Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 04:08:31 Player: CatgirlLyra Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2111) 2111 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 5958 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 94 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 160/160 System Corruption 12% Temperature Critical (519) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Targeting Computer > --- WEAPON (2) ------- Heavy Laser Gauss Cannon > --- INVENTORY (5) ---- Huge Storage Unit Experimental Sensor Array Authchip [Device] Authchip [Processor] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Medium Armor Plating Hardlight Generator Authchip [Propulsion] Authchip [Device] Authchip [Processor] System Restoration Module High-powered Tractor Beam Gauss Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Authchip [Propulsion] Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 102 | 6 9 9 11 2 28 4 5 28 Power 12 | 1 2 1 1 . 2 1 . 4 Engine 7 | 1 1 . 1 . 2 1 . 1 Core 5 | . 1 1 . . . . . 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 4 1 4 . 5 . 2 8 Treads 17 | 2 4 1 3 . 5 . 1 1 Leg 5 | . . . 1 . . . 1 3 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 3 4 2 . 9 3 3 9 Device 12 | . . 3 . . 4 . 1 4 Storage 5 | 1 2 . . . . 1 . 1 Processor 7 | . . 1 1 . . 1 1 3 Hackware 1 | . . . . . . . 1 . Protection 9 | . 1 . 1 . 5 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 . 3 4 2 12 . . 7 Energy Gun 8 | . . 2 . . 3 . . 3 Energy Cannon 3 | . . . 2 1 . . . . Ballistic Gun 8 | 2 . 1 1 . 4 . . . Ballistic Cannon 7 | . . . . . 3 . . 4 Launcher 4 | . . . 1 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 4 | . . . . . . . 4 . Parts Lost 24 | . 1 6 . . . . . 17 Power 4 | . 1 1 . . . . . 2 Propulsion 9 | . . 1 . . . . . 8 Utility 7 | . . 2 . . . . . 5 Weapon 4 | . . 2 . . . . . 2 Highest Loss Streak 12 | . 1 5 . . . . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 95 100 100 100 31 62 Engine 7 | . 7 5 6 11 9 7 2 1 Core 3 | . 6 8 4 . . . . 1 Treads 28 | . 27 28 28 33 36 30 7 . Device 3 | . . 4 1 . 9 7 2 4 Storage 11 | . 16 14 11 11 9 7 2 2 Processor 7 | . . 5 11 11 9 15 4 19 Protection 8 | . 9 3 9 11 9 15 4 3 Energy Gun 3 | . . 17 3 . 5 . . 3 Energy Cannon 3 | . . . 7 10 2 . . . Ballistic Gun 13 | . 28 10 11 11 2 . . . Ballistic Cannon 2 | . . . . . 7 15 4 5 Naked Turns 6 | . . . . . . . 6 . Heaviest Build 106 | 12 69 50 61 61 69 79 79 106 Greatest Support 82 | 40 40 40 60 60 82 82 82 52 Greatest Overweight (x) 10 | . 1 1 1 1 . . 1 10 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 Average Capacity 18 | 7 18 20 20 20 20 20 9 12 Most Carried 20 | 6 20 20 20 20 20 19 19 10 Average Carried 16 | 4 14 16 18 20 19 18 9 5 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 15 20 20 20 19 5 4 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2296 | 296 450 274 154 75 662 . . 385 Remotely 196 | . . . . . 132 . . 64 Salvage Created 2729 | 118 601 63 258 105 982 . . 602 Parts 184 | 8 45 1 13 11 71 . . 35 Haulers Intercepted 8 | . 2 . 2 . 3 . . 1 Recyclers Shooed 9 | 1 2 . 2 . 2 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 54 | . 11 2 4 5 21 . . 11 Guns 24 | . 11 2 . 1 8 . . 2 Cannons 20 | . . . . 3 8 . . 9 AOE 9 | . . . 4 1 4 . . . Classes Destroyed 12 | 2 4 1 1 . 3 . . 1 Worker 5 | . . . 1 . 1 . . 3 Builder 5 | . . . . . 3 . . 2 Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 2 . 2 . 3 . . 1 Recycler 8 | 1 1 . 2 . 1 . . 3 Operator 1 | . . . . . 1 . . . Watcher 7 | . 3 . . . 4 . . . Swarmer 18 | . 3 . 4 3 8 . . . Grunt 31 | . 8 1 . 2 10 . . 10 Sentry 3 | . . . . . 3 . . . Programmer 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | 3 5 1 5 2 5 . . 7 Combat Bots Only 6 | . 3 1 4 2 4 . . 6 Max Kills in Single Turn 4 | 1 1 1 4 1 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 1 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 323 | . 52 39 7 17 82 . . 126 Missed 73 | . 16 10 2 5 17 . . 23 Damage Taken 4455 | . 425 801 113 103 917 . . 2096 Core 976 | . 45 98 . . 103 . . 730 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 26 | . 12 14 . . . . . . Regen/Repaired (Parts) 231 | . 220 . 11 . . . . . Core Remaining (%) 80 | 100 . 42 . 100 81 . . . Volleys Fired 233 | 8 52 23 8 16 80 . . 46 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 117 | 40 40 80 91 91 110 . . 117 Shots Fired 445 | 16 104 41 15 31 157 . . 81 Gun 286 | 16 104 41 7 15 80 . . 23 Cannon 154 | . . . 7 15 74 . . 58 Launcher 5 | . . . 1 1 3 . . . Special . | . . . . . . . . . Kinetic 294 | 16 104 20 7 15 74 . . 58 Thermal 146 | . . 21 7 15 80 . . 23 Explosive 5 | . . . 1 1 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 6 10 11 7 4 12 . . 11 Robot Miss Streak 5 | 1 4 4 3 3 5 . . 4 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 256 | 12 62 25 8 9 90 . . 50 Core Hits 130 | 3 30 10 12 6 41 . . 28 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . . . . . 5 . . 9 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . . 1 . . . Blast 12 | . . . . . 4 . . 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5628 | 148 795 304 308 228 2473 . . 1372 Guns 2458 | 148 794 291 57 62 767 . . 339 Cannons 2437 | . . . 83 112 1210 . . 1032 Explosions 675 | . . . 161 50 464 . . . Melee . | . . . . . . . . . Ramming 58 | . 1 13 7 4 32 . . 1 Kinetic 3293 | 148 794 168 57 62 1032 . . 1032 Thermal 1602 | . . 123 83 112 945 . . 339 Explosive 675 | . . . 161 50 464 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . 10 12 Average Corruption 4 | . 1 1 . . . . 6 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . 1 3 . . . . 2 20 Message Errors 3 | . . . . . . . 1 2 Matter Fused 7 | . . 2 . . . . . 5 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 5 | . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 189 | . . . . 3 70 . . 116 Projectiles 39 | . . . . 3 15 . . 21 Explosions 150 | . . . . . 55 . . 95 Melee . | . . . . . . . . . Knockbacks 19 | . . . . . 7 . . 12 Impact 1 | . . . . . 1 . . . Kinetic 16 | . . . . . 6 . . 10 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 271 | . . . 38 . . . . 233 Shots 4 | . . . 1 . . . . 3 Rammed 9 | . 1 1 . 1 6 . . . Targets Rammed 12 | . 1 1 1 1 7 . . 1 Kicked 1 | . . . . . . . . 1 Crushed 2 | . . . 1 . 1 . . . Highest Temperature 537 | . 4 76 90 165 117 . . 537 Average Temperature 96 | . 2 26 34 51 50 . . 171 Received Heat Transfer 1720 | . 207 121 . 6 504 . . 882 Effects 16 | . . . . . . . . 16 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Interference 7 | . . . . . . . . 7 Matter Decay 2 | . . . . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 3087 | . . 275 148 185 1739 . . 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 534 | 15 164 30 175 139 534 242 99 421 Initial 242 | . 9 . . 67 53 242 84 69 Average 115 | 5 48 6 54 79 277 242 92 201 Maximum Alert Level 2 | . . . . . 2 1 . 2 Low Security (%) 79 | 100 100 100 100 100 29 . 100 51 Level 1 16 | . . . . . 51 100 . 44 Level 2 4 | . . . . . 18 . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . . . 3 . . 5 Investigation 6 | . 2 . . . 2 . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . . . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . . . 1 . 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 15 11 8 9 46 . 6 14 Peak Tracking Total 8 | . 3 3 4 4 5 . 6 8 Tactical Retreats 7 | . . . . 2 4 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 7 | . 3 . 1 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 10 | . . . 1 1 3 . . 5 Max in Single Turn 4 | . . . . 1 2 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 26 | . 9 . 2 . 9 . . 6 Terminals 17 | . 8 . 1 . 6 . . 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 3 | . . . . . 2 . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 89 | . 37 . 9 . 30 . . 13 Successful 43 | . 23 . 3 . 12 . . 5 Failed 46 | . 14 . 6 . 18 . . 8 Catastrophic 7 | . 2 . 1 . 3 . . 1 Database Lockouts . | . . . . . . . . . Manual 36 | . 23 . . . 12 . . 1 Terminals 53 | . 28 . 4 . 16 . . 5 Fabricators 4 | . . . . . . . . 4 Repair Stations 14 | . 9 . 5 . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 15 | . . . . . 12 . . 3 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 16 | . 10 . . . 5 . . 1 Part Schematic 3 | . 1 . . . 2 . . . Robot Analysis 4 | . 4 . . . . . . . Prototype ID Bank 4 | . 2 . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 Recall Investigation 2 | . 1 . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 11 | . 8 . 3 . . . . . Scan Component 6 | . 4 . 2 . . . . . Repair 5 | . 4 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . 6 . . 2 Insert Component 4 | . . . . . 3 . . 1 Analyze 4 | . . . . . 3 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 . . . Terminals 5 | . 5 . . . . . . . Botnet 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Reject 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 26 | . 9 . 2 . 9 . . 6 Full Trace Events 4 | . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 1 . . 1 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 51 | . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . 1 Parts Repaired 5 | . 4 . 1 . . . . . Time 252 | . 116 . 136 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 2 2 3 . . . . Highest-Rated Group 62 | . . 62 62 40 . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 52 | . . 26 9 17 . . . . Total Damage 664 | . . 313 150 201 . . . . Kills 15 | . . 7 4 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 4 | . 4 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 6022 | 127 1811 469 581 1092 1320 111 77 434 Spaces Moved 2676 | 58 696 162 240 433 596 68 106 317 Core 288 | 3 . . . . . . 95 190 Treads 2261 | 55 696 162 240 433 596 68 11 . Legs 9 | . . . . . . . . 9 Wheels 118 | . . . . . . . . 118 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 156 156 50 50 Average Speed 182 | 154 219 240 206 240 158 156 61 74 Slowest Speed 240 | 160 240 240 240 240 160 156 235 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 98 42 25 91 49 2 76 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 158 | . . . 7 4 78 . . 69 Melee . | . . . . . . . . . Projectile 36 | . . . . . 22 . . 14 AOE 122 | . . . 7 4 56 . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3345 | 77 874 200 317 453 812 73 116 423 Wait 206 | . 95 . 21 2 72 . . 16 Move 2669 | 57 695 161 239 432 595 68 105 317 Hop . | . . . . . . . . . Pick Up 62 | 6 17 2 19 . 9 . 2 7 Fast Attach 52 | 6 5 3 5 . 8 1 5 19 Attach 22 | . 2 6 2 . 2 2 . 8 Detach 4 | . 1 . 1 . . . . 2 Swap 28 | . 2 . 4 2 18 1 . 1 Drop 57 | . 4 4 17 . 21 1 4 6 Fire 233 | 8 52 23 8 16 80 . . 46 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 11 | . 1 1 1 1 7 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 1282 | -10/Materials | Repaired Lgt. Treads? 1386 | -10/Materials | Repaired Lgt. Nuclear Core 1413 | -10/Materials | Repaired Lgt. Treads 1441 | -10/Materials | Repaired Lgt. Treads 1647 | -10/Materials | Discovered new exit (range 15) 1791 | -10/Materials | Discovered new exit (range 12) 1939 | -10/Materials | Entered Mines 1945 | -10/Mines | Met a Derelict bent on vengeance 2061 | -10/Mines | Assembled infested the area 2129 | -10/Mines | Core integrity fell below 50% 2154 | -10/Mines | Lost 5 parts (1p1n2u1w) 2316 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2321 | -10/Mines | Found Prototype Device 2321 | -10/Mines | Identified Exp. Sensor Array 2388 | -10/Mines | Discovered new exit (range 4) 2393 | -10/Mines | Received a Mining Laser from a helpful Derelict 2408 | -10/Mines | Entered Materials 2408 | -9/Materials | Accompanied by 2 allies 2408 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2414 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2770 | -9/Materials | Repaired Broken Exp. Sensor Array 2938 | -9/Materials | Discovered new exit (range 14) 2986 | -9/Materials | Identified exit to Mines 2989 | -9/Materials | Entered Mines 3155 | -9/Mines | Build established: Scavenger-Mutant 3222 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3263 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3410 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3426 | -9/Mines | Identified exit to Zion 3436 | -9/Mines | Learned Materials stockpile data 3499 | -9/Mines | Excavation squad dispatched 3499 | -9/Mines | A large section of the Mines collapsed 3968 | -9/Mines | Discovered new exit (range 5) 3975 | -9/Mines | Identified exit to Materials 4042 | -9/Mines | Discovered exit to Materials (range 9) 4081 | -9/Mines | Entered Materials 4081 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4526 | -8/Materials | Discovered new exit (range 16) 4720 | -8/Materials | Identified exit to Factory 5401 | -8/Materials | Entered Factory 5401 | -7/Factory | Evolved 2 slots: Utility x2 5512 | -7/Factory | Sucked down chute 5512 | -7/Factory | Entered Waste 5527 | -7/Waste | EMP discharged 5532 | -7/Waste | Spotted C-40 Crusher 5534 | -7/Waste | Released all parts (13) 5544 | -7/Waste | Spotted C-40 Crusher 5545 | -7/Waste | Spotted C-40 Crusher 5546 | -7/Waste | Spotted C-40 Crusher 5554 | -7/Waste | Spotted C-40 Crusher 5560 | -7/Waste | Spotted C-40 Crusher 5577 | -7/Waste | Discovered new exit (range 10) 5581 | -7/Waste | System corruption reached 10% 5589 | -7/Waste | Entered Factory 5787 | -7/Factory | Fabricated Huge Storage Unit (x1) 5932 | -7/Factory | Lost 4 parts (2n2u) 5979 | -7/Factory | Core integrity fell below 50% 6022 | -7/Factory | Core integrity fell below 20% 6024 | -7/Factory | Core destroyed Last Messages --------------- 06011_ G-47 Trooper knocked back. 06012_ U-05 Engineer lays Concrete. 06012_ K-01 Serf destroyed. 06013_ Power failure, Lgt. Nuclear Core shutdown. 06013_ R-06 Scavenger collects Imp. Heat Sink. 06013_ U-05 Engineer lays Concrete. 06014_ K-01 Serf collects debris. 06014_ U-05 Engineer lays Concrete. 06017_ K-01 Serf collects debris. 06019_ U-05 Engineer lays Concrete. 06020_ R-06 Scavenger collects Wheel. 06021_ Overheating: Matter decay (-1). 06021_ K-01 Serf collects debris. 06021_ U-05 Engineer lays Concrete. 06022_ Overheating: Core damaged (-84). 06023_ U-05 Engineer lays Concrete. 06024_ Power failure, Lgt. Nuclear Core shutdown. 06024_ Overheating: Core damaged (-112). 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""" ??? ?????????????????? | | """ """ ""????" """ ????? ????????????????? | | ??????? ???????????????????????? | | ???????? ??????????????????????? | | # #### ? ????????## ##??????????????????????? | | ?+#?????? ?????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 15 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Power Shielding | -8/Materials | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoLargePod Manual? 0 Play Time 01:00:16 Cumulative 53.3 hours Start 2024.08.01 @ 03:09:09 End 2024.08.01 @ 04:08:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/2/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d28b777-f871-4a21-b994-15d0edb95163