Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 14:50:32 Player: HMaeght Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (134) 670 Value Destroyed (3815) 3815 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 6842 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 81 Friendly Fire -44 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 222/240 System Corruption 3% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- Grenade Launcher Missile Launcher > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg VSS Leg Large Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Melee Analysis Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Great Axe Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Reaction Control System > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Deuterium Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Melee Analysis Suite Heavy Armor Plating Hacking Suite System Shield Grenade Launcher Missile Launcher Great Axe [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 81 | 6 10 1 23 41 Power 17 | 1 1 . 4 11 Engine 12 | 1 1 . 3 7 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 18 | 2 . . 6 10 Treads 3 | 2 . . 1 . Leg 15 | . . . 5 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 4 . 8 14 Device 10 | . 3 . 2 5 Storage 2 | 1 1 . . . Processor 7 | . . . 3 4 Hackware 1 | . . . . 1 Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 19 | 2 5 1 5 6 Energy Gun 2 | 1 . . 1 . Energy Cannon 4 | . . . 3 1 Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 . 2 Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 25 | . . . 5 20 Power 6 | . . . . 6 Propulsion 8 | . . . 2 6 Utility 9 | . . . 2 7 Weapon 2 | . . . 1 1 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Backups 14 | 4 13 13 14 14 Power 2 | . 2 2 3 1 Propulsion 2 | 2 2 1 2 2 Utility 5 | . 5 7 5 6 Weapon 3 | . 3 2 3 2 Tool/Special . | . . . . . Unused Backups 38 | 1 10 1 8 18 Power 6 | . 3 . 1 2 Propulsion 8 | 1 1 1 2 3 Utility 14 | . 3 . 2 9 Weapon 8 | . 3 . 3 2 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 98 | . 97 98 99 97 Engine 12 | . 13 14 8 13 Core 2 | . . . 2 3 Treads 5 | . 28 28 1 . Leg 15 | . . . 20 17 Device 9 | . 13 14 4 11 Storage 10 | . 14 14 11 9 Processor 15 | . . . 19 17 Hackware 1 | . . . . 2 Protection 4 | . . . 8 3 Energy Cannon 7 | . . . 21 . Launcher 3 | . 4 24 . 3 Special Weapon 1 | . 16 1 . . Slashing Weapon 6 | . . . . 14 Peak Build Rating 37 | 6 12 10 21 37 Average Rating 22 | 5 10 9 18 31 On Entrance 8 | . 6 9 10 16 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 61 | 13 28 28 39 61 Greatest Support 40 | 40 40 40 40 30 Greatest Overweight (x) 13 | . . . 2 13 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 14 | 4 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 14 15 15 Class Distribution -------------------- 57% | Mutant 28% | Gladiator 8% | Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gladiator | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2073 | 266 384 70 640 713 Remotely 650 | . 350 70 230 . Salvage Created 5330 | 152 160 85 1971 2962 Parts 275 | 10 10 5 102 148 Haulers Intercepted 5 | . . . 4 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 89 | . 8 2 34 45 Melee 39 | . . . . 39 Guns 3 | . 3 . . . Cannons 35 | . 4 . 31 . AOE 11 | . 1 2 2 6 Classes Destroyed 13 | 3 2 . 6 2 Worker 15 | 1 1 . 4 9 Builder 2 | . . . 1 1 Tunneler 3 | 1 . 1 . 1 Hauler 5 | . . . 4 1 Recycler 10 | 1 . . 2 7 Operator 3 | . . . 1 2 Watcher 7 | . . . 2 5 Swarmer 11 | . 6 . 3 2 Grunt 52 | . 2 2 22 26 Brawler 3 | . . . . 3 Duelist 4 | . . . 1 3 Protector 2 | . . . . 2 Sentry 17 | . . . 8 9 Best Kill Streak 6 | 1 4 2 4 6 Combat Bots Only 3 | . 2 2 3 3 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 1 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 477 | . 41 11 177 248 Missed 129 | . 11 3 50 65 Hits 348 | . 30 8 127 183 Melee 15 | . . . 1 14 Projectile 333 | . 30 8 126 169 Critical Strikes 20 | . 2 . 2 16 Damage Taken 5307 | . 314 145 1653 3195 Core 861 | . 60 16 219 566 Absorbed by Shields 191 | . . . . 191 Regen/Repaired (Parts) 319 | . . . 165 154 Core Remaining (%) 71 | 100 . 69 45 . Volleys Fired 166 | 6 26 2 118 14 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 60 60 136 128 Shots Fired 320 | 12 48 4 228 28 Gun 26 | 12 14 . . . Cannon 228 | . . . 220 8 Launcher 36 | . 4 4 8 20 Special 30 | . 30 . . . Kinetic 20 | 6 14 . . . Thermal 258 | . 30 . 220 8 Explosive 36 | . 4 4 8 20 Electromagnetic 6 | 6 . . . . Robot Hit Streak 10 | 3 6 1 10 7 Robot Miss Streak 4 | 2 3 1 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 314 | 7 24 1 134 148 Core Hits 160 | 5 11 5 55 84 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 1 . 2 10 Meltdown 2 | . . . 2 . Sever 11 | . 1 . . 10 Melee Attacks 173 | . . . . 173 Impact . | . . . . . Slashing 173 | . . . . 173 Piercing . | . . . . . Sneak Attacks 31 | . . . . 31 Combat Hostiles 3 | . . . . 3 Follow-up Attacks 16 | . . . . 16 Damage Inflicted 10875 | 78 375 181 3184 7057 Guns 138 | 78 60 . . . Cannons 2877 | . . . 2790 87 Explosions 1377 | . 115 180 393 689 Melee 6281 | . . . . 6281 Ramming 2 | . . 1 1 . Kinetic 83 | 23 60 . . . Thermal 3077 | . 200 . 2790 87 Explosive 1377 | . 115 180 393 689 Electromagnetic 55 | 55 . . . . Impact . | . . . . . Slashing 6281 | . . . . 6281 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . . 15 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 695 | . 1 14 5 675 Projectiles 1 | . 1 . . . Explosions 38 | . . 14 5 19 Melee 656 | . . . . 656 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 195 | . . 66 58 71 Shots 7 | . . 2 2 3 Rammed . | . . . . . Targets Rammed 3 | . . 1 1 1 Kicked 2 | . . . 1 1 Crushed 1 | . . 1 . . Highest Temperature 470 | 40 6 9 470 349 Average Temperature 115 | 20 6 9 117 122 Received Heat Transfer 2088 | . 18 18 795 1257 Effects 16 | . . . 10 6 Shutdowns 3 | . . . 3 . Interference 11 | . . . 6 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 15 | . 1 . 13 1 Heat Transferred 5836 | . 666 . 5022 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 3 | . . . 2 3 Low Security (%) 43 | 100 100 100 33 27 Level 1 26 | . . . 43 23 Level 2 23 | . . . 22 34 Level 3 6 | . . . . 14 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 892 | 5 101 123 448 892 Initial 180 | . 3 . . 180 Average 275 | 1 18 25 251 397 Influence Increases 3252 | 15 303 221 1209 1504 Destroy 0b10 Robot/C 1840 | . 160 140 680 860 Destroy 0b10 Robot/NC 240 | 15 5 5 75 140 Destroy Leader 434 | . 40 30 172 192 Allied During Kill 17 | . . 14 3 . Successful Hack 43 | . 2 5 32 4 Disable Machine 135 | . 45 . 60 30 Destroy Structure 198 | . 36 27 52 83 Partial Spotted 60 | . . . 30 30 Lose Combat Pursuer 285 | . 15 . 105 165 Influence Decreases 2440 | 10 308 221 781 1120 Entered New Map 250 | . 2 . . 248 Time Decay 1900 | 10 306 221 691 672 Lost Part 250 | . . . 50 200 Lost Ally 40 | . . . 40 . Squads Dispatched 14 | . 2 . 4 8 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 9 | . 2 . 3 4 Assault 5 | . . . 1 4 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 11 | . 2 . 2 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 182 | . 21 7 69 85 Peak Tracking Total 6 | . 5 3 6 5 Tactical Retreats 16 | . 1 . 5 10 ECM-based Alert Blocks 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . 3 . 4 2 Max in Single Turn 2 | . 2 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . 1 . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 28 | . 6 1 11 10 Terminals 17 | . 4 1 7 5 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units 3 | . 1 . 1 1 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 74 | . 8 2 33 31 Successful 51 | . 3 1 22 25 Failed 23 | . 5 1 11 6 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 8 | . 1 . 3 4 Terminals 40 | . 5 2 19 14 Fabricators . | . . . . . Repair Stations 20 | . 2 . 8 10 Recycling Units 7 | . 1 . 3 3 Scanalyzers 5 | . . . 3 2 Garrison Access 2 | . . . . 2 Terminal Hacks 29 | . 1 1 14 13 Record 15 | . 1 . 6 8 Prototype ID Bank 2 | . . . 2 . Emergency Access Points 1 | . . . . 1 Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . . . . 2 Locate Traps 2 | . . . 1 1 Dispatch Records 2 | . . . 2 . Maintenance Status 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 2 . 5 8 Scan Component 9 | . 2 . 3 4 Repair 6 | . . . 2 4 Recycling Unit Hacks 5 | . . . 2 3 Process 1 | . . . . 1 Report Inventory 3 | . . . 1 2 Retrieve Components 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 6 1 11 8 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 6 | . . . 2 4 Time 217 | . . . 83 134 Parts Recycled . | . . . . . Recycled Matter 233 | . . . . 233 Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 47 | . . 47 47 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 15 | . . 15 . . Total Damage 232 | . . 232 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 10861 | . . . 4497 6364 Optics 6675 | . . . 4447 2228 Sensors 4671 | . . . 50 4621 Terrain 1441 | . . . . 1441 T.N.C. 4208 | . . . 4171 37 ECM 264 | . . . . 264 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 14776 | 109 1605 1065 5197 6800 Spaces Moved 5176 | 48 819 641 1786 1882 Core 3 | 2 . . . 1 Treads 1691 | 46 819 641 185 . Legs 3482 | . . . 1601 1881 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 185 Average Speed 182 | 155 160 160 188 195 Slowest Speed 700 | 160 160 160 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 5 | . . . . 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 78 | 3 98 98 95 98 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 234 | . 39 39 64 92 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 233 | . 39 39 63 92 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 9879 | 69 1026 677 3394 4713 Wait 4080 | . 108 26 1402 2544 Move 5172 | 47 818 640 1785 1882 Hop . | . . . . . Pick Up 86 | 9 18 2 18 39 Fast Attach 49 | 6 11 . 16 16 Attach 31 | . . 3 6 22 Detach 17 | . 5 1 7 4 Swap 36 | . 7 . 15 14 Drop 79 | 1 23 2 25 28 Fire 166 | 6 26 2 118 14 Melee 149 | . . . . 149 Ram . | . . . . . Kick 2 | . . . 1 1 Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous 10 | . 10 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 176 | -10/Materials | Discovered new exit (range 15) 195 | -10/Materials | Lost 4 allies 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 794 | -10/Materials | Discovered new exit (range 3) 1107 | -10/Materials | Discovered new exit (range 16) 1359 | -10/Materials | Discovered new exit (range 6) 1715 | -10/Materials | Entered Mines 1716 | -10/Mines | Learned location of Storage (-8) 1755 | -10/Mines | Found a hidden stash of uninstalled traps 1791 | -10/Mines | Learned location of 1 exit from Materials 1818 | -10/Mines | Discovered new exit (range 11) 1978 | -10/Mines | Discovered new exit (range 5) 2108 | -10/Mines | Learned Materials trap positions 2780 | -10/Mines | Entered Materials 2780 | -9/Materials | Accompanied by 2 allies 2780 | -9/Materials | Evolved 2 slots: Utility x2 2781 | -9/Materials | Identified exit to Materials 2782 | -9/Materials | Loaded intel: 16 trap records 2785 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3656 | -9/Materials | Discovered new exit (range 18) 4418 | -9/Materials | Repaired Disposable Heat Sink 4465 | -9/Materials | Discovered exit to Materials (range 18) 6352 | -9/Materials | Repaired Adv. Beam Cannon 6413 | -9/Materials | Discovered exit to Materials (range 18) 6830 | -9/Materials | Discovered new exit (range 8) 7580 | -9/Materials | First assault squad dispatched 7960 | -9/Materials | Core integrity fell below 50% 7977 | -9/Materials | Entered another Materials area 7977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 8162 | -8/Materials | Lost 3 parts (1p1n1w) 8411 | -8/Materials | Build established: Skirmisher 9648 | -8/Materials | Build established: Assassin 9793 | -8/Materials | Repaired Shield Generator 9830 | -8/Materials | Repaired Imp. Aluminum Leg 9858 | -8/Materials | Repaired Grenade Launcher+ 10270 | -8/Materials | Discovered new exit (range 11) 10289 | -8/Materials | Identified exit to Storage 10434 | -8/Materials | Discovered new exit (range 11) 10851 | -8/Materials | Build established: Gladiator 11324 | -8/Materials | Repaired Great Axe 11419 | -8/Materials | Discovered exit to Storage (range 4) 12232 | -8/Materials | Discovered new exit (range 12) 12777 | -8/Materials | First assault squad dispatched 14129 | -8/Materials | Core integrity fell below 50% 14742 | -8/Materials | Discovered new exit (range 9) 14766 | -8/Materials | Core integrity fell below 20% 14777 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 14763_ Knocked back. 14764_ Acquired Lyr. Light Armor Plating. 14765_ Penetrated by Slug. 14765_ Slug penetrates Wall. 14765_ Critical hit (Burn: +37). 14765_ Carbon-fiber Leg destroyed. 14765_ Melee Analysis Suite destroyed. 14765_ Critical hit (Blast). 14767_ Acquired Lyr. Light Armor Plating. 14767_ Knocked back. 14768_ Acquired Lyr. Light Armor Plating. 14768_ Penetrated by Slug. 14768_ Critical hit (Burn: +37). 14771_ Carbon-fiber Leg destroyed. 14771_ Knocked back. 14772_ Acquired 8 matter. 14774_ Deuterium Engine destroyed. 14774_ Slug penetrates Wall. 14777_ ALERT: Unidentified disturbance in Zone 9M, assault force dispatched. 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"% %# #??# # | | ?????#! ! %x # #??######## | | ?????#@ H ; #?????????? | | ?????#!!% / # #?????????? | | ?????;!! ## ## #?????????? | | ?????###### ## #?########? | | ??????????# ## #?# #? | | ??????????# #######?# #? | | ??????????# #???????# """ #? | | ??????????# < #???????# """ #? | | ??????????# #???????# """ #? | | ??????????#####???????# #? | | ????????????????????######+#### | | ????????????????????# + | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# + | | ????????????????????# # | | ????????????????????# # | | ????????????????????######+#+## | | ?????????????????????# % # | | ?????????????????????# ! # | | ?????????????????????# # | | ?????????????????????# /# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 600 Evasion (%) 40 Melee Accuracy 10 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Disposable Heat Sink | 4% | -9/Materials Adv. Beam Cannon | 10% | -9/Materials Shield Generator | 16% | -8/Materials Imp. Aluminum Leg | 33% | -8/Materials Grenade Launcher | 50% | -8/Materials Great Axe | 41% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? Item+ Organ Harvest Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed AmuletRingMembrane Manual? 0 Play Time 02:54:38 Cumulative 13.6 hours Start 2026.02.13 @ 13:54:53 End 2026.02.17 @ 14:50:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b2769e-f64f-4af5-9d3b-59f97fccca4f