Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 21:47:12 Player: Faeren Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (2227) 2227 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 9203 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -123 Cogmind --------- Core Integrity 470/1000 Matter 358/600 Energy 285/600 System Corruption 8% Temperature Cool (0) Movement Hovering (66) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (9) ------ Energy Well Improved Matter Compressor Enhanced Optical Array Core Analyzer System Shield > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (4) ---- Long-range Sensor Array Improved Weapon Cycler Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Energy Well Improved Matter Compressor Enhanced Optical Array Core Analyzer Maneuvering Thrusters Light Regenerative Plating Light Regenerative Plating Makeshift Hacking Suite System Shield > --- WEAPON ----------- KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Long-range Sensor Array Improved Weapon Cycler Hardened Heavy Armor Plating [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Hover Unit Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flying Fortress v7 Utility Advanced Visual Processing Unit Device Improved ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 2 2 . . . 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . Utility 7 | . . 1 . . . 1 2 . . . 1 2 . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 96 | 5 20 10 . 1 . 12 16 1 . 6 8 16 1 Power 12 | 1 1 2 . . . 1 3 1 . 2 1 . . Engine 10 | 1 1 1 . . . 1 3 1 . 1 1 . . Core 1 | . . 1 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 21 | 2 8 4 . . . 2 . . . . 2 3 . Treads 1 | . . . . . . . . . . . . 1 . Leg 3 | 2 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 12 | . 5 4 . . . . . . . . 1 2 . Flight 5 | . 2 . . . . 2 . . . . 1 . . Utility 41 | . 8 3 . 1 . 6 9 . . 1 5 8 . Device 11 | . 1 1 . . . . 4 . . . 3 2 . Storage 10 | . 5 . . 1 . 1 1 . . . 1 1 . Processor 6 | . 2 . . . . 1 1 . . . 1 1 . Hackware 2 | . . . . . . . 1 . . 1 . . . Protection 12 | . . 2 . . . 4 2 . . . . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 3 1 . . . 3 4 . . 3 . 5 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 15 | 2 3 1 . . . 3 2 . . 2 . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 2 . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . . . . 1 1 . Parts Lost 19 | . . . . . . 1 3 . . 6 . 1 8 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . . . . . . . 1 . . 1 Utility 9 | . . . . . . 1 1 . . 2 . 1 4 Weapon 6 | . . . . . . . 1 . . 3 . . 2 Highest Loss Streak 5 | . . . . . . 1 3 . . 5 . 1 5 Average Slot Usage (%) 76 | . 90 98 100 100 100 70 72 76 76 64 53 71 74 Engine 5 | . 14 10 . . . 3 5 7 7 1 5 5 3 Core 2 | . . . 11 11 11 5 . . . . . . . Hover 9 | . 16 33 33 33 33 . . . . . 5 11 14 Flight 4 | . 4 . . . . 8 7 7 7 5 . . . Device 4 | . 6 4 . . . . 10 7 7 4 7 3 2 Storage 7 | . 7 3 . 4 11 9 7 7 7 5 5 10 11 Processor 11 | . 5 11 11 11 11 9 15 15 15 15 13 10 11 Hackware 4 | . . . . . . . 4 7 7 7 13 11 9 Protection 9 | . . 11 22 17 11 17 5 7 7 5 . 8 8 Ballistic Gun 13 | . 27 22 22 22 22 17 10 7 7 10 . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 67 | 7 12 24 24 24 24 40 44 44 44 50 25 67 37 Greatest Support 72 | 20 20 24 24 24 24 72 72 72 72 72 28 70 60 Greatest Overweight (x) 12 | . 1 . . . . 1 . . . 12 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 10 4 4 8 8 10 10 10 10 10 4 4 4 Average Capacity 6 | 4 4 4 4 5 8 9 10 10 10 9 4 4 4 Most Carried 10 | 3 4 4 4 8 8 10 10 10 10 10 4 4 4 Average Carried 6 | . 3 3 3 4 8 8 9 9 10 8 2 3 4 Final Capacity 10 | 4 4 4 4 8 8 10 10 10 10 4 4 4 4 Final Carried 10 | 1 4 4 4 8 8 10 10 10 10 4 3 4 4 Class Distribution -------------------- 79% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Matter Collected 2454 | 262 243 318 114 40 . 499 166 262 . 176 134 4 236 Remotely . | . . . . . . . . . . . . . . Salvage Created 2350 | 41 243 421 280 . . 489 111 116 . 378 35 . 236 Parts 134 | 1 18 37 15 . . 29 5 8 . 6 7 . 8 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 5 . 6 . . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 59 | 1 5 7 10 . . 11 3 7 . 11 . . 4 Melee 1 | . . . . . . . . . . . . . 1 Guns 43 | 1 5 7 10 . . 11 3 1 . 2 . . 3 AOE 15 | . . . . . . . . 6 . 9 . . . Classes Destroyed 12 | 1 3 2 3 . . . 1 . . 1 1 . . Worker 2 | . . 1 . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . 1 . . Recycler 1 | . 1 . . . . . . . . . . . . Watcher 9 | . 2 4 . . . 3 . . . . . . . Swarmer 20 | . 3 . 7 . . 4 1 4 . 1 . . . Grunt 27 | 1 2 5 1 . . 4 1 2 . 8 . . 3 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 4 | . . . 1 . . . . 1 . 1 . . 1 Sentry 5 | . . 2 . . . 3 . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . Guerrilla 1 | . . . 1 . . . . . . . . . . Best Kill Streak 8 | 1 4 7 4 . . 5 1 6 . 8 1 . 3 Combat Bots Only 8 | 1 3 4 4 . . 4 1 6 . 8 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 1 2 . 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Damage Taken 5712 | 11 148 223 298 . . 677 1458 53 . 865 271 406 1302 Core 1169 | 11 27 10 46 . . 177 144 . . 142 82 92 438 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 95 84 . . . 86 67 . . . 59 90 . . Volleys Fired 225 | 2 22 23 24 . . 54 30 14 . 30 . . 26 Largest 2 | 2 2 2 2 . . 2 2 1 . 2 . . 1 Hottest 46 | 40 46 46 46 . . 46 46 36 . 46 . . 40 Shots Fired 386 | 4 44 46 48 . . 108 57 14 . 39 . . 26 Gun 365 | 4 44 46 48 . . 108 57 10 . 26 . . 22 Cannon . | . . . . . . . . . . . . . . Launcher 17 | . . . . . . . . 4 . 13 . . . Special 4 | . . . . . . . . . . . . . 4 Kinetic 365 | 4 44 46 48 . . 108 57 10 . 26 . . 22 Thermal . | . . . . . . . . . . . . . . Explosive 17 | . . . . . . . . 4 . 13 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | 1 5 11 14 . . 18 13 4 . 7 . . 8 Robot Miss Streak 3 | 1 2 2 2 . . 2 2 2 . 1 . . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 6 | . 2 1 1 . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . Shots Hit Robots 251 | 1 25 31 34 . . 74 34 8 . 29 . . 15 Core Hits 141 | 2 11 18 14 . . 27 9 12 . 31 2 . 15 Critical Hits 3 | . . . . . . 1 . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . 2 Melee Attacks 5 | . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6171 | 24 415 449 493 . . 1144 515 673 . 1685 37 . 736 Guns 3912 | 24 407 449 493 . . 1144 515 107 . 266 . . 507 Cannons . | . . . . . . . . . . . . . . Explosions 1985 | . . . . . . . . 566 . 1419 . . . Melee 93 | . . . . . . . . . . . . . 93 Ramming 181 | . 8 . . . . . . . . . 37 . 136 Kinetic 3912 | 24 407 449 493 . . 1144 515 107 . 266 . . 507 Thermal . | . . . . . . . . . . . . . . Explosive 1985 | . . . . . . . . 566 . 1419 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 93 | . . . . . . . . . . . . . 93 Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 2 2 2 . 2 8 Average Corruption 2 | . . . . . . . 1 2 2 2 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . 2 3 . 4 . . 4 Message Errors 6 | . . . . . . . 1 2 . 1 . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 1 . . 1 . . 1 Targeting Errors 3 | . . . . . . . . 1 . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 71 | . . . . . . . . . . 53 . . 18 Projectiles . | . . . . . . . . . . . . . . Explosions 53 | . . . . . . . . . . 53 . . . Melee 18 | . . . . . . . . . . . . . 18 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 82 | . 4 . . . . . . . . . 18 . 60 Shots . | . . . . . . . . . . . . . . Rammed 37 | . 2 . . . . . . . . . 3 . 32 Targets Rammed 37 | . 2 . . . . . . . . . 3 . 32 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 461 | . 12 206 210 . . 461 9 1 . 244 1 . 110 Average Temperature 95 | . 6 77 99 . . 123 4 1 . 54 1 . 45 Received Heat Transfer 1653 | 6 60 114 18 . . 315 213 9 . 252 90 36 540 Effects 9 | . . . 1 . . 8 . . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . . Energy Bleed 4 | . . . 1 . . 3 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Peak Influence 466 | 20 197 312 331 . . 204 92 . . . 72 466 . Average Influence 83 | 3 43 144 249 . . 82 33 . . . 24 129 . Maximum Alert Level 2 | . . 1 1 . . 1 . . . . . 2 . Low Security (%) 86 | 100 100 82 15 . 100 90 100 . . . 100 76 . Level 1 9 | . . 17 84 . . 9 . . . . . . . Level 2 3 | . . . . . . . . . . . . 24 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . 1 . . . 2 3 . . . 2 3 . Investigation 5 | . . 1 . . . 1 2 . . . . 1 . Extermination 2 | . . . . . . . 1 . . . . 1 . Reinforcement 4 | . . . . . . 1 . . . . 2 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Distress Signals 3 | . . 2 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 145 | 1 9 11 25 . 1 19 19 12 . 21 11 8 8 Peak Tracking Total 20 | 1 5 5 20 . . 4 6 7 . 11 8 6 4 Tactical Retreats 20 | . 1 . 2 . . 2 4 3 . 4 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Traps Triggered 1 | . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Machines Disabled 1 | . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Machines Accessed 43 | . 6 6 . 3 . 8 7 1 4 . 2 5 1 Terminals 23 | . 6 5 . . . 5 3 1 . . 1 2 . Fabricators 3 | . . . . . . . 2 . . . . 1 . Repair Stations 3 | . . . . . . 2 1 . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . Scanalyzers 3 | . . 1 . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 146 | . 15 19 . 4 . 26 25 1 27 . 5 23 1 Successful 104 | . 8 14 . 4 . 14 17 1 27 . 3 15 1 Failed 42 | . 7 5 . . . 12 8 . . . 2 8 . Catastrophic 3 | . . . . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . 1 . . . . . Terminals 70 | . 15 17 . . . 14 10 1 . . 3 10 . Fabricators 9 | . . . . . . . 4 . . . . 5 . Repair Stations 18 | . . . . . . 8 10 . . . . . . Recycling Units 3 | . . . . . . . 1 . . . 2 . . Scanalyzers 11 | . . 2 . . . 4 . . . . . 5 . Garrison Access 3 | . . . . . . . . . . . . 3 . Terminal Hacks 72 | . 8 12 . 4 . 5 6 1 27 . 1 7 1 Record 23 | . 1 . . 3 . . 4 1 11 . 1 2 . Part Schematic 9 | . . . . . . . . . 9 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . Prototype ID Bank 8 | . 1 1 . . . 1 . . 3 . . 2 . Open Door 1 | . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . . 1 . . . 1 1 . . . . . . Locate Traps 5 | . 2 2 . . . . 1 . . . . . . Dispatch Records 3 | . . 2 . . . . . . . . . 1 . Maintenance Status 2 | . . 1 . . . . . . . . . 1 . Security Status 1 | . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 3 . . . . 3 . Load Schematic 3 | . . . . . . . 2 . . . . 1 . Build 3 | . . . . . . . 1 . . . . 2 . Repair Station Hacks 14 | . . . . . . 7 7 . . . . . . Scan Component 9 | . . . . . . 5 4 . . . . . . Repair 5 | . . . . . . 2 3 . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . 2 . . Process 1 | . . . . . . . . . . . 1 . . Report Inventory 2 | . . . . . . . 1 . . . 1 . . Scanalyzer 9 | . . 2 . . . 2 . . . . . 5 . Insert Component 4 | . . 1 . . . 1 . . . . . 2 . Analyze 5 | . . 1 . . . 1 . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 5 . . . 6 5 1 . . 2 4 . Full Trace Events 6 | . . 1 . . . 2 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . 1 . . 9 . . 2 . Parts Built 3 | . . . . . . . 1 . . . . 2 . Matter 756 | . . . . . . . 186 . . . . 570 . Time 201 | . . . . . . . 49 . . . . 152 . Total Part Build Rating 12 | . . . . . . . 2 . . . . 10 . Parts Repaired 5 | . . . . . . 2 3 . . . . . . Time 235 | . . . . . . 102 133 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . 1 . . . . . 2 . Part Schematics Acquired 4 | . . 1 . . . 1 . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Total Allies 1 | . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . 1 . . . Highest-Rated Group 94 | . . . . . . . . . . 94 . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 . . . Total Orders 5 | . . . . . . . . . . . 5 . . GOTO 1 | . . . . . . . . . . . 1 . . ROAM 2 | . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . 1 . . Ally Attacks 8 | . . . . . . . . . . 8 . . . Total Damage 381 | . . . . . . . . . . 381 . . . Kills 2 | . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . 2 . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Turns Passed 5565 | 88 519 335 287 315 50 1029 900 332 43 489 308 650 220 Spaces Moved 7302 | 71 595 421 392 578 96 1051 1131 600 86 765 458 847 211 Core 177 | 19 . . . . . . . . . 141 17 . . Treads 47 | . . . . . . . . . . . . 47 . Legs 135 | 52 83 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 3357 | . 430 421 392 578 96 1 . . . . 428 800 211 Flight 3586 | . 82 . . . . 1050 1131 600 86 624 13 . . Fastest Speed 37 | 50 37 52 52 52 52 50 50 50 50 50 50 58 58 Average Speed 55 | 101 65 52 52 52 52 50 50 50 50 52 61 65 59 Slowest Speed 650 | 120 120 52 52 52 52 116 50 50 50 650 200 160 66 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . 5 30 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 7 51 30 58 79 39 63 24 74 75 80 21 16 20 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 3 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 117 | . . . . . . . . 30 . 84 . . 3 Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . 3 AOE 114 | . . . . . . . . 30 . 84 . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Total 8418 | 83 684 492 427 595 95 1449 1380 616 85 808 486 942 276 Wait 589 | . 2 15 10 . . 287 210 . . 3 7 54 1 Move 7220 | 70 594 420 391 577 95 1040 1073 599 85 762 457 846 211 Hop 33 | . . . . . . 5 27 . . 1 . . . Pick Up 121 | 6 23 13 1 9 . 30 14 1 . 2 8 14 . Fast Attach 5 | . . . . . . . . . . . . 4 1 Attach 62 | 5 9 3 . 1 . 10 12 . . 3 7 12 . Detach 12 | . 3 . . . . 3 4 . . 1 . 1 . Swap 29 | . 11 7 . . . 2 4 1 . 3 1 . . Drop 80 | . 18 11 1 8 . 18 6 1 . 3 3 11 . Fire 225 | 2 22 23 24 . . 54 30 14 . 30 . . 26 Melee 5 | . . . . . . . . . . . . . 5 Ram 36 | . 1 . . . . . . . . . 3 . 32 Kick 1 | . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 475 | -10/Materials | Identified exit to Mines 593 | -10/Materials | Discovered new exit (range 18) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Identified exit to Mines 943 | -9/Materials | Entered Mines 1114 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1115 | -9/Mines | Discovered new exit (range 5) 1166 | -9/Mines | Learned Materials emergency access door positions 1185 | -9/Mines | Assembled infested the area 1190 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1230 | -9/Mines | Entered Exiles 1238 | -9/Exiles | Discovered new exit (range 17) 1255 | -9/Exiles | Met 8R-AWN 1265 | -9/Exiles | Met EX-HEX 1292 | -9/Exiles | Met EX-BIN 1299 | -9/Exiles | Aligned with FarCom system 1299 | -9/Exiles | Given EX-Vault access code 1317 | -9/Exiles | Opened EX-Vault 1324 | -9/Exiles | Found Flying Fortress v7 1344 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1358 | -9/Exiles | Met EX-DEC 1382 | -9/Exiles | Visited The Gauntlet 1438 | -9/Exiles | Discovered new exit (range 15) 1545 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1545 | -9/Exiles | Entered Mines 1592 | -8/Mines | Discovered new exit (range 6) 1595 | -8/Mines | Entered Materials 1595 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -8/Materials | Repaired Imp. Assault Rifle 2397 | -8/Materials | Discovered new exit (range 4) 2535 | -8/Materials | Repaired Imp. Assault Rifle 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x2 2936 | -7/Factory | Lost 3 parts (1p1u1w) 2941 | -7/Factory | Discovered new exit (range 20) 3013 | -7/Factory | Fabricated Imp. Assault Rifle? 3055 | -7/Factory | Repaired Imp. Assault Rifle 3098 | -7/Factory | Repaired Imp. Propulsion Shielding 3143 | -7/Factory | Repaired Imp. Cooling System 3524 | -7/Factory | Entered Lower Caves 3528 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3754 | -7/Lower Caves | Learned Factory emergency access door positions 3769 | -7/Lower Caves | Spotted B-75 Beast 3856 | -7/Lower Caves | Entered Data Miner 3856 | -7/Data Miner | Discovered new exit (range 6) 3864 | -7/Data Miner | Met Data Miner 3879 | -7/Data Miner | Learned location of Section 7 (-2) 3879 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3888 | -7/Data Miner | Received God Mode back door access code from Data Miner 3899 | -7/Data Miner | Entered Proximity Caves 3908 | -6/Proximity Caves | Escorted by Enhanced Grunt 4004 | -6/Proximity Caves | Learned location of 1 exit from Factory 4176 | -6/Proximity Caves | Learned Factory security intel 4181 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4293 | -6/Proximity Caves | Destroyed 8 combat bots 4338 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 4363 | -6/Proximity Caves | Discovered new exit (range 4) 4388 | -6/Proximity Caves | Entered Factory 4388 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4389 | -6/Factory | Identified exit to Lower Caves 4650 | -6/Factory | Discovered new exit (range 70) 4681 | -6/Factory | Discovered new exit (range 18) 4683 | -6/Factory | Build established: Hacker-Mutant 4696 | -6/Factory | Entered another Factory area 4696 | -5/Factory | Evolved 2 slots: Utility x2 4946 | -5/Factory | Fabricated Lgt. Regenerative Plating? 4982 | -5/Factory | Incoming investigation squad redirected 5038 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 5190 | -5/Factory | Local fabrication network quarantined 5250 | -5/Factory | Discovered new exit (range 21) 5346 | -5/Factory | Entered Upper Caves 5538 | -5/Upper Caves | Core integrity fell below 50% 5548 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 5566 | -5/Upper Caves | Self-destructed Last Messages --------------- 05519_ Destabilizing: System interference. 05519_ Imp. Remote Datajack temporarily disabled. 05519_ Enh. Optical Array temporarily disabled. 05520_ Slammed into G-50 Soldier. 05526_ Enh. Optical Array permanently disabled. 05526_ Destabilizing: Short circuit. 05527_ Slammed into G-50 Soldier. 05527_ Destabilizing: System corrupted (+2). 05528_ Slammed into G-50 Soldier. 05531_ Destabilizing: System interference. 05531_ Core Analyzer temporarily disabled. 05532_ Slammed into G-50 Soldier. 05546_ Acquired Mak. Axe. 05552_ Lgt. Regenerative Plating destroyed. 05552_ Destroyed Lgt. Angular Momentum Engine. 05556_ Imp. Remote Datajack destroyed. 05557_ System corrupted: Energy discharge (-175). 05558_ G-50 Soldier destroyed. 05563_ Acquired 70 matter. 05565_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????#!! !!#???????????????????????? | | ???????????????????#!! !!#???????????????????????? | | ???????????????????#[[ /#???????????????????????? | | ???????????????????##[ /##???????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ^ ##???????????????????????? | | ???????????##########X#=!#???????#####???????????? | | ???????##### #### ####?#### ##??????????? | | ??????## ###= ### ##?????????? | | ??????# ;; #?????????? | | ??????# #### @ #?????????? | | ??????# ??????## ##### #?????????? | | ??? ??????????# ##???## #?????????? | | ? ?????????????## #?????######?????????? | | ???????????????## ## ##???????????????????? | | ??????????????## ## ##??????????????????? | | ?????????????# ## #??????????????????? | | ???????????# ### #??????????????????? | | ??????????# ###?# ####??????????????????? | | #????????## ##???# ##????????????????????? | | ????????## #????# ###???#####??????????? | | ???????## ##???# #??## ##?????????? | | ????????# #???# #?## ##????????? | | ????????# #???#### ### #????????? | | #????????### ##??????## #????????? | | ##?????????## ##????????## ##????????? | | ???????????# #?????????## ## #?????????? | | ???####????# ####????? ### ### #?????????? | | ???##" #????# ##??? "#?####?## #?????????? | | ??## ""?????# ##? #???????## #?????????? | | ???#" "##????# # ##?????## ##?????????? | | #???# "##???# ####### ##??????????? | | #???# #???# ######???????????? | | ##### ###### #???????????????? | | #?## ## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 790 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 60 ECM Strength 2 Power Amplification 20 Armor Coverage 1200 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Imp. Weapon Cycler | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Backstab Crack Shot Cya! Hunted I'm Back, Baby! Leap Before You Look Please Form A Line Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed CoolantSpectralPod Manual? 0 Play Time 02:55:15 Cumulative 8.7 hours Start 2020.06.06 @ 14:50:25 End 2020.06.06 @ 21:47:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c643f2cc-03f4-470b-956b-bd082a8f6b10