Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.04 @ 15:59:08 Player: IzRey Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (44) 220 Value Destroyed (747) 747 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (5244) 5244 TOTAL SCORE: 13151 Bonus ------- Win 3000 Win Speed 2244 Cogmind --------- Core Integrity 1575/1600 Matter 236/300 Energy 336/440 System Corruption 0% Temperature Cool (21) Movement Flying (12) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Advanced Cooling System Advanced Coolant Injector Small Storage Unit Advanced Gravity Neutralizer Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Graphene Brace Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (8) ---- Light Antimatter Reactor Quantum Reactor Field Propulsion Array Q-thruster Q-thruster Cloaking Device Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Cloaking Device Graphene Brace Graphene Brace Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Micro Nuclear Core Quantum Reactor Field Propulsion Drive Field Propulsion Array Q-thruster Advanced Coolant Injector Drone Bay [Rating: 153] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Power Sword Energy Gun Small Laser Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . . . 1 . 1 1 Utility 12 | . . 1 1 2 2 2 . 2 1 1 Weapon . | . . . . . . . . . . . Parts Attached 95 | 2 8 13 7 12 4 5 9 6 16 13 Power 6 | . . 1 . 1 1 . 1 . 1 1 Engine . | . . . . . . . . . . . Core 4 | . . 1 . 1 1 . 1 . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 32 | . 2 6 2 5 1 2 2 2 9 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 32 | . 2 6 2 5 1 2 2 2 9 1 Utility 42 | 1 3 3 4 3 2 2 3 4 6 11 Device 29 | 1 2 1 3 . . 2 3 1 5 11 Storage 2 | . . 1 . 1 . . . . . . Processor 6 | . 1 1 1 1 1 . . 1 . . Hackware 5 | . . . . 1 1 . . 2 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 1 3 3 1 3 . 1 3 . . . Energy Gun 5 | 1 1 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . 2 1 . 1 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 1 . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . . . . 2 1 Parts Lost 13 | . 5 2 . . . . . 1 4 1 Power . | . . . . . . . . . . . Propulsion 4 | . 2 . . . . . . . 2 . Utility 5 | . 1 . . . . . . 1 2 1 Weapon 4 | . 2 2 . . . . . . . . Highest Loss Streak 4 | . 4 2 . . . . . 1 2 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 47 57 91 99 97 92 94 92 90 96 Core 5 | . . 1 9 7 6 5 10 9 7 . Reactor 1 | . . . . . . . . . . 7 Flight 23 | . 2 8 36 30 26 23 26 23 24 28 Device 19 | . 15 15 15 15 13 15 20 23 23 28 Storage 4 | . . 1 1 6 6 5 5 4 4 4 Processor 12 | . 2 13 18 16 20 17 12 9 8 8 Hackware 8 | . . . . 5 10 11 10 16 16 16 Energy Gun 2 | . 14 6 2 . . . . . . . Ballistic Gun 4 | . 12 11 9 6 6 5 2 . . . Slashing Weapon 2 | . . . . . 6 5 4 4 4 4 Piercing Weapon 1 | . . . . 6 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 2 5 13 14 18 18 20 26 25 36 55 Greatest Support 66 | 3 8 13 17 25 22 22 34 28 43 66 Greatest Overweight (x) 2 | . 1 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 5 5 7 8 8 8 8 8 8 Most Carried 8 | 3 5 8 7 8 8 8 8 8 8 8 Average Carried 7 | 1 4 5 5 7 7 8 7 7 7 7 Final Capacity 8 | 5 5 8 5 8 8 8 8 8 8 8 Final Carried 8 | 3 5 8 5 8 8 8 8 8 7 7 Class Distribution -------------------- 39% | Hacker-Ninja 16% | Scout 16% | Scavenger-Scout 14% | Mutant 5% | Hacker-Assassin 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1312 | 220 125 200 137 68 102 . . 200 100 160 Remotely . | . . . . . . . . . . . Salvage Created 1597 | 97 462 280 200 48 . . . 226 20 264 Parts 112 | 4 30 26 14 4 . . . 14 2 18 Haulers Intercepted 5 | . 1 1 3 . . . . . . . Recyclers Shooed 3 | 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 20 | . 9 7 4 . . . . . . . Guns 20 | . 9 7 4 . . . . . . . Classes Destroyed 10 | 2 4 2 . 1 . . . . . 1 Worker 2 | . 1 . . . . . . 1 . . Builder 3 | . . . . . . . . . . 3 Tunneler 3 | 1 . . . . . . . . 1 1 Hauler 5 | . 1 1 3 . . . . . . . Recycler 4 | 1 1 . . . . . . 1 . 1 Operator 2 | . . . . 1 . . . 1 . . Watcher 5 | . . 1 . 1 . . . 2 . 1 Swarmer 11 | . 3 4 4 . . . . . . . Grunt 6 | . 6 . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . Best Kill Streak 4 | 2 3 4 4 1 . . . 2 1 2 Combat Bots Only 4 | . 3 4 4 . . . . . . . Max Kills in Single Turn 2 | 1 2 2 2 1 . . . 1 1 1 Gunslinging 1 | . 1 1 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 232 | . 62 48 11 18 . . 12 2 66 13 Missed 92 | . 14 14 4 14 . . 5 1 32 8 Damage Taken 2181 | . 544 458 71 26 . . 238 29 718 97 Core 886 | . 204 251 19 . . . 140 . 247 25 Absorbed by Shields 32 | . . . . . . . 32 . . . Regen/Repaired (Parts) 85 | . . . . 44 . . . 9 32 . Core Remaining (%) 83 | 100 18 37 96 100 100 100 87 100 82 98 Volleys Fired 110 | 8 45 36 21 . . . . . . . Largest 2 | 1 2 2 2 . . . . . . . Hottest 79 | 40 60 79 79 . . . . . . . Shots Fired 171 | 8 87 50 26 . . . . . . . Gun 171 | 8 87 50 26 . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 100 | . 42 37 21 . . . . . . . Thermal 71 | 8 45 13 5 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 2 10 18 10 . . . . . . . Robot Miss Streak 4 | 1 3 3 4 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 3 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 149 | 5 61 42 22 4 . . . 7 1 7 Core Hits 60 | 3 24 15 8 2 . . . 3 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . Burn 1 | . . 1 . . . . . . . . Melee Attacks 190 | . . . . 56 15 12 13 24 29 41 Impact . | . . . . . . . . . . . Slashing 136 | . . . . 2 15 12 13 24 29 41 Piercing 54 | . . . . 54 . . . . . . Sneak Attacks 10 | . . . . 1 . . . 2 1 6 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2911 | 57 621 528 340 205 . . . 461 103 596 Guns 1546 | 57 621 528 340 . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1365 | . . . . 205 . . . 461 103 596 Ramming . | . . . . . . . . . . . Kinetic 978 | . 296 399 283 . . . . . . . Thermal 568 | 57 325 129 57 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1160 | . . . . . . . . 461 103 596 Piercing 205 | . . . . 205 . . . . . . Highest Corruption 1 | . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 293 | . . . . 66 . . . 122 63 42 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 293 | . . . . 66 . . . 122 63 42 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 505 | 15 41 35 58 156 . . 505 . 333 390 Average Temperature 72 | 10 14 13 25 68 . . 242 . 90 78 Received Heat Transfer 486 | . 243 189 9 . . . . . 36 9 Effects 5 | . . . . . . . 4 . . 1 Shutdowns 2 | . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . Heat Transferred 1408 | 125 750 385 148 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 629 | 10 313 306 374 305 198 126 194 191 629 466 Initial 352 | . 6 47 128 170 149 29 61 101 110 352 Average 195 | 5 180 140 203 176 138 64 106 108 294 345 Maximum Alert Level 2 | . 1 1 1 1 . . . . 2 2 Low Security (%) 57 | 100 53 77 59 54 100 100 100 100 35 . Level 1 36 | . 46 22 40 45 . . . . 35 85 Level 2 5 | . . . . . . . . . 28 14 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 2 . . 6 1 2 3 2 5 1 Investigation 9 | . 1 . . 3 1 2 1 . 1 . Extermination 5 | . . . . 1 . . 1 1 1 1 Reinforcement 8 | . 1 . . 2 . . 1 1 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 3 1 1 1 . . 1 . 6 . Communications Jammed 26 | . . . . . . . 13 . . 13 Distress Signals 26 | . . . . . . . 13 . . 13 Times Spotted 166 | . 16 13 11 23 . 1 6 13 67 16 Peak Tracking Total 31 | . 6 5 9 5 . 1 5 8 31 6 Tactical Retreats 22 | . 2 . 2 7 . . . . 8 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 59 | . 2 3 7 13 6 6 2 9 7 4 Terminals 45 | . 2 3 7 7 5 3 2 6 6 4 Fabricators 3 | . . . . 2 1 . . . . . Repair Stations 4 | . . . . 1 . . . 2 1 . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 4 | . . . . 2 . 1 . 1 . . Total Hacks 216 | . 5 8 30 39 25 9 5 42 37 16 Successful 99 | . 3 5 13 21 11 3 3 20 16 4 Failed 117 | . 2 3 17 18 14 6 2 22 21 12 Catastrophic 29 | . 1 . 7 3 2 3 2 2 7 2 Database Lockouts . | . . . . . . . . . . . Manual 91 | . 3 6 19 13 14 6 1 17 8 4 Terminals 186 | . 5 8 30 24 24 6 5 34 34 16 Fabricators 6 | . . . . 5 1 . . . . . Repair Stations 11 | . . . . 2 . . . 6 3 . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access 6 | . . . . 3 . 1 . 2 . . Terminal Hacks 55 | . 1 3 11 6 8 . 2 11 10 3 Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 7 | . 1 . 3 . 2 . . . 1 . Open Door 1 | . . . . . . . . . . 1 Level Access Points 4 | . . . . 1 . . . 1 1 1 Branch Access Points 3 | . . . 1 . . . . 1 1 . Machine Index 1 | . . . 1 . . . . . . . Terminal Index 5 | . . 1 1 1 1 . . 1 . . Fabricator Index 1 | . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . 1 . . Unreport Threat 3 | . . . . . 1 . . 2 . . Locate Traps 8 | . . 1 3 1 2 . . 1 . . Dispatch Records 1 | . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 4 | . . 1 1 . 1 . . 1 . . Registered Components 4 | . . . 1 1 1 . . . 1 . Registered Prototypes 3 | . . . . 1 . . 1 . 1 . Zone Layout 4 | . . . . . . . 1 . 2 1 Fabricator Hacks 5 | . . . . 4 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 2 | . . . . 2 . . . . . . Build 2 | . . . . 2 . . . . . . Repair Station Hacks 7 | . . . . 2 . . . 3 2 . Scan Component 4 | . . . . 1 . . . 2 1 . Repair 3 | . . . . 1 . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 27 | . 2 2 2 4 2 3 1 6 4 1 Terminals 25 | . 2 2 2 4 2 1 1 6 4 1 Track 1 | . . . . . . . . 1 . . Assimilate 5 | . . . . 3 . . . 1 1 . Botnet 16 | . 2 2 2 1 2 1 1 2 2 1 Disrupt 2 | . . . . . . . . 1 1 . Operators 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Tunnel 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 55 | . 2 3 7 12 5 4 2 9 7 4 Full Trace Events 5 | . . . . 3 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 268 | . . . . 268 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired 3 | . . . . 1 . . . 1 1 . Time 152 | . . . . 88 . . . 29 35 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . 2 . . . 1 1 . Largest Group 1 | . . . . 1 . . . 1 1 . Highest-Rated Group 26 | . . . . 26 . . . 26 26 . Highest-Rated Ally 26 | . . . . 26 . . . 26 26 . Total Orders 13 | . . . . 4 . . . 2 1 6 STAY 3 | . . . . 2 . . . 1 . . FOLLOW 3 | . . . . 2 . . . 1 . . EXPLORE 5 | . . . . . . . . . 1 4 RETURN 2 | . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 1 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4140 | 40 401 307 170 1032 271 181 310 336 414 678 Spaces Moved 7538 | 37 310 278 361 1861 737 434 683 884 929 1024 Core 384 | 37 271 76 . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7154 | . 39 202 361 1861 737 434 683 884 929 1024 Fastest Speed 5 | 50 37 34 31 20 27 26 11 24 5 5 Average Speed 25 | 50 51 42 31 27 27 26 22 24 17 11 Slowest Speed 150 | 50 120 150 31 34 27 27 24 24 24 12 Overloaded Moves 503 | . . . . 79 . . 60 . 245 119 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 53 | . . . . 18 1 3 6 1 19 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 46 34 46 47 24 9 26 28 31 23 Regions Visited 10 Branch Regions . Pre-discovered Areas 2 | . . . . . . 2 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 142 | . . . . 42 15 11 8 14 23 29 Terrain Destroyed 142 | . . . . 42 15 11 8 14 23 29 Melee 142 | . . . . 42 15 11 8 14 23 29 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9284 | 49 466 418 393 2284 785 475 812 971 1112 1519 Wait 1293 | . 97 78 1 352 25 26 90 48 143 433 Move 7433 | 36 309 277 360 1827 734 427 670 881 898 1014 Hop 41 | . . . . 15 1 3 6 1 11 4 Pick Up 48 | 3 5 6 1 8 2 . 4 4 7 8 Fast Attach 37 | 2 5 7 . 7 2 2 2 4 6 . Attach 26 | . 3 5 3 1 2 . 3 . 5 4 Detach 14 | . 1 4 . 3 2 . 3 1 . . Swap 32 | . . 1 4 4 . 3 4 2 5 9 Drop 48 | . 1 4 3 11 2 2 5 6 8 6 Fire 110 | 8 45 36 21 . . . . . . . Melee 190 | . . . . 56 15 12 13 24 29 41 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 12 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Lost 4 parts (2n1u1w) 287 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 369 | -10/Materials | Identified exit to Mines 403 | -10/Materials | Core integrity fell below 20% 417 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Core integrity fell below 50% 630 | -9/Materials | Discovered new exit (range 15) 743 | -9/Materials | Discovered new exit (range 13) 749 | -9/Materials | Identified exit to Materials 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -8/Materials | Discovered new exit (range 7) 910 | -8/Materials | Discovered new exit (range 16) 918 | -8/Materials | Identified exit to Factory 919 | -8/Materials | Entered Factory 919 | -7/Factory | Evolved 2 slots: Utility x2 956 | -7/Factory | Discovered new exit (range 10) 987 | -7/Factory | Identified exit to Lower Caves 1044 | -7/Factory | Build established: Scavenger-Scout 1143 | -7/Factory | Discovered new exit (range 15) 1168 | -7/Factory | Repaired Broken Cld. VTOL Module? 1321 | -7/Factory | Identified exit to Factory 1534 | -7/Factory | Fabricated Cld. VTOL Module? 1712 | -7/Factory | Build established: Scout 1857 | -7/Factory | Fabricated Cld. VTOL Module? 1951 | -7/Factory | Entered another Factory area 1951 | -6/Factory | Evolved 2 slots: Utility x2 2001 | -6/Factory | Discovered new exit (range 5) 2001 | -6/Factory | Identified exit to Extension 2117 | -6/Factory | Discovered new exit (range 5) 2120 | -6/Factory | Identified exit to Factory 2222 | -6/Factory | Entered another Factory area 2222 | -5/Factory | Evolved 2 slots: Utility x2 2270 | -5/Factory | Discovered new exit (range 3) 2270 | -5/Factory | Identified exit to Factory 2403 | -5/Factory | Entered another Factory area 2403 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2548 | -4/Factory | Build established: Hacker-Ninja 2709 | -4/Factory | Discovered new exit (range 12) 2712 | -4/Factory | Identified exit to Research 2713 | -4/Factory | Entered Research 2713 | -3/Research | Evolved 2 slots: Utility x2 2758 | -3/Research | Identified exit to Research 2792 | -3/Research | Identified exit to Armory 2792 | -3/Research | Identified exit to Testing 2977 | -3/Research | Repaired Broken Cld. VTOL Module 3037 | -3/Research | Spotted B-86 Titan 3049 | -3/Research | Entered another Research area 3049 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -2/Research | Repaired Cld. VTOL Module 3195 | -2/Research | Identified exit to Access 3324 | -2/Research | Search patrols dispatched 3380 | -2/Research | Identified exit to Quarantine 3446 | -2/Research | Spotted B-90 Cyclops 3463 | -2/Research | Entered Access 3463 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3980 | -1/Access | Spotted B-99 Colossus 4102 | -1/Access | Identified exit to Surface 4141 | *** | Escaped! Last Messages --------------- 04090_ R-10 Processor collects Welding Torch. 04092_ Sneak attack on R-10 Processor. 04092_ Destroyed Com. Wheel. 04092_ R-10 Processor destroyed. 04092_ R-10 Processor collects Field Propulsion Drive. 04094_ Acquired 74 matter. 04095_ R-10 Processor collects Wheel. 04102_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (74,136) Map updated. 04127_ Adv. Sensor Array destroyed. 04129_ Overheating: Matter decay (-54). 04137_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04140_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ??????????????????????#####+###################### | | ??????????????????????##### ###### """""" ##??# | | ?????????????????????????## ###### """""" # ?? | | ?????????????????????????## ###### """""" + ??? | | ?????????????????????????## + """""" # ??? | | ?????????????????????????######### """""" # ??? | | ?????????????????????????######### # ??? | | ????????????????????????????????## # ??? | | ????????????????????????????????## # ??? | | ????????# ################ ! ###?? | | ????????#######+####################+########## ?? | | ??????? k "" | | ???????? k "T | | ????????????###+##### ""################ | | ???????????? #### ""#################?? | | ???????????????????## ""##????????????????? | | ???????????????????## T##????????????????? | | ???????????????????## ""##????????????????? | | ??????????????????### ""###???????????????? | | ??????????????????### ""###???????????????? | | ??????????????????## ##???????????????? | | ??????????????????### ###???????????????? | | ??????????????????### ###???????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## @" ##????????????????? | | ???????????????????## "" ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????##""""""""""##????????????????? | | ???????????????????##"????????"##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Additional Mass Support 16 Evasion (%) 75 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 40 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Speed Demon Straight Shot Supersonic True Flier Whoosh! Challenges ------------ None Game ------ Seed AlloyImprinterDoomcannon Manual? 0 Play Time 04:10:12 Cumulative 595.9 hours Start 2024.02.01 @ 18:56:07 End 2024.02.04 @ 15:59:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 79 Adventurer 17 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7680b750-b409-47e1-8fad-46989bd2020f