Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.10 @ 12:57:40

Player: Dima4z

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (359)      359
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 1531

 Bonus
-------
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             340/400
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
           Seismic Detector
           Shield Generator
>          --- WEAPON (2) -------
    Medium Laser
>          --- INVENTORY (5) ----
           Flight Unit
  Improved EM Shotgun
           Particle Cannon
           Autogun

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Flight Unit
         Flight Unit
>        --- UTILITY ----------
         Sensor Array
         Signal Interpreter
         Seismic Detector
         Shield Generator
>        --- WEAPON -----------
         EM Pulse Gun
  Medium Laser
>        --- INVENTORY --------
         Ion Engine
         Flight Unit
         Particle Gun
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 8   15  4   .   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   4   1   .   
  Utility                  9    | 3   4   2   .   
    Device                 6    | 2   2   2   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   7   .   .   
    Energy Gun             7    | 2   5   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      1    | .   1   .   .   
Parts Lost                 7    | .   .   3   4   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     97   | .   99  93  71  
  Engine                   13   | .   14  10  11  
  Leg                      6    | .   8   .   .   
  Flight                   19   | .   19  20  11  
  Device                   18   | .   14  29  22  
  Processor                12   | .   13  11  11  
  Energy Gun               22   | .   22  22  16  
  Ballistic Gun            3    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 11  9   12  .   
  Greatest Support         20   | 20  20  8   .   
  Greatest Overweight (x)  2    | 2   2   2   .   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 8    | 8   5   5   5   
  Average Capacity         5    | 7   5   5   5   
  Most Carried             6    | 6   5   5   4   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   4   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           429  | 280 50  99  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            401  | 70  199 117 15  
  Parts                    39   | 13  19  6   1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  7    | .   4   2   1   
  Guns                     4    | .   3   1   .   
  AOE                      3    | .   1   1   1   
Classes Destroyed          6    | 1   4   1   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  5    | .   3   1   1   
  Grunt                    1    | .   1   .   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           3    | 2   3   3   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Damage Taken               379  | .   65  144 170 
  Core                     80   | .   20  21  39  
  Absorbed by Shields      35   | .   .   35  .   
Core Remaining (%)         96   | 100 92  .   .   
Volleys Fired              36   | 3   21  8   4   
  Largest                  2    | 2   2   1   1   
  Hottest                  140  | 80  140 40  40  
Shots Fired                44   | 6   26  8   4   
  Gun                      43   | 6   25  8   4   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  1    | .   1   .   .   
  Kinetic                  4    | .   4   .   .   
  Thermal                  12   | 6   6   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          28   | .   16  8   4   
  Robot Hit Streak         12   | 4   11  12  7   
  Robot Miss Streak        1    | .   1   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           36   | 4   22  7   3   
  Core Hits                19   | 3   11  4   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           764  | 42  461 168 93  
  Guns                     482  | 42  320 85  35  
  Cannons                  .    | .   .   .   .   
  Explosions               258  | .   117 83  58  
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  20   | .   20  .   .   
  Thermal                  378  | 42  195 83  58  
  Explosive                .    | .   .   .   .   
  Electromagnetic          366  | .   246 85  35  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   .   .   
  Average Corruption       1    | .   1   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   1   .   .   
    Message Errors         1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   6   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               6    | .   6   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      44   | .   6   26  12  
  Shots                    3    | .   1   1   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        90   | 18  90  10  10  
  Average Temperature      27   | 12  32  5   7   
  Received Heat Transfer   69   | .   36  33  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         475  | 100 225 100 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      4    | .   2   1   1   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             372  | 15  372 169 75  
  Initial                  88   | .   8   88  55  
  Average                  100  | 4   120 110 63  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         86   | 100 77  100 100 
  Level 1                  13   | .   22  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           5    | .   2   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   16  6   4   
  Peak Tracking Total      7    | .   5   7   3   
  Tactical Retreats        6    | .   5   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          2    | .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          5    | .   4   1   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   10  3   .   
  Successful               8    | .   6   2   .   
  Failed                   5    | .   4   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   2   .   
  Terminals                13   | .   10  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   2   .   
  Robot Analysis           1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              4    | .   3   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Sabotage               2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               808  | 117 492 177 22  
Spaces Moved               650  | 81  468 101 .   
  Core                     18   | 17  1   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     143  | 64  79  .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   489  | .   388 101 .   
  Fastest Speed            37   | 50  37  117 .   
  Average Speed            75   | 107 60  118 .   
  Slowest Speed            200  | 150 150 200 .   
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   65  11  4   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          12   | .   8   4   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      12   | .   8   4   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      918  | 101 649 150 18  
  Wait                     172  | .   124 34  14  
  Move                     647  | 80  467 100 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 8   8   3   .   
  Fast Attach              16   | 7   8   1   .   
  Attach                   5    | .   2   3   .   
  Detach                   1    | .   1   .   .   
  Swap                     6    | 1   5   .   .   
  Drop                     16   | 2   13  1   .   
  Fire                     36   | 3   21  8   4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
  118 | -11/Junkyard  | Entered Materials
  321 | -10/Materials | Discovered new exit (range 5)
  369 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 12)
  594 | -10/Materials | Discovered new exit (range 16)
  610 | -10/Materials | Identified exit to Materials
  610 | -10/Materials | Entered another Materials area
  610 | -9/Materials  | Evolved 2 slots: Utility x2
  741 | -9/Materials  | Met 8R-AWN
  774 | -9/Materials  | Discovered new exit (range 12)
  778 | -9/Materials  | Lost 3 parts (1p1n1u)
  786 | -9/Materials  | Identified exit to Mines
  787 | -9/Materials  | Entered Mines
  789 | -9/Mines      | Followed 8R-AWN into the Mines
  794 | -9/Mines      | Attacked by 8R-AWN
  809 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00798_ Penetrated by HV Slug.
00798_ EM Pulse Gun destroyed.
00798_ HV Slug penetrates Wall.
00800_ Penetrated by HV Slug.
00800_ HV Slug penetrates Wall.
00800_ Penetrated by HV Slug.
00800_ HV Slug penetrates Wall. <x2>
00804_ Penetrated by HV Slug.
00804_ HV Slug penetrates Wall.
00807_ Penetrated by HV Slug.
00807_ Flight Unit destroyed.
00807_ HV Slug penetrates Wall.
00807_ Penetrated by HV Slug.
00807_ Critical hit (Destroy).
00807_ Ion Engine destroyed.
00807_ HV Slug penetrates Wall.
00809_ Penetrated by HV Slug.
00809_ HV Slug penetrates Earth.
00809_ Penetrated by HV Slug.
00809_ HV Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicTachyonNetwork
  Manual?         0
Play Time         00:18:00
  Cumulative      20.5 hours
  Start           2023.11.10 @ 12:29:48
  End             2023.11.10 @ 12:57:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21e9720b-499e-47ac-8f88-b886acb6032e