Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.08 @ 19:19:46 Player: sox Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (265) 1325 Value Destroyed (8783) 8783 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 16915 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/1300 Matter 145/300 Energy 14/100 System Corruption 2% Temperature Cool (0) Movement Flying (200) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Q-thruster > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Thermal Shield > --- WEAPON (4) ------- Hardcell Cannon Hardcell Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Transmission Jammer Improved ECM Suite Reaction Control System Experimental Power Shielding Improved Shock Absorption System > --- WEAPON ----------- Phase Gun Heavy Neutron Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Kinecellerator Thermal Shield Thermal Shield Recalibrator Phase Gun Improved Remote Datajack [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Power Shielding Weapon High-powered Shotgun Energy Gun High-powered Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . 2 2 Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 2 | . . . 1 . . . . 1 . . . . . Utility 8 | . . . . . . . 1 1 1 2 . 1 2 Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 307 | 8 6 7 41 16 3 8 54 45 8 18 36 37 20 Power 35 | 1 1 . 3 2 . 2 6 5 1 2 4 4 4 Engine 16 | 1 . . 1 . . . 5 4 . 1 3 1 . Core 13 | . 1 . 2 2 . 2 1 1 1 1 1 1 . Reactor 6 | . . . . . . . . . . . . 2 4 Propulsion 80 | 2 . 3 13 4 . 3 11 12 1 6 7 15 3 Treads 7 | . . . . . . . 6 . . . 1 . . Leg 69 | 2 . 3 13 4 . 3 5 12 1 6 6 12 2 Wheel 2 | . . . . . . . . . . . . 2 . Hover 1 | . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . 1 Utility 68 | 2 2 1 4 1 3 . 10 12 2 6 7 8 10 Device 46 | 1 1 . 1 . 1 . 5 10 2 5 5 6 9 Storage 12 | 1 . 1 2 1 2 . 2 1 . . 2 . . Processor 8 | . 1 . 1 . . . 2 1 . 1 . 2 . Hackware 1 | . . . . . . . 1 . . . . . . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 124 | 3 3 3 21 9 . 3 27 16 4 4 18 10 3 Energy Gun 36 | 2 2 1 7 1 . 2 3 8 . . 5 4 1 Energy Cannon 19 | . . . . . . . 3 3 3 2 6 2 . Ballistic Gun 33 | 1 1 2 13 4 . . 5 . . 1 6 . . Ballistic Cannon 15 | . . . 1 1 . . 4 2 . 1 1 3 2 Launcher 16 | . . . . 3 . 1 9 2 1 . . . . Special Weapon 2 | . . . . . . . . 1 . . . 1 . Impact Weapon 3 | . . . . . . . 3 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . . . 1 2 1 . . . 2 Parts Lost 96 | . 2 2 . 9 . 2 8 12 . 3 22 9 27 Power 13 | . . . . 2 . . . 1 . . 4 1 5 Propulsion 25 | . . 1 . 4 . 1 2 3 . 1 6 1 6 Utility 27 | . 1 1 . . . 1 1 1 . 1 5 5 11 Weapon 31 | . 1 . . 3 . . 5 7 . 1 7 2 5 Highest Loss Streak 10 | . 2 2 . 8 . 1 2 4 . 3 10 4 8 Average Slot Usage (%) 92 | . 95 99 99 96 99 94 95 93 100 99 76 86 77 Engine 2 | . 8 . . . . . 7 6 6 5 2 1 . Core 5 | . 5 14 10 9 11 11 1 . 6 5 3 . . Treads 1 | . . . . . . . 12 . . . 2 . . Leg 24 | . 28 27 32 32 33 28 12 29 26 22 13 17 12 Device 11 | . 11 1 3 . 7 10 8 12 20 25 19 19 19 Storage 11 | . 14 26 13 11 11 11 10 9 6 5 10 7 3 Processor 5 | . . . 5 11 2 . 2 6 6 8 5 12 14 Energy Gun 8 | . 15 15 8 9 11 20 7 7 18 7 1 8 1 Energy Cannon 2 | . . . . . . . 1 2 7 11 3 3 2 Ballistic Gun 7 | . 10 12 21 8 . . 13 2 . 1 7 . . Ballistic Cannon 3 | . . . 3 . . . 5 7 . 1 2 4 5 Launcher 3 | . . . . 12 22 12 6 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 131 | 11 16 23 47 47 93 48 60 69 76 82 82 113 131 Greatest Support 80 | 20 20 20 45 45 30 30 60 80 70 80 80 80 80 Greatest Overweight (x) 28 | 1 . 2 3 2 3 2 2 1 1 1 21 5 28 Average Overweight (x) . | . . . . 1 1 1 . . 1 . 2 1 1 Largest Inventory Capacity 24 | 6 6 6 12 12 24 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 10 12 12 12 11 12 12 12 12 12 11 Most Carried 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 Average Carried 9 | 3 5 5 10 11 8 9 10 10 11 11 6 9 9 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 6 5 12 12 8 12 12 12 11 12 4 9 . Class Distribution -------------------- 24% | Gunner 18% | Scavenger-Gunner 13% | Scavenger-Mutant 11% | Mutant 9% | Skirmisher 4% | Scavenger-Skirmisher 4% | Infiltrator-Mutant 3% | Generator-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Infiltrator-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Generator-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Matter Collected 8409 | 282 60 553 2030 575 55 197 1699 955 60 185 948 528 282 Remotely 127 | 96 31 . . . . . . . . . . . . Salvage Created 9290 | 57 151 545 1460 386 . 343 1956 1202 . 410 1270 1127 383 Parts 545 | 3 16 41 108 24 . 26 108 71 . 23 48 51 26 Haulers Intercepted 3 | . . . 1 . . . . 2 . . . . . Recyclers Shooed 7 | . . 1 1 . . . 2 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . 48 . . Prevented 2 | . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Combat Hostiles Destroyed 198 | . 5 9 28 22 . 12 41 23 . 7 27 16 8 Guns 96 | . 4 5 21 10 . 5 22 4 . 4 14 6 1 Cannons 59 | . . . 5 8 . . 5 8 . 3 13 10 7 AOE 43 | . 1 4 2 4 . 7 14 11 . . . . . Classes Destroyed 18 | 1 3 3 3 1 . 1 2 3 . . . 1 . Worker 16 | . . 3 6 1 . 1 1 3 . . . 1 . Builder 27 | . . 4 4 1 . . 7 4 . 1 . 2 4 Tunneler 4 | . . 1 . . . . 2 1 . . . . . Hauler 3 | . . . 1 . . . . 2 . . . . . Recycler 14 | 1 . 1 3 . . . 4 3 . . . 1 1 Mechanic 2 | . . . 1 . . . 1 . . . . . . Operator 4 | . . . . . . . 1 1 . . . 1 1 Watcher 10 | . 1 . 2 . . . 5 2 . . . . . Swarmer 46 | . 3 6 5 4 . 6 4 3 . . 11 . 4 Grunt 83 | . 2 2 17 3 . 4 26 7 . 1 13 7 1 Brawler 4 | . . . . . . 2 . 2 . . . . . Duelist 3 | . . . . . . . 2 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 25 | . . . 6 2 . . 9 2 . . 3 3 . Hunter 4 | . . . . . . . . 1 . 1 . . 2 Programmer 15 | . . . . . . . . 6 . 4 . 5 . Behemoth 2 | . . . . . . . . . . . . 1 1 Assembled 13 | . . . . 13 . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 6 4 9 11 . 4 11 6 . 4 9 7 5 Combat Bots Only 11 | . 5 3 7 11 . 3 7 5 . 3 9 4 3 Max Kills in Single Turn 3 | 1 1 3 2 3 . 2 3 2 . 2 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 3 | . 1 3 1 2 . 2 2 2 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Damage Taken 14512 | . 134 371 557 1445 . 202 1646 1704 . 796 3070 1117 3470 Core 3269 | . 13 74 75 262 . 14 243 205 . 105 866 96 1316 Absorbed by Shields 358 | . . . . . . . 86 . . 101 171 . . Core Remaining (%) 61 | 100 . 65 . . . 12 55 70 100 . 2 91 . Volleys Fired 583 | 2 10 34 103 41 . 15 109 83 1 15 68 49 53 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 4 4 Hottest 344 | 60 63 90 129 108 . 130 167 255 270 328 244 344 324 Shots Fired 1505 | 4 18 56 248 91 . 38 346 192 4 57 223 133 95 Gun 869 | 4 18 56 185 61 . 29 227 69 2 28 122 56 12 Cannon 556 | . . . 63 18 . . 79 104 2 29 101 77 83 Launcher 79 | . . . . 12 . 9 40 18 . . . . . Special 1 | . . . . . . . . 1 . . . . . Kinetic 888 | 2 10 32 210 61 . . 245 73 . . 142 50 63 Thermal 365 | 2 . . . . . . 23 83 4 57 81 83 32 Explosive 79 | . . . . 12 . 9 40 18 . . . . . Electromagnetic 172 | . 8 24 38 18 . 29 38 17 . . . . . Robot Hit Streak 45 | 4 7 17 16 13 . 33 45 34 3 22 12 14 9 Robot Miss Streak 8 | . 2 3 4 3 . 3 4 3 1 2 8 3 5 Penetration Max 1 | . . . . . . . . . . . 1 . 1 Secondary Targets 4 | . 1 1 . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . . . . Shots Hit Robots 1017 | 4 13 44 150 67 . 29 254 131 3 42 127 92 61 Core Hits 483 | 2 8 26 65 36 . 22 122 62 . 13 65 39 23 Critical Hits 20 | . . . 1 . . . 2 2 . . 1 2 12 Critical Kills 7 | . . . . . . . 2 1 . . 1 1 2 Critical Parts Destroyed 12 | . . . 1 . . . . 1 . . . 1 9 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23963 | 41 259 634 2026 1103 . 875 5865 4181 . 1191 2596 2697 2495 Guns 9769 | 41 212 473 1302 556 . 294 2741 952 . 611 1247 1051 289 Cannons 9248 | . . . 423 287 . . 1080 1748 . 580 1349 1646 2135 Explosions 4822 | . 47 161 301 260 . 574 2030 1449 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 124 | . . . . . . 7 14 32 . . . . 71 Kinetic 10556 | 19 110 220 1412 678 . . 3009 1025 . . 1402 976 1705 Thermal 7588 | 22 47 161 111 44 . 73 484 1821 . 1191 1194 1721 719 Explosive 3857 | . . . 190 216 . 501 1884 1066 . . . . . Electromagnetic 1838 | . 102 253 313 165 . 294 474 237 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 2 2 1 2 . 8 9 1 2 Average Corruption 3 | . . . . 2 2 2 1 1 . 7 8 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 154 | . . . . 12 7 7 9 14 . 10 91 4 . Message Errors 45 | . . . . 4 5 4 5 4 . 6 16 1 . Matter Fused 21 | . . . . . . . . . . . 21 . . Heat Flow Errors 17 | . . . . 1 . . . 4 . . 12 . . Energy Discharges 15 | . . . . 1 1 . 2 2 . 1 8 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 19 | . . . . 3 1 2 . 3 . 1 8 1 . Data Loss (major) 5 | . . . . . . . . . . 1 4 . . Misfires 5 | . . . . . . . . . . . 5 . . Targeting Errors 21 | . . . . 3 . 1 1 1 . 1 13 1 . Weapon Failures 5 | . . . . . . . 1 . . . 3 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 488 | . . . 64 15 . 13 75 181 . . 8 13 119 Projectiles 290 | . . . 2 15 . . 34 100 . . 8 13 118 Explosions 197 | . . . 62 . . 13 41 81 . . . . . Melee 1 | . . . . . . . . . . . . . 1 Knockbacks 39 | . . . 1 1 . . 12 1 . . 3 5 16 Impact . | . . . . . . . . . . . . . . Kinetic 36 | . . . 1 1 . . 10 1 . . 3 5 15 Secondary 3 | . . . . . . . 2 . . . . . 1 Self-Inflicted Damage 922 | . . 44 39 91 . 121 281 314 . . . . 32 Shots 33 | . . 2 1 6 . 6 11 7 . . . . . Rammed 12 | . . . . . . . 3 . . . . . 9 Targets Rammed 16 | . . . . 1 . 1 3 1 . . . . 10 Kicked 4 | . . . . 1 . 1 . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 827 | 10 48 87 207 483 . 228 536 417 225 421 827 342 199 Average Temperature 121 | 7 13 25 45 151 . 144 166 124 96 135 174 116 118 Received Heat Transfer 3563 | . 54 45 288 505 . 45 891 177 . 48 661 237 612 Effects 59 | . . . 3 1 . . 25 9 . . 21 . . Shutdowns 12 | . . . . 1 . . 6 2 . . 3 . . Energy Bleed 10 | . . . . . . . 5 2 . . 3 . . Interference 17 | . . . 3 . . . 6 5 . . 3 . . Matter Decay 2 | . . . . . . . 2 . . . . . . Short Circuit 6 | . . . . . . . 2 . . . 4 . . Damage (minor) 6 | . . . . . . . 4 . . . 2 . . Damage (major) 2 | . . . . . . . . . . . 2 . . Damage (core) 4 | . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 1 1 . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . . 1 . 8 2 4 1 Heat Transferred 9546 | 50 50 100 200 100 . 100 816 2520 . 1406 1593 1929 682 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 15 | . 1 3 3 2 . 1 2 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Peak Influence 829 | 5 109 180 470 150 . 250 829 599 200 131 . 281 342 Initial 298 | . 2 35 . . . . 42 298 168 . . . 127 Average 176 | 3 64 61 139 57 . 90 520 184 149 52 . 52 217 Maximum Alert Level 3 | . . . 2 . . 1 3 2 1 . . 1 1 Low Security (%) 70 | 100 100 100 76 100 . 90 13 56 92 100 . 97 45 Level 1 18 | . . . 18 . . 9 15 41 7 . . 2 54 Level 2 7 | . . . 4 . . . 42 2 . . . . . Level 3 3 | . . . . . . . 29 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 6 . . . 13 10 1 3 . 5 4 Investigation 14 | . . . 5 . . . 3 1 . 2 . 2 1 Extermination 10 | . . . . . . . . 5 1 1 . 2 1 Reinforcement 11 | . . . 1 . . . 6 1 . . . 1 2 Assault 2 | . . . . . . . 1 1 . . . . . Garrison 5 | . . . . . . . 3 2 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Distress Signals 8 | . . . 3 . . . 2 1 . . . . 2 Communications Jammed 12 | . . . . . . . . . . . . 1 11 Distress Signals 12 | . . . . . . . . . . . . 1 11 Times Spotted 283 | . 7 10 39 21 . 15 62 30 1 7 34 19 38 Peak Tracking Total 15 | . 3 3 5 11 . 3 5 6 1 3 9 4 15 Tactical Retreats 26 | . . 1 7 3 . . . 1 . . 7 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Traps Triggered 12 | . . . 4 . . . 1 3 . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 9 | . . . 9 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Machines Disabled 31 | . . . 7 2 . . 7 4 . . 3 7 1 Max in Single Turn 4 | . . . 3 2 . . 1 3 . . 1 4 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Machines Accessed 43 | . 2 . 13 . 4 . 5 9 . 4 1 4 1 Terminals 23 | . 2 . 8 . . . 3 3 . 2 1 3 1 Fabricators 3 | . . . . . . . . 2 . 1 . . . Repair Stations 7 | . . . 2 . . . 1 3 . 1 . . . Recycling Units 3 | . . . 1 . . . 1 . . . . 1 . Scanalyzers 3 | . . . 2 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 178 | . 4 . 61 . 49 . 13 23 . 11 3 12 2 Successful 160 | . 3 . 55 . 49 . 12 18 . 7 3 12 1 Failed 18 | . 1 . 6 . . . 1 5 . 4 . . 1 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 70 | . 4 . 33 . . . 8 7 . 6 3 7 2 Fabricators 7 | . . . . . . . . 5 . 2 . . . Repair Stations 29 | . . . 15 . . . 4 7 . 3 . . . Recycling Units 9 | . . . 3 . . . 1 . . . . 5 . Scanalyzers 14 | . . . 10 . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 108 | . 3 . 28 . 49 . 7 5 . 5 3 7 1 Record 77 | . 1 . 8 . 49 . . 5 . 4 3 6 1 Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 10 | . 1 . 7 . . . 2 . . . . . . Locate Traps 4 | . . . 3 . . . 1 . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . Dispatch Records 4 | . . . 3 . . . 1 . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . . Transport Status 2 | . . . 1 . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . 5 . . . . . Network Status 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 27 | . . . 14 . . . 4 7 . 2 . . . Scan Component 15 | . . . 7 . . . 2 5 . 1 . . . Repair 11 | . . . 6 . . . 2 2 . 1 . . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 9 | . . . 3 . . . 1 . . . . 5 . Recycle Component 3 | . . . 1 . . . . . . . . 2 . Process 2 | . . . 1 . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . 1 . Retrieve Matter 2 | . . . 1 . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 11 | . . . 10 . . . . 1 . . . . . Insert Component 7 | . . . 6 . . . . 1 . . . . . Analyze 4 | . . . 4 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 12 . . . 2 4 . 4 1 2 . Full Trace Events 17 | . 1 . 8 . . . 2 1 . 2 1 2 . Feedback Events 2 | . . . . . . . 1 . . . 1 . . Corruption 2 | . . . . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 292 | . . . . . . . . 292 . . . . . Time 146 | . . . . . . . . 146 . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . Parts Repaired 11 | . . . 6 . . . 2 2 . 1 . . . Time 375 | . . . 210 . . . 58 82 . 25 . . . Parts Recycled 3 | . . . 1 . . . . . . . . 2 . Recycled Matter 139 | . . . 139 . . . . . . . . . . Retrieved Matter 527 | . . . 280 . . . 247 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . . 1 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Total Allies 4 | . . . . . . . . 3 . . 1 . . Largest Group 3 | . . . . . . . . 3 3 1 1 . . Highest-Rated Group 146 | . . . . . . . . 93 93 31 146 . . Highest-Rated Ally 146 | . . . . . . . . 31 31 31 146 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 1 15 1 . . . Total Damage 381 | . . . . . . . . 20 334 27 . . . Kills 2 | . . . . . . . . . 2 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Turns Passed 16555 | 78 260 1123 2838 759 1041 597 1788 2845 456 722 2082 1247 719 Spaces Moved 8406 | 61 155 691 1537 407 681 304 781 1358 284 389 776 637 345 Core 154 | 33 . . . . . . . . . . 50 . 71 Treads 530 | . . . . . . . 408 . . . 122 . . Legs 7641 | 28 155 691 1537 407 681 304 373 1358 284 389 604 557 273 Wheels 80 | . . . . . . . . . . . . 80 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 150 120 150 130 122 152 122 120 110 50 Average Speed 149 | 87 120 146 138 150 150 160 158 127 153 149 208 153 152 Slowest Speed 1450 | 120 120 180 210 180 210 180 200 153 155 155 1100 220 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 21 95 96 84 93 70 51 28 10 10 80 13 11 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . Known Exits Taken 6 | . . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched 5 | . . . . 3 . . . . . . 2 . . Spaces Dug 1 | . . . 1 . . . . . . . . . . Terrain Destroyed 846 | . 4 11 51 106 . 112 298 126 1 10 21 79 27 Melee . | . . . . . . . . . . . . . . Projectile 106 | . . . 3 . . . 13 7 1 10 21 24 27 AOE 740 | . 4 11 48 106 . 112 285 119 . . . 55 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Fac Res Total 11200 | 80 213 746 2046 476 705 378 1097 2312 302 492 1087 808 458 Wait 1558 | . 28 11 322 2 . 42 70 789 . 52 187 40 15 Move 8393 | 60 154 690 1536 406 680 303 780 1357 283 388 775 636 345 Hop . | . . . . . . . . . . . . . . Pick Up 202 | 10 6 2 24 9 9 7 44 20 5 12 12 31 11 Fast Attach 32 | 3 4 1 7 . . . 4 8 . 1 1 3 . Attach 123 | 4 . 1 7 9 3 1 19 16 2 4 22 18 17 Detach 17 | . . . 1 . . . 5 3 . . 5 3 . Swap 152 | 1 2 5 27 7 . 7 31 21 6 13 13 16 3 Drop 124 | . 9 2 19 1 13 2 32 14 5 7 4 12 4 Fire 583 | 2 10 34 103 41 . 15 109 83 1 15 68 49 53 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . 7 Kick 6 | . . . . 1 . 1 . 1 . . . . 3 Crush 3 | . . . . . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Entered Mines 473 | -10/Mines | Destroyed YI-UF0 489 | -10/Mines | Found Prototype Storage 489 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 533 | -10/Mines | Discovered new exit (range 7) 839 | -10/Mines | Learned 2 Materials zone layouts 934 | -10/Mines | Build established: Scavenger-Mutant 969 | -10/Mines | Discovered new exit (range 7) 1462 | -10/Mines | Entered Materials 1462 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1463 | -9/Materials | Identified exit to Materials 1757 | -9/Materials | Build established: Scavenger-Gunner 2404 | -9/Materials | Build established: Gunner 2462 | -9/Materials | Destroyed 7 combat bots 3030 | -9/Materials | Repaired Carbon-fiber Leg 3030 | -9/Materials | Repaired Carbon-fiber Leg 3068 | -9/Materials | Repaired Lgt. Nuclear Core 3278 | -9/Materials | Discovered exit to Materials (range 8) 3705 | -9/Materials | Discovered exit to Materials (range 7) 4047 | -9/Materials | Repaired Hcp. Storage Unit 4079 | -9/Materials | Repaired Hvy. Assault Rifle 4181 | -9/Materials | Repaired Carbon-fiber Leg 4235 | -9/Materials | Discovered new exit (range 16) 4300 | -9/Materials | Entered Mines 4301 | -9/Mines | Assembled infested the area 4337 | -9/Mines | Core integrity fell below 50% 4389 | -9/Mines | Lost 8 parts (2p3n3w) 4398 | -9/Mines | Destroyed 11 combat bots 4607 | -9/Mines | Learned Materials non-interactive machine intel 4607 | -9/Mines | Discovered exit to Materials (range 11) 4796 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4819 | -9/Mines | Build established: Scavenger-Gunner 4928 | -9/Mines | Core integrity fell below 20% 5035 | -9/Mines | Learned location of 1 exit from Materials 5035 | -9/Mines | Discovered exit to Materials (range 8) 5053 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5053 | -9/Mines | Discovered new exit (range 5) 5059 | -9/Mines | Entered Exiles 5089 | -9/Exiles | Discovered new exit (range 14) 5125 | -9/Exiles | Met 8R-AWN 5155 | -9/Exiles | Met EX-HEX 5257 | -9/Exiles | Met EX-DEC 5292 | -9/Exiles | Learned location of Zion (-6) 5401 | -9/Exiles | Discovered new exit (range 14) 5536 | -9/Exiles | Met EX-BIN 5765 | -9/Exiles | Visited The Gauntlet 6100 | -9/Exiles | Entered Mines 6260 | -8/Mines | Discovered exit to Materials (range 7) 6626 | -8/Mines | Discovered exit to Materials (range 12) 6697 | -8/Mines | Entered Materials 6697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6698 | -8/Materials | Identified exit to Factory 6699 | -8/Materials | Loaded intel: 25 non-interactive machine locations 7223 | -8/Materials | Discovered exit to Factory (range 15) 7275 | -8/Materials | Build established: Hacker-Skirmisher 7374 | -8/Materials | Repaired Hcp. Storage Unit 7445 | -8/Materials | Repaired Rocket Launcher 7497 | -8/Materials | First assault squad dispatched 7508 | -8/Materials | Destroyed 7 combat bots 7579 | -8/Materials | Build established: Scavenger-Skirmisher 8387 | -8/Materials | Discovered exit to Factory (range 5) 8446 | -8/Materials | Build established: Gunner 8485 | -8/Materials | Entered Factory 8485 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8639 | -7/Factory | Repaired Imp. Titanium Leg 8706 | -7/Factory | Repaired Lgt. Deuterium Engine 9530 | -7/Factory | Garrison activated, responded to threat 9615 | -7/Factory | Lost 4 parts (1u3w) 9669 | -7/Factory | Lost 3 parts (1p1n1w) 10153 | -7/Factory | Build established: Skirmisher 10470 | -7/Factory | Build established: Mutant 10754 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 11140 | -7/Factory | Discovered new exit (range 15) 11211 | -7/Factory | Allied Derelicts emerged from ambush trap array 11273 | -7/Factory | Local fabrication network quarantined 11330 | -7/Factory | Entered another Factory area 11330 | -6/Factory | Accompanied by 3 allies 11330 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11630 | -6/Factory | Build established: Skirmisher 11755 | -6/Factory | Discovered new exit (range 8) 11764 | -6/Factory | Identified exit to Factory 11786 | -6/Factory | Entered another Factory area 11786 | -5/Factory | Accompanied by 1 ally 11786 | -5/Factory | Evolved 2 slots: Utility x2 12147 | -5/Factory | P-70 Sage assimilated allied H8-C4S(g) 12286 | -5/Factory | Lost 3 parts (1n1u1w) 12373 | -5/Factory | Repaired Flexi-carbon Leg 12476 | -5/Factory | Discovered new exit (range 13) 12506 | -5/Factory | Identified exit to Upper Caves 12508 | -5/Factory | Entered Upper Caves 12532 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12544 | -5/Upper Caves | Learned Factory security intel 12556 | -5/Upper Caves | Lost 3 parts (1p2w) 13222 | -5/Upper Caves | Attracted the attention of an 0b10 base 13315 | -5/Upper Caves | Lost 10 parts (1p3n2u4w) 13398 | -5/Upper Caves | Destroyed 9 combat bots 13443 | -5/Upper Caves | Lost 3 parts (1p1n1u) 13586 | -5/Upper Caves | Learned Armory emergency access door positions 13875 | -5/Upper Caves | Build established: Infiltrator-Tank 14010 | -5/Upper Caves | Core integrity fell below 50% 14017 | -5/Upper Caves | Core integrity fell below 20% 14040 | -5/Upper Caves | Lost 3 parts (1n1u1w) 14326 | -5/Upper Caves | Build established: Infiltrator-Mutant 14423 | -5/Upper Caves | Spotted B-75 Beast 14559 | -5/Upper Caves | NK-0LA showed up to help 14561 | -5/Upper Caves | NK-0LA revealed a hidden path 14588 | -5/Upper Caves | Identified exit to Factory 14590 | -5/Upper Caves | Entered Factory 14590 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14902 | -4/Factory | Lost 4 parts (1p1n2u) 15051 | -4/Factory | Build established: Scavenger-Mutant 15306 | -4/Factory | Discovered new exit (range 6) 15310 | -4/Factory | Identified exit to Extension 15704 | -4/Factory | Lost 3 parts (2u1w) 15739 | -4/Factory | Spotted B-86 Titan 15755 | -4/Factory | Destroyed B-86 Titan 15785 | -4/Factory | Discovered new exit (range 12) 15836 | -4/Factory | Identified exit to Research 15837 | -4/Factory | Entered Research 15837 | -3/Research | Evolved 2 slots: Utility x2 15870 | -3/Research | Found Prototype Device 16049 | -3/Research | Build established: Generator-Gunner 16264 | -3/Research | Spotted B-86 Titan 16297 | -3/Research | Lost 5 parts (1n2u2w) 16353 | -3/Research | Destroyed B-86 Titan 16378 | -3/Research | Lost 5 parts (3n1u1w) 16467 | -3/Research | Lost 6 parts (3p2u1w) 16478 | -3/Research | Core integrity fell below 50% 16527 | -3/Research | Lost 8 parts (2p2n4u) 16540 | -3/Research | Core integrity fell below 20% 16553 | -3/Research | Identified Adv. Kinecellerator 16556 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16503_ Slug penetrates Quantum Separator. 16526_ Slammed into H-77 Assassin. 16527_ Slug penetrates Quantum Separator. 16527_ Thermal Shield destroyed. 16528_ Slammed into H-77 Assassin. 16528_ Penetrated by Slug. 16528_ Slug penetrates Wall. 16529_ Slammed into H-77 Assassin. 16531_ Slug penetrates Wall. 16531_ Slug penetrates Quantum Separator. 16531_ Slammed into G-67 Veteran. 16535_ Slug penetrates Wall. 16539_ Slammed into G-67 Veteran. 16548_ Acquired Hardcell Cannon. 16550_ P-80 Master resets P-80 Master, system corruption cleaned. 16552_ Adv. Heat Sink destroyed. 16553_ Identified Adv. Kinecellerator. Flying robots can pass through spaces occupied by others, even hostile robots. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ???????????????????? ???? ????????????????????? | | ???????????????????? "??? #?????????????????? | | ????????????????????# "?? #?????????????????? | | ????????????????????# "?? #?????????????????? | | ???????????????????## """ #?????????????????? | | ???????????????????# """ +?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ????????????######## #??????????????????? | | ??? #####+## #??????????????????? | | ?? ########???????????? | | ????? [ #????????? | | ????????????# g @ #????????? | | ???????????###+#+#### [! #????????? | | ???????????# # ????????? | | ???????????# #ppg ?????????? | | ???????????+ """" # p R ?????????? | | ???????????# """" # #####+##########??????????? | | ???????????# """" #h #?????????????????????????? | | ???????????# """" #h #?????????????????????????? | | ???????????# # #?????????????????????????? | | ???????????# ! # #?????????????????????????? | | ???????????# / #?????????????????????????? | | ???????????######/#### #?????????????????????????? | | ???############## #??# #?????????????????????????? | | ???# # #??? ??????????????????????????? | | ???# ! # #??? ??????????????????????????? | | ???# !# #??? ??????????????????????????? | | ???# """ """ # ####???????????????????????????? | | ???# """ """ # #???????????????????????????? | | ???# """ """ + #????????? ??????????????? | | ???# """ """ # #???????? ?????????????? | | ???# """ """ # #????????# ?????????????? | | ???# """ """ # #????????# #?????????????? | | ???# """ """ # #????????# #?????????????? | | ???# # ########?# #??? ?????????? | | ???# # ### #?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 55 Energy Capacity 635 Matter Stores 1800 Matter Capacity 1800 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Resistance: KI 20 Resistance: TH 40 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Reclamation Efficiency 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Hey, That's Mine! Just What I Needed Let's See Who's Tougher Remodeling Respectable Loadout Significant Disruption Storm Trooper Total Silence Challenges ------------ None Game ------ Seed IntegrationStasisTerrabomb Manual? 0 Play Time 05:08:49 Cumulative 21.6 hours Start 2021.01.02 @ 23:44:49 End 2021.01.08 @ 19:19:46 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d602f3e-1fb1-445b-a809-0e0b22728d67