Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 22:32:10 Player: k1ll3rb0t Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (229) 1145 Value Destroyed (10628) 10628 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (4508) 4508 TOTAL SCORE: 26861 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 544 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Friendly Fire -24 Cogmind --------- Core Integrity 1409/1600 Matter 102/300 Energy 323/350 System Corruption 10% Temperature Cool (15) Movement Treading (165) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Improved Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Target Analyzer Precision Matter Filter Improved Particle Charger Advanced Weapon Cycler Transmission Jammer Centrium Heavy Armor Plating Graphene Brace Advanced Hacking Suite Advanced System Shield > --- WEAPON (5) ------- Dispersion Rifle Enhanced Quantum Rifle Coil Gun (fused) Railgun Improved Plasma Cutter > --- INVENTORY (25) --- Quantum Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heavy Siege Treads Experimental Power Amplifier Advanced Heat Sink Experimental Matter Compressor (339) Long-range Terrain Scanner Heavy Armor Plating Long-range Tractor Beam Mini Drone Bay (3/3) Tesla Rifle Heavy Laser Heavy Dispersion Rifle Heavy Machine Gun Hypervelocity Coil Gun Railgun Linear Accelerator Fusion Bomb Launcher Fusion Bomb Launcher Plasma Sword GAL Module Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Target Analyzer Precision Matter Filter Advanced Weapon Cycler Centrium Heavy Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Coil Gun Railgun Linear Accelerator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Medium Treads Improved Heavy Siege Treads Advanced Heat Sink Experimental Matter Compressor Long-range Terrain Scanner Improved Particle Charger Heavy Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Drone Bay Mini Drone Bay Tesla Rifle Heavy Laser Heavy Machine Gun Hypervelocity Coil Gun Railgun Fusion Bomb Launcher Fusion Bomb Launcher Improved Plasma Cutter Plasma Sword GAL Module [Rating: 192] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . 2 . . . . . . . . . . . . Utility 11 | . . . 1 . . . . . . . 2 . . . 2 . . . . . 2 2 2 Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . Parts Attached 437 | 7 3 14 13 1 3 4 5 23 6 9 51 12 6 39 35 22 30 15 34 18 48 12 27 Power 26 | 2 . 1 2 . . . 1 1 . . 5 . 1 2 1 . 1 4 1 . 3 . 1 Engine 12 | 2 . . 2 . . . 1 . . . 4 . 1 1 . . 1 . . . . . . Core 6 | . . 1 . . . . . 1 . . 1 . . 1 1 . . 1 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 3 1 . 3 . 1 Propulsion 82 | 2 . 2 2 . 2 . 2 5 5 3 10 2 2 13 6 . 6 1 9 4 3 1 2 Treads 58 | 2 . . . . . . . . 5 3 10 2 2 4 6 . 6 1 9 2 3 1 2 Leg 22 | . . 2 2 . 2 . 2 3 . . . . . 9 . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 166 | 1 1 7 6 1 1 . . 7 1 1 17 4 . 6 15 10 12 6 10 6 26 11 17 Device 111 | . 1 4 1 1 . . . 3 . . 10 2 . 3 10 8 9 5 5 4 19 10 16 Storage 11 | 1 . 1 1 . . . . 3 1 . 1 . . . . 2 . . . . . 1 . Processor 10 | . . . 2 . 1 . . 1 . 1 1 . . . 2 . . . . . 2 . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Protection 31 | . . 2 2 . . . . . . . 5 2 . 3 3 . 3 1 5 . 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | 2 2 4 3 . . 4 2 10 . 5 19 6 3 18 13 12 11 4 14 8 16 . 7 Energy Gun 32 | . . . 1 . . 1 . 3 . 1 1 2 . 2 2 1 1 1 8 1 4 . 3 Energy Cannon 5 | . . . . . . . . . . . . . . 3 . . 1 . 1 . . . . Ballistic Gun 44 | 2 1 2 2 . . 1 2 . . . 2 . . 3 4 8 5 1 . 4 6 . 1 Ballistic Cannon 16 | . . . . . . . . 1 . 3 8 1 . . . . . . . . 2 . 1 Launcher 34 | . 1 2 . . . 2 . 3 . . 4 2 . 4 2 1 4 . 4 3 1 . 1 Special Weapon 12 | . . . . . . . . 3 . . 1 . 2 4 . . . 1 . . . . 1 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Slashing Weapon 16 | . . . . . . . . . . 1 3 1 1 2 4 2 . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 2 . . . . 3 . . . . 1 . 2 . . 5 . . 5 2 . Corrupted Parts 14 | . . . . . . . . . . . . . 2 2 . . . . 7 3 . . . System Corruption 83 | . . . . . . . . . . . . . 6 5 . . . . 48 24 . . . Parts Lost 80 | . . . . . . . . . . . 10 10 . 12 1 1 18 . 21 2 3 1 1 Power 4 | . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . Propulsion 33 | . . . . . . . . . . . 6 5 . 5 . . 7 . 7 1 2 . . Utility 21 | . . . . . . . . . . . 2 1 . 3 1 . 6 . 7 . . 1 . Weapon 22 | . . . . . . . . . . . 1 4 . 3 . 1 4 . 6 1 1 . 1 Highest Loss Streak 13 | . . . . . . . . . . . 3 10 . 5 1 1 6 . 13 1 2 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 100 100 100 99 100 100 99 94 88 82 96 97 93 86 72 81 91 94 89 87 Engine 2 | . 14 2 8 11 11 11 9 2 . . 3 6 6 3 . . 2 1 . . . . . Core 3 | . . 11 2 . . . . 6 9 9 2 . . 2 5 5 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 4 5 3 4 4 Treads 25 | . 28 12 . . . . . . 34 36 39 32 30 21 31 35 22 23 22 25 22 19 16 Leg 4 | . . 14 33 33 33 33 36 36 1 . . . . 16 3 . . . . . . . . Device 12 | . 12 12 1 11 11 11 9 9 9 4 10 7 6 8 15 10 19 22 22 14 18 17 24 Storage 6 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 8 | . . . 11 11 11 11 9 9 9 13 13 13 13 13 11 11 7 5 3 . 3 4 4 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 9 10 13 11 Protection 3 | . . 1 9 . . . . . . . 2 4 6 4 4 5 5 5 6 6 3 4 3 Energy Gun 4 | . . . 8 11 11 3 9 2 . 4 3 3 . 4 1 5 5 . 6 8 8 8 7 Ballistic Gun 7 | . 27 25 13 11 11 11 15 11 9 7 . . . 5 10 10 7 . 3 11 12 8 8 Ballistic Cannon 2 | . . . . . . . . 6 9 10 7 7 . . . . . . . . . 4 3 Launcher 1 | . . 2 . . . 6 2 3 9 4 . 2 . 1 2 . . . . 2 . . . Slashing Weapon 1 | . . . . . . . . . . . 2 1 5 1 1 . . . . . . . . Peak Build Rating 192 | 7 8 18 20 17 35 35 42 49 45 41 60 57 57 65 88 91 96 92 95 101 145 170 192 Average Rating 71 | 5 7 14 14 17 26 34 39 43 36 36 54 51 53 57 81 89 90 79 85 92 118 160 187 On Entrance 57 | . 7 8 18 15 17 35 34 42 45 36 41 54 48 57 65 84 91 89 92 84 101 145 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 14 16 18 24 22 22 23 27 36 61 64 121 114 111 117 122 125 125 119 135 128 159 162 172 Greatest Support 213 | 40 40 40 30 30 70 70 87 87 87 84 124 120 112 132 180 180 200 193 193 174 184 213 213 Greatest Overweight (x) 1 | . . 1 . . . . . 1 . . 1 1 1 1 1 . . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 25 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 8 10 10 10 10 10 18 20 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 8 8 10 10 10 9 10 10 14 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 6 7 7 8 10 9 9 8 9 12 17 22 23 24 23 23 24 21 24 22 19 24 23 24 Final Capacity 25 | 8 8 8 10 10 10 10 10 10 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 8 8 10 10 9 9 10 10 14 20 23 24 25 24 25 25 24 25 16 25 25 25 25 Class Distribution -------------------- 22% | Scavenger-Mutant 19% | Scavenger-Skirmisher 11% | Scavenger-Tank 9% | Commander-Gunner 6% | Mutant 5% | Skirmisher 5% | Hacker-Skirmisher 4% | Commander-Skirmisher 3% | Hacker-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 9783 | 268 . 325 290 20 . 74 58 605 78 376 1591 252 78 607 451 771 746 205 693 354 880 347 714 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10493 | 85 40 296 447 . . 35 58 662 79 . 1471 502 . 557 694 591 1104 326 916 416 846 285 1083 Parts 501 | 9 2 21 13 . . 9 5 31 4 . 105 24 . 24 38 24 33 4 24 21 49 17 44 Haulers Intercepted 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 Recyclers Shooed 13 | . 1 . . . . . . 1 1 . 4 . . . 1 . . . . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . . . 14 . 30 . 21 25 1 12 . . . . Prevented 21 | . . . . . . . . . . . . 13 . . . . 1 . 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 195 | . 2 6 5 . . 7 2 8 1 . 30 13 . 18 11 11 22 . 18 9 12 4 16 Melee 11 | . . . . . . . . . . . 7 . . 1 2 . . . 1 . . . . Guns 78 | . . 6 5 . . . 1 2 . . 6 . . 4 5 7 15 . 3 2 10 2 10 Cannons 35 | . . . . . . . . 1 . . 13 4 . 3 . . 3 . 4 . 1 2 4 AOE 58 | . 2 . . . . 7 1 4 1 . 4 5 . 10 4 3 3 . 6 6 . . 2 Classes Destroyed 18 | 1 1 3 2 . . . . 2 . . 5 . . 4 . . . . . . . . . Worker 7 | . . 1 . . . . . 3 . . 2 . . . . . . . . . . 1 . Builder 7 | . . . . . . . . . . . 3 . . . 3 . . . . . . . 1 Tunneler 8 | 4 . 1 . . . . . . . . 2 . . . 1 . . . . . . . . Hauler 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 Recycler 5 | . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 42 | . . 3 . . . 7 . . . . 3 7 . 2 4 4 3 . 4 5 . . . Grunt 66 | . 2 3 3 . . . . 6 . . 12 5 . 1 2 4 12 . 7 . 2 1 6 Brawler 7 | . . . . . . . . 1 . . 1 . . . . . 3 . 2 . . . . Duelist 8 | . . . . . . . . . . . . . . 5 . . 2 . 1 . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 17 | . . . 2 . . . 2 1 1 . 5 1 . . . . 2 . 1 . 1 . 1 Hunter 14 | . . . . . . . . . . . 4 . . 2 1 3 . . . 2 . . 2 Programmer 36 | . . . . . . . . . . . 4 . . 4 4 . . . 3 2 9 3 7 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 1 2 3 2 . . 4 1 5 1 . 6 9 . 5 5 4 6 . 5 5 3 4 3 Combat Bots Only 9 | . 2 3 1 . . 4 1 3 1 . 4 9 . 5 4 4 6 . 5 5 3 4 3 Max Kills in Single Turn 5 | 1 1 2 1 . . 3 1 2 1 . 2 3 . 3 3 2 3 . 2 5 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . 3 1 1 1 . 1 3 . 3 3 2 3 . 2 5 . . 1 Melee 1 | . . . . . . . . . . . 1 . . 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1498 | . 6 37 29 . . 11 10 15 . . 385 126 . 128 67 99 140 . 212 65 50 18 100 Missed 431 | . 2 7 6 . . 3 5 2 . . 131 38 . 26 20 33 37 . 63 21 12 3 22 Damage Taken 20213 | . 38 333 288 . . 57 68 209 . . 3968 1466 . 2089 955 1225 2299 . 3387 702 923 355 1851 Core 1673 | . . 39 35 . . 31 . . . . 347 97 . 143 200 71 154 . 270 48 47 . 191 Absorbed by Shields 35 | . . . . . . . . . . . 35 . . . . . . . . . . . . Reduced by Siege Mode 41 | . . . . . . . . . . . . . . . . . . . 15 . 13 . 13 Redirected to Shielding 172 | . . . . . . . . . . . . . . . . . . . 168 4 . . . Ignored by Resistances 46 | . . . . . . . . . . . . . . . . . 46 . . . . . . Regen/Repaired (Parts) 966 | . . . . . . . . 57 . 909 . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 84 . . . 83 . . . 100 . . . 30 . . . . 26 95 96 100 88 Volleys Fired 557 | 6 4 28 30 . . 8 8 21 2 . 95 27 . 40 22 38 53 21 45 13 25 11 60 Largest 5 | 2 1 2 2 . . 2 3 3 1 . 3 2 . 3 3 3 3 1 3 5 5 5 5 Hottest 284 | 40 30 40 79 . . 56 102 130 36 . 169 133 . 163 128 149 222 20 207 224 281 281 284 Shots Fired 1247 | 12 4 48 58 . . 9 12 41 2 . 159 32 . 89 46 91 150 21 106 45 111 34 177 Gun 900 | 12 . 47 58 . . 4 6 29 1 . 47 5 . 60 38 88 132 . 76 41 108 23 125 Cannon 221 | . . . . . . . . 3 . . 96 21 . 14 . . 9 . 16 . 3 11 48 Launcher 93 | . 4 1 . . . 5 6 7 1 . 15 6 . 6 8 3 9 . 14 4 . . 4 Special 33 | . . . . . . . . 2 . . 1 . . 9 . . . 21 . . . . . Kinetic 731 | 12 . 47 35 . . 4 4 21 1 . 107 21 . 34 32 61 85 . 35 30 70 23 109 Thermal 385 | . . . 23 . . . 2 13 . . 36 5 . 40 6 27 56 21 57 11 27 11 50 Explosive 59 | . 4 1 . . . 5 6 . . . . . . 15 8 3 8 . 5 . . . 4 Electromagnetic 71 | . . . . . . . . 7 1 . 15 6 . . . . 1 . 9 4 14 . 14 Robot Hit Streak 23 | 3 . 7 8 . . 8 3 8 6 . 12 4 . 10 5 13 23 15 16 4 10 5 15 Robot Miss Streak 9 | 2 . 2 2 . . 1 1 2 . . 9 8 . 4 2 3 5 1 3 3 5 1 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 Secondary Targets 7 | . . . . . . . . . . . . . . . . 2 2 . 1 . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . Shots Hit Robots 804 | 6 . 22 44 . . 4 3 26 1 . 119 22 . 58 37 54 106 18 80 27 70 16 91 Core Hits 513 | 4 8 14 13 . . 8 6 22 2 . 97 25 . 43 29 30 59 8 43 22 30 9 41 Critical Kills 15 | . . . . . . . . . . . . . . 2 1 2 2 . . . 3 1 4 Critical Parts Destroyed 20 | . . . . . . . . . . . 1 . . 4 3 1 1 . 1 . 6 . 3 Critical Strikes 80 | . . . 2 . . . . 1 . . 9 1 . 9 7 4 11 1 4 2 15 3 11 Burn 26 | . . . 2 . . . . 1 . . 2 . . 1 1 1 8 . 3 2 4 1 . Destroy 35 | . . . . . . . . . . . 1 . . 6 4 3 3 . . . 9 1 8 Blast 6 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 11 | . . . . . . . . . . . 6 . . 2 2 . . 1 . . . . . Melee Attacks 76 | . . . . . . . . . . . 29 1 . 1 23 4 . . 10 . 8 . . Impact 16 | . . . . . . . . . . . . . . . . . . . 10 . 6 . . Slashing 57 | . . . . . . . . . . . 29 1 . 1 20 4 . . . . 2 . . Piercing 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . 4 . . 1 3 . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Damage Inflicted 28636 | 70 228 316 658 . . 561 174 890 39 . 4889 1414 . 3344 1636 1147 3215 353 2992 865 1695 550 3600 Guns 12259 | 70 . 272 658 . . 30 49 329 13 . 619 45 . 679 450 882 1898 . 1361 460 1554 327 2563 Cannons 3956 | . . . . . . . . 38 . . 1921 221 . 277 . . 231 . 431 . 141 179 517 Explosions 9279 | . 228 40 . . . 531 125 523 26 . 1030 1148 . 2053 657 144 1074 . 784 405 . . 511 Melee 2473 | . . . . . . . . . . . 1319 . . 88 529 121 . . 416 . . . . Ramming 69 | . . 4 . . . . . . . . . . . . . . 12 . . . . 44 9 Kinetic 9753 | 70 . 272 355 . . 30 33 263 13 . 2124 221 . 305 343 522 1304 . 760 258 1033 350 1497 Thermal 7000 | . . 40 303 . . . 16 148 . . 546 362 . 651 107 360 825 353 1032 202 563 156 1336 Explosive 5711 | . 228 . . . . 531 125 . . . 88 . . 2053 657 144 981 . 393 . . . 511 Electromagnetic 3383 | . . . . . . . . 479 26 . 812 831 . . . . 93 . 391 405 99 . 247 Impact 416 | . . . . . . . . . . . . . . . . . . . 416 . . . . Slashing 2277 | . . . . . . . . . . . 1319 . . 335 502 121 . . . . . . . Piercing 27 | . . . . . . . . . . . . . . . 27 . . . . . . . . Highest Corruption 79 | . . . . . . . . . . . 2 2 6 9 2 2 16 16 79 25 12 6 10 Average Corruption 9 | . . . . . . . . . . . 1 1 2 8 1 2 10 16 26 4 4 5 5 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 366 | . . . . . . . . . . . 17 12 1 54 11 21 39 34 119 3 22 5 28 Message Errors 96 | . . . . . . . . . . . 6 4 1 15 2 7 13 10 26 . 4 2 6 Matter Fused 81 | . . . . . . . . . . . 3 3 . 9 4 3 6 8 27 . 7 1 10 Heat Flow Errors 50 | . . . . . . . . . . . 3 2 . 8 1 5 5 5 17 . 3 . 1 Energy Discharges 41 | . . . . . . . . . . . 1 . . 4 2 . 2 4 21 1 2 . 4 Parts Rejected 4 | . . . . . . . . . . . 1 . . 2 . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 38 | . . . . . . . . . . . 2 2 . 6 1 4 5 4 11 1 . . 2 Data Loss (major) 15 | . . . . . . . . . . . . 1 . 1 1 2 2 2 2 . 1 1 2 Misfires 16 | . . . . . . . . . . . . . . 5 . . 1 . 6 . 1 . 3 Alerts 9 | . . . . . . . . . . . 1 . . 3 . . 1 1 2 . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . Weapon Failures 12 | . . . . . . . . . . . . . . 1 . . 3 . 5 . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 625 | . . . . . . 10 . 30 . . 126 1 . 144 34 . 81 . 192 . . 4 3 Projectiles 79 | . . . . . . . . . . . 18 . . 23 . . 18 . 20 . . . . Explosions 307 | . . . . . . 10 . 30 . . 8 1 . 58 9 . 63 . 125 . . . 3 Melee 239 | . . . . . . . . . . . 100 . . 63 25 . . . 47 . . 4 . Knockbacks 45 | . . . . . . . . 3 . . 27 5 . . . . . . 2 . 1 3 4 Impact 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . Kinetic 40 | . . . . . . . . 3 . . 26 5 . . . . . . . . 1 2 3 Secondary 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Self-Inflicted Damage 596 | . . . . . . . . . . . 186 22 . 102 . 29 75 . 175 7 . . . Shots 25 | . . . . . . . . . . . 9 1 . 3 . 1 2 . 8 1 . . . Rammed 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Targets Rammed 8 | . . 4 . . . . . 1 . . . . . . . . 1 . . . . 1 1 Kicked 5 | . . 4 . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | . 2 14 174 . . . 57 194 . . 267 178 . 264 232 269 238 206 237 297 293 194 192 Average Temperature 85 | . 1 5 52 . . . 29 67 . . 94 90 . 91 49 79 80 91 77 155 123 89 86 Received Heat Transfer 3040 | . 18 144 162 . . . 9 99 . . 790 171 . 204 117 180 633 . 396 . 18 18 81 Siege Activations 7 | . . . . . . . . . . . . . . . . . 2 . 1 . 1 . 3 Total Turns 70 | . . . . . . . . . . . . . . . . . 30 . 9 . 14 . 17 Longest Duration 29 | . . . . . . . . . . . . . . . . . 29 . 9 . 14 . 9 Robots Corrupted 9 | . . . . . . . . 1 . . . 4 . . . . . . 2 1 . 1 . Combat Hostiles 8 | . . . . . . . . 1 . . . 4 . . . . . . 2 1 . . . Parts Fried 15 | . . . . . . . . . . . 2 6 . . . . . . 4 2 . 1 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . Robots Melted 5 | . . . . . . . . . . . . . . . . 1 1 . 2 . 1 . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 1 . 2 . 1 . . Parts Melted 44 | . . . . . . . . . . . 1 . . 1 2 3 8 . 10 3 8 1 7 Heat Transferred 15143 | . . 50 814 . . . 37 346 . . 1209 450 . 1282 300 1100 2800 647 2200 600 1500 400 1408 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . 2 . . 5 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 489 | 20 117 305 373 19 . 200 183 300 149 . 426 . . . 209 . . . . 259 199 215 489 Initial 114 | . 13 45 74 19 . . 78 76 114 . . . . . . . . . . 22 38 72 15 Average 100 | 7 47 73 170 19 . 128 136 190 39 . 96 . . . 66 . . . . 130 59 82 194 Maximum Alert Level 2 | . . 1 1 . . 1 . 1 . . 2 . . . 1 . . . . 1 . 1 2 Low Security (%) 83 | 100 100 92 64 100 . 65 100 46 100 . 84 . . . 92 . . . . 67 100 95 55 Level 1 13 | . . 7 35 . . 34 . 53 . . 10 . . . 7 . . . . 32 . 4 28 Level 2 3 | . . . . . . . . . . . 5 . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 1 . . . . . . . 9 . . 1 6 . 1 . 1 2 6 1 9 Investigation 5 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . 2 Extermination 17 | . . . . . . . . . . . 3 . . . 3 . . . . 2 4 1 4 Reinforcement 13 | . 1 . 1 . . . . . . . 5 . . . 2 . . . . . 1 . 3 Assault 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 10 | . . . 1 . . . . 5 . . 2 . . . 1 . . . . . 1 . . Communications Jammed 52 | . . . . . . . . . . . 1 . . . 9 . 8 . . . 32 1 1 Distress Signals 51 | . . . . . . . . . . . 1 . . . 9 . 8 . . . 32 . 1 Times Spotted 301 | . 12 7 10 . . 8 2 16 . . 40 21 . 26 20 11 30 . 35 11 20 5 27 Peak Tracking Total 13 | . 7 3 4 . . 4 1 5 . . 6 11 . 9 6 4 13 . 7 5 4 2 4 Tactical Retreats 22 | . . . 2 . . . . 4 . . 1 3 . . 1 . 4 . 5 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 12 | . . . . . . . . 1 . . 2 . . . . . . . . 5 2 . 2 Indirectly 7 | . . . . . . . . 1 . . 1 . . . . . . . . 5 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 31 | . . 12 . . . . . 3 1 . 5 3 . . . . 1 . . . . 1 5 Max in Single Turn 12 | . . 12 . . . . . 1 1 . 4 1 . . . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 50 | . . . 4 . 1 . 1 5 6 1 6 . . . 2 2 . 9 . 4 4 2 3 Terminals 28 | . . . 4 . . . 1 4 6 . 3 . . . . 1 . . . 3 2 2 2 Fabricators 4 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 Repair Stations 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 149 | . . . 10 . 1 . 2 9 13 10 12 . . . 8 2 . 48 . 11 8 7 8 Successful 103 | . . . 4 . 1 . 1 5 4 10 3 . . . 6 2 . 48 . 6 4 4 5 Failed 46 | . . . 6 . . . 1 4 9 . 9 . . . 2 . . . . 5 4 3 3 Catastrophic 9 | . . . . . . . . . 4 . 2 . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 13 | . . . 1 . 1 . 1 3 . . . . . . . . . . . 2 2 1 2 Terminals 67 | . . . 10 . . . 2 7 13 . 7 . . . . 1 . . . 9 5 7 6 Fabricators 7 | . . . . . . . . . . . 2 . . . . . . . . 2 1 . 2 Repair Stations 4 | . . . . . . . . 2 . . 2 . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers 9 | . . . . . . . . . . . 1 . . . 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 89 | . . . 4 . 1 . 1 3 4 10 2 . . . . 2 . 48 . 5 2 4 3 Record 51 | . . . . . . . . . . 10 1 . . . . 1 . 36 . 2 . . 1 Part Schematic 6 | . . . . . . . . . 1 . 1 . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . . . . . 1 . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair Station Hacks 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . Scan Component 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . 3 . . . 1 3 5 . 6 . . . 2 1 . . . 3 3 2 3 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 1 . 1 . . . 3 . . 4 . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . 42 . . 42 Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . 8 . . 8 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . . . . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 8 . . . . 2 . . 2 . 1 . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . . 1 . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 23 | . . 3 . . . . . . 8 . . . 7 2 . . 2 . 1 . . . . Largest Group 8 | . . 3 3 . . . . . 8 8 8 . 7 7 . . 2 1 1 1 . . . Highest-Rated Group 184 | . . 40 40 . . . . . 120 120 120 . 184 184 . . 79 49 49 47 . . . Highest-Rated Ally 49 | . . 16 16 . . . . . 27 27 27 . 32 49 . . 49 49 49 47 . . . Total Orders 18 | . . . 5 . . . . 4 . . 5 . . 3 . . . . 1 . . . . STAY 6 | . . . 3 . . . . . . . 1 . . 1 . . . . 1 . . . . FOLLOW 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . GUARD 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . AID 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 109 | . . 5 26 . . . . . . . 9 . . 52 . . 5 . 10 2 . . . Total Damage 2111 | . . 60 326 . . . . . . . 195 . . 1059 . . 149 . 304 18 . . . Kills 21 | . . 1 5 . . . . . . . 2 . . 10 . . 2 . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . . 1 2 1 . 1 1 . 2 . . . . Drone Launches 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 28035 | 255 213 1268 524 251 289 126 129 698 1441 2839 2637 944 2234 1751 1622 1648 1055 945 2472 577 1643 472 2002 Spaces Moved 14778 | 140 124 803 290 206 262 100 96 420 839 1745 1176 435 1281 838 613 927 495 528 1116 267 807 266 1004 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . Treads 12383 | 135 124 289 . . . . . . 770 1745 1176 435 1281 479 539 927 495 528 1116 267 807 266 1004 Legs 2390 | . . 514 290 206 262 100 96 420 69 . . . . 359 74 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 100 100 105 71 107 157 161 165 162 160 160 160 160 160 160 157 156 156 156 Average Speed 159 | 156 160 135 120 120 108 100 106 107 160 160 165 188 171 181 163 160 160 160 181 190 156 157 157 Slowest Speed 250 | 160 160 190 120 120 120 100 107 195 170 163 250 246 243 243 194 160 160 160 240 240 157 235 165 Overloaded Moves 27 | . . . . . . . . 27 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 45 | 6 25 98 28 51 63 37 11 39 93 59 27 40 85 61 11 89 62 62 77 6 26 9 25 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . . . . . . 1 1 1 . . . 3 1 . 1 . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . . . . . . . . . . . 1 . Unknown Exits Taken 17 | 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 21 | . . 2 . 2 . . . . . 4 . 1 2 4 . 3 2 . 1 . . . . Spaces Dug 76 | . . . . . . 8 . . . . 17 3 . . 15 1 . . 5 . 7 5 15 Terrain Destroyed 700 | . 25 41 . . . 53 27 12 . . 77 8 . 152 47 29 73 . 65 . 7 6 78 Melee 18 | . . . . . . . . . . . 5 . . . 5 1 . . . . 7 . . Projectile 84 | . . . . . . . . . . . 23 4 . 7 . . 3 . 4 . . 6 37 AOE 598 | . 25 41 . . . 53 27 12 . . 49 4 . 145 42 28 70 . 61 . . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 18094 | 162 134 935 408 210 266 115 111 627 929 1792 1660 524 1317 983 1161 1008 635 585 1457 312 1131 303 1329 Wait 1743 | . . 70 59 . . 4 . 140 39 20 242 39 20 32 425 5 30 . 239 2 180 7 190 Move 14754 | 139 123 802 289 205 261 99 95 419 838 1744 1175 434 1280 837 612 926 494 527 1115 266 806 265 1003 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | 9 2 7 8 2 . . 2 9 3 10 32 8 5 17 23 5 15 7 11 12 28 3 11 Fast Attach 67 | 5 1 1 1 . 2 . . 3 2 2 7 1 2 6 2 1 3 7 4 2 9 2 4 Attach 118 | 1 . 1 3 . . . 2 1 . 3 20 8 3 17 8 1 15 1 18 2 6 3 5 Detach 18 | . . . . . . . . . . 2 7 2 1 . 3 . 1 . . . . 1 1 Swap 254 | 1 2 12 9 1 1 4 3 19 4 4 24 3 1 16 25 20 12 9 12 14 33 7 18 Drop 191 | 1 2 10 9 2 2 . 1 14 3 7 29 1 5 8 22 7 . 13 1 1 36 3 14 Fire 557 | 6 4 28 30 . . 8 8 21 2 . 95 27 . 40 22 38 53 21 45 13 25 11 60 Melee 72 | . . . . . . . . . . . 29 1 . 1 19 4 . . 10 . 8 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . 4 . . . . . 1 . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . . . . 38 . . . . 8 . 1 11 . 2 . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 760 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 764 | -10/Mines | Found Prototype Device 764 | -10/Mines | Identified Exp. Sensor Array 952 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1096 | -10/Mines | Discovered new exit (range 6) 1239 | -10/Mines | Discovered new exit (range 5) 1509 | -10/Mines | Identified exit to Subcaves 1737 | -10/Mines | Entered Materials 1737 | -9/Materials | Accompanied by 3 allies 1737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2066 | -9/Materials | Build established: Scavenger-Mutant 2121 | -9/Materials | Identified exit to Mines 2261 | -9/Materials | Entered Mines 2398 | -9/Mines | Discovered new exit (range 9) 2406 | -9/Mines | Identified exit to Materials 2435 | -9/Mines | Discovered exit to Materials (range 15) 2507 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2507 | -9/Mines | Discovered new exit (range 5) 2511 | -9/Mines | Identified exit to Exiles 2512 | -9/Mines | Entered Exiles 2541 | -9/Exiles | Met 8R-AWN 2563 | -9/Exiles | Met EX-HEX 2595 | -9/Exiles | Met EX-BIN 2610 | -9/Exiles | Aligned with FarCom system 2611 | -9/Exiles | Given EX-Vault access code 2640 | -9/Exiles | Opened EX-Vault 2647 | -9/Exiles | Found Potential Leg 2651 | -9/Exiles | Found Potential Leg 2677 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2706 | -9/Exiles | Met EX-DEC 2787 | -9/Exiles | Discovered new exit (range 14) 2799 | -9/Exiles | Identified exit to Mines 2801 | -9/Exiles | Left Exiles lab with Potential Leg 2801 | -9/Exiles | Entered Mines 2904 | -8/Mines | Discovered exit to Materials (range 7) 2927 | -8/Mines | Entered Materials 2927 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2928 | -8/Materials | Identified exit to Factory 2993 | -8/Materials | Identified exit to Storage 3056 | -8/Materials | Entered Storage 3125 | -8/Storage | Repaired Lgt. Armor Plating 3240 | -8/Storage | Build established: Skirmisher 3748 | -8/Storage | Used back door to open Recycling access 3748 | -8/Storage | Discovered new exit (range 4) 3754 | -8/Storage | Entered Recycling 4063 | -8/Recycling | Discovered new exit (range 13) 4616 | -8/Recycling | Build established: Commander-Skirmisher 4852 | -8/Recycling | Scanned before Scraplab entrance 5138 | -8/Recycling | Entered Scraplab 5153 | -8/Recycling | Discovered new exit (range 2) 5195 | -8/Recycling | Entered Scraptown 5195 | -8/Scraptown | Accompanied by 8 allies 5490 | -8/Scraptown | Build established: Commander-Gunner 5567 | -8/Scraptown | Turned away by UFD registrar 5593 | -8/Scraptown | Visited SPCMW 5708 | -8/Scraptown | Discovered new exit (range 6) 6417 | -8/Scraptown | Visited Fellowship of the Rings 6645 | -8/Scraptown | Visited CR-KLE's Repair Center 6665 | -8/Scraptown | CR-KLE repaired 7 parts 6687 | -8/Scraptown | Visited Cyclists 6743 | -8/Scraptown | Visited Awakened 6801 | -8/Scraptown | Visited Comm Corps 6941 | -8/Scraptown | Visited CPS Storage 8034 | -8/Scraptown | Entered Factory 8034 | -6/Factory | Accompanied by 8 allies 8034 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8658 | -6/Factory | Lost 5 allies 8905 | -6/Factory | Build established: Skirmisher 9393 | -6/Factory | Build established: Assassin 9725 | -6/Factory | Found Prototype Device 9999 | -6/Factory | Build established: Scavenger-Skirmisher 10372 | -6/Factory | Lost 3 parts (2n1u) 10516 | -6/Factory | Lost 3 parts (3n) 10663 | -6/Factory | Discovered new exit (range 5) 10671 | -6/Factory | Entered Lower Caves 10990 | -6/Lower Caves | Encountered a Warlord checkpoint 11001 | -6/Lower Caves | Learned location of Extension (-6) 11165 | -6/Lower Caves | Attracted the attention of an 0b10 base 11285 | -6/Lower Caves | Core integrity fell below 50% 11316 | -6/Lower Caves | Destroyed 9 combat bots 11321 | -6/Lower Caves | Lost 10 parts (5n1u4w) 11561 | -6/Lower Caves | Build established: Scavenger-Mutant 11601 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11615 | -6/Lower Caves | Entered Zion 11701 | -6/Zion | System corruption cleaned by Quarantine Array 12007 | -6/Zion | System corruption cleaned by Quarantine Array 12112 | -6/Zion | Learned Factory emergency access door positions 12318 | -6/Zion | Found GAL Module 12587 | -6/Zion | Found Prototype Special Weapon 12587 | -6/Zion | Identified RU-N14's Throwing Claymores 12613 | -6/Zion | Found RU-N14's Throwing Claymores 12637 | -6/Zion | Found RU-N14's Throwing Claymores 12874 | -6/Zion | Gained Derelict followers 13273 | -6/Zion | Rebuked by Imprinter 13663 | -6/Zion | Gained Derelict followers 13802 | -6/Zion | Discovered new exit (range 16) 13849 | -6/Zion | Entered Proximity Caves 13849 | -5/Proximity Caves | Accompanied by 7 allies 13934 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13971 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 13989 | -5/Proximity Caves | Lost 5 allies 14349 | -5/Proximity Caves | Spotted B-75 Beast 14375 | -5/Proximity Caves | Destroyed B-75 Beast 14472 | -5/Proximity Caves | Learned location of Warlord (-4) 14862 | -5/Proximity Caves | Lost 3 parts (3n) 15021 | -5/Proximity Caves | Discovered new exit (range 7) 15024 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 15261 | -5/Proximity Caves | Build established: Scavenger-Gunner 15600 | -5/Proximity Caves | Entered Factory 15600 | -5/Factory | Evolved 2 slots: Utility x2 15601 | -5/Factory | Identified Active Sensor Suite 15910 | -5/Factory | Build established: Scavenger-Skirmisher 16892 | -5/Factory | Discovered new exit (range 17) 17222 | -5/Factory | Entered Upper Caves 17636 | -5/Upper Caves | Learned Factory terminal intel 17968 | -5/Upper Caves | Build established: Scavenger-Tank 18681 | -5/Upper Caves | Discovered new exit (range 14) 18870 | -5/Upper Caves | Entered another Upper Caves area 18926 | -5/Upper Caves | Lost 6 parts (4n1u1w) 19139 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19176 | -5/Upper Caves | Learned Factory stockpile data 19250 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19303 | -5/Upper Caves | System corruption reached 10% 19333 | -5/Upper Caves | Lost 6 parts (2n3u1w) 19441 | -5/Upper Caves | Lost 3 parts (1p2w) 19683 | -5/Upper Caves | Lost 3 parts (1n2u) 19895 | -5/Upper Caves | Discovered new exit (range 10) 19925 | -5/Upper Caves | Entered Zhirov 19925 | -5/Zhirov | Accompanied by 1 ally 19925 | -5/Zhirov | Discovered new exit (range 3) 19979 | -5/Zhirov | Met Zhirov 20026 | -5/Zhirov | Learned location of Quarantine (-3) 20026 | -5/Zhirov | Learned location of Testing (-2) 20026 | -5/Zhirov | Learned location of Command (-1) 20061 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20211 | -5/Zhirov | Found Alien Artifact 20211 | -5/Zhirov | Identified Integrated Reactor 20211 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20233 | -5/Zhirov | Found Alien Artifact 20233 | -5/Zhirov | Identified Transdimensional Reconstructor 20233 | -5/Zhirov | Warped through subspace 20254 | -5/Zhirov | Build established: Scavenger-Mutant 20870 | -5/Zhirov | Entered Proximity Caves 20870 | -4/Proximity Caves | Accompanied by 1 ally 21219 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 22080 | -4/Proximity Caves | Learned 4 Research zone layouts 22125 | -4/Proximity Caves | Core integrity fell below 50% 22205 | -4/Proximity Caves | Discovered new exit (range 12) 22289 | -4/Proximity Caves | Build established: Scavenger-Tank 22444 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 22515 | -4/Proximity Caves | Lost 13 parts (6n4u3w) 22545 | -4/Proximity Caves | System corruption reached 30% 22579 | -4/Proximity Caves | Lost 6 parts (1p1n2u2w) 22870 | -4/Proximity Caves | Build established: Scavenger-Mutant 23342 | -4/Proximity Caves | Entered Factory 23342 | -4/Factory | Accompanied by 1 ally 23342 | -4/Factory | Evolved 2 slots: Weapon x2 23344 | -4/Factory | Loaded intel: 26 terminal locations 23397 | -4/Factory | Fabricated Gamma Bomb Array? 23684 | -4/Factory | Identified exit to Upper Caves 23684 | -4/Factory | Identified exit to Armory 23696 | -4/Factory | Discovered new exit (range 5) 23888 | -4/Factory | System corruption reached 10% 23919 | -4/Factory | Entered Research 23919 | -3/Research | Evolved 2 slots: Utility x2 23920 | -3/Research | Identified exit to Quarantine 24219 | -3/Research | Build established: Scavenger-Skirmisher 25288 | -3/Research | Found Fusion Bomb Launcher 25291 | -3/Research | Found Fusion Bomb Launcher 25313 | -3/Research | System corruption reached 10% 25418 | -3/Research | Discovered new exit (range 15) 25494 | -3/Research | Found Prototype Protection 25494 | -3/Research | Identified Centrium Heavy Armor Plating 25562 | -3/Research | Entered another Research area 25562 | -2/Research | Evolved 2 slots: Utility x2 25831 | -2/Research | Identified exit to Access 25863 | -2/Research | Build established: Hacker-Skirmisher 26034 | -2/Research | Entered Access 26034 | -1/Access | Evolved 2 slots: Utility x2 26188 | -1/Access | Found Unknown Device 26188 | -1/Access | Identified Quantum Capacitor 26854 | -1/Access | Identified exit to Surface 26943 | -1/Access | Build established: Hacker-Gunner 27698 | -1/Access | Fabricated Transmission Jammer (x2) 27742 | -1/Access | System corruption reached 10% 28036 | *** | Escaped! Last Messages --------------- 27984_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 28014_ Sealed Barrier dismantled. 28014_ K-01 Serf cleans the Terminal. 28021_ Dismantling Main Access Shell with Imp. Plasma Cutter. 28023_ System corrupted: FCS attempts to trigger Enh. Quantum Rifle. 28023_ System corrupted: Enh. Quantum Rifle misfires. 28023_ Dismantling Main Access Shell with Imp. Plasma Cutter. 28027_ K-01 Serf cleans the Terminal. 28029_ Dismantling Main Access Shell with Imp. Plasma Cutter. 28031_ Main Access Shell dismantled. 28034_ ALERT: Rogue bot located, Programmers report to Access Zone 4Z. [Achievement: This Is Interesting...] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ??????????????????? ?? ?????#Y???????????????????? | | ????????????????????????????????????????????? ???? | | ???????????#????????? ??#????????????????????????? | | ????????????????????????????????????#? ?????????? | | ?????????????????????????????????????? #???????? | | ??????????????????#??##??????????????? #????????? | | ????????????????????????????#????????? #??????#?? | | ???????????????????????????????#?????#^^#????????? | | ?????????????????????????????#???????# #????????? | | ???????????????????#??????#??????????# #????????? | | ?????????#?????????????#######"####### #????????? | | ????????????????????"??? " #??????#?? | | ? ????????????BB?????????? " k #????????? | | ??????????? ??BB??"???"""""" " k #????????? | | ??????? ??????????????" #????????? | | ?????????? ???????????" "@ #????????? | | ?????????????? ???????" "" k #????????? | | ??????????????????????" " " #????????? | | ??????????? ? BB??????"""""" " #??#?????# | | ????????#???? BB?????????? """" """ #????????? | | ?#?????#?? ?????????????? """"T""" #????????? | | ?????? ?????#???????????######"####### #?##???#?? | | ????? ??????????#?????## #??#????????# #??#?????? | | ?????????????######################### #???????#? | | ???????#??#???# # #w #????????? | | ?????????#???## ] # # #????????? | | #?#??????#??### # # #????????? | | ############### "# # ##???????? | | # ""# " #????????? | | # ""# # #????????? | | + ""########+###### #????????? | | # ""#?????# !! #??? ????? | | #### ########## T"#?????# != #????????? | | #??# #???????## ""#?????# +? ?????? | | #?## #?#??????# ""# ???+ #????????? | | ##?# #????????# ""#??? ?# #????????? | | #?## #??#?????# ""#?????# #? ??????? | | ####+######???#* "#?????# #????#???? | | # #???# ! #?? ??# #????????? | | # #? ?# #???? # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 43 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Power Amplification 40 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 25 Resistance: EX 25 Core Shielding 30 Propulsion Shielding 90 Weapon Cycling 25 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Great Axe | -8/Recycling | Hacked Hvy. Shock Bomb Launcher | -6/Factory | Hacked Transmission Jammer | -5/Factory | Scanalyzed Adv. Terrain Scanner | -5/Factory | Scanalyzed Hvy. Rocket Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -4/Factory | Preloaded Transmission Jammer | x2 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Brute Force Epsilon Run Ooh, Shiny! Subspace Traveler The Science Guy This Is Interesting... Z1$+NX3F=JRE3_ZNQR \\IAMDERELICT Challenges ------------ None Game ------ Seed LinearSuperchargedDoomcannon Manual? 0 Play Time 06:06:46 Cumulative 74.8 hours Start 2025.03.14 @ 16:13:56 End 2025.03.18 @ 22:32:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 762c13d6-41fc-4fe6-9b33-23627f01bd3d