Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 04:32:17

Player: woegarden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (25)      125
Value Destroyed (460)      460
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1602)               1602
              TOTAL SCORE: 5687

 Bonus
-------
Follower Combat Kills      93
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -191

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     60/100
System Corruption          10%
Temperature                Cool (-91)
Movement                   Core (250) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Cryofiber Web
    Medium Storage Unit
  Improved Sensor Array
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Reaction Control System
           Skeleton Box
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Bomb Drone Bay
>          --- WEAPON -----------
           Flak Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
   Compact Wheel
   Compact Wheel
           Huge Storage Unit
           Seismic Detector
           Assault Cannon
           Katana
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Katana
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             56   | 3   5   9   13  2   1   .   6   9   .   8   
  Power                    7    | .   1   2   1   .   .   .   .   1   .   2   
    Engine                 3    | .   .   1   1   .   .   .   .   .   .   1   
    Core                   4    | .   1   1   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   5   .   .   .   3   4   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   .   2   2   .   .   .   .   1   .   1   
    Hover                  6    | .   .   .   3   .   .   .   3   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Utility                  23   | 1   3   2   6   .   1   .   3   4   .   3   
    Device                 18   | 1   1   2   4   .   .   .   3   4   .   3   
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   1   3   1   2   .   .   .   .   .   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   1   .   .   1   .   4   4   9   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               9    | .   .   .   .   .   .   1   .   3   .   5   
  Utility                  4    | .   .   .   1   .   .   .   .   1   2   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      9    | .   .   .   1   .   .   1   .   3   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 99  93  98  100 97  97  89  94  46  
  Engine                   5    | .   5   .   3   11  11  11  9   7   .   1   
  Core                     4    | .   8   14  7   .   .   .   .   1   8   1   
  Wheel                    11   | .   28  28  26  .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   6   33  33  30  35  19  9   4   
  Flight                   2    | .   .   .   .   .   .   .   .   7   27  14  
  Device                   13   | .   14  14  13  11  11  11  17  17  15  7   
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                5    | .   .   .   2   11  11  11  9   9   8   .   
  Ballistic Gun            2    | .   23  4   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   16  13  7   .   .   .   .   .   .   
  Launcher                 2    | .   .   6   8   .   .   .   .   .   .   .   
  Slashing Weapon          11   | .   .   .   .   12  22  22  18  18  16  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 12  14  23  30  25  23  23  25  26  21  19  
  Greatest Support         42   | 20  20  20  42  20  20  20  29  29  21  12  
  Greatest Overweight (x)  6    | 3   .   1   1   1   1   1   1   6   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  8   8   8   10  10  10  10  10  10  
  Average Capacity         8    | 8   8   8   8   8   9   10  10  10  10  10  
  Most Carried             10   | 8   8   8   8   8   8   8   10  10  10  10  
  Average Carried          7    | 6   7   7   6   7   7   8   9   9   9   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  
  Final Carried            10   | 8   8   8   7   8   8   8   10  10  10  4   

 Class Distribution 
--------------------
 75% | Mutant
 10% | Scavenger-Mutant
  7% | Ninja
  4% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
         Assassin | -8/Mines
            Ninja | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Matter Collected           920  | 244 30  191 12  115 .   .   .   268 .   60  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            716  | 235 126 37  70  .   .   .   53  135 .   60  
  Parts                    52   | 17  10  4   5   .   .   .   4   9   .   3   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  12   | .   3   1   2   .   .   .   .   5   .   1   
  Melee                    6    | .   .   .   .   .   .   .   .   5   .   1   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          8    | 3   1   .   2   .   .   .   .   1   .   1   
  Worker                   4    | 2   .   1   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    8    | .   3   1   2   .   .   .   .   2   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 2   2   2   3   .   .   .   1   5   .   1   
  Combat Bots Only         5    | .   2   1   1   .   .   .   .   5   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Damage Taken               2116 | .   121 84  321 17  .   59  68  259 211 976 
  Core                     683  | .   22  14  63  .   .   20  .   67  36  461 
  Absorbed by Shields      96   | .   .   .   .   .   .   .   .   65  .   31  
Core Remaining (%)         88   | 100 .   85  .   .   .   79  .   .   .   .   
Volleys Fired              50   | 14  13  11  10  .   .   .   .   .   .   2   
  Largest                  2    | 2   2   2   2   .   .   .   .   .   .   1   
  Hottest                  88   | 70  70  88  80  .   .   .   .   .   .   55  
Shots Fired                89   | 28  26  21  12  .   .   .   .   .   .   2   
  Gun                      66   | 28  26  10  .   .   .   .   .   .   .   2   
  Cannon                   16   | .   .   10  6   .   .   .   .   .   .   .   
  Launcher                 7    | .   .   1   6   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  64   | 14  24  20  6   .   .   .   .   .   .   .   
  Thermal                  16   | 14  2   .   .   .   .   .   .   .   .   .   
  Explosive                7    | .   .   1   6   .   .   .   .   .   .   .   
  Electromagnetic          2    | .   .   .   .   .   .   .   .   .   .   2   
  Robot Hit Streak         9    | 9   6   4   3   .   .   .   .   .   .   2   
  Robot Miss Streak        8    | 2   3   8   6   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           64   | 16  15  10  9   .   .   2   1   7   .   4   
  Core Hits                52   | 12  10  12  10  .   .   .   1   5   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   .   .   .   .   .   .   
    Burn                   1    | 1   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              49   | .   .   .   .   .   .   2   13  11  19  4   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 49   | .   .   .   .   .   .   2   13  11  19  4   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   .   2   1   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        2    | .   .   .   .   .   .   1   .   1   .   .   
Damage Inflicted           1736 | 186 149 219 724 .   .   108 49  202 .   99  
  Guns                     407  | 186 149 39  .   .   .   .   .   .   .   33  
  Cannons                  239  | .   .   171 68  .   .   .   .   .   .   .   
  Explosions               665  | .   .   9   656 .   .   .   .   .   .   .   
  Melee                    418  | .   .   .   .   .   .   108 49  202 .   59  
  Ramming                  7    | .   .   .   .   .   .   .   .   .   .   7   
  Kinetic                  475  | 48  149 210 68  .   .   .   .   .   .   .   
  Thermal                  138  | 138 .   .   .   .   .   .   .   .   .   .   
  Explosive                665  | .   .   9   656 .   .   .   .   .   .   .   
  Electromagnetic          33   | .   .   .   .   .   .   .   .   .   .   33  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 418  | .   .   .   .   .   .   108 49  202 .   59  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   2   2   2   2   .   .   10  10  
  Average Corruption       2    | .   .   .   2   2   2   2   .   .   6   10  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  11   | .   .   .   3   2   3   1   .   .   .   2   
    Message Errors         1    | .   .   .   .   .   .   .   .   .   .   1   
    Matter Fused           3    | .   .   .   1   .   2   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      3    | .   .   .   2   1   .   .   .   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   1   .   .   .   .   
    Alerts                 2    | .   .   .   .   1   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            28   | .   .   .   .   .   .   12  .   16  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    28   | .   .   .   .   .   .   12  .   16  .   .   
Knockbacks                 10   | .   .   10  .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  8    | .   .   8   .   .   .   .   .   .   .   .   
  Secondary                2    | .   .   2   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      174  | .   .   .   172 .   .   .   .   .   .   2   
  Shots                    4    | .   .   .   4   .   .   .   .   .   .   .   
  Rammed                   5    | .   .   .   .   .   .   .   .   .   .   5   
Targets Rammed             5    | .   .   .   .   .   .   .   .   .   .   5   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        167  | 70  52  96  30  .   167 .   .   .   .   38  
  Average Temperature      30   | 30  12  35  11  .   84  .   .   .   .   21  
  Received Heat Transfer   893  | .   63  69  69  .   .   27  27  123 .   515 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         481  | 481 .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             296  | 40  136 206 296 130 .   .   42  179 87  20  
  Initial                  115  | .   26  52  1   115 .   .   .   29  87  .   
  Average                  79   | 18  78  153 99  128 .   .   9   101 31  4   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         85   | 100 100 56  75  100 .   100 100 100 100 100 
  Level 1                  14   | .   .   43  24  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   2   .   .   .   2   .   .   .   
  Investigation            4    | .   2   1   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           6    | .   1   .   3   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              53   | .   5   6   13  2   .   3   5   11  1   7   
  Peak Tracking Total      8    | .   2   2   5   2   .   3   8   7   3   7   
  Tactical Retreats        6    | .   .   1   1   .   .   .   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            5    | .   1   .   1   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          3    | .   .   .   2   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          11   | .   3   2   .   .   1   .   2   .   3   .   
  Terminals                6    | .   3   .   .   .   .   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                21   | .   8   2   .   .   1   .   2   .   8   .   
  Successful               10   | .   2   2   .   .   1   .   1   .   4   .   
  Failed                   11   | .   6   .   .   .   .   .   1   .   4   .   
    Catastrophic           6    | .   3   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   .   .   1   .   .   .   4   .   
  Terminals                16   | .   8   .   .   .   .   .   1   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             8    | .   2   2   .   .   1   .   .   .   3   .   
  Record                   2    | .   1   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   .   .   2   .   1   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  32  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   
Total Orders               3    | .   .   2   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   10  29  .   .   .   .   .   .   .   
  Total Damage             212  | .   .   92  120 .   .   .   .   .   .   .   
  Kills                    5    | .   .   2   3   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Turns Passed               2525 | 145 194 419 373 66  618 41  278 164 150 77  
Spaces Moved               2456 | 88  169 394 205 56  835 34  298 172 183 22  
  Core                     10   | 9   .   .   .   .   .   .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     26   | 26  .   .   .   .   .   .   .   .   .   .   
  Wheels                   768  | 53  169 394 150 .   .   .   .   2   .   .   
  Hover                    1346 | .   .   .   55  56  835 34  298 68  .   .   
  Flight                   306  | .   .   .   .   .   .   .   .   102 183 21  
  Fastest Speed            34   | 80  80  80  86  52  52  112 48  34  34  114 
  Average Speed            75   | 104 80  92  94  73  73  112 51  62  40  129 
  Slowest Speed            520  | 200 80  95  112 112 112 116 116 520 114 280 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       3    | .   .   .   .   .   .   .   .   .   3   .   
Exploration Rate (%)       31   | 3   30  77  43  8   91  13  22  40  14  7   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   .   .   .   
Spaces Dug                 37   | .   .   14  .   .   .   .   6   .   17  .   
Terrain Destroyed          88   | .   .   15  50  .   .   .   6   .   17  .   
  Melee                    23   | .   .   .   .   .   .   .   6   .   17  .   
  Projectile               1    | .   .   1   .   .   .   .   .   .   .   .   
  AOE                      64   | .   .   14  50  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total                      2970 | 117 204 429 371 81  838 34  404 208 229 55  
  Wait                     263  | 5   7   .   130 17  .   .   73  3   28  .   
  Move                     2447 | 87  168 393 204 55  834 33  298 171 182 22  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 5   6   6   6   4   1   .   10  3   1   .   
  Fast Attach              11   | 1   1   3   4   .   .   .   1   1   .   .   
  Attach                   21   | 2   .   .   3   2   .   .   2   4   .   8   
  Detach                   4    | .   .   .   1   .   .   .   .   1   .   2   
  Swap                     24   | .   4   6   6   .   1   .   3   4   .   .   
  Drop                     39   | 3   5   10  7   3   2   .   8   .   1   .   
  Fire                     50   | 14  13  11  10  .   .   .   .   .   .   2   
  Melee                    41   | .   .   .   .   .   .   1   9   10  17  4   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            23   | .   .   .   .   .   .   .   .   11  .   12  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
  146 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 8)
  340 | -10/Materials | Entered Mines
  361 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  405 | -10/Mines     | Met a Derelict shopkeep closing up shop
  528 | -10/Mines     | Learned Materials terminal intel
  729 | -10/Mines     | Discovered new exit (range 11)
  737 | -10/Mines     | Found the Drone Emporium
  749 | -10/Mines     | Found Prototype Device
  759 | -10/Mines     | Entered Materials
  759 | -9/Materials  | Accompanied by 2 allies
  759 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  760 | -9/Materials  | Loaded intel: 12 terminal locations
  761 | -9/Materials  | Identified Bomb Drone Bay
  818 | -9/Materials  | Discovered new exit (range 50)
 1131 | -9/Materials  | Identified exit to Mines
 1132 | -9/Materials  | Entered Mines
 1136 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1167 | -9/Mines      | Learned location of Zion (-7)
 1178 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1179 | -9/Mines      | Discovered new exit (range 5)
 1197 | -9/Mines      | Identified exit to Exiles
 1198 | -9/Mines      | Entered Exiles
 1213 | -9/Exiles     | Met 8R-AWN
 1221 | -9/Exiles     | Met EX-HEX
 1247 | -9/Exiles     | Met EX-DEC
 1263 | -9/Exiles     | Visited The Gauntlet
 1314 | -9/Exiles     | Met EX-BIN
 1321 | -9/Exiles     | Aligned with FarCom system
 1322 | -9/Exiles     | Given EX-Vault access code
 1334 | -9/Exiles     | Opened EX-Vault
 1338 | -9/Exiles     | Found Skeleton Box
 1351 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1537 | -9/Exiles     | Discovered new exit (range 12)
 1550 | -9/Exiles     | Identified exit to Mines
 1672 | -9/Exiles     | Discovered exit to Mines (range 14)
 1816 | -9/Exiles     | Left Exiles lab with Skeleton Box
 1816 | -9/Exiles     | Entered Mines
 1852 | -8/Mines      | Discovered new exit (range 5)
 1856 | -8/Mines      | Identified exit to Materials
 1857 | -8/Mines      | Entered Materials
 1857 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2135 | -8/Materials  | Identified exit to Garrison
 2135 | -8/Materials  | Entered Garrison
 2138 | -8/Garrison   | Installed Relay Interface Framework
 2158 | -8/Garrison   | Triggered checkpoint
 2249 | -8/Garrison   | Lost 3 parts (2n1u)
 2282 | -8/Garrison   | Triggered checkpoint
 2286 | -8/Garrison   | Triggered checkpoint
 2295 | -8/Garrison   | Discovered new exit (range 13)
 2299 | -8/Garrison   | Identified exit to Materials
 2299 | -8/Garrison   | Entered Materials
 2408 | -8/Materials  | Crushed by falling debris
 2422 | -8/Materials  | Crushed by falling debris
 2431 | -8/Materials  | Crushed by falling debris
 2431 | -8/Materials  | System corruption reached 10%
 2446 | -8/Materials  | Identified exit to Garrison
 2449 | -8/Materials  | Entered Garrison
 2455 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 2462 | -8/Garrison   | Lost 4 parts (1p2u1w)
 2500 | -8/Garrison   | Core integrity fell below 50%
 2516 | -8/Garrison   | Core integrity fell below 20%
 2526 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02481_ Flight Unit destroyed.
02482_ Stasis field depleted.
02484_ Com. Wheel destroyed.
02484_ Airjet destroyed.
02487_ Flight Unit destroyed.
02489_ Lgt. Nuclear Core destroyed.
02491_ Slammed into Y-45 Defender.
02491_ Flight Unit destroyed.
02491_ Critical hit (Burn: +37).
02493_ Slammed into Y-45 Defender. <x2>
02502_ Lightning Gun destroyed.
02503_ HV>0X Q X#9FQ7 #>&K%
02503_ Y-45 Defender destroyed.
02505_ Acquired 51 matter.
02515_ Katana destroyed.
02516_ Acquired 9 matter.
02519_ Slammed into G-50 Soldier.
02520_ Critical hit (Burn: +37).
02523_ Slammed into G-47 Trooper.
02525_ Cld. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????# "%"     #???? #?????????????????????? |
| ???????????#     ^   #####g#######???????????????? |
| ???????????########   ggg@g         #????????????? |
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| ??????????????????#  #???????????????????????????? |
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| ??????????????????#    #""""#????????????????????? |
| ??????????????????#        "#????????????????????? |
| ??????????????????#    #""""#????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Base Temperature (-)       100
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalGreatCorpse
  Manual?         0
Play Time         00:37:18
  Cumulative      78.7 hours
  Start           2022.03.28 @ 03:56:22
  End             2022.03.28 @ 04:32:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           71
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: ae7da6b3-caaa-4a19-ad00-d86caee315fa