Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 18:47:45 Player: Chronit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2489) 2489 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 5087 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 265/265 System Corruption 2% Temperature Cool (240) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg High-capacity Storage Unit Advanced Terrain Scanner Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) EM Shotgun EM Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Improved Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Missile Launcher [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 77 | 6 8 6 12 18 27 Power 8 | 1 1 1 1 1 3 Engine 6 | 1 . 1 1 1 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 29 | 1 3 2 8 6 9 Treads 5 | . . . . . 5 Leg 24 | 1 3 2 8 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 . . 5 3 Device . | . . . . . . Storage 6 | 1 2 . . 2 1 Processor 3 | . 1 . . 1 1 Hackware 1 | . . . . 1 . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 28 | 3 1 3 3 6 12 Energy Gun 6 | . . . 1 1 4 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 14 | 3 1 2 2 3 3 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . . . 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 23 | . . 4 . 4 15 Power 4 | . . 1 . . 3 Propulsion 6 | . . . . 1 5 Utility 2 | . . . . 1 1 Weapon 11 | . . 3 . 2 6 Highest Loss Streak 5 | . . 3 . 1 5 Average Slot Usage (%) 92 | . 89 95 99 98 79 Engine 7 | . 4 4 11 9 6 Core 3 | . 9 10 . . . Treads 1 | . . . . . 5 Leg 28 | . 25 28 43 35 15 Storage 13 | . 14 14 11 11 16 Processor 9 | . 7 14 11 9 7 Hackware 4 | . . . . 8 9 Protection 2 | . . . . 5 1 Energy Gun 2 | . . . 7 6 1 Energy Cannon 1 | . . . . 3 3 Ballistic Gun 15 | . 28 16 14 7 10 Naked Turns . | . . . . . . Heaviest Build 54 | 12 24 24 27 54 54 Greatest Support 80 | 10 20 20 43 80 80 Greatest Overweight (x) 16 | 1 1 1 . 1 16 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 6 10 10 10 12 20 Average Capacity 10 | 5 7 10 10 11 12 Most Carried 12 | 4 7 10 10 12 12 Average Carried 8 | 2 5 8 8 10 9 Final Capacity 12 | 6 10 10 10 12 12 Final Carried 10 | 3 7 9 10 10 9 Class Distribution -------------------- 41% | Hacker-Mutant 40% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1788 | 104 396 164 161 446 517 Remotely . | . . . . . . Salvage Created 3013 | . 516 266 265 992 974 Parts 162 | . 24 28 16 48 46 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 70 | . 9 14 7 19 21 Melee 1 | . . . . . 1 Guns 48 | . 9 13 7 12 7 Cannons 16 | . . 1 . 7 8 AOE 5 | . . . . . 5 Classes Destroyed 12 | . 3 1 3 3 2 Worker 11 | . . . 2 8 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . 1 . Recycler 3 | . 1 1 . . 1 Watcher 4 | . 1 . . 2 1 Swarmer 23 | . . 12 3 4 4 Grunt 34 | . 9 2 2 10 11 Brawler 2 | . . . 1 . 1 Duelist 2 | . . . . 1 1 Sentry 8 | . . . 1 3 4 Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 3 3 4 6 9 Combat Bots Only 6 | . 2 3 3 4 6 Max Kills in Single Turn 5 | . 1 1 2 1 5 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4107 | . 390 561 199 1195 1762 Core 841 | . 126 98 65 212 340 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 10 83 . . Volleys Fired 281 | . 40 55 19 90 77 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 40 120 88 131 113 Shots Fired 479 | . 80 75 38 161 125 Gun 381 | . 80 71 38 114 78 Cannon 83 | . . . . 47 36 Launcher 11 | . . . . . 11 Special 4 | . . 4 . . . Kinetic 321 | . 80 71 24 83 63 Thermal 135 | . . 4 14 78 39 Explosive 11 | . . . . . 11 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 28 | . 13 6 11 21 28 Robot Miss Streak 4 | . 4 4 2 2 2 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . 1 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 357 | . 61 45 28 121 102 Core Hits 159 | . 26 21 11 50 51 Critical Hits 13 | . . . . 10 3 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 9 | . . . . 8 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6097 | . 625 471 333 2220 2448 Guns 3733 | . 625 423 333 1355 997 Cannons 1446 | . . . . 828 618 Explosions 825 | . . . . . 825 Melee . | . . . . . . Ramming 45 | . . . . 37 8 Kinetic 3066 | . 625 423 158 1102 758 Thermal 2026 | . . 48 175 1081 722 Explosive 772 | . . . . . 772 Electromagnetic 188 | . . . . . 188 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 57 | . . . . . 57 Projectiles . | . . . . . . Explosions 55 | . . . . . 55 Melee 2 | . . . . . 2 Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 67 | . . . . 3 64 Shots 2 | . . . . . 2 Rammed 2 | . . . . 1 1 Targets Rammed 5 | . . . . 3 2 Kicked 2 | . . . . 2 . Crushed 1 | . . . . . 1 Highest Temperature 549 | . 24 134 90 549 278 Average Temperature 91 | . 7 32 35 136 68 Received Heat Transfer 1848 | . 279 84 54 585 846 Effects 12 | . . . . 10 2 Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 5 | . . . . 3 2 Short Circuit 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 4011 | . . 100 407 2183 1321 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 410 | . 249 310 281 354 410 Initial 95 | . . . 36 28 95 Average 147 | . 119 148 145 142 194 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 71 | 100 83 77 77 68 51 Level 1 28 | . 16 22 22 31 46 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 4 . 3 3 4 Investigation 8 | . 4 . 1 2 1 Extermination . | . . . . . . Reinforcement 6 | . . . 2 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 14 | . 2 . 5 3 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 22 15 8 35 32 Peak Tracking Total 6 | . 4 4 3 6 6 Tactical Retreats 12 | . 3 1 . 6 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed 2 | . . . 2 . . Triggered 2 | . . . 2 . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . 1 1 4 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 11 | . 4 . 3 2 2 Terminals 10 | . 3 . 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 20 . 9 11 6 Successful 33 | . 14 . 7 8 4 Failed 11 | . 4 . 2 3 2 Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . 2 . . . . Manual 18 | . 9 . 7 . 2 Terminals 41 | . 15 . 9 11 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 5 . 5 8 2 Record 15 | . 5 . 1 8 1 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 6 . 2 . 2 Terminals 8 | . 4 . 2 . 2 Track 2 | . 1 . . . 1 Botnet 6 | . 3 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 3 2 2 Full Trace Events 7 | . 3 . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3571 | 60 835 423 510 945 798 Spaces Moved 1665 | 39 448 174 319 454 231 Core 20 | 11 . . . . 9 Treads 32 | . . . . . 32 Legs 1613 | 28 448 174 319 454 190 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 120 130 Average Speed 139 | 118 140 150 120 128 181 Slowest Speed 850 | 150 150 150 120 150 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 28 | 4 48 26 27 29 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . 2 . . 92 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 92 | . . . . . 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2444 | 52 583 261 411 664 473 Wait 294 | . 69 21 37 54 113 Move 1660 | 38 447 173 318 453 231 Hop . | . . . . . . Pick Up 85 | 8 13 6 13 26 19 Fast Attach . | . . . . . . Attach 36 | 5 2 4 2 6 17 Detach . | . . . . . . Swap 41 | 1 6 2 10 12 10 Drop 40 | . 6 . 10 20 4 Fire 281 | . 40 55 19 90 77 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 3 | . . . . 3 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . 2 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 509 | -10/Materials | Central database locked down 509 | -10/Materials | Central database locked down 779 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Identified exit to Mines 895 | -10/Materials | Core integrity fell below 50% 896 | -10/Materials | Entered Mines 1011 | -10/Mines | Found a hidden stash of uninstalled traps 1204 | -10/Mines | Core integrity fell below 20% 1229 | -10/Mines | Lost 3 parts (1p2w) 1309 | -10/Mines | Discovered new exit (range 5) 1318 | -10/Mines | Identified exit to Materials 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Evolved 2 slots: Propulsion x2 1606 | -9/Materials | Build established: Scavenger-Mutant 1707 | -9/Materials | Identified exit to Materials 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Utility x2 2177 | -8/Materials | Build established: Hacker-Mutant 2477 | -8/Materials | Discovered new exit (range 7) 2526 | -8/Materials | Identified exit to Storage 2774 | -8/Materials | Entered Storage 3031 | -8/Storage | Core integrity fell below 50% 3088 | -8/Storage | Lost 5 parts (1p2n2w) 3168 | -8/Storage | Lost 3 parts (2n1w) 3210 | -8/Storage | Core integrity fell below 20% 3263 | -8/Storage | Crushed by falling debris 3358 | -8/Storage | Lost 3 parts (3w) 3572 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03510_ Acquired 43 matter. 03515_ Acquired EM Shotgun. 03516_ Dropped Hcp. Battery. 03516_ Dropped Imp. Heat Sink. 03529_ Acquired Lgt. Armor Plating. 03536_ W-25 Informer distress signal alerts nearby ally. 03538_ C-30 ARC bursts open, deploying its payload. 03538_ G-50 Soldier unfolds itself. 03538_ G-47 Trooper unfolds itself. 03540_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03558_ G-47 Trooper destroyed. 03569_ Overheating: System interference. 03569_ Adv. Visual Processing Unit temporarily disabled. 03569_ Adv. Beam Cannon temporarily disabled. 03572_ Crushed G-50 Soldier. 03572_ Destroyed Hvy. Laser. 03572_ G-50 Soldier system corrupted by crushing effect. 03572_ Adv. Heat Sink fried. 03572_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #?# # #?????????????????????????????????? | | #?# ####??????????????????????????????? | | #?# """ # #??????????????????????????????? | | #?# """"=" # ########## #??????????????????????? | | ### " "" #% ???????????????????? | | + "="" + ???????????????????? | | ### "=" % # ???????????????????? | | #?# " %[ # #+########??????????????????????? | | +##?# #????????????????????????? | | ????########### """ ""???????????????????????????? | | ??????# %!## """ "????????????????????????????? | | ???#### " """ ""???????????????????????????? | | ???# # ?????????????????????????? | | ??## # !" ?????????????????????????? | | ??# # ! =# ??????????????????????????? | | ??#####+###%### ??###??????????????????????? | | ??# #= = +!# ########### #####??????????????????? | | ??### %! # #= #????# ! #??????????????????? | | ???## # # #????# !![%[ #??????????????????? | | ???# "" #/# ##????# ! #??????????????????? | | ???## #%# ?????# [ #??????????????????? | | ????# # # ????# """%""" #??????????????????? | | ????### ### # #????# """ """ #??????????????????? | | ??????##### # #????# """!""" #??????????????????? | | ????????### ####????# [== #??????????????????? | | ????????# ###########@##########?????????????? | | ????????# ggga % ????? | | ????????+ ????? | | ????????# ????? | | ????????# ###########+##+##############??????? | | ????????#######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingAntimissileSplitter Manual? 0 Play Time 00:44:34 Cumulative 9.4 hours Start 2020.10.25 @ 16:57:34 End 2020.10.25 @ 18:47:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 2 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9ad3acd-be92-4a45-a034-a916d9f94c88