Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 21:51:31 Player: Windjigo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3789) 3789 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7999 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 21 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (15) --- Improved Heat Sink Medium Storage Unit Energy Well (350) Medium Matter Pod (100) Transmission Jammer Heavy Armor Plating Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hardlight Generator > --- WEAPON ----------- Proton Cannon Cooled Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Matter Pod Advanced Sensor Array Improved Target Analyzer Particle Charger Heavy Armor Plating Pulse Rifle Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Mining Laser [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 1 . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 99 | 8 12 6 11 12 15 5 30 Power 17 | 1 2 1 1 1 2 2 7 Engine 12 | 1 1 1 1 1 1 1 5 Core 5 | . 1 . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 27 | 2 4 2 3 2 8 2 4 Treads . | . . . . . . . . Leg 26 | 2 4 2 3 2 8 2 3 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 22 | 2 1 2 4 3 3 1 6 Device 11 | 1 . 2 1 1 2 1 3 Storage 4 | 1 1 . 1 . 1 . . Processor 3 | . . . . 1 . . 2 Hackware . | . . . . . . . . Protection 4 | . . . 2 1 . . 1 Artifact . | . . . . . . . . Weapon 33 | 3 5 1 3 6 2 . 13 Energy Gun 7 | 2 1 . 1 1 . . 2 Energy Cannon 15 | . 2 . 2 2 1 . 8 Ballistic Gun 3 | 1 . . . 2 . . . Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 3 | . 1 1 . . 1 . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . 1 1 2 1 . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 47 | . . 2 6 . 5 1 33 Power 6 | . . 1 1 . . . 4 Propulsion 13 | . . . 1 . 3 . 9 Utility 10 | . . 1 2 . . 1 6 Weapon 18 | . . . 2 . 2 . 14 Highest Loss Streak 12 | . . 1 3 . 2 1 12 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 8 9 7 8 9 10 10 Power . | . . . . . . . 1 Propulsion 1 | . 1 2 . . . 2 1 Utility 4 | . 2 3 4 5 5 5 5 Weapon 3 | . 3 3 2 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 2 1 2 1 . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 7 | . . 1 1 2 1 . 2 Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 99 99 97 99 93 99 84 Engine 8 | . 8 13 10 8 6 . 7 Core 2 | . 5 . . . 2 8 3 Leg 27 | . 27 28 32 36 31 36 15 Device 13 | . 13 14 15 12 7 15 15 Storage 10 | . 14 14 11 9 9 9 8 Processor 5 | . . . . 5 9 9 10 Protection 3 | . . . 5 9 8 2 1 Energy Gun 2 | . 11 . . 4 3 . . Energy Cannon 17 | . 14 27 16 13 14 18 17 Peak Build Rating 65 | 7 10 24 29 35 43 43 65 Average Rating 30 | 5 8 12 24 33 32 42 50 On Entrance 23 | . 7 8 24 27 35 43 43 Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 22 22 37 38 50 50 81 Greatest Support 53 | 20 20 35 50 50 50 53 48 Greatest Overweight (x) 17 | 3 1 1 1 . 12 1 17 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 10 14 15 15 Most Carried 15 | 3 10 10 9 10 13 15 15 Average Carried 9 | . 8 9 7 9 10 11 11 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 15 | 1 9 9 9 10 12 15 7 Class Distribution -------------------- 48% | Mutant 29% | Scavenger-Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 2492 | 47 503 223 483 140 510 207 379 Remotely . | . . . . . . . . Salvage Created 3855 | 57 621 78 553 167 923 258 1198 Parts 247 | 13 49 1 37 15 59 15 58 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . 1 . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 81 | . 17 4 16 3 19 5 17 Guns 17 | . 11 . . 1 3 . 2 Cannons 41 | . 4 2 8 2 10 5 10 AOE 19 | . 2 2 8 . 5 . 2 Classes Destroyed 13 | 1 5 . 4 1 . 1 1 Worker 7 | . 2 . . . 3 . 2 Builder 6 | . 1 . 1 . . . 4 Tunneler 3 | 3 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . . . 1 Operator 4 | . . . 2 1 . . 1 Watcher 10 | . 3 . 2 . 2 . 3 Swarmer 14 | . 6 . 4 . 3 . 1 Grunt 37 | . 11 4 7 . 5 . 10 Duelist 2 | . . . 2 . . . . Sentry 22 | . . . 3 2 11 4 2 Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . . . 1 4 Best Kill Streak 14 | 1 6 2 11 2 14 1 8 Combat Bots Only 8 | . 4 2 8 1 8 1 5 Max Kills in Single Turn 4 | 1 4 1 4 1 4 1 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . 2 1 3 . 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 652 | . 70 28 83 10 106 18 337 Missed 187 | . 17 9 30 6 22 3 100 Hits 465 | . 53 19 53 4 84 15 237 Melee 6 | . . . 6 . . . . Projectile 459 | . 53 19 47 4 84 15 237 Critical Strikes 19 | . . 1 3 . 6 . 9 Damage Taken 7053 | . 665 259 905 47 1249 207 3721 Core 1344 | . 112 66 152 . 120 31 863 Absorbed by Shields 168 | . . . . . . . 168 Ignored by Resistances 96 | . . . . 14 68 14 . Regen/Repaired (Parts) 18 | . 18 . . . . . . Core Remaining (%) 65 | 100 . 28 62 . . 72 . Volleys Fired 254 | 10 48 14 38 10 45 12 77 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 248 | 80 120 120 136 136 173 173 248 Shots Fired 522 | 20 86 28 65 18 90 25 190 Gun 128 | 20 62 . 4 4 27 . 11 Cannon 360 | . 22 20 51 12 55 25 175 Launcher 28 | . 2 8 10 . 8 . . Special 6 | . . . . 2 . . 4 Kinetic 24 | 5 9 2 8 . . . . Thermal 398 | 15 75 18 47 18 82 25 118 Explosive 28 | . 2 8 10 . 8 . . Electromagnetic 68 | . . . . . . . 68 Robot Hit Streak 22 | 8 7 22 18 7 10 12 18 Robot Miss Streak 7 | 3 7 1 3 2 2 2 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 339 | 13 45 23 42 9 67 16 124 Core Hits 166 | 3 33 7 34 5 30 5 49 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 1 . 8 Burn 4 | . . . . . 1 . 3 Meltdown 2 | . . . . . . . 2 Corrupt 3 | . . . . . . . 3 Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8828 | 125 919 695 1409 178 1851 443 3208 Guns 1232 | 125 434 . 22 33 447 . 171 Cannons 4918 | . 232 331 639 145 748 443 2380 Explosions 2675 | . 253 364 745 . 656 . 657 Melee . | . . . . . . . . Ramming 3 | . . . 3 . . . . Kinetic 208 | 28 75 34 71 . . . . Thermal 5854 | 97 591 297 590 178 1195 443 2463 Explosive 2018 | . 253 364 745 . 656 . . Electromagnetic 745 | . . . . . . . 745 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 3 3 . . 1 1 17 Average Corruption 1 | . 1 3 . . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . 14 11 . . 13 7 9 Message Errors 6 | . . 3 . . 2 . 1 Matter Fused 15 | . 2 6 . . 3 2 2 Heat Flow Errors 12 | . 6 1 . . 1 3 1 Energy Discharges 7 | . 2 . . . 4 . 1 Parts Rejected 3 | . 1 . . . 1 . 1 Data Loss (minor) 9 | . 3 1 . . 2 1 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Overload Shots 8 | . . . . . 1 1 6 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Overflow Damage 445 | . 3 . 39 . 70 . 333 Projectiles 136 | . 1 . 19 . 36 . 80 Explosions 309 | . 2 . 20 . 34 . 253 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 755 | . 40 31 151 . 24 . 509 Shots 16 | . 1 2 5 . 2 . 6 Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . Kicked 2 | . . 1 1 . . . . Crushed . | . . . . . . . . Highest Temperature 618 | 40 311 117 461 207 618 336 281 Average Temperature 112 | 17 104 27 139 76 155 127 81 Received Heat Transfer 2056 | . 291 117 225 . 603 72 748 Effects 20 | . 3 . 5 . 9 . 3 Shutdowns 1 | . . . . . 1 . . Energy Bleed 3 | . 2 . . . . . 1 Interference 4 | . 1 . . . 1 . 2 Matter Decay 3 | . . . 1 . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 5 | . . . 4 . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 Combat Hostiles 3 | . . . . . 1 . 2 Parts Melted 21 | . . 2 3 . 1 . 15 Heat Transferred 10504 | 225 1340 629 1234 333 2368 683 3692 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Maximum Alert Level 2 | . 1 . 1 . 2 . 1 Low Security (%) 84 | 100 68 100 95 100 40 100 93 Level 1 7 | . 31 . 4 . 5 . 6 Level 2 7 | . . . . . 54 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 575 | 5 298 105 215 50 575 187 225 Initial 209 | . . 52 . 25 . 165 209 Average 122 | . 160 22 101 10 315 119 99 Influence Increases 3482 | 15 594 237 515 118 910 224 869 Destroy 0b10 Robot/C 1680 | . 340 140 320 60 380 100 340 Destroy 0b10 Robot/NC 165 | 15 30 . 30 5 30 . 55 Destroy Leader 432 | . 76 30 76 30 144 . 76 Allied During Kill 14 | . . 14 . . . . . Successful Hack 81 | . 28 . . 8 32 13 . Select Force Hacks 120 | . 30 . . . . 90 . Disable Machine 270 | . 30 30 15 15 75 15 90 Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 235 | . 15 23 44 . 54 6 93 Advance Influence 200 | . . . . . . . 200 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 120 | . 45 . 30 . 45 . . Influence Decreases 3482 | 15 459 372 454 179 484 627 892 Entered New Map 394 | . . 83 . 36 . 261 14 Time Decay 2713 | 15 459 289 394 143 434 356 623 Lost Part 375 | . . . 60 . 50 10 255 Squads Dispatched 18 | . 4 . 2 . 7 . 5 Investigation 5 | . 3 . 1 . 1 . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . 1 . 1 . 1 . 2 Assault 2 | . . . . . 2 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 6 | . 1 . . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 26 7 24 8 27 5 25 Peak Tracking Total 9 | . 4 3 9 3 6 1 4 Tactical Retreats 9 | . 3 . 3 . 3 . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered 5 | . 3 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 19 | . 2 2 1 1 6 1 6 Max in Single Turn 2 | . 1 2 1 1 1 1 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 35 | . 8 . 5 2 6 11 3 Terminals 21 | . 5 . 4 2 4 4 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 12 | . 2 . 1 . 2 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 81 | . 19 . 15 5 15 22 5 Successful 48 | . 13 . 7 3 9 14 2 Failed 33 | . 6 . 8 2 6 8 3 Catastrophic 5 | . 2 . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 10 | . 3 . . . 1 6 . Terminals 52 | . 12 . 14 5 8 10 3 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . Recycling Units 25 | . 5 . 1 . 7 12 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 8 . 6 3 5 3 1 Record 5 | . 1 . 3 1 . . . Robot Analysis 2 | . . . . . 1 1 . Prototype ID Bank 2 | . 2 . . . . . . Open Door 2 | . . . . . 2 . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 2 | . 2 . . . . . . Repair Station Index 1 | . . . . . . 1 . Alert Level 3 | . 1 . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . Transport Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 13 | . 2 . 1 . 4 6 . Recycle Component 1 | . . . . . 1 . . Process 1 | . . . . . 1 . . Report Inventory 11 | . 2 . 1 . 2 6 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . . . . 4 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . . . . 4 . Monitor 1 | . . . . . . 1 . Tunnel 4 | . 1 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 25 | . 5 . 4 2 5 6 3 Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 212 | . . . . . 212 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . 4 parse_system 4 | . . . . . . . 4 Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 80 | . . 80 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 15 . . . . . Total Damage 126 | . . 126 . . . . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Active Infowar (turns) 7683 | 9 1292 971 1114 546 840 782 2129 Sensors 5749 | . . 426 1026 546 840 782 2129 Seismic 1846 | 9 1292 545 . . . . . ECM 196 | . . . 196 . . . . Robot Analysis Total 2 | . . . . . 1 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 8585 | 149 1319 1127 1176 568 1173 818 2255 Spaces Moved 4004 | 81 663 579 629 376 523 519 634 Core 48 | 15 . . . . 1 . 32 Treads . | . . . . . . . . Legs 3956 | 66 663 579 629 376 522 519 602 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 180 Average Speed 158 | 128 154 177 127 120 159 91 258 Slowest Speed 900 | 200 190 190 190 120 650 180 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 83 98 53 24 84 87 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 . . . 3 . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 268 | . 16 40 55 . 49 6 102 Melee . | . . . . . . . . Projectile 22 | . . . . . . 6 16 AOE 246 | . 16 40 55 . 49 . 86 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 5741 | 106 872 645 934 472 776 836 1100 Wait 1109 | . 112 27 219 43 130 285 293 Move 3997 | 80 662 578 628 375 522 518 634 Hop . | . . . . . . . . Pick Up 116 | 8 22 7 14 11 17 6 31 Fast Attach 12 | . 1 . . 4 6 1 . Attach 89 | 7 6 2 13 6 19 5 31 Detach 17 | . . . 2 2 11 2 . Swap 73 | 1 8 11 14 8 12 4 15 Drop 66 | . 13 5 5 13 14 3 13 Fire 254 | 10 48 14 38 10 45 12 77 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick 2 | . . 1 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 10) 749 | -10/Materials | Repaired Seismic Detector 1159 | -10/Materials | Discovered new exit (range 8) 1469 | -10/Materials | Entered Mines 1569 | -10/Mines | Core integrity fell below 50% 1632 | -10/Mines | Discovered new exit (range 5) 1729 | -10/Mines | Learned location of Recycling (-8) 1776 | -10/Mines | Discovered new exit (range 14) 1792 | -10/Mines | Received a Mining Laser from a helpful Derelict 2092 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2095 | -10/Mines | Found Prototype Device 2096 | -10/Mines | Identified Exp. Sensor Array 2596 | -10/Mines | Entered Materials 2596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2788 | -9/Materials | Destroyed 8 combat bots 2794 | -9/Materials | Lost 3 parts (1p1n1w) 2798 | -9/Materials | Discovered new exit (range 13) 2885 | -9/Materials | Build established: Scavenger-Mutant 3107 | -9/Materials | Discovered new exit (range 10) 3725 | -9/Materials | Discovered new exit (range 16) 3772 | -9/Materials | Entered another Materials area 3772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3778 | -8/Materials | Discovered new exit (range 15) 3828 | -8/Materials | Identified exit to Factory 4206 | -8/Materials | Identified exit to Storage 4340 | -8/Materials | Entered Storage 4418 | -8/Storage | Identified exit to Recycling 4850 | -8/Storage | Destroyed 8 combat bots 5444 | -8/Storage | Used back door to open Recycling access 5513 | -8/Storage | Entered Recycling 5514 | -8/Recycling | Met a Zionite searching for Scraptown 5679 | -8/Recycling | Build established: Mutant 5707 | -8/Recycling | Discovered new exit (range 5) 6330 | -8/Recycling | Identified exit to Factory 6331 | -8/Recycling | Entered Factory 6331 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6628 | -6/Factory | Build established: Skirmisher 7740 | -6/Factory | Lost 12 parts (2p3n7w) 7840 | -6/Factory | Lost 4 parts (2n1u1w) 8134 | -6/Factory | Core integrity fell below 50% 8513 | -6/Factory | System corruption reached 10% 8519 | -6/Factory | Core integrity fell below 20% 8579 | -6/Factory | Lost 12 parts (1p2n3u6w) 8586 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Reading system data... 08548_ Imp. Datajack destroyed. 08548_ Adv. Heat Sink destroyed. 08557_ System corrupted: Heat flow error (+235). 08562_ Integrated Corrupted Remote Datajack (+5). Remote Datajacks cannot fire with other weapons in the same volley. 08563_ P-60 Hacker repels hacking attempt. 08566_ P-60 Hacker misfires. 08566_ Subcomponent Replicator disabled. 08566_ Jacked P-60 Hacker... 08566_ Command string: FORCE(DESTROY) 08566_ No effect. 08568_ Jacked P-60 Hacker... >>parse_system Reading system data... 08572_ System corrupted: Component data lost. 08577_ Acquired 59 matter. 08585_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# ########??????? | | ??????????????????????# #?????????????? | | ##########?############ #?????????????? | | #?? ! # #?????????????? | | #?? # #?????????????? | | #?""""""""" # ##########????? | | #? # # ! #????? | | # """"""""" ######## # """ #????? | | !!!# #??????# # """ #????? | | !!!# """"""""" #?????## # """ ###### | | !!!# !#?????# + + | | # """"""""" #?????#T # ###### | | # #?????## # "" """ #????? | | # """"""""" !#??????# # ""F""" #????? | | # #??????# # """"" #????? | | #####+#####+#######+########## ##########????? | | % #?????????????? | | ! #?????????????? | | =% #?????????????? | | * #?????????????? | | % % #?????????????? | | #####+######+#####+######/##########?????????????? | | ## [# = # @ #????????????????? | | ## # # #????????????????? | | ## # # " "p #????????????????? | | ## # ! # """"" #????????????????? | | ## # # "" #????????????????? | | ## ^ # # #????????????????? | | ## + # """ "" #????????????????? | | ?# # # """"" """#????????????????? | | ?# ########### """ T"#????????????????? | | ?# ^ #?????????# """#????????????????? | | ?#] #?????????# "" #????????????????? | | ?# #?????????# #????????????????? | | ?# #?????????##############????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?#########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 380 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Evasion (%) 57 Target Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Brute Force Dynamic Key Hey, That's Mine! I Spy Power Corrupts True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed ChainBattleDeflector Manual? 0 Play Time 02:19:48 Cumulative 11.0 hours Start 2025.05.13 @ 19:02:01 End 2025.05.13 @ 21:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12ff6ede-040e-43db-9298-6b0a9b0f30ff