Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 18:03:30 Player: Darsidian Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (48) 240 Value Destroyed (893) 893 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 6285 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 20 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 268/300 Energy 91/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-powered Shock Rifle Heavy Missile Launcher Heavy Flail Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Improved Trap Scanner Advanced Visual Processing Unit Seismic Detector Advanced Melee Analysis Suite Cloaking Device Force Field > --- WEAPON ----------- Datajack Heavy Flail > --- INVENTORY -------- Light Nuclear Core System Restoration Module High-powered Shock Rifle Improved Grenade Launcher Improved Plasma Cutter [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Heavy Flail Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . Utility 6 | . . 1 1 1 . 2 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 119 | 9 10 6 10 15 9 11 2 1 22 24 Power 24 | 2 1 . 1 3 7 3 1 . 3 3 Engine 15 | 2 1 . 1 3 5 . . . 1 2 Core 9 | . . . . . 2 3 1 . 2 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 3 1 6 . . . . 4 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 18 | . 2 3 1 6 . . . . 4 2 Utility 40 | 2 2 2 3 6 2 7 . . 7 9 Device 28 | 1 . . . 6 2 5 . . 5 9 Storage 3 | 1 . 1 . . . . . . 1 . Processor 7 | . 2 1 1 . . 2 . . 1 . Hackware . | . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 35 | 3 5 1 5 . . 1 1 1 8 10 Energy Gun 10 | 1 3 1 . . . . . . 2 3 Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 1 . . . 1 . 2 2 Special Weapon 3 | . 2 . . . . . . . 1 . Impact Weapon 8 | . . . 2 . . . . 1 3 2 Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 1 1 . 1 . . 2 . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 31 | . 2 . . . 6 . . . 13 10 Power 8 | . . . . . 3 . . . 3 2 Propulsion 8 | . . . . . . . . . 4 4 Utility 11 | . . . . . 3 . . . 4 4 Weapon 4 | . 2 . . . . . . . 2 . Highest Loss Streak 11 | . 1 . . . 5 . . . 11 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 78 92 92 90 71 85 100 100 70 66 Engine 6 | . 14 11 9 15 5 . . . 1 5 Core 4 | . . . . . 2 13 13 13 4 2 Flight 25 | . 21 33 36 30 30 26 26 26 19 16 Device 14 | . 2 . . 13 5 19 33 33 20 23 Storage 3 | . 8 11 9 7 3 . . . 1 . Processor 11 | . 12 22 18 7 7 8 13 13 12 10 Protection 2 | . . . 8 7 7 2 . . . . Energy Gun 1 | . 4 4 . . . . . . . 1 Special Weapon 1 | . 1 11 2 . . . . . . . Impact Weapon 4 | . . . 5 7 7 6 . 6 4 2 Special Melee Weapon 1 | . . . . . . 5 6 6 1 . Naked Turns 20 | . . . . . . . . . . 20 Heaviest Build 39 | 15 15 12 16 19 23 23 26 24 39 39 Greatest Support 39 | 26 26 12 16 24 24 33 33 33 39 36 Greatest Overweight (x) 5 | . 1 1 . 1 . . . . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 5 10 5 Average Capacity 6 | 7 6 7 8 8 6 5 5 5 6 5 Most Carried 8 | 6 8 6 8 8 8 5 5 5 7 5 Average Carried 5 | 1 5 3 6 7 6 4 4 5 5 4 Final Capacity 8 | 8 5 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 5 6 8 8 5 5 5 5 5 4 Class Distribution -------------------- 60% | Sprinter 14% | Scavenger-Mutant 13% | Scavenger-Sprinter 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Scavenger-Sprinter | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Matter Collected 1408 | 308 66 112 76 27 80 243 6 . 288 202 Remotely 171 | 148 23 . . . . . . . . . Salvage Created 1487 | 79 66 . 76 27 88 261 30 . 413 447 Parts 65 | 6 11 . 2 . 4 1 2 . 15 24 Haulers Intercepted 3 | . . . . . . 1 . . . 2 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Combat Hostiles Destroyed 23 | . 3 . . . 2 2 3 . 8 5 Melee 5 | . . . . . 1 1 . . 3 . Guns 3 | . 3 . . . . . . . . . AOE 10 | . . . . . . . 3 . 2 5 Classes Destroyed 11 | 2 3 . 1 . 1 3 . . 1 . Worker 2 | . . . . . . . . . 1 1 Builder 7 | . . . 2 1 . . . . 2 2 Tunneler 5 | 1 . . . 1 . 1 . . 1 1 Hauler 3 | . . . . . . 1 . . . 2 Recycler 3 | 1 . . . . . . . . 1 1 Operator 2 | . 1 . . . . 1 . . . . Watcher 3 | . 1 . 1 . . 1 . . . . Swarmer 19 | . 3 . . . . . 3 . 8 5 Cutter 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 2 3 . 1 1 1 2 3 . 4 5 Combat Bots Only 4 | . 3 . . . 1 1 3 . 4 3 Max Kills in Single Turn 3 | 1 1 . 1 1 1 1 2 . 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . 2 3 Melee 1 | . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Hostile Shots Fired 331 | . 37 2 17 . 33 13 2 10 89 128 Missed 149 | . 21 1 9 . 9 5 1 9 40 54 Damage Taken 3365 | . 186 16 125 . 461 117 65 12 975 1408 Core 1186 | . 10 . 30 . 109 15 22 . 326 674 Absorbed by Shields 94 | . . . . . 12 . . . . 82 Redirected to Shielding 63 | . . . 20 . 43 . . . . . Regen/Repaired (Parts) 13 | . . 13 . . . . . . . . Core Remaining (%) 94 | 100 96 100 94 . 84 . . 95 . . Volleys Fired 68 | 3 26 9 4 . . . 5 . 11 10 Largest 2 | 2 2 1 1 . . . 1 . 1 1 Hottest 100 | 40 100 100 100 . . . 36 . 65 60 Shots Fired 79 | 6 34 9 4 . . . 5 . 11 10 Gun 53 | 6 30 . . . . . . . 9 8 Cannon . | . . . . . . . . . . . Launcher 9 | . . . . . . . 5 . 2 2 Special 17 | . 4 9 4 . . . . . . . Kinetic 22 | 6 16 . . . . . . . . . Thermal 31 | . 9 9 4 . . . . . 9 . Explosive 7 | . . . . . . . 5 . . 2 Electromagnetic 19 | . 9 . . . . . . . 2 8 Robot Hit Streak 5 | 1 2 . . . . . 1 . 4 5 Robot Miss Streak 6 | 2 6 . . . . . 1 . 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 72 | 3 11 . 3 2 4 12 1 . 17 19 Core Hits 34 | 2 5 . . . 1 1 3 . 7 15 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 7 | . . . . 1 1 3 . . 2 . Critical Strikes 8 | . . . . 1 2 3 . . 2 . Smash 8 | . . . . 1 2 3 . . 2 . Melee Attacks 105 | . . . 14 2 16 29 . . 23 21 Impact 99 | . . . 14 2 16 27 . . 21 19 Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . . . 2 2 . 7 . . 5 1 Combat Hostiles 3 | . . . . . . 1 . . 2 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4661 | 50 198 . 235 231 228 795 265 . 1197 1462 Guns 572 | 50 167 . . . . . . . 155 200 Cannons . | . . . . . . . . . . . Explosions 1189 | . 31 . . . . . 265 . 339 554 Melee 2900 | . . . 235 231 228 795 . . 703 708 Ramming . | . . . . . . . . . . . Kinetic 116 | 50 66 . . . . . . . . . Thermal 603 | . 68 . . . . . . . 359 176 Explosive 643 | . . . . . . . 265 . . 378 Electromagnetic 399 | . 64 . . . . . . . 135 200 Impact 2900 | . . . 235 231 228 795 . . 703 708 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 7 Average Corruption 5 | . . . . . . . . . 7 4 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . . . . 10 8 Message Errors 8 | . . . . . . . . . 6 2 Matter Fused 2 | . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1540 | . . . 169 191 78 563 67 . 420 52 Projectiles 26 | . . . 26 . . . . . . . Explosions 70 | . . . . . . . 67 . 3 . Melee 1444 | . . . 143 191 78 563 . . 417 52 Knockbacks 11 | . . . 3 1 1 2 . . 4 . Impact 10 | . . . 2 1 1 2 . . 4 . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 115 | . . . . . . . 52 . 63 . Shots 4 | . . . . . . . 2 . 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 304 | . 65 46 24 287 6 52 42 11 304 119 Average Temperature 47 | . 16 21 12 109 6 13 20 5 152 41 Received Heat Transfer 610 | . 45 . 54 . 63 . . 6 61 381 Effects 3 | . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 29 | . 1 . 5 3 1 8 . . 10 1 Impact Corruptions 51 | . . . 8 5 2 17 . . 17 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 783 | . 161 . . . . . . . 472 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . 2 2 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Peak Influence 557 | 10 294 172 236 127 65 110 . . 557 403 Initial 142 | . 6 124 72 107 17 28 . . 56 142 Average 157 | 3 118 137 126 103 35 59 . . 341 275 Maximum Alert Level 2 | . 1 . 1 . . . . . 2 2 Low Security (%) 78 | 100 84 100 90 100 100 100 . . 28 43 Level 1 13 | . 15 . 9 . . . . . 17 55 Level 2 8 | . . . . . . . . . 54 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 1 3 . . 3 4 Investigation 4 | . . . . . . 1 . . 1 2 Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . 2 . . . 1 1 . . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 29 2 9 . 8 5 1 2 31 24 Peak Tracking Total 14 | . 9 1 9 . 4 2 1 5 14 11 Tactical Retreats 20 | . 4 . 1 . 2 2 . . 7 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Traps Triggered 6 | . 2 . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Machines Disabled 3 | . 1 . . . 1 . . . 1 . Max in Single Turn 1 | . 1 . . . 1 . . . 1 . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Machines Accessed 33 | . 3 3 5 4 . 6 . . 10 2 Terminals 24 | . 3 1 3 4 . 3 . . 8 2 Fabricators 3 | . . . . . . 1 . . 2 . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units 3 | . . . 2 . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 7 6 7 6 . 16 . . 17 4 Successful 35 | . 4 3 3 1 . 12 . . 12 . Failed 28 | . 3 3 4 5 . 4 . . 5 4 Catastrophic 5 | . 1 . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 40 | . 7 1 6 4 . 9 . . 11 2 Terminals 48 | . 7 1 5 6 . 11 . . 14 4 Fabricators 4 | . . . . . . 1 . . 3 . Repair Stations 6 | . . 3 . . . 3 . . . . Recycling Units 3 | . . . 2 . . 1 . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 . . 1 . 2 . . 3 . Record 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 2 | . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 2 . Network Status 1 | . . . . . . . . . 1 . Build 2 | . . . . . . 1 . . 1 . Repair Station Hacks 5 | . . 2 . . . 3 . . . . Scan Component 3 | . . 1 . . . 2 . . . . Repair 2 | . . 1 . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . . . Report Inventory 2 | . . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 3 1 2 . . 5 . . 7 . Terminals 18 | . 3 1 2 . . 5 . . 7 . Assimilate 4 | . . 1 . . . 3 . . . . Botnet 13 | . 3 . 2 . . 2 . . 6 . Operators 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . 3 2 . 5 . . 8 2 Full Trace Events 4 | . . . . . . 1 . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 64 | . . 26 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . Non-combat 2 | . . . . . . 2 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . parse_system 1 | . . . . . . 1 . . . . no_distress 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Total Allies 7 | . . 1 . . . 1 . . 1 4 Largest Group 4 | . . 1 1 . . 1 . . 1 4 Highest-Rated Group 113 | . . 10 10 . . 10 . . 41 113 Highest-Rated Ally 41 | . . 10 10 . . 10 . . 41 31 Total Orders 8 | . . . 1 . . 4 . . . 3 STAY 3 | . . . 1 . . 2 . . . . FOLLOW 2 | . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 4 | . . . . . . . . . 3 1 Total Damage 140 | . . . . . . . . . 118 22 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches 6 | . . . . . . . . . . 6 Drone Recoveries 6 | . . . . . . . . . . 6 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Turns Passed 2919 | 63 291 194 278 438 117 535 146 29 407 421 Spaces Moved 4796 | 42 407 311 471 365 140 1093 442 104 958 463 Core 82 | 4 . . . . . . . . . 78 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 82 | 38 44 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4632 | . 363 311 471 365 140 1093 442 104 958 385 Fastest Speed 24 | 50 37 34 31 26 26 26 26 26 24 26 Average Speed 30 | 85 42 34 31 27 26 26 26 26 28 36 Slowest Speed 300 | 90 120 117 31 114 26 26 26 26 97 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 26 | . 5 2 1 . . 2 . . 12 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 49 24 30 9 93 20 66 15 26 44 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 66 | . 4 9 15 . 2 15 11 . 8 2 Terrain Destroyed 135 | . 6 9 15 . 2 15 38 . 13 37 Melee 38 | . . . 11 . 2 15 . . 8 2 Projectile 17 | . 4 9 4 . . . . . . . AOE 80 | . 2 . . . . . 38 . 5 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Ext Total 5936 | 58 480 368 567 704 194 1298 466 104 1030 667 Wait 756 | . 21 38 60 303 15 159 16 . 14 130 Move 4736 | 41 396 306 468 364 139 1088 441 103 935 455 Hop 24 | . 5 2 1 . . 2 . . 10 4 Pick Up 44 | 5 8 5 4 6 2 3 1 . 8 2 Fast Attach 56 | 7 4 . 4 6 5 9 . . 10 11 Attach 33 | . 5 5 2 5 1 1 . . 8 6 Detach 18 | . 2 2 1 4 . . . . 2 7 Swap 30 | 2 1 1 4 4 3 1 2 1 4 7 Drop 53 | . 12 . 5 10 5 6 1 . 5 9 Fire 68 | 3 26 9 4 . . . 5 . 11 10 Melee 105 | . . . 14 2 16 29 . . 23 21 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . 8 . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Extension History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Discovered new exit (range 4) 346 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 457 | -9/Materials | Repaired Flight Unit 502 | -9/Materials | Build established: Scavenger-Mutant 514 | -9/Materials | Discovered new exit (range 10) 529 | -9/Materials | Identified exit to Materials 549 | -9/Materials | Entered another Materials area 549 | -8/Materials | Accompanied by 1 ally 549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -8/Materials | Discovered new exit (range 17) 827 | -8/Materials | Identified exit to Factory 827 | -8/Materials | Entered Factory 827 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 875 | -7/Factory | Discovered new exit (range 19) 1128 | -7/Factory | Build established: Sprinter 1260 | -7/Factory | Identified exit to DSF 1265 | -7/Factory | Entered DSF 1279 | -7/DSF | Additional patrols routed to DSF 1334 | -7/DSF | Discovered new exit (range 14) 1355 | -7/DSF | Lost 5 parts (2p3u) 1382 | -7/DSF | Entered Factory 1382 | -6/Factory | Evolved 2 slots: Utility x2 1426 | -6/Factory | Found Prototype Processor 1426 | -6/Factory | Identified Exp. Targeting Computer 1541 | -6/Factory | Discovered new exit (range 11) 1657 | -6/Factory | P-60 Hacker assimilated allied Technician 5a 1791 | -6/Factory | Fabricated F-cell Engine (x1) 1917 | -6/Factory | Entered Lower Caves 1953 | -6/Lower Caves | Encountered a Warlord checkpoint 2032 | -6/Lower Caves | Learned Factory stockpile data 2036 | -6/Lower Caves | Learned 4 Factory zone layouts 2052 | -6/Lower Caves | Discovered new exit (range 14) 2063 | -6/Lower Caves | Entered another Lower Caves area 2066 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2070 | -6/Lower Caves | Discovered new exit (range 11) 2077 | -6/Lower Caves | Spotted B-75 Beast 2092 | -6/Lower Caves | Entered Factory 2092 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -5/Factory | Spotted B-75 Beast 2288 | -5/Factory | Lost 11 parts (3p3n3u2w) 2303 | -5/Factory | Identified exit to Factory 2337 | -5/Factory | Discovered new exit (range 6) 2392 | -5/Factory | Search patrols dispatched 2499 | -5/Factory | Entered Extension 2555 | -5/Extension | Spotted B-75 Beast 2724 | -5/Extension | Disrupted transfer network 2862 | -5/Extension | Core integrity fell below 50% 2867 | -5/Extension | Energy Cycler disabled 2867 | -5/Extension | Rescued a captive Derelict 2867 | -5/Extension | Rescued a captive Derelict 2870 | -5/Extension | Rescued a captive Derelict 2870 | -5/Extension | Rescued a captive Derelict 2870 | -5/Extension | Rescued a captive Derelict 2873 | -5/Extension | Rescued a captive Derelict 2873 | -5/Extension | Released all parts (6) 2874 | -5/Extension | Rescued a captive Derelict 2910 | -5/Extension | Lost 8 parts (1p4n3u) 2910 | -5/Extension | Core integrity fell below 20% 2920 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02905_ Y-64 Sentinel springs to life. 02905_ Slug penetrates Wall. 02906_ Y-64 Sentinel springs to life. 02906_ Slug penetrates Wall. 02907_ Acquired Phasing Sabre. 02909_ Penetrated by Slug. 02912_ Adv. Sensor Array destroyed. 02912_ Slug penetrates Wall. 02913_ Penetrated by Slug. 02914_ S-27 Virus destroyed. 02914_ Triggered Stasis Trap. 02914_ A bubble of rippling energy engulfs the area. 02914_ Field strength at 94. 02915_ Field strength at 88. 02915_ U4-NGI(g) destroyed. 02915_ Penetrated by Slug. 02916_ Field strength at 75. 02917_ Field strength at 69. 02918_ Field strength at 50. 02919_ Field strength at 40. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????????????########??????????????????????? | | #??############## #??????????????????????? | | ## #??# + #??????????????????????? | | ## ##?# ######## ### = / =#??????????????????????? | | # ### #??????# #?# #??????????????????????? | | # #??????# #?# Y #??????????????????????? | | # ### #??????# #?# Y #??????????????????????? | | #####?# #####??# #####;##+#??????????????????????? | | ??????# #??# #??????????????????????? | | ??????# #T###??###### #??????????????????????? | | ??????# ###?????????# #??????????????????????? | | ?????? #???????????# #??????????????????????? | | ????? ###???????????# #??????????????????????? | | ????#T??????????????# u #??????????????????????? | | ????#???????????????# #??????????????????????? | | ????????????????????# ^ #??????????????????????? | | ????????????????????# ^@#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????? #??????????????????????? | | ????????????????##### u #??????????????????????? | | ????????????????????# s#??????????????????????? | | ????????????????????#####s#??????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ?????????????????????????*#??????????????????????? | | ?????????????????????????Y#??????????????????????? | | ?????????????????????????=???????????????????????? | | ?????????????????????????=???????????????????????? | | ?????????????????????????h???????????????????????? | | ?????????????????????????%???????????????????????? | | ?????????????????????????*???????????????????????? | | ####?????????????????????????????????????????????? | | #################### ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ##################### ??????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 14 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ F-cell Engine | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed CarbideCannonNanoactuators Manual? 0 Play Time 02:16:27 Cumulative 101.5 hours Start 2024.03.17 @ 15:42:21 End 2024.03.17 @ 18:03:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 42dd4114-5b40-4ac7-81a9-a654da38f9cb