Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 19:20:25 Player: carrera Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (4690) 4690 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 10989 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Energy Well (161) Magnetic Acceleration Cannon Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Transmission Jammer Layered Light Armor Plating EM Disruption Field > --- WEAPON ----------- Plasma Rifle Plasma Rifle Longsword +1 > --- INVENTORY -------- Energy Well High-capacity Matter Pod Machine Analyzer Improved Targeting Computer Improved Reaction Control System Improved Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Plasma Rifle Plasma Rifle Magnetic Acceleration Cannon Rocket Array Power Sword Power Sword [Rating: 72] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . . . . . 2 1 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 135 | 7 2 5 18 1 4 . 14 17 23 18 3 23 Power 15 | 1 . 1 3 . . . . 2 3 1 . 4 Engine 11 | 1 . . 3 . . . . 1 2 . . 4 Core 4 | . . 1 . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 . 2 3 . 3 . 3 1 8 5 1 5 Treads 14 | 2 . 2 3 . . . 3 1 3 . . . Leg 10 | . . . . . . . . . 4 5 . 1 Wheel 8 | . . . . . 3 . . . 1 . . 4 Hover 1 | . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 44 | 2 2 . 5 1 1 . 6 8 5 4 1 9 Device 20 | 1 1 . 2 . . . 2 5 2 1 . 6 Storage 8 | 1 1 . 1 . 1 . 1 . . . 1 2 Processor 4 | . . . . . . . 2 1 . 1 . . Hackware 1 | . . . . . . . . 1 . . . . Protection 11 | . . . 2 1 . . 1 1 3 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 . 2 7 . . . 5 6 7 8 1 5 Energy Gun 17 | 2 . 1 3 . . . 3 . 5 3 . . Energy Cannon 6 | . . . 1 . . . . . 2 1 . 2 Ballistic Gun 5 | . . . 3 . . . . 2 . . . . Ballistic Cannon 11 | . . 1 . . . . 1 4 . 2 1 2 Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . . 1 1 5 2 1 . Parts Lost 40 | . . . 1 . . . 1 . 6 2 9 21 Power 6 | . . . 1 . . . . . . . 1 4 Propulsion 14 | . . . . . . . . . 4 1 4 5 Utility 14 | . . . . . . . 1 . 1 1 4 7 Weapon 6 | . . . . . . . . . 1 . . 5 Highest Loss Streak 13 | . . . 1 . . . 1 . 2 1 9 13 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Backups 12 | 5 9 9 14 14 16 17 15 14 14 14 8 4 Power . | . 1 1 . 1 1 1 1 . 1 . . . Propulsion 2 | 3 5 3 1 2 3 3 3 1 2 . 2 1 Utility 5 | . 2 3 7 6 6 7 4 7 6 7 2 1 Weapon 4 | . . . 3 5 5 6 6 4 4 6 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 48 | . 6 . 8 . 1 . 4 11 3 9 5 1 Power 2 | . . . . . . . . 1 . 1 . . Propulsion 8 | . 4 . 1 . . . 1 . . 1 1 . Utility 20 | . 1 . 4 . 1 . 1 5 . 5 3 . Weapon 18 | . 1 . 3 . . . 2 5 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 100 100 99 99 94 97 28 60 Engine 6 | . 13 4 8 11 11 11 9 4 6 . . 4 Core 3 | . . 9 2 . . . . 2 . 13 3 . Treads 18 | . 27 28 33 33 2 . 20 30 12 . . . Leg 4 | . . . . . . . . . 7 23 7 3 Wheel 4 | . . . . . 30 33 6 . 4 . . 9 Device 11 | . 14 14 9 9 . . 8 11 11 15 4 14 Storage 9 | . 14 14 11 11 21 22 11 7 7 6 2 9 Processor 5 | . . . . . . . 6 12 8 6 4 . Protection 4 | . . . 1 1 . . 9 4 9 10 1 1 Energy Gun 6 | . 28 17 16 . . . . . 5 7 . . Energy Cannon 2 | . . . 1 . . . . . 5 5 . 3 Ballistic Gun 7 | . . . 8 33 33 33 18 10 . . . . Ballistic Cannon 5 | . . 10 6 . . . 1 9 8 1 2 7 Slashing Weapon 2 | . . . . . . . 6 2 2 4 1 3 Peak Build Rating 72 | 8 8 11 19 20 21 21 34 48 60 72 71 67 Average Rating 34 | 5 7 10 16 18 20 21 30 41 50 68 18 43 On Entrance 24 | . 8 8 11 18 18 21 21 29 44 60 69 16 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 10 7 . 11 Naked Turns 118 | . . . . . . . . . . . 114 4 Heaviest Build 133 | 15 20 22 45 38 117 117 133 53 59 68 64 125 Greatest Support 80 | 40 40 40 60 60 60 40 60 80 80 71 62 40 Greatest Overweight (x) 32 | . . . . . 2 2 3 . 2 2 13 32 Average Overweight (x) . | . . . . . 1 2 . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 25 15 15 15 15 25 Average Capacity 14 | 7 9 10 14 15 24 25 17 15 15 15 7 8 Most Carried 19 | 8 10 10 15 15 18 17 19 15 15 15 15 5 Average Carried 13 | 5 9 9 14 14 16 17 15 14 14 14 7 4 Final Capacity 25 | 8 10 10 15 15 25 25 15 15 15 15 5 5 Final Carried 17 | 8 10 10 15 15 17 17 15 15 15 15 5 4 Class Distribution -------------------- 44% | Mutant 26% | Gunner 11% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Matter Collected 4772 | 270 163 106 389 127 207 . 525 530 1311 338 . 806 Remotely 370 | . . . . . . . . . . . . 370 Salvage Created 5837 | 151 249 261 673 267 . . 588 629 1495 864 . 660 Parts 289 | 12 6 11 32 13 . . 37 32 71 37 . 38 Haulers Intercepted 11 | . . . 3 . . . 1 1 4 1 . 1 Recyclers Shooed 7 | 2 . . . . . . . . 1 . . 4 Parts Field Recycled 7 | . . . . . . . . . . . . 7 Retrieved Matter 42 | . . . . . . . . . . . . 42 Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 101 | . 6 9 13 3 . . 14 8 26 10 . 12 Melee 7 | . . . . . . . . . 2 5 . . Guns 36 | . 6 6 6 3 . . 12 3 . . . . Cannons 52 | . . 2 5 . . . 2 5 24 3 . 11 Classes Destroyed 14 | 2 1 1 4 . . . 3 3 . . . . Worker 9 | . . . . . . . . 1 3 . . 5 Builder 4 | . . . 2 . . . . . 1 1 . . Tunneler 3 | 2 . . 1 . . . . . . . . . Hauler 11 | . . . 3 . . . 1 1 4 1 . 1 Recycler 14 | 1 . . 1 2 . . 1 4 3 1 . 1 Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 4 | . . . 2 . . . . . 1 1 . . Swarmer 20 | . . 3 4 . . . 7 . . . . 6 Grunt 43 | . 6 6 6 3 . . 5 2 12 3 . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 22 | . . . 3 . . . . 1 12 5 . 1 Hunter 6 | . . . . . . . 1 . . . . 5 Programmer 9 | . . . . . . . . 5 2 2 . . Best Kill Streak 7 | 2 4 3 7 5 . . 6 3 6 5 . 4 Combat Bots Only 6 | . 4 3 3 3 . . 6 3 3 3 . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 2 2 3 1 . 2 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Hostile Shots Fired 1103 | . 33 41 41 14 . . 71 35 413 206 9 240 Missed 367 | . 10 12 14 2 . . 19 13 145 97 . 55 Hits 736 | . 23 29 27 12 . . 52 22 268 109 9 185 Melee 9 | . . . . . . . . . . . 9 . Projectile 727 | . 23 29 27 12 . . 52 22 268 109 . 185 AOE 1 | . . . . . . . 1 . . . . . Critical Strikes 19 | . . 1 3 1 . . . 2 3 1 3 5 Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 8228 | . 238 324 335 155 . . 625 322 2091 877 397 2864 Core 1177 | . 40 55 51 . . . 26 18 128 42 251 566 Absorbed by Shields 268 | . . . . . . . . 53 215 . . . Regen/Repaired (Parts) 23 | . . . . . . . . . 23 . . . Core Remaining (%) 84 | 100 . 62 . . . 87 95 . 79 . . . Volleys Fired 316 | 11 20 28 33 7 . . 35 29 76 21 . 56 Largest 3 | 2 2 2 3 3 . . 3 3 3 3 . 3 Hottest 225 | 100 100 100 177 69 . . 140 117 180 225 . 170 Shots Fired 751 | 22 40 56 100 21 . . 75 79 204 54 . 100 Gun 367 | 22 40 47 72 21 . . 72 36 27 30 . . Cannon 384 | . . 9 28 . . . 3 43 177 24 . 100 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 398 | . . 9 43 21 . . 62 79 133 2 . 49 Thermal 327 | 22 40 47 57 . . . . . 71 52 . 38 Explosive . | . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . 13 . . . . 13 Robot Hit Streak 28 | 4 10 11 23 9 . . 8 21 28 9 . 14 Robot Miss Streak 6 | 3 2 4 4 1 . . 3 2 2 2 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 6 | . 1 . . 1 . . 4 . . . . . Max Gunslinging Chain 2 | . 1 . . 1 . . 2 . . . . . Shots Hit Robots 529 | 9 30 35 68 12 . . 55 54 160 54 . 52 Core Hits 220 | 4 13 13 22 7 . . 27 21 60 21 . 32 Critical Kills 2 | . . . 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 24 | . 2 . 6 . . . . 1 8 1 . 6 Burn 5 | . 2 . 3 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . Blast 16 | . . . 2 . . . . 1 8 . . 5 Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 74 | . . . . . . . 11 7 27 24 . 5 Impact . | . . . . . . . . . . . . . Slashing 74 | . . . . . . . 11 7 27 24 . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 2 . 3 2 . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . Damage Inflicted 13996 | 113 380 499 1188 222 . . 1066 1433 4805 1808 . 2482 Guns 4291 | 113 375 411 843 222 . . 793 560 453 521 . . Cannons 7062 | . . 88 321 . . . 52 873 3436 439 . 1853 Explosions 404 | . . . . . . . . . 137 . . 267 Melee 2180 | . . . . . . . 221 . 772 848 . 339 Ramming 59 | . 5 . 24 . . . . . 7 . . 23 Kinetic 6172 | . . 88 470 222 . . 652 1433 2540 35 . 732 Thermal 4710 | 113 375 411 694 . . . . . 1349 925 . 843 Explosive 368 | . . . . . . . . . 137 . . 231 Electromagnetic 507 | . . . . . . . 193 . . . . 314 Impact . | . . . . . . . . . . . . . Slashing 2180 | . . . . . . . 221 . 772 848 . 339 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 1 . 1 1 4 4 4 Average Corruption 2 | . . . 1 1 1 1 . 1 1 3 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . . 5 1 3 1 . 1 18 22 3 13 Message Errors 15 | . . . 1 . . . . . 4 6 1 3 Matter Fused 21 | . . . 2 1 2 . . . 5 6 2 3 Heat Flow Errors 4 | . . . 1 . . . . . 1 1 . 1 Energy Discharges 12 | . . . . . . 1 . 1 6 3 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . . . . 3 . 2 Data Loss (major) 2 | . . . . . . . . . 1 1 . . Misfires 3 | . . . 1 . . . . . . 2 . . Weapon Failures 3 | . . . . . . . . . 1 . . 2 Overload Shots 13 | . . . . . . . . . 11 2 . . Effects 1 | . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . 1 . . . Overflow Damage 324 | . . . . . . . 47 44 93 3 . 137 Projectiles 141 | . . . . . . . . 44 44 . . 53 Explosions 26 | . . . . . . . . . 23 . . 3 Melee 157 | . . . . . . . 47 . 26 3 . 81 Knockbacks 23 | . . 1 2 . . . . 12 5 . . 3 Impact 2 | . . . 1 . . . . . . . . 1 Kinetic 21 | . . 1 1 . . . . 12 5 . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . . 65 . . 112 Shots 3 | . . . . . . . . . 1 . . 2 Rammed 4 | . 2 1 1 . . . . . . . . . Targets Rammed 11 | . 2 1 5 . . . . . 1 . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed 5 | . . . 4 . . . . . 1 . . . Highest Temperature 382 | 234 159 183 254 207 . . 264 72 279 318 . 382 Average Temperature 93 | 99 65 62 93 85 . . 80 21 93 121 . 157 Received Heat Transfer 1460 | . 114 144 171 105 . . 72 31 580 225 . 18 Effects 11 | . . . . . . . 1 . . 2 . 8 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . 1 . 2 Interference 6 | . . . . . . . 1 . . 1 . 4 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . 1 2 . . . . . . 2 . 1 Combat Hostiles 6 | . . 1 2 . . . . . . 2 . 1 Parts Melted 29 | . 3 5 5 . . . . . 3 10 . 3 Heat Transferred 9166 | 333 1258 1147 1739 . . . . . 1708 1631 . 1350 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Maximum Alert Level 2 | . . . . . . . 1 . 2 1 . . Low Security (%) 84 | 100 100 100 100 100 . 100 97 100 27 86 100 100 Level 1 13 | . . . . . . . 2 . 61 13 . . Level 2 2 | . . . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 516 | 10 92 60 183 70 . . 206 89 516 238 46 116 Initial 223 | . . 16 . . . . . 89 33 223 46 . Average 85 | 1 19 13 19 31 . . 85 17 270 160 8 24 Influence Increases 3689 | 15 152 220 434 80 . . 470 288 1153 382 . 495 Destroy 0b10 Robot/C 2040 | . 120 180 260 60 . . 280 160 540 200 . 240 Destroy 0b10 Robot/NC 240 | 15 . . 45 10 . . 15 40 60 20 . 35 Destroy Leader 590 | . 30 40 70 10 . . 62 62 190 64 . 62 Allied During Kill 3 | . . . . . . . . . 3 . . . Successful Hack 189 | . 2 . 26 . . . 15 14 28 74 . 30 Disable Machine 135 | . . . . . . . 15 . 45 . . 75 Destroy Structure 147 | . . . 3 . . . 8 12 62 9 . 53 Lose Combat Pursuer 345 | . . . 30 . . . 75 . 225 15 . . Influence Decreases 3687 | 15 108 264 434 80 . . 272 413 735 740 133 493 Entered New Map 532 | . . 28 . . . . . 109 40 268 87 . Time Decay 2528 | 15 108 236 274 80 . . 262 304 595 452 16 186 Lost Part 324 | . . . 10 . . . 10 . 60 20 30 194 Lost Ally 45 | . . . . . . . . . 40 . . 5 Purge Threat 258 | . . . 150 . . . . . . . . 108 Squads Dispatched 30 | . 2 . 1 . . . 5 5 10 4 . 3 Investigation 4 | . 1 . . . . . 1 . 1 1 . . Extermination 9 | . . . . . . . . 4 2 2 . 1 Reinforcement 13 | . 1 . 1 . . . 2 1 5 1 . 2 Assault 2 | . . . . . . . . . 2 . . . Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . 2 Haulers Reinforced 4 | . . . . . . . . 1 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Distress Signals 12 | . 2 . 3 . . . 1 1 3 1 . 1 Communications Jammed 10 | . . . . . . . . . . 10 . . Distress Signals 10 | . . . . . . . . . . 10 . . Times Spotted 177 | . 13 9 22 3 . . 23 12 52 15 7 21 Peak Tracking Total 11 | . 7 3 6 3 . . 6 2 11 4 6 5 Tactical Retreats 9 | . . . 1 . . . 2 . 4 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Traps Triggered 10 | . 2 . . . . . . 1 3 4 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Machines Disabled 9 | . . . . . . . 1 . 3 . . 5 Max in Single Turn 2 | . . . . . . . 1 . 2 . . 2 Garrison Access 3 | . . . . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Machines Accessed 45 | . 1 1 12 . 1 1 6 4 6 7 . 6 Terminals 29 | . 1 1 10 . . 1 4 3 2 4 . 3 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . . 2 1 . . Recycling Units 3 | . . . 1 . . . 1 . 1 . . . Scanalyzers 4 | . . . 1 . . . 1 . . 1 . 1 Garrison Access 4 | . . . . . . . . 1 1 1 . 1 Total Hacks 121 | . 3 2 39 . 1 1 28 10 8 16 . 13 Successful 60 | . 2 1 21 . 1 1 15 2 5 6 . 6 Failed 60 | . 1 1 17 . . . 13 8 3 10 . 7 Catastrophic 8 | . . . 1 . . . 1 1 2 2 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 54 | . . . 27 . 1 . 12 6 . 5 . 3 Terminals 81 | . 3 2 34 . . 1 13 8 2 9 . 9 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 6 | . . . . . . . . . 3 3 . . Recycling Units 11 | . . . 4 . . . 5 . 2 . . . Scanalyzers 14 | . . . 1 . . . 10 . . 2 . 1 Garrison Access 6 | . . . . . . . . 2 1 2 . 1 Terminal Hacks 19 | . 2 1 6 . 1 1 2 1 2 1 . 2 Record 2 | . 1 1 . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . 1 Unreport Threat 2 | . . . 1 . . . . . . . . 1 Locate Traps 2 | . . . 1 . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . 1 . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . 2 1 . . Scan Component 2 | . . . . . . . . . 1 1 . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . 2 . . . 3 . . . . . Process 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 3 | . . . 1 . . . 2 . . . . . Scanalyzer 9 | . . . . . . . 8 . . 1 . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 7 | . . . . . . . 6 . . 1 . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . 1 Seal Access 3 | . . . . . . . . 1 1 . . 1 Unauthorized Hacks 19 | . . . 13 . . . 2 . . 3 . 1 Terminals 19 | . . . 13 . . . 2 . . 3 . 1 Assimilate 3 | . . . 1 . . . 1 . . . . 1 Botnet 8 | . . . 5 . . . 1 . . 2 . . Operators 1 | . . . 1 . . . . . . . . . Skim 7 | . . . 6 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 35 | . 1 1 11 . . . 5 3 3 7 . 4 Full Trace Events 3 | . . . 1 . . . 1 . . 1 . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . 81 Total Robot Build Rating 2 | . . . . . . . . . . . . 2 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . 6 . . 1 . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 124 | . . . . . . . 124 . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Total Allies 4 | . . . . . . . . . 2 . . 2 Largest Group 2 | . . . . . . . . . 2 . . 2 Highest-Rated Group 62 | . . . . . . . . . 62 . . 16 Highest-Rated Ally 31 | . . . . . . . . . 31 . . 8 Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . . . Total Damage 208 | . . . . . . . . . 208 . . . Kills 1 | . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Active Infowar (turns) 5217 | 57 266 111 456 178 33 . 558 1934 350 1130 52 92 Optics 1562 | . . . . . . . . 1315 247 . . . Terrain 92 | . . . . . . . . . . . . 92 Structural 1177 | . . . . . . . 558 619 . . . . Seismic 1101 | 57 266 111 456 178 33 . . . . . . . Machine Analysis 96 | . . . . . . . . . . 44 52 . Jamming 1279 | . . . . . . . . . 103 1130 46 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Turns Passed 10702 | 156 540 938 1281 194 570 263 769 2073 1892 1130 176 720 Spaces Moved 5661 | 75 269 507 660 106 449 206 355 1001 668 703 217 445 Core 212 | 13 . . . . . . . . . . 191 8 Treads 3145 | 62 269 507 660 106 19 . 263 1001 258 . . . Legs 672 | . . . . . . . . . 43 580 22 27 Wheels 1623 | . . . . . 430 206 92 . 367 123 . 405 Hover 9 | . . . . . . . . . . . 4 5 Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 123 123 138 165 115 105 40 40 Average Speed 142 | 140 160 160 160 160 124 123 157 165 147 120 66 107 Slowest Speed 1650 | 160 160 160 160 160 160 123 166 165 270 184 700 1650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 37 95 57 33 91 39 35 25 89 20 81 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 38 | . . . . . . . 8 7 15 8 . . Terrain Destroyed 140 | . . . . . . . 8 11 60 9 . 52 Melee 34 | . . . . . . . 7 7 13 7 . . Projectile 62 | . . . . . . . 1 4 32 2 . 23 AOE 43 | . . . . . . . . . 15 . . 28 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Total 7627 | 100 338 583 818 118 458 215 497 1360 1387 925 246 582 Wait 1018 | . 26 15 49 . . 10 37 227 529 98 18 9 Move 5650 | 74 268 506 659 105 448 205 354 1000 667 703 216 445 Hop . | . . . . . . . . . . . . . Pick Up 143 | 8 8 12 20 2 3 . 9 29 16 25 1 10 Fast Attach 70 | 7 3 . 8 . 1 . 1 6 13 7 7 17 Attach 48 | . . 3 5 . . . 7 2 7 8 . 16 Detach 27 | . . . 5 . . . 3 . 6 2 1 10 Swap 113 | . 4 4 11 2 4 . 29 25 19 13 . 2 Drop 158 | . 7 14 23 2 2 . 11 35 26 25 3 10 Fire 316 | 11 20 28 33 7 . . 35 29 76 21 . 56 Melee 73 | . . . . . . . 11 7 27 23 . 5 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush 9 | . 2 1 5 . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 157 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 7) 697 | -10/Materials | Entered Mines 704 | -10/Mines | Learned Materials interactive machine intel 1003 | -10/Mines | Discovered new exit (range 12) 1200 | -10/Mines | Discovered new exit (range 8) 1277 | -10/Mines | Found a hidden stash of uninstalled traps 1635 | -10/Mines | Entered Materials 1635 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1636 | -9/Materials | Loaded intel: 18 interactive machine locations 2196 | -9/Materials | Build established: Gunner 2223 | -9/Materials | Identified exit to Mines 2268 | -9/Materials | Central database locked down 2512 | -9/Materials | Identified exit to Materials 2659 | -9/Materials | Loaded intel: 19 trap records 2690 | -9/Materials | Learned location of 1 exit from Recycling 2916 | -9/Materials | Entered Mines 2969 | -9/Mines | Assembled infested the area 2971 | -9/Mines | Learned Materials stockpile data 3072 | -9/Mines | Met 8R-AWN 3077 | -9/Mines | Discovered exit to Materials (range 10) 3104 | -9/Mines | Discovered new exit (range 5) 3110 | -9/Mines | Entered Exiles 3136 | -9/Exiles | Discovered new exit (range 15) 3165 | -9/Exiles | Welcomed by 8R-AWN 3189 | -9/Exiles | Met EX-HEX 3226 | -9/Exiles | Met EX-BIN 3241 | -9/Exiles | Aligned with FarCom system 3242 | -9/Exiles | Given EX-Vault access code 3305 | -9/Exiles | Opened EX-Vault 3316 | -9/Exiles | Found Longsword +1 3339 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3454 | -9/Exiles | Met EX-DEC 3478 | -9/Exiles | Visited The Gauntlet 3670 | -9/Exiles | Discovered new exit (range 10) 3680 | -9/Exiles | Left Exiles lab with Longsword +1 3680 | -9/Exiles | Entered Mines 3727 | -8/Mines | Discovered exit to Materials (range 6) 3943 | -8/Mines | Entered Materials 3943 | -8/Materials | Evolved 2 slots: Utility x2 4568 | -8/Materials | Garrison activated, responded to threat 4615 | -8/Materials | Discovered new exit (range 14) 4712 | -8/Materials | Entered Factory 4712 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4713 | -7/Factory | Identified exit to Storage 4987 | -7/Factory | Build established: Scientist-Skirmisher 6785 | -7/Factory | Entered Storage 6935 | -7/Storage | Repaired Recoil Stabilizer 7141 | -7/Storage | Build established: Tank 7928 | -7/Storage | Build established: Gunner 8055 | -7/Storage | Met a pair of Derelict thieves 8612 | -7/Storage | Discovered new exit (range 10) 8677 | -7/Storage | Entered Factory 8677 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8794 | -6/Factory | Build established: Mutant 9026 | -6/Factory | Found Prototype Launcher 9026 | -6/Factory | Identified Rocket Array 9807 | -6/Factory | Sucked down chute 9807 | -6/Factory | Entered Waste 9823 | -6/Waste | Spotted C-40 Crusher 9841 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9844 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9847 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9850 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9853 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9856 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9859 | -6/Waste | Crushed by Compactor (1 part destroyed) 9861 | -6/Waste | Spotted C-40 Crusher 9890 | -6/Waste | Lost 9 parts (1p4n4u) 9895 | -6/Waste | Spotted C-40 Crusher 9895 | -6/Waste | Spotted C-40 Crusher 9910 | -6/Waste | Spotted C-40 Crusher 9916 | -6/Waste | Spotted C-40 Crusher 9968 | -6/Waste | Discovered new exit (range 11) 9983 | -6/Waste | Entered Factory 10123 | -6/Factory | Fabricated R-06 Scavenger? 10313 | -6/Factory | Build established: Assassin 10444 | -6/Factory | Lost 3 parts (1p2u) 10615 | -6/Factory | Core integrity fell below 50% 10675 | -6/Factory | Core integrity fell below 20% 10678 | -6/Factory | Lost 13 parts (3p3n4u3w) 10703 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10690_ Extracted 49 matter. 10691_ U-05 Engineer lays Concrete. 10693_ K-01 Serf collects debris. 10694_ Penetrated by Slug. 10694_ U-05 Engineer lays Concrete. 10697_ K-01 Serf collects debris. 10697_ Slug penetrates Wall. 10697_ Wheel destroyed. 10697_ Acquired 2 matter. 10697_ U-05 Engineer lays Concrete. 10699_ U-05 Engineer builds a Wall. 10700_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5F. 10700_ K-01 Serf collects debris. 10700_ Penetrated by Slug. 10700_ Critical hit (Destroy). 10700_ Wheel destroyed. 10700_ Penetrated by Slug. 10702_ U-05 Engineer builds a Wall. 10703_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# """""" | | ??????????????????????????????????????????# """""" | | ??????????????????????????????????????????# """""" | | ??????????????????????????????????????????# | | ????????????????????? ???????????????????######## | | ????????????????????# ??????????????????????? ## | | ????????????????????# ?????"??????????? ????? # | | ?????????????? ?????# """" "??????????? ??????+ | | ???????????? ???# "" " """" #?????? ??????# | | ???????????? ??# "" " """" ??????# ??????# | | ??????????? ?# ???????# ??????# | | ??????????? " ????????# ??????# | | ??????????? # ! ! ?????????# ??????# | | ????????????# h k # ??????????#%"??????# | | ????????????# h ## +;;;##?????????#+#??????# | | ????????????# uu #????????## ######## | | ????????????# % #????????# | | ???????????## #????????# | | ???????????+ % %% #????????# % | | ????????????# %=[ ###########+#####+### | | ????????????# %^% u! # ! %% ## ??# | | ????????????# % %k # =* "# ???# | | ????????????########## !%*% # """ = # ???# | | ???????????# ; % # """ !! ## ????# | | ???????????# # # """ ! ##?????+ | | ???????????# # @% # #??????# | | ???????????# + + """ """ #??????? | | ???????????# ?# # """ """ #??????? | | ???????????# ??# # """ """ #??????? | | ???????????? ???# %! ! # #??????? | | ???????????? ???# !=# #??????? | | ????????????? ????# * !# #??????? | | ?????????????? ?????# !%=|##############??????? | | ?????????????????????# % = #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ; ??????????????????? | | ?????????????????????# # "?????????????????? | | ?????????????????????# # ????????????????? | | ?????????????????????# #?"""???????????????? | | ?????????????????????# #?""" ??????????????? | | ?????????????????????# #??""???????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# +???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????/ #???????????????????? | | ?????????????????????# #???????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 36 Energy Capacity 715 Matter Stores 435 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Recoil Stabilizer | 8% | -7/Storage Studied --------- Arm. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Autogun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableGaussDiverter Manual? 0 Play Time 02:51:32 Cumulative 74.3 hours Start 2026.01.15 @ 18:48:17 End 2026.02.08 @ 19:20:25 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 575b6d9b-9184-4edc-9a52-2c429b4e1d57