Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 20:53:03

Player: Millea

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (380)     1900
Value Destroyed (20777)    20777
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (16964)              16964
              TOTAL SCORE: 49261

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    8705
Follower Combat Kills      1148
Entered Garrisons          1600
Used RIF Installer         4500
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -1289

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
  Enhanced Nova Cannon
     Heavy Machine Gun
           Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
                Coolant Network
  High-capacity Storage Unit
       Advanced Phase Shifter
                Graphene Brace
       Advanced Hardlight Generator
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [Specialist]
>               --- WEAPON -----------
                Warp Gun
                Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
          Light Antimatter Cannon
        Compact Linear Accelerator
>               --- INVENTORY --------
          Micro Fission Core
          Light Quantum Reactor
        Armored Heavy Treads
       Improved Matter Compressor
                Relay Coupler [NC]
                Relay Coupler [NC]
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
                Mass Driver
                Mass Driver
                Smartbomb Launcher
       Improved Remote Datajack
[Rating: 181]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Flight Unit              Surge Thruster
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Relay Coupler [C]
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Heavy Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Slots Evolved              16   | .   .   .   .   .   4   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             283  | 6   2   1   .   1   17  33  6   8   6   19  12  4   29  27  10  19  15  6   6   2   3   11  29  11  
  Power                    24   | 1   .   .   .   .   1   3   .   1   .   1   .   .   3   2   1   .   1   1   .   .   1   1   5   2   
    Engine                 4    | 1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   1   1   .   .   1   1   4   1   
  Propulsion               48   | 2   .   .   .   .   3   12  .   .   .   3   2   1   5   4   .   2   2   .   1   1   .   .   9   1   
    Treads                 35   | 2   .   .   .   .   3   5   .   .   .   3   2   1   5   4   .   2   2   .   1   1   .   .   3   1   
    Leg                    10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  109  | 1   1   1   .   1   6   8   1   3   5   9   4   1   11  15  4   12  4   1   4   1   2   6   8   .   
    Device                 63   | .   .   1   .   .   2   4   .   3   3   4   3   1   7   9   2   8   3   1   .   .   2   6   4   .   
    Storage                15   | 1   1   .   .   .   2   2   1   .   .   2   .   .   1   2   1   1   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Hackware               11   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   2   1   .   .   4   .   
    Protection             16   | .   .   .   .   1   2   1   .   .   .   3   1   .   2   2   .   2   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   1   .   .   .   7   10  5   4   1   6   6   2   10  6   5   5   8   4   1   .   .   4   7   8   
    Energy Gun             28   | .   1   .   .   .   4   5   3   .   .   .   .   .   5   3   .   .   2   .   .   .   .   1   3   1   
    Energy Cannon          6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Ballistic Gun          45   | 2   .   .   .   .   1   2   1   1   1   4   5   2   3   .   2   5   6   4   1   .   .   1   3   1   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   3   .   2   .   .   2   1   3   .   .   .   .   .   .   1   .   3   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   3   .   .   1   .   .   .   .   .   1   .   3   1   .   .   .   .   3   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 90   | .   1   .   .   1   3   15  .   1   .   5   4   2   9   6   1   3   5   .   2   .   .   1   17  14  
  Power                    14   | .   .   .   .   .   1   3   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   3   3   
  Propulsion               13   | .   .   .   .   .   2   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   2   
  Utility                  33   | .   .   .   .   .   .   4   .   .   .   3   3   2   2   2   1   1   1   .   1   .   .   1   6   6   
  Weapon                   30   | .   1   .   .   1   .   5   .   .   .   1   1   .   3   3   .   2   4   .   1   .   .   .   5   3   
  Highest Loss Streak      14   | .   1   .   .   1   2   11  .   1   .   2   3   2   6   3   1   2   4   .   1   .   .   1   12  14  
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  97  100 98  92  79  100 99  99  99  99  98  97  90  79  74  86  89  87  81  87  85  90  82  
  Engine                   2    | .   14  14  14  14  9   5   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   .   5   7   6   7   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   5   5   5   5   4   6   8   7   6   
  Treads                   13   | .   28  28  28  28  14  14  18  15  15  15  15  19  18  11  11  10  10  10  10  6   9   8   2   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  14  
  Device                   22   | .   .   11  14  5   8   12  9   24  30  31  26  24  18  25  18  23  28  31  27  19  19  26  27  21  
  Storage                  8    | .   14  14  14  14  18  8   22  21  11  8   7   6   7   5   9   5   8   10  6   4   4   4   4   3   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   4   .   .   .   2   12  12  8   9   11  
  Protection               3    | .   .   .   .   8   9   5   .   .   .   5   11  6   8   1   .   3   1   .   3   4   4   3   .   .   
  Energy Gun               7    | .   1   14  14  12  25  21  14  11  .   .   .   .   11  18  1   .   .   .   .   .   .   1   9   10  
  Ballistic Gun            15   | .   26  14  14  14  5   3   18  15  15  16  23  33  19  1   5   11  30  31  31  28  28  19  8   2   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   3   15  13  6   .   1   9   12  9   .   .   .   .   .   1   4   5   
Naked Turns                29   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Heaviest Build             145  | 11  16  20  20  20  33  32  38  40  36  51  50  44  82  89  94  145 113 102 105 101 119 130 145 141 
  Greatest Support         150  | 40  40  40  40  40  40  42  42  42  42  42  40  70  110 110 97  140 150 150 150 145 145 145 145 103 
  Greatest Overweight (x)  3    | .   .   .   .   .   1   3   .   .   .   1   1   1   1   .   .   1   .   .   .   .   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  
  Average Capacity         12   | 6   8   10  10  10  10  8   10  10  10  10  10  10  10  10  10  16  20  20  20  20  20  20  20  18  
  Most Carried             20   | 2   2   1   7   10  10  10  10  10  10  10  10  10  10  10  10  19  20  20  20  20  19  20  20  19  
  Average Carried          11   | 1   1   1   2   8   8   8   9   9   9   9   9   9   9   9   9   13  18  18  18  19  19  19  18  16  
  Final Capacity           20   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   1   1   7   10  10  10  10  10  10  10  10  10  10  10  10  14  19  18  20  19  19  20  19  5   

 Class Distribution 
--------------------
 19% | Scavenger-Skirmisher
 15% | Scavenger-Executioner
 14% | Botlord-Executioner
 14% | Executioner
 11% | Mutant
 10% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -10/Exiles
                Mutant | -9/Mines
  Scavenger-Skirmisher | -8/Materials
  Scavenger-Skirmisher | -8/Garrison
  Scavenger-Skirmisher | -8/Materials
  Scavenger-Skirmisher | -7/Factory
  Scavenger-Skirmisher | -7/Garrison
                  Tank | -7/Factory
        Scavenger-Tank | -7/Garrison
  Scavenger-Skirmisher | -6/Factory
        Scavenger-Tank | -6/Garrison
           Executioner | -5/Factory
           Executioner | -5/Garrison
           Executioner | -4/Factory
 Scavenger-Executioner | -4/Garrison
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Garrison
   Botlord-Executioner | -3/Research
   Botlord-Executioner | -3/DSF
   Botlord-Executioner | -2/Research
   Botlord-Executioner | -2/Garrison
   Botlord-Executioner | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Matter Collected           15066 | 176  159  44   .    26   164  387  .    240  50   1651 1645 188  1026 1816 1226 1085 1276 190  654  .    273  532  2084 174  
  Remotely                 5516  | .    .    .    .    .    .    .    .    .    50   1479 1606 180  .    898  305  .    .    .    .    .    .    414  584  .    
Salvage Created            16944 | .    279  44   .    55   459  550  19   352  .    1404 1635 188  870  1569 914  1653 1742 353  1282 .    404  1096 2076 .    
  Parts                    779   | .    22   5    .    5    20   26   5    15   .    73   80   2    29   84   37   69   78   17   64   .    17   50   81   .    
Haulers Intercepted        12    | .    1    .    .    .    3    .    .    1    .    3    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Combat Hostiles Destroyed  302  | .   7   3   .   3   6   14  .   5   .   28  37  5   21  31  24  17  25  4   23  .   2   12  35  .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     200  | .   5   3   .   3   3   11  .   5   .   17  27  5   21  6   1   9   25  4   23  .   2   7   23  .   
  Cannons                  86   | .   .   .   .   .   3   .   .   .   .   7   10  .   .   20  23  7   .   .   .   .   .   5   11  .   
  AOE                      12   | .   2   .   .   .   .   .   .   .   .   4   .   .   .   5   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | .   6   .   .   .   3   2   1   .   .   5   .   .   1   2   .   .   .   .   .   .   .   1   .   .   
  Worker                   18   | .   1   .   .   .   .   .   .   .   .   6   .   1   .   7   .   2   .   .   .   .   .   1   .   .   
  Builder                  17   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   7   .   5   .   .   .   .   .   1   .   .   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   .   3   .   .   1   .   3   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   .   .   1   .   .   1   .   3   .   .   .   2   .   4   .   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  61   | .   6   3   .   3   3   .   .   .   .   7   3   .   3   .   4   .   8   .   8   .   .   1   12  .   
  Cutter                   8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    122  | .   1   .   .   .   .   10  .   4   .   14  22  3   11  10  15  4   9   1   5   .   .   3   10  .   
  Brawler                  8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   2   1   .   .   .   .   1   .   
  Duelist                  11   | .   .   .   .   .   .   1   .   .   .   .   1   1   1   6   .   .   .   1   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   2   .   .   1   .   3   7   .   2   2   3   .   1   .   2   .   .   3   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   1   .   .   .   .   2   2   1   2   2   .   6   2   .   4   .   2   .   6   .   
  Programmer               27   | .   .   .   .   .   .   .   .   .   .   2   2   .   .   5   1   6   2   1   3   .   .   4   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           22   | .   8   3   .   3   3   4   1   4   .   9   6   5   11  16  4   7   4   3   11  .   1   7   22  .   
  Combat Bots Only         22   | .   4   3   .   3   3   4   .   4   .   6   6   4   11  7   4   5   4   3   11  .   1   7   22  .   
Max Kills in Single Turn   5    | .   4   2   .   1   1   1   1   1   .   4   2   1   2   5   2   3   2   2   2   .   1   2   2   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Hostile Shots Fired        1961  | .    50   9    .    25   33   119  .    40   2    151  161  27   152  134  142  153  131  13   105  .    22   28   291  173  
  Missed                   553   | .    10   3    .    7    10   20   .    18   2    60   57   10   42   39   25   43   35   6    22   .    6    7    82   49   
Damage Taken               23436 | .    339  46   .    190  313  1658 22   255  .    1543 1468 302  1842 2222 1197 1688 1650 165  1126 .    201  683  3825 2701 
  Core                     2862  | .    52   10   .    18   29   416  .    57   .    79   85   18   191  179  54   58   92   .    61   .    .    24   430  1009 
  Absorbed by Shields      1638  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    32   .    .    .    .    48   32   1176 296  
  Reduced by Siege Mode    727   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    166  75   40   87   .    105  .    4    40   160  50   
  Redirected to Shielding  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1732  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   435  251  445  12   170  .    45   .    313  .    
  Regen/Repaired (Parts)   470   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    470  .    .    .    .    
Core Remaining (%)         73    | 100  .    .    .    68   .    .    19   .    .    .    68   .    75   .    76   .    .    .    81   .    100  .    .    .    
Volleys Fired              774   | .    25   3    .    20   31   28   1    15   11   81   79   11   52   84   50   49   66   8    36   .    12   25   73   14   
  Largest                  6     | .    2    2    .    2    4    4    3    4    4    4    4    5    5    6    4    6    6    6    6    .    6    6    6    5    
  Hottest                  467   | .    60   60   .    60   248  248  116  181  126  140  132  140  265  445  269  218  186  203  208  .    208  348  467  331  
Shots Fired                3029  | .    50   6    .    31   73   87   3    48   23   319  306  55   226  250  128  196  371  47   215  .    72   138  361  24   
  Gun                      2363  | .    50   6    .    31   60   87   3    48   8    175  232  55   226  115  39   126  371  47   215  .    72   106  285  6    
  Cannon                   647   | .    .    .    .    .    13   .    .    .    15   144  74   .    .    122  89   70   .    .    .    .    .    32   76   12   
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  2541  | .    47   3    .    20   9    .    2    30   23   319  306  55   158  135  112  196  371  47   215  .    72   123  286  12   
  Thermal                  452   | .    .    .    .    .    64   87   1    18   .    .    .    .    68   102  16   .    .    .    .    .    .    15   75   6    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    3    3    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | .    3    3    .    4    15   17   8    16   3    13   16   5    9    16   15   9    38   7    22   .    6    16   20   9    
  Robot Miss Streak        11    | .    7    2    .    2    3    3    .    4    4    11   6    11   10   5    4    5    4    2    6    .    7    5    7    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    2    1    1    1    .    1    1    2    1    
  Secondary Targets        39    | .    2    2    .    2    .    2    .    .    .    .    1    2    7    .    .    1    8    1    6    .    .    .    5    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    .    1    .    .    .    .    1    1    1    .    .    1    2    1    2    .    .    .    1    .    
Shots Hit Robots           1819  | .    19   4    .    16   53   77   1    37   5    181  181  50   146  152  73   109  238  31   136  .    30   77   188  15   
  Core Hits                1011  | .    19   3    .    6    15   27   1    33   1    133  120  46   149  93   28   52   83   16   58   .    10   33   82   3    
  Critical Kills           18    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    5    .    3    .    1    1    4    .    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    2    3    6    .    2    .    .    1    4    .    
  Critical Strikes         93    | .    .    .    .    .    2    12   .    .    .    3    5    .    2    12   8    18   12   .    5    .    1    3    10   .    
    Burn                   17    | .    .    .    .    .    2    9    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                39    | .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    2    4    12   .    5    .    1    2    7    .    
    Blast                  33    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    6    6    14   .    .    .    .    .    1    2    .    
    Sever                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              19    | .    .    .    .    .    .    16   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    .    .    .    7    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           51816 | .    529  43   .    155  1104 1447 15   653  113  5113 3592 628  2867 7892 3951 4688 5002 922  3269 .    691  2875 5843 424  
  Guns                     32003 | .    204  43   .    155  649  1120 15   653  17   2242 2671 628  2867 1752 456  2155 5002 922  3269 .    691  2181 4311 .    
  Cannons                  14709 | .    .    .    .    .    455  .    .    .    96   1449 921  .    .    3237 3495 2415 .    .    .    .    .    694  1532 415  
  Explosions               4767  | .    325  .    .    .    .    .    .    .    .    1422 .    .    .    2902 .    118  .    .    .    .    .    .    .    .    
  Melee                    327   | .    .    .    .    .    .    327  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  40390 | .    194  20   .    92   35   .    .    386  113  3691 3592 628  2364 3484 3725 4570 5002 922  3269 .    691  2560 4689 363  
  Thermal                  7060  | .    .    .    .    .    1069 1120 15   267  .    89   .    .    503  2132 226  118  .    .    .    .    .    315  1154 52   
  Explosive                3608  | .    .    .    .    .    .    .    .    .    .    1333 .    .    .    2275 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          421   | .    335  23   .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   216   | .    .    .    .    .    .    216  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 111   | .    .    .    .    .    .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    .    .    .    .    10   11   .    .    3    3    .    .    6    6    1    2    2    3    .    .    2    4    33   
  Average Corruption       3     | .    .    .    .    .    .    10   10   .    .    3    3    .    .    3    6    1    1    2    2    .    .    1    3    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Effects                  209   | .    .    .    .    .    .    21   8    .    .    13   38   .    .    26   34   1    11   7    8    .    .    3    28   11   
    Message Errors         61    | .    .    .    .    .    .    2    4    .    .    5    7    .    .    12   7    .    1    1    3    .    .    1    14   4    
    Matter Fused           45    | .    .    .    .    .    .    6    1    .    .    2    11   .    .    4    8    .    4    .    4    .    .    1    3    1    
    Heat Flow Errors       16    | .    .    .    .    .    .    2    .    .    .    1    4    .    .    1    3    1    1    .    .    .    .    .    2    1    
    Energy Discharges      23    | .    .    .    .    .    .    5    .    .    .    1    4    .    .    2    4    .    1    2    .    .    .    .    4    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    4    1    .    .    1    6    .    .    2    5    .    1    .    .    .    .    .    2    1    
    Data Loss (major)      7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    1    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    .    .    .    .    1    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    1    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        17    | .    .    .    .    .    .    1    .    .    .    .    5    .    .    2    5    .    .    1    1    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1485  | .    .    .    .    .    26   5    .    .    .    239  4    .    .    472  390  305  .    .    .    .    .    34   10   .    
  Projectiles              932   | .    .    .    .    .    26   .    .    .    .    31   4    .    .    132  390  305  .    .    .    .    .    34   10   .    
  Explosions               548   | .    .    .    .    .    .    .    .    .    .    208  .    .    .    340  .    .    .    .    .    .    .    .    .    .    
  Melee                    5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 85    | .    .    .    .    .    .    .    .    .    1    11   8    .    .    20   15   18   .    .    .    .    .    2    6    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    .    .    .    .    .    .    .    .    1    10   7    .    .    19   15   17   .    .    .    .    .    2    5    3    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    1    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      597   | .    .    .    .    .    .    .    .    .    .    432  .    .    .    141  .    20   .    .    .    .    .    .    .    4    
  Shots                    8     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        561   | .    20   40   .    94   226  433  .    68   32   344  209  .    378  477  317  374  383  108  210  .    500  6    561  .    
  Average Temperature      104   | .    11   23   .    35   110  159  .    38   16   52   40   .    91   151  86   124  107  35   83   .    219  3    197  .    
  Received Heat Transfer   4430  | .    36   .    .    69   108  576  .    117  .    393  645  54   435  317  621  307  213  .    81   .    22   20   201  215  
  Effects                  22    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    1    1    1    .    .    .    1    .    12   .    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    5    .    
    Energy Bleed           6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    4    .    3    .    1    2    1    1    
  Total Turns              578   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   134  36   142  .    83   .    12   27   70   11   
  Longest Duration         70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   64   22   52   .    33   .    12   25   70   11   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             25    | .    .    .    .    .    6    7    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    2    6    .    
  Heat Transferred         12150 | .    .    .    .    .    2557 3182 37   335  .    100  .    .    925  2929 407  100  .    .    .    .    .    322  1238 18   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Peak Influence             2133 | .    278  193  .    111  347  476  256  268  531  1187 2133 1239 1487 1305 1675 1859 1904 1052 1194 693  568  553  1470 1621 
  Initial                  1301 | .    .    108  .    .    42   117  229  116  187  278  798  1119 867  780  736  879  1301 999  655  671  519  319  330  826  
  Average                  888  | .    94   148  .    40   208  363  244  224  364  624  1463 1193 1256 879  1302 1519 1608 998  998  687  549  325  1006 1578 
Maximum Alert Level        5    | .    1    .    .    .    1    2    1    1    2    4    5    4    4    4    5    5    5    3    4    2    2    2    4    5    
  Low Security (%)         12   | 100  70   100  .    100  66   16   .    36   6    4    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Level 1                  14   | .    29   .    .    .    33   30   100  63   64   30   .    .    .    .    .    .    .    .    .    .    .    66   4    .    
  Level 2                  11   | .    .    .    .    .    .    53   .    .    29   22   .    .    .    21   .    .    .    .    17   100  100  21   9    .    
  Level 3                  23   | .    .    .    .    .    .    .    .    .    .    27   15   .    24   59   30   14   .    100  33   .    .    .    51   .    
  Level 4                  26   | .    .    .    .    .    .    .    .    .    .    15   49   100  75   19   46   23   44   .    49   .    .    .    34   .    
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    22   57   55   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          57   | .    1    .    .    .    5    .    .    .    .    12   .    1    .    14   .    5    .    3    .    .    .    4    .    12   
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    1    .    1    .    .    .    2    .    .    
  Reinforcement            15   | .    1    .    .    .    2    .    .    .    .    4    .    1    .    4    .    2    .    .    .    .    .    1    .    .    
  Assault                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    2    .    .    .    .    .    12   
  Garrison                 12   | .    .    .    .    .    3    .    .    .    .    4    .    .    .    3    .    1    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Distress Signals           8    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   1   .   .   
  Distress Signals         69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   .   .   .   .   
Times Spotted              424  | .   9   3   .   7   12  20  2   5   1   42  37  5   24  49  21  21  27  6   23  .   5   13  39  53  
  Peak Tracking Total      35   | .   3   2   .   3   5   6   2   4   1   4   4   4   8   7   5   5   5   5   7   1   4   5   10  35  
  Tactical Retreats        13   | .   1   .   .   1   1   2   .   .   .   .   1   .   .   .   4   .   .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Traps Triggered            37   | .   .   .   .   .   1   2   1   .   2   2   9   .   .   2   2   .   3   .   1   .   1   2   9   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Machines Disabled          83   | .   2   1   .   .   .   1   1   .   2   17  6   .   1   23  5   12  1   .   .   .   .   2   7   2   
  Max in Single Turn       10   | .   1   1   .   .   .   1   1   .   1   3   1   .   1   10  1   2   1   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           18   | .   .   .   .   .   .   1   .   .   2   .   6   .   1   .   3   .   1   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Machines Accessed          54   | .   2   1   2   .   1   1   2   7   1   9   3   2   3   8   1   2   .   3   .   2   .   2   2   .   
  Terminals                31   | .   2   .   .   .   .   1   2   3   1   4   3   1   3   5   1   1   .   1   .   1   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Total Hacks                112  | .   9   1   5   .   1   4   8   9   3   17  9   2   7   17  3   3   .   4   .   4   .   3   3   .   
  Successful               47   | .   3   1   5   .   1   1   2   2   1   6   .   2   3   8   1   2   .   2   .   3   .   2   2   .   
  Failed                   65   | .   6   .   .   .   .   3   6   7   2   11  9   .   4   9   2   1   .   2   .   1   .   1   1   .   
    Catastrophic           22   | .   .   .   .   .   .   .   2   4   1   4   3   .   1   5   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   1   .   .   .   1   2   .   5   .   .   .   7   1   .   .   2   .   .   .   .   1   .   
  Terminals                71   | .   9   .   .   .   .   4   8   4   3   7   9   1   7   8   3   2   .   1   .   2   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          16   | .   .   .   .   .   .   .   .   3   .   6   .   .   .   5   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Terminal Hacks             27   | .   3   1   5   .   .   1   2   1   1   2   .   1   3   2   1   1   .   .   .   1   .   .   2   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Unlock Access            8    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   2   .   .   .   .   1   2   6   1   7   3   2   2   7   1   1   .   2   .   2   .   1   1   .   
  Full Trace Events        8    | .   2   .   .   .   .   1   .   .   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Used RIF Installer         9    | .   .   .   .   .   .   1   .   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   3   4   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   4   
  Autooverrided            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
  Autoassimilated          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  purge_threat             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    85   | .   .   .   .   .   .   4   .   .   11  .   28  .   3   .   11  .   3   .   4   .   .   3   18  .   
  Machine Destruction      69   | .   .   .   .   .   .   4   .   .   8   .   25  .   3   .   11  .   3   .   .   .   .   .   15  .   
  Programmers              16   | .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   4   .   .   3   3   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   4   .   
  Crosswired               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   2   .   .   .   .   .   .   .   6   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Total Allies               34   | .    .    .    .    3    .    1    .    .    6    .    .    .    2    .    2    .    .    .    .    .    2    5    9    4    
  Largest Group            6    | .    .    .    .    3    3    1    .    .    6    6    .    .    2    .    2    2    .    .    .    .    1    4    6    1    
  Highest-Rated Group      318  | .    .    .    .    40   40   20   .    .    109  109  .    .    75   .    238  238  .    .    .    .    47   180  318  58   
  Highest-Rated Ally       119  | .    .    .    .    16   16   20   .    .    32   32   .    .    46   .    119  119  .    .    .    .    47   46   58   58   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               178  | .    .    .    .    19   34   7    .    .    3    23   .    .    8    .    2    27   .    .    .    .    .    23   31   1    
  Total Damage             4581 | .    .    .    .    199  365  230  .    .    45   702  .    .    205  .    34   1109 .    .    .    .    .    715  933  44   
  Kills                    37   | .    .    .    .    3    5    3    .    .    1    9    .    .    2    .    .    8    .    .    .    .    .    3    3    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Tes 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Turns Passed               18028 | 78   215  323  466  777  605  633  231  379  742  1742 1749 236  1431 1803 1074 677  1050 539  604  68   138  843  1403 222  
Spaces Moved               8346  | 46   86   195  288  335  272  276  142  191  427  835  612  114  694  897  461  269  438  293  274  22   61   449  538  131  
  Core                     63    | 5    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Treads                   7736  | 41   86   195  288  335  272  248  142  191  427  835  612  114  694  897  461  269  438  293  274  22   61   449  92   .    
  Legs                     539   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    446  83   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            32    | 50   160  160  160  160  160  32   152  152  152  152  165  163  160  160  165  160  160  160  160  160  160  160  115  50   
  Average Speed            169   | 148  160  160  160  160  178  151  152  152  152  176  234  168  162  163  165  173  160  160  160  160  160  160  183  130  
  Slowest Speed            410   | 160  160  160  160  160  240  200  152  152  152  245  245  245  240  180  165  240  160  160  160  160  160  160  410  187  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    25   34   60   79   29   33   17   6    66   28   62   5    64   28   61   11   60   8    40   .    72   11   72   25   
  Regions Visited          24
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    1    .    .    .    .    .    1    .    
Terrain Destroyed          463   | .    3    .    .    .    .    .    .    .    .    124  2    .    2    121  42   72   21   6    6    .    1    22   37   4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               228   | .    .    .    .    .    .    .    .    .    .    4    2    .    2    39   42   50   17   6    4    .    .    22   36   4    
  AOE                      227   | .    3    .    .    .    .    .    .    .    .    120  .    .    .    82   .    22   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Tes  
Total                      10834 | 53   119  200  293  549  338  390  158  254  510  989  802  133  877  1133 648  378  664  351  368  54   77   528  802  166  
  Wait                     849   | .    6    2    .    191  5    22   .    20   .    28   64   .    50   81   102  19   124  24   43   31   1    27   7    2    
  Move                     8327  | 45   85   194  287  334  272  275  141  191  426  834  610  114  693  896  460  269  437  293  273  21   60   449  537  131  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | 2    .    .    6    3    6    6    4    10   2    12   6    3    15   16   2    11   15   9    4    .    .    5    16   .    
  Fast Attach              137   | 6    1    1    .    .    8    27   1    3    5    8    4    1    13   14   7    8    2    .    4    1    2    6    13   2    
  Attach                   73    | .    1    .    .    .    5    3    1    2    .    3    3    2    7    10   1    8    7    .    1    1    .    1    11   6    
  Detach                   8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    1    .    .    1    .    .    .    .    1    
  Swap                     73    | .    .    .    .    1    4    3    4    3    1    8    5    1    9    3    2    3    6    6    1    .    1    4    5    3    
  Drop                     184   | .    1    .    .    .    7    8    6    10   8    15   10   1    23   25   7    10   7    11   5    .    1    11   14   4    
  Fire                     774   | .    25   3    .    20   31   28   1    15   11   81   79   11   52   84   50   49   66   8    36   .    12   25   73   14   
  Melee                    18    | .    .    .    .    .    .    15   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    40   .    
  Rewire                   174   | .    .    .    .    .    .    .    .    .    57   .    .    .    15   .    16   .    .    .    .    .    .    .    86   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: [*Upp x2] / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 5 exits: Res x4 / Gar)
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison
-3/Research
-3/DSF
-2/Research
-2/Garrison (discovered 3 exits: [*Tes x3])
-2/Testing

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 15)
    79 | -11/Scrapyard | Entered Materials
   251 | -10/Materials | Discovered new exit (range 9)
   294 | -10/Materials | Entered Mines
   315 | -10/Mines     | Build established: Mutant
   343 | -10/Mines     | Found the Drone Emporium
   352 | -10/Mines     | Found Prototype Device
   352 | -10/Mines     | Identified Thief Drone Bay
   382 | -10/Mines     | Assembled infested the area
   458 | -10/Mines     | Discovered new exit (range 8)
   599 | -10/Mines     | Learned location of Zion (-6)
   610 | -10/Mines     | Discovered new exit (range 5)
   617 | -10/Mines     | Entered Exiles
   657 | -10/Exiles    | Met 8R-AWN
   685 | -10/Exiles    | Met EX-HEX
   729 | -10/Exiles    | Met EX-BIN
   747 | -10/Exiles    | Aligned with FarCom system
   749 | -10/Exiles    | Given EX-Vault access code
   787 | -10/Exiles    | Opened EX-Vault
   824 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   856 | -10/Exiles    | Found Gui. Plasma Cannon
   932 | -10/Exiles    | Met EX-DEC
  1070 | -10/Exiles    | Discovered new exit (range 10)
  1083 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  1083 | -10/Exiles    | Entered Mines
  1504 | -9/Mines      | Learned Materials garrison access intel
  1568 | -9/Mines      | Identified exit to Materials
  1784 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1842 | -9/Mines      | Learned 8 Materials zone layouts
  1860 | -9/Mines      | Entered Materials
  1860 | -8/Materials  | Accompanied by 3 allies
  1860 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  1861 | -8/Materials  | Identified exit to Factory
  1862 | -8/Materials  | Loaded intel: 1 garrison access location
  1877 | -8/Materials  | Garrison activated, responded to threat
  2249 | -8/Materials  | Met 7R-MNS
  2395 | -8/Materials  | Build established: Scavenger-Skirmisher
  2465 | -8/Materials  | Identified exit to Garrison
  2465 | -8/Materials  | Entered Garrison
  2502 | -8/Garrison   | Installed Relay Interface Framework
  2592 | -8/Garrison   | Rescued a captive Derelict
  2620 | -8/Garrison   | System corruption reached 10%
  2641 | -8/Garrison   | Garrison Relay disabled
  2877 | -8/Garrison   | Core integrity fell below 50%
  2905 | -8/Garrison   | Lost 11 parts (1p3n3u4w)
  2952 | -8/Garrison   | Core integrity fell below 20%
  3042 | -8/Garrison   | Triggered checkpoint
  3085 | -8/Garrison   | Discovered new exit (range 10)
  3098 | -8/Garrison   | Entered Materials
  3306 | -8/Materials  | Discovered exit to Factory (range 16)
  3329 | -8/Materials  | Entered Factory
  3329 | -7/Factory    | Evolved 2 slots: Utility x2
  3708 | -7/Factory    | Identified exit to Garrison
  3708 | -7/Factory    | Entered Garrison
  3708 | -7/Garrison   | Discovered recently destroyed garrison
  3846 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  3957 | -7/Garrison   | Garrison Relay disabled
  3995 | -7/Garrison   | Discovered new exit (range 15)
  4063 | -7/Garrison   | Garrison Relay disabled
  4278 | -7/Garrison   | Discovered new exit (range 12)
  4298 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
  4384 | -7/Garrison   | Learned Factory security intel
  4450 | -7/Garrison   | Entered Factory
  4450 | -7/Factory    | Accompanied by 6 allies
  4729 | -7/Factory    | Discovered new exit (range 6)
  5109 | -7/Factory    | Build established: Gunner
  5182 | -7/Factory    | Discovered new exit (range 16)
  5360 | -7/Factory    | Garrison activated, responded to threat
  5533 | -7/Factory    | Build established: Skirmisher
  5824 | -7/Factory    | Garrison activated, responded to threat
  5891 | -7/Factory    | Build established: Tank
  6183 | -7/Factory    | Identified exit to Garrison
  6192 | -7/Factory    | Entered Garrison
  6282 | -7/Garrison   | Triggered checkpoint
  6326 | -7/Garrison   | Garrison Relay disabled
  6354 | -7/Garrison   | Build established: Scavenger-Tank
  6630 | -7/Garrison   | Discovered new exit (range 13)
  6794 | -7/Garrison   | Triggered checkpoint
  6824 | -7/Garrison   | Garrison Relay disabled
  7052 | -7/Garrison   | Triggered checkpoint
  7106 | -7/Garrison   | Triggered checkpoint
  7143 | -7/Garrison   | Lost 3 parts (2u1w)
  7192 | -7/Garrison   | Discovered new exit (range 10)
  7242 | -7/Garrison   | Triggered checkpoint
  7317 | -7/Garrison   | Garrison Relay disabled
  7376 | -7/Garrison   | Garrison Relay disabled
  7405 | -7/Garrison   | Build established: Scavenger-Skirmisher
  7618 | -7/Garrison   | Triggered checkpoint
  7669 | -7/Garrison   | Spotted B-75 Beast
  7669 | -7/Garrison   | Spotted B-75 Beast
  7784 | -7/Garrison   | Garrison Relay disabled
  7841 | -7/Garrison   | Garrison Relay disabled
  7875 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  7902 | -7/Garrison   | Triggered checkpoint
  7918 | -7/Garrison   | Discovered new exit (range 14)
  7941 | -7/Garrison   | Entered Factory
  7941 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  8177 | -6/Factory    | Identified exit to Garrison
  8177 | -6/Factory    | Entered Garrison
  8288 | -6/Garrison   | Triggered checkpoint
  8421 | -6/Garrison   | Expanded RIF knowledge: Program Shield
  8472 | -6/Garrison   | Triggered checkpoint
  8482 | -6/Garrison   | Triggered checkpoint
  8504 | -6/Garrison   | Triggered checkpoint
  8561 | -6/Garrison   | Triggered checkpoint
  8563 | -6/Garrison   | Destroyed 11 combat bots
  8568 | -6/Garrison   | Lost 6 parts (1p2n1u2w)
  8818 | -6/Garrison   | Triggered checkpoint
  8851 | -6/Garrison   | Garrison Relay disabled
  8903 | -6/Garrison   | Build established: Scavenger-Tank
  8938 | -6/Garrison   | Discovered new exit (range 14)
  9100 | -6/Garrison   | Discovered new exit (range 15)
  9195 | -6/Garrison   | Discovered new exit (range 37)
  9195 | -6/Garrison   | Discovered new exit (range 46)
  9195 | -6/Garrison   | Discovered new exit (range 21)
  9302 | -6/Garrison   | Spotted B-75 Beast
  9325 | -6/Garrison   | Destroyed B-75 Beast
  9608 | -6/Garrison   | Entered Factory
  9608 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9780 | -5/Factory    | Discovered new exit (range 15)
  9906 | -5/Factory    | Build established: Executioner
  9908 | -5/Factory    | First assault squad dispatched
 10613 | -5/Factory    | Garrison activated, responded to threat
 10662 | -5/Factory    | Destroyed 7 combat bots
 10816 | -5/Factory    | Discovered new exit (range 28)
 10966 | -5/Factory    | Build established: Scavenger-Executioner
 11107 | -5/Factory    | Lost 3 parts (1u2w)
 11405 | -5/Factory    | Identified exit to Garrison
 11411 | -5/Factory    | Entered Garrison
 11583 | -5/Garrison   | Garrison Relay disabled
 11641 | -5/Garrison   | Spotted B-75 Beast
 11701 | -5/Garrison   | Destroyed B-75 Beast
 11724 | -5/Garrison   | Triggered checkpoint
 11734 | -5/Garrison   | Triggered checkpoint
 11738 | -5/Garrison   | Build established: Executioner
 11786 | -5/Garrison   | Triggered checkpoint
 11927 | -5/Garrison   | Garrison Relay disabled
 11964 | -5/Garrison   | Discovered new exit (range 14)
 12024 | -5/Garrison   | Triggered checkpoint
 12170 | -5/Garrison   | Discovered new exit (range 9)
 12202 | -5/Garrison   | Triggered checkpoint
 12275 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 12310 | -5/Garrison   | Rewired Executioner
 12327 | -5/Garrison   | Rewired Executioner
 12409 | -5/Garrison   | Garrison Relay disabled
 12485 | -5/Garrison   | Entered Factory
 12485 | -4/Factory    | Accompanied by 2 allies
 12485 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12620 | -4/Factory    | Found Hvy. Reflective Plating
 12985 | -4/Factory    | First assault squad dispatched
 12986 | -4/Factory    | Identified exit to Research
 13120 | -4/Factory    | Garrison activated, responded to threat
 13132 | -4/Factory    | High security lockdown imminent
 13162 | -4/Factory    | Identified exit to Garrison
 13162 | -4/Factory    | Entered Garrison
 13190 | -4/Garrison   | Triggered checkpoint
 13388 | -4/Garrison   | Garrison Relay disabled
 13439 | -4/Garrison   | Build established: Scavenger-Executioner
 13500 | -4/Garrison   | Triggered checkpoint
 13502 | -4/Garrison   | Triggered checkpoint
 13550 | -4/Garrison   | Spotted B-86 Titan
 13572 | -4/Garrison   | Destroyed B-86 Titan
 13649 | -4/Garrison   | Lost 4 parts (1u3w)
 13767 | -4/Garrison   | Discovered new exit (range 8)
 13826 | -4/Garrison   | Triggered checkpoint
 14026 | -4/Garrison   | Triggered checkpoint
 14175 | -4/Garrison   | Discovered new exit (range 8)
 14193 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 14212 | -4/Garrison   | Entered Factory
 14487 | -4/Factory    | First assault squad dispatched
 14751 | -4/Factory    | Identified exit to Garrison
 14751 | -4/Factory    | Entered Garrison
 14845 | -4/Garrison   | Spotted B-86 Titan
 14845 | -4/Garrison   | Triggered checkpoint
 14855 | -4/Garrison   | Destroyed B-86 Titan
 14894 | -4/Garrison   | Destroyed 7 combat bots
 14902 | -4/Garrison   | Triggered checkpoint
 15045 | -4/Garrison   | Destroyed 11 combat bots
 15114 | -4/Garrison   | Triggered checkpoint
 15156 | -4/Garrison   | Expanded RIF knowledge: Crosswire
 15285 | -4/Garrison   | Discovered exit to Research (range 15)
 15355 | -4/Garrison   | Entered Research
 15355 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 15402 | -3/Research   | Repaired Imp. Heavy Treads
 15423 | -3/Research   | Identified exit to DSF
 15423 | -3/Research   | Entered DSF
 15423 | -3/DSF        | Encountered a pitched battle between 0b10 and Warlord forces
 15474 | -3/DSF        | Sterilization system engaged
 15494 | -3/DSF        | Ambient heat levels rising (+10)
 15506 | -3/DSF        | Lost 14 allies
 15509 | -3/DSF        | Ambient heat levels rising (+10)
 15518 | -3/DSF        | Build established: Botlord-Executioner
 15524 | -3/DSF        | Ambient heat levels rising (+10)
 15537 | -3/DSF        | Discovered new exit (range 15)
 15539 | -3/DSF        | Ambient heat levels rising (+10)
 15554 | -3/DSF        | Ambient heat levels rising (+10)
 15561 | -3/DSF        | Entered Research
 15561 | -2/Research   | Evolved 2 slots: Utility x2
 16248 | -2/Research   | Destroyed 7 combat bots
 16279 | -2/Research   | Allied Derelicts emerged from ambush trap array
 16348 | -2/Research   | Garrison activated, responded to threat
 16394 | -2/Research   | Lost 4 allies
 16404 | -2/Research   | Identified exit to Garrison
 16404 | -2/Research   | Entered Garrison
 16404 | -2/Garrison   | Accompanied by 1 ally
 16430 | -2/Garrison   | Triggered checkpoint
 16469 | -2/Garrison   | Garrison Relay disabled
 16559 | -2/Garrison   | Spotted B-90 Cyclops
 16564 | -2/Garrison   | Destroyed B-90 Cyclops
 16567 | -2/Garrison   | Triggered checkpoint
 16593 | -2/Garrison   | Triggered checkpoint
 16624 | -2/Garrison   | Triggered checkpoint
 16680 | -2/Garrison   | Destroyed 22 combat bots
 16738 | -2/Garrison   | Lost 12 parts (3p3n3u3w)
 16754 | -2/Garrison   | Triggered checkpoint
 16922 | -2/Garrison   | Discovered new exit (range 15)
 16936 | -2/Garrison   | Triggered checkpoint
 17105 | -2/Garrison   | Garrison Relay disabled
 17415 | -2/Garrison   | Discovered new exit (range 64)
 17415 | -2/Garrison   | Discovered new exit (range 19)
 17415 | -2/Garrison   | Discovered new exit (range 49)
 17644 | -2/Garrison   | Garrison Relay disabled
 17694 | -2/Garrison   | Triggered checkpoint
 17704 | -2/Garrison   | Garrison Relay disabled
 17745 | -2/Garrison   | Expanded RIF knowledge: Code Merge
 17772 | -2/Garrison   | Triggered checkpoint
 17807 | -2/Garrison   | Entered Testing
 17808 | -2/Testing    | Maximum security lockdown engaged
 17820 | -2/Testing    | Lost 4 allies
 17833 | -2/Testing    | Found Prototype Energy Gun
 17833 | -2/Testing    | Identified Warp Gun
 17993 | -2/Testing    | System corruption reached 10%
 17999 | -2/Testing    | Core integrity fell below 50%
 18001 | -2/Testing    | System corruption reached 30%
 18002 | -2/Testing    | Released all parts (11)
 18011 | -2/Testing    | Core integrity fell below 20%
 18020 | -2/Testing    | Lost 4 allies
 18028 | -2/Testing    | Spotted Investigator
 18029 | -2/Testing    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
18005_ Slug penetrates M-36 Artificer.
18008_ ALERT: Assault forces dispatched.
18008_ Penetrated by Slug. <x2>
18011_ MC9RXQJLGYZQLO MNRPOU<L<
18012_ Penetrated by Slug.
18015_ Acquired 99 matter.
18016_ Acquired 51 matter.
18028_ C-30 ARC bursts open, deploying its
  payload.
18028_ G-73 Enforcer unfolds itself. <x4>
18028_ E-15 Imp unfolds itself.
18028_ C-30 ARC bursts open, deploying its
  payload.
18028_ G-73 Enforcer unfolds itself. <x3>
18028_ L-61 Swordsman unfolds itself.
18028_ I-47 Archangel unfolds itself.
18028_ Investigator unfolds itself.
18028_ Investigator: "PRIMARY THREAT IDENTIFIED.
  CONTAINMENT PROTOCOL APPLICABLE."
18029_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????##########???????##??????????????????????????? |
| #???#       =#??????   ??????????????????????????? |
| #???#   """!!#????? "" ??????????????????????????? |
| #???/  """""]#????#?"" ????#?????????????????????? |
| #???#  """""[#????# "" """ #?????????????????????? |
| #???#  """""!#????# S  """ #?????????????????????? |
| #???#  """""]#????# "" """ #?????????????????????? |
| #???#! """"![#????# "" """ #?????????????????????? |
| ????#   ""% !#????? "" """ #?????????????????????? |
| ????#   !%!=[#???????     ???????????????????????? |
| ########[] ############+####?????????????????????? |
|       !%="%"      g *      #?????????????????????? |
|       *=  %       b ]i =   #?????????????????????? |
|                   g gg[%=  #?????????????????????? |
|                     g g*   #?????????????????????? |
| ##    ################;g   #?????????????????????? |
| ?#    #???????       [#hg  #?????????????????????? |
| ?#    #???            #l % #?????????????????????? |
| ?#    #???????        +!=  #?????????????????????? |
| ?#     #????          #g%  #?????????????????????? |
| ?#       ???  ]     ! #   %#?????????????????????? |
| ?#    ####???##########hhp #?????????????????????? |
| ?#    #??##############pp  #?????????????????????? |
| ?#     ??#            #    #?????????????????????? |
| ?#    "??#     !      #   %#############    ?????? |
| ?#    ##?#   !        +  @      eg  l        ????? |
| ?#    #??#            #      w  cg  g       "????? |
| ?#    #??# """T"""    #         g g%gC  ^   "????? |
| ?#    #???#############           g%i C     ?????? |
| ?#    #???????????????##################    ?????? |
| ?#    #??????????????????????????????????????????? |
| ?#    ???????????????????????????????????????????? |
| ??    ???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           185
Coolant Potential          80
Energy Generation          41
Energy Capacity            515
Matter Stores              600
Matter Capacity            600
Sight Range                23
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             30
Propulsion Shielding       33
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            6
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          12
Relay Coupler Types        5
Relay Coupler Value        111

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugCouplerCarapace
  Manual?         0
Play Time         02:31:33
  Cumulative      157.8 hours
  Start           2024.04.11 @ 17:33:47
  End             2024.04.11 @ 20:53:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d76f650-3d3c-4bb9-af43-26ef6f8c96c6