Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 22:54:58 Player: golanco Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2530) 2530 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5887 Bonus ------- High Alert Combat Kills 77 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 78/100 System Corruption 7% Temperature Critical (622) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Faulty Improved Flight Unit Improved VTOL Module Huge Storage Unit System Shield PSU Rigger Beam Rifle Precision Beam Rifle Advanced EMP Blaster Maul Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Shielding Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Flight Unit Flight Unit Improved VTOL Module PSU Rigger Beam Rifle Beam Rifle Field Laser Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Flak Gun Light Cannon Advanced EMP Blaster Makeshift Spear [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Protection Medium Armor Plating Weapon EMP Blaster Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 64 | 7 10 2 . 7 38 Power 11 | 1 2 . . 3 5 Engine 7 | 1 1 . . 1 4 Core 4 | . 1 . . 2 1 Reactor . | . . . . . . Propulsion 21 | 2 3 . . 1 15 Treads 17 | . 3 . . 1 13 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 2 3 . . 1 7 Device 3 | 1 1 . . . 1 Storage 4 | 1 2 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . . . 1 5 Artifact . | . . . . . . Weapon 19 | 2 2 2 . 2 11 Energy Gun 10 | 1 1 1 . . 7 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 3 | . . . . 1 2 Launcher 4 | . 1 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 37 | . 1 2 . 6 28 Power 7 | . . . . 3 4 Propulsion 13 | . . . . 2 11 Utility 7 | . 1 . . . 6 Weapon 10 | . . 2 . 1 7 Highest Loss Streak 9 | . 1 2 . 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 97 99 85 79 79 Engine 8 | . 12 14 14 6 8 Core 2 | . 1 . . 7 . Treads 20 | . 27 28 28 17 19 Device 3 | . 8 14 . . 4 Storage 12 | . 17 14 14 14 9 Protection 9 | . . . . 5 19 Energy Gun 9 | . 14 13 14 3 11 Ballistic Cannon 5 | . . . . 10 4 Launcher 8 | . 13 14 14 13 1 Peak Build Rating 35 | 7 12 10 10 11 35 Average Rating 14 | 4 9 9 9 9 22 On Entrance 7 | . 7 10 10 10 10 Naked Turns . | . . . . . . Heaviest Build 113 | 15 93 93 92 99 113 Greatest Support 63 | 20 40 40 40 40 63 Greatest Overweight (x) 29 | 3 2 2 2 4 29 Average Overweight (x) 2 | . . 2 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 11 25 25 25 25 Most Carried 25 | 4 10 10 9 9 25 Average Carried 10 | 2 8 8 8 7 15 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 4 10 8 9 8 23 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1458 | 282 143 38 . 217 778 Remotely . | . . . . . . Salvage Created 3487 | 112 442 162 . 754 2017 Parts 201 | 5 24 8 . 47 117 Haulers Intercepted 7 | . 2 . . . 5 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 74 | . 6 5 . 24 39 Guns 31 | . 1 2 . 4 24 Cannons 10 | . . . . 4 6 AOE 30 | . 5 3 . 16 6 Classes Destroyed 12 | 2 4 1 . 1 4 Worker 4 | . 1 . . 1 2 Builder 2 | . . . . 1 1 Tunneler 1 | 1 . . . . . Hauler 7 | . 2 . . . 5 Recycler 2 | 1 . . . 1 . Operator 1 | . . . . . 1 Watcher 5 | . 1 . . . 4 Swarmer 29 | . . 3 . 14 12 Grunt 28 | . 6 2 . 10 10 Brawler 4 | . . . . . 4 Sentry 9 | . . . . . 9 Specialist 4 | . . . . . 4 Best Kill Streak 5 | 2 3 3 . 5 4 Combat Bots Only 4 | . 2 3 . 4 4 Max Kills in Single Turn 4 | 1 2 2 . 4 2 Gunslinging 1 | . . . . . 1 Exploded 4 | . 2 1 . 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 437 | . 17 25 . 74 321 Missed 124 | . 6 7 . 22 89 Damage Taken 4997 | . 193 240 . 869 3695 Core 791 | . 37 56 . 147 551 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . . . 42 Regen/Repaired (Parts) 52 | . 52 . . . . Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 241 | 4 27 7 . 46 157 Largest 2 | 2 2 2 . 2 2 Hottest 116 | 70 89 89 . 91 116 Shots Fired 415 | 8 39 14 . 72 282 Gun 271 | 8 27 7 . 33 196 Cannon 95 | . . . . 22 73 Launcher 49 | . 12 7 . 17 13 Special . | . . . . . . Kinetic 99 | 4 . . . 22 73 Thermal 267 | 4 27 7 . 33 196 Explosive . | . . . . . . Electromagnetic 49 | . 12 7 . 17 13 Robot Hit Streak 12 | 6 8 11 . 12 11 Robot Miss Streak 8 | . 3 2 . 4 8 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 243 | 6 23 11 . 35 168 Core Hits 143 | 3 16 7 . 36 81 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 27 | . 5 1 . 3 18 Burn 24 | . 5 1 . 1 17 Blast 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5714 | 70 609 284 . 1211 3540 Guns 3158 | 70 272 101 . 349 2366 Cannons 823 | . . . . 183 640 Explosions 1720 | . 337 183 . 672 528 Melee . | . . . . . . Ramming 13 | . . . . 7 6 Kinetic 844 | 21 . . . 183 640 Thermal 3269 | 49 272 101 . 405 2442 Explosive . | . . . . . . Electromagnetic 1588 | . 337 183 . 616 452 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 1 7 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . . 8 43 Message Errors 9 | . . . . 2 7 Matter Fused 10 | . . . . . 10 Heat Flow Errors 9 | . . . . . 9 Energy Discharges 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 4 | . . . . . 4 Misfires 3 | . . . . 1 2 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 112 | . . 9 . 86 17 Projectiles . | . . . . . . Explosions 112 | . . 9 . 86 17 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 496 | . 49 47 . 256 144 Shots 31 | . 3 4 . 14 10 Rammed 3 | . . . . 2 1 Targets Rammed 3 | . . . . 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 700 | 18 234 157 . 367 700 Average Temperature 109 | 8 60 73 . 111 131 Received Heat Transfer 1560 | . 84 69 . 291 1116 Effects 9 | . . . . 1 8 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 17 | 1 3 . . . 13 Heat Transferred 9045 | 148 1073 333 . 1112 6379 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . 1 2 . 6 3 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 624 | 10 222 136 . 187 624 Initial 61 | . 6 . . . 61 Average 107 | 2 79 58 . 44 177 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 85 | 100 86 100 . 100 69 Level 1 7 | . 13 . . . 14 Level 2 6 | . . . . . 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . . 1 10 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 4 | . . . . 1 3 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 7 5 . 23 64 Peak Tracking Total 6 | . 2 3 . 4 6 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly 1 | . 1 . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 8 | . 2 1 . 1 4 Max in Single Turn 2 | . 1 1 . 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 16 | . 3 . 5 . 8 Terminals 8 | . 2 . . . 6 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 73 | . 4 . 50 . 19 Successful 58 | . 4 . 50 . 4 Failed 15 | . . . . . 15 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 17 | . 1 . 1 . 15 Terminals 18 | . 2 . . . 16 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 54 | . 2 . 50 . 2 Record 49 | . . . 49 . . Branch Access Points 1 | . 1 . . . . Transport Status 2 | . 1 . . . 1 Hauler Manifests 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 5 | . . . . . 5 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 36 | . . 36 36 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 10179 | 93 923 750 744 3527 4142 Spaces Moved 2680 | 70 463 228 233 698 988 Core 22 | 17 . . . . 5 Treads 2569 | . 445 228 233 698 965 Legs . | . . . . . . Wheels 71 | 53 18 . . . . Hover . | . . . . . . Flight 18 | . . . . . 18 Fastest Speed 50 | 50 80 320 320 320 240 Average Speed 317 | 95 173 320 320 431 320 Slowest Speed 1800 | 200 320 320 320 480 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 5 50 60 61 91 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 2 6 . 23 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . 2 6 . 23 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3918 | 84 545 236 234 1137 1682 Wait 858 | . 25 . . 382 451 Move 2675 | 69 462 227 232 697 988 Hop . | . . . . . . Pick Up 51 | 4 13 . 1 3 30 Fast Attach 29 | 7 2 . . 2 18 Attach 18 | . 1 2 . 4 11 Detach 4 | . . . . . 4 Swap 17 | . 7 . . 1 9 Drop 22 | . 8 . 1 . 13 Fire 241 | 4 27 7 . 46 157 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 543 | -10/Materials | Repaired Lgt. Treads 716 | -10/Materials | Identified exit to Mines 1017 | -10/Materials | Entered Mines 1167 | -10/Mines | Discovered new exit (range 8) 1546 | -10/Mines | Discovered new exit (range 8) 1726 | -10/Mines | Learned location of Storage (-9) 1754 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1754 | -10/Mines | Discovered new exit (range 5) 1767 | -10/Mines | Entered Exiles 1767 | -10/Exiles | Accompanied by 2 allies 1797 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1848 | -10/Exiles | Met 8R-AWN 1899 | -10/Exiles | Met EX-HEX 1995 | -10/Exiles | Met EX-BIN 2034 | -10/Exiles | Aligned with FarCom system 2037 | -10/Exiles | Given EX-Vault access code 2114 | -10/Exiles | Opened EX-Vault 2133 | -10/Exiles | Found PSU Rigger 2259 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2361 | -10/Exiles | Met EX-DEC 2374 | -10/Exiles | Learned location of Zion (-7) 2476 | -10/Exiles | Discovered new exit (range 12) 2511 | -10/Exiles | Left Exiles lab with PSU Rigger 2511 | -10/Exiles | Entered Mines 2521 | -9/Mines | Met a Derelict bent on vengeance 3245 | -9/Mines | Core integrity fell below 50% 3367 | -9/Mines | Lost 3 parts (1p1n1w) 4270 | -9/Mines | Core integrity fell below 20% 5326 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5418 | -9/Mines | Found a hidden stash of uninstalled traps 6024 | -9/Mines | Discovered new exit (range 4) 6038 | -9/Mines | Entered Materials 6038 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6227 | -8/Materials | Lost 3 parts (1p1n1u) 8163 | -8/Materials | Lost 3 parts (1p1n1u) 9322 | -8/Materials | Discovered new exit (range 10) 9360 | -8/Materials | Core integrity fell below 50% 9529 | -8/Materials | Garrison activated, responded to threat 9907 | -8/Materials | Build established: Scavenger-Mutant 10038 | -8/Materials | First assault squad dispatched 10097 | -8/Materials | Discovered new exit (range 8) 10179 | -8/Materials | Core integrity fell below 20% 10181 | -8/Materials | Core destroyed Last Messages --------------- B-36 Bruiser heat damages Hammer, Broken Lgt. Treads. Critical hit (Burn: +37). B-36 Bruiser overheating. B-36 Bruiser heat spikes uncontrollably. Broken Prc. Beam Rifle destroyed. B-36 Bruiser overheating. Overheating: Matter decay (-66). G-50 Soldier heat short circuits Carbon-fiber Leg. B-36 Bruiser heat spikes uncontrollably. B-36 Bruiser overheating. Lgt. Treads destroyed. B-36 Bruiser heat damages Rnf. Ion Engine, Lgt. Treads, Lgt. Armor Plating, Broken Lgt. Treads. B-36 Bruiser overheating. B-36 Bruiser heat damages core (-4). Acquired 52 matter. Overheating: Core damaged (-71). 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