Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 23:10:50 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2286) 2286 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (14697) 14697 TOTAL SCORE: 24683 Bonus ------- Fragile Parts 1750 High Alert Combat Kills 148 Follower Combat Kills 2313 Met Imprinter 300 Was Imprinted 300 Win 3000 Challenge Win 7000 Friendly Fire -114 Cogmind --------- Core Integrity 1571/1600 Matter 260/300 Energy 239/280 System Corruption 0% Temperature Cool (7) Movement Flying (14) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Biomechanical Wings Biomechanical Wings Biomechanical Wings Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (12) ----- Experimental Heat Sink Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Stasis Canceller Experimental Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Layered Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Shock Maul > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Hacking Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Heat Sink Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Stasis Canceller Experimental Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Layered Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Shock Maul > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Hacking Suite [Rating: 181] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Biomechanical Wings Utility Advanced Signal Interpreter Device Improved Sensor Array Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 7 | . . 2 . . . 2 . 1 1 . 1 Utility 10 | . . . . . . 4 2 1 1 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 114 | 5 7 6 2 5 1 23 13 2 11 25 14 Power 13 | . . . . 1 . 4 1 . 2 4 1 Engine 2 | . . . . 1 . 1 . . . . . Core 2 | . . . . . . 2 . . . . . Reactor 9 | . . . . . . 1 1 . 2 4 1 Propulsion 34 | 2 1 6 . . . 8 4 1 3 5 4 Treads 10 | 2 1 6 . . . . . . . 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . 2 . . . 1 . Flight 21 | . . . . . . 6 4 1 3 3 4 Utility 48 | . 3 . . 4 . 9 6 1 3 13 9 Device 26 | . . . . . . 3 4 1 2 9 7 Storage . | . . . . . . . . . . . . Processor 10 | . 1 . . 3 . 3 . . . 2 1 Hackware 3 | . . . . . . 2 1 . . . . Protection 9 | . 2 . . 1 . 1 1 . 1 2 1 Artifact . | . . . . . . . . . . . . Weapon 19 | 3 3 . 2 . 1 2 2 . 3 3 . Energy Gun . | . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 7 | 3 3 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 2 . 1 1 . Slashing Weapon 4 | . . . . . 1 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 3 . 4 2 . 3 6 2 Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 1 | . . . . . . 1 . . . . . Parts Lost 17 | . . 1 . 1 . 1 1 . 11 . 2 Power 2 | . . . . . . . . . 2 . . Propulsion 7 | . . 1 . . . . 1 . 5 . . Utility 8 | . . . . 1 . 1 . . 4 . 2 Weapon . | . . . . . . . . . . . . Highest Loss Streak 8 | . . 1 . 1 . 1 1 . 8 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 3 4 4 4 4 3 4 3 4 4 4 Power . | . . . . . . . . 1 1 . 1 Propulsion 1 | . 1 1 2 2 2 . 1 1 1 1 . Utility 1 | . 1 2 2 1 2 2 2 1 1 1 1 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 1 2 . 2 . 3 3 . 3 2 5 Power 10 | . . 1 . . . 3 . . 2 1 3 Propulsion 4 | . 1 1 . 1 . . . . . . 1 Utility 7 | . . . . 1 . . 3 . 1 1 1 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 75 85 88 86 94 90 99 99 97 83 95 Engine 1 | . . . . 2 11 2 . . . . . Reactor 2 | . . . . . . . 5 5 3 7 8 Treads 16 | . 28 41 44 44 44 1 . . . . . Hover 1 | . . . . . . 8 . . . . . Flight 17 | . . . . . . 21 34 36 36 26 31 Device 10 | . . . . . . 10 16 20 22 18 28 Processor 10 | . 4 11 11 10 11 7 11 10 9 15 12 Hackware 4 | . . . . . . 12 11 10 8 4 4 Protection 7 | . 13 11 11 9 11 6 5 5 3 4 2 Ballistic Gun 6 | . 28 22 14 8 . . . . . . . Launcher 3 | . . . 7 11 11 5 . . . . . Impact Weapon 1 | . . . . . . . 4 5 3 . 4 Slashing Weapon 2 | . . . . . 5 6 5 5 4 3 . Peak Build Rating 181 | 4 6 8 9 26 22 64 89 102 130 154 181 Average Rating 63 | 3 5 7 8 11 19 57 76 100 117 127 167 On Entrance 45 | . 4 6 8 9 17 22 63 89 102 73 154 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 3 4 3 3 14 17 19 23 22 32 55 64 Greatest Support 80 | 40 20 20 3 80 80 80 30 36 49 71 65 Greatest Overweight (x) 2 | . 1 . . . . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 3 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 4 5 5 2 5 3 Class Distribution -------------------- 22% | Mutant 20% | Scavenger-Mutant 11% | Ninja 10% | Hacker-Ninja 10% | Hacker-Scout 7% | Hacker-Mutant 6% | Scavenger-Ninja 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 1638 | 228 298 109 19 61 53 270 150 20 90 214 126 Remotely . | . . . . . . . . . . . . Salvage Created 4142 | . 487 375 19 . 142 854 784 104 934 295 148 Parts 161 | . 41 19 6 . 3 36 16 1 26 10 3 Haulers Intercepted 18 | . 2 . . . . 3 5 1 5 2 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . . . Prevented 2 | . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 37 | . 12 8 4 . 4 3 1 . 4 1 . Melee 7 | . . . . . 1 3 . . 3 . . Guns 20 | . 12 8 . . . . . . . . . AOE 7 | . . . 4 . 3 . . . . . . Classes Destroyed 13 | . 6 2 . . . 3 . . 1 1 . Worker 1 | . . . . . . 1 . . . . . Builder 4 | . . . . . . 3 . . 1 . . Hauler 18 | . 2 . . . . 3 5 1 5 2 . Recycler 5 | . 1 . . . . 2 2 . . . . Operator 3 | . 1 . . . . 1 1 . . . . Watcher 11 | . 1 . . . . 2 . . 2 2 4 Swarmer 14 | . 9 . 4 . . 1 . . . . . Cutter 1 | . . . . . . . . . . 1 . Grunt 14 | . 3 3 . . 4 1 1 . 2 . . Brawler 2 | . . 2 . . . . . . . . . Sentry 4 | . . 3 . . . . . . 1 . . Hunter 2 | . . . . . . 1 . . 1 . . Z-Light 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 7 4 4 . 3 4 2 1 3 1 2 Combat Bots Only 4 | . 3 4 4 . 3 1 1 . 2 1 . Max Kills in Single Turn 4 | . 2 1 4 . 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 . . . . . . Melee 1 | . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . NK-0LA (-3/Research) Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 281 | . 64 43 4 . 14 6 7 . 84 22 37 Missed 136 | . 18 14 2 . 3 5 4 . 48 14 28 Hits 145 | . 46 29 2 . 11 1 3 . 36 8 9 Melee 7 | . . . . . . . . . 6 1 . Projectile 138 | . 46 29 2 . 11 1 3 . 30 7 9 AOE 4 | . . . . . . . . . 4 . . Critical Strikes 6 | . . 3 . . 1 . . . 2 . . Damage Taken 2849 | . 410 384 16 . 232 37 131 . 1202 178 259 Core 549 | . 73 45 . . 3 . 19 . 354 26 29 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 130 | . 13 9 . . . . . . . 17 91 Regen/Repaired (Parts) 25 | . . . . . . . 25 . . . . Core Remaining (%) 91 | 100 70 . . . 88 100 98 100 72 98 98 Volleys Fired 110 | . 53 32 1 . 8 . . . . 1 15 Largest 2 | . 2 2 1 . 1 . . . . 1 1 Hottest 120 | . 40 40 30 . 30 . . . . 120 120 Shots Fired 195 | . 106 64 1 . 8 . . . . 1 15 Gun 170 | . 106 64 . . . . . . . . . Cannon 16 | . . . . . . . . . . 1 15 Launcher 9 | . . . 1 . 8 . . . . . . Special . | . . . . . . . . . . . . Kinetic 170 | . 106 64 . . . . . . . . . Thermal 16 | . . . . . . . . . . 1 15 Explosive 9 | . . . 1 . 8 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 6 15 5 . 8 . . . . . . Robot Miss Streak 4 | . 4 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 198 | . 55 45 1 . 5 27 12 2 37 10 4 Core Hits 91 | . 28 19 4 . 12 11 4 . 7 4 2 Critical Kills 4 | . 1 . . . . . 1 . . . 2 Critical Parts Destroyed 11 | . . . . . . . 5 . 5 1 . Critical Strikes 19 | . 1 . . . . 1 7 . 7 1 2 Destroy 1 | . 1 . . . . . . . . . . Smash 14 | . . . . . . . 6 . 5 1 2 Sever 4 | . . . . . . 1 1 . 2 . . Melee Attacks 213 | . . . . . 3 46 47 3 64 32 18 Impact 80 | . . . . . . . 18 3 37 4 18 Slashing 133 | . . . . . 3 46 29 . 27 28 . Piercing . | . . . . . . . . . . . . Sneak Attacks 41 | . . . . . . 13 7 1 12 8 . Combat Hostiles 5 | . . . . . . 2 1 . 2 . . Follow-up Attacks 10 | . . . . . . . . . 10 . . Damage Inflicted 8218 | . 487 390 194 . 683 1653 991 112 2381 1023 304 Guns 873 | . 487 386 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 806 | . . . 194 . 612 . . . . . . Melee 6535 | . . . . . 71 1653 991 112 2381 1023 304 Ramming 4 | . . 4 . . . . . . . . . Kinetic 873 | . 487 386 . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 806 | . . . 194 . 612 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 2830 | . . . . . . . 767 112 1509 138 304 Slashing 3705 | . . . . . 71 1653 224 . 872 885 . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 2 . 14 . . Average Corruption 3 | . . . . . . 1 2 . 5 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . 1 . 1 . . Message Errors 1 | . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1616 | . . . . . . 293 482 21 590 194 36 Projectiles 24 | . . . . . . . . . 24 . . Explosions . | . . . . . . . . . . . . Melee 1592 | . . . . . . 293 482 21 566 194 36 Knockbacks 3 | . . . . . . . . . 1 2 . Impact 3 | . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . . . . . . Shots 1 | . . . . . 1 . . . . . . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 96 | . 1 19 . . 21 1 96 . . 28 57 Average Temperature 19 | . 1 8 . . 12 1 23 . . 14 21 Received Heat Transfer 516 | . 90 213 . . 99 12 18 . 66 9 9 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 4 1 6 1 2 Combat Hostiles 3 | . . . . . . . 1 . 1 1 . Parts Fried 21 | . . . . . . . 4 . 13 3 1 Impact Corruptions 26 | . . . . . . . 8 2 11 3 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 4 | . 1 1 . . . 2 3 2 4 3 2 Low Security (%) 41 | 100 97 90 100 . . 84 7 . . . . Level 1 13 | . 2 9 . . . 2 68 . 7 . . Level 2 33 | . . . . . . 12 8 100 22 95 100 Level 3 5 | . . . . . . . 14 . 20 4 . Level 4 6 | . . . . . . . . . 50 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1223 | . 202 232 180 . . 433 983 477 1223 761 488 Initial 654 | . . 81 86 . . 74 203 477 239 654 448 Average 370 | . 112 160 147 . . 123 345 466 921 643 455 Influence Increases 4855 | . 402 321 94 . 218 673 1084 9 1430 350 274 Destroy 0b10 Robot/C 1900 | . 240 160 80 . 160 280 480 . 420 80 . Destroy 0b10 Robot/NC 255 | . 25 . . . . 65 50 5 70 20 20 Destroy Leader 420 | . 46 50 10 . 20 72 80 2 104 28 8 Allied During Kill 687 | . . . . . 38 126 199 . 297 27 . Successful Hack 98 | . 31 6 . . . 9 20 . 11 . 21 Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 165 | . . . . . . 30 105 . 30 . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . Destroy Structure 430 | . . . 4 . . 16 120 2 138 75 75 Partial Spotted 210 | . 30 . . . . . 15 . 15 60 90 Lose Combat Pursuer 510 | . . 105 . . . 75 15 . 195 60 60 Influence Decreases 4393 | . 208 293 146 170 100 376 524 528 721 767 560 Entered New Map 2201 | . . 113 136 170 . 44 212 498 217 511 300 Time Decay 1710 | . 208 160 10 . 80 310 262 30 214 206 230 Lost Part 160 | . . 10 . . . 10 10 . 110 . 20 Lost Ally 322 | . . 10 . . 20 12 40 . 180 50 10 Squads Dispatched 33 | . 2 1 . . . 4 3 . 10 6 7 Investigation 3 | . 1 . . . . . . . 1 . 1 Extermination 8 | . . . . . . 1 1 . 1 2 3 Reinforcement 15 | . 1 1 . . . 1 2 . 3 4 3 Assault 5 | . . . . . . 1 . . 4 . . Garrison 2 | . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . 1 2 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 6 | . . 3 . . . 1 . . 1 . 1 Communications Jammed 24 | . . . . . . . . . 1 11 12 Distress Signals 24 | . . . . . . . . . 1 11 12 Times Spotted 166 | . 17 24 4 . 8 19 16 . 45 12 21 Peak Tracking Total 10 | . 4 8 4 . 4 5 5 . 9 6 10 Tactical Retreats 19 | . . 3 . . . 2 1 . 6 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 12 | . . . . . . 2 7 . 3 . . Max in Single Turn 1 | . . . . . . 1 1 . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 27 | . 8 3 . . . 2 3 . 4 2 5 Terminals 12 | . 7 3 . . . . . . 1 . 1 Fabricators 3 | . . . . . . 1 1 . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 1 1 . Garrison Access 7 | . . . . . . 1 . . 2 1 3 Total Hacks 65 | . 19 7 . . . 5 12 . 11 3 8 Successful 28 | . 10 2 . . . 5 5 . 4 . 2 Failed 37 | . 9 5 . . . . 7 . 7 3 6 Catastrophic 7 | . 3 1 . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 108 | . 16 5 . . . 21 15 8 10 13 20 Terminals 27 | . 17 7 . . . . . . 2 . 1 Fabricators 10 | . . . . . . 4 4 . . . 2 Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 10 | . . . . . . . 6 . 2 2 . Garrison Access 14 | . . . . . . 1 . . 7 1 5 Terminal Hacks 10 | . 6 2 . . . . . . 1 . 1 Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 1 . . . 1 Network Status 3 | . . . . . . 1 1 . . . 1 Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . 2 . . Insert Component 4 | . . . . . . . 2 . 2 . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . 1 . . 1 . . Unauthorized Hacks 6 | . 4 . . . . 2 . . . . . Terminals 3 | . 3 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Prioritize 1 | . . . . . . 1 . . . . . Haulers 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 7 3 . . . 1 1 . 2 2 4 Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . 15 . . 16 . . . 26 Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 44 | . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 27 | . 1 . . 4 . 4 3 2 8 4 1 Largest Group 9 | . 1 1 . 4 4 4 4 6 9 3 1 Highest-Rated Group 777 | . 10 8 . 157 157 356 356 534 777 329 30 Highest-Rated Ally 269 | . 10 8 . 40 40 146 146 124 124 269 30 Zionite Dispatches 11 | . . . . . . 2 1 1 2 4 1 Heavy 1 | . . . . . . . . 1 . . . Light 2 | . . . . . . 1 1 . . . . Hacker 2 | . . . . . . . . . 2 . . Experimental 2 | . . . . . . . . . . 2 . Hero 1 | . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . 1 1 Total Orders 4 | . . . . . . . . . . 3 1 DROP 4 | . . . . . . . . . . 3 1 Ally Attacks 244 | . . . . . 15 43 82 . 99 5 . Total Damage 10751 | . . . . . 503 1176 3335 . 5317 420 . Kills 72 | . . . . . 4 13 25 . 27 3 . Allies Corrupted 3 | . . 1 . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 4412 | . 189 327 29 836 318 698 560 79 456 426 494 Optics 2279 | . . . . 81 . 184 560 79 456 426 493 Sensors 2385 | . . . . . . 488 461 79 448 426 483 Terrain 254 | . . . . . . . . . . . 254 Structural 351 | . . . . . . . . . . . 351 Decoding 1120 | . . . . 224 318 26 . . . 322 230 T.N.C. 1408 | . 189 327 29 531 . . . . . 332 . Cloaking 1 | . . . . . . . . . . . 1 Jamming 1076 | . . . . . . . 97 1 111 426 441 Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . 23 14 Items 37 | . . . . . . . . . . 23 14 Zionite Intel Received 12 | . . . . . . 3 3 1 1 . 4 Branch Access 1 | . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . 1 1 . . . . Component Schematics 3 | . . . . . . . 1 . . . 2 Trap Installations 1 | . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 4818 | 24 527 327 29 842 318 736 560 79 456 426 494 Spaces Moved 9045 | 30 626 398 44 1380 183 1242 1102 241 1198 1118 1483 Core 2359 | 29 624 383 44 1268 . . . . . 11 . Treads 318 | 1 2 15 . 112 183 5 . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 386 | . . . . . . 386 . . . . . Flight 5982 | . . . . . . 851 1102 241 1198 1107 1483 Fastest Speed 14 | 50 50 50 50 50 160 20 19 19 16 21 14 Average Speed 35 | 53 50 54 50 58 160 37 20 19 17 24 19 Slowest Speed 182 | 160 160 160 50 160 160 160 21 19 28 150 182 Overloaded Moves 45 | . . . . . . . . . . . 45 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 31 | . . . . . . 3 1 . 14 6 7 Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 95 49 22 90 40 33 22 6 33 29 46 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 2 . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug 88 | . . . . . . 11 24 1 7 22 23 Terrain Destroyed 128 | . . . 4 . 32 11 24 1 7 22 27 Melee 76 | . . . . . . 11 24 1 7 21 12 Projectile 16 | . . . . . . . . . . 1 15 AOE 36 | . . . 4 . 32 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 10157 | 35 749 456 48 1410 197 1447 1369 268 1340 1210 1628 Wait 607 | . 54 15 1 14 2 112 193 21 83 20 92 Move 8976 | 29 625 397 43 1379 182 1236 1099 240 1171 1105 1470 Hop 26 | . . . . . . 2 1 . 12 6 5 Pick Up 61 | . 7 3 1 4 1 12 10 2 5 9 7 Fast Attach 65 | 5 3 2 . 4 . 12 7 . 6 20 6 Attach 27 | . . 1 . 2 1 8 3 2 5 2 3 Detach 46 | 1 1 . . 5 . 13 7 . 5 9 5 Swap 23 | . 4 3 2 . . 3 3 . . 3 5 Drop 22 | . 2 2 . 2 . 3 5 . 3 3 2 Fire 110 | . 53 32 1 . 8 . . . . 1 15 Melee 193 | . . . . . 3 46 41 3 50 32 18 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 116 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Accompanied by 1 ally 552 | -9/Materials | Evolved 2 slots: Propulsion x2 625 | -9/Materials | Discovered new exit (range 15) 679 | -9/Materials | Discovered new exit (range 15) 864 | -9/Materials | Build established: Scavenger-Mutant 876 | -9/Materials | Discovered new exit (range 6) 879 | -9/Materials | Entered Mines 905 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 908 | -9/Mines | Entered Zion 971 | -7/Zion | Learned Factory fabricator intel 973 | -7/Zion | Learned Factory trap positions 1117 | -7/Zion | Learned location of Warlord (-5) 1135 | -7/Zion | Learned location of Quarantine (-2) 1195 | -7/Zion | Discovered new exit (range 15) 1215 | -7/Zion | Given A8's code to call for help 1294 | -7/Zion | Visited the Megawrench Repair Shop 1385 | -7/Zion | Met Imprinter 1399 | -7/Zion | Imprinted 1401 | -7/Zion | Declared Zion's savior 1440 | -7/Zion | Found Prototype Processor 1440 | -7/Zion | Identified Spectral Analyzer 1520 | -7/Zion | Found Prototype Hackware 1521 | -7/Zion | Found Prototype Processor 1521 | -7/Zion | Identified Exp. Target Analyzer 1524 | -7/Zion | Found Prototype Processor 1524 | -7/Zion | Identified Exp. Melee Analysis Suite 1750 | -7/Zion | Entered Proximity Caves 1750 | -6/Proximity Caves | Accompanied by 4 allies 1851 | -6/Proximity Caves | Build established: Mutant 2042 | -6/Proximity Caves | Discovered new exit (range 15) 2068 | -6/Proximity Caves | Entered Factory 2068 | -6/Factory | Accompanied by 2 allies 2068 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2069 | -6/Factory | Loaded intel: 81 trap records 2070 | -6/Factory | Loaded intel: 6 fabricator locations 2082 | -6/Factory | Identified Exp. System Shield 2109 | -6/Factory | Discovered new exit (range 3) 2109 | -6/Factory | Identified exit to Factory 2197 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2198 | -6/Factory | Zion hero teleported in (NK-0LA) 2279 | -6/Factory | Fabricated Cld. Aerolev Unit? 2466 | -6/Factory | Discovered exit to Factory (range 8) 2474 | -6/Factory | Retrieved Zion intel report: Trap Installations 2475 | -6/Factory | Zion Light squad teleported in 2556 | -6/Factory | Discovered exit to Factory (range 15) 2605 | -6/Factory | Discovered new exit (range 13) 2657 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2674 | -6/Factory | Garrison activated, responded to threat 2768 | -6/Factory | First assault squad dispatched 2804 | -6/Factory | Entered another Factory area 2804 | -5/Factory | Accompanied by 3 allies (NK-0LA) 2804 | -5/Factory | Evolved 2 slots: Utility x2 2821 | -5/Factory | Discovered new exit (range 14) 2885 | -5/Factory | Found Prototype Protection 2888 | -5/Factory | Identified Zio. Weapon Casing 2907 | -5/Factory | Retrieved Zion intel report: Branch Access 2907 | -5/Factory | Identified exit to Upper Caves 2921 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2921 | -5/Factory | Discovered new exit (range 9) 2923 | -5/Factory | Identified exit to Factory 3160 | -5/Factory | Build established: Hacker-Scout 3173 | -5/Factory | Repaired Exp. Heat Sink? 3189 | -5/Factory | Retrieved Zion intel report: Component Schematics 3190 | -5/Factory | Zion Light squad teleported in 3364 | -5/Factory | Entered another Factory area 3364 | -4/Factory | Accompanied by 4 allies (NK-0LA) 3364 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3386 | -4/Factory | Discovered new exit (range 19) 3389 | -4/Factory | Identified exit to Research 3399 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 3411 | -4/Factory | Zion Heavy squad teleported in 3443 | -4/Factory | Entered Research 3443 | -3/Research | Accompanied by 6 allies (NK-0LA) 3443 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -3/Research | Zion Hacker squad teleported in 3466 | -3/Research | Allies destroyed NK-0LA 3467 | -3/Research | Garrison activated, responded to threat 3499 | -3/Research | Lost 5 allies 3552 | -3/Research | Enhanced Grunt warped into view, answering call for help 3555 | -3/Research | Enhanced Grunt warped into view, answering call for help 3618 | -3/Research | Retrieved Zion intel report: Component Stockpiles 3619 | -3/Research | Zion Hacker squad teleported in 3635 | -3/Research | Found Prototype Device 3635 | -3/Research | Identified Exp. Thermal Shield 3658 | -3/Research | Build established: Hacker-Ninja 3676 | -3/Research | Lost 4 allies 3693 | -3/Research | First assault squad dispatched 3782 | -3/Research | Spotted B-86 Titan 3817 | -3/Research | Spotted B-86 Titan 3883 | -3/Research | System corruption reached 10% 3895 | -3/Research | Discovered new exit (range 16) 3898 | -3/Research | Identified exit to Research 3899 | -3/Research | Entered another Research area 3899 | -2/Research | Evolved 2 slots: Power x1, Utility x1 3913 | -2/Research | Lost 8 parts (1p3n4u) 3917 | -2/Research | Zion Experimental squad teleported in 3999 | -2/Research | Zion Infowar Resupply teleported in 4018 | -2/Research | Zion Defense Resupply teleported in 4021 | -2/Research | Found Prototype Device 4021 | -2/Research | Identified Exp. Thermal Defense Suite 4023 | -2/Research | Found Prototype Device 4023 | -2/Research | Identified Exp. Force Field 4025 | -2/Research | Found Prototype Device 4025 | -2/Research | Identified Thermal Barrier 4147 | -2/Research | Spotted B-90 Cyclops 4181 | -2/Research | Build established: Ninja 4236 | -2/Research | Spotted B-90 Cyclops 4253 | -2/Research | Discovered new exit (range 11) 4256 | -2/Research | Zion Experimental squad teleported in 4325 | -2/Research | Identified exit to Access 4325 | -2/Research | Entered Access 4325 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4517 | -1/Access | Spotted B-99 Colossus 4547 | -1/Access | Retrieved Zion intel report: Active Terminals 4548 | -1/Access | Zion Infowar Resupply teleported in 4551 | -1/Access | Found Prototype Device 4551 | -1/Access | Identified Exp. Transmission Jammer 4554 | -1/Access | Found Prototype Processor 4554 | -1/Access | Identified Exp. Terrain Scan Processor 4665 | -1/Access | Retrieved Zion intel report: Emergency Access 4671 | -1/Access | Retrieved Zion intel report: Component Schematics 4757 | -1/Access | Spotted B-99 Colossus 4784 | -1/Access | Spotted B-99 Colossus 4784 | -1/Access | Spotted B-99 Colossus 4790 | -1/Access | Retrieved Zion intel report: Component Schematics 4815 | -1/Access | Discovered new exit (range 5) 4816 | -1/Access | Identified exit to Surface 4819 | *** | Escaped! Last Messages --------------- [ 6 : Thermal Resupply ] 04792_ ALERT: Suspicious activity at Terminal A016. Dispatching Investigation squad. 04805_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04807_ Slug penetrates Terminal. 04809_ Slug penetrates Wall. 04810_ Terminal disabled. 04810_ W-44 Eye distress signal jammed. 04811_ K-01 Serf destroyed. 04811_ Acquired 30 matter. 04815_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04815_ The Access Shell folds into the floor. 04815_ EXIT=FOUND 04816_ EXIT=IDENTIFIED: SURFACE 04816_ Discarded Adv. Sensor Array. 04818_ Discarded Adv. Visual Processing Unit. [Achievement: Look Ma, No Swapping!] Map ----- +----------------------------------------------------+ | ##??????####"########??????## # [[ ##? | | ##?????? #########??????## # ##????? | | ##???????? ###????????????## #########????? | | ##???????" ???????????????## #########????? | | ##???????" ???????????????###########???????????? | | ????? G ???????????????###########???????????? | | ###????""" ?????????????????????????????????????? | | ###??? ? ??????????????????????????????????????? | | ##???? ? ??????????????????????????????????????+ | | ##??? ?????????????????????????????????????? | | ######+#+##############################??????????? | | ????????? | | s u u ?????????? | | ##??####/### #######s ""#?????????????????? | | # ????? ???# #?????#s ""#?????????????????? | | ?? ???? ???# #?????# ""#?????????????????? | | ???? ? ???# #?#???# T#?????????????????? | | #? ????? ?# #??#### ""#?????????????????? | | ?????"????## #?#?### ""#?????????????????? | | #????"? ?## ###??## ""##????????????????? | | ?? ?"" ? ## #?#### #????????????????? | | ????"? ? ## ####### ##????????????????? | | ?#??#####??# #?##### #????!????????????? | | #?##?###?### ####### ###???????????????? | | ############ ####### ###?#?????????????? | | ############ H##?#### @" ###???????????????? | | ########### =####### "" #?###?????????????? | | ######### = ##### ##?#?##???????????? | | #?### #####?????????????? | | k ##### ######????????????? | | #####""""""""""###?##????????????? | | #####"""""""?""######? ??????????? | | ######### #####""""""""""#?##### ??????????? | | ###########u"#######""""""""""####### ? ????????? | | ##!!! ### ##########?#??????? | | ##!! ### ##?########???????? | | # ]! = ### #########?????????? | | ## ### ###?### ?????? ??? | | ## ### #####?# #??#????? ? | | ## """"T"" " ### ####### ##???##???? | | ## """"""""""" ### ####### #?## ? ???? | | ###############"####### ####?#####+#??? ?? ? | | ############## # ####### ?#??? ?? | | ############?# # ####### ? ? ? ? | | ###?#####??### "" + ####### ? ?#? ????? | | ############### """ # ####### ??? ??? | | ############# [ T" # ############?#??? ?? | | ############# """ # # !//###????????? | | ###?###?##### "" # # !//#?### ?? | | ##?##########* # # !/ ##??? ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 30 Additional Mass Support 16 Armor Coverage 400 Core Shielding 20 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mic. Fission Core | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Med. Matter Pod | -5/Factory | Z-intel Imp. Weapon Shielding | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Transport Network Coupler | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Med. Insulated Plating | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Imp. Arc Projector | -1/Access | Z-intel Remote Shield | -1/Access | Z-intel Railgun | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Lrn. Sensor Array | -1/Access | Z-intel Hvy. Insulated Plating | -1/Access | Z-intel Hvy. Reflective Plating | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Mic. Antimatter Reactor | -1/Access | Z-intel Adv. System Shield | -1/Access | Z-intel Lrg. Storage Unit | -1/Access | Z-intel Transmission Jammer | -1/Access | Z-intel Triangulator | -1/Access | Z-intel Seismic Detector | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Cld. Aerolev Unit | x1 | -6/Factory | Preloaded Repaired ---------- Exp. Heat Sink | 68% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Look Ma, No Swapping! Challenges ------------ Fragile Parts Game ------ Seed MissilePulseDevice Manual? 0 Play Time 02:11:18 Cumulative 641.1 hours Start 2025.06.21 @ 20:56:22 End 2025.06.21 @ 23:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 108 Adventurer 4 Explorer 36 Win Type 0 Total 52 Types 29/6/5/2/2/3/2/1/1/1 Lore% 79 Gallery% 81 Achievement% 92 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b352d0e-be8f-436c-a53d-99d5bcef74d8