Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.10 @ 18:29:42 Player: DannyCarnage Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2615) 2615 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1318) 1318 TOTAL SCORE: 8203 Bonus ------- Follower Combat Kills 218 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 80/100 System Corruption 7% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Light Fission Core Improved Hover Unit Large Matter Pod (150) Weapon Cycler EM Disruption Field Hacking Drone Bay Advanced Beam Cannon Enhanced Coil Gun Enhanced Coil Gun Advanced Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Enhanced Coil Gun Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Improved Hover Unit Large Matter Pod Weapon Cycler EM Disruption Field Hacking Drone Bay Advanced Beam Cannon Enhanced Coil Gun Advanced Assault Cannon Grenade Launcher Great Maul Power Sword Falx [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Propulsion] Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 2 . . . Utility 4 | . . 1 2 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 84 | 8 5 16 29 . 13 6 1 3 3 Power 12 | 1 . 1 4 . 3 2 . 1 . Engine 9 | 1 . 1 3 . 3 1 . . . Core 2 | . . . 1 . . 1 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 22 | 2 3 3 6 . 6 2 . . . Treads 3 | . . 3 . . . . . . . Leg 13 | 2 3 . 6 . 2 . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . 4 2 . . . Flight . | . . . . . . . . . . Utility 27 | 2 2 5 11 . 4 2 . . 1 Device 15 | 1 2 2 7 . 1 1 . . 1 Storage 3 | 1 . 2 . . . . . . . Processor 4 | . . . 2 . 1 1 . . . Hackware 2 | . . . . . 2 . . . . Protection 3 | . . 1 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 23 | 3 . 7 8 . . . 1 2 2 Energy Gun 4 | 1 . . 3 . . . . . . Energy Cannon 5 | . . 3 2 . . . . . . Ballistic Gun 7 | 2 . 2 1 . . . 1 . 1 Ballistic Cannon 3 | . . . 2 . . . . 1 . Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 . . Parts Lost 32 | . 1 1 4 . 11 . . . 15 Power 4 | . . . 1 . 2 . . . 1 Propulsion 8 | . . . . . 2 . . . 6 Utility 13 | . 1 1 2 . 4 . . . 5 Weapon 7 | . . . 1 . 3 . . . 3 Highest Loss Streak 15 | . 1 1 1 . 8 . . . 15 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | . 6 12 14 13 13 11 15 15 14 Power 1 | . . . 1 3 2 . 2 2 2 Propulsion 2 | . 3 4 2 . . . 1 1 1 Utility 4 | . 1 3 4 4 6 6 7 6 5 Weapon 5 | . . 4 5 6 5 4 5 5 6 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . 1 9 . . . . 2 7 Power 2 | . . . 2 . . . . . . Propulsion 5 | . . 1 3 . . . . . 1 Utility 9 | . . . 2 . . . . 2 5 Weapon 3 | . . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 92 82 98 100 99 94 Engine 6 | . 13 11 7 7 5 5 . . . Core 1 | . . . 1 . . . 6 5 . Treads 4 | . . 12 5 . . . . . . Leg 14 | . 28 20 20 23 13 . . . . Hover 12 | . . . . . 6 39 40 40 36 Device 16 | . 13 18 19 23 15 7 13 13 13 Storage 9 | . 14 13 9 7 7 5 6 6 6 Processor 8 | . . . 10 15 14 13 13 13 12 Hackware 1 | . . . . . 1 11 6 6 4 Protection 2 | . . . 5 . . . . . . Energy Gun 1 | . . . 4 7 1 . . . . Energy Cannon 5 | . . 8 4 . 5 6 6 5 1 Ballistic Gun 5 | . 28 12 . 7 3 . 1 4 . Ballistic Cannon 3 | . . . 6 . 2 6 3 1 8 Peak Build Rating 66 | 9 9 20 37 36 52 60 62 64 66 Average Rating 35 | 5 8 15 29 36 35 56 59 61 60 On Entrance 34 | . 9 8 17 35 36 51 59 62 63 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 14 14 41 49 36 43 42 39 47 51 Greatest Support 60 | 20 20 60 60 54 54 54 54 54 54 Greatest Overweight (x) 4 | . . 1 1 . 4 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 13 15 15 15 Most Carried 15 | . 8 15 15 14 15 15 15 15 15 Average Carried 13 | . 6 12 14 13 13 11 15 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | . 8 15 14 14 15 15 15 15 12 Class Distribution -------------------- 77% | Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Matter Collected 2535 | 291 120 333 922 . 353 50 101 193 172 Remotely . | . . . . . . . . . . Salvage Created 2586 | 111 193 487 1214 . 365 14 28 56 118 Parts 141 | 4 10 33 69 . 11 1 3 7 3 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 1 6 10 Prevented 9 | . . . . . . . . . 9 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Combat Hostiles Destroyed 65 | . 4 14 32 . 7 . 3 1 4 Guns 13 | . 4 2 6 . 1 . . . . Cannons 23 | . . 5 12 . 5 . . 1 . AOE 27 | . . 7 14 . . . 3 . 3 Classes Destroyed 14 | 2 1 6 1 . 3 . . 1 . Worker 1 | . . 1 . . . . . . . Builder 6 | . . 2 4 . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . . 2 2 . . 1 . . . Swarmer 21 | . . 7 9 . . . 3 . 2 Grunt 32 | . 4 4 19 . 3 . . . 2 Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 3 4 . . . . . . Specialist 2 | . . . . . 2 . . . . Hunter 1 | . . . . . . . . 1 . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | 2 1 5 7 . 6 1 3 1 3 Combat Bots Only 7 | . 1 4 7 . 6 . 3 1 3 Max Kills in Single Turn 3 | 1 1 2 3 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Hostile Shots Fired 428 | . 22 68 84 . 121 . 5 . 128 Missed 111 | . 5 19 16 . 33 . 3 . 35 Hits 317 | . 17 49 68 . 88 . 2 . 93 Melee 7 | . . . . . 4 . . . 3 Projectile 310 | . 17 49 68 . 84 . 2 . 90 Critical Strikes 6 | . . . 2 . 2 . . . 2 Damage Taken 5168 | . 184 406 1344 . 1536 . 22 . 1676 Core 1518 | . 32 74 274 . 246 . 13 . 879 Absorbed by Shields 73 | . . . 43 . 30 . . . . Ignored by Resistances 1381 | . 55 128 284 . 446 . 7 . 461 Regen/Repaired (Parts) 373 | . 21 . 109 . . 243 . . . Core Remaining (%) 76 | 100 87 81 50 . 64 . . . . Volleys Fired 213 | 6 18 42 70 . 28 4 5 29 11 Largest 2 | 2 2 2 2 . 2 2 1 2 2 Hottest 143 | 40 40 143 136 . 118 108 30 116 116 Shots Fired 368 | 12 36 63 130 . 44 8 5 49 21 Gun 144 | 12 36 30 42 . 13 . . 6 5 Cannon 197 | . . 23 78 . 31 8 . 43 14 Launcher 20 | . . 7 6 . . . 5 . 2 Special 7 | . . 3 4 . . . . . . Kinetic 185 | 12 36 30 47 . 14 4 . 27 15 Thermal 116 | . . 26 38 . 22 4 . 22 4 Explosive 20 | . . 7 6 . . . 5 . 2 Electromagnetic 47 | . . . 39 . 8 . . . . Robot Hit Streak 31 | 6 31 17 26 . 19 5 7 1 6 Robot Miss Streak 3 | 1 1 2 3 . 1 2 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 249 | 8 32 41 95 . 39 5 2 1 26 Core Hits 160 | 3 10 30 78 . 14 3 6 1 15 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 6 | . . . . . 1 . . . 5 Critical Strikes 18 | . . . 4 . 4 . . 1 9 Meltdown 1 | . . . . . 1 . . . . Destroy 7 | . . . . . 1 . . 1 5 Blast 6 | . . . 4 . 2 . . . . Sever 4 | . . . . . . . . . 4 Melee Attacks 13 | . . . . . . . . 5 8 Impact . | . . . . . . . . . . Slashing 13 | . . . . . . . . 5 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7541 | 97 328 1205 3538 . 983 116 221 15 1038 Guns 1816 | 97 328 297 660 . 317 . . . 117 Cannons 2853 | . . 439 1386 . 666 116 . 15 231 Explosions 2548 | . . 469 1492 . . . 221 . 366 Melee 323 | . . . . . . . . . 323 Ramming 1 | . . . . . . . . . 1 Kinetic 2353 | 97 328 297 894 . 383 54 . 15 285 Thermal 1984 | . . 439 995 . 425 62 . . 63 Explosive 2086 | . . 469 1030 . . . 221 . 366 Electromagnetic 794 | . . . 619 . 175 . . . . Impact . | . . . . . . . . . . Slashing 323 | . . . . . . . . . 323 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 3 . . . . . 7 Average Corruption 3 | . . . 3 . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . 28 . . . . . . Message Errors 8 | . . . 8 . . . . . . Matter Fused 6 | . . . 6 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Parts Rejected 3 | . . . 3 . . . . . . Data Loss (minor) 6 | . . . 6 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 2 | . . . 2 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 170 | . . 33 94 . 14 . 26 . 3 Projectiles 61 | . . . 47 . 14 . . . . Explosions 109 | . . 33 47 . . . 26 . 3 Melee . | . . . . . . . . . . Knockbacks 16 | . . . 14 . . 1 . . 1 Impact . | . . . . . . . . . . Kinetic 16 | . . . 14 . . 1 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 248 | . . . 248 . . . . . . Shots 6 | . . . 6 . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 533 | . 18 95 297 . 75 162 . 533 153 Average Temperature 92 | . 9 26 100 . 27 76 . 148 52 Received Heat Transfer 1806 | . 144 162 453 . 405 . . . 642 Effects 15 | . . . . . . . . 15 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . Interference 7 | . . . . . . . . 7 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 5 | . . 2 . . 2 1 . . . Heat Transferred 3040 | . . 703 1412 . 703 111 . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 170 | 5 59 117 170 47 80 36 . . . Initial 47 | . . . 34 47 10 36 . . . Average 43 | . 18 22 62 35 38 13 . . . Influence Increases 2341 | 10 119 497 1123 . 160 9 85 20 318 Destroy 0b10 Robot/C 1420 | . 80 280 640 . 140 . 60 20 200 Destroy 0b10 Robot/NC 95 | 10 . 30 40 . . 5 . . 10 Destroy Leader 262 | . 20 66 124 . 20 2 10 . 20 Allied During Kill 28 | . . . . . . . . . 28 Successful Hack 13 | . 4 7 2 . . . . . . Disable Machine 63 | . . 9 54 . . . . . . Destroy Structure 115 | . . 30 83 . . 2 . . . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 330 | . 15 75 165 . . . 15 . 60 Influence Decreases 2341 | 10 119 400 1098 105 97 89 30 75 318 Entered New Map 244 | . . . 63 75 7 44 . 55 . Time Decay 1787 | 10 109 390 995 30 . 45 30 20 158 Lost Part 245 | . 10 10 40 . 90 . . . 95 Lost Ally 65 | . . . . . . . . . 65 Squads Dispatched 9 | . . . 5 . 2 1 . . 1 Investigation 2 | . . . 2 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . . 3 . 2 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Distress Signals 7 | . . 2 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 5 25 53 . 12 2 4 1 24 Peak Tracking Total 11 | . 2 5 6 . 7 1 3 1 11 Tactical Retreats 13 | . 1 2 7 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Traps Triggered 2 | . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Machines Disabled 7 | . . 1 6 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Machines Accessed 11 | . 2 1 5 1 . 1 . 1 . Terminals 5 | . 1 1 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 3 11 1 . 2 . 3 . Successful 17 | . 4 1 6 1 . 2 . 3 . Failed 9 | . 2 2 5 . . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 2 4 5 . . . . 5 . Terminals 12 | . 4 3 4 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . 2 . 6 . . 2 . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 1 . 1 . . . 3 . Part Schematic 3 | . . . . . . . . 3 . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 . 4 . . 2 . . . Scan Component 5 | . 1 . 3 . . 1 . . . Repair 3 | . 1 . 1 . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Botnet 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 4 . . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . 18 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . 1 . . . Time 96 | . 26 . 44 . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Total Allies 7 | . . . . . . . . 7 . Largest Group 7 | . . . . . . . . 7 7 Highest-Rated Group 232 | . . . . . . . . 232 232 Highest-Rated Ally 42 | . . . . . . . . 42 42 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 Total Damage 950 | . . . . . . . . . 950 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Active Infowar (turns) 6045 | 12 349 1188 2430 64 156 34 195 1226 391 Sensors 2698 | . . 272 2221 64 141 . . . . Terrain 2005 | 12 157 . . . . 34 195 1226 381 Structural 1917 | . . . 1697 64 156 . . . . Seismic 2946 | . 192 916 1 . . 33 195 1218 391 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Turns Passed 6589 | 85 393 1311 2463 64 254 132 195 1271 421 Spaces Moved 5311 | 49 201 579 1237 48 107 150 435 2103 402 Core 3 | 3 . . . . . . . . . Treads 447 | . . 233 214 . . . . . . Legs 1727 | 46 201 346 1023 48 63 . . . . Wheels . | . . . . . . . . . . Hover 3134 | . . . . . 44 150 435 2103 402 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 126 130 108 40 40 40 40 Average Speed 83 | 115 120 176 133 130 130 40 40 40 41 Slowest Speed 300 | 120 120 190 200 130 300 40 40 40 112 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . Exploration Rate (%) 41 | 5 31 36 66 3 74 4 59 93 48 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 5 | . . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . 1 4 2 Spaces Dug 9 | . . 3 4 . . . . 2 . Terrain Destroyed 169 | . . 31 89 . . 2 20 2 25 Melee . | . . . . . . . . . . Projectile 29 | . . 5 12 . . 2 . 2 8 AOE 140 | . . 26 77 . . . 20 . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Total 7088 | 63 319 808 1907 49 183 211 449 2476 623 Wait 1272 | . 87 125 495 . 18 27 8 327 185 Move 5302 | 48 200 578 1236 47 106 149 434 2102 402 Hop . | . . . . . . . . . . Pick Up 87 | . 6 24 28 1 8 13 . 3 4 Fast Attach 28 | 8 3 1 6 . 8 1 . 1 . Attach 26 | . . 5 8 1 7 2 . . 3 Detach 2 | . . 2 . . . . . . . Swap 72 | . 3 14 34 . 4 7 2 4 4 Drop 65 | 1 2 17 30 . 4 1 . 5 5 Fire 213 | 6 18 42 70 . 28 4 5 29 11 Melee 13 | . . . . . . . . 5 8 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . . 7 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Ion Engine 392 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1545 | -9/Materials | Identified exit to Mines 1545 | -9/Materials | Identified exit to Storage 1743 | -9/Materials | Discovered new exit (range 5) 1790 | -9/Materials | Entered another Materials area 1790 | -8/Materials | Evolved 2 slots: Utility x2 2586 | -8/Materials | Build established: Skirmisher 2996 | -8/Materials | Crushed by falling debris 3141 | -8/Materials | Destroyed 7 combat bots 3642 | -8/Materials | Build established: Mutant 3882 | -8/Materials | Discovered new exit (range 8) 4133 | -8/Materials | Repaired Imp. Titanium Leg 4233 | -8/Materials | Discovered new exit (range 3) 4250 | -8/Materials | Crushed by falling debris 4252 | -8/Materials | Identified exit to Factory 4253 | -8/Materials | Entered Factory 4253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4315 | -7/Factory | Identified exit to DSF 4317 | -7/Factory | Entered DSF 4340 | -7/DSF | Additional patrols routed to DSF 4396 | -7/DSF | Lost 3 parts (1p2u) 4422 | -7/DSF | Discovered new exit (range 12) 4505 | -7/DSF | Lost 8 parts (1p2n2u3w) 4570 | -7/DSF | Identified exit to Factory 4571 | -7/DSF | Entered Factory 4571 | -6/Factory | Evolved 2 slots: Propulsion x2 4616 | -6/Factory | Repaired Lrg. Storage Unit 4699 | -6/Factory | Discovered new exit (range 5) 4702 | -6/Factory | Identified exit to Lower Caves 4703 | -6/Factory | Entered Lower Caves 4868 | -6/Lower Caves | Learned Factory trap positions 4895 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4898 | -6/Lower Caves | Identified exit to Zion 4898 | -6/Lower Caves | Entered Zion 4949 | -6/Zion | Learned 8 Factory zone layouts 4965 | -6/Zion | Given the Hacking Drone Bay 4966 | -6/Zion | Found Prototype Device 5044 | -6/Zion | Gained Derelict followers 5092 | -6/Zion | Learned Factory terminal intel 5160 | -6/Zion | Met Imprinter 5172 | -6/Zion | Imprinted 5174 | -6/Zion | Declared Zion's savior 5231 | -6/Zion | Discovered new exit (range 12) 5765 | -6/Zion | Learned location of Quarantine (-3) 6026 | -6/Zion | Given A8's code to call for help 6048 | -6/Zion | Discovered new exit (range 8) 6051 | -6/Zion | Identified exit to Proximity Caves 6169 | -6/Zion | Entered Proximity Caves 6169 | -5/Proximity Caves | Accompanied by 7 allies 6406 | -5/Proximity Caves | Learned Factory stockpile data 6505 | -5/Proximity Caves | Spotted B-75 Beast 6547 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6582 | -5/Proximity Caves | Core integrity fell below 50% 6588 | -5/Proximity Caves | Core integrity fell below 20% 6590 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 06575_ Gravmag System destroyed. 06576_ Penetrated by Slug. 06576_ G-67 Veteran Flexi-carbon Leg severed. 06577_ Lgt. Antimatter Reactor destroyed. 06578_ Power Sword destroyed. 06579_ Slammed into G-67 Veteran. [Achievement: For Emergencies Only] 06579_ Slug penetrates G-50 Soldier. 06579_ Slug penetrates Wall. 06583_ Critical hit (Burn: +37). 06585_ Adv. Terrain Scan Processor destroyed. 06585_ System corrupted by crushing effect (+2). 06586_ G-67 Veteran Flexi-carbon Leg severed. 06588_ Falx destroyed. 06588_ Imp. Signal Interpreter destroyed. 06588_ System corrupted by crushing effect (+1). 06588_ System corrupted by crushing effect (+4). 06590_ G-67 Veteran suffers critical hit (Destroy). 06590_ Destroyed Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ## ??????????????????????????????????? | | ####???????????????????????????????????????? | | ##??? ??????#??????????????????????????????? | | ###?#???????????????????????????????????????? | | #??#?????? ?????#???????????????????????????? | | ##???? ?##?? ?????#??#???????????????????????? | | #####?? ##??# ???????#?????#??????????????????? | | ###????#?#???#??##?????????????????????????? | | ????? ??????#???????????????????????????? | | ### #????#?#?????????????????##???????????????? | | #?# ? ?? ?"? ?#??????????###??????????????????? | | ####?? ???"# ? ???#???????#???????????????????? | | #???? / ?# ?? ??????#????????????????????? | | ####? ??+ ?#? ? ?????#????#??????????????????? | | ##?# ?#"?"# ? ??##?###???????#?????????????? | | ### # #%"?# ??###?###???????????????????????? | | ? ? ????##?#????#???????????????????? | | ? ? =% #?#?#####?##???????#?????????????? | | ? ??# = ###### ####??????????????????????? | | #?## ## ##?#?#?##?????#???????????? | | ######## % %% g ## ##?####??#????????????? | | ####### Y g ####?###????????????????? | | # %%#####???? ????????????? | | ## ## bg* ##?#???????????????? | | ###### !###?### %@g% ##?????????????????? | | ####### =%###### ;;;### #??#???????????????? | | ######## #?# ###### ##?#???????????????? | | ####### ### ####??# ??#?#??? ???????????? | | ###### ####?#?## ?##????????????????? | | ###### ####?##### ?###???????????????? | | #### ;### #######?## ? ????????????????? | | ### #### #########? ?? ? ? ?????????????? | | ## != ##########?#####? ? ?????????????? | | ### !%* #?######## ##?? ?#????????????? | | ### [% = #### #??# ??#????????????? | | ### ## =! ##### #?? ???????????????? | | ### ###"[%"" ###?# ?##????????????????? | | ###?###=%## #?#### #?????????????????? | | ###### ### ## % ####?#? ? ??##?????????????? | | #### %=######% ######?#???#??#????????????? | | ## #### ###?## ########?????#?????????????? | | ######## ##### ###? ????#???????????????? | | ########%! ##### ??? ????????????? | | ####### #### ##? ??????????????? | | ## #### ## ## #?? ??????????????? | | # ## #### ##?###? ????????????????? | | ## #### ###??#?? ??? ????????????? | | ## #?## ### ??????? ?????????????? | | # ## ##### #" ### ??????#? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Arm. Leg | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Free Flamer | -6/Zion | Free Riot Gun | -6/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive W-25 Informer | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Imp. Titanium Leg | 33% | -8/Materials Lrg. Storage Unit | 30% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? I Spy Look Less Dangerous Next Time Omniscient Cartographer Organ Harvest The More The Merrier The One There's More Where That Came From Well Done Window Shopping You Again Challenges ------------ None Game ------ Seed RocketDisposableRailcannon Manual? 0 Play Time 02:20:29 Cumulative 12.7 hours Start 2025.12.08 @ 18:02:03 End 2025.12.10 @ 18:29:42 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93a26eba-dd9d-4294-b103-dc456a0d91d8