Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.18 @ 19:24:05 Player: leiavoia Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (1150) 1150 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1226) 1226 TOTAL SCORE: 6541 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 670 Met Imprinter 300 Was Imprinted 300 Friendly Fire -217 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 17/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Layered Heavy Armor Plating Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Experimental Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Makeshift Armor Plating Experimental System Shield > --- WEAPON ----------- Improved Arc Projector Cooled Plasma Cannon Flak Gun Makeshift Sword > --- INVENTORY -------- Spiked Medium Treads Large Storage Unit Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Armor Integrity Analyzer Hardened Light Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Improved Field Recycling Unit Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Heavy Assault Rifle Autogun Makeshift Shrapnel Gun [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Improved Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Makeshift Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . . 1 . . . 4 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 81 | 7 3 8 . 7 3 19 34 Power 3 | 1 . 1 . . . . 1 Engine 3 | 1 . 1 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 . . 1 6 2 Treads 7 | . . . . . . 5 2 Leg . | . . . . . . . . Wheel 6 | 2 . 2 . . 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 2 3 . 5 . 5 12 Device 6 | . 1 1 . . . 1 3 Storage 4 | 1 1 1 . . . . 1 Processor 12 | . . 1 . 5 . 3 3 Hackware 1 | . . . . . . . 1 Protection 5 | . . . . . . 1 4 Artifact . | . . . . . . . . Weapon 37 | 3 1 2 . 2 2 8 19 Energy Gun 7 | 2 1 2 . . . . 2 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 15 | 1 . . . 2 1 3 8 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . . 2 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . 1 1 Parts Lost 18 | . . . . . . 2 16 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . . . . 5 Utility 1 | . . . . . . . 1 Weapon 10 | . . . . . . 1 9 Highest Loss Streak 16 | . . . . . . 2 16 Average Slot Usage (%) 97 | . 99 99 100 99 100 94 92 Engine 8 | . 14 11 11 11 11 4 1 Treads 1 | . . . . . . 7 4 Wheel 20 | . 28 22 22 22 22 18 15 Device 2 | . 4 15 11 . . 4 3 Storage 10 | . 22 11 11 11 11 6 4 Processor 21 | . . 6 11 20 22 28 30 Energy Gun 10 | . 14 22 22 15 8 . 3 Energy Cannon 1 | . . . . . . 5 4 Ballistic Gun 15 | . 14 11 11 17 22 8 8 Naked Turns . | . . . . . . . . Heaviest Build 117 | 13 14 35 34 35 37 47 117 Greatest Support 36 | 20 20 24 24 24 24 36 36 Greatest Overweight (x) 3 | . . 1 1 1 1 1 3 Average Overweight (x) 1 | . . . 1 1 1 . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 25 Average Capacity 15 | 7 8 13 15 15 15 15 20 Most Carried 22 | 3 6 15 15 15 15 15 22 Average Carried 13 | 1 3 11 15 14 15 14 16 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 3 6 15 15 15 15 14 4 Class Distribution -------------------- 42% | Gunner 21% | Skirmisher 20% | Mutant 9% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1065 | 274 100 90 . 70 94 250 187 Remotely . | . . . . . . . . Salvage Created 1322 | 93 143 210 . . 125 102 649 Parts 47 | . 7 11 . . 1 5 23 Haulers Intercepted 3 | . 1 1 . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . 4 2 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 18 | . 2 4 . . 2 2 8 Guns 10 | . 2 4 . . 1 . 3 Cannons 2 | . . . . . . . 2 AOE 5 | . . . . . 1 2 2 Classes Destroyed 14 | 1 2 1 . . 2 1 7 Worker 3 | . . . . . . 1 2 Builder 1 | . . . . . . . 1 Hauler 3 | . 1 1 . . . . 1 Recycler 2 | 1 . . . . . . 1 Mechanic 1 | . . . . . . . 1 Grunt 6 | . 2 2 . . 1 1 . Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 4 | . . 2 . . . 1 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Fireman 1 | . . . . . 1 . . Best Kill Streak 11 | 1 1 3 . . 1 2 11 Combat Bots Only 5 | . 1 2 . . 1 1 5 Max Kills in Single Turn 3 | 1 1 1 . . 2 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 3604 | . 108 75 . . 15 267 3139 Core 1094 | . 20 11 . . 15 40 1008 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 92 . . . 93 95 . Volleys Fired 62 | 4 20 10 . . 6 7 15 Largest 4 | 2 2 3 . . 3 3 4 Hottest 152 | 70 70 135 . . 112 88 152 Shots Fired 150 | 8 40 30 . . 16 18 38 Gun 126 | 8 40 30 . . 15 8 25 Cannon 17 | . . . . . . 7 10 Launcher 7 | . . . . . 1 3 3 Special . | . . . . . . . . Kinetic 74 | 4 20 10 . . 12 8 20 Thermal 43 | 4 1 18 . . 3 7 10 Explosive 7 | . . . . . 1 3 3 Electromagnetic 26 | . 19 2 . . . . 5 Robot Hit Streak 13 | 5 4 13 . . 7 11 13 Robot Miss Streak 3 | 1 3 3 . . 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 108 | 7 21 22 . . 12 15 31 Core Hits 79 | 1 6 13 . . 15 11 33 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | 2 . 1 . . . . 2 Burn 3 | 2 . 1 . . . . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 36 | . . . . . . 11 25 Impact . | . . . . . . . . Slashing 36 | . . . . . . 11 25 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3861 | 73 320 285 . . 453 480 2250 Guns 1379 | 73 225 285 . . 294 154 348 Cannons 500 | . . . . . . 166 334 Explosions 1982 | . 95 . . . 159 160 1568 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 853 | 24 86 47 . . 241 154 301 Thermal 1279 | 49 95 215 . . 53 166 701 Explosive 1520 | . . . . . 159 160 1201 Electromagnetic 209 | . 139 23 . . . . 47 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 6 14 Average Corruption 6 | . . . . . . 5 9 Corruption Purged . | . . . . . . . . Effects 9 | . . . . . . 6 3 Message Errors 6 | . . . . . . 4 2 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots 1 | . . . . . . . 1 Overflow Damage 21 | . . . . . . . 21 Projectiles . | . . . . . . . . Explosions 21 | . . . . . . . 21 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . 37 . . . . . 27 Shots 3 | . 1 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 225 | 60 64 225 . . 90 29 138 Average Temperature 50 | 32 28 90 . . 26 10 52 Received Heat Transfer 156 | . 42 36 . . . 69 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | 1 . 1 . . 1 . 2 Heat Transferred 2023 | 296 150 537 . . 60 250 730 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 947 | 5 150 215 83 . . 544 947 Initial 220 | . 3 63 83 . . 163 220 Average 201 | 1 52 123 83 . . 249 278 Maximum Alert Level 3 | . . 1 . . . 2 3 Low Security (%) 59 | 100 100 82 100 . . 69 24 Level 1 31 | . . 17 . . . 9 67 Level 2 5 | . . . . . . 20 . Level 3 3 | . . . . . . . 8 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 4 2 . . . 3 4 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 8 | . 4 1 . . . . 3 Assault 3 | . . . . . . 2 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . 2 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 10 8 . . 7 11 18 Peak Tracking Total 10 | . 4 3 . . 5 7 10 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . 1 . . . . . 9 Max in Single Turn 9 | . 1 . . . . . 9 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 4 | . 1 1 . . . 1 1 Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 10 | . 3 4 . . . 1 2 Successful 6 | . 3 2 . . . . 1 Failed 4 | . . 2 . . . 1 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 2 1 . . . 8 2 Terminals 7 | . 3 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 3 | . 1 2 . . . . . Assault Status 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 23 | . . . . 14 . 7 2 Largest Group 17 | . . . . 14 14 17 9 Highest-Rated Group 602 | . . . . 450 450 602 404 Highest-Rated Ally 85 | . . . . 47 47 70 85 Zionite Dispatches 3 | . . . . . . 2 1 Heavy 1 | . . . . . . . 1 Light 1 | . . . . . . 1 . Fire 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 120 | . . . . . 40 50 30 Total Damage 3041 | . . . . . 1034 884 1123 Kills 21 | . . . . . 6 9 6 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Component Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 3681 | 56 262 208 27 1280 776 431 641 Spaces Moved 2901 | 42 153 145 26 1146 682 316 391 Core 10 | 2 . . . . . . 8 Treads 8 | . . . . . . 8 . Legs . | . . . . . . . . Wheels 2883 | 40 153 145 26 1146 682 308 383 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 105 105 105 90 50 Average Speed 104 | 78 80 97 105 105 105 108 113 Slowest Speed 260 | 80 80 105 105 105 105 260 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 32 15 15 88 85 11 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . 1 5 . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 6 | . . . 1 4 1 . . Spaces Dug 36 | . . . . . . 11 25 Terrain Destroyed 130 | . 5 . . . 2 24 99 Melee 36 | . . . . . . 11 25 Projectile 2 | . . . . . . 1 1 AOE 92 | . 5 . . . 2 12 73 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 3392 | 54 255 192 25 1232 731 376 527 Wait 229 | . 77 14 . 47 37 5 49 Move 2894 | 41 152 144 25 1145 681 315 391 Hop . | . . . . . . . . Pick Up 40 | 2 2 10 . 13 1 4 8 Fast Attach 27 | 6 2 1 . 6 . 7 5 Attach 21 | . . 2 . 1 . 5 13 Detach 7 | . 1 1 . 1 . 2 2 Swap 33 | 1 1 5 . . 3 7 16 Drop 34 | . . 5 . 19 3 4 3 Fire 62 | 4 20 10 . . 6 7 15 Melee 36 | . . . . . . 11 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . 9 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 515 | -9/Materials | Discovered new exit (range 10) 527 | -9/Materials | Entered Mines 528 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 533 | -9/Mines | Discovered new exit (range 9) 535 | -9/Mines | Learned location of Storage (-8) 554 | -9/Mines | Entered Zion 591 | -7/Zion | Gained Derelict followers 616 | -7/Zion | Build established: Skirmisher 731 | -7/Zion | Learned location of Armory (-3) 798 | -7/Zion | Learned 8 Factory zone layouts 810 | -7/Zion | Gained Derelict followers 885 | -7/Zion | Learned Factory garrison access intel 955 | -7/Zion | Learned location of Testing (-2) 1042 | -7/Zion | Found Prototype Processor 1042 | -7/Zion | Identified Exp. Target Analyzer 1045 | -7/Zion | Found Prototype Processor 1045 | -7/Zion | Identified Exp. Melee Analysis Suite 1057 | -7/Zion | Found Prototype Processor 1057 | -7/Zion | Identified Exp. Signal Interpreter 1064 | -7/Zion | Found Prototype Processor 1064 | -7/Zion | Identified Exp. Targeting Computer 1072 | -7/Zion | Found Exp. Signal Interpreter 1078 | -7/Zion | Found Prototype Hackware 1198 | -7/Zion | Learned location of Quarantine (-3) 1215 | -7/Zion | Learned location of Data Miner (-6) 1345 | -7/Zion | Build established: Gunner 1534 | -7/Zion | Imprinted 1536 | -7/Zion | Declared Zion's savior 1774 | -7/Zion | Discovered new exit (range 12) 1785 | -7/Zion | Identified exit to Proximity Caves 1834 | -7/Zion | Entered Proximity Caves 1834 | -6/Proximity Caves | Accompanied by 14 allies 1871 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2015 | -6/Proximity Caves | Spotted B-75 Beast 2027 | -6/Proximity Caves | Destroyed B-75 Beast 2363 | -6/Proximity Caves | Discovered new exit (range 13) 2429 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2572 | -6/Proximity Caves | Identified exit to Factory 2610 | -6/Proximity Caves | Entered Factory 2610 | -6/Factory | Accompanied by 11 allies 2610 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2611 | -6/Factory | Identified exit to Factory 2612 | -6/Factory | Loaded intel: 199 non-interactive machine locations 2613 | -6/Factory | Loaded intel: 4 garrison access locations 2630 | -6/Factory | Zion Light squad teleported in 2719 | -6/Factory | Build established: Mutant 2809 | -6/Factory | Discovered new exit (range 5) 2839 | -6/Factory | Identified exit to Lower Caves 2939 | -6/Factory | Garrison activated, responded to threat 2960 | -6/Factory | First assault squad dispatched 2972 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2973 | -6/Factory | Zion Fire squad teleported in 3041 | -6/Factory | Entered another Factory area 3041 | -5/Factory | Accompanied by 9 allies 3041 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3054 | -5/Factory | Identified Exp. System Shield 3372 | -5/Factory | Zion Heavy squad teleported in 3627 | -5/Factory | Cargo convoy interrupted 3641 | -5/Factory | First assault squad dispatched 3654 | -5/Factory | System corruption reached 10% 3659 | -5/Factory | Core integrity fell below 50% 3672 | -5/Factory | Released all parts (10) 3676 | -5/Factory | Core integrity fell below 20% 3682 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03672_ Released Exp. Targeting Computer. 03672_ Released Exp. Signal Interpreter. 03672_ Released Visual Processing Unit. 03672_ Released Huge Storage Unit. 03672_ Released Mak. Armor Plating. 03672_ Released Mak. Sword. 03672_ Released Imp. Arc Projector. 03672_ Acquired Exp. Signal Interpreter. 03675_ Acquired Adv. Target Analyzer. 03675_ Slug penetrates Wall. 03677_ The unstable cave ceiling collapses. 03677_ Prototype Energy Gun crushed. 03678_ Dropped Imp. Medium Armor Plating. 03679_ 4BMT UC4JVNDUQ ZK#LZ67NRWKD%S=<4P%VBG 03679_ U-05 Engineer lays Concrete. 03679_ Penetrated by Slug. 03679_ Acquired Mak. Sword. 03680_ U-05 Engineer lays Concrete. 03681_ U-05 Engineer builds a Wall. 03681_ Mak. Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?###########????????????? #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ?# #????????????# #??????????????????? | | ## #????????????# #??????????????????? | | # #????????????# u #??????????????????? | | # #????????????# #??????????????????? | | # ! #????????????# #??????????????????? | | # [#????????????# ##??######?????????? | | + #????????##??#@ u## #?????????? | | # ! ###??????# ###! # """"#?????????? | | + #"#########"#! !????????? | | # # ![!]! ! ????????? | | # # [ ==! % %#! ????????? | | ## # =! ! = ????????? | | ?# # *%px #* ?????????? | | ?# # !!h % ?????????? | | ?#########"# !=%= = ??????????? | | ?###?????### === ??????????? | | ???????????# ??????????? | | ???????????# k ???????????? | | ???????????# ; ???????????? | | ???????????# # # ????????????? | | ???????????# # ##"" ????????????? | | ???????????############## #?## ????????????? | | ????????????????????????? #??? ?????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledConcussiveLance Manual? 0 Play Time 01:07:29 Cumulative 414.6 hours Start 2021.09.19 @ 00:52:41 End 2021.09.18 @ 19:24:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 39 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c865a4f3-250b-4005-af5a-d2fa4856b955