Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 15:55:42 Player: microsand Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (127) 635 Value Destroyed (4576) 4576 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 8191 Bonus ------- High Alert Combat Kills 420 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator Minigun Assault Cannon Assault Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 57 | 7 5 18 20 7 Power 8 | 1 1 2 2 2 Engine 5 | 1 1 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 12 | 2 . 3 6 1 Treads 11 | 2 . 3 6 . Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 5 6 1 Device 3 | 1 . 1 1 . Storage 2 | 1 1 . . . Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 6 | . . 2 4 . Artifact . | . . . . . Weapon 22 | 2 3 8 6 3 Energy Gun 3 | 2 . . . 1 Energy Cannon 2 | . 1 1 . . Ballistic Gun 10 | . 2 5 2 1 Ballistic Cannon 4 | . . . 3 1 Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 31 | . . 5 13 13 Power 3 | . . 1 . 2 Propulsion 10 | . . 1 5 4 Utility 6 | . . 2 2 2 Weapon 12 | . . 1 6 5 Highest Loss Streak 6 | . . 2 2 6 To Critical Strikes . | . . . . . Average Backups 11 | . 9 14 12 8 Power 2 | . 2 2 1 2 Propulsion . | . . 1 1 . Utility 5 | . 4 5 5 5 Weapon 3 | . 3 5 3 . Tool/Special . | . . . . . Unused Backups 15 | . 1 4 5 5 Power 2 | . . . 2 . Propulsion 1 | . . 1 . . Utility 10 | . 1 2 2 5 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 98 97 93 82 Engine 7 | . 14 10 4 . Core 2 | . . . 4 6 Treads 26 | . 27 31 23 19 Device 6 | . 14 3 6 7 Storage 10 | . 14 11 9 9 Processor 7 | . . 8 9 10 Protection 7 | . . 9 9 5 Energy Gun 3 | . 12 3 . 4 Ballistic Gun 11 | . 13 18 9 . Ballistic Cannon 5 | . . . 9 14 Launcher 2 | . . . 5 2 Peak Build Rating 37 | 7 8 16 37 32 Average Rating 18 | 5 7 12 27 25 On Entrance 12 | . 7 8 16 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 62 | 12 29 39 62 54 Greatest Support 67 | 40 40 63 67 62 Greatest Overweight (x) 10 | . 1 . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 15 15 15 12 Average Carried 11 | . 9 14 12 8 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 15 15 10 7 Class Distribution -------------------- 37% | Mutant 26% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2768 | 270 108 516 1422 452 Remotely . | . . . . . Salvage Created 4574 | 194 591 1567 1690 532 Parts 296 | 13 45 108 108 22 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 96 | . 14 29 37 16 Guns 58 | . 11 26 19 2 Cannons 24 | . 3 . 10 11 AOE 14 | . . 3 8 3 Classes Destroyed 15 | 3 4 5 3 . Worker 4 | 1 . 2 1 . Builder 7 | . 2 3 2 . Tunneler 6 | 6 . . . . Hauler 2 | . . 2 . . Recycler 5 | 1 . 3 1 . Mechanic 1 | . . 1 . . Watcher 6 | . 1 1 4 . Swarmer 16 | . 3 7 6 . Grunt 57 | . 11 13 18 15 Brawler 1 | . . 1 . . Duelist 2 | . . 1 . 1 Sentry 14 | . . 7 7 . Specialist 4 | . . . 4 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 5 | 3 3 5 4 5 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 3 | 1 1 3 3 3 Gunslinging . | . . . . . Exploded 3 | . . 3 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 593 | . 54 126 229 184 Missed 157 | . 16 43 56 42 Hits 436 | . 38 83 173 142 Melee 4 | . . 3 . 1 Projectile 432 | . 38 80 173 141 Critical Strikes 17 | . . 3 7 7 Damage Taken 6006 | . 438 1075 2812 1681 Core 842 | . 51 241 246 304 Absorbed by Shields 108 | . . . 4 104 Ignored by Resistances 8 | . . . 8 . Regen/Repaired (Parts) 400 | . 200 . 200 . Core Remaining (%) 72 | 100 79 39 . . Volleys Fired 347 | 14 53 104 116 60 Largest 3 | 2 2 2 3 3 Hottest 139 | 90 110 63 99 139 Shots Fired 702 | 28 106 204 245 119 Gun 511 | 28 94 198 162 29 Cannon 173 | . 12 . 74 87 Launcher 18 | . . 6 9 3 Special . | . . . . . Kinetic 546 | . 38 179 236 93 Thermal 138 | 28 68 19 . 23 Explosive 7 | . . . 4 3 Electromagnetic 11 | . . 6 5 . Robot Hit Streak 17 | 13 8 17 17 15 Robot Miss Streak 7 | 2 5 7 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 447 | 19 64 138 166 60 Core Hits 224 | 9 31 62 85 37 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 8 | 1 . . 5 2 Burn 1 | 1 . . . . Destroy 3 | . . . 3 . Blast 4 | . . . 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8408 | 238 711 2063 3612 1784 Guns 4858 | 238 572 1900 1863 285 Cannons 2232 | . 139 . 1049 1044 Explosions 1308 | . . 163 692 453 Melee . | . . . . . Ramming 10 | . . . 8 2 Kinetic 5897 | . 186 1707 2912 1092 Thermal 1238 | 238 525 238 . 237 Explosive 969 | . . . 516 453 Electromagnetic 294 | . . 118 176 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . 13 7 Message Errors 5 | . . . 3 2 Matter Fused 6 | . . . 5 1 Heat Flow Errors 5 | . . . 3 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 86 | . . . 57 29 Projectiles 45 | . . . 16 29 Explosions 41 | . . . 41 . Melee . | . . . . . Knockbacks 30 | . . . 13 17 Impact . | . . . . . Kinetic 28 | . . . 12 16 Secondary 2 | . . . 1 1 Self-Inflicted Damage 31 | . . . 31 . Shots 1 | . . . 1 . Rammed 5 | . . . 2 3 Targets Rammed 5 | . . . 2 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | 120 402 63 389 504 Average Temperature 133 | 37 141 10 138 175 Received Heat Transfer 2544 | . 213 348 1195 788 Effects 24 | . 3 . 6 15 Shutdowns 4 | . 1 . 1 2 Energy Bleed 8 | . 2 . 3 3 Interference 8 | . . . 2 6 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 2 3 . . . Heat Transferred 3102 | 718 1324 525 . 535 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 55 | 100 98 84 24 . Level 1 10 | . 1 15 13 5 Level 2 24 | . . . 62 29 Level 3 9 | . . . . 65 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 809 | 10 205 360 638 809 Initial 364 | . . 55 146 364 Average 279 | 1 97 101 409 673 Influence Increases 3027 | 40 387 874 1151 575 Destroy 0b10 Robot/C 1920 | . 280 580 740 320 Destroy 0b10 Robot/NC 155 | 40 15 60 40 . Destroy Leader 436 | . 62 156 198 20 Successful Hack 48 | . 14 23 11 . Disable Machine 60 | . . 30 15 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 108 | . 1 10 57 40 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 135 | . 15 15 75 30 Influence Decreases 2218 | 40 254 659 939 326 Entered New Map 476 | . . 78 202 196 Time Decay 1432 | 40 254 531 607 . Lost Part 310 | . . 50 130 130 Squads Dispatched 14 | . 3 5 6 . Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 9 | . 1 3 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 11 | . 2 6 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 139 | . 25 39 50 25 Peak Tracking Total 5 | . 5 5 5 3 Tactical Retreats 7 | . 1 1 4 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 7 | . . 2 1 4 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 2 5 4 1 Terminals 7 | . 1 3 2 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 12 15 10 1 Successful 23 | . 6 10 6 1 Failed 14 | . 6 4 4 . Catastrophic 5 | . 2 1 2 . Database Lockouts 1 | . . 1 . . Manual 23 | . 8 12 3 . Terminals 20 | . 6 9 4 1 Fabricators . | . . . . . Repair Stations 12 | . 6 2 4 . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 2 3 1 1 Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 4 1 4 . Scan Component 5 | . 2 1 2 . Repair 4 | . 2 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . . 3 . . Terminals 3 | . . 3 . . Botnet 1 | . . 1 . . Skim 1 | . . 1 . . Override 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 6 2 . Full Trace Events 3 | . 1 1 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 4 | . 2 . 2 . Time 110 | . 52 . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 10 | . . . . 10 Machine Destruction 10 | . . . . 10 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1337 | 65 972 300 . . Seismic 1337 | 65 972 300 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5919 | 307 972 1832 1964 844 Spaces Moved 2612 | 146 432 870 825 339 Core 47 | 25 . . . 22 Treads 2544 | 121 432 870 825 296 Legs 21 | . . . . 21 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 150 157 Average Speed 168 | 141 161 160 178 188 Slowest Speed 550 | 160 240 160 237 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 51 60 57 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 63 | . . 7 51 5 Melee . | . . . . . Projectile 11 | . . . 11 . AOE 52 | . . 7 40 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3497 | 219 606 1119 1120 433 Wait 345 | 44 98 87 103 13 Move 2608 | 145 431 869 824 339 Hop . | . . . . . Pick Up 81 | 9 16 23 27 6 Fast Attach . | . . . . . Attach 52 | 7 2 12 23 8 Detach 3 | . . 1 2 . Swap 23 | . 5 8 9 1 Drop 33 | . 1 15 14 3 Fire 347 | 14 53 104 116 60 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 308 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 829 | -10/Materials | Discovered new exit (range 9) 1056 | -10/Materials | Repaired Lgt. Treads 1087 | -10/Materials | Repaired Lgt. Treads 1100 | -10/Materials | Build established: Scavenger-Mutant 1176 | -10/Materials | Discovered new exit (range 9) 1280 | -10/Materials | Entered another Materials area 1280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1736 | -9/Materials | Build established: Mutant 2112 | -9/Materials | Discovered new exit (range 6) 2301 | -9/Materials | Discovered new exit (range 4) 2529 | -9/Materials | Central database locked down 2600 | -9/Materials | Discovered new exit (range 8) 2830 | -9/Materials | Build established: Scavenger-Mutant 2877 | -9/Materials | Core integrity fell below 50% 3062 | -9/Materials | Discovered new exit (range 16) 3112 | -9/Materials | Entered another Materials area 3112 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3935 | -8/Materials | Repaired Lgt. Treads+ 3968 | -8/Materials | Repaired Med. Armor Plating 4147 | -8/Materials | Found Prototype Device 4441 | -8/Materials | Discovered new exit (range 10) 4624 | -8/Materials | Identified exit to Garrison 4816 | -8/Materials | Build established: Tank 5076 | -8/Materials | Entered Garrison 5114 | -8/Garrison | Triggered checkpoint 5165 | -8/Garrison | Garrison Relay disabled 5181 | -8/Garrison | Garrison Relay disabled 5185 | -8/Garrison | Build established: Scavenger-Tank 5196 | -8/Garrison | Triggered checkpoint 5279 | -8/Garrison | Discovered new exit (range 74) 5279 | -8/Garrison | Discovered new exit (range 48) 5279 | -8/Garrison | Discovered new exit (range 51) 5298 | -8/Garrison | Triggered checkpoint 5600 | -8/Garrison | Lost 3 parts (1p1n1u) 5687 | -8/Garrison | Installed Relay Interface Framework 5748 | -8/Garrison | Triggered checkpoint 5767 | -8/Garrison | Core integrity fell below 50% 5809 | -8/Garrison | Lost 6 parts (1p2n1u2w) 5841 | -8/Garrison | Garrison Relay disabled 5896 | -8/Garrison | Core integrity fell below 20% 5920 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05788_ Acquired 32 matter. 05792_ Acquired 4 matter. 05800_ Acquired Aluminum Leg. 05809_ Acquired 3 matter. 05840_ System corrupted: Heat flow error (+291). 05841_ Garrison Relay disabled. 05841_ Relay Coupler [Cutter] tumbles out of relay unit. 05841_ Relay Coupler [Swarmer] tumbles out of relay unit. 05841_ Relay Coupler [Brawler] tumbles out of relay unit. 05841_ Relay Coupler [Swarmer] tumbles out of relay unit. 05843_ Overheating: Energy bleed (-24). 05864_ Particle Gun destroyed. 05883_ Acquired 5 matter. 05895_ AH&NCJDEJ&R%X&GZI5FJJU1A7L7PHTJOU,:M 05904_ Aluminum Leg destroyed. 05909_ Slammed into S-10 Pest. 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