Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.02 @ 23:48:48 Player: F-forge Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (2906) 2906 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6495 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 91/100 System Corruption 3% Temperature Cool (12) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Improved Medium Treads Aluminum Leg Heat Sink Signal Interpreter Improved Terrain Scanner Transmission Jammer Authchip [Weapon] Improved Field Recycling Unit (0) Datajack Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Hacking Suite System Shield > --- WEAPON ----------- Ion Cannon Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Signal Interpreter Improved Terrain Scanner Seismic Detector Transmission Jammer Authchip [Weapon] Improved Field Recycling Unit Grenade Launcher Datajack Remote Datajack Mining Laser Axe [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Battle Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 1 . Weapon . | . . . . . . . Parts Attached 78 | 7 4 27 2 13 2 23 Power 14 | 1 1 5 . . 1 6 Engine 9 | 1 1 5 . . 1 1 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 25 | 2 . 13 . 5 . 5 Treads 12 | . . 5 . 5 . 2 Leg 13 | 2 . 8 . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 4 . 6 1 6 Device 7 | 1 . . . 3 1 2 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . 2 . . Hackware 2 | . . . . . . 2 Protection 6 | . . 3 . 1 . 2 Artifact . | . . . . . . . Weapon 19 | 2 2 5 2 2 . 6 Energy Gun 5 | 1 . 2 1 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 4 | . 2 1 1 . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 28 | . . 4 . . 1 23 Power 8 | . . 1 . . 1 6 Propulsion 8 | . . 1 . . . 7 Utility 7 | . . . . . . 7 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 12 | . . 2 . . 1 12 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 8 14 15 14 14 14 Power . | . . . . . . . Propulsion 1 | 1 2 1 2 1 . . Utility 6 | . 3 6 7 7 7 7 Weapon 4 | . 2 5 5 5 5 4 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 2 2 3 . 5 Power 1 | . 1 . . . . . Propulsion 1 | . . . . . . 1 Utility 8 | . . 2 1 2 . 3 Weapon 2 | . . . 1 1 . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 100 96 100 99 91 85 Engine 9 | . 14 11 11 8 6 4 Treads 18 | . . 13 33 27 23 18 Leg 8 | . 28 16 . . . . Device 10 | . 14 1 10 16 23 12 Storage 9 | . 14 11 11 9 7 7 Processor 10 | . . 10 11 17 15 9 Hackware 1 | . . . . . . 5 Protection 4 | . . 9 . 1 . 6 Energy Gun 8 | . 14 10 11 8 7 4 Ballistic Gun 1 | . 5 . . . . 1 Ballistic Cannon 7 | . 8 10 11 9 7 2 Peak Build Rating 40 | 7 10 17 18 27 31 40 Average Rating 20 | 5 8 14 16 24 29 31 On Entrance 15 | . 7 10 16 18 27 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 15 32 40 40 41 38 62 Greatest Support 70 | 20 20 60 60 60 60 70 Greatest Overweight (x) 9 | 2 1 1 . . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 11 Class Distribution -------------------- 59% | Mutant 18% | Scavenger-Skirmisher 13% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2562 | 385 154 670 166 465 58 664 Remotely . | . . . . . . . Salvage Created 3654 | 203 392 1223 204 703 125 804 Parts 208 | 23 21 71 9 36 6 42 Haulers Intercepted 8 | . 2 3 . 3 . . Recyclers Shooed 6 | . . 3 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 77 | . 6 30 5 12 1 23 Melee 4 | . . . . . . 4 Guns 31 | . 6 8 3 7 1 6 Cannons 20 | . . 9 1 5 . 5 AOE 21 | . . 13 . . . 8 Classes Destroyed 14 | 3 3 4 . 1 1 2 Worker 9 | 2 1 3 1 1 1 . Tunneler 6 | 5 1 . . . . . Hauler 8 | . 2 3 . 3 . . Recycler 8 | 1 2 3 . 1 1 . Operator 2 | . . 1 . 1 . . Watcher 3 | . 1 1 . 1 . . Swarmer 24 | . 6 8 . 3 . 7 Grunt 35 | . . 15 4 5 . 11 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . . . 1 Sentry 11 | . . 6 . 3 . 2 Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 3 3 5 3 5 2 4 Combat Bots Only 5 | . 3 5 3 3 1 4 Max Kills in Single Turn 3 | 1 1 3 1 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 820 | . 29 181 10 54 4 542 Missed 241 | . 9 34 3 13 1 181 Hits 579 | . 20 147 7 41 3 361 Melee 5 | . . . 2 . . 3 Projectile 574 | . 20 147 5 41 3 358 Critical Strikes 12 | . . 5 1 2 . 4 Damage Taken 5541 | . 118 1528 85 442 127 3241 Core 1087 | . . 289 . 89 12 697 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1995 | . 40 460 24 124 36 1311 Regen/Repaired (Parts) 52 | . . . . 52 . . Core Remaining (%) 77 | 100 100 . 27 83 . . Volleys Fired 261 | 11 22 101 16 56 6 49 Largest 2 | 2 2 2 2 2 2 2 Hottest 140 | 70 83 133 102 102 102 140 Shots Fired 473 | 22 44 170 32 106 12 87 Gun 253 | 22 36 80 16 50 6 43 Cannon 191 | . 8 73 16 52 6 36 Launcher 16 | . . 8 . . . 8 Special 13 | . . 9 . 4 . . Kinetic 204 | 11 22 73 16 52 6 24 Thermal 221 | 11 22 57 16 54 6 55 Explosive 16 | . . 8 . . . 8 Electromagnetic 32 | . . 32 . . . . Robot Hit Streak 52 | 8 9 14 11 28 19 52 Robot Miss Streak 2 | 1 2 2 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 352 | 16 28 109 24 78 10 87 Core Hits 178 | 9 14 60 8 28 4 55 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 16 | . 1 6 2 3 . 4 Burn 7 | . 1 3 2 . . 1 Destroy 1 | . . . . . . 1 Blast 6 | . . 3 . 3 . . Sever 2 | . . . . . . 2 Melee Attacks 20 | . . . . 3 . 17 Impact . | . . . . . . . Slashing 17 | . . . . . . 17 Piercing 1 | . . . . 1 . . Sneak Attacks 3 | . . . . 2 . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 8185 | 201 390 2576 478 1533 215 2792 Guns 3259 | 201 254 708 243 785 126 942 Cannons 2941 | . 136 1100 217 723 89 676 Explosions 1416 | . . 755 . . . 661 Melee 509 | . . . . . . 509 Ramming 60 | . . 13 18 25 . 4 Kinetic 2808 | 101 204 1100 217 723 89 374 Thermal 3214 | 100 186 530 243 785 126 1244 Explosive 1317 | . . 656 . . . 661 Electromagnetic 277 | . . 277 . . . . Impact . | . . . . . . . Slashing 509 | . . . . . . 509 Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 Average Corruption 2 | . 1 . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . 2 . . . 1 25 Message Errors 4 | . 1 . . . . 3 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . 1 . . . . 2 Energy Discharges 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 3 | . . 2 . 1 . . Projectiles 2 | . . 2 . . . . Explosions . | . . . . . . . Melee 1 | . . . . 1 . . Knockbacks 25 | . . 10 . 12 2 1 Impact 1 | . . . . 1 . . Kinetic 21 | . . 10 . 8 2 1 Secondary 3 | . . . . 3 . . Self-Inflicted Damage 186 | . . 170 . . . 16 Shots 5 | . . 4 . . . 1 Rammed 10 | . . 1 4 3 . 2 Targets Rammed 13 | . . 3 4 4 . 2 Kicked 2 | . . 2 . . . . Crushed 1 | . . . . 1 . . Highest Temperature 322 | 27 222 322 240 200 45 310 Average Temperature 85 | 10 38 92 98 74 21 114 Received Heat Transfer 2160 | . . 726 45 270 . 1119 Effects 3 | . . 2 . . . 1 Energy Bleed 1 | . . 1 . . . . Interference 2 | . . 1 . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . . 4 1 2 . 1 Heat Transferred 7269 | 296 629 1506 703 1517 222 2396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 2 | . . 1 . 1 . 2 Low Security (%) 87 | 100 100 86 100 95 100 69 Level 1 6 | . . 13 . 4 . 9 Level 2 5 | . . . . . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 570 | 10 100 297 63 221 26 570 Initial 35 | . . . 35 . 26 . Average 100 | 2 34 108 12 90 6 201 Influence Increases 2693 | 40 234 968 168 474 42 767 Destroy 0b10 Robot/C 1540 | . 120 600 100 240 20 460 Destroy 0b10 Robot/NC 180 | 40 35 55 5 35 10 . Destroy Leader 332 | . 26 138 30 78 10 50 Successful Hack 106 | . 23 21 . 24 . 38 Disable Machine 18 | . . 9 . 9 . . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 147 | . . 85 3 13 2 44 Lose Combat Pursuer 270 | . 30 60 30 75 . 75 Influence Decreases 2176 | 40 234 860 276 405 111 250 Entered New Map 116 | . . . 73 . 43 . Time Decay 1770 | 40 234 820 203 405 68 . Lost Part 270 | . . 40 . . . 230 Lost Ally 20 | . . . . . . 20 Squads Dispatched 7 | . . 2 1 3 1 . Investigation 3 | . . 1 1 1 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 5 | . . 3 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 9 43 6 29 1 37 Peak Tracking Total 8 | . 3 6 2 5 1 8 Tactical Retreats 15 | . 2 3 2 5 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 27 | . 5 10 1 6 2 3 Terminals 17 | . 4 6 . 3 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 1 2 . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 83 | . 12 44 1 16 2 8 Successful 53 | . 6 31 1 10 1 4 Failed 29 | . 6 12 . 6 1 4 Catastrophic 5 | . . 2 . 1 1 1 Database Lockouts 1 | . . 1 . . . . Manual 45 | . 10 20 . 9 1 5 Terminals 51 | . 10 22 . 10 1 8 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 5 | . 2 3 . . . . Scanalyzers 22 | . . 19 . 3 . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 15 | . 1 6 1 3 . 4 Part Schematic 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . 1 . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 3 | . 1 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . Locate Traps 2 | . . 2 . . . . Zone Layout 2 | . . . . 1 . 1 Security Stations 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 20 | . . 18 . 2 . . Insert Component 9 | . . 8 . 1 . . Analyze 8 | . . 8 . . . . Retrieve Study 3 | . . 2 . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 12 | . 4 6 . 2 . . Terminals 10 | . 3 5 . 2 . . Botnet 10 | . 3 5 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Reject 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 6 . 5 2 2 Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 8 | . . 8 . . . . Part Schematics Acquired 7 | . . 7 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 20 | . . . . . . 20 Highest-Rated Ally 20 | . . . . . . 20 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 43 | . . . . . . 43 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 5508 | 15 643 1813 836 1069 282 850 Optics 4528 | . . 1797 836 1069 282 544 Terrain 1042 | . . . . 890 148 4 Seismic 3415 | 15 643 207 826 889 148 687 Jamming 536 | . . . . . 145 391 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 6435 | 190 643 1855 836 1069 282 1560 Spaces Moved 2892 | 110 407 812 413 389 154 607 Core 23 | 13 . . . . . 10 Treads 1891 | . . 352 413 389 154 583 Legs 978 | 97 407 460 . . . 14 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 163 160 Average Speed 162 | 119 135 176 160 160 163 171 Slowest Speed 500 | 150 190 190 160 163 163 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 49 59 67 48 4 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 9 | . . 5 . 4 . . Terrain Destroyed 133 | . . 90 3 7 . 33 Melee . | . . . . . . . Projectile 17 | . . 7 3 7 . . AOE 116 | . . 83 . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 4072 | 142 453 1038 555 713 173 998 Wait 660 | 10 3 61 110 212 6 258 Move 2886 | 109 406 811 412 388 153 607 Hop . | . . . . . . . Pick Up 43 | 5 11 6 3 9 3 6 Fast Attach 27 | 7 1 6 . 2 1 10 Attach 15 | . . 2 . 2 1 10 Detach 2 | . . . . . . 2 Swap 95 | . 6 29 5 24 1 30 Drop 50 | . 4 19 5 13 2 7 Fire 261 | 11 22 101 16 56 6 49 Melee 20 | . . . . 3 . 17 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 11 | . . 1 4 4 . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 423 | -10/Materials | Identified exit to Mines 469 | -10/Materials | Discovered new exit (range 14) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -9/Materials | Discovered new exit (range 9) 1460 | -9/Materials | Discovered new exit (range 15) 1710 | -9/Materials | Identified exit to Mines 1710 | -9/Materials | Identified exit to Storage 1958 | -9/Materials | Core integrity fell below 50% 2372 | -9/Materials | Central database locked down 2689 | -9/Materials | Entered Mines 2755 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3259 | -9/Mines | Learned Materials trap positions 3269 | -9/Mines | Met a Derelict shopkeep closing up shop 3408 | -9/Mines | Discovered new exit (range 15) 3458 | -9/Mines | Discovered new exit (range 16) 3459 | -9/Mines | Found a hidden stash of uninstalled traps 3525 | -9/Mines | Entered Materials 3525 | -8/Materials | Evolved 2 slots: Utility x2 3526 | -8/Materials | Loaded intel: 21 trap records 3828 | -8/Materials | Build established: Scavenger-Skirmisher 4460 | -8/Materials | Repaired Hvy. Ion Engine 4512 | -8/Materials | Discovered new exit (range 18) 4581 | -8/Materials | Identified exit to Factory 4594 | -8/Materials | Entered Factory 4594 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4625 | -7/Factory | Identified exit to Garrison 4876 | -7/Factory | Entered Garrison 5046 | -7/Garrison | Triggered checkpoint 5232 | -7/Garrison | Triggered checkpoint 5371 | -7/Garrison | Rescued a captive Derelict 5393 | -7/Garrison | Spotted B-75 Beast 5418 | -7/Garrison | Build established: Scavenger-Mutant 5444 | -7/Garrison | Destroyed B-75 Beast 5473 | -7/Garrison | Lost 3 parts (1p2n) 5553 | -7/Garrison | Discovered new exit (range 13) 5659 | -7/Garrison | Lost 4 parts (2p2u) 5700 | -7/Garrison | Triggered checkpoint 5851 | -7/Garrison | Learned Factory security intel 5892 | -7/Garrison | Lost 3 parts (1n1u1w) 5904 | -7/Garrison | Triggered checkpoint 6162 | -7/Garrison | Build established: Hacker-Mutant 6278 | -7/Garrison | Triggered checkpoint 6348 | -7/Garrison | Spotted B-75 Beast 6393 | -7/Garrison | Core integrity fell below 50% 6422 | -7/Garrison | Core integrity fell below 20% 6436 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06377_ Lgt. Nuclear Core destroyed. Garrison Door activated. 06381_ Lgt. Angular Momentum Engine destroyed. 06382_ Aluminum Leg destroyed. 06383_ System corrupted: FCS attempts to trigger Grenade Launcher. 06383_ System corrupted: Grenade Launcher misfires. 06383_ S-27 Virus destroyed. 06384_ Grenade Launcher destroyed. 06384_ Knocked back. 06396_ System Shield destroyed. 06402_ Imp. Terrain Scan Processor destroyed. 06406_ S-27 Virus destroyed. 06409_ Knocked back. 06417_ Acquired Lgt. Nuclear Core. 06417_ Critical hit (Meltdown: +240). 06418_ Acquired 8 matter. 06419_ Lgt. Nuclear Core destroyed. 06422_ System corrupted: Axe rejected. 06423_ Acquired 4 matter. 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Light Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 52% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Hvy. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipGravjetMallet Manual? 0 Play Time 01:02:53 Cumulative 75.6 hours Start 2026.09.02 @ 22:47:34 End 2026.09.02 @ 23:48:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 120f8776-c1c9-4350-927a-e1909f269635