Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.05 @ 15:15:47 Player: 619 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (2306) 2306 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6861 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Advanced Terrain Scan Processor Weapon Cycler ECM Suite Drone Bay (2/2) Heavy Laser Heavy Laser Flak Gun Flak Gun Flak Gun Bore Cannon Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Weapon Cycler Transmission Jammer Medium Reactive Plating System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Ion Engine Advanced Terrain Scan Processor ECM Suite Heavy Laser Heavy Laser Makeshift Laser Flak Gun Flak Gun Flak Gun Improved Datajack GAL Module [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Reactive Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 5 | . . 1 . 2 . . . . . 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 54 | 6 1 2 . 7 6 11 5 . 3 13 Power 7 | 1 . . . 1 1 . . . 1 3 Engine 7 | 1 . . . 1 1 . . . 1 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . . 2 3 2 4 . . 3 Treads 9 | 2 . . . 2 3 2 . . . . Leg 7 | . . . . . . . 4 . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 1 1 . 3 . . 1 . . 4 Device 4 | . . 1 . . . . . . . 3 Storage 2 | 1 . . . 1 . . . . . . Processor 3 | . 1 . . 1 . . . . . 1 Hackware 1 | . . . . 1 . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 1 . 1 2 9 . . 2 3 Energy Gun 7 | 2 . 1 . . 1 2 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . . . . 1 5 . . . 1 Ballistic Cannon 5 | . . . . 1 . 1 . . 2 1 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 24 | . . . . . . 4 . . 1 19 Power 2 | . . . . . . . . . . 2 Propulsion 9 | . . . . . . 2 . . . 7 Utility 6 | . . . . . . 1 . . . 5 Weapon 7 | . . . . . . 1 . . 1 5 Highest Loss Streak 10 | . . . . . . 2 . . 1 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 86 99 98 91 100 99 92 100 99 81 Engine 7 | . 14 11 11 9 7 7 7 7 7 5 Treads 15 | . 28 22 22 18 30 29 15 . . . Leg 8 | . . . . . . . 7 30 30 17 Device 6 | . . 10 11 9 7 6 . . . 12 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 Processor 13 | . 1 11 11 15 15 15 15 15 15 10 Hackware 5 | . . . . 7 7 7 7 7 7 5 Protection 2 | . . . . . . . 6 7 7 3 Energy Gun 13 | . 28 33 31 18 10 10 15 15 4 1 Ballistic Gun 3 | . . . . . 3 7 7 7 7 1 Ballistic Cannon 5 | . . . . 5 7 2 . . 10 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 12 12 14 14 33 41 45 61 61 63 74 Greatest Support 84 | 40 40 40 40 42 84 84 75 75 75 75 Greatest Overweight (x) 12 | . . . . . . . 3 . . 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 14 15 15 15 15 15 15 Most Carried 15 | 4 5 4 6 15 14 13 13 14 14 14 Average Carried 10 | 2 4 3 5 11 12 10 11 13 13 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 4 5 3 6 15 13 9 13 14 14 14 Class Distribution -------------------- 37% | Hacker-Skirmisher 26% | Hacker-Tank 11% | Derelict-Tank 11% | Skirmisher 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 1678 | 192 . 98 . 80 166 307 31 . 162 642 Remotely . | . . . . . . . . . . . Salvage Created 2240 | . . 207 202 200 287 366 103 . 246 629 Parts 103 | . . 11 4 15 16 13 7 . 7 30 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 9 6 . 7 . Prevented 5 | . . . . . . 4 . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 47 | . . 3 4 4 6 7 4 . 7 12 Guns 31 | . . 3 4 4 4 7 4 . 4 1 Cannons 15 | . . . . . 2 . . . 2 11 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 13 | . . 3 1 1 2 1 1 . 1 3 Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 4 | . . 2 . . . . . . . 2 Swarmer 7 | . . . . . . . 4 . 3 . Grunt 23 | . . 3 3 1 3 5 . . 2 6 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . . . . Sentry 7 | . . . . 3 2 . . . . 2 Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . . 1 . . . . 3 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 6 | . . 3 2 2 5 3 4 . 5 6 Combat Bots Only 5 | . . 2 2 2 4 3 4 . 5 5 Max Kills in Single Turn 2 | . . 2 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 515 | . . 8 15 14 40 71 11 . 123 233 Missed 163 | . . 3 2 3 10 29 4 . 44 68 Damage Taken 4219 | . . 41 142 129 266 663 92 . 718 2168 Core 1028 | . . . 24 35 24 13 6 . 58 868 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1637 | . . 13 42 36 83 189 63 . 579 632 Core Remaining (%) 94 | 100 100 . 94 93 . . . . 85 . Volleys Fired 116 | . . 9 10 14 11 21 4 . 15 32 Largest 3 | . . 3 3 3 3 3 3 . 3 3 Hottest 153 | . . 120 120 115 129 144 144 . 144 153 Shots Fired 322 | . . 27 28 29 33 60 12 . 43 90 Gun 205 | . . 27 28 22 22 49 12 . 29 16 Cannon 111 | . . . . 7 11 5 . . 14 74 Launcher 6 | . . . . . . 6 . . . . Special . | . . . . . . . . . . . Kinetic 171 | . . . . 7 22 31 4 . 29 78 Thermal 126 | . . 27 28 22 11 14 4 . 8 12 Explosive . | . . . . . . . . . . . Electromagnetic 25 | . . . . . . 15 4 . 6 . Robot Hit Streak 29 | . . 9 7 15 17 24 7 . 13 29 Robot Miss Streak 4 | . . 1 1 1 2 3 2 . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 2 1 . . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . Shots Hit Robots 244 | . . 17 21 22 25 50 8 . 37 64 Core Hits 137 | . . 10 10 10 16 33 8 . 22 28 Critical Kills 4 | . . . . . . . . . 1 3 Critical Parts Destroyed 6 | . . . . . 1 . . . 2 3 Critical Strikes 16 | . . . . . 1 1 . . 3 11 Burn 2 | . . . . . . . . . . 2 Destroy 10 | . . . . . 1 . . . 3 6 Blast 4 | . . . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4897 | . . 208 241 288 551 1105 172 . 777 1555 Guns 2948 | . . 208 241 199 427 990 142 . 486 255 Cannons 1732 | . . . . 89 124 37 . . 182 1300 Explosions 217 | . . . . . . 78 30 . 109 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2942 | . . . . 89 412 611 11 . 437 1382 Thermal 1487 | . . 208 241 199 139 232 88 . 207 173 Explosive . | . . . . . . . . . . . Electromagnetic 468 | . . . . . . 262 73 . 133 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . . . . . 12 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 5 | . . . . . . . . . . 5 Data Loss (minor) 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . . 9 . . . . . . Projectiles 9 | . . . . 9 . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 16 | . . . . 2 . . . . 3 11 Impact . | . . . . . . . . . . . Kinetic 15 | . . . . 2 . . . . 3 10 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 53 | . . . . . . 11 42 . . . Shots 3 | . . . . . . 2 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 498 | . . 148 241 92 114 482 302 . 498 414 Average Temperature 121 | . . 53 118 26 49 154 144 . 194 124 Received Heat Transfer 1011 | . . 30 66 54 108 186 . . 117 450 Effects 4 | . . . . . . 2 . . 2 . Shutdowns 2 | . . . . . . 1 . . 1 . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . Heat Transferred 3142 | . . 450 525 450 259 444 161 . 335 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 259 | . 7 129 142 181 219 . . . . 259 Initial 42 | . . 2 42 . 5 . . . . 27 Average 61 | . 3 47 73 60 55 . . . . 83 Maximum Alert Level 1 | . . . . . 1 . . . . 1 Low Security (%) 91 | 100 100 100 100 100 84 . . . . 83 Level 1 8 | . . . . . 15 . . . . 16 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 2 . . 3 . . . . 6 Investigation 4 | . . 2 . . 1 . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 3 | . . . . . . . . . . 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 67 | . 1 6 4 5 7 9 4 . 8 23 Peak Tracking Total 6 | . 1 3 2 1 4 3 4 . 6 4 Tactical Retreats 4 | . . . . . . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . . . . 5 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 19 | . 3 3 . 5 4 . 1 . 1 2 Terminals 15 | . 2 3 . 5 2 . . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 48 | . 6 9 . 11 12 . 1 . 1 8 Successful 33 | . 4 7 . 7 8 . 1 . 1 5 Failed 15 | . 2 2 . 4 4 . . . . 3 Catastrophic 2 | . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 2 4 . 5 6 . . . 2 5 Terminals 40 | . 5 9 . 11 6 . . . 1 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 23 | . 3 6 . 6 3 . 1 . 1 3 Record 4 | . . . . 1 1 . . . 1 1 Robot Analysis 3 | . . 1 . 1 1 . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 4 | . . 1 . 1 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 2 | . . 1 . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 4 | . . 1 . 1 . . . . . 2 Terminals 4 | . . 1 . 1 . . . . . 2 Assimilate 1 | . . . . . . . . . . 1 Botnet 3 | . . 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 3 . 4 3 . . . . 2 Full Trace Events 4 | . . 2 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . . 1 . 1 1 . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 5218 | 84 234 244 406 543 654 645 715 82 651 960 Spaces Moved 2891 | 49 136 88 215 310 384 358 412 61 430 448 Core 30 | 7 . . . . . . . . . 23 Treads 1837 | 42 136 88 215 310 384 358 304 . . . Legs 1024 | . . . . . . . 108 61 430 425 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 150 135 135 135 120 Average Speed 155 | 144 160 160 160 155 152 151 165 135 135 169 Slowest Speed 650 | 160 160 160 160 160 156 155 350 135 135 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 34 16 43 32 16 59 66 8 74 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 8 | . . . 3 . . . 2 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . 8 . 7 15 Melee . | . . . . . . . . . . . Projectile 20 | . . . . . . . . . 5 15 AOE 10 | . . . . . . . 8 . 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 3355 | 60 153 171 255 342 429 409 433 61 467 575 Wait 254 | . 15 73 28 1 20 15 5 . 17 80 Move 2881 | 48 135 87 214 309 383 357 411 60 429 448 Hop . | . . . . . . . . . . . Pick Up 34 | 6 2 . 3 9 3 2 4 1 2 2 Fast Attach 15 | 4 . . . 2 . . 5 . . 4 Attach 16 | 2 1 2 . 1 2 3 . . 1 4 Detach . | . . . . . . . . . . . Swap 23 | . . . . 4 4 8 . . 2 5 Drop 15 | . . . . 2 6 3 3 . 1 . Fire 116 | . . 9 10 14 11 21 4 . 15 32 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 368 | -9/Materials | Identified exit to Mines 563 | -9/Materials | Entered Mines 577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 584 | -9/Mines | Identified exit to Zion 626 | -9/Mines | Build established: Skirmisher 954 | -9/Mines | Discovered new exit (range 10) 967 | -9/Mines | Identified exit to Materials 969 | -9/Mines | Entered Materials 969 | -8/Materials | Evolved 2 slots: Utility x2 1337 | -8/Materials | Identified exit to Factory 1420 | -8/Materials | Build established: Hacker-Skirmisher 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Propulsion x2 2035 | -7/Factory | Garrison activated, responded to threat 2117 | -7/Factory | Identified exit to Storage 2117 | -7/Factory | Identified exit to Lower Caves 2166 | -7/Factory | Entered Lower Caves 2208 | -7/Lower Caves | Spotted B-75 Beast 2283 | -7/Lower Caves | Destroyed B-75 Beast 2334 | -7/Lower Caves | Identified exit to Lower Caves 2811 | -7/Lower Caves | Entered another Lower Caves area 3109 | -7/Lower Caves | Build established: Hacker-Tank 3504 | -7/Lower Caves | Discovered exit to Zion (range 17) 3526 | -7/Lower Caves | Entered Zion 3558 | -7/Zion | Found GAL Module 3594 | -7/Zion | Discovered new exit (range 11) 3607 | -7/Zion | Identified exit to Proximity Caves 3608 | -7/Zion | Entered Proximity Caves 4212 | -6/Proximity Caves | Build established: Derelict-Tank 4243 | -6/Proximity Caves | Discovered new exit (range 11) 4258 | -6/Proximity Caves | Identified exit to Factory 4259 | -6/Proximity Caves | Entered Factory 4259 | -6/Factory | Evolved 2 slots: Utility x2 4815 | -6/Factory | Build established: Hacker-Tank 4865 | -6/Factory | Lost 3 parts (1n2u) 5003 | -6/Factory | Spotted B-75 Beast 5047 | -6/Factory | Identified exit to Lower Caves 5155 | -6/Factory | Core integrity fell below 50% 5167 | -6/Factory | Core integrity fell below 20% 5219 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05146_ Penetrated by Slug. 05146_ Slug penetrates Wall. 05146_ Coil Gun destroyed. 05148_ R-10 Processor collects Wheel. 05149_ Penetrated by Slug. 05150_ Lgt. Ion Engine destroyed. 05153_ Slug penetrates Terminal. 05153_ Penetrated by Slug. 05160_ Imp. Trap Scanner destroyed. 05166_ Penetrated by Slug. 05172_ System corrupted: Matter fused (-6). 05183_ Slug penetrates Wall. 05189_ DSDRAH|,3OTRY01LKQ1FM 05190_ Construction Platform disabled. 05190_ Transmission Jammer destroyed. 05194_ Slug penetrates Wall. 05205_ Slug penetrates Construction Platform. 05217_ Slug penetrates Construction Platform. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????? #??????????????????????? | | ##+##########???????? #??????????????????????? | | ] #???????? #??????????????????????? | | #???????? #??????????????????????? | | ^ """ "#???????? #??????????????????????? | | ^ """ T#???????? +??????????????????????? | | """ "#???????? #??????????????????????? | | [! ^ #???????? #??????????????????????? | | !! !/]###+##### #??????????????????????? | | ! !/] #??????????????????????? | | /]] #??????????????????????? | | % % #??????????????????????? | | % % #??????????????????????? | | % % % % #??????????????????????? | | #"T """"##""""#"#+#######???????????????????? | | #"""##?????# !#???????????????????? | | #####??????# h % #???????????????????? | | #??????????# """""" BB #???????????????????? | | #??????????# """""" BB #???????????????????? | | #??????????# """""" #???????????????????? | | #??????????# """""" #???????????????????? | | #??????????# #???????????????????? | | #??????????# """"""" #???????????????????? | | #??????????# """"""" ! #???????????????????? | | #????????????""""""" #???????????????????? | | #????????????"""""""@ #???????????????????? | | #??????????# ! #???????????????????? | | #??????????##############???????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | [ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????>???????????????????????? | | #???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #"##########????????????????????????????????? | | # ????????????????????????????????? | | # """ """????????????????????????????????? | | # """ """ #??????????????????????????????? | | # """ """ #??????????????????????????????? | | =*#! #??????????????????????????????? | | !%#![ """ """ #??????????????????????????????? | | + [ """ """ #??????????????????????????????? | | !![ # = """ """ #??????????????????????????????? | | !![ #! #??????????###+###?????????????? | | ![ % # #??????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst I'm Back, Baby! Challenges ------------ None Game ------ Seed IntegratedAntimatterFrame Manual? 0 Play Time 00:58:12 Cumulative 31.7 hours Start 2024.03.05 @ 14:15:45 End 2024.03.05 @ 15:15:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 9 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75ab7fa3-8181-41f7-b0fe-ff86cb810372