Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 16:50:01
Player: Azormik
Result: Destroyed by H-66 Slayer with Gauss Rifle
Performance
-------------
Evolutions (4) 2000
Regions Visited (11) 2200
Robots Destroyed (161) 805
Value Destroyed (3077) 3077
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (731) 731
TOTAL SCORE: 8893
Bonus
-------
Follower Combat Kills 178
Met Imprinter 300
Was Imprinted 300
Friendly Fire -47
Cogmind
---------
Core Integrity 0/850
Matter 253/300
Energy 46/100
System Corruption 0%
Temperature Cool (0)
Movement Core (400) Ox7
Location -5/Proximity Caves
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (6) ------
Makeshift Salvage Targeting Computer
Actuator Array
Force Field
Advanced Drone Bay (2/2)
> --- WEAPON (3) -------
Makeshift Shrapnel Gun
> --- INVENTORY (5) ----
Medium Storage Unit
Experimental Sensor Array
Improved Field Recycling Unit (0)
Peak State
------------
> --- POWER ------------
Cooled Ion Engine
Micro Nuclear Core
> --- PROPULSION -------
Wheel
Wheel
Wheel
Compact Wheel
> --- UTILITY ----------
Cryofiber Web
Medium Storage Unit
Seismic Detector
Advanced Targeting Computer
Transmission Jammer
Improved Light Armor Plating
> --- WEAPON -----------
Proton Cannon
Phase Cannon
Improved Grenade Launcher
> --- INVENTORY --------
Light Ion Engine
Micro Nuclear Core
Medium Storage Unit
Experimental Sensor Array
System Restoration Module
Improved Field Recycling Unit
Thermic Laser
Minigun
Minigun
Magnetic Acceleration Cannon
[Rating: 42]
Favorites
-----------
Power Micro Nuclear Core
Engine Cooled Ion Engine
Power Core Micro Nuclear Core
Propulsion Wheel
Leg Aluminum Leg
Wheel Wheel
Utility Medium Storage Unit
Device Seismic Detector
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Protection Improved Light Armor Plating
Weapon Proton Cannon
Energy Gun Medium Laser
Energy Cannon Proton Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Improved Grenade Launcher
Slashing Weapon Ripper
Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Slots Evolved 8 | . . . 2 . 2 2 2 . . . .
Power 1 | . . . . . . . 1 . . . .
Propulsion 2 | . . . 1 . . 1 . . . . .
Utility 4 | . . . 1 . 2 . 1 . . . .
Weapon 1 | . . . . . . 1 . . . . .
Parts Attached 114 | 7 7 10 7 10 10 36 8 2 1 1 15
Power 14 | 1 1 . 1 5 . 3 1 . . . 2
Engine 9 | 1 . . 1 4 . 1 1 . . . 1
Core 5 | . 1 . . 1 . 2 . . . . 1
Reactor . | . . . . . . . . . . . .
Propulsion 35 | 2 1 4 4 3 4 15 2 . . . .
Treads . | . . . . . . . . . . . .
Leg 5 | . . . . . . 5 . . . . .
Wheel 30 | 2 1 4 4 3 4 10 2 . . . .
Hover . | . . . . . . . . . . . .
Flight . | . . . . . . . . . . . .
Utility 33 | 2 5 1 1 1 3 10 2 1 1 . 6
Device 16 | 1 2 1 1 1 . 2 2 . 1 . 5
Storage 5 | 1 2 . . . . 2 . . . . .
Processor 4 | . 1 . . . 1 1 . . . . 1
Hackware . | . . . . . . . . . . . .
Protection 8 | . . . . . 2 5 . 1 . . .
Artifact . | . . . . . . . . . . . .
Weapon 32 | 2 . 5 1 1 3 8 3 1 . 1 7
Energy Gun 16 | 2 . 4 . 1 2 4 2 . . . 1
Energy Cannon 3 | . . . . . . . 1 1 . . 1
Ballistic Gun 6 | . . . . . 1 2 . . . . 3
Ballistic Cannon 1 | . . . . . . . . . . . 1
Launcher 5 | . . 1 1 . . 1 . . . 1 1
Special Weapon . | . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . .
Slashing Weapon 1 | . . . . . . 1 . . . . .
Piercing Weapon . | . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . .
Unidentified Prototypes 1 | . . . . . . . . . . . 1
Parts Lost 40 | . 1 . . . 1 12 2 . 3 . 21
Power 4 | . . . . . . . . . . . 4
Propulsion 10 | . . . . . . 6 . . 2 . 2
Utility 13 | . 1 . . . . 2 1 . 1 . 8
Weapon 13 | . . . . . 1 4 1 . . . 7
Highest Loss Streak 15 | . 1 . . . 1 5 1 . 3 . 15
To Critical Strikes . | . . . . . . . . . . . .
Average Slot Usage (%) 88 | . 99 100 94 100 89 83 99 100 94 86 54
Engine 4 | . 3 . 1 6 . 4 6 6 6 6 3
Core 6 | . 10 14 9 4 9 2 6 6 6 6 1
Leg 1 | . . . . . . 8 . . . . .
Wheel 19 | . 28 28 32 33 22 11 26 26 21 13 6
Device 16 | . 5 . 17 22 18 15 19 20 19 20 15
Storage 7 | . 14 14 11 11 9 7 6 6 6 6 5
Processor 4 | . 7 13 . . 4 3 6 6 6 6 5
Protection 4 | . . . . . 9 5 6 6 6 6 3
Energy Gun 8 | . 28 27 20 11 9 11 5 5 . . 1
Energy Cannon 4 | . . . . . . . 1 6 13 13 6
Ballistic Gun 1 | . . . . . 3 6 4 . . . 1
Launcher 4 | . . . 1 11 5 . 6 6 6 6 2
Naked Turns . | . . . . . . . . . . . .
Heaviest Build 53 | 15 20 20 22 23 46 53 48 52 52 53 53
Greatest Support 50 | 32 32 26 34 34 40 50 46 46 46 20 20
Greatest Overweight (x) 10 | 3 . . . . 1 5 1 1 2 2 10
Average Overweight (x) . | . . . . . . . . 1 1 2 2
Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10
Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9
Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10
Average Carried 9 | 2 9 9 9 9 9 9 9 10 9 9 6
Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5
Final Carried 10 | 5 10 10 10 10 10 10 10 10 9 10 3
Class Distribution
--------------------
46% | Gunner
23% | Mutant
20% | Scavenger-Mutant
5% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Mutant | -8/Materials
Tank | -7/Factory
Gunner | -6/Factory
Gunner | -6/Lower Caves
Gunner | -6/Lower Caves
Gunner | -6/Zion
Gunner | -5/Proximity Caves
Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Matter Collected 1981 | 270 70 88 114 148 287 503 97 202 52 10 140
Remotely . | . . . . . . . . . . . .
Salvage Created 5237 | 223 411 203 700 579 1037 1468 121 144 90 . 261
Parts 321 | 13 27 18 57 36 61 79 8 5 2 . 15
Haulers Intercepted 1 | . . . . . 1 . . . . . .
Recyclers Shooed 14 | . 2 . 2 5 4 1 . . . . .
Parts Field Recycled . | . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Parts Self-Destructed 21 | . . . . . . . . 2 5 . 14
Prevented 5 | . . . . . . . . 3 2 . .
Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Combat Hostiles Destroyed 73 | . 6 5 5 9 13 20 1 4 1 . 9
Guns 44 | . 4 2 2 5 9 20 . . . . 2
Cannons 3 | . . . . . . . . 2 . . 1
AOE 21 | . 2 3 3 3 3 . 1 2 . . 4
Classes Destroyed 16 | 3 2 1 4 . 3 1 . . . . 2
Worker 24 | 2 1 . 7 3 4 7 . . . . .
Builder 18 | . 2 . 7 3 4 2 . . . . .
Tunneler 18 | 5 1 5 2 2 2 1 . . . . .
Hauler 1 | . . . . . 1 . . . . . .
Recycler 17 | 1 1 . 3 4 3 5 . . . . .
Mechanic 2 | . . . 1 . 1 . . . . . .
Operator 2 | . . . 1 . 1 . . . . . .
Watcher 6 | . . . 2 . 2 . 2 . . . .
Swarmer 28 | . . 3 3 7 3 7 . . . . 5
Cutter 3 | . . . . . 3 . . . . . .
Grunt 30 | . 6 2 1 2 6 10 . 3 . . .
Brawler 2 | . . . . . 1 . . 1 . . .
Protector 2 | . . . . . . . . . . . 2
Sentry 3 | . . . 1 . . 1 . . 1 . .
Demolisher 2 | . . . . . . . . . . . 2
Programmer 3 | . . . . . . 2 1 . . . .
Best Kill Streak 11 | 5 10 4 10 5 11 6 1 4 1 . 5
Combat Bots Only 5 | . 3 3 3 4 5 4 1 4 1 . 5
Max Kills in Single Turn 5 | 1 3 2 3 2 2 2 1 1 1 . 5
Gunslinging 1 | . . . . . . 1 . . . . .
Exploded 4 | . 2 2 2 2 2 . 1 1 . . 4
Melee . | . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
-------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Hostile Shots Fired 573 | . 20 15 14 37 66 170 24 11 10 . 206
Missed 149 | . 2 4 3 12 15 37 10 3 4 . 59
Damage Taken 7058 | . 274 138 131 249 842 2081 253 149 141 . 2800
Core 1570 | . 90 53 25 43 73 424 . . . . 862
Absorbed by Shields 43 | . . . . . . . 8 . . . 35
Regen/Repaired (Parts) 403 | . . . . . . 375 . . . 28 .
Core Remaining (%) 70 | 100 . 42 . 83 86 39 . . . . .
Volleys Fired 480 | 28 27 19 81 89 82 102 17 8 5 . 22
Largest 3 | 2 2 2 2 1 2 3 3 2 2 . 3
Hottest 245 | 90 90 90 100 50 105 139 130 130 160 . 245
Shots Fired 722 | 32 54 34 101 89 118 182 32 12 10 . 58
Gun 650 | 32 54 30 99 87 112 182 22 4 . . 28
Cannon 49 | . . . . . . . 8 4 10 . 27
Launcher 23 | . . 4 2 2 6 . 2 4 . . 3
Special . | . . . . . . . . . . . .
Kinetic 131 | . . . . . 33 73 5 . . . 20
Thermal 387 | 28 27 24 99 87 18 69 . . 5 . 30
Explosive 23 | . . 4 2 2 6 . 2 4 . . 3
Electromagnetic 181 | 4 27 6 . . 61 40 25 8 5 . 5
Robot Hit Streak 11 | 5 8 4 9 10 8 11 3 3 4 . 11
Robot Miss Streak 5 | 3 3 1 2 3 3 5 2 1 1 . 2
Penetration Max 1 | . . . . . 1 1 . . . . .
Secondary Targets 8 | . 2 . . . . 6 . . . . .
Max Gunslinging Chain 2 | . 1 . . . . 2 . . . . .
Shots Hit Robots 443 | 21 29 19 70 59 70 118 9 5 8 . 35
Core Hits 236 | 8 20 14 35 27 39 59 6 11 2 . 15
Critical Kills 3 | . . . . . . 1 . . . . 2
Critical Parts Destroyed . | . . . . . . . . . . . .
Critical Strikes 31 | 4 1 4 7 6 2 5 . . . . 2
Burn 24 | 3 1 3 7 6 1 3 . . . . .
Meltdown 1 | . . . . . . . . . . . 1
Destroy 2 | . . . . . . 1 . . . . 1
Corrupt 4 | 1 . 1 . . 1 1 . . . . .
Melee Attacks 5 | . . . . . . 5 . . . . .
Impact . | . . . . . . . . . . . .
Slashing 5 | . . . . . . 5 . . . . .
Piercing . | . . . . . . . . . . . .
Sneak Attacks 1 | . . . . . . 1 . . . . .
Combat Hostiles . | . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . .
Damage Inflicted 9484 | 269 561 452 1045 870 1932 2238 307 581 260 . 969
Guns 6387 | 269 376 245 866 726 1389 2092 120 13 . . 291
Cannons 857 | . . . . . . . 56 127 232 . 442
Explosions 2094 | . 185 207 179 144 543 . 131 441 28 . 236
Melee 146 | . . . . . . 146 . . . . .
Ramming . | . . . . . . . . . . . .
Kinetic 1627 | . . . . . 416 947 50 . . . 214
Thermal 3858 | 212 348 232 866 726 208 735 . . 119 . 412
Explosive 1766 | . . 164 179 144 471 . 131 441 . . 236
Electromagnetic 2087 | 57 213 56 . . 837 410 126 140 141 . 107
Impact . | . . . . . . . . . . . .
Slashing 146 | . . . . . . 146 . . . . .
Piercing . | . . . . . . . . . . . .
Highest Corruption 6 | . . . . . . 6 . . . . .
Average Corruption 3 | . . . . . . 3 . . . . .
Corruption Purged . | . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . .
Effects 23 | . . . . . . 23 . . . . .
Message Errors 4 | . . . . . . 4 . . . . .
Matter Fused 5 | . . . . . . 5 . . . . .
Heat Flow Errors 2 | . . . . . . 2 . . . . .
Energy Discharges 3 | . . . . . . 3 . . . . .
Parts Fused 1 | . . . . . . 1 . . . . .
Data Loss (minor) 3 | . . . . . . 3 . . . . .
Data Loss (major) 3 | . . . . . . 3 . . . . .
Misfires 1 | . . . . . . 1 . . . . .
Alerts 1 | . . . . . . 1 . . . . .
Overload Shots . | . . . . . . . . . . . .
Overflow Damage 74 | . 9 2 8 . 39 4 12 . . . .
Projectiles . | . . . . . . . . . . . .
Explosions 70 | . 9 2 8 . 39 . 12 . . . .
Melee 4 | . . . . . . 4 . . . . .
Knockbacks . | . . . . . . . . . . . .
Impact . | . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . .
Self-Inflicted Damage 143 | . 23 18 . 15 4 . 20 . . . 63
Shots 7 | . 1 1 . 1 1 . 1 . . . 2
Rammed . | . . . . . . . . . . . .
Targets Rammed . | . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . .
Highest Temperature 442 | 90 303 213 306 . 85 442 62 157 365 . 394
Average Temperature 112 | 35 91 77 117 . 38 151 28 77 189 . 119
Received Heat Transfer 1269 | . 162 42 36 45 333 504 12 72 54 . 9
Effects 19 | . . . 1 . . 18 . . . . .
Shutdowns 3 | . . . . . . 3 . . . . .
Energy Bleed 3 | . . . . . . 3 . . . . .
Interference 8 | . . . 1 . . 7 . . . . .
Matter Decay 1 | . . . . . . 1 . . . . .
Damage (major) 4 | . . . . . . 4 . . . . .
Siege Activations . | . . . . . . . . . . . .
Robots Corrupted 3 | . . . . . . . 1 . 1 . 1
Combat Hostiles 2 | . . . . . . . . . 1 . 1
Parts Fried 9 | . . . . . 5 1 . . 3 . .
Impact Corruptions . | . . . . . . . . . . . .
Robots Melted 3 | . . . . 1 1 . . . . . 1
Combat Hostiles 3 | . . . . 1 1 . . . . . 1
Parts Melted 30 | 1 4 3 6 7 4 1 . . . . 4
Heat Transferred 11108 | 851 705 730 3108 2590 631 1887 . . 148 . 458
Parts Sabotaged . | . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . .
Power Chain Reactions 6 | . 2 1 . . 2 . . . 1 . .
Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Peak Influence 362 | 40 236 215 205 342 362 267 169 . . . .
Initial 127 | . 26 31 83 65 59 60 127 . . . .
Average 130 | 20 154 132 93 199 108 153 85 . . . .
Maximum Alert Level 1 | . 1 1 1 1 1 1 . . . . .
Low Security (%) 76 | 100 45 80 97 55 88 66 100 . . . .
Level 1 23 | . 54 19 2 44 11 33 . . . . .
Level 2 . | . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . .
High Security . | . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . .
Squads Dispatched 16 | . 1 . 3 2 3 5 1 . 1 . .
Investigation 5 | . 1 . 1 1 1 1 . . . . .
Extermination 3 | . . . . . . 2 1 . . . .
Reinforcement 7 | . . . 2 1 2 2 . . . . .
Assault 1 | . . . . . . . . . 1 . .
Garrison . | . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . .
Construction Impeded 2 | . . . 1 1 . . . . . . .
Haulers Reinforced . | . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Distress Signals 20 | . . . 1 . 3 1 1 . . . 14
Communications Jammed 56 | . . . . . . 52 4 . . . .
Distress Signals 55 | . . . . . . 51 4 . . . .
Times Spotted 119 | . 9 7 11 9 24 32 7 4 1 . 15
Peak Tracking Total 5 | . 3 3 3 4 5 5 2 4 5 . 5
Tactical Retreats 7 | . 1 . . . 1 1 1 . 1 . 2
Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Traps Triggered 5 | . . . . . . 3 2 . . . .
Indirectly . | . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . .
Disarmed 3 | . . . . . 3 . . . . . .
Reprogrammed . | . . . . . . . . . . . .
Reused . | . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . .
Installed . | . . . . . . . . . . . .
Triggered 2 | . . . . . . . 2 . . . .
Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Machines Disabled 3 | . . . . . . 1 2 . . . .
Max in Single Turn 1 | . . . . . . 1 1 . . . .
Machines Repaired . | . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Machines Accessed 25 | . 5 . 4 2 7 4 2 1 . . .
Terminals 17 | . 4 . 4 1 6 2 . . . . .
Fabricators . | . . . . . . . . . . . .
Repair Stations 4 | . . . . . 1 1 2 . . . .
Recycling Units 1 | . 1 . . . . . . . . . .
Scanalyzers 1 | . . . . . . 1 . . . . .
Garrison Access . | . . . . . . . . . . . .
Total Hacks 66 | . 16 . 11 2 20 12 4 1 . . .
Successful 34 | . 9 . 5 2 12 5 . 1 . . .
Failed 32 | . 7 . 6 . 8 7 4 . . . .
Catastrophic 2 | . 1 . . . . 1 . . . . .
Database Lockouts . | . . . . . . . . . . . .
Manual . | . . . . . . . . . . . .
Terminals 44 | . 11 . 11 1 18 3 . . . . .
Fabricators . | . . . . . . . . . . . .
Repair Stations 12 | . . . . . 2 6 4 . . . .
Recycling Units 5 | . 5 . . . . . . . . . .
Scanalyzers 3 | . . . . . . 3 . . . . .
Garrison Access . | . . . . . . . . . . . .
Terminal Hacks 27 | . 6 . 5 2 12 1 . 1 . . .
Robot Analysis 1 | . . . 1 . . . . . . . .
Prototype ID Bank 1 | . 1 . . . . . . . . . .
Open Door 2 | . . . . 1 . . . 1 . . .
Branch Access Points 3 | . 1 . 1 . . 1 . . . . .
Emergency Access Points 1 | . . . . . 1 . . . . . .
Unreport Threat 1 | . . . . . 1 . . . . . .
Locate Traps 3 | . 1 . . . 2 . . . . . .
Disarm Traps 1 | . . . . . 1 . . . . . .
Dispatch Records 4 | . 1 . 1 1 1 . . . . . .
Maintenance Status 1 | . 1 . . . . . . . . . .
Patrol Status 2 | . . . . . 2 . . . . . .
Transport Status 2 | . . . . . 2 . . . . . .
Reinforcement Status 1 | . . . . . 1 . . . . . .
Recall Reinforcements 1 | . . . . . 1 . . . . . .
Zone Layout 3 | . 1 . 2 . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . .
Repair Station Hacks 3 | . . . . . . 3 . . . . .
Scan Component 2 | . . . . . . 2 . . . . .
Repair 1 | . . . . . . 1 . . . . .
Recycling Unit Hacks 3 | . 3 . . . . . . . . . .
Recycle Component 1 | . 1 . . . . . . . . . .
Process 1 | . 1 . . . . . . . . . .
Report Inventory 1 | . 1 . . . . . . . . . .
Scanalyzer 1 | . . . . . . 1 . . . . .
Insert Component 1 | . . . . . . 1 . . . . .
Garrison Access Hacks . | . . . . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . . . . .
Terminals . | . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . .
Data Cores Recovered 1 | . . . . . 1 . . . . . .
Used 1 | . . . . . 1 . . . . . .
Hacking Detections 15 | . 4 . 3 . 4 2 2 . . . .
Full Trace Events 7 | . 3 . 2 . 1 1 . . . . .
Feedback Events . | . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . .
Time . | . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . .
Parts Built . | . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . .
Time . | . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . .
Parts Repaired 1 | . . . . . . 1 . . . . .
Time 44 | . . . . . . 44 . . . . .
Parts Recycled 1 | . 1 . . . . . . . . . .
Recycled Matter 10 | . 10 . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . .
Parts Scanalyzed 1 | . . . . . . 1 . . . . .
Part Schematics Acquired . | . . . . . . . . . . . .
Parts Damaged 1 | . . . . . . 1 . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Used RIF Installer . | . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . .
Combat . | . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
-------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Total Allies 15 | . . . . 3 . . 3 . . 9 .
Largest Group 9 | . . . . 3 3 . 3 . . 9 9
Highest-Rated Group 292 | . . . . 40 40 . 93 . . 292 292
Highest-Rated Ally 39 | . . . . 16 16 . 31 . . 39 39
Total Orders . | . . . . . . . . . . . .
Ally Attacks 93 | . . . . . 33 . 11 . . . 49
Total Damage 1117 | . . . . . 400 . 206 . . . 511
Kills 7 | . . . . . 5 . . . . . 2
Allies Corrupted . | . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Robot Analysis Total 1 | . . . 1 . . . . . . . .
Derelict Logs Recovered 11 | . . 2 . 2 . . . 2 1 3 1
Drone Launches 1 | . . . . . . . . . . . 1
Drone Recoveries . | . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Turns Passed 9717 | 193 534 359 695 755 990 1434 621 829 313 2090 904
Spaces Moved 7378 | 115 402 320 425 547 749 844 595 759 291 1709 622
Core 254 | 4 . . . . . . . . . . 250
Treads . | . . . . . . . . . . . .
Legs 144 | . . . . . . 144 . . . . .
Wheels 6980 | 111 402 320 425 547 749 700 595 759 291 1709 372
Hover . | . . . . . . . . . . . .
Flight . | . . . . . . . . . . . .
Fastest Speed 50 | 50 90 80 80 83 83 80 85 100 95 110 50
Average Speed 101 | 100 91 83 85 84 94 110 91 100 102 110 126
Slowest Speed 550 | 200 100 90 86 86 110 470 100 100 110 110 550
Overloaded Moves . | . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . .
Exploration Rate (%) 48 | 4 48 66 33 67 45 19 15 78 45 90 76
Regions Visited 11
Branch Regions 6
Pre-discovered Areas 2 | . . 1 . 1 . . . . . . .
Known Exits Taken 4 | . 1 1 1 . 1 . . . . . .
Unknown Exits Taken 7 | 1 . . . 1 . 1 1 1 1 1 .
Scrap Searched 13 | . . 1 . 1 . . . 6 . 3 2
Spaces Dug 10 | . . 10 . . . . . . . . .
Terrain Destroyed 189 | . 11 31 9 14 36 1 8 23 1 . 55
Melee . | . . . . . . . . . . . .
Projectile 4 | . . . . . 1 1 . . 1 . 1
AOE 185 | . 11 31 9 14 35 . 8 23 . . 54
Terrain Rammed . | . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro
Total 8905 | 158 513 380 653 755 914 1170 640 818 296 1919 689
Wait 823 | . 65 13 137 95 57 166 5 48 . 208 29
Move 7367 | 114 401 319 424 546 748 843 594 758 290 1708 622
Hop . | . . . . . . . . . . . .
Pick Up 42 | 7 6 7 . 4 7 4 6 . . 1 .
Fast Attach 42 | 7 3 2 2 . 2 19 . 1 . . 6
Attach 25 | . . 1 1 1 3 7 4 . 1 . 7
Detach 3 | . 2 . . . . 1 . . . . .
Swap 47 | . 4 7 4 9 5 10 4 1 . 1 2
Drop 61 | 2 5 12 3 11 10 13 2 2 . 1 .
Fire 480 | 28 27 19 81 89 82 102 17 8 5 . 22
Melee 5 | . . . . . . 5 . . . . .
Ram . | . . . . . . . . . . . .
Kick . | . . . . . . . . . . . .
Crush . | . . . . . . . . . . . .
Escape Stasis 8 | . . . . . . . 8 . . . .
Rewire 2 | . . . 1 . . . . . . . 1
Trap . | . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
History
---------
Turn | Location | Event
2 | -11/Scrapyard | Met Revision 17
25 | -11/Scrapyard | Discovered new exit (range 15)
194 | -11/Scrapyard | Entered Materials
345 | -10/Materials | Build established: Mutant
618 | -10/Materials | Discovered new exit (range 11)
655 | -10/Materials | Identified exit to Mines
728 | -10/Materials | Entered Mines
763 | -10/Mines | Learned location of Zion (-6)
777 | -10/Mines | Received a Rocket Launcher from a helpful Derelict
851 | -10/Mines | Learned Materials trap positions
957 | -10/Mines | Discovered new exit (range 7)
979 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
1002 | -10/Mines | Identified exit to Materials
1041 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost
1042 | -10/Mines | Core integrity fell below 50%
1087 | -10/Mines | Entered Materials
1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1088 | -9/Materials | Loaded intel: 10 trap records
1597 | -9/Materials | Identified exit to Mines
1671 | -9/Materials | Build established: Scavenger-Mutant
1782 | -9/Materials | Entered Mines
2156 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3"
2215 | -9/Mines | Met a Derelict shopkeep closing up shop
2353 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached
2355 | -9/Mines | Found Prototype Device
2513 | -9/Mines | Learned location of 1 exit from Materials
2521 | -9/Mines | Discovered new exit (range 3)
2537 | -9/Mines | Entered Materials
2537 | -8/Materials | Accompanied by 3 allies
2537 | -8/Materials | Evolved 2 slots: Utility x2
2538 | -8/Materials | Identified exit to Factory
3323 | -8/Materials | Build established: Mutant
3507 | -8/Materials | Discovered exit to Factory (range 16)
3527 | -8/Materials | Entered Factory
3527 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
3672 | -7/Factory | Identified Exp. Sensor Array
3835 | -7/Factory | Build established: Tank
3903 | -7/Factory | Repaired Hrd. Heavy Armor Plating
4004 | -7/Factory | Identified exit to Storage
4004 | -7/Factory | Identified exit to Lower Caves
4527 | -7/Factory | Lost 5 parts (3n1u1w)
4708 | -7/Factory | Core integrity fell below 50%
4756 | -7/Factory | Lost 3 parts (3n)
4951 | -7/Factory | Discovered new exit (range 7)
4961 | -7/Factory | Entered another Factory area
4961 | -6/Factory | Evolved 2 slots: Power x1, Utility x1
5087 | -6/Factory | Spotted B-75 Beast
5186 | -6/Factory | Build established: Gunner
5564 | -6/Factory | Discovered new exit (range 12)
5582 | -6/Factory | Entered Lower Caves
5623 | -6/Lower Caves | Learned Factory stockpile data
6401 | -6/Lower Caves | Discovered new exit (range 9)
6404 | -6/Lower Caves | Learned location of 2 exits from Factory
6411 | -6/Lower Caves | Entered another Lower Caves area
6418 | -6/Lower Caves | Encountered a Warlord checkpoint
6623 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
6663 | -6/Lower Caves | Lost 3 parts (2n1u)
6704 | -6/Lower Caves | Learned Factory stockpile data
6714 | -6/Lower Caves | Discovered new exit (range 7)
6724 | -6/Lower Caves | Entered Zion
6838 | -6/Zion | Discovered new exit (range 15)
6937 | -6/Zion | Learned location of 1 exit from Factory
7192 | -6/Zion | Given the Hacking Drone Bay
7192 | -6/Zion | Found Prototype Device
7279 | -6/Zion | Learned Factory emergency access door positions
7320 | -6/Zion | Learned Factory terminal intel
7849 | -6/Zion | Gained Derelict followers
8038 | -6/Zion | Gained Derelict followers
8193 | -6/Zion | Imprinted
8195 | -6/Zion | Declared Zion's savior
8814 | -6/Zion | Entered Proximity Caves
8814 | -5/Proximity Caves | Accompanied by 9 allies
8980 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
9257 | -5/Proximity Caves | Lost 8 allies
9320 | -5/Proximity Caves | Identified Hacking Drone Bay
9385 | -5/Proximity Caves | Lost 7 allies
9400 | -5/Proximity Caves | Lost 15 parts (3p1n5u6w)
9482 | -5/Proximity Caves | Core integrity fell below 50%
9547 | -5/Proximity Caves | Core integrity fell below 20%
9618 | -5/Proximity Caves | Learned location of 1 exit from Factory
9718 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle
Last Messages
---------------
Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
Searching scrap...
Found Actuator Array.
Found Mak. Shrapnel Gun.
Found Adv. Drone Bay.
Found Force Field.
Found 12 Matter.
Acquired Mak. Shrapnel Gun.
Acquired Adv. Drone Bay.
Acquired Actuator Array.
Acquired 12 matter.
Acquired Force Field.
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x3>
Penetrated by Slug.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 48
Energy Generation 24
Energy Capacity 330
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Jamming Range 12
Base Temperature (-) 100
Armor Coverage 600
Evasion (%) 55
Targeting Accuracy 8
Salvage Targeting 4
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Total Silence
Challenges
------------
None
Game
------
Seed BurstGravmagPod
Manual? 0
Play Time 03:00:32
Cumulative 76.6 hours
Start 2024.07.07 @ 12:31:33
End 2024.07.07 @ 16:50:01
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 76
Rogue 67
Adventurer 9
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 28
Gallery% 26
Achievement% 23
Wizard Run 0
Options
---------
Layout 0
ASCII 1
Keyboard 0
Movement Arrows
Keybinds 0
Fullscreen 2
Font 18/SmallcapsGlow
Map View 76x50
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: 84d4aadc-0ba7-4c6c-822e-f1bef2ff344b