Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 05:38:52 Player: Rainynight Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (115) 115 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1255 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Ion Engine Light Treads Compact Wheel Disposable Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Compact Wheel Disposable Heat Sink Hammer [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 10 | 3 1 6 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 3 | 3 . . Treads 1 | 1 . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . . 6 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 5 | . . 5 Average Slot Usage (%) 84 | . 95 81 Engine 9 | . 14 7 Treads 11 | . 14 11 Wheel 9 | . 14 7 Device 8 | . 9 7 Storage 11 | . 14 10 Energy Gun 2 | . . 3 Ballistic Gun 29 | . 28 29 Impact Weapon 1 | . . 2 Naked Turns . | . . . Heaviest Build 15 | 10 11 15 Greatest Support 20 | 10 10 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 6 6 5 Most Carried 6 | 6 6 6 Average Carried 5 | 6 5 5 Final Capacity 6 | 6 6 4 Final Carried 6 | 6 6 4 Class Distribution -------------------- 57% | Mutant 42% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 293 | 200 . 93 Remotely . | . . . Salvage Created 155 | . . 155 Parts 18 | . . 18 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . . 8 Guns 8 | . . 8 Classes Destroyed 2 | . . 2 Swarmer 7 | . . 7 Sentry 1 | . . 1 Best Kill Streak 4 | . . 4 Combat Bots Only 4 | . . 4 Max Kills in Single Turn 2 | . . 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1390 | . . 1390 Core 410 | . . 410 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 20 | . 1 19 Largest 4 | . 2 4 Hottest 105 | . 40 105 Shots Fired 69 | . 2 67 Gun 69 | . 2 67 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 59 | . 2 57 Thermal 7 | . . 7 Explosive . | . . . Electromagnetic 3 | . . 3 Robot Hit Streak 5 | . 1 5 Robot Miss Streak 8 | . 1 8 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 28 | . 1 27 Core Hits 14 | . . 14 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 20 | . . 20 Impact 20 | . . 20 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 252 | . . 252 Guns 252 | . . 252 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 198 | . . 198 Thermal 22 | . . 22 Explosive . | . . . Electromagnetic 32 | . . 32 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 24 | . . 24 Average Corruption 22 | . . 22 Corruption Purged . | . . . Effects 3 | . . 3 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 211 | . . 211 Average Temperature 92 | . . 92 Received Heat Transfer 9 | . . 9 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 227 | . 7 227 Initial 2 | . . 2 Average 125 | . . 163 Maximum Alert Level 1 | . . 1 Low Security (%) 70 | 100 100 60 Level 1 29 | . . 39 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 1 11 Peak Tracking Total 4 | . 1 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 2 | . 2 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 387 | 5 86 296 Spaces Moved 164 | 1 91 72 Core . | . . . Treads 32 | . . 32 Legs . | . . . Wheels 132 | 1 91 40 Hover . | . . . Flight . | . . . Fastest Speed 80 | 80 80 90 Average Speed 101 | 80 85 121 Slowest Speed 160 | 80 90 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 5 | . . 5 Exploration Rate (%) 8 | 2 16 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | . . 7 Terrain Destroyed 7 | . . 7 Melee 7 | . . 7 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 313 | 3 97 213 Wait 95 | . 1 94 Move 162 | . 90 72 Hop . | . . . Pick Up 3 | . 2 1 Fast Attach 2 | . 1 1 Attach 2 | . . 2 Detach . | . . . Swap 6 | 3 . 3 Drop 3 | . 2 1 Fire 20 | . 1 19 Melee 20 | . . 20 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 7) 92 | -10/Materials | Entered another Materials area 92 | -9/Materials | Evolved 2 slots: Weapon x2 305 | -9/Materials | Crushed by falling debris 305 | -9/Materials | System corruption reached 10% 306 | -9/Materials | Crushed by falling debris 337 | -9/Materials | Lost 5 parts (1p1n1u2w) 366 | -9/Materials | Crushed by falling debris 366 | -9/Materials | Core integrity fell below 50% 383 | -9/Materials | Crushed by falling debris 383 | -9/Materials | Core integrity fell below 20% 389 | -9/Materials | Crushed by falling debris 389 | -9/Materials | Smashed by cave-in Last Messages --------------- 00306_ The unstable cave ceiling collapses. 00306_ Crushed by falling debris. 00306_ Wheel destroyed. 00306_ System corrupted by crushing effect (+5). 00306_ Structural Scanner destroyed. 00306_ System corrupted by crushing effect (+4). 00317_ OTNPJJ,BBY%T1QBS:PNW D 00340_ System corrupted: Heat flow error (+239). 00366_ The unstable cave ceiling collapses. 00366_ Crushed by falling debris. 00366_ Sml. Storage Unit destroyed. 00366_ Hvy. EM Pulse Gun crushed and broken. 00366_ System corrupted by crushing effect (+2). 00375_ System corrupted: Matter fused (-8). 00383_ The unstable cave ceiling collapses. 00383_ Crushed by falling debris. 00389_ The unstable cave ceiling collapses. 00389_ Crushed by falling debris. 00389_ Lgt. Treads destroyed. 00389_ System corrupted by crushing effect (+5). 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