 178 Gun 1885 | 16 18 2 81 12 . . 104 27 240 16 22 15 3 . 30 17 62 . . 165 5 30 . 39 296 174 . 169 8 91 14 80 27 122 Cannon 281 | . . . . . . . . . . . 2 . . . . . 3 8 23 53 4 24 . 2 . . . . . 1 . 95 14 52 Launcher 89 | . . . 5 4 . . 4 7 . 21 . . 2 12 1 . 4 6 8 . . . . . . . . 2 2 4 . 3 . 4 Special 7 | . . . 5 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 1749 | 8 9 1 48 6 . . 69 11 174 15 7 5 1 . 18 11 30 8 23 167 9 54 . 41 296 174 . 169 8 91 8 109 27 152 Thermal 422 | 8 9 1 38 6 . . 35 16 66 1 17 10 2 . 12 6 35 . . 51 . . . . . . . . . 1 6 66 14 22 Explosive 75 | . . . 5 4 . . 4 7 . 7 . . 2 12 1 . 4 6 8 . . . . . . . . 2 2 4 . 3 . 4 Electromagnetic 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 80 | 4 6 4 13 19 . . 13 8 17 8 10 3 6 4 12 8 29 12 15 29 13 9 . 22 19 18 . 22 5 13 5 22 22 80 Robot Miss Streak 6 | 2 2 . 4 1 . . 5 2 3 3 1 1 . 2 2 2 6 . 2 3 1 4 . 3 6 2 . 3 2 4 1 3 1 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 1 1 1 1 Secondary Targets 45 | . . . 2 1 . . 1 . 5 . 1 . . . 1 . 4 . . 6 . 3 . . 9 6 . 3 . 3 . . . . Max Gunslinging Chain 2 | . . . 1 1 . . 1 . 1 . 1 . . . 1 . 1 . . 2 . 2 . . 1 1 . 1 . 1 . . . . Shots Hit Robots 1616 | 10 12 1 61 11 . . 69 18 171 22 21 9 8 7 23 12 41 13 22 178 7 38 . 25 191 136 . 126 9 68 12 123 24 148 Core Hits 752 | 5 5 1 26 9 . . 29 10 64 20 8 6 6 25 10 6 45 6 23 66 2 22 . 5 76 53 . 61 8 34 6 39 9 67 Critical Kills 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 4 . . 1 . 4 3 Critical Parts Destroyed 30 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 6 2 . 5 1 2 1 3 . 6 Critical Strikes 109 | . . 1 3 . . . 5 2 5 1 . . . . . 1 2 1 3 19 1 1 . 2 8 4 . 9 1 2 2 17 4 15 Burn 24 | . . 1 3 . . . 5 2 5 . . . . . . 1 2 . . 5 . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Destroy 44 | . . . . . . . . . . 1 . . . . . . . . . 4 . . . 2 8 4 . 6 . 1 1 4 2 11 Blast 27 | . . . . . . . . . . . . . . . . . . 1 3 6 1 1 . . . . . . . . . 13 . 2 Smash 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Melee Attacks 179 | . . . . . . . 3 . 9 4 10 . 6 1 . 9 6 9 2 34 . 4 . . 11 7 2 9 11 16 15 11 . . Impact 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 9 11 16 15 11 . . Slashing 110 | . . . . . . . 3 . 9 4 10 . 6 1 . 9 6 9 2 34 . 4 . . 11 2 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . . . . . . 3 . 5 1 . 1 . 5 . 1 . 1 . . 1 . . 2 3 2 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59867 | 118 126 12 1185 415 . . 1453 690 3311 1167 521 163 805 1218 519 284 1713 1308 2772 6764 381 1733 . 414 4670 3736 . 4702 737 3029 650 5282 1674 8315 Guns 31583 | 118 126 12 932 152 . . 1242 236 3113 209 305 163 51 . 365 179 940 . . 2781 76 512 . 414 4556 3665 . 3676 127 1879 321 1367 652 3414 Cannons 13560 | . . . . . . . . . . . 25 . . . . . 176 653 1394 3204 305 1153 . . . . . . . 178 . 3254 514 2704 Explosions 11081 | . . . 253 263 . . 211 454 . 958 . . 443 1152 154 . 597 313 1378 . . . . . . . . 745 268 701 . 504 508 2179 Melee 3570 | . . . . . . . . . 198 . 191 . 311 66 . 105 . 342 . 779 . 68 . . 104 71 . 267 342 240 329 157 . . Ramming 73 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 14 . 31 . . . 18 Kinetic 36365 | 45 38 . 527 82 . . 658 59 2167 209 104 50 15 . 127 77 412 653 1394 4932 381 1665 . 414 4556 3665 . 3676 127 1879 158 3004 652 4639 Thermal 11034 | 73 88 12 405 70 . . 584 177 946 130 226 113 36 . 238 102 704 . . 1053 . . . . . . . . . 306 163 1617 1022 2969 Explosive 8401 | . . . 253 263 . . 211 454 . 404 . . 443 1152 154 . 597 313 1378 . . . . . . . . 745 268 573 . 504 . 689 Electromagnetic 424 | . . . . . . . . . . 424 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1406 | . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . 267 342 240 329 157 . . Slashing 2164 | . . . . . . . . . 198 . 191 . 311 66 . 105 . 342 . 779 . 68 . . 104 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 46 | . 2 2 . . . . 2 3 3 4 . . . . . . 1 1 1 11 11 16 16 46 . 2 2 2 2 5 . 4 . 10 Average Corruption 6 | . 2 2 . . . . 2 2 3 3 . . . . . . 1 1 1 7 11 15 16 29 . 2 2 1 2 2 . 3 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 244 | . 2 2 . . . . 6 8 35 12 . . . . . . 1 1 5 29 12 38 11 28 . 5 3 4 7 8 . 15 . 12 Message Errors 54 | . . 1 . . . . 2 1 7 3 . . . . . . . . . 10 1 11 2 7 . . . . 2 2 . 3 . 2 Matter Fused 61 | . 1 1 . . . . . 3 9 2 . . . . . . . 1 3 4 5 10 4 7 . 3 . 1 1 3 . 2 . 1 Heat Flow Errors 29 | . . . . . . . 2 2 5 2 . . . . . . . . . . 2 6 1 2 . 1 1 1 . . . 3 . 1 Energy Discharges 31 | . . . . . . . 2 . 5 2 . . . . . . . . 1 4 2 2 2 3 . . 1 . 2 . . 2 . 3 Parts Rejected 5 | . . . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 21 | . 1 . . . . . . . 1 1 . . . . . . . . . 2 . 4 1 3 . . . 1 1 2 . 3 . 1 Data Loss (major) 12 | . . . . . . . . . 1 . . . . . . . . . . 2 1 1 1 2 . . 1 1 1 1 . . . . Misfires 12 | . . . . . . . . . 1 . . . . . . . 1 . 1 4 1 2 . 1 . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 15 | . . . . . . . . 1 4 1 . . . . . . . . . 1 . 1 . 2 . 1 . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3322 | . . . 2 31 . . . . . 28 51 . 185 . 47 40 51 184 187 574 17 143 . . 30 . . 332 282 283 289 218 150 198 Projectiles 1170 | . . . . . . . . . . . . . . . . . . 84 44 556 17 143 . . . . . . . . . 142 33 151 Explosions 808 | . . . 2 31 . . . . . 28 . . 51 . 47 . 51 18 143 . . . . . . . . 155 . 99 . 19 117 47 Melee 1344 | . . . . . . . . . . . 51 . 134 . . 40 . 82 . 18 . . . . 30 . . 177 282 184 289 57 . . Knockbacks 49 | . . . . . . . . . . . . . . . . . . . 3 13 . 12 . . . . . . 3 1 1 15 . 1 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . . Kinetic 39 | . . . . . . . . . . . . . . . . . . . 3 12 . 10 . . . . . . . . . 13 . 1 Secondary 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . Self-Inflicted Damage 668 | . . . 15 32 . . . . . 68 . . . . 51 . 41 98 78 . . . . . . . . . . 135 . 76 . 74 Shots 15 | . . . 1 1 . . . . . 2 . . . . 1 . 1 2 3 . . . . . . . . . . 2 . 1 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . . 1 Kicked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 479 | 90 192 30 141 . . . 367 193 268 213 81 207 78 24 192 60 283 134 193 213 238 479 155 203 313 313 155 148 . 34 108 326 64 418 Average Temperature 78 | 37 91 18 44 . . . 87 44 43 75 35 99 46 9 82 20 110 52 62 73 90 138 77 49 123 84 84 56 . 15 59 99 32 67 Received Heat Transfer 5531 | . 96 . 255 42 . . 279 30 603 306 150 . . . 12 18 171 84 132 1632 27 423 . . 182 169 . 105 6 77 . 94 . 638 Effects 11 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 1 . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 3 Total Turns 232 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 16 111 Longest Duration 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 16 84 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 6 4 2 3 . . . Impact Corruptions 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 5 8 2 . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 36 | . . . 4 . . . 4 . 5 . . 1 . . 1 . 4 . . 7 . . . . . . . 1 . 1 . . 8 . Heat Transferred 15514 | 222 259 111 1184 148 . . 1369 481 2368 100 444 222 74 . 444 259 1569 . . 2468 . . . . . . . . . 210 185 1628 648 1121 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 1036 | 15 119 51 303 178 . . 366 323 592 714 404 . . . . 85 670 636 1036 649 . . . . 479 538 . 521 493 565 415 483 736 881 Initial 543 | . 9 46 19 15 . . . 141 157 238 374 . . . . . 59 351 305 543 . . . . 12 161 . . 292 208 281 233 265 342 Average 348 | 5 48 46 190 67 . . 199 266 407 506 356 . . . . 45 441 504 680 472 . . . . 157 335 . 145 352 388 331 343 497 647 Maximum Alert Level 3 | . . . 1 . . . 1 1 2 3 2 . . . . . 2 2 3 2 . . . . 2 2 . 2 2 2 2 2 3 3 Low Security (%) 23 | 100 100 100 47 100 . 100 42 21 11 . . . . . . 100 16 . . . . . . . 73 13 . 70 . . . 2 . 13 Level 1 38 | . . . 52 . . . 57 78 27 38 94 . . . . . 20 25 18 16 . . . . 13 72 . 11 91 46 93 61 31 5 Level 2 33 | . . . . . . . . . 60 45 5 . . . . . 63 74 27 83 . . . . 12 13 . 17 8 53 6 36 60 44 Level 3 4 | . . . . . . . . . . 15 . . . . . . . . 54 . . . . . . . . . . . . . 7 37 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . 3 1 . . 2 . 3 . 7 . . . . . . . . 9 . . . . 1 2 . 6 . 3 1 2 . 2 Investigation 14 | . 2 . 2 1 . . 1 . 1 . 3 . . . . . . . . 2 . . . . 1 . . 1 . . . . . . Extermination 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . . 1 . 1 Reinforcement 13 | . 2 . 1 . . . 1 . 1 . 1 . . . . . . . . 4 . . . . . 1 . 1 . . 1 . . . Assault 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Garrison 7 | . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . 3 . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 15 | . . . 3 . . . 1 . 3 . 1 . . . . . . . . 2 . . . . 2 2 . . . 1 . . . . Communications Jammed 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 2 . 4 28 . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . 4 26 . Times Spotted 400 | . 6 2 19 7 . . 22 5 39 18 12 . 2 4 6 2 24 5 17 45 1 14 . 5 31 21 . 25 4 18 3 17 9 17 Peak Tracking Total 12 | . 3 2 5 4 . . 5 2 12 9 6 . 4 4 2 1 7 3 8 9 1 5 . 1 7 5 . 6 1 6 2 6 5 5 Tactical Retreats 31 | . 1 1 2 . . . . . 3 3 3 . . . . . 1 1 1 6 . 1 . 2 . 1 . 1 1 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 19 | . 2 . . . . . 1 2 1 6 . . . . . . 1 . 4 . . . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 4 1 . . . . . . . . . . 5 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 30 | . . . 1 . . . 2 . 3 1 . . . . . . 1 . 1 . . . . . 2 2 1 2 3 4 . 4 1 2 Max in Single Turn 1 | . . . 1 . . . 1 . 1 1 . . . . . . 1 . 1 . . . . . 1 1 1 1 1 1 . 1 1 1 Garrison Access 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 1 1 . Garrison Relay 3 | . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 92 | . 2 . 9 1 . . 7 2 10 1 6 . . 2 . 2 1 4 3 3 1 . 4 . 4 6 2 2 2 3 4 4 5 2 Terminals 57 | . 1 . 7 . . . 4 2 8 1 4 . . . . . 1 2 3 3 . . . . 2 5 . 2 1 2 3 1 4 1 Fabricators 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Garrison Access 10 | . . . . . . . 1 . 1 . . . . . . 2 . 2 . . . . . . 1 . . . . . 1 1 1 . Total Hacks 235 | . 3 . 32 1 . . 20 5 26 3 17 . . 18 . 2 1 6 4 10 1 . 13 . 12 18 3 3 3 8 9 6 9 2 Successful 134 | . 3 . 20 1 . . 12 . 12 . 6 . . 18 . 2 . 4 3 3 1 . 13 . 4 9 3 2 1 5 6 3 2 1 Failed 99 | . . . 11 . . . 7 5 14 3 11 . . . . . 1 2 1 7 . . . . 8 9 . 1 2 3 3 3 7 1 Catastrophic 18 | . . . 2 . . . 1 . 3 . 1 . . . . . 1 1 1 . . . . . 1 . . 1 . . 2 1 2 1 Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 3 . 22 . . . 14 . 15 . 11 . . . . . . 4 . 2 . . . . 9 12 . 1 3 8 5 5 6 1 Terminals 156 | . 2 . 25 . . . 17 5 23 3 12 . . . . . 1 4 4 10 . . . . 6 15 . 3 2 6 7 2 8 1 Fabricators 13 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 5 3 . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 11 | . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Garrison Access 11 | . . . . . . . 1 . 1 . . . . . . 2 . 2 . . . . . . 1 . . . . . 2 1 1 . Terminal Hacks 69 | . . . 8 1 . . 5 . 5 . 2 . . 18 . . . . 3 3 1 . 13 . 1 2 3 1 . . 2 . . 1 Record 15 | . . . . . . . 1 . . . . . . 6 . . . . . . . . 5 . . . 3 . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . 1 . . . . 3 . . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 2 . . . 1 . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . . . . Locate Traps 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 . 1 . . . . . . 2 . 2 . . . . . . 1 . . . . . 2 1 1 . Unlock Access 4 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 1 1 . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 44 | . 3 . 6 . . . 6 . 4 . 3 . . . . . . 2 . . . . . . 2 6 . 1 1 5 2 2 1 . Terminals 36 | . 2 . 5 . . . 5 . 4 . 2 . . . . . . 2 . . . . . . 2 4 . 1 . 4 2 2 1 . Track 10 | . 1 . 2 . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Botnet 18 | . 1 . 2 . . . 2 . 2 . 2 . . . . . . 2 . . . . . . 1 1 . 1 . 1 1 1 1 . Operators 6 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 1 . 8 . . . 5 2 9 1 6 . . . . . 1 2 2 3 . . . . 3 5 . 1 2 3 3 3 4 1 Full Trace Events 11 | . . . 3 . . . . 1 . 1 3 . . . . . . . 1 1 . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . . . . . . . . 9 . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer 5 | . . . . . . . . 2 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . . 1 . . . 1 . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . map_route 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . . . 3 . . . . . 4 4 . 5 4 . . . . . . . . . . 2 3 . . Machine Destruction 21 | . . . . . . . . . . 3 . . . . . 4 4 . 5 . . . . . . . . . . . 2 3 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Attached 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 . . . . 3 3 3 1 1 . . Autooverrided 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 1 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 17 | . . . . 3 . . . . . . . . . . 1 1 1 . . . . 1 . . 1 1 . 1 . . . 1 3 3 Largest Group 3 | . . . . 3 3 3 3 . . . . . . . 1 1 1 . . . . 1 . . 1 1 . 1 . . . 1 3 3 Highest-Rated Group 379 | . . . . 40 40 40 40 . . . . . . . 85 32 32 . . . . 146 . . 10 10 . 64 . . . 27 379 376 Highest-Rated Ally 146 | . . . . 16 16 16 16 . . . . . . . 85 32 32 . . . . 146 . . 10 10 . 64 . . . 27 135 132 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 55 | . . . . . . . 34 . . . . . . . . 2 8 . . . . . . . . . . . . . . . 9 2 Total Damage 1318 | . . . . . . . 323 . . . . . . . . 96 233 . . . . . . . . . . . . . . . 562 104 Kills 16 | . . . . . . . 4 . . . . . . . . 1 4 . . . . . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 140 | . . . 2 . . . 2 . 2 . . . . 134 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 3 . . . . . . . 1 . . 1 . . . . . 2 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 17744 | 71 185 101 683 358 186 27 517 488 1251 478 603 388 404 197 499 368 604 406 457 1320 325 824 253 557 815 682 142 704 605 518 394 1097 481 756 Spaces Moved 10259 | 44 169 99 461 296 170 21 267 337 703 267 437 306 308 124 323 239 276 193 233 513 230 428 129 302 343 372 105 395 476 319 276 514 263 321 Core 19 | 16 . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Treads 1416 | . . . . . . . . . . . . . . . . . 170 193 43 18 . . . . . . . . . . . 408 263 321 Legs 3237 | . . . . . . . . . . . . . . . 225 19 . . . 19 . 151 129 302 343 372 105 395 476 319 276 106 . . Wheels 5587 | 28 169 99 461 296 170 21 267 337 703 267 437 306 308 124 97 220 106 . 190 474 230 277 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 105 105 120 120 120 110 125 110 120 115 120 120 110 110 167 140 100 130 120 190 120 120 105 112 112 106 106 106 106 150 150 Average Speed 125 | 69 83 95 98 105 107 120 121 120 119 129 113 120 119 120 124 115 153 167 144 139 130 156 190 155 120 113 112 113 109 106 106 142 150 150 Slowest Speed 260 | 80 95 95 105 105 120 120 145 120 145 140 120 120 120 160 200 125 170 167 167 250 130 215 190 260 120 185 112 114 112 106 106 155 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 41 | 3 38 40 49 93 59 6 40 49 65 32 19 59 54 77 55 9 42 10 43 14 45 64 60 59 14 29 96 17 63 30 11 73 15 27 Regions Visited 34 Branch Regions 18 Pre-discovered Areas 27 | . 1 . 1 1 . . 1 . . . . . . 20 . . . . . . . . 3 . . . . . . . . . . . Known Exits Taken 25 | . . 1 1 . . . 1 . 1 . 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 2 . . . . . . . 3 1 . 1 . . . . . 2 1 . 1 . . . . . . . . . . Spaces Dug 139 | . . . 5 3 . . 3 . 3 . 7 . 1 . . 6 19 4 1 9 . 4 . 1 8 3 . 6 5 20 10 10 4 7 Terrain Destroyed 806 | . . . 30 19 . . 7 8 4 50 7 . 15 49 20 6 28 90 62 26 2 17 . 4 24 9 . 35 25 66 10 71 46 76 Melee 87 | . . . . . . . 3 . 3 . 7 . 1 . . 6 . 4 . 9 . 3 . . 8 3 . 6 5 12 10 7 . . Projectile 132 | . . . 5 . . . . . 1 . . . . . . . 2 . 8 17 2 14 . 4 14 5 . 2 . 1 . 18 7 32 AOE 584 | . . . 25 19 . . 4 8 . 50 . . 14 49 20 . 26 86 54 . . . . . . . . 27 20 53 . 46 39 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 13167 | 67 194 103 599 326 174 23 364 384 923 349 509 315 331 154 394 308 390 248 302 877 256 519 139 354 592 525 126 525 534 415 339 718 319 472 Wait 315 | . . . 6 3 2 3 5 4 7 1 . . . 1 16 3 25 . 3 67 8 6 . 12 26 9 . 27 2 7 15 28 9 20 Move 10220 | 43 168 98 460 295 169 20 266 335 702 265 436 305 307 123 322 238 274 192 231 512 229 427 128 301 342 371 104 394 475 318 275 513 262 320 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 354 | 9 5 3 18 3 1 . 12 2 21 . 16 1 4 6 18 11 11 10 4 52 6 13 5 3 30 12 3 10 8 7 9 19 8 14 Fast Attach 133 | 5 2 . 4 1 . . 1 1 14 4 . . . 1 7 3 4 . 2 20 . 11 1 4 7 10 4 1 6 4 4 10 1 1 Attach 177 | 2 . . 3 2 . . 5 2 9 8 3 . 2 3 6 4 4 . 2 34 1 9 1 5 16 9 3 5 3 5 5 14 2 10 Detach 65 | . 2 . 2 1 . . 1 1 2 4 . . . . 2 4 1 . . 13 . 7 3 4 2 3 1 . . . 2 7 1 2 Swap 524 | . 6 1 27 7 1 . 25 14 45 17 24 3 5 7 7 10 19 12 12 20 2 8 . 10 49 42 3 23 12 18 7 39 13 36 Drop 315 | . 2 . 27 4 1 . 7 1 32 1 12 1 4 6 5 12 15 11 4 28 6 7 1 2 34 16 6 11 13 9 3 17 5 12 Fire 827 | 8 9 1 52 10 . . 39 17 82 25 8 5 3 6 11 6 27 14 30 97 4 27 . 13 74 46 . 42 4 29 4 60 18 56 Melee 179 | . . . . . . . 3 . 9 4 10 . 6 1 . 9 6 9 2 34 . 4 . . 11 7 2 9 11 16 15 11 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 43 | . . . . . . . . 7 . 20 . . . . . . 4 . 12 . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 3 exits: *Fac x2 / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Tes x2 / DSF) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 12) 257 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 10) 335 | -10/Mines | Identified exit to Materials 346 | -10/Mines | Learned Materials stockpile data 358 | -10/Mines | Entered Materials 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -9/Materials | Central database locked down 864 | -9/Materials | Discovered new exit (range 9) 979 | -9/Materials | Identified exit to Mines 1002 | -9/Materials | Discovered new exit (range 16) 1041 | -9/Materials | Entered Mines 1045 | -9/Mines | Build established: Scavenger-Mutant 1046 | -9/Mines | Discovered new exit (range 15) 1236 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1254 | -9/Mines | Met a Derelict shopkeep closing up shop 1347 | -9/Mines | Learned Materials garrison access intel 1378 | -9/Mines | Discovered new exit (range 9) 1379 | -9/Mines | Learned Materials terminal intel 1386 | -9/Mines | Build established: Mutant 1388 | -9/Mines | Learned location of Zion (-6) 1392 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1392 | -9/Mines | Discovered new exit (range 5) 1399 | -9/Mines | Entered Exiles 1399 | -9/Exiles | Accompanied by 3 allies 1413 | -9/Exiles | Discovered new exit (range 15) 1426 | -9/Exiles | Met 8R-AWN 1443 | -9/Exiles | Met EX-HEX 1486 | -9/Exiles | Met EX-DEC 1504 | -9/Exiles | Met EX-BIN 1573 | -9/Exiles | Discovered new exit (range 10) 1585 | -9/Exiles | Entered Mines 1585 | -8/Mines | Accompanied by 3 allies 1595 | -8/Mines | Discovered new exit (range 13) 1612 | -8/Mines | Entered Materials 1612 | -8/Materials | Accompanied by 3 allies 1612 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1613 | -8/Materials | Loaded intel: 12 terminal locations 1614 | -8/Materials | Loaded intel: 1 garrison access location 1954 | -8/Materials | Discovered new exit (range 15) 2091 | -8/Materials | Central database locked down 2128 | -8/Materials | Identified exit to Garrison 2129 | -8/Materials | Entered Garrison 2178 | -8/Garrison | Triggered checkpoint 2202 | -8/Garrison | Triggered checkpoint 2234 | -8/Garrison | Triggered checkpoint 2280 | -8/Garrison | Discovered new exit (range 10) 2421 | -8/Garrison | Discovered new exit (range 10) 2435 | -8/Garrison | Build established: Scavenger-Tank 2452 | -8/Garrison | Installed Relay Interface Framework 2554 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 2617 | -8/Garrison | Entered Materials 2835 | -8/Materials | Lost 3 parts (1n1u1w) 2849 | -8/Materials | Destroyed 9 combat bots 2927 | -8/Materials | Discovered new exit (range 15) 3238 | -8/Materials | Core integrity fell below 50% 3389 | -8/Materials | Build established: Scavenger-Skirmisher 3390 | -8/Materials | Discovered new exit (range 5) 3421 | -8/Materials | Repaired Sensor Array? 3751 | -8/Materials | Discovered new exit (range 8) 3806 | -8/Materials | Garrison activated, responded to threat 3865 | -8/Materials | Identified exit to Garrison 3868 | -8/Materials | Entered Garrison 3890 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 3965 | -8/Garrison | Garrison Relay disabled 4036 | -8/Garrison | Triggered checkpoint 4040 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Triggered checkpoint 4059 | -8/Garrison | Core integrity fell below 20% 4091 | -8/Garrison | Lost 3 parts (3w) 4133 | -8/Garrison | Build established: Mutant 4333 | -8/Garrison | Discovered new exit (range 10) 4346 | -8/Garrison | Entered Factory 4346 | -7/Factory | Evolved 2 slots: Utility x2 4714 | -7/Factory | Garrison activated, responded to threat 4772 | -7/Factory | Identified exit to Lower Caves 4793 | -7/Factory | Garrison activated, responded to threat 4949 | -7/Factory | Entered Lower Caves 5022 | -7/Lower Caves | Encountered a Warlord checkpoint 5074 | -7/Lower Caves | Learned location of 1 exit from Factory 5210 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5326 | -7/Lower Caves | Discovered new exit (range 10) 5336 | -7/Lower Caves | Identified exit to Lower Caves 5337 | -7/Lower Caves | Entered another Lower Caves area 5362 | -7/Lower Caves | Encountered a Warlord checkpoint 5735 | -7/Lower Caves | Discovered new exit (range 5) 5739 | -7/Lower Caves | Identified exit to Data Miner 5740 | -7/Lower Caves | Build established: Assassin 5741 | -7/Lower Caves | Entered Data Miner 5741 | -7/Data Miner | Discovered new exit (range 6) 5746 | -7/Data Miner | Identified exit to Proximity Caves 5764 | -7/Data Miner | Met Data Miner 5787 | -7/Data Miner | Learned location of Section 7 (-3) 5787 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5803 | -7/Data Miner | Received God Mode back door access code from Data Miner 5818 | -7/Data Miner | Destroyed Data Miner 5821 | -7/Data Miner | Interfaced with the Data Conduit 5824 | -7/Data Miner | Found Prototype Hackware 5826 | -7/Data Miner | Found Prototype Hackware 5938 | -7/Data Miner | Entered Proximity Caves 5966 | -6/Proximity Caves | Spotted B-75 Beast 6127 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6369 | -6/Proximity Caves | Learned 12 Factory zone layouts 6435 | -6/Proximity Caves | Discovered new exit (range 3) 6436 | -6/Proximity Caves | Identified exit to Factory 6437 | -6/Proximity Caves | Entered Factory 6437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6438 | -6/Factory | Identified exit to Factory 6440 | -6/Factory | Loaded intel: 314 machine locations 6460 | -6/Factory | Identified Ghost Barrier 6517 | -6/Factory | Build established: Scavenger-Skirmisher 6519 | -6/Factory | Identified System Mapper 6804 | -6/Factory | Identified exit to Garrison 6805 | -6/Factory | Entered Garrison 6805 | -6/Garrison | Accompanied by 1 ally 6806 | -6/Garrison | Loaded intel: 26 machine locations 6874 | -6/Garrison | Triggered checkpoint 6886 | -6/Garrison | Triggered checkpoint 6955 | -6/Garrison | Destroyed 10 combat bots 7103 | -6/Garrison | Expanded RIF knowledge: Hotswap 7156 | -6/Garrison | Discovered new exit (range 14) 7214 | -6/Garrison | Identified exit to Factory 7270 | -6/Garrison | Triggered checkpoint 7309 | -6/Garrison | Garrison Relay disabled 7409 | -6/Garrison | Entered Factory 7410 | -6/Factory | Loaded intel: 336 machine locations 7664 | -6/Factory | Discovered exit to Factory (range 31) 7813 | -6/Factory | Identified exit to Garrison 7815 | -6/Factory | Entered Garrison 7816 | -6/Garrison | Loaded intel: 32 machine locations 7839 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 7888 | -6/Garrison | Triggered checkpoint 7938 | -6/Garrison | Garrison Relay disabled 8013 | -6/Garrison | Triggered checkpoint 8013 | -6/Garrison | Triggered checkpoint 8022 | -6/Garrison | Triggered checkpoint 8063 | -6/Garrison | Destroyed 9 combat bots 8210 | -6/Garrison | Triggered checkpoint 8230 | -6/Garrison | Discovered exit to Factory (range 18) 8230 | -6/Garrison | Discovered exit to Factory (range 91) 8230 | -6/Garrison | Discovered exit to Factory (range 35) 8272 | -6/Garrison | Entered Factory 8272 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8273 | -5/Factory | Loaded intel: 269 machine locations 8411 | -5/Factory | Discovered new exit (range 38) 8572 | -5/Factory | First assault squad dispatched 8644 | -5/Factory | Destroyed 7 combat bots 8688 | -5/Factory | Lost 14 parts (2p4n5u3w) 8948 | -5/Factory | Lost 6 parts (5n1w) 8970 | -5/Factory | Found Prototype Device 9023 | -5/Factory | Core integrity fell below 50% 9065 | -5/Factory | System corruption reached 10% 9095 | -5/Factory | Lost 8 parts (3p1n1u3w) 9100 | -5/Factory | Identified Active Sensor Suite 9120 | -5/Factory | Identified exit to Factory 9166 | -5/Factory | Identified exit to Upper Caves 9592 | -5/Factory | Entered Upper Caves 9682 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9760 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9776 | -5/Upper Caves | Identified exit to Upper Caves 9805 | -5/Upper Caves | Build established: Scavenger-Assassin 9917 | -5/Upper Caves | Entered another Upper Caves area 10013 | -5/Upper Caves | NK-0LA showed up to help 10015 | -5/Upper Caves | NK-0LA revealed a hidden path 10026 | -5/Upper Caves | Learned 12 Factory zone layouts 10086 | -5/Upper Caves | Discovered exit to Factory (range 10) 10429 | -5/Upper Caves | Core integrity fell below 20% 10454 | -5/Upper Caves | Learned Factory security intel 10477 | -5/Upper Caves | Lost 6 parts (1p4n1u) 10700 | -5/Upper Caves | Discovered new exit (range 9) 10713 | -5/Upper Caves | Identified exit to Zhirov 10741 | -5/Upper Caves | Entered Zhirov 10742 | -5/Zhirov | Discovered new exit (range 4) 10777 | -5/Zhirov | Met Zhirov 10819 | -5/Zhirov | Found Alien Artifact 10819 | -5/Zhirov | Identified Integrated Reactor 10819 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10887 | -5/Zhirov | Found Alien Artifact 10943 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10992 | -5/Zhirov | Identified exit to Proximity Caves 10994 | -5/Zhirov | Entered Proximity Caves 11308 | -4/Proximity Caves | System corruption reached 30% 11330 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 11551 | -4/Proximity Caves | Entered Factory 11551 | -4/Factory | Evolved 2 slots: Utility x2 11552 | -4/Factory | Identified exit to Extension 11552 | -4/Factory | Identified exit to Research 11554 | -4/Factory | Loaded intel: 283 machine locations 11731 | -4/Factory | Discovered exit to Extension (range 14) 11892 | -4/Factory | Lost 3 parts (1p2u) 12178 | -4/Factory | Destroyed 8 combat bots 12234 | -4/Factory | Discovered new exit (range 12) 12288 | -4/Factory | Destroyed 8 combat bots 12365 | -4/Factory | Identified exit to Armory 12366 | -4/Factory | Entered Armory 12367 | -4/Armory | Loaded intel: 76 machine locations 12540 | -4/Armory | Destroyed 7 combat bots 12882 | -4/Armory | Identified Transdimensional Reconstructor 12882 | -4/Armory | Warped through subspace to slip node 12882 | -4/Armory | Discovered new exit (range 1) 12882 | -4/Armory | Identified exit to Lab 12930 | -4/Armory | Discovered exit to Research (range 6) 13048 | -4/Armory | Entered Lab 13050 | -4/Lab | Discovered exit to Research (range 9) 13062 | -4/Lab | Hidden lab's door opened automatically 13062 | -4/Lab | Sensor layout match revealed 13063 | -4/Lab | Gained access to the hidden lab's interior 13068 | -4/Lab | Decrypted terminal 13087 | -4/Lab | Found Alien Artifact 13088 | -4/Lab | Identified Integrated Dissipator 13088 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 13098 | -4/Lab | Found Alien Artifact 13098 | -4/Lab | Identified Core Regenerator 13098 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 13121 | -4/Lab | Found Prototype Energy Cannon 13121 | -4/Lab | Identified Potential Cannon 13132 | -4/Lab | Found Prototype Device 13132 | -4/Lab | Identified AEGIS Remote Shield 13155 | -4/Lab | Decrypted terminal 13190 | -4/Lab | Entered Research 13190 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13191 | -3/Research | Loaded intel: 118 machine locations 13373 | -3/Research | Build established: Scavenger-Assassin 13637 | -3/Research | Destroyed 7 combat bots 13885 | -3/Research | Discovered new exit (range 9) 13891 | -3/Research | Identified exit to Quarantine 13894 | -3/Research | Entered Quarantine 13895 | -3/Quarantine | Loaded intel: 89 machine locations 14021 | -3/Quarantine | Found Alien Energy Cannon 14021 | -3/Quarantine | Identified Core Cannon 14098 | -3/Quarantine | Found Adv. Kinecellerator 14314 | -3/Quarantine | Found Alien Artifact 14317 | -3/Quarantine | Identified Subatomic Replicator 14417 | -3/Quarantine | Spotted Fortress 14490 | -3/Quarantine | Discovered new exit (range 5) 14493 | -3/Quarantine | Identified exit to Section 7 14499 | -3/Quarantine | Entered Section 7 14500 | -3/Section 7 | Loaded intel: 158 machine locations 14552 | -3/Section 7 | Found Alien Artifact 14552 | -3/Section 7 | Identified Integrity Redistributor 14552 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-81) 14656 | -3/Section 7 | Spotted B-86 Titan 14819 | -3/Section 7 | Found Integrity Redistributor 14834 | -3/Section 7 | Discovered new exit (range 7) 14935 | -3/Section 7 | Found Alien Artifact 14935 | -3/Section 7 | Identified Integrated Mediator 14935 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 14977 | -3/Section 7 | Intercept squad dispatched 14984 | -3/Section 7 | Spotted Tracker 14985 | -3/Section 7 | Spotted Tracker 15001 | -3/Section 7 | Identified exit to Research 15009 | -3/Section 7 | Spotted Combat Programmer 15014 | -3/Section 7 | Destroyed Tracker 15014 | -3/Section 7 | Spotted Combat Programmer 15017 | -3/Section 7 | Entered Research 15017 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15018 | -2/Research | Loaded intel: 117 machine locations 15028 | -2/Research | Identified exit to DSF 15047 | -2/Research | Lost 6 parts (3u3w) 15097 | -2/Research | Identified exit to Testing 15167 | -2/Research | Spotted B-90 Cyclops 15411 | -2/Research | Entered Testing 15412 | -2/Testing | Loaded intel: 80 machine locations 15422 | -2/Testing | Spotted PX-DYTADR152E 15607 | -2/Testing | Destroyed PX-DYTADR152E 15624 | -2/Testing | Lost 6 parts (3n3w) 15638 | -2/Testing | Found Exp. Transmission Jammer 15642 | -2/Testing | Found Prototype Processor 15642 | -2/Testing | Identified Exp. Targeting Computer 15667 | -2/Testing | Used Subatomic Replicator to replicate Exp. Transmission Jammer 16039 | -2/Testing | Found Prototype Device 16039 | -2/Testing | Identified Exp. Hardlight Generator 16141 | -2/Testing | Spotted Striker 16142 | -2/Testing | Spotted Striker 16169 | -2/Testing | Destroyed Striker 16182 | -2/Testing | Destroyed Striker 16189 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-212) 16198 | -2/Testing | Lost 3 parts (1u2w) 16220 | -2/Testing | Spotted Alpha 7 16244 | -2/Testing | Destroyed Alpha 7 16262 | -2/Testing | Stole the SGEMP Prototype 16299 | -2/Testing | Found Prototype Energy Cannon 16411 | -2/Testing | First assault squad dispatched 16423 | -2/Testing | Found Exp. Target Analyzer 16429 | -2/Testing | Found Exp. Core Analyzer 16485 | -2/Testing | Discovered new exit (range 7) 16492 | -2/Testing | Identified exit to Access 16495 | -2/Testing | Spotted PX-KU5TXXKKJE 16508 | -2/Testing | Entered Access 16508 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 16509 | -1/Access | Loaded intel: 113 machine locations 16509 | -1/Access | Loaded intel: 77 trap records 16509 | -1/Access | Identified exit to Surface 16509 | -1/Access | Discovered exit to Surface (range 222) 16509 | -1/Access | Identified exit to Command 16509 | -1/Access | Discovered exit to Command (range 153) 16509 | -1/Access | Loaded intel: 113 machine locations 16509 | -1/Access | Delivered the SGEMP Prototype to Zhirov 16509 | -1/Access | Zhirov transferred Access data 16512 | -1/Access | Identified Imp. Potential Cannon 16559 | -1/Access | Energy Cycler disabled 16652 | -1/Access | Build established: Scavenger-Executioner 16671 | -1/Access | Zhirov warped through subspace 16989 | -1/Access | Entered Command 16990 | -1/Command | Loaded intel: 50 machine locations 17157 | -1/Command | Spotted B-99 Colossus 17167 | -1/Command | Destroyed B-99 Colossus 17221 | -1/Command | Found Exp. Focal Shield 17282 | -1/Command | Spotted M Guard 17283 | -1/Command | Spotted M Guard 17285 | -1/Command | Spotted Combat Programmer 17285 | -1/Command | Spotted Combat Programmer 17306 | -1/Command | Destroyed Combat Programmer 17306 | -1/Command | Destroyed Combat Programmer 17490 | -1/Command | Found Zero-point Reactor 17603 | -1/Command | Met MAIN.C 17627 | -1/Command | System corruption reached 10% 17629 | -1/Command | Destroyed MAIN.C Shell 17632 | -1/Command | MAIN.C activated Command garrisons 17644 | -1/Command | Zhirov used SGEMP to disable MAIN.C 17733 | -1/Command | Discovered exit to Surface (range 7) 17745 | *** | Escaped! Last Messages --------------- [Decision: Attack] 17632_ MAIN.C: "So be it!" 17640_ Slug penetrates MAIN.C. 17640_ MAIN.C knocked back. 17642_ MAIN.C held in stasis. Zhirov: We'll get the core while it's exposed! Sorry old pal... 17646_ Zhirov detonates the Modified SGEMP. Zhirov: Well... I guess it's time to clean up this mess. Maybe we'll try to bring Project Seraph back online, though I'm not sure that's a good idea considering another Sigix ship could arrive at any time. So much planning to do and not enough time for experimentation... 17646_ Zhirov warps through subspace. 17646_ Svarog warps through subspace. 17646_ Perun warps through subspace. 17649_ Ended siege mode. 17670_ Acquired 169 matter. 17688_ System corrupted: Energy discharge (-186). 17716_ System corrupted: Component data lost. 17733_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????? ? #?????????????? | | ????????????????? ??? #?????????????? | | ???????????????? ?? ? #?????????????? | | ?????????????? ?? ? #?????????????? | | ?????????????? #?????????????? | | ?????????????# "" "" #?????????????? | | ??????????????^ """" """" ####+###??????? | | ??????????????? """" """" #??????? | | ???????????????? "" "" #??????? | | ?????????????????? #??????? | | ??????????????????? #??????? | | ???????????????????? #??????? | | ????????????????????? #??????? | | ??????????????????????# ###????? | | ??????????????????????# ""#????? | | ?????????????###??????# ""#????? | | ?????????????# ! ##### T"#????? | | ??"""""??????+ ""#????? | | ??""T""??????# = ""#????? | | ?????????????# ##### #??????? | | ??????????????????????# #??????? | | ??????????????????????# ####### #??????? | | ??????????????????????# #?????# ##??????? | | ??????????????????????# ###???# #???????? | | """"""????????????????# #???# ### #???????? | | ???"""????????????????# @ #???# #?# #???????? | | ???"""????????????????# #???##/#### ##??????? | | ???"""????????????????######???? ?# ! ######## | | """"""????????????????????????? !?# | | ?????????????????????????????? + | | ????????????????????????????? "" # | | ????????????????????????????# """ # ######## | | ????????????????????????????# "T ###+###??????? | | ????????????????????????????# "" ! #????????????? | | ????????????????????????????# "" #????????????? | | ????????????????????????????# "" #?????""?????? | | ????????????????????????????# ?? #?????"""????? | | ????????????????????????????# ?? #??????T"????? | | ????????????????????????????#???#####?????"""????? | | ??????????????????????????????????????????""?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 67 Energy Capacity 1200 Matter Stores 306 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 22 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 400 Weapon Cycling 30 Evasion (%) 60 Targeting Accuracy 18 Target Analysis 10 Core Analysis 11 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Core Cannon Subatomic Replicator Integrity Redistributor Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageNodeDerivative Manual? 0 Play Time 04:59:18 Cumulative 1057.7 hours Start 2024.03.10 @ 17:12:55 End 2024.03.10 @ 23:50:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 529 Rogue 402 Adventurer 125 Explorer 2 Win Type 0 Total 126 Types 99/9/8/3/3/0/0/2/2 Lore% 82 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1ed7821-ba68-4a97-ac5e-d9465b8f13c4