Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 01:49:52

Player: Infomantis

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (459)      459
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-17)                -17
              TOTAL SCORE: 1172

 Bonus
-------
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Particle Gun
           Assault Rifle
>          --- INVENTORY (8) ----
           Wheel
           Heat Sink
           Sensor Array
           Transport Network Coupler
  Improved Targeting Computer
  Improved Targeting Computer
           EM Shotgun
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           EM Shotgun
           Assault Rifle
>          --- INVENTORY --------
           Wheel
           Wheel
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
           Particle Gun
           Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   5   9   .   
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   3   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   3   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   4   .   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   1   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 
  Engine                   8    | .   14  3   14  
  Core                     5    | .   .   10  .   
  Leg                      28   | .   28  28  28  
  Storage                  14   | .   14  14  14  
  Processor                13   | .   13  14  14  
  Energy Gun               4    | .   .   4   14  
  Ballistic Gun            21   | .   28  17  14  
  Special Weapon           2    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 12  14  15  15  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 3   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   8   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           663  | 207 218 235 3   
  Remotely                 .    | .   .   .   .   
Salvage Created            739  | .   209 475 55  
  Parts                    32   | .   12  17  3   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  16   | .   5   11  .   
  Guns                     15   | .   5   10  .   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          5    | .   3   2   .   
  Worker                   3    | .   .   3   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    12   | .   3   9   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           9    | .   3   9   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               916  | .   218 385 313 
  Core                     254  | .   32  116 106 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              64   | .   20  43  1   
  Largest                  2    | .   2   2   2   
  Hottest                  120  | .   40  120 85  
Shots Fired                114  | .   40  72  2   
  Gun                      98   | .   40  56  2   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  16   | .   .   16  .   
  Kinetic                  91   | .   40  50  1   
  Thermal                  19   | .   .   18  1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          4    | .   .   4   .   
  Robot Hit Streak         10   | .   8   10  7   
  Robot Miss Streak        3    | .   3   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           70   | .   28  41  1   
  Core Hits                36   | .   11  24  1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           927  | .   335 575 17  
  Guns                     879  | .   335 527 17  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  762  | .   335 427 .   
  Thermal                  99   | .   .   82  17  
  Explosive                .    | .   .   .   .   
  Electromagnetic          66   | .   .   66  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   2    | .   2   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        102  | .   5   102 24  
  Average Temperature      42   | .   5   43  13  
  Received Heat Transfer   288  | .   96  192 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         211  | .   .   174 37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             170  | .   103 170 .   
  Initial                  .    | .   .   .   .   
  Average                  52   | .   37  67  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   10  13  5   
  Peak Tracking Total      12   | .   4   3   12  
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          6    | .   5   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   15  .   1   
  Successful               10   | .   9   .   1   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                15   | .   15  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   .   1   
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1354 | 57  468 648 181 
Spaces Moved               876  | 37  323 368 148 
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     874  | 35  323 368 148 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 116 120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 3   59  61  50  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   1   1   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 4    | .   .   4   .   
Terrain Destroyed          8    | .   .   8   .   
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   6   .   
  AOE                      2    | .   .   2   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1036 | 48  365 472 151 
  Wait                     45   | .   3   42  .   
  Move                     873  | 36  322 367 148 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 6   6   4   1   
  Fast Attach              8    | 6   1   1   .   
  Attach                   2    | .   .   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   4   6   .   
  Drop                     15   | .   7   7   1   
  Fire                     64   | .   20  43  1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   2   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 14)
  174 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Discovered new exit (range 13)
  526 | -10/Materials | Entered Mines
  534 | -10/Mines     | Met a Derelict bent on vengeance
  638 | -10/Mines     | Excavation squad dispatched
  638 | -10/Mines     | A large section of the Mines collapsed
  746 | -10/Mines     | Learned location of Storage (-8)
  888 | -10/Mines     | Excavation squad dispatched
  899 | -10/Mines     | Core integrity fell below 50%
  988 | -10/Mines     | Learned Materials stockpile data
 1138 | -10/Mines     | Excavation squad dispatched
 1169 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1169 | -10/Mines     | Discovered new exit (range 5)
 1174 | -10/Mines     | Entered Exiles
 1192 | -10/Exiles    | Discovered new exit (range 15)
 1209 | -10/Exiles    | Met 8R-AWN
 1230 | -10/Exiles    | Met EX-HEX
 1240 | -10/Exiles    | Build established: Scavenger-Mutant
 1276 | -10/Exiles    | Met EX-DEC
 1281 | -10/Exiles    | Learned location of Zion (-6)
 1346 | -10/Exiles    | Attacked by the Exiles
 1354 | -10/Exiles    | Core integrity fell below 20%
 1355 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
  long, and we could use some help with the project in the back.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your
  atomic chain!
01281_ Connecting with EX-Message Board...
01281_ Current location identified: Exiles
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is
  serious about it.
World map updated: -6/Zion.
01345_ A-02 Transporter destroyed.
01346_ EXILES: Hostile robot within lab perimeter. Defensive protocols time,
  folks!
01348_ Acquired 3 matter.
01349_ Knocked back.
01351_ Machine disabled.
01351_ Dropped Wheel.
01352_ Acquired Transport Network Coupler.
01353_ Aluminum Leg destroyed.
01354_ Ion Engine destroyed.
01355_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridMolecularFlamer
  Manual?         0
Play Time         00:11:10
  Cumulative      134.7 hours
  Start           2022.04.10 @ 01:38:39
  End             2022.04.10 @ 01:49:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           86
  Adventurer      6
  Explorer        12
Win Type          -
  Total           8
  Types           5/0/1/1/0/0/1/0/0
Lore%             76
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a81aa98a-e14a-4f91-aba4-dcf1927d3c57