Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.12.05 @ 12:30:31 Player: Donnie Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (271) 1355 Value Destroyed (15677) 15677 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (2430) 2430 TOTAL SCORE: 26482 Bonus ------- High Alert Combat Kills 1138 Follower Combat Kills 292 Scanned by Researcher 1000 Cogmind --------- Core Integrity 0/1450 Matter 37/300 Energy 164/170 System Corruption 37% Temperature Cool (88) Location -2/Section 7 Parts ------- Power (2) Micro Fission Core Propulsion (6) Myomer Leg Centrium Leg Centrium Leg Utility (10) High-capacity Storage Unit Improved Core Analyzer Advanced Core Analyzer Advanced Weapon Cycler Advanced System Shield Weapon (5) Compact Mass Driver Power Sword Inventory (12) Light Quantum Reactor Light Quantum Reactor Medium Treads Myomer Leg Myomer Leg Centrium Wheel Advanced Heat Sink Improved Field Recycling Unit (82) Sigix Corpse Peak State ------------ Power Quantum Reactor Quantum Reactor Propulsion Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Utility Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Target Analyzer Advanced Core Analyzer Recoil Nullifier Advanced Weapon Cycler Advanced System Shield Weapon KE Penetrator KE Penetrator KE Penetrator Sigix Terminator Inventory Quantum Reactor Improved Heavy Siege Treads Advanced Heat Sink Advanced Heat Sink Heavy Armor Plating Heavy Armor Plating Improved Field Recycling Unit KE Penetrator Railgun Railgun Hypervelocity Railgun Hypervelocity Railgun Compact Mass Driver Powered Hammer Sigix Corpse [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Advanced System Shield Protection Layered Heavy Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 2 2 . 2 2 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 1 . . . 1 1 . . Utility 8 | . . . . 1 2 1 2 . 2 . . . . Weapon 3 | . . 1 . 1 . . . . . 1 . . . Parts Attached 249 | 1 5 3 5 3 34 8 17 21 15 17 40 32 48 Power 16 | . . . . 1 1 . 1 . . . 5 4 4 Engine 2 | . . . . 1 1 . . . . . . . . Core 6 | . . . . . . . 1 . . . 3 . 2 Reactor 8 | . . . . . . . . . . . 2 4 2 Propulsion 53 | . 2 1 1 . 7 3 . 6 1 6 6 7 13 Treads 41 | . 2 1 1 . 7 3 . 6 1 6 6 7 1 Leg 9 | . . . . . . . . . . . . . 9 Wheel 1 | . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . 1 Utility 76 | 1 1 . 1 1 12 2 5 6 7 5 17 7 11 Device 42 | . . . . 1 5 1 2 4 4 2 11 4 8 Storage 9 | 1 1 . 1 . 1 . 1 1 . 1 2 . . Processor 10 | . . . . . 2 . 1 . 3 1 2 . 1 Hackware 1 | . . . . . . . . . . . . 1 . Protection 14 | . . . . . 4 1 1 1 . 1 2 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 104 | . 2 2 3 1 14 3 11 9 7 6 12 14 20 Energy Gun 6 | . . . . . . . . . . . . . 6 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 51 | . 1 2 3 1 7 2 4 4 . 2 8 9 8 Ballistic Cannon 20 | . 1 . . . 3 . 3 3 4 2 1 1 2 Launcher 11 | . . . . . 2 . . 1 . 1 2 2 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 15 | . . . . . 2 1 4 1 3 1 1 2 . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . . 2 . 1 2 2 Parts Lost 98 | . 1 . 1 . 4 . 2 8 1 10 19 16 36 Power 7 | . . . . . . . . . . . 1 1 5 Propulsion 25 | . . . 1 . . . . 6 . 4 4 5 5 Utility 25 | . . . . . 2 . . 1 . 3 6 3 10 Weapon 41 | . 1 . . . 2 . 2 1 1 3 8 7 16 Highest Loss Streak 14 | . 1 . 1 . 2 . 2 5 1 4 8 6 14 Average Slot Usage (%) 91 | . 100 100 100 100 99 92 93 93 94 91 83 84 78 Engine 3 | . 14 11 11 9 7 6 . . . . . . . Core 2 | . . . . . . . 4 5 5 4 5 . 2 Reactor 1 | . . . . . . . . . . . 2 7 4 Treads 19 | . 19 33 33 27 22 26 23 22 21 20 13 14 2 Leg 1 | . 8 . . . . . . . . . . . 10 Device 9 | . . . . 9 6 1 11 10 21 18 11 14 16 Storage 13 | . 28 22 22 18 15 13 11 11 10 9 13 12 4 Processor 8 | . . . . . 10 11 11 11 10 9 10 8 11 Protection 3 | . . . . . 4 5 5 5 5 4 4 3 1 Ballistic Gun 16 | . 22 22 22 27 21 23 14 9 15 13 13 16 6 Ballistic Cannon 5 | . 2 11 11 9 6 1 5 9 4 8 2 . 4 Impact Weapon 1 | . . . . . . . 1 . . . 3 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 169 | 15 45 46 77 81 92 109 117 128 129 143 146 169 122 Greatest Support 225 | 20 40 60 60 60 71 91 91 91 86 143 225 225 165 Greatest Overweight (x) 6 | . 1 . 1 1 2 1 1 2 1 3 . 1 6 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 14 14 20 20 20 20 20 20 20 20 20 20 12 Average Capacity 18 | 6 12 14 19 20 20 20 20 20 20 20 20 19 12 Most Carried 20 | 6 14 14 20 20 20 20 20 20 20 20 20 20 12 Average Carried 17 | 6 11 13 19 19 19 19 19 19 17 18 18 17 8 Final Capacity 20 | . . . . 20 20 20 20 20 20 20 20 12 12 Final Carried 20 | . . . . 20 20 20 20 18 20 20 20 9 9 Class Distribution -------------------- 41% | Scavenger-Gunner 26% | Hauler-Gunner 10% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Gunner 4% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Matter Collected 9661 | 186 135 150 141 118 680 901 311 1143 172 568 2109 1662 1385 Remotely . | . . . . . . . . . . . . . . Salvage Created 14587 | 83 289 169 184 217 856 862 616 1029 253 1010 3108 3495 2416 Parts 692 | 5 13 14 6 17 52 34 27 41 12 37 162 183 89 Haulers Intercepted 4 | . 1 . . . . 1 1 . . . 1 . . Recyclers Shooed 4 | . . . . . . 1 1 1 . . . . 1 Parts Field Recycled 81 | . . . . . . . . . 11 22 38 3 7 Retrieved Matter 1205 | . . . . . . . . . 180 176 578 32 239 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Combat Hostiles Destroyed 228 | . 8 6 4 5 20 11 9 20 4 18 49 40 34 Melee 2 | . . . . . 1 1 . . . . . . . Guns 141 | . 6 3 3 4 12 8 4 7 1 5 33 40 15 Cannons 70 | . 2 3 1 1 4 2 5 11 3 12 14 . 12 AOE 14 | . . . . . 3 . . 2 . 1 2 . 6 Classes Destroyed 17 | 1 3 2 1 1 3 1 . 2 . . 1 1 1 Worker 9 | . . . . . 2 1 . . . 1 1 4 . Builder 12 | . . 1 . . . . . 1 . 3 . 7 . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 4 | . 1 . . . . 1 1 . . . 1 . . Recycler 6 | 1 . . . . . 1 1 1 . . 1 . 1 Operator 2 | . . . 1 . . . . 1 . . . . . Watcher 3 | . . . . . . . . 1 . . . . 2 Swarmer 23 | . 3 3 . . 4 . . 1 . 3 6 . 3 Grunt 85 | . 5 1 2 2 5 6 5 8 1 11 13 14 12 Brawler 4 | . . . . . 1 . . 1 . . . 2 . Duelist 5 | . . . . . . 1 . . . . . 1 3 Researcher 6 | . . . . . . . . . . . . 4 2 Sentry 33 | . . 2 2 2 6 3 . 5 1 2 3 2 5 Hunter 29 | . . . . 1 1 . 1 1 . . 9 12 4 Programmer 44 | . . . . . 3 1 3 . 2 2 18 9 6 Q-Series 1 | . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . 2 . . . . . Thug 1 | . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 5 4 1 3 3 5 4 9 3 6 5 14 6 Combat Bots Only 10 | . 4 2 1 3 3 4 3 6 3 5 5 10 6 Max Kills in Single Turn 3 | 1 2 1 1 1 2 2 1 3 1 3 2 2 2 Gunslinging 1 | . . . . . . . . . . . 1 1 . Exploded 2 | . . . . . 2 . . 2 . 1 1 . 2 Melee 1 | . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Damage Taken 23400 | . 429 243 222 233 1050 806 677 2277 320 1597 4782 5261 5503 Core 2091 | . 61 44 . 12 64 100 79 159 53 61 443 406 609 Absorbed by Shields 771 | . . . . . . . . . . 39 359 252 121 Core Remaining (%) 89 | 100 75 . 89 97 90 88 . 76 95 95 . . . Volleys Fired 545 | 2 25 20 19 8 49 29 23 46 10 29 102 92 91 Largest 5 | 2 2 3 3 4 4 4 4 4 4 5 5 5 5 Hottest 331 | 60 60 75 75 101 120 118 170 219 141 232 174 159 331 Shots Fired 1916 | 4 50 60 57 32 188 107 91 147 40 138 376 350 276 Gun 1368 | 4 43 40 38 24 137 98 55 58 30 68 256 349 168 Cannon 530 | . 7 20 19 8 49 9 36 87 10 68 118 . 99 Launcher 18 | . . . . . 2 . . 2 . 2 2 1 9 Special . | . . . . . . . . . . . . . . Kinetic 1836 | 2 43 60 57 32 186 107 91 145 40 136 374 349 214 Thermal 17 | 2 7 . . . . . . . . . . 1 7 Explosive 17 | . . . . . 2 . . 2 . 2 2 . 9 Electromagnetic 46 | . . . . . . . . . . . . . 46 Robot Hit Streak 46 | 3 26 29 34 20 22 35 27 23 31 46 43 31 33 Robot Miss Streak 5 | . 1 4 1 2 2 2 2 1 1 5 2 2 3 Penetration Max 2 | . . . . . . . 1 1 1 2 1 2 1 Secondary Targets 15 | . . . . . . . . . . . 4 11 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . Shots Hit Robots 1454 | 3 42 49 37 22 142 77 70 108 35 101 298 290 180 Core Hits 722 | 2 19 15 13 13 56 58 27 53 13 56 123 160 114 Critical Hits 181 | . . 1 . . 3 6 6 13 3 13 53 56 27 Critical Kills 68 | . . 1 . . . 4 1 3 1 6 22 23 7 Critical Parts Destroyed 92 | . . . . . 2 2 5 7 2 5 31 26 12 Melee Attacks 103 | . . . . . 6 2 13 2 9 . 48 18 5 Impact 98 | . . . . . 6 2 13 2 9 . 48 18 . Slashing 5 | . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 39069 | 29 360 459 500 292 2474 1572 1788 3597 677 3341 8150 9083 6747 Guns 21880 | 29 310 237 270 227 1590 1404 728 927 416 1452 5231 6591 2468 Cannons 11880 | . 50 222 230 65 644 127 766 2317 261 1643 2775 . 2780 Explosions 5126 | . . . . . 218 . 294 334 . 246 140 2449 1445 Melee 43 | . . . . . . . . . . . . . 43 Ramming 140 | . . . . . 22 41 . 19 . . 4 43 11 Kinetic 33020 | 8 294 459 500 292 2234 1531 1494 3244 677 3095 8006 6591 4595 Thermal 3079 | 21 66 . . . . . 294 . . . . 2449 249 Explosive 2177 | . . . . . 218 . . 334 . 246 140 . 1239 Electromagnetic 610 | . . . . . . . . . . . . . 610 Impact . | . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . 43 Piercing . | . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . 1 2 . 4 1 . 22 26 37 Average Corruption 15 | . . . . . 1 1 . 4 1 . 16 24 30 Corruption Purged . | . . . . . . . . . . . . . . Effects 528 | . . . . . 4 6 . 4 2 . 158 183 171 Message Errors 48 | . . . . . 2 3 . . 1 . 20 13 9 Matter Fused 42 | . . . . . . . . . . . 20 13 9 Heat Flow Errors 15 | . . . . . . . . . . . 8 3 4 Energy Discharges 23 | . . . . . . . . . . . 9 10 4 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 34 | . . . . . 1 1 . 1 . . 12 13 6 Data Loss (major) 13 | . . . . . . . . . . . 5 4 4 Misfires 13 | . . . . . . . . . . . 5 4 4 Alerts 6 | . . . . . . . . . . . 2 2 2 Misdirections 51 | . . . . . . . . . . . 21 17 13 Targeting Errors 244 | . . . . . 1 1 . 2 1 . 52 90 97 Weapon Failures 37 | . . . . . . 1 . 1 . . 4 14 17 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 758 | . . . 1 . . . 81 6 28 50 53 179 360 Projectiles 421 | . . . 1 . . . . 6 28 50 53 . 283 Explosions 337 | . . . . . . . 81 . . . . 179 77 Melee . | . . . . . . . . . . . . . . Knockbacks 92 | . . 2 5 1 3 3 8 5 3 9 33 . 20 Impact 3 | . . . . . 1 2 . . . . . . . Kinetic 82 | . . 2 4 1 2 1 8 4 2 9 31 . 18 Secondary 7 | . . . 1 . . . . 1 1 . 2 . 2 Self-Inflicted Damage 318 | . . . . . . . 182 . . . . . 136 Shots 4 | . . . . . . . 2 . . . . . 2 Rammed 14 | . . . . . 4 3 . 2 . . 2 3 . Targets Rammed 18 | . . . . . 5 4 . 2 . . 2 4 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed 3 | . . . . . 1 1 . . . . . 1 . Highest Temperature 402 | 40 142 112 105 2 162 350 54 253 3 301 373 167 402 Average Temperature 79 | 20 43 45 20 2 47 110 14 61 3 72 103 24 119 Received Heat Transfer 3834 | . 243 81 150 36 306 315 93 615 75 357 222 488 853 Effects 5 | . . . . . . 1 . . . . 3 . 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 60 | . . . . . . . . . . . 60 . . Longest Duration 60 | . . . . . . . . . . . 60 . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 744 | 50 150 . . . . . 200 . . . . 120 224 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Peak Influence 988 | 5 122 238 248 159 207 175 320 260 200 257 453 988 950 Average Influence 180 | 1 58 78 110 90 63 69 111 86 62 87 294 453 440 Maximum Alert Level 3 | . . 1 1 . 1 . 1 1 1 1 2 3 3 Low Security (%) 65 | . . . . . . . . . . . . . . Level 1 20 | . . . . . . . . . . . . . . Level 2 11 | . . . . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 69 | . . 1 2 3 5 2 3 3 2 8 15 13 12 Investigation 4 | . . 1 1 . . . . . . 1 . . 1 Extermination 21 | . . . . . 3 1 2 . 1 2 6 3 3 Reinforcement 28 | . . . 1 . 2 1 1 3 1 . 6 6 7 Assault 2 | . . . . . . . . . . . . 1 1 Garrison 14 | . . . . 3 . . . . . 5 3 3 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 1 1 . . 3 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Distress Signals 20 | . . . 2 1 1 . . 1 2 3 2 5 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 357 | . 10 7 22 6 35 19 14 32 16 25 58 62 51 Peak Tracking Total 12 | . 4 4 3 4 4 4 4 5 4 6 6 8 12 Tactical Retreats 27 | . . 1 2 . 4 . 2 3 1 1 4 3 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Traps Triggered 15 | . . . 1 . . 3 . 1 2 2 3 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Machines Disabled 18 | . . 1 2 . 1 1 4 1 . 1 . 2 5 Max in Single Turn 4 | . . 1 1 . 1 1 2 1 . 1 . 1 4 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Machines Accessed 24 | . 1 1 6 1 3 . 1 6 . . . 3 2 Terminals 23 | . 1 1 6 1 2 . 1 6 . . . 3 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 65 | . 1 5 13 3 16 . 2 14 . . . 5 6 Successful 47 | . 1 5 10 3 12 . 1 10 . . . 3 2 Failed 18 | . . . 3 . 4 . 1 4 . . . 2 4 Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . 1 1 4 2 8 . 2 3 . . . . 3 Terminals 61 | . 1 5 13 3 12 . 2 14 . . . 5 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . . 4 10 1 8 . 1 9 . . . 3 2 Record 6 | . . 3 2 . . . . . . . . 1 . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . . . Open Door 8 | . . . 3 . . . . 4 . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . Alert Level 4 | . . 1 . . 1 . . 1 . . . . 1 Unreport Threat 5 | . . . . . 2 . 1 . . . . 1 1 Locate Traps 6 | . . . 2 1 1 . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 2 . 4 4 . . 2 . . . . 1 Terminals 7 | . 1 1 . 2 2 . . 1 . . . . . Track 5 | . 1 1 . 1 1 . . 1 . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 17 | . . 1 3 1 3 . 1 4 . . . 2 2 Full Trace Events 2 | . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Total Allies 5 | . . . 1 . . . . 4 . . . . . Largest Group 4 | . . . 1 1 . . . 4 . . . . . Highest-Rated Group 99 | . . . 99 99 . . . 96 . . . . . Highest-Rated Ally 99 | . . . 99 99 . . . 31 . . . . . Total Orders 5 | . . . . 5 . . . . . . . . . STAY 5 | . . . . 5 . . . . . . . . . Ally Attacks 26 | . . . 21 . . . . 5 . . . . . Total Damage 693 | . . . 609 . . . . 84 . . . . . Kills 12 | . . . 12 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 14 | . . . 14 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Turns Passed 13417 | 30 522 269 991 479 1776 1055 924 1111 826 831 2304 1364 935 Spaces Moved 6022 | 20 269 111 466 241 826 507 420 477 377 361 918 641 388 Core . | . . . . . . . . . . . . . . Treads 5622 | . 163 111 466 241 826 507 420 477 377 361 918 641 114 Legs 359 | 20 106 . . . . . . . . . . . 233 Wheels 41 | . . . . . . . . . . . . . 41 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 180 180 180 180 180 180 165 160 145 120 Average Speed 171 | 120 156 160 179 180 180 180 180 180 180 178 163 156 153 Slowest Speed 220 | 120 180 160 180 180 200 180 180 200 180 220 166 210 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . . . . 1 Exploration Rate (%) 28 | 3 51 14 90 24 25 14 15 55 10 9 18 53 20 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 60 | . . . . . 3 2 10 2 5 . 22 10 6 Terrain Destroyed 1398 | . . . . . 19 2 63 36 9 40 78 981 170 Melee 58 | . . . . . 3 2 10 2 5 . 22 10 4 Projectile 173 | . . . . . . . 19 20 4 30 44 6 50 AOE 1167 | . . . . . 16 . 34 14 . 10 12 965 116 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Res Res Qua Sec Total 7866 | 22 328 167 586 269 991 582 514 621 487 468 1421 834 576 Wait 660 | . 14 29 65 12 37 22 25 53 62 49 256 15 21 Move 6008 | 19 268 110 465 240 825 506 419 476 376 360 917 640 387 Hop . | . . . . . . . . . . . . . . Pick Up 163 | . 12 3 16 4 17 4 9 12 8 12 33 13 20 Fast Attach 49 | 1 . . . . 2 . 2 2 . 2 11 8 21 Attach 109 | . 1 2 2 2 7 3 4 8 7 12 18 20 23 Detach 8 | . . . . . . 1 . . . . 2 3 2 Swap 91 | . 4 1 3 1 25 5 11 11 8 3 11 4 4 Drop 99 | . 4 2 9 2 18 4 8 9 5 1 21 16 . Fire 545 | 2 25 20 19 8 49 29 23 46 10 29 102 92 91 Melee 103 | . . . . . 6 2 13 2 9 . 48 18 5 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush 17 | . . . . . 5 4 . 2 . . 2 4 . Escape Stasis 6 | . . . . . . 2 . . 2 . . 1 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 5 exits: [*Fac x3] / Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Extension -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 5) 256 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 3) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 767 | -9/Materials | Discovered new exit (range 8) 822 | -9/Materials | Entered Storage 835 | -9/Storage | Build established: Gunner 1069 | -9/Storage | Met 01-MTF 1168 | -9/Storage | Build established: Hauler-Gunner 1469 | -9/Storage | Discovered new exit (range 9) 1813 | -9/Storage | Entered Materials 1813 | -8/Materials | Accompanied by 6 allies 1813 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1818 | -8/Materials | 01-MTF left 1914 | -8/Materials | Garrison activated, responded to threat 2116 | -8/Materials | Discovered new exit (range 7) 2292 | -8/Materials | Entered Factory 2292 | -7/Factory | Evolved 2 slots: Utility x2 2452 | -7/Factory | Discovered new exit (range 4) 2532 | -7/Factory | Discovered new exit (range 13) 2596 | -7/Factory | Identified exit to Lower Caves 2645 | -7/Factory | Repaired Lgt. Treads 3597 | -7/Factory | Build established: Scavenger-Gunner 3988 | -7/Factory | Discovered new exit (range 4) 4068 | -7/Factory | Entered another Factory area 4068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4537 | -6/Factory | Discovered new exit (range 6) 5036 | -6/Factory | Discovered new exit (range 8) 5123 | -6/Factory | Entered another Factory area 5123 | -5/Factory | Evolved 2 slots: Utility x2 5747 | -5/Factory | Build established: Hauler-Gunner 6014 | -5/Factory | Discovered new exit (range 16) 6047 | -5/Factory | Entered Extension 6217 | -5/Extension | Spotted B-75 Beast 6712 | -5/Extension | Rescued a captive Derelict 6895 | -5/Extension | Rescued a captive Derelict 6921 | -5/Extension | Rescued a captive Derelict 6922 | -5/Extension | Rescued a captive Derelict 6980 | -5/Extension | Spotted B-75 Beast 7000 | -5/Extension | Destroyed B-75 Beast 7030 | -5/Extension | Destroyed B-75 Beast 7032 | -5/Extension | Crushed by falling debris 7063 | -5/Extension | Lost 5 parts (3n1u1w) 7154 | -5/Extension | Discovered new exit (range 3) 7158 | -5/Extension | Entered Factory 7158 | -4/Factory | Evolved 2 slots: Utility x2 7457 | -4/Factory | Build established: Scavenger-Gunner 7675 | -4/Factory | Discovered new exit (range 13) 7716 | -4/Factory | Found Prototype Processor 7717 | -4/Factory | Identified Exp. Targeting Computer 7984 | -4/Factory | Entered Research 7984 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8357 | -3/Research | Garrison activated, responded to threat 8537 | -3/Research | Lost 4 parts (3n1u) 8639 | -3/Research | Discovered new exit (range 22) 8690 | -3/Research | Garrison activated, responded to threat 8749 | -3/Research | Lost 4 parts (1n2u1w) 8815 | -3/Research | Entered another Research area 8815 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9409 | -2/Research | System corruption reached 10% 9432 | -2/Research | Lost 8 parts (1p2n3u2w) 9780 | -2/Research | Garrison activated, responded to threat 9969 | -2/Research | Lost 3 parts (1u2w) 10975 | -2/Research | Discovered new exit (range 15) 11032 | -2/Research | Build established: Scavenger-Tank 11119 | -2/Research | Entered Quarantine 11149 | -2/Quarantine | Spotted Alpha 7 11173 | -2/Quarantine | Found Alien Launcher 11185 | -2/Quarantine | Identified Sigix Terminator 11358 | -2/Quarantine | Destroyed 8 combat bots 11754 | -2/Quarantine | Scanned by Researcher 11761 | -2/Quarantine | Found Sigix Corpse 12023 | -2/Quarantine | Destroyed 7 combat bots 12119 | -2/Quarantine | First assault squad dispatched 12148 | -2/Quarantine | Garrison activated, responded to threat 12207 | -2/Quarantine | Lost 3 parts (1p1n1u) 12217 | -2/Quarantine | Destroyed 10 combat bots 12253 | -2/Quarantine | Spotted Fortress 12290 | -2/Quarantine | Fired Sigix Terminator 12312 | -2/Quarantine | Core integrity fell below 50% 12366 | -2/Quarantine | Lost 6 parts (4n2w) 12468 | -2/Quarantine | Discovered new exit (range 7) 12483 | -2/Quarantine | Entered Section 7 12618 | -2/Section 7 | Build established: Gunner 12819 | -2/Section 7 | System corruption reached 30% 12900 | -2/Section 7 | Lost 14 parts (2p3n4u5w) 13033 | -2/Section 7 | Core integrity fell below 20% 13072 | -2/Section 7 | Lost 5 parts (1p4w) 13147 | -2/Section 7 | Scanned by Researcher 13185 | -2/Section 7 | Lost 3 parts (1p2w) 13194 | -2/Section 7 | Found Fusion Bomb Launcher 13197 | -2/Section 7 | Found Fusion Bomb Launcher 13259 | -2/Section 7 | First assault squad dispatched 13356 | -2/Section 7 | Spotted B-90 Cyclops 13390 | -2/Section 7 | Lost 6 parts (3u3w) 13405 | -2/Section 7 | Crushed by falling debris 13418 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13409_ Held in stasis. 13409_ C-65 Expert is analyzing... 13410_ X %MKQHXZ=JTRRLAJGAQLRSXNDJSV&HHS1USM 13412_ System corrupted: KE Penetrator targeting data glitched. 13412_ Slug penetrates Y-72 Warden. 13412_ System corrupted: Com. Mass Driver targeting data glitched. 13412_ Railgun destroyed. 13412_ Penetrated by Slug. 13412_ Slug penetrates G-73 Enforcer. 13414_ Held in stasis. 13414_ Slug penetrates Y-72 Warden. 13415_ Myomer Leg destroyed. 13415_ Penetrated by Slug. 13415_ KE Penetrator destroyed. 13416_ System corrupted: Com. Mass Driver targeting data glitched. 13416_ Y-72 Warden destroyed. 13418_ Slug penetrates G-73 Enforcer. 13418_ Destroyed Hvy. Laser. 13418_ G-73 Enforcer knocked back. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | #########%########???????????????????????????????? | | #????# #=# #????????????????????????????????????? | | ?????# #%# #????????????????????????????????????? | | #########+###????????????????????????????????????? | | % #????????????????????????????????????? | | ##????????????????????????????????????? | | ##????????????????????????????????????? | | ##????????????????????????????????????? | | == """ #?????????????????????????????????????? | | == """ #?????????????????????????????????????? | | === """ #?????????????????????????????????????? | | ##????????????????????????????????????? | | """ """ ##????????????????????????????????????? | | """ """ ##????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ##????????????????????????????????????? | | #????????????????????????????????????? | | " " #?????????????????????????????????????? | | "" #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | =% "" #????????????###??????????????????????? | | #????????????#=#??????????????????????? | | #????????????#%########???????????????? | | * #????????????#@ ! #???????????????? | | "#????????##### #???????????????? | | ##########" ## === #???????????????? | | " ## ## g! === #???????????????? | | ############ ##! 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""" ""??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 12 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Achievements -------------- Hard Hitter Punisher Sniper Challenges ------------ None Game ------ Seed BoreAngularThrusters Manual? 0 Play Time 05:53:52 Cumulative 91.2 hours Start 2019.10.22 @ 08:26:47 End 2019.12.05 @ 12:30:31 Sessions 25 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue -18 Adventurer 38 Explorer 17 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: 13915033-d72c-4404-8b63-f283b2c34f92