Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 22:01:06

Player: Orrad

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (580)      580
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1370

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Deuterium Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Small Storage Unit
             Hacking Suite
>            --- WEAPON (2) -------
       Heavy Rocket Launcher
             Great Maul
>            --- INVENTORY (8) ----
             Scrap Engine
             Sensor Array
             Signal Interpreter
             Core Analyzer
       Small Laser
  Subdweller Machine Gun
  Subdweller Machine Gun

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
             Hacking Suite
>            --- WEAPON -----------
       Heavy Rocket Launcher
             Great Maul
>            --- INVENTORY --------
             Scrap Engine
             Sensor Array
             Signal Interpreter
             Core Analyzer
       Small Laser
  Subdweller Machine Gun
  Subdweller Machine Gun
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   7   6   6   
  Power                    5    | 1   2   .   2   
    Engine                 5    | 1   2   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   3   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   3   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   1   4   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   3   1   2   
  Power                    3    | .   2   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      2    | .   2   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  98  
  Engine                   13   | .   13  14  13  
  Leg                      27   | .   28  27  28  
  Storage                  14   | .   14  14  14  
  Hackware                 13   | .   11  14  14  
  Energy Gun               5    | .   14  .   .   
  Ballistic Gun            8    | .   13  14  2   
  Launcher                 9    | .   .   13  14  
  Impact Weapon            4    | .   .   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 10  12  16  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 7   8   8   8   
  Average Carried          6    | 2   6   6   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   5   7   8   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           641  | 229 125 82  205 
  Remotely                 .    | .   .   .   .   
Salvage Created            1142 | .   346 154 642 
  Parts                    40   | .   18  12  10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | .   3   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   6   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  15   | .   8   6   1   
  Guns                     10   | .   6   4   .   
  AOE                      5    | .   2   2   1   
Classes Destroyed          9    | .   5   2   2   
  Builder                  2    | .   .   .   2   
  Recycler                 9    | .   1   .   8   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   2   4   .   
  Grunt                    6    | .   6   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               2    | .   .   2   .   
Best Kill Streak           6    | .   3   6   5   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        165  | .   65  79  21  
  Missed                   54   | .   11  30  13  
Damage Taken               1082 | .   610 415 57  
  Core                     255  | .   141 99  15  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              54   | .   34  18  2   
  Largest                  2    | .   2   2   2   
  Hottest                  70   | .   70  60  69  
Shots Fired                107  | .   68  36  3   
  Gun                      94   | .   67  27  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 13   | .   1   9   3   
  Special                  .    | .   .   .   .   
  Kinetic                  60   | .   33  27  .   
  Thermal                  34   | .   34  .   .   
  Explosive                13   | .   1   9   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   10  4   5   
  Robot Miss Streak        4    | .   4   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   2   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           73   | .   41  18  14  
  Core Hits                38   | .   21  12  5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 5    | .   .   .   5   
  Critical Strikes         5    | .   .   .   5   
    Smash                  5    | .   .   .   5   
Melee Attacks              13   | .   .   .   13  
  Impact                   13   | .   .   .   13  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            9    | .   .   .   9   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1985 | .   514 521 950 
  Guns                     712  | .   400 312 .   
  Cannons                  .    | .   .   .   .   
  Explosions               401  | .   77  209 115 
  Melee                    835  | .   .   .   835 
  Ramming                  37   | .   37  .   .   
  Kinetic                  452  | .   140 312 .   
  Thermal                  260  | .   260 .   .   
  Explosive                401  | .   77  209 115 
  Electromagnetic          .    | .   .   .   .   
  Impact                   835  | .   .   .   835 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            463  | .   .   .   463 
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    463  | .   .   .   463 
Knockbacks                 2    | .   .   .   2   
  Impact                   2    | .   .   .   2   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      13   | .   .   13  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             5    | .   5   .   .   
  Kicked                   5    | .   5   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        174  | .   174 4   10  
  Average Temperature      48   | .   50  4   6   
  Received Heat Transfer   387  | .   243 120 24  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              5    | .   .   .   5   
  Impact Corruptions       9    | .   .   .   9   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         600  | .   600 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             242  | .   242 .   239 
  Initial                  225  | .   .   .   225 
  Average                  95   | .   77  .   115 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         73   | 100 87  .   61  
  Level 1                  26   | .   12  .   38  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   19  23  2   
  Peak Tracking Total      6    | .   6   4   1   
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   3   .   6   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   1   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   12  .   9   
  Successful               17   | .   10  .   7   
  Failed                   4    | .   2   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          16   | .   8   .   8   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       14   | .   7   .   7   
  Recycle Component        2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         7    | .   2   .   5   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      3    | .   1   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          2    | .   2   .   .   
  Retrieved Matter         2    | .   2   .   .   
  Retrieved Components     6    | .   .   .   6   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2466 | 58   856  510  1042 
Spaces Moved               1483 | 41   513  354  575  
  Core                     17   | 17   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1466 | 24   513  354  575  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            139  | 108  120  120  170  
  Slowest Speed            190  | 120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 4    64   27   89   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          62   | .    5    28   29   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      62   | .    5    28   29   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1755 | 54  690 403 608 
  Wait                     145  | .   121 20  4   
  Move                     1480 | 40  512 353 575 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 8   10  4   3   
  Fast Attach              4    | .   .   .   4   
  Attach                   13   | 6   5   2   .   
  Detach                   1    | .   .   1   .   
  Swap                     8    | .   2   4   2   
  Drop                     7    | .   1   1   5   
  Fire                     54   | .   34  18  2   
  Melee                    13   | .   .   .   13  
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   5   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 13)
  783 | -10/Materials | Discovered new exit (range 9)
  862 | -10/Materials | Core integrity fell below 50%
  906 | -10/Materials | Discovered new exit (range 6)
  915 | -10/Materials | Entered Subcaves
  981 | -10/Subcaves  | Learned Materials trap positions
 1133 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1138 | -10/Subcaves  | Discovered new exit (range 11)
 1169 | -10/Subcaves  | Build established: Scavenger-Mutant
 1179 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1296 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1318 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1376 | -10/Subcaves  | Core integrity fell below 20%
 1391 | -10/Subcaves  | Discovered new exit (range 13)
 1425 | -10/Subcaves  | Entered Recycling
 1430 | -7/Recycling  | Found Scrap Engine
 1882 | -7/Recycling  | Build established: Mutant
 2467 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
R-06 Scavenger system terminally corrupted.
R-06 Scavenger collects Lgt. Ion Engine. <x2>
Sneak attack on R-06 Scavenger.
R-06 Scavenger destroyed.
R-06 Scavenger collects Sml. Storage Unit.
R-06 Scavenger collects Wheel. <x2>
R-06 Scavenger collects Corrupted Sml. Storage
  Unit.
R-06 Scavenger collects Com. Wheel.
R-06 Scavenger collects Lgt. Ion Engine.
Connecting with Terminal...
R-06 Scavenger inserts Wheel into recycling
  unit.
R-06 Scavenger inserts Com. Wheel into recycling
  unit.
R-06 Scavenger inserts Lgt. Ion Engine into
  recycling unit.
R-06 Scavenger inserts Com. Wheel into recycling
  unit.
Y-54 Guardian springs to life.

 Map 
-----
+----------------------------------------------------+
|   ###### #???# #??#  !     !    #?#"""""   #?????? |
|   ##"""# #???# #??#  % ]        #?#"""""   #?????? |
|   ##"Y"# #?### #??#             #?#"""""   #?????? |
|   ##" "#/###   #??#      !      #?? """    #?????? |
|   #        #   #??#           ! #???       #?????? |
|   #        #   #??#             #????#######?????? |
| ###  """   #   #??###############????????????????? |
| #?#  """   #   #?????????????????????????????????? |
| #?#  """   +   #????????#######??????????????????? |
| ###  """   #   ##########     #??????????????????? |
| ""#        #               T  #??????????????????? |
| Y"#        #              ""  #??????????????????? |
| ""#        #                  #??????????????????? |
| #############[[[#########     #??????????????????? |
|       #?????# [[#   #   ##   ###?????????????????? |
|       #?????########     # |/""#?????????????????? |
|       #???????#] ]#  ##### / Y"#?????????????????? |
|       ######### ]]#### ### r ""#?????????????????? |
|                      %       ###?????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
|                              ##??????????????????? |
|                               #####+#????????????? |
|                          @              #????????? |
|                                    r    +????????? |
|                                         #????????? |
|     ############+########               ?????????? |
|     ##  ] ! !         ###               ?????????? |
|     ##    !           +       Y        ??????????? |
| Y"####             /! ######### #######??????????? |
| ""#??#    =! ]      !!#????????##????????????????? |
| ###??#    !           #??????????????????????????? |
| ?????##################??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionGreatAutobeam
  Manual?         0
Play Time         00:19:28
  Cumulative      4.5 hours
  Start           2024.06.04 @ 21:42:35
  End             2024.06.04 @ 22:01:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf4411b9-1664-44c5-998a-d1635a7c4bcf