Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 12:07:11 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2130) 2130 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7124) 7124 TOTAL SCORE: 11999 Bonus ------- Follower Combat Kills 700 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1250 Registered with UFD 300 Friendly Fire -126 Cogmind --------- Core Integrity 181/300 Matter 73/300 Energy 95/100 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Coil Gun > --- INVENTORY (15) --- VSS Leg Improved Carbon-fiber Leg High-capacity Matter Pod (173) Surveybot 17 Chip Improved Shield Generator Rocket Launcher CPS Tube (2) CPS Tube (1) Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- VSS Leg Light Armored Exoskeleton High-capacity Matter Pod Surveybot 17 Chip Improved Shield Generator Advanced Beam Cannon Advanced Beam Cannon Coil Gun Heavy Machine Gun Rocket Launcher Missile Launcher CPS Tube CPS Tube Powered Hammer [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon CPS Tube Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . 1 . . . . Parts Attached 58 | . 7 10 15 11 3 12 Power 4 | . . 1 1 2 . . Engine 3 | . . 1 . 2 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 10 | . . 3 2 2 1 2 Treads . | . . . . . . . Leg 10 | . . 3 2 2 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 1 6 2 1 4 Device 11 | . 1 1 4 1 . 4 Storage 2 | . 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 28 | . 5 5 6 5 1 6 Energy Gun 8 | . 3 2 . 3 . . Energy Cannon 6 | . . 1 2 1 1 1 Ballistic Gun 6 | . 1 . 1 1 . 3 Ballistic Cannon 2 | . . 2 . . . . Launcher 3 | . 1 . 1 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 1 . 5 . . Parts Lost 12 | . 1 3 . . 1 7 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . . . . 1 3 Weapon 5 | . 1 2 . . . 2 Highest Loss Streak 6 | . 1 3 . . 1 6 To Critical Strikes . | . . . . . . . Average Backups 12 | 6 8 13 14 14 14 13 Power . | 1 1 . 1 . . . Propulsion 2 | 4 1 1 2 3 3 2 Utility 3 | . 1 3 4 3 3 2 Weapon 6 | 1 4 7 6 7 8 6 Tool/Special . | . . . . . . . Unused Backups 34 | . . 13 10 3 . 8 Power 2 | . . 1 . 1 . . Propulsion 5 | . . . 4 . . 1 Utility 12 | . . 1 5 2 . 4 Weapon 14 | . . 11 1 . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 85 99 99 90 90 87 Engine 8 | . 14 11 3 6 8 7 Leg 22 | . 28 32 25 16 16 18 Device 17 | . . 11 28 25 25 23 Storage 9 | . 14 11 8 8 8 7 Protection 4 | . . . 3 8 7 7 Energy Gun 11 | . 22 17 . 6 7 6 Energy Cannon 10 | . . 1 24 16 16 13 Ballistic Gun 2 | . 4 8 . . . 1 Peak Build Rating 53 | 6 20 27 47 52 49 53 Average Rating 36 | 6 7 23 41 50 48 48 On Entrance 27 | 6 6 20 20 46 49 47 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 60 | . . . . . . 60 Heaviest Build 49 | 14 30 43 47 49 43 47 Greatest Support 55 | 20 20 30 37 45 47 55 Greatest Overweight (x) 1 | . 1 1 1 1 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 14 Most Carried 15 | 6 12 15 15 15 15 15 Average Carried 12 | 6 8 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 14 15 15 14 9 Class Distribution -------------------- 40% | Commander-Tank 20% | Mutant 20% | Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 2526 | 200 56 577 257 633 240 563 Remotely . | . . . . . . . Salvage Created 2776 | . 289 468 376 654 496 493 Parts 126 | . 19 16 22 30 18 21 Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 5 | . 3 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 56 | . 10 13 9 7 5 12 Guns 21 | . 5 12 . 1 1 2 Cannons 17 | . . 1 6 6 3 1 AOE 17 | . 5 . 3 . . 9 Classes Destroyed 21 | . 5 2 4 3 . 7 Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Hauler 3 | . 1 . 1 1 . . Recycler 6 | . . . . 3 3 . Operator 2 | . . 1 1 . . . Watcher 3 | . 3 . . . . . Swarmer 14 | . 6 4 3 1 . . Grunt 11 | . 4 5 . 1 1 . Brawler 1 | . . . . 1 . . Duelist 3 | . . . . 1 1 1 Protector 1 | . . . . . . 1 Sentry 11 | . . 4 1 3 3 . Specialist 2 | . . . 2 . . . Hunter 2 | . . . 2 . . . Heavy 1 | . . . 1 . . . Bolteater 2 | . . . . . . 2 Explorer 2 | . . . . . . 2 Ranger 3 | . . . . . . 3 Guru 1 | . . . . . . 1 Scrapper 2 | . . . . . . 2 Elite 1 | . . . . . . 1 Best Kill Streak 6 | . 6 3 3 3 3 6 Combat Bots Only 6 | . 5 3 3 3 2 6 Max Kills in Single Turn 3 | . 3 2 1 2 2 3 Gunslinging 1 | . 1 1 . . . . Exploded 3 | . 3 . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Triborg (-8/Scraptown) Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 299 | . 45 46 55 23 13 117 Missed 82 | . 16 12 19 3 5 27 Hits 217 | . 29 34 36 20 8 90 Melee 44 | . . . . 2 1 41 Projectile 173 | . 29 34 36 18 7 49 Critical Strikes 10 | . 1 1 . 1 . 7 Damage Taken 2735 | . 357 444 490 213 133 1098 Core 287 | . 71 56 11 30 . 119 Absorbed by Shields 330 | . . . 179 64 . 87 Regen/Repaired (Parts) 218 | . . . . . . 218 Core Remaining (%) 82 | 100 71 77 . . . . Volleys Fired 167 | . 42 30 28 19 16 32 Largest 3 | . 2 3 3 3 3 3 Hottest 204 | . 90 130 204 197 197 154 Shots Fired 396 | . 76 77 78 59 42 64 Gun 198 | . 69 65 . 20 10 34 Cannon 172 | . . 12 75 39 32 14 Launcher 25 | . 7 . 3 . . 15 Special 1 | . . . . . . 1 Kinetic 67 | . 14 35 . . . 18 Thermal 282 | . 34 42 75 59 42 30 Explosive 25 | . 7 . 3 . . 15 Electromagnetic 21 | . 21 . . . . . Robot Hit Streak 15 | . 8 15 13 7 5 10 Robot Miss Streak 4 | . 3 3 4 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 235 | . 43 53 42 31 26 40 Core Hits 124 | . 22 21 19 14 8 40 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 11 | . 3 2 . 3 1 2 Burn 9 | . 2 2 . 3 . 2 Meltdown 1 | . . . . . 1 . Destroy 1 | . 1 . . . . . Melee Attacks 5 | . . . 2 3 . . Impact 5 | . . . 2 3 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6806 | . 1161 836 1441 672 789 1907 Guns 2077 | . 586 656 . 220 140 475 Cannons 2270 | . . 168 903 452 544 203 Explosions 2332 | . 554 . 503 . 46 1229 Melee . | . . . . . . . Ramming 127 | . 21 12 35 . 59 . Kinetic 719 | . 108 366 . . . 245 Thermal 3702 | . 395 458 1014 672 730 433 Explosive 2082 | . 461 . 392 . . 1229 Electromagnetic 176 | . 176 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 . 3 3 3 2 Average Corruption 2 | . 2 . 3 3 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . 15 . 1 9 10 . Message Errors 10 | . 5 . . 2 3 . Matter Fused 6 | . 2 . . 3 1 . Heat Flow Errors 3 | . 3 . . . . . Energy Discharges 2 | . 1 . . . 1 . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 6 | . 1 . 1 . 4 . Data Loss (major) 3 | . 2 . . 1 . . Misfires 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage 132 | . 24 . 31 . 55 22 Projectiles 65 | . . . 10 . 55 . Explosions 67 | . 24 . 21 . . 22 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 302 | . 69 . 140 . . 93 Shots 8 | . 2 . 3 . . 3 Rammed . | . . . . . . . Targets Rammed 14 | . 2 2 5 . 5 . Kicked 14 | . 2 2 5 . 5 . Crushed . | . . . . . . . Highest Temperature 327 | . 270 306 309 315 7 327 Average Temperature 91 | . 67 109 92 92 6 112 Received Heat Transfer 703 | . 108 171 54 58 36 276 Effects 2 | . 1 . . 1 . . Energy Bleed 1 | . 1 . . . . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 28 | . 3 10 9 4 . 2 Heat Transferred 7341 | . 1086 1260 1678 1443 1120 754 Parts Sabotaged . | . . . . . . . Parts Stolen 5 | . . . . . . 5 Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 96 | 100 100 100 100 67 100 . Level 1 3 | . . . . 32 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 242 | . 155 131 140 242 148 . Initial 81 | . . 33 38 55 81 . Average 52 | . 42 38 43 100 59 . Influence Increases 1767 | . 309 370 331 375 382 . Destroy 0b10 Robot/C 900 | . 200 260 180 140 120 . Destroy 0b10 Robot/NC 80 | . 25 5 15 20 15 . Destroy Leader 222 | . 48 80 62 32 . . Allied During Kill 8 | . . . . . 8 . Successful Hack 25 | . . 8 7 10 . . Select Force Hacks 210 | . . . . . 210 . Disable Machine 75 | . . . 15 45 15 . Destroy Structure 110 | . 36 2 52 6 14 . Lose Combat Pursuer 15 | . . 15 . . . . Miscellaneous 122 | . . . . 122 . . Influence Decreases 1767 | . 228 360 290 299 549 41 Entered New Map 346 | . . 48 53 77 127 41 Time Decay 1391 | . 218 302 237 222 412 . Lost Part 30 | . 10 10 . . 10 . Squads Dispatched 10 | . 3 2 5 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 2 3 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 5 | . 1 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 15 21 18 9 6 37 Peak Tracking Total 12 | . 5 6 4 3 1 12 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 11 | . . . 1 3 1 6 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 18 | . . 4 3 3 7 1 Terminals 9 | . . 3 3 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 7 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . . 12 6 5 8 15 Successful 31 | . . 4 1 4 7 15 Failed 14 | . . 7 5 1 1 . Catastrophic 4 | . . 1 3 . . . Database Lockouts 1 | . . 1 . . . . Manual 22 | . 1 7 5 1 8 . Terminals 19 | . . 8 6 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . . . 8 . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . . 2 1 4 . 15 Record 15 | . . . . . . 15 Open Door 2 | . . . . 2 . . Branch Access Points 3 | . . 1 1 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . . . . . 7 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 7 . Tunnel 7 | . . . . . 7 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 3 2 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . . 8 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 9 | . . . . . 8 1 Largest Group 9 | . . . . . 8 9 Highest-Rated Group 633 | . . . . . 169 633 Highest-Rated Ally 464 | . . . . . 34 464 Total Orders 13 | . . . . . 2 11 STAY 3 | . . . . . 1 2 FOLLOW 3 | . . . . . 1 2 GUARD 2 | . . . . . . 2 AID 1 | . . . . . . 1 EXPLORE 3 | . . . . . . 3 RETURN 1 | . . . . . . 1 Ally Attacks 75 | . . . . . 2 73 Total Damage 3159 | . . . . . 56 3103 Kills 22 | . . . . . 1 21 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 124 | . 14 5 . 40 . 65 Average Entertainment 16 | . 13 10 5 20 24 14 Good Acts 23 | . . 7 7 1 7 1 Bad Acts 8 | . . . 1 1 4 2 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 2 | . . . 2 . . . Cloaking 2 | . . . 2 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 6454 | 3 1236 987 549 465 1261 1953 Spaces Moved 3759 | 3 573 420 211 230 807 1515 Core 228 | . . . . . . 228 Treads . | . . . . . . . Legs 3531 | 3 573 420 211 230 807 1287 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 190 186 130 130 50 Average Speed 145 | 120 188 190 187 154 133 116 Slowest Speed 220 | 120 190 190 190 220 135 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 2 84 42 19 33 99 90 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 10 | . . . . . 7 3 Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . . . . . 5 Spaces Dug 3 | . . . 2 1 . . Terrain Destroyed 201 | . 41 2 71 1 11 75 Melee 3 | . . . 2 1 . . Projectile 2 | . . 2 . . . . AOE 196 | . 41 . 69 . 11 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 4419 | 2 648 561 300 293 955 1660 Wait 141 | . 8 43 4 . 42 44 Move 3753 | 2 572 419 210 229 806 1515 Hop . | . . . . . . . Pick Up 85 | . 10 30 12 9 2 22 Fast Attach 34 | . 2 2 6 8 2 14 Attach 21 | . 1 6 3 2 1 8 Detach 5 | . 1 1 1 . . 2 Swap 36 | . 6 4 11 6 1 8 Drop 81 | . 4 24 17 17 4 15 Fire 167 | . 42 30 28 19 16 32 Melee 5 | . . . 2 3 . . Ram . | . . . . . . . Kick 14 | . 2 2 5 . 5 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 76 | . . . . . 76 . Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 15) 260 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 3) 823 | -10/Materials | Discovered new exit (range 12) 1155 | -10/Materials | Discovered new exit (range 9) 1170 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1240 | -10/Materials | Entered another Materials area 1240 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1278 | -9/Materials | Central database locked down 1320 | -9/Materials | Sight range permanently improved by X0-1V1 (+1; -150 max core) 1485 | -9/Materials | X0-1V1 foreshadows a heat wave 1569 | -9/Materials | Build established: Gunner 1617 | -9/Materials | Discovered new exit (range 9) 1682 | -9/Materials | Ambient heat levels rising (+10) 1917 | -9/Materials | Ambient heat levels rising (+10) 2024 | -9/Materials | Lost 3 parts (1n2w) 2159 | -9/Materials | Identified exit to Mines 2208 | -9/Materials | Discovered new exit (range 11) 2212 | -9/Materials | Ambient heat levels falling (-10) 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Utility x2 2291 | -8/Materials | Utility slot count permanently improved by X0-1V1 (+1) 2386 | -8/Materials | Identified exit to Storage 2505 | -8/Materials | X0-1V1 sent you to a vault 2677 | -8/Materials | Identified exit to Factory 2677 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2763 | -8/Materials | Garrison activated, responded to threat 2776 | -8/Materials | Entered Storage 2789 | -8/Storage | Identified exit to Recycling 2804 | -8/Storage | Build established: Tank 3092 | -8/Storage | X0-1V1 added 0b10 threat records associated with you (minor) 3115 | -8/Storage | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 3241 | -8/Storage | Entered Recycling 3453 | -8/Recycling | X0-1V1 vaporized surrounding terrain (radius 17) 3645 | -8/Recycling | X0-1V1 activates XOMVISION 3897 | -8/Recycling | Build established: Commander-Tank 4015 | -8/Recycling | X0-1V1 caused items to flee you 4046 | -8/Recycling | Discovered new exit (range 20) 4117 | -8/Recycling | Identified exit to Scraptown 4117 | -8/Recycling | X0-1V1 revealed exit location to -8/Scraptown 4189 | -8/Recycling | Items stopped fleeing you 4433 | -8/Recycling | Scanned before Scraplab entrance 4477 | -8/Recycling | Entered Scraplab 4502 | -8/Recycling | Entered Scraptown 4502 | -8/Scraptown | Accompanied by 8 allies 4662 | -8/Scraptown | Discovered new exit (range 41) 4731 | -8/Scraptown | Visited CPS Storage 4782 | -8/Scraptown | Visited UFD Registry 4782 | -8/Scraptown | Registered with UFD as "Nukedriver" 4817 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4828 | -8/Scraptown | Found DCF Scrap (30 items) 4853 | -8/Scraptown | Visited Scrapoid Pod Storage 4872 | -8/Scraptown | Visited Science Guys 4888 | -8/Scraptown | Visited Scrapoid Research Area 4909 | -8/Scraptown | Visited Supply Room 4937 | -8/Scraptown | Visited Cartography Club 4978 | -8/Scraptown | Visited Curators Association 5022 | -8/Scraptown | Visited Chapter 10 5405 | -8/Scraptown | Released all parts (11) 5423 | -8/Scraptown | Found Surveybot 17 Chip 5473 | -8/Scraptown | Learned location of Zion (-7) 5473 | -8/Scraptown | Learned location of Cetus (-4) 5473 | -8/Scraptown | Learned 4 Recycling zone layouts 5473 | -8/Scraptown | Learned 8 Lower Caves zone layouts 5473 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 5473 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 5473 | -8/Scraptown | Learned 4 Armory zone layouts 5473 | -8/Scraptown | Learned location of 2 exits from Factory 5473 | -8/Scraptown | Learned location of 3 exits from Factory 5473 | -8/Scraptown | Learned location of 3 exits from Lower Caves 5512 | -8/Scraptown | Found Deep Structural Scanner 5755 | -8/Scraptown | Visited CR-KLE's Repair Center 5768 | -8/Scraptown | CR-KLE repaired 4 parts 5818 | -8/Scraptown | Visited Awakened 5954 | -8/Scraptown | Visited Symbiants 6118 | -8/Scraptown | X0-1V1 brought Wyrm Statue to life 6118 | -8/Scraptown | Attacked by Scraptown defenders 6147 | -8/Scraptown | Attached CPS modules to Chaos Wyrm 6316 | -8/Scraptown | Lost 6 allies 6319 | -8/Scraptown | Allies destroyed Triborg 6455 | -8/Scraptown | Self-destructed Last Messages --------------- 06445_ X0-1V1 is amused. 06445_ X0-1V1: "And it's a trip and a fumble!" 06445_ Enh. Autogun tossed aside. 06445_ D4-B8M(r) follow-up attacks with Ripteeth. 06445_ BH-H9M(r) follow-up attacks with Ripteeth. 06448_ Slug penetrates BH-H9M(r). 06448_ Destroyed Ripteeth. 06448_ Machine disabled. 06448_ BH-H9M(r) suffers critical hit (Burn). 06448_ BH-H9M(r) destroyed. 06452_ The unstable cave ceiling collapses. 06453_ GG-Z9F(r) follow-up attacks with Ripteeth. 06453_ Adv. Heat Sink ripped off. 06454_ Adv. Beam Rifle ripped off. 06454_ D4-B8M(r) follow-up attacks with Ripteeth. 06455_ Hvy. Machine Gun ripped off. 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""?#""" "#??#"""" | | " """ "####### =## #??#"" "##""" "#??##### | | " " " """ "##""" !! #??#" ""##"" "#?###### | | " " " "##"""= ! #??#"" ""##"" "#?#""""" | | " """""""##" [= ! ! #??#"" ""##"| "#?#"" ! | | """ #########""" [ ####"" ""##"| "#?#""!! | | ### ##??????#### # =#### # " ""##"" "#?#"" ! | | ?# ########## # % # # # ""##"" ""###""" " | | ?# ! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 24 Energy Capacity 1680 Matter Stores 1000 Matter Capacity 1000 Sight Range 23 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentLauncherWartreads Manual? 0 Play Time 00:42:57 Cumulative 496.5 hours Start 2026.09.04 @ 11:13:17 End 2026.09.04 @ 12:07:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 18 Types 4/0/8/0/1/0/2/1/1/1 Lore% 82 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc796402-1bbb-4f81-943f-f449d4276690