Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 21:27:17 Player: jam Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3801) 3801 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8371 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 47/100 System Corruption 20% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Cooling System Core Analyzer > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Improved Deuterium Engine Launcher Guidance Computer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter IFF Parser Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Improved Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Medium Treads Improved Cooling System Launcher Guidance Computer Core Analyzer Transmission Jammer Hacking Suite System Shield Heavy Missile Launcher Rocket Array [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 7 | . . 1 . 1 2 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 108 | 8 6 7 12 22 21 9 23 Power 17 | 1 . 1 2 4 4 . 5 Engine 9 | 1 . 1 2 2 2 . 1 Core 8 | . . . . 2 2 . 4 Reactor . | . . . . . . . . Propulsion 26 | 2 2 2 5 7 3 2 3 Treads 10 | 2 . . . 3 3 2 . Leg 16 | . 2 2 5 4 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 2 2 1 4 7 5 9 Device 10 | 1 . . . . 4 1 4 Storage 3 | 1 1 . . 1 . . . Processor 10 | . . 2 . 1 1 2 4 Hackware 1 | . . . 1 . . . . Protection 8 | . 1 . . 2 2 2 1 Artifact . | . . . . . . . . Weapon 33 | 3 2 2 4 7 7 2 6 Energy Gun 10 | 1 1 . 4 2 2 . . Energy Cannon 3 | . . 1 . 2 . . . Ballistic Gun 11 | 2 . 1 . 2 1 1 4 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 6 | . 1 . . . 4 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 . . Corrupted Parts 5 | . . . . . 1 1 3 System Corruption 26 | . . . . . 7 7 12 Parts Lost 50 | . 3 . 8 8 6 5 20 Power 12 | . 1 . 1 4 2 . 4 Propulsion 17 | . 1 . 4 3 3 2 4 Utility 9 | . 1 . 1 1 . 1 5 Weapon 12 | . . . 2 . 1 2 7 Highest Loss Streak 9 | . 1 . 3 4 3 5 9 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 7 8 9 10 14 14 10 Power 1 | . 2 1 1 . 1 1 1 Propulsion . | 1 1 1 1 1 . . . Utility 5 | . 1 . 2 4 7 8 6 Weapon 4 | . 1 4 4 4 5 4 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . 2 . 1 4 5 2 5 Power . | . . . . . . . . Propulsion 3 | . 2 . . 1 . . . Utility 14 | . . . . 2 5 2 5 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 98 91 95 94 94 94 83 Engine 9 | . 13 4 9 7 11 13 4 Core 2 | . . . . 6 1 . 4 Treads 11 | . 20 . . 10 18 18 4 Leg 9 | . 6 33 31 16 . . 5 Device 7 | . 8 . . . 7 11 14 Storage 8 | . 16 11 11 9 7 6 4 Processor 12 | . . 10 11 9 11 13 20 Hackware 4 | . . . 7 9 7 4 . Protection 7 | . 1 11 1 8 9 12 4 Energy Gun 6 | . 6 16 12 5 8 5 . Energy Cannon 1 | . . 4 . 2 . . 2 Ballistic Gun 7 | . 17 1 9 8 5 5 5 Ballistic Cannon 1 | . . . . 1 . . 4 Peak Build Rating 77 | 7 9 16 21 35 53 68 77 Average Rating 40 | 5 7 13 17 29 46 59 63 On Entrance 23 | . 7 8 16 21 35 50 52 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 Naked Turns 30 | . . . . . . . 30 Heaviest Build 84 | 13 26 23 24 37 62 74 84 Greatest Support 86 | 40 40 32 39 84 84 86 50 Greatest Overweight (x) 6 | . 1 . 1 1 1 2 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 6 8 10 10 11 15 15 14 Most Carried 15 | 5 10 10 10 14 15 15 15 Average Carried 11 | 3 7 8 9 10 14 14 10 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 5 9 10 10 14 15 13 3 Class Distribution -------------------- 59% | Mutant 23% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 2543 | 97 249 100 400 517 509 124 547 Remotely . | . . . . . . . . Salvage Created 4214 | 21 426 141 1027 957 691 512 439 Parts 247 | 3 29 9 52 48 32 45 29 Haulers Intercepted 5 | . 1 . 2 1 1 . . Recyclers Shooed 10 | . . . 6 3 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 6 3 14 21 14 8 12 Guns 45 | . 3 1 13 8 11 6 3 Cannons 20 | . . 2 . 8 1 . 9 AOE 12 | . 3 . . 5 2 2 . Classes Destroyed 17 | 1 7 1 2 3 1 2 . Worker 9 | . 1 . . 1 2 4 1 Builder 5 | . 2 . 1 1 . . 1 Tunneler 2 | 1 1 . . . . . . Hauler 5 | . 1 . 2 1 1 . . Recycler 8 | . 1 . 3 2 2 . . Mechanic 1 | . 1 . . . . . . Operator 4 | . . . 1 1 1 1 . Watcher 2 | . 1 . . . 1 . . Swarmer 13 | . . . . 3 6 . 4 Grunt 34 | . 6 2 7 12 4 . 3 Brawler 2 | . . . . 2 . . . Duelist 2 | . . . 1 . 1 . . Sentry 11 | . . 1 6 3 . . 1 Specialist 2 | . . . . . . 2 . Hunter 6 | . . . . 1 . 3 2 Programmer 7 | . . . . . 3 2 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 10 | 1 10 3 6 8 5 8 4 Combat Bots Only 5 | . 5 3 4 5 5 3 4 Max Kills in Single Turn 3 | 1 2 1 1 3 3 3 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 . . 2 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 839 | . 76 8 98 160 113 94 290 Missed 239 | . 22 1 30 45 44 22 75 Hits 600 | . 54 7 68 115 69 72 215 Melee 9 | . . . 3 2 4 . . Projectile 591 | . 54 7 65 113 65 72 215 Critical Strikes 17 | . 1 . 1 3 1 3 8 Damage Taken 10197 | . 748 85 1046 1641 1314 1510 3853 Core 1904 | . 210 12 217 198 190 77 1000 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 100 | . . 10 43 19 28 . . Regen/Repaired (Parts) 135 | . . . . . 135 . . Core Remaining (%) 64 | 100 16 . 42 64 72 90 . Volleys Fired 317 | 7 34 5 77 66 54 29 45 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 153 | 40 115 140 101 123 123 114 153 Shots Fired 602 | 14 58 10 152 118 96 51 103 Gun 476 | 14 54 5 152 82 85 42 42 Cannon 105 | . . 5 . 29 6 4 61 Launcher 21 | . 4 . . 7 5 5 . Special . | . . . . . . . . Kinetic 349 | 14 41 . 77 63 43 26 85 Thermal 195 | . 13 10 63 45 48 16 . Explosive 17 | . 4 . . 7 5 1 . Electromagnetic 41 | . . . 12 3 . 8 18 Robot Hit Streak 16 | 4 8 9 16 13 7 9 9 Robot Miss Streak 10 | 2 2 1 5 10 5 6 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 412 | 8 47 8 112 79 59 38 61 Core Hits 242 | 3 27 4 35 59 42 35 37 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | 1 . . . . 1 . . Critical Strikes 17 | 1 2 . 7 3 2 . 2 Burn 13 | . 2 . 7 3 1 . . Destroy 3 | 1 . . . . 1 . 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8933 | 77 650 159 1688 2010 1585 1116 1648 Guns 5454 | 77 461 84 1634 953 1082 657 506 Cannons 1925 | . . 75 . 568 84 60 1138 Explosions 1499 | . 189 . 34 483 418 375 . Melee . | . . . . . . . . Ramming 55 | . . . 20 6 1 24 4 Kinetic 4205 | 77 264 . 768 780 509 387 1420 Thermal 2861 | . 197 159 741 811 657 296 . Explosive 1114 | . 189 . . 334 418 173 . Electromagnetic 698 | . . . 159 79 . 236 224 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 9 7 20 Average Corruption 12 | . . . . . 8 7 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . 27 . 34 Message Errors 12 | . . . . . 7 . 5 Matter Fused 10 | . . . . . 3 . 7 Heat Flow Errors 7 | . . . . . 1 . 6 Energy Discharges 8 | . . . . . 4 . 4 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 4 . 2 Data Loss (major) 6 | . . . . . 3 . 3 Misfires 1 | . . . . . 1 . . Alerts 4 | . . . . . 1 . 3 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . . 13 2 18 Projectiles 18 | . . . . . . . 18 Explosions 13 | . . . . . 13 . . Melee 2 | . . . . . . 2 . Knockbacks 21 | . . . . 8 . . 13 Impact . | . . . . . . . . Kinetic 20 | . . . . 7 . . 13 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 96 | . . . . 23 73 . . Shots 3 | . . . . 1 2 . . Rammed 3 | . . . . . 1 1 1 Targets Rammed 9 | . . . 2 2 1 1 3 Kicked 6 | . . . 2 2 . . 2 Crushed . | . . . . . . . . Highest Temperature 532 | . 247 369 195 532 294 240 503 Average Temperature 109 | . 79 188 36 141 98 91 173 Received Heat Transfer 2157 | . 387 45 336 675 153 . 561 Effects 23 | . . 1 . 12 . . 10 Shutdowns 6 | . . . . 3 . . 3 Energy Bleed 4 | . . . . 1 . . 3 Interference 3 | . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 1 | . . 1 . . . . . Damage (major) 6 | . . . . 3 . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 15 | . 1 1 4 3 3 3 . Heat Transferred 7076 | . 629 296 2381 1741 1404 625 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 87 | 100 100 100 100 26 100 100 100 Level 1 12 | . . . . 73 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 352 | 5 142 82 138 352 191 185 107 Initial 144 | . . 50 26 40 144 77 86 Average 89 | . 53 47 67 243 93 33 33 Influence Increases 2596 | 5 235 72 434 703 454 344 349 Destroy 0b10 Robot/C 1560 | . 120 60 280 420 280 160 240 Destroy 0b10 Robot/NC 180 | 5 40 . 35 30 35 25 10 Destroy Leader 424 | . 34 10 84 112 74 60 50 Successful Hack 19 | . 6 . . 10 3 . . Disable Machine 180 | . 15 . 15 60 30 60 . Destroy Structure 158 | . 20 2 5 41 32 24 34 Lose Combat Pursuer 75 | . . . 15 30 . 15 15 Influence Decreases 2582 | 5 116 129 398 484 612 326 512 Entered New Map 509 | . . 69 36 58 173 82 91 Time Decay 1680 | 5 86 60 282 326 379 217 325 Lost Part 373 | . 30 . 80 80 60 27 96 Purge Threat 20 | . . . . 20 . . . Squads Dispatched 21 | . 1 . 1 7 3 4 5 Investigation 5 | . . . . 3 . . 2 Extermination 5 | . . . . . 2 1 2 Reinforcement 11 | . 1 . 1 4 1 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 6 | . 1 . 2 2 1 . . Communications Jammed 4 | . . . . . 3 . 1 Distress Signals 4 | . . . . . 3 . 1 Times Spotted 104 | . 11 3 16 28 18 11 17 Peak Tracking Total 6 | . 5 3 5 6 6 3 5 Tactical Retreats 5 | . . . 1 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . 2 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 12 | . 1 . 1 4 2 4 . Max in Single Turn 4 | . 1 . 1 1 1 4 . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 16 | . 1 1 1 6 4 1 2 Terminals 5 | . 1 . . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 2 . . Recycling Units 6 | . . 1 . 1 2 1 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 32 | . 2 1 1 14 6 2 6 Successful 14 | . 1 1 1 6 4 . 1 Failed 18 | . 1 . . 8 2 2 5 Catastrophic 4 | . . . . 2 . 1 1 Database Lockouts . | . . . . . . . . Manual 9 | . 2 . . 5 . . 2 Terminals 10 | . 2 . . 6 . . 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 3 4 . . Recycling Units 11 | . . 1 . 2 2 2 4 Scanalyzers 3 | . . . . 3 . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 3 | . 1 . . 2 . . . Record 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . . 1 . 1 2 . 1 Retrieve Components 5 | . . 1 . 1 2 . 1 Scanalyzer 3 | . . . . 3 . . . Retrieve Study 3 | . . . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . . 6 3 1 2 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 39 | . . 3 . 10 16 . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 2358 | 20 164 18 . . 808 551 797 IFF 400 | . . . . . . . 400 Seismic 184 | 20 164 . . . . . . Machine Analysis 18 | . . 18 . . . . . Jamming 2156 | . . . . . 808 551 797 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 4690 | 137 278 123 633 805 1183 551 980 Spaces Moved 2222 | 68 107 77 325 430 539 269 407 Core 70 | 5 . . . . . . 65 Treads 1220 | 63 73 . . 156 539 269 120 Legs 932 | . 34 77 325 274 . . 222 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 110 110 110 160 160 50 Average Speed 155 | 151 166 115 115 132 169 163 192 Slowest Speed 400 | 160 240 120 190 187 240 320 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 5 30 8 54 38 16 12 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 32 | . . . . . 32 . . Terrain Destroyed 153 | . 26 2 5 39 40 22 19 Melee . | . . . . . . . . Projectile 22 | . . 2 . . 1 . 19 AOE 131 | . 26 . 5 39 39 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 2877 | 87 159 101 432 565 703 326 504 Wait 67 | . . 2 . 2 52 . 11 Move 2215 | 67 106 76 324 429 538 268 407 Hop . | . . . . . . . . Pick Up 67 | 5 7 4 4 21 15 6 5 Fast Attach 58 | 7 3 4 7 7 13 4 13 Attach 38 | . 2 4 4 8 5 4 11 Detach 7 | . 1 1 1 . . . 4 Swap 37 | 1 2 1 5 12 8 5 3 Drop 62 | . 4 4 8 18 17 9 2 Fire 317 | 7 34 5 77 66 54 29 45 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 6 | . . . 2 2 . . 2 Crush 2 | . . . . . 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Core integrity fell below 50% 338 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Core integrity fell below 20% 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 458 | -9/Materials | Discovered new exit (range 16) 539 | -9/Materials | Entered Storage 901 | -9/Storage | Build established: Scavenger-Mutant 1054 | -9/Storage | Core integrity fell below 50% 1082 | -9/Storage | Lost 3 parts (2n1w) 1151 | -9/Storage | Discovered new exit (range 16) 1172 | -9/Storage | Entered Materials 1172 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1561 | -8/Materials | Lost 4 parts (2p2n) 1941 | -8/Materials | Discovered new exit (range 16) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Build established: Mutant 2287 | -7/Factory | Lost 3 parts (1p1n1w) 2326 | -7/Factory | Found Prototype Launcher 2327 | -7/Factory | Identified Rocket Array 2331 | -7/Factory | Found Corrupted Rocket Array 3041 | -7/Factory | Discovered new exit (range 8) 3120 | -7/Factory | Repaired Med. Treads 3160 | -7/Factory | Entered another Factory area 3160 | -6/Factory | Evolved 2 slots: Utility x2 3610 | -6/Factory | Discovered new exit (range 16) 3707 | -6/Factory | Identified exit to Factory 3710 | -6/Factory | Lost 5 parts (2n1u2w) 3711 | -6/Factory | Entered another Factory area 3711 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4062 | -5/Factory | System corruption reached 10% 4198 | -5/Factory | Lost 5 parts (1p1n2u1w) 4532 | -5/Factory | Build established: Scavenger-Gunner 4629 | -5/Factory | Core integrity fell below 50% 4632 | -5/Factory | Released all parts (6) 4637 | -5/Factory | Core integrity fell below 20% 4653 | -5/Factory | Lost 9 parts (2p2n2u3w) 4691 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Wheel Terrain Scanner 04644_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 04644_ R-10 Processor collects Prototype Device. 04645_ ALERT: Security rotation in progress. 04646_ WCURK1XBTG>DYD>FZ KTE 04646_ Slug penetrates Wall. 04647_ K-01 Serf collects debris. 04649_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1L. 04650_ K-01 Serf collects debris. 04662_ Acquired Hvy. Machine Gun. 04678_ Slug penetrates Wall. 04684_ Penetrated by Slug. 04685_ Hvy. Machine Gun destroyed. 04685_ Critical hit (Burn: +37). 04686_ System corrupted: Energy discharge (-26). 04686_ G-50 Soldier destroyed. 04688_ Penetrated by Slug. 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" " =[=! #???????????????????????? | | #]/## " # "!"[= #???????????????????????? | | # " # "Y" #???????????????????????? | | " " ###+####### # """ #???????????????????????? | | """ #?????????# # #???????????????????????? | | """ +?????????# ############?????????????????????? | | """ # ????????# #?????# #?????????????????????? | | # ???????# #?????# / #?????????????????????? | | #####? ????#### #######g/ #?????????????????????? | | ?????? ?? + R k hh[@ #?????????????????????? | | ???????##??####+#####R#g !#?????????????????????? | | ????????????# ]## # #?????????????????????? | | ????????????# """ ## # #?????????????????????? | | ????????????# """ ## # #?????????????????????? | | ????????????# """ ## # [ #?????????????????????? | | ????????????# ## ######?????????????????????? | | ????????????# """ ## #??????????????????????????? | | ????????????# """ ## #??????????????????????????? | | ????????????# """ #? ???????????????????????????? | | ????????????# #? ???????????????????????????? | | ????????????########?+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 27% | -7/Factory Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketDispersionTerrabomb Manual? 0 Play Time 01:11:30 Cumulative 18.5 hours Start 2026.01.07 @ 18:37:49 End 2026.01.07 @ 21:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79cce259-06cf-4742-907a-8ce2df1cb103