Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 16:50:01

Player: Azormik

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (161)     805
Value Destroyed (3077)     3077
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (731)                731
              TOTAL SCORE: 8893

 Bonus
-------
Follower Combat Kills      178
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/850
Matter                     253/300
Energy                     46/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
     Makeshift Salvage Targeting Computer
               Actuator Array
               Force Field
      Advanced Drone Bay (2/2)
>              --- WEAPON (3) -------
     Makeshift Shrapnel Gun
>              --- INVENTORY (5) ----
        Medium Storage Unit
  Experimental Sensor Array
      Improved Field Recycling Unit (0)

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Micro Nuclear Core
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Cryofiber Web
        Medium Storage Unit
               Seismic Detector
      Advanced Targeting Computer
               Transmission Jammer
      Improved Light Armor Plating
>              --- WEAPON -----------
               Proton Cannon
               Phase Cannon
      Improved Grenade Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Micro Nuclear Core
        Medium Storage Unit
  Experimental Sensor Array
               System Restoration Module
      Improved Field Recycling Unit
               Thermic Laser
               Minigun
               Minigun
               Magnetic Acceleration Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Proton Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             114  | 7   7   10  7   10  10  36  8   2   1   1   15  
  Power                    14   | 1   1   .   1   5   .   3   1   .   .   .   2   
    Engine                 9    | 1   .   .   1   4   .   1   1   .   .   .   1   
    Core                   5    | .   1   .   .   1   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   4   4   3   4   15  2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   5   .   .   .   .   .   
    Wheel                  30   | 2   1   4   4   3   4   10  2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   5   1   1   1   3   10  2   1   1   .   6   
    Device                 16   | 1   2   1   1   1   .   2   2   .   1   .   5   
    Storage                5    | 1   2   .   .   .   .   2   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   2   5   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   5   1   1   3   8   3   1   .   1   7   
    Energy Gun             16   | 2   .   4   .   1   2   4   2   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   1   .   .   1   
    Ballistic Gun          6    | .   .   .   .   .   1   2   .   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   1   1   .   .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 40   | .   1   .   .   .   1   12  2   .   3   .   21  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               10   | .   .   .   .   .   .   6   .   .   2   .   2   
  Utility                  13   | .   1   .   .   .   .   2   1   .   1   .   8   
  Weapon                   13   | .   .   .   .   .   1   4   1   .   .   .   7   
  Highest Loss Streak      15   | .   1   .   .   .   1   5   1   .   3   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 94  100 89  83  99  100 94  86  54  
  Engine                   4    | .   3   .   1   6   .   4   6   6   6   6   3   
  Core                     6    | .   10  14  9   4   9   2   6   6   6   6   1   
  Leg                      1    | .   .   .   .   .   .   8   .   .   .   .   .   
  Wheel                    19   | .   28  28  32  33  22  11  26  26  21  13  6   
  Device                   16   | .   5   .   17  22  18  15  19  20  19  20  15  
  Storage                  7    | .   14  14  11  11  9   7   6   6   6   6   5   
  Processor                4    | .   7   13  .   .   4   3   6   6   6   6   5   
  Protection               4    | .   .   .   .   .   9   5   6   6   6   6   3   
  Energy Gun               8    | .   28  27  20  11  9   11  5   5   .   .   1   
  Energy Cannon            4    | .   .   .   .   .   .   .   1   6   13  13  6   
  Ballistic Gun            1    | .   .   .   .   .   3   6   4   .   .   .   1   
  Launcher                 4    | .   .   .   1   11  5   .   6   6   6   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 15  20  20  22  23  46  53  48  52  52  53  53  
  Greatest Support         50   | 32  32  26  34  34  40  50  46  46  46  20  20  
  Greatest Overweight (x)  10   | 3   .   .   .   .   1   5   1   1   2   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   2   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   9   9   9   9   9   9   9   10  9   9   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  10  10  10  10  9   10  3   

 Class Distribution 
--------------------
 46% | Gunner
 23% | Mutant
 20% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Zion
           Gunner | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Matter Collected           1981 | 270  70   88   114  148  287  503  97   202  52   10   140  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5237 | 223  411  203  700  579  1037 1468 121  144  90   .    261  
  Parts                    321  | 13   27   18   57   36   61   79   8    5    2    .    15   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           14   | .    2    .    2    5    4    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    2    5    .    14   
  Prevented                5    | .    .    .    .    .    .    .    .    3    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  73   | .   6   5   5   9   13  20  1   4   1   .   9   
  Guns                     44   | .   4   2   2   5   9   20  .   .   .   .   2   
  Cannons                  3    | .   .   .   .   .   .   .   .   2   .   .   1   
  AOE                      21   | .   2   3   3   3   3   .   1   2   .   .   4   
Classes Destroyed          16   | 3   2   1   4   .   3   1   .   .   .   .   2   
  Worker                   24   | 2   1   .   7   3   4   7   .   .   .   .   .   
  Builder                  18   | .   2   .   7   3   4   2   .   .   .   .   .   
  Tunneler                 18   | 5   1   5   2   2   2   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 17   | 1   1   .   3   4   3   5   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   2   .   2   .   .   .   .   
  Swarmer                  28   | .   .   3   3   7   3   7   .   .   .   .   5   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    30   | .   6   2   1   2   6   10  .   3   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   3    | .   .   .   1   .   .   1   .   .   1   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   .   
Best Kill Streak           11   | 5   10  4   10  5   11  6   1   4   1   .   5   
  Combat Bots Only         5    | .   3   3   3   4   5   4   1   4   1   .   5   
Max Kills in Single Turn   5    | 1   3   2   3   2   2   2   1   1   1   .   5   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   2   2   2   2   .   1   1   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        573   | .    20   15   14   37   66   170  24   11   10   .    206  
  Missed                   149   | .    2    4    3    12   15   37   10   3    4    .    59   
Damage Taken               7058  | .    274  138  131  249  842  2081 253  149  141  .    2800 
  Core                     1570  | .    90   53   25   43   73   424  .    .    .    .    862  
  Absorbed by Shields      43    | .    .    .    .    .    .    .    8    .    .    .    35   
  Regen/Repaired (Parts)   403   | .    .    .    .    .    .    375  .    .    .    28   .    
Core Remaining (%)         70    | 100  .    42   .    83   86   39   .    .    .    .    .    
Volleys Fired              480   | 28   27   19   81   89   82   102  17   8    5    .    22   
  Largest                  3     | 2    2    2    2    1    2    3    3    2    2    .    3    
  Hottest                  245   | 90   90   90   100  50   105  139  130  130  160  .    245  
Shots Fired                722   | 32   54   34   101  89   118  182  32   12   10   .    58   
  Gun                      650   | 32   54   30   99   87   112  182  22   4    .    .    28   
  Cannon                   49    | .    .    .    .    .    .    .    8    4    10   .    27   
  Launcher                 23    | .    .    4    2    2    6    .    2    4    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  131   | .    .    .    .    .    33   73   5    .    .    .    20   
  Thermal                  387   | 28   27   24   99   87   18   69   .    .    5    .    30   
  Explosive                23    | .    .    4    2    2    6    .    2    4    .    .    3    
  Electromagnetic          181   | 4    27   6    .    .    61   40   25   8    5    .    5    
  Robot Hit Streak         11    | 5    8    4    9    10   8    11   3    3    4    .    11   
  Robot Miss Streak        5     | 3    3    1    2    3    3    5    2    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        8     | .    2    .    .    .    .    6    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    2    .    .    .    .    .    
Shots Hit Robots           443   | 21   29   19   70   59   70   118  9    5    8    .    35   
  Core Hits                236   | 8    20   14   35   27   39   59   6    11   2    .    15   
  Critical Kills           3     | .    .    .    .    .    .    1    .    .    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         31    | 4    1    4    7    6    2    5    .    .    .    .    2    
    Burn                   24    | 3    1    3    7    6    1    3    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    1    .    .    .    .    1    
    Corrupt                4     | 1    .    1    .    .    1    1    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9484  | 269  561  452  1045 870  1932 2238 307  581  260  .    969  
  Guns                     6387  | 269  376  245  866  726  1389 2092 120  13   .    .    291  
  Cannons                  857   | .    .    .    .    .    .    .    56   127  232  .    442  
  Explosions               2094  | .    185  207  179  144  543  .    131  441  28   .    236  
  Melee                    146   | .    .    .    .    .    .    146  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1627  | .    .    .    .    .    416  947  50   .    .    .    214  
  Thermal                  3858  | 212  348  232  866  726  208  735  .    .    119  .    412  
  Explosive                1766  | .    .    164  179  144  471  .    131  441  .    .    236  
  Electromagnetic          2087  | 57   213  56   .    .    837  410  126  140  141  .    107  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 146   | .    .    .    .    .    .    146  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    6    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    3    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    .    .    23   .    .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    5    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            74    | .    9    2    8    .    39   4    12   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               70    | .    9    2    8    .    39   .    12   .    .    .    .    
  Melee                    4     | .    .    .    .    .    .    4    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143   | .    23   18   .    15   4    .    20   .    .    .    63   
  Shots                    7     | .    1    1    .    1    1    .    1    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        442   | 90   303  213  306  .    85   442  62   157  365  .    394  
  Average Temperature      112   | 35   91   77   117  .    38   151  28   77   189  .    119  
  Received Heat Transfer   1269  | .    162  42   36   45   333  504  12   72   54   .    9    
  Effects                  19    | .    .    .    1    .    .    18   .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Interference           8     | .    .    .    1    .    .    7    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    .    1    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    .    1    
  Parts Fried              9     | .    .    .    .    .    5    1    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    1    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    1    1    .    .    .    .    .    1    
  Parts Melted             30    | 1    4    3    6    7    4    1    .    .    .    .    4    
  Heat Transferred         11108 | 851  705  730  3108 2590 631  1887 .    .    148  .    458  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    2    1    .    .    2    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Peak Influence             362  | 40  236 215 205 342 362 267 169 .   .   .   .   
  Initial                  127  | .   26  31  83  65  59  60  127 .   .   .   .   
  Average                  130  | 20  154 132 93  199 108 153 85  .   .   .   .   
Maximum Alert Level        1    | .   1   1   1   1   1   1   .   .   .   .   .   
  Low Security (%)         76   | 100 45  80  97  55  88  66  100 .   .   .   .   
  Level 1                  23   | .   54  19  2   44  11  33  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   3   2   3   5   1   .   1   .   .   
  Investigation            5    | .   1   .   1   1   1   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Reinforcement            7    | .   .   .   2   1   2   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Distress Signals           20   | .   .   .   1   .   3   1   1   .   .   .   14  
Communications Jammed      56   | .   .   .   .   .   .   52  4   .   .   .   .   
  Distress Signals         55   | .   .   .   .   .   .   51  4   .   .   .   .   
Times Spotted              119  | .   9   7   11  9   24  32  7   4   1   .   15  
  Peak Tracking Total      5    | .   3   3   3   4   5   5   2   4   5   .   5   
  Tactical Retreats        7    | .   1   .   .   .   1   1   1   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   .   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Machines Accessed          25   | .   5   .   4   2   7   4   2   1   .   .   .   
  Terminals                17   | .   4   .   4   1   6   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   1   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   16  .   11  2   20  12  4   1   .   .   .   
  Successful               34   | .   9   .   5   2   12  5   .   1   .   .   .   
  Failed                   32   | .   7   .   6   .   8   7   4   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                44   | .   11  .   11  1   18  3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   2   6   4   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   6   .   5   2   12  1   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         4    | .   1   .   1   1   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   3   .   4   2   2   .   .   .   .   
  Full Trace Events        7    | .   3   .   2   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   10  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Total Allies               15   | .   .   .   .   3   .   .   3   .   .   9   .   
  Largest Group            9    | .   .   .   .   3   3   .   3   .   .   9   9   
  Highest-Rated Group      292  | .   .   .   .   40  40  .   93  .   .   292 292 
  Highest-Rated Ally       39   | .   .   .   .   16  16  .   31  .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               93   | .   .   .   .   .   33  .   11  .   .   .   49  
  Total Damage             1117 | .   .   .   .   .   400 .   206 .   .   .   511 
  Kills                    7    | .   .   .   .   .   5   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   2   .   .   .   2   1   3   1   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Turns Passed               9717 | 193  534  359  695  755  990  1434 621  829  313  2090 904  
Spaces Moved               7378 | 115  402  320  425  547  749  844  595  759  291  1709 622  
  Core                     254  | 4    .    .    .    .    .    .    .    .    .    .    250  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     144  | .    .    .    .    .    .    144  .    .    .    .    .    
  Wheels                   6980 | 111  402  320  425  547  749  700  595  759  291  1709 372  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   80   83   83   80   85   100  95   110  50   
  Average Speed            101  | 100  91   83   85   84   94   110  91   100  102  110  126  
  Slowest Speed            550  | 200  100  90   86   86   110  470  100  100  110  110  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    48   66   33   67   45   19   15   78   45   90   76   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    .    .    1    .    1    1    1    1    1    .    
Scrap Searched             13   | .    .    1    .    1    .    .    .    6    .    3    2    
Spaces Dug                 10   | .    .    10   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          189  | .    11   31   9    14   36   1    8    23   1    .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    1    1    .    .    1    .    1    
  AOE                      185  | .    11   31   9    14   35   .    8    23   .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Total                      8905 | 158  513  380  653  755  914  1170 640  818  296  1919 689  
  Wait                     823  | .    65   13   137  95   57   166  5    48   .    208  29   
  Move                     7367 | 114  401  319  424  546  748  843  594  758  290  1708 622  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 7    6    7    .    4    7    4    6    .    .    1    .    
  Fast Attach              42   | 7    3    2    2    .    2    19   .    1    .    .    6    
  Attach                   25   | .    .    1    1    1    3    7    4    .    1    .    7    
  Detach                   3    | .    2    .    .    .    .    1    .    .    .    .    .    
  Swap                     47   | .    4    7    4    9    5    10   4    1    .    1    2    
  Drop                     61   | 2    5    12   3    11   10   13   2    2    .    1    .    
  Fire                     480  | 28   27   19   81   89   82   102  17   8    5    .    22   
  Melee                    5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   2    | .    .    .    1    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   25 | -11/Scrapyard      | Discovered new exit (range 15)
  194 | -11/Scrapyard      | Entered Materials
  345 | -10/Materials      | Build established: Mutant
  618 | -10/Materials      | Discovered new exit (range 11)
  655 | -10/Materials      | Identified exit to Mines
  728 | -10/Materials      | Entered Mines
  763 | -10/Mines          | Learned location of Zion (-6)
  777 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  851 | -10/Mines          | Learned Materials trap positions
  957 | -10/Mines          | Discovered new exit (range 7)
  979 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1002 | -10/Mines          | Identified exit to Materials
 1041 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
 1042 | -10/Mines          | Core integrity fell below 50%
 1087 | -10/Mines          | Entered Materials
 1087 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1088 | -9/Materials       | Loaded intel: 10 trap records
 1597 | -9/Materials       | Identified exit to Mines
 1671 | -9/Materials       | Build established: Scavenger-Mutant
 1782 | -9/Materials       | Entered Mines
 2156 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2215 | -9/Mines           | Met a Derelict shopkeep closing up shop
 2353 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2355 | -9/Mines           | Found Prototype Device
 2513 | -9/Mines           | Learned location of 1 exit from Materials
 2521 | -9/Mines           | Discovered new exit (range 3)
 2537 | -9/Mines           | Entered Materials
 2537 | -8/Materials       | Accompanied by 3 allies
 2537 | -8/Materials       | Evolved 2 slots: Utility x2
 2538 | -8/Materials       | Identified exit to Factory
 3323 | -8/Materials       | Build established: Mutant
 3507 | -8/Materials       | Discovered exit to Factory (range 16)
 3527 | -8/Materials       | Entered Factory
 3527 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 3672 | -7/Factory         | Identified Exp. Sensor Array
 3835 | -7/Factory         | Build established: Tank
 3903 | -7/Factory         | Repaired Hrd. Heavy Armor Plating
 4004 | -7/Factory         | Identified exit to Storage
 4004 | -7/Factory         | Identified exit to Lower Caves
 4527 | -7/Factory         | Lost 5 parts (3n1u1w)
 4708 | -7/Factory         | Core integrity fell below 50%
 4756 | -7/Factory         | Lost 3 parts (3n)
 4951 | -7/Factory         | Discovered new exit (range 7)
 4961 | -7/Factory         | Entered another Factory area
 4961 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 5087 | -6/Factory         | Spotted B-75 Beast
 5186 | -6/Factory         | Build established: Gunner
 5564 | -6/Factory         | Discovered new exit (range 12)
 5582 | -6/Factory         | Entered Lower Caves
 5623 | -6/Lower Caves     | Learned Factory stockpile data
 6401 | -6/Lower Caves     | Discovered new exit (range 9)
 6404 | -6/Lower Caves     | Learned location of 2 exits from Factory
 6411 | -6/Lower Caves     | Entered another Lower Caves area
 6418 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6623 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 6663 | -6/Lower Caves     | Lost 3 parts (2n1u)
 6704 | -6/Lower Caves     | Learned Factory stockpile data
 6714 | -6/Lower Caves     | Discovered new exit (range 7)
 6724 | -6/Lower Caves     | Entered Zion
 6838 | -6/Zion            | Discovered new exit (range 15)
 6937 | -6/Zion            | Learned location of 1 exit from Factory
 7192 | -6/Zion            | Given the Hacking Drone Bay
 7192 | -6/Zion            | Found Prototype Device
 7279 | -6/Zion            | Learned Factory emergency access door positions
 7320 | -6/Zion            | Learned Factory terminal intel
 7849 | -6/Zion            | Gained Derelict followers
 8038 | -6/Zion            | Gained Derelict followers
 8193 | -6/Zion            | Imprinted
 8195 | -6/Zion            | Declared Zion's savior
 8814 | -6/Zion            | Entered Proximity Caves
 8814 | -5/Proximity Caves | Accompanied by 9 allies
 8980 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9257 | -5/Proximity Caves | Lost 8 allies
 9320 | -5/Proximity Caves | Identified Hacking Drone Bay
 9385 | -5/Proximity Caves | Lost 7 allies
 9400 | -5/Proximity Caves | Lost 15 parts (3p1n5u6w)
 9482 | -5/Proximity Caves | Core integrity fell below 50%
 9547 | -5/Proximity Caves | Core integrity fell below 20%
 9618 | -5/Proximity Caves | Learned location of 1 exit from Factory
 9718 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
Searching scrap...
Found Actuator Array.
Found Mak. Shrapnel Gun.
Found Adv. Drone Bay.
Found Force Field.
Found 12 Matter.
Acquired Mak. Shrapnel Gun.
Acquired Adv. Drone Bay.
Acquired Actuator Array.
Acquired 12 matter.
Acquired Force Field.
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x3>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              BurstGravmagPod
  Manual?         0
Play Time         03:00:32
  Cumulative      76.6 hours
  Start           2024.07.07 @ 12:31:33
  End             2024.07.07 @ 16:50:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           67
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84d4aadc-0ba7-4c6c-822e-f1bef2ff344b