Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 00:08:34

Player: LeipeMeuteLeider

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (56)      280
Value Destroyed (1547)     1547
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3727

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     92/100
System Corruption          2%
Temperature                Cool (11)
Movement                   Flying (35)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Surge Thruster
>          --- UTILITY (5) ------
           Weight Redist. System
           Machine Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Nuclear Core
           Seismic Detector
           ECM Suite
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Surge Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
           Machine Analyzer
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
           Seismic Detector
           ECM Suite
  Improved Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 8   7   16  10  14  
  Power                    8    | 1   2   3   .   2   
    Engine                 7    | 1   1   3   .   2   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   6   3   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   1   6   3   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  17   | 3   .   4   5   5   
    Device                 5    | 2   .   1   1   1   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             8    | .   .   3   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   4   3   2   5   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          3    | .   .   1   1   1   
    Ballistic Gun          8    | 1   1   2   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   
Parts Lost                 23   | .   1   7   6   9   
  Power                    2    | .   .   1   .   1   
  Propulsion               11   | .   .   5   2   4   
  Utility                  6    | .   1   1   2   2   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      5    | .   1   3   4   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            7    | 2   8   7   7   7   
  Power                    1    | .   .   .   1   2   
  Propulsion               .    | .   .   1   .   .   
  Utility                  3    | .   3   2   3   3   
  Weapon                   2    | 1   3   3   1   .   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             14   | 1   2   2   3   6   
  Power                    6    | .   .   .   3   3   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | 1   1   1   .   2   
  Weapon                   3    | .   1   1   .   1   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  94  81  81  
  Engine                   9    | .   12  10  9   7   
  Leg                      23   | .   28  30  25  12  
  Device                   11   | .   13  10  6   11  
  Storage                  10   | .   14  11  9   8   
  Processor                2    | .   .   .   .   7   
  Protection               9    | .   .   9   14  14  
  Energy Gun               4    | .   12  3   .   .   
  Energy Cannon            4    | .   .   7   8   5   
  Ballistic Gun            10   | .   13  10  5   11  
  Special Weapon           1    | .   1   .   3   .   
Peak Build Rating          22   | 8   10  13  16  22  
  Average Rating           11   | 6   8   11  13  15  
  On Entrance              8    | .   8   7   12  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 13  16  23  24  29  
  Greatest Support         37   | 20  20  30  37  37  
  Greatest Overweight (x)  4    | 2   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   9   
  Most Carried             10   | 8   8   8   8   10  
  Average Carried          7    | 2   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   5   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1273 | 278  194  387  184  230  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2253 | 171  223  1021 359  479  
  Parts                    137  | 15   16   63   19   24   
Haulers Intercepted        4    | .    .    2    .    2    
Recyclers Shooed           9    | .    2    4    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  38   | .   7   17  7   7   
  Guns                     23   | .   7   9   3   4   
  Cannons                  15   | .   .   8   4   3   
Classes Destroyed          11   | 2   3   4   .   2   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   4    | .   .   2   .   2   
  Recycler                 3    | 1   .   2   .   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  8    | .   3   3   .   2   
  Grunt                    17   | .   4   7   3   3   
  Sentry                   12   | .   .   7   4   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 6   2   4   4   7   
  Combat Bots Only         4    | .   2   3   4   2   
Max Kills in Single Turn   2    | 1   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        380  | .    38   132  70   140  
  Missed                   98   | .    8    38   11   41   
  Hits                     282  | .    30   94   59   99   
    Projectile             282  | .    30   94   59   99   
  Critical Strikes         16   | .    1    6    3    6    
    Actively Blocked       3    | .    .    .    1    2    
Damage Taken               3850 | .    408  1217 925  1300 
  Core                     945  | .    93   298  281  273  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  56   | .    .    .    17   39   
Core Remaining (%)         62   | 100  62   25   .    .    
Volleys Fired              234  | 14   38   84   28   70   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  160  | 60   120  100  160  120  
Shots Fired                423  | 25   69   162  54   113  
  Gun                      299  | 25   60   104  25   85   
  Cannon                   109  | .    .    56   26   27   
  Launcher                 .    | .    .    .    .    .    
  Special                  15   | .    9    2    3    1    
  Kinetic                  236  | 14   31   82   25   84   
  Thermal                  186  | 11   38   80   29   28   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         13   | 10   7    13   8    7    
  Robot Miss Streak        6    | 2    2    4    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           259  | 17   42   96   39   65   
  Core Hits                106  | 10   14   37   16   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3677 | 165  493  1552 615  852  
  Guns                     2284 | 165  469  903  276  471  
  Cannons                  1345 | .    .    649  315  381  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1783 | 79   263  694  276  471  
  Thermal                  1894 | 86   230  858  339  381  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       2    | .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    2    9    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           3    | .    .    .    1    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              4    | .    .    .    .    4    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        372  | 40   117  339  361  372  
  Average Temperature      99   | 24   40   105  139  130  
  Received Heat Transfer   1737 | .    189  594  405  549  
  Effects                  7    | .    .    3    .    4    
    Shutdowns              2    | .    .    1    .    1    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    1    6    .    .    
  Heat Transferred         3993 | 200  524  1887 716  666  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         99   | 100 100 97  100 100 
  Level 1                  .    | .   .   2   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             206  | 20  93  206 69  63  
  Initial                  64   | .   .   35  64  15  
  Average                  44   | 4   28  95  38  11  
Influence Increases        1292 | 30  252 546 222 242 
  Destroy 0b10 Robot/C     760  | .   140 340 140 140 
  Destroy 0b10 Robot/NC    90   | 30  5   30  .   25  
  Destroy Leader           242  | .   40  116 50  36  
  Successful Hack          21   | .   .   13  .   8   
  Disable Machine          30   | .   .   15  15  .   
  Destroy Structure        14   | .   7   2   2   3   
  Partial Spotted          15   | .   .   .   .   15  
  Lose Combat Pursuer      120  | .   60  30  15  15  
Influence Decreases        1267 | 30  168 477 338 254 
  Entered New Map          160  | .   .   49  89  22  
  Time Decay               844  | 30  158 328 189 139 
  Lost Part                180  | .   10  60  60  50  
  Purge Threat             83   | .   .   40  .   43  
Squads Dispatched          7    | .   2   1   1   3   
  Investigation            3    | .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   2   1   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   14  30  14  21  
  Peak Tracking Total      6    | .   4   6   4   5   
  Tactical Retreats        10   | .   3   2   2   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          15   | .   2   6   1   6   
  Terminals                13   | .   1   6   1   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   5   15  3   12  
  Successful               10   | .   1   4   .   5   
  Failed                   25   | .   4   11  3   7   
    Catastrophic           6    | .   1   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   27   | .   4   11  3   9   
  Terminals                33   | .   4   15  3   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   4   .   4   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   
  Terminal Index           1    | .   .   1   .   .   
  Unreport Threat          2    | .   .   1   .   1   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Retrieve Components      2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   1   4   1   3   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     14   | .   5   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     2264 | 62  682 893 256 371 
  Seismic                  1748 | 62  682 893 111 .   
  Machine Analysis         300  | .   .   .   .   300 
  ECM                      510  | .   .   .   145 365 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               2895 | 152 706 895 389 753 
Spaces Moved               1525 | 84  456 454 199 332 
  Core                     97   | 10  .   .   .   87  
  Treads                   .    | .   .   .   .   .   
  Legs                     1291 | 74  456 454 199 108 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   137  | .   .   .   .   137 
  Fastest Speed            35   | 50  120 120 120 35  
  Average Speed            124  | 116 120 123 122 133 
  Slowest Speed            260  | 150 120 190 200 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       36   | 5   58  51  20  50  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 7    | .   5   2   .   .   
Terrain Destroyed          12   | .   6   2   2   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               12   | .   6   2   2   2   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2096 | 114 531 624 285 542 
  Wait                     205  | .   13  50  34  108 
  Move                     1521 | 83  455 453 198 332 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 8   6   9   7   5   
  Fast Attach              29   | 7   1   7   6   8   
  Attach                   14   | .   1   6   3   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     19   | 1   7   5   3   3   
  Drop                     38   | 1   9   10  6   12  
  Fire                     234  | 14  38  84  28  70  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: Fac / [Rec])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  153 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  830 | -10/Materials | Discovered new exit (range 12)
  859 | -10/Materials | Entered another Materials area
  859 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1163 | -9/Materials  | Build established: Scavenger-Mutant
 1356 | -9/Materials  | Discovered new exit (range 15)
 1462 | -9/Materials  | Lost 3 parts (1p1n1u)
 1517 | -9/Materials  | Core integrity fell below 50%
 1736 | -9/Materials  | Discovered new exit (range 16)
 1754 | -9/Materials  | Entered another Materials area
 1754 | -8/Materials  | Evolved 2 slots: Utility x2
 1873 | -8/Materials  | Garrison activated, responded to threat
 1969 | -8/Materials  | Discovered new exit (range 5)
 2082 | -8/Materials  | Core integrity fell below 50%
 2112 | -8/Materials  | Lost 4 parts (2n2w)
 2143 | -8/Materials  | Entered Storage
 2235 | -8/Storage    | Build established: Mutant
 2259 | -8/Storage    | Lost 3 parts (2n1u)
 2536 | -8/Storage    | Build established: Scavenger-Mutant
 2580 | -8/Storage    | Lost 5 parts (1p1n1u2w)
 2734 | -8/Storage    | Core integrity fell below 20%
 2846 | -8/Storage    | Discovered new exit (range 18)
 2880 | -8/Storage    | Identified exit to Factory
 2896 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02864_ U-05 Engineer lays Concrete.
02865_ Dropped Ion Engine.
02865_ Dropped Power Shielding.
02865_ U-05 Engineer lays Concrete.
02866_ Dropped Power Shielding.
02867_ Dropped Med. Storage Unit.
02868_ Dropped Imp. Ion Engine.
02868_ Dropped ECM Suite.
02878_ Acquired 15 matter.
02878_ Acquired 12 matter.
02880_ Connecting with Terminal...
>>Access(Main)
  Found 1 level access point to Factory:
    (5,66)
  Map updated.
02881_ Acquired 3 matter.
02883_ W-25 Informer destroyed.
02883_ R-06 Scavenger collects Imp. Hover Unit.
02886_ Acquired 3 matter.
02896_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcPrecisionPick
  Manual?         0
Play Time         00:54:00
  Cumulative      56.5 hours
  Start           2025.05.30 @ 19:07:30
  End             2025.05.31 @ 00:08:34
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1250626-6bc7-4df3-b446-663d0791422b