Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 10:16:42 Player: Wisp Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (3754) 3754 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1798) 1798 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 1137 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (9) ------ High-capacity Storage Unit Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Core Analyzer Weapon Cycler Authchip [Armor] > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (20) --- GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Sensor Array Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Recalibrator Hacking Drone Bay > --- WEAPON ----------- Makeshift Laser Plasma Cannon Makeshift Shrapnel Gun Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Treads Biomechanical Wings High-capacity Storage Unit Targeting Computer Advanced Melee Analysis Suite Core Analyzer Weapon Cycler Weapon Cycler Improved Power Shielding Improved Utility Shielding Improved Weapon Shielding Hardened Light Armor Plating Authchip [Armor] CR-A16's Pointy Stick GAL Module [Rating: 64] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Aerolev Unit Flight Unit Biomechanical Wings Utility Improved Targeting Computer Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . 4 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 7 | . . . 1 . . 2 2 . . . . 2 . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 146 | 6 3 6 17 16 . 11 32 9 . 6 2 10 13 15 Power 15 | 1 . 1 3 1 . 1 1 1 . . 1 . 2 3 Engine 12 | 1 . . 3 1 . 1 1 1 . . 1 . 2 1 Core 3 | . . 1 . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 44 | 2 . 2 5 5 . 3 16 3 . . . 3 4 1 Treads 41 | 2 . 2 5 5 . 3 14 3 . . . 3 3 1 Leg 1 | . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . Utility 49 | 1 2 1 3 7 . 3 6 3 . 1 1 5 6 10 Device 14 | . 1 . . 1 . . 2 1 . 1 1 3 1 3 Storage 6 | 1 1 . . . . 1 . . . . . . 1 2 Processor 8 | . . 1 1 1 . 1 1 . . . . . 1 2 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 19 | . . . 2 5 . 1 3 2 . . . 2 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 1 2 6 3 . 4 9 2 . 5 . 2 1 1 Energy Gun 2 | 1 . . . . . . . . . 1 . . . . Energy Cannon 8 | . . . . 2 . . 1 2 . 2 . . . 1 Ballistic Gun 24 | 1 1 2 6 1 . 4 6 . . 1 . 2 . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . 2 . . 1 . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . System Corruption 3 | . . . . . . . 3 . . . . . . . Parts Lost 68 | . . 3 3 1 . . 12 12 . . 1 2 15 19 Power 9 | . . . 1 . . . 1 1 . . . . 2 4 Propulsion 15 | . . 1 . . . . 4 3 . . . . 5 2 Utility 26 | . . 1 1 1 . . 2 3 . . 1 1 5 11 Weapon 18 | . . 1 1 . . . 5 5 . . . 1 3 2 Highest Loss Streak 16 | . . 2 1 1 . . 5 12 . . 1 1 14 16 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 100 99 99 100 100 99 99 80 96 100 100 97 75 Engine 6 | . 14 2 8 10 11 7 5 6 6 6 6 5 5 4 Core 1 | . . 11 2 . . . . . . . . . . . Treads 21 | . 28 28 33 33 33 23 19 20 20 20 20 17 15 1 Device 9 | . 11 1 . 1 . . 13 13 13 13 13 23 22 10 Storage 9 | . 14 14 11 11 11 15 12 6 6 6 6 5 5 5 Processor 15 | . . 12 11 11 11 15 13 20 20 20 20 16 11 22 Protection 6 | . . . 10 9 11 7 6 6 6 6 6 5 10 9 Energy Gun 1 | . 4 . . . . . . . . 5 6 3 . . Energy Cannon 3 | . . . . . . . . 6 6 11 13 6 4 2 Ballistic Gun 15 | . 23 28 21 21 22 30 21 18 . 5 6 11 14 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 85 | 14 49 49 57 64 59 70 80 85 68 79 79 81 81 84 Greatest Support 71 | 40 40 40 60 63 63 63 71 68 60 60 60 63 63 28 Greatest Overweight (x) 27 | . 1 1 . 1 . 1 3 1 1 1 1 1 3 27 Average Overweight (x) . | . . 1 . . . 1 . 1 1 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 15 20 20 20 20 13 Average Carried 18 | 4 10 19 19 19 20 19 19 19 14 19 19 19 19 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 18 20 20 20 20 20 11 15 20 20 19 9 1 Class Distribution -------------------- 30% | Scavenger-Gunner 27% | Mutant 19% | Gunner 18% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 3790 | 204 198 271 705 404 22 276 854 193 62 80 40 108 236 137 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4284 | . 374 239 1011 275 . 381 705 336 . . . 80 517 366 Parts 247 | . 26 19 65 20 . 26 41 16 . . . 2 21 11 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 12 3 6 7 . 20 9 Prevented 15 | . . . . . . . . 10 . . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 79 | . 9 6 19 5 . 7 12 6 . . . 1 9 5 Melee 8 | . . . . . . . . . . . . . 3 5 Guns 63 | . 9 6 19 5 . 7 9 3 . . . 1 4 . Cannons 8 | . . . . . . . 3 3 . . . . 2 . Classes Destroyed 14 | . 3 4 1 . . 2 4 . . . . . . . Worker 2 | . . 1 . 1 . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . Watcher 6 | . 2 . 3 1 . . . . . . . . . . Swarmer 5 | . 3 . . . . . . 2 . . . . . . Grunt 44 | . 6 2 15 3 . 2 3 4 . . . . 6 3 Brawler 2 | . . . . . . . 1 . . . . 1 . . Sentry 13 | . . 2 4 2 . 2 1 . . . . . . 2 Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 6 | . . . . . . 1 3 . . . . . 2 . Programmer 5 | . . . . . . 2 2 . . . . . 1 . Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 5 2 5 2 . 3 3 3 . . . 1 3 2 Combat Bots Only 5 | . 5 2 5 2 . 3 3 3 . . . 1 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 11180 | . 254 494 785 581 . 351 2253 1690 . . 77 291 2055 2349 Core 1664 | . 26 141 36 90 . 37 198 122 . . . 40 224 750 Absorbed by Shields 60 | . . . . . . . . . . . . . . 60 Redirected to Shielding 308 | . . . . . . . . . . . . 22 146 140 Regen/Repaired (Parts) 86 | . . . . 86 . . . . . . . . . . Core Remaining (%) 71 | 100 . 33 . . 68 94 . . . . 62 . . . Volleys Fired 237 | . 34 17 57 28 1 11 53 14 . . 4 4 13 1 Largest 4 | . 2 2 2 2 2 4 4 4 . . 4 4 4 1 Hottest 219 | . 60 43 46 50 50 100 148 190 . . 219 184 162 98 Shots Fired 640 | . 68 34 114 56 2 44 197 49 . . 13 15 47 1 Gun 567 | . 68 34 114 56 2 44 164 35 . . 5 10 35 . Cannon 73 | . . . . . . . 33 14 . . 8 5 12 1 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 589 | . 66 34 114 56 2 44 191 35 . . 4 8 35 . Thermal 32 | . . . . . . . . 3 . . 9 7 12 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 19 | . 2 . . . . . 6 11 . . . . . . Robot Hit Streak 19 | . 9 10 14 14 . 10 19 16 . . 19 11 8 2 Robot Miss Streak 5 | . 5 1 2 5 3 3 4 2 . . 2 2 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . . . Shots Hit Robots 469 | . 41 26 83 34 . 30 133 29 . . 12 13 45 23 Core Hits 203 | . 18 16 32 11 . 17 49 15 . . 1 10 24 10 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . Critical Strikes 5 | . 1 . 1 . . 1 . . . . . 1 . 1 Burn 1 | . . . . . . . . . . . . 1 . . Destroy 3 | . 1 . 1 . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 54 | . . . . . . . . . . . . . 19 35 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 54 | . . . . . . . . . . . . . 19 35 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9161 | 3 479 271 1343 605 . 470 2717 719 . . 344 310 1108 792 Guns 6156 | . 463 255 1342 597 . 470 1931 307 . . 120 206 465 . Cannons 1729 | . . . . . . . 786 380 . . 224 104 204 31 Explosions . | . . . . . . . . . . . . . . . Melee 1200 | . . . . . . . . . . . . . 439 761 Ramming 76 | 3 16 16 1 8 . . . 32 . . . . . . Kinetic 6784 | . 463 255 1342 597 . 470 2611 307 . . 101 173 465 . Thermal 695 | . . . . . . . . 80 . . 243 137 204 31 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 406 | . . . . . . . 106 300 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1200 | . . . . . . . . . . . . . 439 761 Highest Corruption 7 | . 3 3 . 1 1 . 4 4 4 4 . . 7 6 Average Corruption 2 | . 2 3 . 1 1 . 1 4 4 4 . . 5 3 Corruption Purged 4 | . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 101 | . . 28 . 7 4 . 4 16 17 2 . . 4 19 Message Errors 27 | . . 8 . 1 1 . . 5 4 1 . . 2 5 Matter Fused 30 | . . 10 . 1 2 . 2 2 6 1 . . . 6 Heat Flow Errors 12 | . . 1 . 1 . . . 2 . . . . 2 6 Energy Discharges 13 | . . 5 . 1 1 . . 3 2 . . . . 1 Data Loss (minor) 10 | . . 3 . 2 . . 2 . 3 . . . . . Data Loss (major) 4 | . . 1 . . . . . 1 2 . . . . . Misfires 3 | . . . . 1 . . . 2 . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 32 | . . . . . . . 3 . . . . . 29 . Projectiles 3 | . . . . . . . 3 . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 29 | . . . . . . . . . . . . . 29 . Knockbacks 5 | . . . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 5 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 18 | 2 5 2 1 1 . . . 7 . . . . . . Targets Rammed 18 | 2 5 2 1 1 . . . 7 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 485 | . 22 228 59 87 10 94 485 377 . . 321 336 480 261 Average Temperature 117 | . 9 72 25 12 7 42 119 170 . . 159 136 226 93 Received Heat Transfer 2570 | . 132 81 405 123 . 96 153 721 . . . 126 210 523 Effects 9 | . . . . . . . 4 1 . . . . 4 . Shutdowns 3 | . . . . . . . 1 . . . . . 2 . Energy Bleed 4 | . . . . . . . 3 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . Heat Transferred 1294 | . . . . . . . . 111 . . 385 348 400 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 1026 | . 237 98 329 674 322 1026 222 . . . . 110 . . Initial 951 | . . 58 1 109 262 951 171 . . . . . . . Average 238 | . 64 39 161 382 283 681 77 . . . . 77 . . Maximum Alert Level 3 | . 1 . 1 2 1 3 1 . . . . . . . Low Security (%) 59 | 100 94 100 53 28 7 . 91 . . . . 100 . . Level 1 17 | . 5 . 46 15 92 14 8 . . . . . . . Level 2 15 | . . . . 55 . 35 . . . . . . . . Level 3 7 | . . . . . . 49 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . 5 8 . 4 9 . . . . . . . Investigation 9 | . 1 . 3 2 . 1 2 . . . . . . . Extermination 5 | . . . . . . 2 3 . . . . . . . Reinforcement 10 | . 2 . 2 1 . 1 4 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 3 . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 8 | . 1 . 4 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 15 15 28 30 18 8 18 14 . . 7 7 9 8 Peak Tracking Total 7 | . 6 3 6 4 4 3 5 6 . . 3 3 3 7 Tactical Retreats 9 | . 1 . 1 2 . . 2 2 . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 11 | . 3 . 2 2 . 2 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 5 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 3 | . . . . 3 . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 31 | . 1 2 4 11 3 4 5 . 1 . . . . . Terminals 18 | . 1 2 2 7 1 2 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . 1 . . . . . . . Recycling Units 5 | . . . . 2 2 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 84 | . 1 7 10 30 5 18 12 . 1 . . . . . Successful 49 | . 1 3 5 19 2 14 4 . 1 . . . . . Failed 35 | . . 4 5 11 3 4 8 . . . . . . . Catastrophic 3 | . . . . 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . . 3 2 7 2 4 1 . 2 12 . . . . Terminals 50 | . 1 7 6 20 3 6 7 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . . . 2 4 . . 3 . . . . . . . Recycling Units 7 | . . . . 4 2 1 . . . . . . . . Scanalyzers 15 | . . . 2 . . 11 2 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 25 | . 1 3 3 13 . 3 1 . 1 . . . . . Record 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Locate Traps 5 | . . . . 4 . 1 . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 7 | . . 2 . 3 . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 3 . . 1 . . . . . . . Scan Component 3 | . . . . 2 . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 3 2 1 . . . . . . . . Report Inventory 5 | . . . . 2 2 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 14 | . . . 2 . . 10 2 . . . . . . . Insert Component 7 | . . . 1 . . 5 1 . . . . . . . Analyze 7 | . . . 1 . . 5 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . . 1 4 8 1 3 5 . . . . . . . Full Trace Events 4 | . . . 1 1 . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 64 | . . . . 64 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . . 5 1 . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 14 | . . . . 2 . . 3 . . 9 . . . . Largest Group 9 | . . . . 2 1 . 1 . . 9 9 5 . . Highest-Rated Group 281 | . . . . 115 100 . 31 . . 281 281 162 . . Highest-Rated Ally 100 | . . . . 100 100 . 31 . . 40 40 40 . . Total Orders 6 | . . . . 1 . . . . . . 3 2 . . EXPLORE 1 | . . . . 1 . . . . . . . . . . RETURN 5 | . . . . . . . . . . . 3 2 . . Ally Attacks 157 | . . . . 52 . . 10 . . . 73 22 . . Total Damage 3628 | . . . . 1649 . . 124 . . . 1354 501 . . Kills 38 | . . . . 27 . . . . . . 7 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 1 2 1 . 2 . Drone Launches 22 | . . . . 17 . . . . . 1 2 2 . . Drone Recoveries 7 | . . . . 2 . . . . . . 3 2 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 16815 | 102 681 1357 1020 1542 431 1411 2019 895 838 2642 1025 275 1363 1214 Spaces Moved 6599 | 54 285 526 423 766 265 554 675 342 340 1065 394 96 487 327 Core 3 | 2 . . . . . . . . . . . . . 1 Treads 6269 | 52 285 526 423 766 265 554 675 342 340 1065 394 96 481 5 Legs 327 | . . . . . . . . . . . . . 6 321 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 240 160 243 246 246 246 246 240 240 Average Speed 226 | 155 195 240 160 160 160 240 238 243 246 246 246 246 250 331 Slowest Speed 1400 | 160 240 240 160 240 160 240 400 250 246 246 246 246 400 1400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 50 85 38 95 58 13 17 55 65 90 60 2 64 44 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 . . . Known Exits Taken 3 | . 1 . . 1 . . . 1 . . . . . . Unknown Exits Taken 11 | 1 . 1 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . . . 1 2 4 2 . 2 2 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Total 7971 | 68 340 605 673 1046 271 621 1016 376 343 1089 442 130 565 386 Wait 686 | . . 11 122 201 6 31 223 5 . 6 39 10 30 2 Move 6586 | 54 284 525 422 765 264 553 674 341 339 1064 393 95 486 327 Hop . | . . . . . . . . . . . . . . . Pick Up 127 | 7 13 21 27 8 . 6 18 . 4 8 2 4 3 6 Fast Attach 28 | 5 2 1 . 7 . 1 6 . . 4 . 1 . 1 Attach 68 | 1 . 3 5 1 . 4 12 9 . . 1 5 13 14 Detach 1 | . . . . . . . . . . . . 1 . . Swap 50 | . 1 2 12 8 . 6 14 . . 2 1 4 . . Drop 108 | . 1 23 27 20 . 7 16 . . 5 2 6 1 . Fire 237 | . 34 17 57 28 1 11 53 14 . . 4 4 13 1 Melee 54 | . . . . . . . . . . . . . 19 35 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 17 | 1 5 2 1 1 . . . 7 . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 103 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Discovered new exit (range 13) 669 | -10/Materials | Identified exit to Mines 784 | -10/Materials | Entered Mines 1391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -10/Mines | Discovered new exit (range 5) 1684 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1939 | -10/Mines | Assembled infested the area 1944 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1961 | -10/Mines | Core integrity fell below 50% 1962 | -10/Mines | Discovered new exit (range 9) 2141 | -10/Mines | Entered Materials 2141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2258 | -9/Materials | Build established: Scavenger-Mutant 3130 | -9/Materials | Discovered new exit (range 15) 3161 | -9/Materials | Entered Storage 3237 | -9/Storage | Garrison activated, responded to threat 3237 | -9/Storage | Discovered new exit (range 74) 3392 | -9/Storage | Met 01-MTF 3476 | -9/Storage | Build established: Mutant 3612 | -9/Storage | Identified exit to Recycling 4017 | -9/Storage | Repaired Broken Cld. Ion Engine 4558 | -9/Storage | Garrison activated, responded to threat 4703 | -9/Storage | Entered Recycling 4703 | -9/Recycling | Accompanied by 1 ally (01-MTF) 4708 | -9/Recycling | 01-MTF left 4742 | -9/Recycling | Spotter reported a threat 4742 | -9/Recycling | Spotter reported a threat 4759 | -9/Recycling | Spotter reported a threat 4767 | -9/Recycling | Spotter reported a threat 4795 | -9/Recycling | Spotter reported a threat 4795 | -9/Recycling | Spotter reported a threat 4812 | -9/Recycling | Spotter reported a threat 4833 | -9/Recycling | Spotter reported a threat 4848 | -9/Recycling | Spotter reported a threat 4849 | -9/Recycling | Spotter reported a threat 4861 | -9/Recycling | Spotter reported a threat 4884 | -9/Recycling | Spotter reported a threat 4886 | -9/Recycling | Spotter reported a threat 4969 | -9/Recycling | Spotter reported a threat 4972 | -9/Recycling | Spotter reported a threat 5004 | -9/Recycling | Spotter reported a threat 5016 | -9/Recycling | Spotter reported a threat 5030 | -9/Recycling | Spotter reported a threat 5066 | -9/Recycling | Discovered new exit (range 14) 5088 | -9/Recycling | Spotter reported a threat 5095 | -9/Recycling | Spotter reported a threat 5104 | -9/Recycling | Spotter reported a threat 5134 | -9/Recycling | Entered Factory 5134 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 5450 | -7/Factory | Build established: Gunner 5534 | -7/Factory | Search patrols dispatched 5934 | -7/Factory | Search patrols dispatched 6334 | -7/Factory | Search patrols dispatched 6362 | -7/Factory | Discovered new exit (range 5) 6545 | -7/Factory | Entered another Factory area 6545 | -6/Factory | Evolved 2 slots: Utility x2 6947 | -6/Factory | Spotted B-75 Beast 7239 | -6/Factory | Destroyed B-75 Beast 7260 | -6/Factory | Lost 4 parts (1p1n1u1w) 7735 | -6/Factory | Cargo convoy interrupted 8388 | -6/Factory | Lost 5 parts (1n4w) 8468 | -6/Factory | Discovered new exit (range 10) 8533 | -6/Factory | Lost 3 parts (2n1u) 8564 | -6/Factory | Entered Lower Caves 8824 | -6/Lower Caves | Build established: Scavenger-Gunner 9322 | -6/Lower Caves | Identified exit to Lower Caves 9371 | -6/Lower Caves | Attracted the attention of an 0b10 base 9459 | -6/Lower Caves | Entered another Lower Caves area 9486 | -6/Lower Caves | Lost 12 parts (1p3n3u5w) 9568 | -6/Lower Caves | Discovered new exit (range 14) 9686 | -6/Lower Caves | Build established: Scavenger-Mutant 9943 | -6/Lower Caves | Encountered a Warlord checkpoint 10204 | -6/Lower Caves | Discovered new exit (range 7) 10297 | -6/Lower Caves | Entered Zion 10329 | -6/Zion | Given the Hacking Drone Bay 10329 | -6/Zion | Found Prototype Device 10330 | -6/Zion | Identified Hacking Drone Bay 10384 | -6/Zion | System corruption cleaned by Quarantine Array 10555 | -6/Zion | Learned Factory stockpile data 10985 | -6/Zion | Build established: Scavenger-Gunner 11146 | -6/Zion | Gained Derelict followers 11526 | -6/Zion | Found CR-A16's Pointy Stick 11827 | -6/Zion | Imprinted 11830 | -6/Zion | Declared Zion's savior 12517 | -6/Zion | Given A8's code to call for help 12769 | -6/Zion | Discovered new exit (range 16) 12805 | -6/Zion | Found GAL Module 12939 | -6/Zion | Entered Proximity Caves 12939 | -5/Proximity Caves | Accompanied by 10 allies 12993 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13305 | -5/Proximity Caves | Build established: Derelict-Gunner 13513 | -5/Proximity Caves | Spotted B-75 Beast 13533 | -5/Proximity Caves | Allies destroyed B-75 Beast 13742 | -5/Proximity Caves | Learned location of Armory (-4) 13845 | -5/Proximity Caves | Build established: Scavenger-Gunner 13901 | -5/Proximity Caves | Discovered new exit (range 14) 13964 | -5/Proximity Caves | Entered Factory 13964 | -5/Factory | Accompanied by 5 allies 13964 | -5/Factory | Evolved 2 slots: Utility x2 13965 | -5/Factory | Identified exit to Extension 13976 | -5/Factory | Identified exit to DSF 14131 | -5/Factory | Discovered new exit (range 11) 14239 | -5/Factory | Entered Upper Caves 14458 | -5/Upper Caves | Learned 4 Factory zone layouts 15419 | -5/Upper Caves | Discovered new exit (range 10) 15540 | -5/Upper Caves | Lost 14 parts (2p5n5u2w) 15602 | -5/Upper Caves | Entered another Upper Caves area 15616 | -5/Upper Caves | Discovered new exit (range 5) 15938 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15958 | -5/Upper Caves | Build established: Mutant 15983 | -5/Upper Caves | Lost 3 parts (1n1u1w) 16268 | -5/Upper Caves | Build established: Scavenger-Mutant 16660 | -5/Upper Caves | Attracted the attention of an 0b10 base 16733 | -5/Upper Caves | Core integrity fell below 50% 16774 | -5/Upper Caves | Core integrity fell below 20% 16816 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16744_ Weapon Cycler destroyed. 16747_ Penetrated by Slug. 16753_ Slug penetrates Earth. 16753_ Matter Compressor destroyed. 16759_ Slug penetrates Wall. 16762_ Y-72 Warden destroyed. 16766_ Railgun fries itself beyond repair. 16768_ Adv. System Shield destroyed. 16772_ Critical hit (Burn: +37). 16774_ Med. Treads fries itself beyond repair. 16778_ Unknown Energy Gun fries itself beyond repair. 16779_ Hvy. Armor Plating fries itself beyond repair. 16779_ Acquired Med. Treads. 16780_ Acquired 62 matter. 16783_ Acquired 11 matter. 16787_ Critical hit (Burn: +37). 16797_ Hcp. Storage Unit destroyed. 16800_ G-50 Soldier suffers critical hit (Impale). 16801_ Targeting Computer destroyed. 16813_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????# ##?## ###???????????? | | ???????????### #???## #???????????? | | ?????????????# #???## ##???????????? | | ?????????????# #?### ### #????????????? | | ????????????## ### ##??####????????????? | | ????????????# ### ####????????????????? | | ????????????# #?# ##???????????????? | | ????########## ###### #???????????????? | | ????# #??## #???????????????? | | ????# #???# ###???????????????? | | ???## ####+###### #?## #?????????????????? | | ???# #?????????# ## #?????????????????? | | ##### #?????????# # #?????????????????? | | # ### #?????????# ????????????????? | | #?????????+ ???????????????? | | #?????????# ## ??????????????? | | #?????????# #### ?????????????? | | #### #?????????# ##?## #????????????? | | ##?## #?????????# ##?? ##????????????? | | ##?# #?????????# #??# #?????????????? | | ### ######+#### #???# #?????????????? | | ## #?????## #?????????????? | | ##?????? #??????????????? | | ## ### ###???# ##?????????????? | | ### ##?## g ### #?????????????? | | ####?#####???##; @ #?????????????????? | | ##?????????????#;#s s # #????????????????? | | ##?########??????##% ## #?????????????????? | | ### ## #????####%%##???#?????????????????? | | #????# " ##?????????????????????? | | #????# " ;;#?????????????????????? | | ## ####????# ## ###?????????????????????? | | ## #######??????# #?#;#???????????????????????? | | ?######???????????# #??# #???????????????????????? | | ?????????????????# #???###???????????????????????? | | ????????????????# #??????????????????????????????? | | ???????????????? #???????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 20 Energy Capacity 300 Matter Stores 500 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 17 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Minigun | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed GhostFusionArray Manual? 0 Play Time 02:24:37 Cumulative 36.6 hours Start 2022.04.07 @ 06:47:57 End 2022.04.07 @ 10:16:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d5454ff-4541-4cb1-9895-4088b22d22bf